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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local plr = game:GetService("Players").LocalPlayer
- local plrg = plr.PlayerGui
- local mouse = plr:GetMouse()
- local char = plr.Character
- local h = char.Head
- local t = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local rs = t["Right Shoulder"]
- local ls = t["Left Shoulder"]
- local rh = t["Right Hip"]
- local lh = t["Left Hip"]
- local nec = t.Neck
- local rad = math.rad
- local anim = "idle"
- local using = true
- local supermode = false
- local canattacc = false
- local songs = {"rbxassetid://147461803","rbxassetid://1484225071"}
- local rut = char.HumanoidRootPart
- local rutj = rut.RootJoint
- local hum = char:FindFirstChildOfClass("Humanoid")
- hum.WalkSpeed = 0 hum.JumpPower = 0
- local ff = Instance.new("ForceField",char) ff.Visible = false
- local debrs = game:GetService("Debris")
- local mus local crack local expls
- local cursong = 1
- expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
- local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
- local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function sound(parent,id,vol,pit)
- local sound = Instance.new("Sound",parent)
- sound.Volume = vol
- sound.SoundId = "rbxassetid://"..id
- sound.Pitch = pit
- sound:Play()
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- until sound.Playing == false
- sound:Destroy()
- end))
- end
- function dest(hit,type)
- local size = 50
- if type == "big" then
- size = 300
- end
- if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
- if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
- if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
- hit.Parent = nil
- end
- hit:ClearAllChildren()
- hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
- hit.Name = "Destructed"
- if hit:IsA("Part") then
- hit.FormFactor = "Custom"
- end
- hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- local clone = hit:Clone() clone.Parent = workspace
- local clone1 = hit:Clone() clone1.Parent = workspace
- local clone2 = hit:Clone() clone2.Parent = workspace
- local clone3 = hit:Clone() clone3.Parent = workspace
- local clone4 = hit:Clone() clone4.Parent = workspace
- local clone5 = hit:Clone() clone5.Parent = workspace
- local clone6 = hit:Clone() clone6.Parent = workspace
- clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
- clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
- clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
- clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
- clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
- clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
- clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
- local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
- local partsd = 1
- for i = 1,#parts do
- debrs:AddItem(parts[partsd],math.random(6,17))
- partsd = partsd +1
- end
- end
- end
- end
- hitbox.Touched:connect(function(hit)
- if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
- if hit.Parent ~= char or hit.Parent.Parent ~= char then
- if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
- hit.Parent = nil
- end
- crack:Play()
- canattacc = false
- hit:ClearAllChildren()
- hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
- hit.Name = "Destructed"
- hit:BreakJoints()
- hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- local clone = hit:Clone() clone.Parent = workspace
- local clone1 = hit:Clone() clone1.Parent = workspace
- local clone2 = hit:Clone() clone2.Parent = workspace
- local clone3 = hit:Clone() clone3.Parent = workspace
- local clone4 = hit:Clone() clone4.Parent = workspace
- local clone5 = hit:Clone() clone5.Parent = workspace
- local clone6 = hit:Clone() clone6.Parent = workspace
- clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
- clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
- clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
- clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
- clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
- clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
- clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
- local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
- local partsd = 1
- for i = 1,#parts do
- debrs:AddItem(parts[partsd],math.random(6,17))
- partsd = partsd +1
- end
- end
- end
- end)
- function intro()
- local ani = char:WaitForChild("Animate")
- local anima = hum:WaitForChild("Animator")
- if ani ~= nil then
- ani:Destroy()
- end
- if anima ~= nil then
- anima:Destroy()
- end
- for i = 0,.4,.02 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
- swait()
- end
- for i = 1,50 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
- wait()
- end
- char["Body Colors"]:Destroy()
- h.BrickColor = BrickColor.new("Really black")
- t.BrickColor = BrickColor.new("Really black")
- ra.BrickColor = BrickColor.new("Really black")
- la.BrickColor = BrickColor.new("Really black")
- rl.BrickColor = BrickColor.new("Really black")
- ll.BrickColor = BrickColor.new("Really black")
- local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
- expls:Play()
- local cf = rut.CFrame
- coroutine.resume(coroutine.create(function()
- for i = 0,.6,.016 do
- eff.CFrame = eff.CFrame:lerp(cf,i)
- eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
- eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
- eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
- eff.Transparency = eff.Transparency +.027
- if eff.Transparency > .99 then
- eff:Destroy()
- end
- swait()
- end
- end))
- using = false
- end
- intro()
- function explos(pos)
- local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
- local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
- local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
- local cf = pos.CFrame
- expls:Play()
- eff.Touched:connect(function(hit)
- dest(hit)
- end)
- coroutine.resume(coroutine.create(function()
- for i = 0,.6,.016 do
- eff.CFrame = eff.CFrame:lerp(cf,i)
- eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
- eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
- eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
- eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
- eff.Transparency = eff.Transparency +.027
- eff2.Transparency = eff2.Transparency +.027
- eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
- eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
- if eff.Transparency > .99 then
- eff:Destroy()
- eff2:Destroy()
- elseif eff.Transparency >.3 and eff.Transparency <.34 then
- local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
- end
- swait()
- end
- end))
- end
- function bigexplos(pos)
- local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
- local cf = pos.CFrame
- expls:Play()
- eff.Touched:connect(function(hit)
- if hit.Anchored == true then
- dest(hit)
- else
- dest(hit,"big")
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 0,.6,.016 do
- eff.CFrame = eff.CFrame:lerp(cf,i)
- eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
- eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
- eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
- eff.Transparency = eff.Transparency +.027
- if eff.Transparency > .99 then
- eff:Destroy()
- elseif eff.Transparency >.3 and eff.Transparency <.34 then
- local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
- end
- swait()
- end
- end))
- end
- function gren(from,to)
- local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
- rocc.CFrame = from
- local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
- local cfm = CFrame.new(rocc.CFrame.p,to.p)
- local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
- coroutine.resume(coroutine.create(function()
- wait(2.91)
- explos(rocc)
- end))
- debrs:AddItem(vel,.1)
- debrs:AddItem(rocc,2.9)
- end
- function throwgrenade()
- using = true
- for i = 0,.4,.02 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
- for i = 0,.4,.04 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- using = false
- end
- local speed1 = .03
- local speed2 = .05
- function swng()
- if supermode == true then
- speed1 = .05
- speed2 = .08
- else
- speed1 = .03
- speed2 = .05
- end
- using = true
- for i = 0,.4,speed1 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- swait()
- end
- canattacc = true
- for i = 0,.4,speed2 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- swait()
- end
- for i = 0,.4,speed2 do
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- swait()
- end
- canattacc = false
- using = false
- end
- function selfd()
- using = true
- for i = 1,50 do
- i = .9
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
- swait()
- end
- t.Anchored = true
- bigexplos(rut)
- wait(1)
- t.Anchored = false
- using = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" and not using then
- throwgrenade()
- end
- if key == "e" and not using then
- swng()
- end
- if key == "f" and supermode then
- selfd()
- end
- if key == "c" and not using then
- explos(t)
- t.Anchored = true
- using = true
- wait(.3)
- t.Anchored = false
- using = false
- end
- if key == "r" and not supermode then
- cursong = 2
- mus.SoundId = songs[2] mus:Play()
- supermode = true
- elseif key == "r" and supermode then
- cursong = 1
- mus.SoundId = songs[1] mus:Play()
- supermode = false
- end
- end)
- hum.Running:connect(function(a)
- if a >0 then
- anim = "walk"
- else
- anim = "idle"
- end
- end)
- hum.Jumping:connect(function()
- anim = "jump"
- end)
- hum.FreeFalling:connect(function()
- anim = "fall"
- end)
- while true do
- if char:FindFirstChild("MusicA") == nil then
- mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
- end
- if workspace:FindFirstChild("Explso") == nil then
- expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
- end
- if ra:FindFirstChild("Cracko") == nil then
- crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://147685617"
- end
- crack = ra:FindFirstChild("Cracko")
- expls = workspace:FindFirstChild("Explso")
- mus = char:FindFirstChild("MusicA")
- hum.MaxHealth = 7e9 hum.Health = 7e9
- if not supermode then
- hum.WalkSpeed = 12 hum.JumpPower = 70
- else
- hum.WalkSpeed = 36 hum.JumpPower = 90
- end
- if anim == "idle" and not using then
- i = .5
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- end
- if anim == "idle" and not using and supermode then
- i = .5
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- end
- if anim == "jump" and not using then
- i = .4
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
- end
- if anim == "fall" and not using then
- i = .4
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
- end
- if anim == "walk" and not using and not supermode then
- for i = 0,.3,.025 do
- if anim == "walk" and not using and not supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.025 do
- if anim == "walk" and not using and not supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.025 do
- if anim == "walk" and not using and not supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.025 do
- if anim == "walk" and not using and not supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- end
- if anim == "walk" and not using and supermode then
- for i = 0,.3,.045 do
- if anim == "walk" and not using and supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.045 do
- if anim == "walk" and not using and supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.045 do
- if anim == "walk" and not using and supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- for i = 0,.3,.045 do
- if anim == "walk" and not using and supermode then
- nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
- rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
- rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
- swait()
- end
- end
- end
- swait()
- end
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