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- function unequip()
- attack = true
- equipped = false
- hum.WalkSpeed = 0
- chatfunc("Sword disabled", MAINRUINCOLOR.Color)
- tlr1.Enabled = false
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(2,0.25,2),0.05,0.035,MAINRUINCOLOR)
- waveEff(3,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,5),0.05,0.015,MAINRUINCOLOR)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-5,-2,-1.75)*angles(math.rad(0),math.rad(0),math.rad(100)),.5)
- weaponweld.Part0 = tors
- attack = false
- for i ,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- end
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