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Zacam

(RS) Vibrant Sharp 7.0

Jan 15th, 2025
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INI file 4.31 KB | Gaming | 0 0
  1. # Vibrant Sharp + SMAA 7.0 - Need For Speed World
  2. # ReShade 6.3.0+; 2024/01/15
  3. #
  4. # Initial Tonemap and Lightroom settings via Raughie
  5. # Adjusted and Re-ordered by Zacam
  6. # rLUT.png here - https://www.dropbox.com/s/n3jrjaxidzicwsn/rlut.png
  7. #
  8. # Version 2: Re-order loaded techniques with some value adjustments for slightly improved performance
  9. # Version 3: Add AMD CAS FX
  10. # Version 4: Adjust Lightroom and LUT, change CAS from sRGB to Linear
  11. # Version 5: Add and Adjust for SMAA + NFAA
  12. # Version 6: Re-ordered effects, removeed CAS and Vibrance
  13. # Version 7: Additional re-order, replace Curves with Color Space Curves
  14. #
  15. # For use with "Maximum" UserSettings.xml: https://pastebin.com/dgJ8KpPW
  16. # Recommend disabling: Motion Blur, Overbright and Visual Treatment in <VideoConfig>
  17.  
  18. ; qUINT Shaders available from: https://github.com/martymcmodding/qUINT
  19. ; By Marty McFly
  20. ;
  21. ; Prod80 Color Space Curves Shader Available at: https://github.com/prod80/prod80-ReShade-Repository
  22. ;
  23. ; Clarity ReShade is not provided by "Slim" via installer
  24. ; it is instead located here: https://github.com/crosire/reshade-shaders/tree/master/Shaders
  25. ; (you can also get SMAA, Curves, LUT, and Tonemap here as well)
  26.  
  27.  
  28. PreprocessorDefinitions=fLUT_TextureName="r64lut.png",fLUT_TileSizeXY=64,fLUT_TileAmount=64,LUT_BLOCK_SIZE=32,CMAA2_STATIC_QUALITY_PRESET=3
  29. Techniques=Tonemap@Tonemap.fx,Lightroom@qUINT_lightroom.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,LUT@LUT.fx,Clarity@Clarity.fx,SMAA@SMAA.fx
  30.  
  31. [Clarity.fx]
  32. ClarityBlendIfDark=50
  33. ClarityBlendIfLight=205
  34. ClarityBlendMode=2
  35. ClarityDarkIntensity=0.400000
  36. ClarityLightIntensity=0.000000
  37. ClarityOffset=2.000000
  38. ClarityRadius=3
  39. ClarityStrength=0.400000
  40. ClarityViewBlendIfMask=0
  41. ClarityViewMask=0
  42.  
  43. [LUT.fx]
  44. fLUT_AmountChroma=0.032000
  45. fLUT_AmountLuma=0.420000
  46.  
  47. [PD80_03_Color_Space_Curves.fx]
  48. colorsat=0.300000
  49. color_space=1
  50. dither_strength=1.000000
  51. enable_dither=0
  52. pos0_shoulder_grey=0.800000
  53. pos0_toe_grey=0.200000
  54. pos1_shoulder_grey=0.800000
  55. pos1_toe_grey=0.200000
  56.  
  57. [qUINT_lightroom.fx]
  58. LIGHTROOM_AQUA_EXPOSURE=0.000000
  59. LIGHTROOM_AQUA_HUESHIFT=0.000000
  60. LIGHTROOM_AQUA_SATURATION=0.064000
  61. LIGHTROOM_BLUE_EXPOSURE=0.000000
  62. LIGHTROOM_BLUE_HUESHIFT=0.000000
  63. LIGHTROOM_BLUE_SATURATION=0.050000
  64. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  65. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  66. LIGHTROOM_ENABLE_LUT=0
  67. LIGHTROOM_ENABLE_VIGNETTE=0
  68. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
  69. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  70. LIGHTROOM_GLOBAL_CONTRAST=0.050000
  71. LIGHTROOM_GLOBAL_EXPOSURE=0.150000
  72. LIGHTROOM_GLOBAL_GAMMA=0.142000
  73. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.150000
  74. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.050000
  75. LIGHTROOM_GLOBAL_SATURATION=0.000000
  76. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000
  77. LIGHTROOM_GLOBAL_TEMPERATURE=-0.042000
  78. LIGHTROOM_GLOBAL_TINT=0.000000
  79. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  80. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  81. LIGHTROOM_GLOBAL_WHITE_LEVEL=250.000000
  82. LIGHTROOM_GREEN_EXPOSURE=0.000000
  83. LIGHTROOM_GREEN_HUESHIFT=0.000000
  84. LIGHTROOM_GREEN_SATURATION=0.000000
  85. LIGHTROOM_LUT_SCROLL=0
  86. LIGHTROOM_LUT_TILE_COUNT=64
  87. LIGHTROOM_LUT_TILE_SIZE=64
  88. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  89. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  90. LIGHTROOM_MAGENTA_SATURATION=0.005000
  91. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  92. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  93. LIGHTROOM_ORANGE_SATURATION=0.075000
  94. LIGHTROOM_RED_EXPOSURE=0.000000
  95. LIGHTROOM_RED_HUESHIFT=0.000000
  96. LIGHTROOM_RED_SATURATION=-0.128000
  97. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  98. LIGHTROOM_VIGNETTE_BLEND_MODE=0
  99. LIGHTROOM_VIGNETTE_COLOR=0.000000,0.000000,0.000000
  100. LIGHTROOM_VIGNETTE_CURVE=1.000000
  101. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  102. LIGHTROOM_VIGNETTE_OFFS=0.000000,0.000000
  103. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  104. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  105. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  106. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  107. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  108. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  109. LIGHTROOM_YELLOW_SATURATION=0.150000
  110.  
  111. [SMAA.fx]
  112. CornerRounding=100
  113. DebugOutput=0
  114. DepthEdgeDetectionThreshold=0.010000
  115. EdgeDetectionThreshold=0.100000
  116. EdgeDetectionType=0
  117. MaxSearchSteps=32
  118. MaxSearchStepsDiagonal=16
  119. PredicationEnabled=1
  120. PredicationScale=1.000000
  121. PredicationStrength=0.999992
  122. PredicationThreshold=1.000000
  123.  
  124. [Tonemap.fx]
  125. Bleach=0.000000
  126. Defog=0.005000
  127. Exposure=0.050000
  128. FogColor=1.000000,1.000000,0.098039
  129. Gamma=0.942000
  130. Saturation=0.010000
  131.  
  132.  
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