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Axelpuff

Ali FE

Aug 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. --//====================================================\\--
  175. --|| CREATED BY SHACKLUSTER
  176. --\\====================================================//--
  177.  
  178.  
  179.  
  180. wait(0.2)
  181.  
  182.  
  183.  
  184. Player = owner
  185. PlayerGui = Player.PlayerGui
  186. Cam = workspace.CurrentCamera
  187. Backpack = Player.Backpack
  188. Character = Player.Character
  189. Humanoid = Character.Humanoid
  190. Mouse = Player:GetMouse()
  191. RootPart = Character["HumanoidRootPart"]
  192. Torso = Character["Torso"]
  193. Head = Character["Head"]
  194. RightArm = Character["Right Arm"]
  195. LeftArm = Character["Left Arm"]
  196. RightLeg = Character["Right Leg"]
  197. LeftLeg = Character["Left Leg"]
  198. RootJoint = RootPart["RootJoint"]
  199. Neck = Torso["Neck"]
  200. RightShoulder = Torso["Right Shoulder"]
  201. LeftShoulder = Torso["Left Shoulder"]
  202. RightHip = Torso["Right Hip"]
  203. LeftHip = Torso["Left Hip"]
  204. local sick = Instance.new("Sound",Character)
  205. sick.SoundId = "rbxassetid://183142252"
  206. sick.Looped = true
  207. sick.Pitch = 1
  208. sick.Volume = 5
  209. sick:Play()
  210. Humanoid.DisplayDistanceType = "None"
  211.  
  212. local naeeym2 = Instance.new("BillboardGui",Character)
  213. naeeym2.AlwaysOnTop = true
  214. naeeym2.Size = UDim2.new(5,35,2,35)
  215. naeeym2.StudsOffset = Vector3.new(0,3,0)
  216. naeeym2.Adornee = Character.Head
  217. naeeym2.Name = "Name"
  218. local tecks2 = Instance.new("TextLabel",naeeym2)
  219. tecks2.BackgroundTransparency = 1
  220. tecks2.TextScaled = true
  221. tecks2.BorderSizePixel = 0
  222. tecks2.Text = "Ali"
  223. tecks2.Font = "SourceSansBold"
  224. tecks2.TextSize = 30
  225. tecks2.TextStrokeTransparency = 0
  226. tecks2.TextColor3 = BrickColor.new("Really red").Color
  227. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  228. tecks2.Size = UDim2.new(1,0,0.5,0)
  229. tecks2.Parent = naeeym2
  230.  
  231. IT = Instance.new
  232. CF = CFrame.new
  233. VT = Vector3.new
  234. RAD = math.rad
  235. C3 = Color3.new
  236. UD2 = UDim2.new
  237. BRICKC = BrickColor.new
  238. ANGLES = CFrame.Angles
  239. EULER = CFrame.fromEulerAnglesXYZ
  240. COS = math.cos
  241. ACOS = math.acos
  242. SIN = math.sin
  243. ASIN = math.asin
  244. ABS = math.abs
  245. MRANDOM = math.random
  246. FLOOR = math.floor
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. --//=================================\\
  287. --|| CUSTOMIZATION
  288. --\\=================================//
  289.  
  290. Player_Size = 1 --Size of the player.
  291. Animation_Speed = 3
  292. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  293.  
  294. local Speed = 16
  295. local Effects2 = {}
  296.  
  297. --//=================================\\
  298. --|| END OF CUSTOMIZATION
  299. --\\=================================//
  300.  
  301. local function weldBetween(a, b)
  302. local weldd = Instance.new("ManualWeld")
  303. weldd.Part0 = a
  304. weldd.Part1 = b
  305. weldd.C0 = CFrame.new()
  306. weldd.C1 = b.CFrame:inverse() * a.CFrame
  307. weldd.Parent = a
  308. return weldd
  309. end
  310.  
  311. --//=================================\\
  312. --|| USEFUL VALUES
  313. --\\=================================//
  314.  
  315. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  316. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  317. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  318. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  319. local CHANGEDEFENSE = 0
  320. local CHANGEDAMAGE = 0
  321. local CHANGEMOVEMENT = 0
  322. local ANIM = "Idle"
  323. local ATTACK = false
  324. local EQUIPPED = false
  325. local HOLD = false
  326. local COMBO = 1
  327. local Rooted = false
  328. local SINE = 0
  329. local KEYHOLD = false
  330. local CHANGE = 2 / Animation_Speed
  331. local WALKINGANIM = false
  332. local WALK = 0
  333. local VALUE1 = false
  334. local VALUE2 = false
  335. local POWERLEVEL = 1
  336. local DEATH = false
  337. local ROBLOXIDLEANIMATION = IT("Animation")
  338. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  339. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  340. --ROBLOXIDLEANIMATION.Parent = Humanoid
  341. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  342. WEAPONGUI.Name = "Weapon GUI"
  343. local Weapon = IT("Model")
  344. Weapon.Name = "Adds"
  345. local Effects = IT("Folder", Weapon)
  346. Effects.Name = "Effects"
  347. local ANIMATOR = Humanoid.Animator
  348. local ANIMATE = Character.Animate
  349. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  350. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  351. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  352. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  353. local UNANCHOR = true
  354. local LIMITBROKEN = false
  355. local HITFLOOR, HITPOS = nil
  356. local FLIGHT = false
  357.  
  358. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  359.  
  360. --//=================================\\
  361. --\\=================================//
  362.  
  363.  
  364. --//=================================\\
  365. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  366. --\\=================================//
  367.  
  368. ArtificialHB = Instance.new("BindableEvent", owner.Character)
  369. ArtificialHB.Name = "ArtificialHB"
  370.  
  371. owner.Character:WaitForChild("ArtificialHB")
  372.  
  373. frame = Frame_Speed
  374. tf = 0
  375. allowframeloss = false
  376. tossremainder = false
  377. lastframe = tick()
  378. owner.Character.ArtificialHB:Fire()
  379.  
  380. game:GetService("RunService").Heartbeat:connect(function(s, p)
  381. tf = tf + s
  382. if tf >= frame then
  383. if allowframeloss then
  384. owner.Character.ArtificialHB:Fire()
  385. lastframe = tick()
  386. else
  387. for i = 1, math.floor(tf / frame) do
  388. owner.Character.ArtificialHB:Fire()
  389. end
  390. lastframe = tick()
  391. end
  392. if tossremainder then
  393. tf = 0
  394. else
  395. tf = tf - frame * math.floor(tf / frame)
  396. end
  397. end
  398. end)
  399.  
  400. --//=================================\\
  401. --\\=================================//
  402.  
  403.  
  404.  
  405.  
  406.  
  407. --//=================================\\
  408. --|| SOME FUNCTIONS
  409. --\\=================================//
  410.  
  411. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  412. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  413. end
  414.  
  415. function PositiveAngle(NUMBER)
  416. if NUMBER >= 0 then
  417. NUMBER = 0
  418. end
  419. return NUMBER
  420. end
  421.  
  422. function NegativeAngle(NUMBER)
  423. if NUMBER <= 0 then
  424. NUMBER = 0
  425. end
  426. return NUMBER
  427. end
  428.  
  429. function Swait(NUMBER)
  430. if NUMBER == 0 or NUMBER == nil then
  431. ArtificialHB.Event:wait()
  432. else
  433. for i = 1, NUMBER do
  434. ArtificialHB.Event:wait()
  435. end
  436. end
  437. end
  438.  
  439. function QuaternionFromCFrame(cf)
  440. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  441. local trace = m00 + m11 + m22
  442. if trace > 0 then
  443. local s = math.sqrt(1 + trace)
  444. local recip = 0.5 / s
  445. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  446. else
  447. local i = 0
  448. if m11 > m00 then
  449. i = 1
  450. end
  451. if m22 > (i == 0 and m00 or m11) then
  452. i = 2
  453. end
  454. if i == 0 then
  455. local s = math.sqrt(m00 - m11 - m22 + 1)
  456. local recip = 0.5 / s
  457. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  458. elseif i == 1 then
  459. local s = math.sqrt(m11 - m22 - m00 + 1)
  460. local recip = 0.5 / s
  461. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  462. elseif i == 2 then
  463. local s = math.sqrt(m22 - m00 - m11 + 1)
  464. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  465. end
  466. end
  467. end
  468.  
  469. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  470. local xs, ys, zs = x + x, y + y, z + z
  471. local wx, wy, wz = w * xs, w * ys, w * zs
  472. local xx = x * xs
  473. local xy = x * ys
  474. local xz = x * zs
  475. local yy = y * ys
  476. local yz = y * zs
  477. local zz = z * zs
  478. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  479. end
  480.  
  481. function QuaternionSlerp(a, b, t)
  482. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  483. local startInterp, finishInterp;
  484. if cosTheta >= 0.0001 then
  485. if (1 - cosTheta) > 0.0001 then
  486. local theta = ACOS(cosTheta)
  487. local invSinTheta = 1 / SIN(theta)
  488. startInterp = SIN((1 - t) * theta) * invSinTheta
  489. finishInterp = SIN(t * theta) * invSinTheta
  490. else
  491. startInterp = 1 - t
  492. finishInterp = t
  493. end
  494. else
  495. if (1 + cosTheta) > 0.0001 then
  496. local theta = ACOS(-cosTheta)
  497. local invSinTheta = 1 / SIN(theta)
  498. startInterp = SIN((t - 1) * theta) * invSinTheta
  499. finishInterp = SIN(t * theta) * invSinTheta
  500. else
  501. startInterp = t - 1
  502. finishInterp = t
  503. end
  504. end
  505. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  506. end
  507.  
  508. function Clerp(a, b, t)
  509. local qa = {QuaternionFromCFrame(a)}
  510. local qb = {QuaternionFromCFrame(b)}
  511. local ax, ay, az = a.x, a.y, a.z
  512. local bx, by, bz = b.x, b.y, b.z
  513. local _t = 1 - t
  514. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  515. end
  516.  
  517. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  518. local frame = IT("Frame")
  519. frame.BackgroundTransparency = TRANSPARENCY
  520. frame.BorderSizePixel = BORDERSIZEPIXEL
  521. frame.Position = POSITION
  522. frame.Size = SIZE
  523. frame.BackgroundColor3 = COLOR
  524. frame.BorderColor3 = BORDERCOLOR
  525. frame.Name = NAME
  526. frame.Parent = PARENT
  527. return frame
  528. end
  529.  
  530. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  531. local label = IT("TextLabel")
  532. label.BackgroundTransparency = 1
  533. label.Size = UD2(1, 0, 1, 0)
  534. label.Position = UD2(0, 0, 0, 0)
  535. label.TextColor3 = TEXTCOLOR
  536. label.TextStrokeTransparency = STROKETRANSPARENCY
  537. label.TextTransparency = TRANSPARENCY
  538. label.FontSize = TEXTFONTSIZE
  539. label.Font = TEXTFONT
  540. label.BorderSizePixel = BORDERSIZEPIXEL
  541. label.TextScaled = false
  542. label.Text = TEXT
  543. label.Name = NAME
  544. label.Parent = PARENT
  545. return label
  546. end
  547.  
  548. function NoOutlines(PART)
  549. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  550. end
  551.  
  552.  
  553. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  554. local NEWWELD = IT(TYPE)
  555. NEWWELD.Part0 = PART0
  556. NEWWELD.Part1 = PART1
  557. NEWWELD.C0 = C0
  558. NEWWELD.C1 = C1
  559. NEWWELD.Parent = PARENT
  560. return NEWWELD
  561. end
  562.  
  563. local SOUND = IT("Sound")
  564.  
  565. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  566. local NEWSOUND = nil
  567. coroutine.resume(coroutine.create(function()
  568. NEWSOUND = SOUND:Clone()
  569. NEWSOUND.Parent = PARENT
  570. NEWSOUND.Volume = VOLUME
  571. NEWSOUND.Pitch = PITCH
  572. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  573. --Swait()
  574. NEWSOUND:play()
  575. if DOESLOOP == false then
  576. repeat Swait() until NEWSOUND.Playing == false
  577. NEWSOUND:remove()
  578. elseif DOESLOOP == true then
  579. NEWSOUND.Looped = true
  580. end
  581. end))
  582. return NEWSOUND
  583. end
  584.  
  585. function CFrameFromTopBack(at, top, back)
  586. local right = top:Cross(back)
  587. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  588. end
  589.  
  590. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  592. local mesh = IT("SpecialMesh",wave)
  593. mesh.MeshType = "FileMesh"
  594. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  595. mesh.Scale = SIZE
  596. mesh.Offset = VT(0,0,-SIZE.X/8)
  597. wave.CFrame = CFRAME
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, WAIT do
  600. Swait()
  601. mesh.Scale = mesh.Scale + GROW
  602. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  603. if DOESROT == true then
  604. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  605. end
  606. wave.Transparency = wave.Transparency + (0.5/WAIT)
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  616. local mesh = IT("SpecialMesh",wave)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  619. mesh.Scale = SIZE
  620. mesh.Offset = VT(0,0,0)
  621. wave.CFrame = CFRAME
  622. coroutine.resume(coroutine.create(function(PART)
  623. for i = 1, WAIT do
  624. Swait()
  625. mesh.Scale = mesh.Scale + GROW
  626. if DOESROT == true then
  627. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  628. end
  629. wave.Transparency = wave.Transparency + (0.5/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  638. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  639. local mesh = IT("SpecialMesh",wave)
  640. mesh.MeshType = "Sphere"
  641. mesh.Scale = SIZE
  642. mesh.Offset = VT(0,0,0)
  643. wave.CFrame = CFRAME
  644. coroutine.resume(coroutine.create(function(PART)
  645. for i = 1, WAIT do
  646. Swait()
  647. mesh.Scale = mesh.Scale + GROW
  648. wave.Transparency = wave.Transparency + (1/WAIT)
  649. if wave.Transparency > 0.99 then
  650. wave:remove()
  651. end
  652. end
  653. end))
  654. end
  655.  
  656. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  657. if FLOOR ~= nil then
  658. coroutine.resume(coroutine.create(function()
  659. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  660. PART.CFrame = CF(POSITION)
  661. for i = 1, 45 do
  662. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  663. RingPiece.Material = FLOOR.Material
  664. RingPiece.Color = FLOOR.Color
  665. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  666. Debris:AddItem(RingPiece,SWAIT)
  667. end
  668. PART:remove()
  669. end))
  670. end
  671. end
  672.  
  673. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  674. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  675. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  676. wave.CFrame = CFRAME
  677. coroutine.resume(coroutine.create(function(PART)
  678. for i = 1, WAIT do
  679. Swait()
  680. mesh.Scale = mesh.Scale * GROW
  681. wave.Transparency = wave.Transparency + (0.5/WAIT)
  682. if wave.Transparency > 0.99 then
  683. wave:remove()
  684. end
  685. end
  686. end))
  687. end
  688.  
  689. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  690. if FLOOR ~= nil then
  691. for i = 1, AMOUNT do
  692. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  693. DEBREE.Material = FLOOR.Material
  694. DEBREE.Color = FLOOR.Color
  695. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  696. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  697. coroutine.resume(coroutine.create(function()
  698. Swait(15)
  699. DEBREE.Parent = workspace
  700. DEBREE.CanCollide = true
  701. Debris:AddItem(DEBREE,SWAIT)
  702. end))
  703. end
  704. end
  705. end
  706.  
  707. function MakeForm(PART,TYPE)
  708. if TYPE == "Cyl" then
  709. local MSH = IT("CylinderMesh",PART)
  710. elseif TYPE == "Ball" then
  711. local MSH = IT("SpecialMesh",PART)
  712. MSH.MeshType = "Sphere"
  713. elseif TYPE == "Wedge" then
  714. local MSH = IT("SpecialMesh",PART)
  715. MSH.MeshType = "Wedge"
  716. end
  717. end
  718.  
  719. function CheckTableForString(Table, String)
  720. for i, v in pairs(Table) do
  721. if string.find(string.lower(String), string.lower(v)) then
  722. return true
  723. end
  724. end
  725. return false
  726. end
  727.  
  728. function CheckIntangible(Hit)
  729. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  730. if Hit and Hit.Parent then
  731. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  732. return true
  733. end
  734. end
  735. return false
  736. end
  737.  
  738. Debris = game:GetService("Debris")
  739.  
  740. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  741. local Direction = CFrame.new(StartPos, Vec).lookVector
  742. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  743. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  744. if RayHit and CheckIntangible(RayHit) then
  745. if DelayIfHit then
  746. wait()
  747. end
  748. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  749. end
  750. return RayHit, RayPos, RayNormal
  751. end
  752.  
  753. function turnto(position)
  754. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  755. end
  756.  
  757. --//=================================\\
  758. --|| WEAPON CREATION
  759. --\\=================================//
  760.  
  761. function particles(art)
  762. local EyeSizes={
  763. NumberSequenceKeypoint.new(0,1,0),
  764. NumberSequenceKeypoint.new(1,1,0)
  765. }
  766. local EyeTrans={
  767. NumberSequenceKeypoint.new(0,0.8,0),
  768. NumberSequenceKeypoint.new(1,1,0)
  769. }
  770. local PE=Instance.new("ParticleEmitter",art)
  771. PE.LightEmission=.8
  772. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  773. PE.Size=NumberSequence.new(EyeSizes)
  774. PE.Transparency=NumberSequence.new(EyeTrans)
  775. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  776. PE.Rotation=NumberRange.new(0,360)
  777. PE.Rate=999
  778. PE.VelocitySpread = 10000
  779. PE.Acceleration = Vector3.new(0,75,0)
  780. PE.Drag = 5
  781. PE.Speed = NumberRange.new(0,0,0)
  782. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  783. PE.ZOffset = -1.5
  784. PE.Name = "PE"
  785. end
  786.  
  787. Weapon.Parent = Character
  788.  
  789. Humanoid.Died:connect(function()
  790. ATTACK = true
  791. DEATH = true
  792. end)
  793.  
  794. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  795. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  796. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  797. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  798. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  799. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  800.  
  801. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  802. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  803. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  804. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  805. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  806. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  807.  
  808. --//=================================\\
  809. --|| DAMAGING
  810. --\\=================================//
  811.  
  812. function killnearest(position,range,maxstrength)
  813. for i,v in ipairs(workspace:GetChildren()) do
  814. if v.ClassName == "Model" then
  815. local body = v:GetChildren()
  816. for part = 1, #body do
  817. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  818. if(body[part].Position - position).Magnitude < range then
  819. if v.ClassName == "Model" then
  820. v:BreakJoints()
  821. end
  822. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  823. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  824. end
  825. end
  826. end
  827. end
  828. end
  829. end
  830.  
  831. --//=================================\\
  832. --|| ATTACK FUNCTIONS AND STUFF
  833. --\\=================================//
  834.  
  835. Humanoid.HealthChanged:connect(function()
  836. if DEATH == false then
  837. if Humanoid.Health ~= "inf" then
  838. Humanoid.Health = "inf"
  839. CreateSound("907330011", Torso, 10, 1)
  840. end
  841. if Humanoid.MaxHealth ~= "inf" then
  842. Humanoid.MaxHealth = "inf"
  843. end
  844. end
  845. end)
  846.  
  847. function VanishPlayer()
  848. tecks2.TextTransparency = 1
  849. tecks2.TextStrokeTransparency = 1
  850. for _, c in pairs(Character:GetChildren()) do
  851. if c.ClassName == "Part" then
  852. c.Transparency = 1
  853. if c:FindFirstChildOfClass("Decal") then
  854. c:FindFirstChildOfClass("Decal").Transparency = 1
  855. end
  856. if c:FindFirstChildOfClass("ParticleEmitter") then
  857. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  858. end
  859. elseif c.ClassName == "Accessory" then
  860. c.Handle.Transparency = 1
  861. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  862. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  863. end
  864. end
  865. end
  866. end
  867.  
  868. function Reappear()
  869. tecks2.TextTransparency = 0
  870. tecks2.TextStrokeTransparency = 0
  871. for _, c in pairs(Character:GetChildren()) do
  872. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  873. c.Transparency = 0
  874. if c:FindFirstChildOfClass("Decal") then
  875. c:FindFirstChildOfClass("Decal").Transparency = 0
  876. end
  877. if c:FindFirstChildOfClass("ParticleEmitter") then
  878. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  879. end
  880. elseif c.ClassName == "Accessory" then
  881. c.Handle.Transparency = 0
  882. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  883. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  884. end
  885. end
  886. end
  887. end
  888.  
  889. function Warp()
  890. ATTACK = true
  891. Rooted = true
  892. for i = 1, 50 do
  893. Swait()
  894. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  895. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  902. end
  903. if VALUE2 == false then
  904. VALUE2 = true
  905. elseif VALUE2 == true then
  906. VALUE2 = false
  907. end
  908. ATTACK = false
  909. Rooted = false
  910. end
  911.  
  912. function RivalingOverthrower()
  913. if HITFLOOR ~= nil then
  914. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  915. local HITBODY = Mouse.Target.Parent
  916. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  917. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  918. if TORS ~= nil and HUMAN ~= nil then
  919. ATTACK = true
  920. Rooted = true
  921. TORS.Anchored = true
  922. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  923. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  924. local FLOOR = HITFLOOR
  925. local POS = HITPOS
  926. print(FLOOR)
  927. UNANCHOR = false
  928. RootPart.Anchored = true
  929. CreateSound("1295446488", Torso, 10, 1)
  930. for i=0, 1, 0.1 / Animation_Speed do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. end
  939. local TAUNTS = {"907329532","907333294","907329893"}
  940. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  941. for i=0, 1, 0.1 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. end
  950. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  951. CreateSound("260411131", TORS, 10, 1)
  952. TORS.Anchored = false
  953. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  954. for i=0, 1, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  962. end
  963. for i=0, 2, 0.1 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  971. end
  972. for i = 1, 15 do
  973. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  974. end
  975. WELD:remove()
  976. local grav = Instance.new("BodyPosition",TORS)
  977. grav.P = 20000
  978. grav.D = 100
  979. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  980. grav.position = TORS.Position + VT(0,50,0)
  981. grav.Name = "GravityForce"
  982. for i=0, 1, 0.1 / Animation_Speed do
  983. Swait()
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  990. end
  991. for i=0, 2, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  999. end
  1000. CreateSound("1295446488", Torso, 10, 1)
  1001. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  1002. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  1003. for i=0, 2, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1011. end
  1012. VanishPlayer()
  1013. for i = 1, 50+(25*POWERLEVEL) do
  1014. Swait()
  1015. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1016. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1017. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1018. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1019. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  1020. end
  1021. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1022. Reappear()
  1023. for i=0, 2, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1031. end
  1032. for i = 1, 15 do
  1033. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  1034. end
  1035. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1036. grav.Position = POS
  1037. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1038. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1039. CreateSound("289842971", TORS, 3, 1)
  1040. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1041. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1042. killnearest(POS,POWERLEVEL*10,5)
  1043. if POWERLEVEL > 3 then
  1044. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  1045. end
  1046. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1047. for i=0, 1, 0.1 / Animation_Speed do
  1048. Swait()
  1049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1055. end
  1056. HITBODY:BreakJoints()
  1057. grav:remove()
  1058. ATTACK = false
  1059. Rooted = false
  1060. UNANCHOR = true
  1061. RootPart.Anchored = false
  1062. if POWERLEVEL > 1 then
  1063. POWERLEVEL = POWERLEVEL - 1
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069.  
  1070. function ChunkChuck()
  1071. if HITFLOOR ~= nil then
  1072. ATTACK = true
  1073. Rooted = true
  1074. CreateSound("305685800", Head, 10, 1)
  1075. for i=0, 1, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1083. end
  1084. for i=0, 1, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1092. end
  1093. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1094. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1095. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1096. CHUNK.Color = HITFLOOR.Color
  1097. CHUNK.Material = HITFLOOR.Material
  1098. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1099. CreateSound("260411131", CHUNK, 10, 1)
  1100. CreateSound("289842971", Torso, 3, 1)
  1101. repeat
  1102. Swait()
  1103. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1104. turnto(Mouse.Hit.p)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. until HOLD == true
  1112. for i=0, 1, 0.1 / Animation_Speed do
  1113. Swait()
  1114. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1121. end
  1122. CHUNK.CanCollide = true
  1123. CHUNK.Anchored = false
  1124. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1125. for i = 1, 25 do
  1126. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1127. end
  1128. local bv = Instance.new("BodyVelocity")
  1129. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1130. bv.velocity = RootPart.CFrame.lookVector*400
  1131. bv.Parent = CHUNK
  1132. local HIT = CHUNK.Touched:Connect(function(hit)
  1133. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1134. hit.Parent:BreakJoints()
  1135. end
  1136. end)
  1137. CreateSound("138079201", CHUNK, 10, 1)
  1138. Debris:AddItem(CHUNK,5)
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1147. end
  1148. ATTACK = false
  1149. Rooted = false
  1150. if POWERLEVEL > 1 then
  1151. POWERLEVEL = POWERLEVEL - 1
  1152. end
  1153. end
  1154. end
  1155.  
  1156. function Boost()
  1157. ATTACK = true
  1158. Rooted = true
  1159. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1160. for i = 1, 50 do
  1161. Swait()
  1162. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1163. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1164. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1171. end
  1172. POWERLEVEL = POWERLEVEL + 1
  1173. ATTACK = false
  1174. Rooted = false
  1175. end
  1176.  
  1177. function XEvent()
  1178. if HITFLOOR ~= nil then
  1179. VALUE2 = false
  1180. CreateSound("907332670", Effects, 10, 1)
  1181. local POS = HITPOS
  1182. local FLOOR = HITFLOOR
  1183. local STARTPOS = RootPart.CFrame
  1184. ATTACK = true
  1185. Rooted = true
  1186. for i=0, 2, 0.1 / Animation_Speed do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1194. end
  1195. UNANCHOR = false
  1196. RootPart.Anchored = true
  1197. CreateSound("1295446488", Effects, 10, 1)
  1198. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1199. for i=0, 1, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1207. end
  1208. CreateSound("289315275", Effects, 10, 1)
  1209. for i=0, 5, 0.1 / Animation_Speed do
  1210. Swait()
  1211. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1212. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1219. end
  1220. CreateSound("260411131", Effects, 3, 1)
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1224. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1231. end
  1232. for i=0, 0.3, 0.1 / Animation_Speed do
  1233. Swait()
  1234. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1235. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1242. end
  1243. for i=0, 0.3, 0.1 / Animation_Speed do
  1244. Swait()
  1245. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1246. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1253. end
  1254. local BURNMARKS = {}
  1255. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1256. MakeForm(DEATHRAY1,"Cyl")
  1257. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1258. MakeForm(DEATHRAY2,"Cyl")
  1259. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1260. local AMOUNT = POWERLEVEL * 25
  1261. for i = 1, POWERLEVEL * 50 do
  1262. Swait()
  1263. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1264. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1265. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1266. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1267. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1268. table.insert(BURNMARKS,MARK)
  1269. MakeForm(MARK,"Cyl")
  1270. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1271. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1272. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1273. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1274. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1275. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1276. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1277. AMOUNT = AMOUNT - 1
  1278. end
  1279. local AMOUNT = POWERLEVEL * 25
  1280. for i = 1, POWERLEVEL * 50 do
  1281. Swait()
  1282. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1283. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1284. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1285. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1286. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1287. table.insert(BURNMARKS,MARK)
  1288. MakeForm(MARK,"Cyl")
  1289. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1290. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1291. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1292. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1293. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1294. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1295. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1296. AMOUNT = AMOUNT - 1
  1297. end
  1298. DEATHRAY1:remove()
  1299. DEATHRAY2:remove()
  1300. loopsound:remove()
  1301. for i=0, 1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1309. end
  1310. RootPart.CFrame = STARTPOS
  1311. for i=0, 0.1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1319. end
  1320. for i = 1, 10+(5*POWERLEVEL) do
  1321. Swait()
  1322. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1323. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1324. end
  1325. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1326. CreateSound("414517163", Effects, 10, 1)
  1327. IT("EchoSoundEffect",SOUND)
  1328. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1329. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1330. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1331. for i = 1, 25 do
  1332. Swait()
  1333. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1334. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1335. killnearest(POS,POWERLEVEL*100,500)
  1336. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1337. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1338. end
  1339. for i = 1, 50 do
  1340. Swait()
  1341. for e=1,#BURNMARKS do
  1342. if BURNMARKS[e]~=nil then
  1343. local Thing=BURNMARKS[e]
  1344. if Thing~=nil then
  1345. local Part=Thing
  1346. Part.Transparency = Part.Transparency + (1/50)
  1347. end
  1348. end
  1349. end
  1350. end
  1351. for e=1,#BURNMARKS do
  1352. if BURNMARKS[e]~=nil then
  1353. local Thing=BURNMARKS[e]
  1354. if Thing~=nil then
  1355. local Part=Thing
  1356. Part:remove()
  1357. end
  1358. end
  1359. end
  1360. ATTACK = false
  1361. Rooted = false
  1362. UNANCHOR = true
  1363. RootPart.Anchored = false
  1364. POWERLEVEL = 1
  1365. end
  1366. end
  1367.  
  1368. function Taunt()
  1369. ATTACK = true
  1370. Rooted = true
  1371. CreateSound("907330011", Head, 10, 1.1)
  1372. for i=0, 1, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. end
  1381. for i=0, 2, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. end
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. function BreakLimit()
  1395. ATTACK = true
  1396. Rooted = false
  1397. UNANCHOR = false
  1398. RootPart.Anchored = true
  1399. for i=0, 5, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1408. end
  1409. CreateSound("1368598393", Effects, 10, 1)
  1410. for i=0, 2, 0.1 / Animation_Speed do
  1411. Swait()
  1412. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1413. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1414. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421. end
  1422. CreateSound("1368583274", Effects, 10, 1)
  1423. for i=0, 6, 0.1 / Animation_Speed do
  1424. Swait()
  1425. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1426. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1427. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1428. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1429. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1430. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1437. end
  1438. CreateSound("907329532", Effects, 10, 1.1)
  1439. Swait(175)
  1440. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1441. CreateSound("1368605755", Effects, 10, 1)
  1442. CreateSound("1368637781", Effects, 10, 1)
  1443. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1444. LIMITBROKEN = true
  1445. for i=0, 1, 0.1 / Animation_Speed do
  1446. Swait()
  1447. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1448. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1455. end
  1456. UNANCHOR = true
  1457. RootPart.Anchored = false
  1458. ATTACK = false
  1459. Rooted = false
  1460. end
  1461.  
  1462. -- LIMIT BROKEN
  1463.  
  1464. function RivalingOverthrower2()
  1465. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1466. local HITBODY = Mouse.Target.Parent
  1467. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1468. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1469. if TORS ~= nil and HUMAN ~= nil then
  1470. ATTACK = true
  1471. Rooted = false
  1472. VanishPlayer()
  1473. TORS.Anchored = true
  1474. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1475. CreateSound("260411131", RootPart, 3, 1)
  1476. for i = 1, 75 do
  1477. Swait()
  1478. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1479. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1480. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1481. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1482. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1483. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1484. end
  1485. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1486. Reappear()
  1487. CreateSound("1368583274", RightArm, 10, 1)
  1488. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1489. MakeForm(ORB,"Ball")
  1490. ORB.Color = C3(0,0,0)
  1491. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1492. for i=0, 4, 0.1 / Animation_Speed do
  1493. Swait()
  1494. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1495. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1496. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1497. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1504. end
  1505. for i = 1, 5 do
  1506. Swait()
  1507. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1508. ORB.Size = ORB.Size * 0.8
  1509. end
  1510. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1511. MakeForm(BEAM,"Ball")
  1512. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1513. MakeForm(BEAM2,"Cyl")
  1514. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1515. ORB.Color = BRICKC("Really red").Color
  1516. for i = 1, 5 do
  1517. Swait()
  1518. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1519. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1520. BEAM.Size = BEAM.Size + VT(2,0,2)
  1521. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1522. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1523. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1524. ORB.Size = ORB.Size * 1.3
  1525. end
  1526. CreateSound("1368605755", Effects, 10, 1)
  1527. HITBODY:BreakJoints()
  1528. TORS.Anchored = false
  1529. local POS = TORS.Position
  1530. for i = 1, 25 do
  1531. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1532. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1533. end
  1534. for i=0, 2, 0.1 / Animation_Speed do
  1535. Swait()
  1536. killnearest(POS,15,700)
  1537. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1538. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1539. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1540. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1541. RootPart.CFrame = CF(RootPart.Position,POS)
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1548. end
  1549. for i = 1, 5 do
  1550. Swait()
  1551. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1552. BEAM.Size = BEAM.Size - VT(2,0,2)
  1553. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1554. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1555. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1556. ORB.Size = ORB.Size * 0.8
  1557. end
  1558. turnto(POS)
  1559. ORB:remove()
  1560. BEAM:remove()
  1561. BEAM2:remove()
  1562. ATTACK = false
  1563. Rooted = false
  1564. end
  1565. end
  1566. end
  1567.  
  1568. function ChunkChuck2()
  1569. if HITFLOOR ~= nil then
  1570. ATTACK = true
  1571. Rooted = false
  1572. for i=0, 1, 0.1 / Animation_Speed do
  1573. Swait()
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1580. end
  1581. local DIST = (RootPart.Position - HITPOS).Magnitude
  1582. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1583. for i=0, 0.1, 0.1 / Animation_Speed do
  1584. Swait()
  1585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1591. end
  1592. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1593. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1594. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1595. CHUNK.Color = HITFLOOR.Color
  1596. CHUNK.Material = HITFLOOR.Material
  1597. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1598. CreateSound("260411131", CHUNK, 10, 1)
  1599. CreateSound("289842971", Torso, 3, 1)
  1600. for i=0, 1, 0.1 / Animation_Speed do
  1601. Swait()
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. end
  1609. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1610. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1611. repeat
  1612. Swait()
  1613. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1614. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1621. until HOLD == true
  1622. for i=0, 1, 0.1 / Animation_Speed do
  1623. Swait()
  1624. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1631. end
  1632. coroutine.resume(coroutine.create(function()
  1633. local COLLISION = false
  1634. CHUNK.CFrame = RootPart.CFrame
  1635. for i = 1, 300 do
  1636. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1637. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1638. local TRAIL = CHUNK:Clone()
  1639. TRAIL.CanCollide = false
  1640. TRAIL.Transparency = 0.9
  1641. TRAIL.Parent = Effects
  1642. TRAIL.CFrame = CHUNK.CFrame
  1643. coroutine.resume(coroutine.create(function()
  1644. for i = 1, 10 do
  1645. Swait()
  1646. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1647. end
  1648. TRAIL:remove()
  1649. end))
  1650. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1651. if HIT ~= nil then
  1652. COLLISION = true
  1653. break
  1654. end
  1655. end
  1656. CHUNK:remove()
  1657. if COLLISION == true then
  1658. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1659. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1660. end
  1661. end))
  1662. turnto(CHUNK.Position)
  1663. for i=0, 1, 0.1 / Animation_Speed do
  1664. Swait()
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1671. end
  1672. ATTACK = false
  1673. Rooted = false
  1674. end
  1675. end
  1676.  
  1677. function XEvent2()
  1678. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1679. if FLOOR then
  1680. local BURNMARKS = {}
  1681. local POS = HITPOS
  1682. ATTACK = true
  1683. Rooted = false
  1684. local AMOUNT = 200
  1685. for i=0, 3, 0.1 / Animation_Speed do
  1686. Swait()
  1687. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1694. end
  1695. CreateSound("1368583274", Effects, 10, 0.5)
  1696. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1697. MakeForm(ORB,"Ball")
  1698. ORB.Color = C3(0,0,0)
  1699. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1700. for i=0, 12, 0.1 / Animation_Speed do
  1701. Swait()
  1702. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1703. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1704. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1705. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1706. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1713. end
  1714. for i = 1, 50 do
  1715. Swait()
  1716. ORB.Size = ORB.Size * 0.9
  1717. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1718. end
  1719. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1720. MakeForm(BEAM,"Ball")
  1721. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1722. MakeForm(BEAM2,"Cyl")
  1723. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1724. ORB.Color = BRICKC("Really red").Color
  1725. CreateSound("1368598393", Effects, 10, 0.3)
  1726. CreateSound("1368605755", Effects, 10, 0.3)
  1727. CreateSound("1368637781", Effects, 10, 0.3)
  1728. for i = 1, 10 do
  1729. local COLOR = C3(0,0,0)
  1730. ORB.Size = VT(10,10,10)
  1731. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1732. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1733. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1734. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1735. BEAM.Size = BEAM.Size + VT(4,0,4)
  1736. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1737. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1738. BEAM.Color = COLOR
  1739. ORB.Color = COLOR
  1740. BEAM2.Color = COLOR
  1741. end
  1742. for i = 1, 400 do
  1743. Swait()
  1744. local COLOR = C3(1,1,1)
  1745. BEAM.Color = COLOR
  1746. ORB.Color = COLOR
  1747. BEAM2.Color = COLOR
  1748. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1749. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1750. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1751. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1752. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1753. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1754. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1755. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1756. table.insert(BURNMARKS,MARK)
  1757. MakeForm(MARK,"Cyl")
  1758. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1759. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1760. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1761. AMOUNT = AMOUNT - 1
  1762. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1763. end
  1764. local AMOUNT = 200
  1765. for i = 1, 400 do
  1766. Swait()
  1767. local COLOR = C3(1,1,1)
  1768. BEAM.Color = COLOR
  1769. ORB.Color = COLOR
  1770. BEAM2.Color = COLOR
  1771. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1772. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1773. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1774. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1775. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1776. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1777. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1778. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1779. table.insert(BURNMARKS,MARK)
  1780. MakeForm(MARK,"Cyl")
  1781. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1782. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1783. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1784. AMOUNT = AMOUNT - 1
  1785. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1786. end
  1787. for i = 1, 40 do
  1788. Swait()
  1789. local COLOR = C3(0,0,0)
  1790. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1791. BEAM.Size = BEAM.Size - VT(2,0,2)
  1792. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1793. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1794. ORB.Size = ORB.Size * 0.9
  1795. BEAM.Color = COLOR
  1796. ORB.Color = COLOR
  1797. BEAM2.Color = COLOR
  1798. end
  1799. ORB:remove()
  1800. BEAM:remove()
  1801. BEAM2:remove()
  1802. CreateSound("1368583274", Effects, 10, 0.375)
  1803. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1804. MakeForm(ORB,"Ball")
  1805. ORB.Color = C3(0,0,0)
  1806. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1807. for i=0, 18, 0.1 / Animation_Speed do
  1808. Swait()
  1809. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1810. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1811. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1812. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1813. RootPart.CFrame = CF(RootPart.Position,POS)
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1820. end
  1821. for i = 1, 50 do
  1822. Swait()
  1823. ORB.Size = ORB.Size * 0.9
  1824. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1825. end
  1826. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1827. MakeForm(BEAM,"Ball")
  1828. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1829. MakeForm(BEAM2,"Cyl")
  1830. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1831. ORB.Color = BRICKC("Institutional white").Color
  1832. CreateSound("1368598393", Effects, 10, 1)
  1833. CreateSound("1368605755", Effects, 10, 1)
  1834. CreateSound("1368637781", Effects, 10, 1)
  1835. CreateSound("314970772", Effects, 10, 1)
  1836. for i = 1, 60 do
  1837. Swait()
  1838. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1839. local COLOR = C3(0,0,0)
  1840. ORB.Size = VT(10,10,10)
  1841. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1842. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1843. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1844. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1845. BEAM.Size = BEAM.Size + VT(6,0,6)
  1846. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1847. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1848. BEAM.Color = COLOR
  1849. ORB.Color = COLOR
  1850. BEAM2.Color = COLOR
  1851. end
  1852. for _, c in pairs(workspace:GetChildren()) do
  1853. if c ~= Character then
  1854. if c.ClassName == "Model" then
  1855. c:BreakJoints()
  1856. for _, g in pairs(c:GetChildren()) do
  1857. if g ~= Character then
  1858. if g.ClassName == "Part" then
  1859. g.Anchored = false
  1860. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1861. end
  1862. end
  1863. end
  1864. elseif c.ClassName == "Folder" then
  1865. for _, g in pairs(c:GetChildren()) do
  1866. if g ~= Character then
  1867. if g.ClassName == "Part" then
  1868. g.Anchored = false
  1869. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1870. end
  1871. end
  1872. end
  1873. elseif c.ClassName == "Part" then
  1874. c.Anchored = false
  1875. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1876. end
  1877. end
  1878. end
  1879. for e=1,#BURNMARKS do
  1880. if BURNMARKS[e]~=nil then
  1881. local Thing=BURNMARKS[e]
  1882. if Thing~=nil then
  1883. local Part=Thing
  1884. Part:remove()
  1885. end
  1886. end
  1887. end
  1888. ORB:remove()
  1889. BEAM:remove()
  1890. BEAM2:remove()
  1891. Swait(100)
  1892. for i = 1, 60 do
  1893. Swait()
  1894. end
  1895. ATTACK = false
  1896. Rooted = false
  1897. end
  1898. end
  1899.  
  1900. --//=================================\\
  1901. --|| ASSIGN THINGS TO KEYS
  1902. --\\=================================//
  1903.  
  1904. function MouseDown(Mouse)
  1905. HOLD = true
  1906. if ATTACK == false then
  1907. end
  1908. end
  1909.  
  1910. function CastProperRay(StartPos, Vec, Length, Ignore)
  1911. local Direction = CFrame.new(StartPos, Vec).lookVector
  1912. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1913. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1914. return RayHit, RayPos, RayNormal
  1915. end
  1916.  
  1917. function MouseUp(Mouse)
  1918. HOLD = false
  1919. end
  1920.  
  1921. function KeyDown(Key)
  1922. KEYHOLD = true
  1923. if LIMITBROKEN == false then
  1924. if Key == "t" and ATTACK == false then
  1925. Taunt()
  1926. end
  1927.  
  1928. if Key == "z" and ATTACK == false then
  1929. Warp()
  1930. end
  1931.  
  1932. if Key == "b" and ATTACK == false then
  1933. RivalingOverthrower()
  1934. end
  1935.  
  1936. if Key == "c" and ATTACK == false then
  1937. ChunkChuck()
  1938. end
  1939.  
  1940. if Key == "v" and ATTACK == false then
  1941. if POWERLEVEL < 5 then
  1942. Boost()
  1943. end
  1944. end
  1945.  
  1946. if Key == "q" and ATTACK == false then
  1947. BreakLimit()
  1948. end
  1949.  
  1950. if Key == "x" and ATTACK == false then
  1951. XEvent()
  1952. end
  1953. else
  1954. if Key == "b" and ATTACK == false then
  1955. RivalingOverthrower2()
  1956. end
  1957.  
  1958. if Key == "c" and ATTACK == false then
  1959. ChunkChuck2()
  1960. end
  1961.  
  1962. if Key == "x" and ATTACK == false then
  1963. XEvent2()
  1964. end
  1965.  
  1966. if Key == "q" and ATTACK == false then
  1967. LIMITBROKEN = false
  1968. POWERLEVEL = 1
  1969. end
  1970.  
  1971. if Key == "w" and ATTACK == false then
  1972. FLIGHT = true
  1973. repeat
  1974. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1975. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1976. Swait()
  1977. until KEYHOLD == false
  1978. FLIGHT = false
  1979. end
  1980. if Key == "s" and ATTACK == false then
  1981. FLIGHT = true
  1982. repeat
  1983. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1984. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1985. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1986. Swait()
  1987. until KEYHOLD == false
  1988. FLIGHT = false
  1989. end
  1990. if Key == "a" and ATTACK == false then
  1991. FLIGHT = true
  1992. repeat
  1993. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1994. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1995. Swait()
  1996. until KEYHOLD == false
  1997. FLIGHT = false
  1998. end
  1999. if Key == "d" and ATTACK == false then
  2000. FLIGHT = true
  2001. repeat
  2002. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  2003. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2004. Swait()
  2005. until KEYHOLD == false
  2006. FLIGHT = false
  2007. end
  2008. end
  2009. end
  2010.  
  2011. function KeyUp(Key)
  2012. KEYHOLD = false
  2013. end
  2014.  
  2015. Mouse.Button1Down:connect(function(NEWKEY)
  2016. MouseDown(NEWKEY)
  2017. end)
  2018. Mouse.Button1Up:connect(function(NEWKEY)
  2019. MouseUp(NEWKEY)
  2020. end)
  2021. Mouse.KeyDown:connect(function(NEWKEY)
  2022. KeyDown(NEWKEY)
  2023. end)
  2024. Mouse.KeyUp:connect(function(NEWKEY)
  2025. KeyUp(NEWKEY)
  2026. end)
  2027.  
  2028. --//=================================\\
  2029. --\\=================================//
  2030.  
  2031.  
  2032. function unanchor()
  2033. if UNANCHOR == true then
  2034. g = Character:GetChildren()
  2035. for i = 1, #g do
  2036. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2037. g[i].Anchored = false
  2038. end
  2039. if g[i].ClassName == "Accessory" then
  2040. g[i].Handle.Anchored = false
  2041. end
  2042. end
  2043. if LIMITBROKEN == false then
  2044. RootPart.Anchored = false
  2045. end
  2046. end
  2047. end
  2048.  
  2049.  
  2050. --//=================================\\
  2051. --|| WRAP THE WHOLE SCRIPT UP
  2052. --\\=================================//
  2053.  
  2054. Humanoid.Changed:connect(function(Jump)
  2055. if Jump == "Jump" and (Disable_Jump == true) then
  2056. Humanoid.Jump = false
  2057. end
  2058. end)
  2059.  
  2060. Speed = 12
  2061. Humanoid.JumpPower = 200
  2062.  
  2063. local FF = IT("ForceField",Character)
  2064. FF.Visible = false
  2065.  
  2066. while true do
  2067. Swait()
  2068. ANIMATE.Parent = nil
  2069. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2070. IDLEANIMATION:Play()
  2071. SINE = SINE + CHANGE
  2072. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2073. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2074. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2075. if LIMITBROKEN == false then
  2076. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2077. if HITFLOOR ~= nil then
  2078. if HITFLOOR.CanCollide == false then
  2079. HITFLOOR = nil
  2080. end
  2081. end
  2082. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2083. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2084. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2085. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2088. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2089. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2090. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2091. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2092. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2093. end
  2094. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2095. ANIM = "Jump"
  2096. if ATTACK == false then
  2097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2103. end
  2104. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2105. ANIM = "Fall"
  2106. if ATTACK == false then
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2113. end
  2114. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2115. if ANIM == "Fall" then
  2116. Rooted = true
  2117. CreateSound("289842971", Torso, 3, 1)
  2118. Humanoid.WalkSpeed = 0
  2119. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2120. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2121. for i=0, 1, 0.1 / Animation_Speed do
  2122. Swait()
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2129. end
  2130. Rooted = false
  2131. end
  2132. ANIM = "Idle"
  2133. if ATTACK == false then
  2134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2140. end
  2141. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2142. if ANIM == "Fall" then
  2143. Rooted = true
  2144. CreateSound("289842971", Torso, 3, 1)
  2145. Humanoid.WalkSpeed = 0
  2146. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2147. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2148. for i=0, 1, 0.1 / Animation_Speed do
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2156. end
  2157. Rooted = false
  2158. end
  2159. ANIM = "Walk"
  2160. WALK = WALK + 1 / Animation_Speed
  2161. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2162. WALK = 0
  2163. if WALKINGANIM == true then
  2164. WALKINGANIM = false
  2165. elseif WALKINGANIM == false then
  2166. WALKINGANIM = true
  2167. end
  2168. end
  2169. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2170. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2171. if ATTACK == false then
  2172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2176. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2178. end
  2179. end
  2180. if ATTACK == false and POWERLEVEL > 2 then
  2181. killnearest(Torso.Position,POWERLEVEL*2,15)
  2182. end
  2183. if sick.SoundId ~= "rbxassetid://1057854857" then
  2184. sick.SoundId = "rbxassetid://1057854857"
  2185. sick.Volume = 5
  2186. sick:Play()
  2187. end
  2188. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2189. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2190. else
  2191. VALUE2 = false
  2192. if ATTACK == false and POWERLEVEL > 2 then
  2193. killnearest(Torso.Position,15,15)
  2194. end
  2195. local RANDOM = MRANDOM(1,4)
  2196. if MRANDOM(1,5) == 1 then
  2197. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2198. end
  2199. if MRANDOM(1,5) == 1 then
  2200. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2201. end
  2202. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2203. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2204. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2205. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2206. POWERLEVEL = 100
  2207. RootPart.Anchored = true
  2208. if FLIGHT == false then
  2209. ANIM = "Levitate"
  2210. if ATTACK == false then
  2211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2217. end
  2218. else
  2219. ANIM = "Fly"
  2220. if ATTACK == false then
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2227. end
  2228. end
  2229. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2230. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2231. if sick.SoundId ~= "rbxassetid://1100698694" then
  2232. sick.SoundId = "rbxassetid://1100698694"
  2233. sick.Volume = 5
  2234. sick:Play()
  2235. sick.Pitch = 1
  2236. end
  2237. end
  2238. unanchor()
  2239. Humanoid.MaxHealth = "inf"
  2240. Humanoid.Health = "inf"
  2241. if Rooted == false then
  2242. Disable_Jump = false
  2243. if ANIM == "Jump" or ANIM == "Fall" then
  2244. Humanoid.WalkSpeed = Speed*3
  2245. else
  2246. Humanoid.WalkSpeed = Speed
  2247. end
  2248. elseif Rooted == true then
  2249. Disable_Jump = true
  2250. Humanoid.WalkSpeed = 0
  2251. end
  2252. q = Character:GetChildren()
  2253. for u = 1, #q do
  2254. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2255. if q[u].Handle:FindFirstChild("PE") == nil then
  2256. particles(q[u].Handle)
  2257. elseif q[u].Handle:FindFirstChild("PE") then
  2258. if LIMITBROKEN == false then
  2259. local EyeSizes={
  2260. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2261. NumberSequenceKeypoint.new(1,0,0)
  2262. }
  2263. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2264. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2265. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2266. else
  2267. local EyeSizes={
  2268. NumberSequenceKeypoint.new(0,4,0),
  2269. NumberSequenceKeypoint.new(1,0,0)
  2270. }
  2271. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2272. q[u].Handle.PE.Speed = NumberRange.new(25)
  2273. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2274. end
  2275. end
  2276. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2277. if q[u]:FindFirstChild("PE") == nil then
  2278. particles(q[u])
  2279. elseif q[u]:FindFirstChild("PE") then
  2280. if LIMITBROKEN == false then
  2281. local EyeSizes={
  2282. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2283. NumberSequenceKeypoint.new(1,0,0)
  2284. }
  2285. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2286. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2287. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2288. else
  2289. local EyeSizes={
  2290. NumberSequenceKeypoint.new(0,4,0),
  2291. NumberSequenceKeypoint.new(1,0,0)
  2292. }
  2293. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2294. q[u].PE.Speed = NumberRange.new(25)
  2295. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2296. end
  2297. end
  2298. end
  2299. end
  2300. if VALUE2 == false then
  2301. if HITFLOOR ~= nil then
  2302. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2303. end
  2304. Speed = 12
  2305. Character.Parent = workspace
  2306. Weapon.Parent = Character
  2307. elseif VALUE2 == true then
  2308. Speed = 45
  2309. Character.Parent = Cam
  2310. Weapon.Parent = workspace
  2311. end
  2312. Effects.Parent = Weapon
  2313. FF.Parent = Character
  2314. local MATHS = {"0","1"}
  2315. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2316. Humanoid.PlatformStand = false
  2317. sick.Parent = Character
  2318. end
  2319.  
  2320. --//=================================\\
  2321. --\\=================================//
  2322.  
  2323.  
  2324.  
  2325.  
  2326.  
  2327. --//====================================================\\--
  2328. --|| END OF SCRIPT
  2329. --\\====================================================//--
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