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- P=Instance.new("Part",tabmodel)
- P.Shape=("Ball")
- P.Anchored=true
- P.CanCollide=false
- if probemode==false then
- if LocalPlayer.Character.Torso then
- P.Position=LocalPlayer.Character.Torso.Position
- elseif LocalPlayer.Character.Torso==nil then return end
- elseif probemode==true then
- if game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe") then
- P.Position=game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe").Position
- elseif game.Workspace:findFirstChild(LocalPlayer.Name.."'s probe")==nil then return end
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