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- Chimerasaur Abomination
- Level 12 DARK Dinosaur/Synchro/Effect
- 3500/3000
- 1 Tuner + 1+ non-Tuner Dinosaur monsters
- For this card's Synchro Summon, you can treat Dinosaur Link Monsters you control as monsters with a Level equal to double their Link Rating for material. While this card was Synchro Summoned using a Link Monster as material, your opponent's monsters that can attack must attack this card. Neither player can activate monster effects, or Special Summon monsters, during the Battle Phase.
- Chimerasaur Tyrannous REX
- Link-4 DARK Dinosaur/Link/Effect
- 2500/T L R B
- 2+ Dinosaur monsters
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy that target. You can only use this effect of "Chimerasaur Tyrannous REX" once per turn.
- Chimerasaur Velocira
- Link-2 DARK Dinosaur/Link/Effect
- 1800/BL R
- 2 Dinosaur monsters
- If this card is Link Summoned, or Special Summoned from the GY: You can add 1 "Chimerasaur" monster from your Deck to your hand. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use each effect of "Chimerasaur Velocira" once per turn.
- Chimerasaur Bracius
- Level 8 DARK Dinosaur/Synchro/Effect
- 2500/2000
- 1 Tuner + 1+ non-Tuner Dinosaur monsters
- For this card's Synchro Summon, you can treat Dinosaur Link Monsters you control as monsters with a Level equal to double their Link Rating for material. While this card was Synchro Summoned using a Link Monster as material, banish any monster destroyed by battle with this card. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation.
- Chimerasaur Dilophosa
- Level 4 DARK Dinosaur/Tuner/Effect
- 1200/1800
- If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Chimerasaur" monsters. You can only use this effect of "Chimerasaur Dilophosa" once per turn.
- Chimerasaur Brontosa
- Level 4 DARK Dinosaur/Effect
- 1600/1200
- If a "Chimerasaur" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can add 1 "Chimerasaur" card from your Deck to your hand, except "Chimerasaur Brontosa". You can only use each effect of "Chimerasaur Brontosa" once per turn.
- Chimerasaur Giganotya
- Level 4 DARK Dinosaur/Tuner/Effect
- 1400/1000
- You can Special Summon this card (from your hand) to your zone a "Chimerasaur" Link Monster points to. You can only Special Summon "Chimerasaur Giganotya" once per turn this way. You can only use each of the following effects of "Chimerasaur Giganotya" once per turn. You can discard 1 "Chimerasaur" card, then target 1 "Chimerasaur" Link Monster in your GY; Special Summon it. If this card is sent to the GY as a Synchro Material: You can draw 1 card.
- Chimerasaur Therizinos
- Level 4 DARK Dinosaur/Tuner/Effect
- 1700/1600
- You can Special Summon this card (from your hand) to your zone a "Chimerasaur" Link Monster points to. You can only Special Summon "Chimerasaur Therizinos" once per turn this way. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Chimerasaur" monster you control; it gains 1600 ATK until the end of this turn. You can only use this effect of "Chimerasaur Therizinos" once per turn.
- Chimerasaur Allos
- Link-2 DARK Dinosaur/Link/Effect
- 1500/BL BR
- 2 Level 4 or lower Dinosaur monsters
- You can target 1 Level 4 or lower "Chimerasaur" monster in your GY; Special Summon it to your zone this card points to. If this card is sent from the field to the GY: You can add 1 "Chimerasaur" Spell/Trap from your Deck to your hand. You can only use each effect of "Chimerasaur Allos" once per turn.
- Chimerasaur Carnawt
- Level 4 DARK Dinosaur/Tuner/Effect
- 1700/1500
- When your opponent activates a card or effect that targets a "Chimerasaur" monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Chimerasaur Carnawt" once per turn. A "Chimerasaur" Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
- Chimerasaur Eorapt
- Level 4 DARK Dinosaur/Tuner/Effect
- 1800/1200
- When your opponent activates a card or effect that would destroy a "Chimerasaur" monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. You can only use this effect of "Chimerasaur Eorapt" once per turn. A "Chimerasaur" Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
- Chimerasaur Oviras
- Level 4 DARK Dinosaur/Tuner/Effect
- 1200/1000
- If this card is Normal or Special Summoned: You can Special Summon 1 "Chimerasaur" monster from your hand in Defense Position. You can only use this effect of "Chimerasaur Oviras" once per turn. Your opponent cannot target a "Chimerasaur" Synchro Monster that was Summoned using this card as Synchro Material with card effects.
- Apex Chimerasaur
- Normal Spell
- Special Summon up to 2 "Chimerasaur" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. You can only activate 1 "Apex Chimerasaur" per turn.
- Chimerasaur Domain
- Field Spell
- When this card is activated: You can add 1 "Chimerasaur" monster from your Deck to your hand. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. You can only activate 1 "Chimerasaur Domain" per turn.
- Chimerasaur Battlefield
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Chimerasaur" Synchro or Link Monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Chimerasaur Battlefield" per turn.
- Chimerasaur Last Fight!
- Normal Trap
- Target up to 3 "Chimerasaur" monsters in your GY with different names; Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Chimerasaur" Synchro Monster using only those monsters, and banish the materials instead of sending them to the GY. You can only activate 1 "Chimerasaur Last Fight!" per turn.
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