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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class Write_Save : MonoBehaviour {
- public Text saveText;
- public void Start()
- {
- saveText.GetComponent<Text>().text = PlayerPrefs.GetString("saveText");
- }
- public void Update()
- {
- PlayerPrefs.SetString("saveText", "");
- }
- }
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