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Puppet213321

bigscripto

Jun 17th, 2018
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  1. script.Parent = nil
  2.  
  3. Player = game.Players.LocalPlayer
  4. Char = Player.Character
  5. PlayerGui = Player.PlayerGui
  6. Screen = Instance.new("ScreenGui", PlayerGui)
  7. Screen.Name = "TestGUI"
  8. KB = Instance.new("TextButton", Screen)
  9. KB.Name = "KB"
  10. KB.Text = "Reset"
  11. KB.Position = UDim2.new(0.05, 0, 0.4, 0)
  12. KB.Size = UDim2.new(0.1, 0, 0.1, 0)
  13. KB.Font = "Arial"
  14. KB.FontSize = "Size24"
  15. KB.TextWrapped = true
  16. KB.BackgroundColor3 = Color3.new(0, 0, 1)
  17. KB.TextColor3 = Color3.new(1, 1, 0)
  18. KB.BackgroundTransparency = 0.7
  19. KB.MouseButton1Down:connect(function()
  20. Char:BreakJoints()
  21. end)
  22. GB = Instance.new("TextButton", Screen)
  23. GB.Name = "GB"
  24. GB.Text = "God me"
  25. GB.Position = UDim2.new(0.05, 0, 0.5, 0)
  26. GB.Size = UDim2.new(0.1, 0, 0.1, 0)
  27. GB.Font = "Arial"
  28. GB.FontSize = "Size24"
  29. GB.TextWrapped = true
  30. GB.BackgroundColor3 = Color3.new(0, 0, 1)
  31. GB.TextColor3 = Color3.new(1, 1, 0)
  32. GB.BackgroundTransparency = 0.7
  33. GB.MouseButton1Down:connect(function()
  34. Char.Humanoid.MaxHealth = math.huge
  35. end)
  36. TRN = Instance.new("TextButton", Screen)
  37. TRN.Name = "TRN"
  38. TRN.Text = "Terrain"
  39. TRN.Position = UDim2.new(0.25, 0, 0.7, 0)
  40. TRN.Size = UDim2.new(0.1, 0, 0.1, 0)
  41. TRN.Font = "Arial"
  42. TRN.FontSize = "Size24"
  43. TRN.TextWrapped = true
  44. TRN.BackgroundColor3 = Color3.new(0, 0, 1)
  45. TRN.TextColor3 = Color3.new(1, 1, 0)
  46. TRN.BackgroundTransparency = 0.7
  47. TRN.MouseButton1Down:connect(function()
  48. mod = Instance.new("Model")
  49. mod.Parent = game.Workspace.Base
  50. mod.Name = "GenScip"
  51. scale = 10
  52. char1 = {"Dark green", "part", 0, true, scale/2.5}
  53. char2 = {"Reddish brown", "clif", 0, true, scale*1.5,scale*2}
  54. char3 = {"23", "wate", 0.6, false, scale/2.5}
  55. char4 = {"Pastel brown", "sand", 0, true, scale/2.5}
  56. x = 0
  57. z = -100
  58. n1 = 0
  59. n2 = 0
  60. n3 = 0
  61. zonlay = math.random(1,3)
  62. if zonlay == 1 then
  63. n1 = math.random(1,30)
  64. n2 = math.random(40,50)
  65. n3 = math.random(60,100)
  66. end
  67. if zonlay == 2 then
  68. n1 = math.random(60,100)
  69. n2 = math.random(40,50)
  70. n3 = math.random(10, 30)
  71. end
  72. if zonlay == 3 then
  73. n1 = math.random(30,60)
  74. n2 = math.random(1,20)
  75. n3 = math.random(70,100)
  76. end
  77. spawns = 0
  78. trees = 0
  79.  
  80. function decs(p)
  81. m = Instance.new("SpawnLocation")
  82. m.Parent = mod
  83. m.Size = Vector3.new(scale/2,char1[5],scale/2)
  84. m.BrickColor = BrickColor.new("Really black")
  85. m.Anchored = true
  86. m.CFrame = p.CFrame * CFrame.new(0,char1[5]/2,0)
  87. spawns = spawns + 1
  88. end
  89.  
  90. function dect(p)
  91. if p.BrickColor.Name == char1[1] then else return end
  92. m = Instance.new("Part")
  93. m.Parent = mod
  94. m.Name = "Tree"
  95. m.Size = Vector3.new(scale/2,char1[5],scale/2)
  96. m.BrickColor = BrickColor.new("Dark green")
  97. m.Anchored = true
  98. m.CFrame = p.CFrame * CFrame.new(0,p.Size.Y/3,0)
  99. msh = Instance.new("SpecialMesh")
  100. msh.Parent = m
  101. msh.MeshId = "ff54d21ba63ff3073f34fda5cd1be3f1"
  102. msh.TextureId = "http://www.roblox.com/asset/?id=37476561"
  103. msh.Scale = Vector3.new(0.1,0.1,0.1)
  104. trees = trees + 1
  105. end
  106.  
  107.  
  108.  
  109. function decor(par, tab, xb, zb)
  110. number = string.sub(par.Name:lower(), 5)
  111. par.Size = Vector3.new(scale,tab[math.random(5,#tab)],scale)
  112. par.BrickColor = BrickColor.new(tab[1])
  113. par.Transparency = tab[3]
  114. par.CanCollide = tab[4]
  115. if tab[1] == "Reddish brown" then
  116. local variation = math.random(1,100)*-0.04
  117. par.CFrame = CFrame.new(xb,par.Size.Y/1.8+variation,zb)
  118. par.Friction = 0.6
  119. end
  120. if tab[1] == "Dark green" then
  121. local variation = math.random(1,100)*-0.004
  122. par.CFrame = CFrame.new(xb,par.Size.Y/1.5+variation,zb)
  123. par.Friction = 0.6
  124. end
  125. if tab[1] == "23" or tab[1] == "Pastel brown" then
  126. par.CFrame = CFrame.new(xb,par.Size.Y/1.5,zb)
  127. if tab[1] == "23" then
  128. par.Friction = 0.9
  129. end
  130. end
  131. end
  132.  
  133. function scan(part, char, type)
  134. if type == "land" then
  135. tri = mod:GetChildren()
  136. for i = 1, #tri do
  137. if math.ceil((tri[i].Position - part.Position).magnitude) <= 15 then
  138. decor(tri[i], char, tri[i].CFrame.X, tri[i].CFrame.Z)
  139. end
  140. end
  141. elseif type == "water" then
  142. tri = mod:GetChildren()
  143. for i = 1, #tri do
  144. if math.ceil((tri[i].Position - part.Position).magnitude) > 0 and math.ceil((tri[i].Position - part.Position).magnitude) < 20 then
  145. if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
  146. decor(tri[i], char, tri[i].CFrame.X, tri[i].CFrame.Z)
  147. end
  148. if math.ceil((tri[i].Position - part.Position).magnitude) > 20 and math.ceil((tri[i].Position - part.Position).magnitude) < 30 then
  149. if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
  150. decor(tri[i], char4, tri[i].CFrame.X, tri[i].CFrame.Z)
  151. end
  152. end
  153. end
  154. end
  155.  
  156. function forestscan(part)
  157. tri = mod:GetChildren()
  158. for i = 1, #tri do
  159. if math.ceil((tri[i].Position - part.Position).magnitude) < 20 then
  160. if string.sub(tri[i].Name:lower(), 1, 4) == "part" then else return end
  161. dect(tri[i])
  162. end
  163. end
  164. end
  165.  
  166. function createtile(number)
  167. p = Instance.new("Part")
  168. p.Parent = mod
  169. p.Name = "Part" ..tostring(number)
  170. if number == n1 or number == n2 then
  171. p.Name = "Clif" ..tostring(number)
  172. decor(p, char2, x, z)
  173. else
  174. if number == n3 then
  175. p.Name = "Wate" ..tostring(number)
  176. decor(p, char3, x, z)
  177. else
  178. decor(p, char1, x, z)
  179. end
  180. end
  181. p.BottomSurface = "Smooth"
  182. p.TopSurface = "Smooth"
  183. p.Anchored = true
  184. if x >= scale*25 then
  185. x = 0
  186. z = z + scale
  187. elseif x < scale*25 then
  188. x = x + scale
  189. end
  190. end
  191.  
  192. for i = 1, 208 do
  193. wait()
  194. createtile(i)
  195. end
  196. t = mod:GetChildren()
  197. for i = 1, #t do
  198. if string.sub(t[i].Name:lower(), 1, 4) == "clif" then
  199. scan(t[i], char2, "land")
  200. end
  201. if string.sub(t[i].Name:lower(), 1, 4) == "wate" then
  202. scan(t[i], char3, "water")
  203. end
  204. if string.sub(t[i].Name:lower(), 1, 4) == "part" then
  205. local lol = math.random(1,25)
  206. if spawns == 0 and lol == 10 then
  207. decs(t[i])
  208. end
  209. local lol2 = math.random(1,25)
  210. if trees == 0 and lol2 == 20 then
  211. dect(t[i])
  212. forestscan(t[i])
  213. end
  214. end
  215. end
  216.  
  217.  
  218.  
  219.  
  220. end)
  221. RSTR = Instance.new("TextButton", Screen)
  222. RSTR.Name = "RSTR"
  223. RSTR.Text = "Clear game"
  224. RSTR.Position = UDim2.new(0.25, 0, 0.5, 0)
  225. RSTR.Size = UDim2.new(0.1, 0, 0.1, 0)
  226. RSTR.Font = "Arial"
  227. RSTR.FontSize = "Size24"
  228. RSTR.TextWrapped = true
  229. RSTR.BackgroundColor3 = Color3.new(0, 0, 1)
  230. RSTR.TextColor3 = Color3.new(1, 1, 0)
  231. RSTR.BackgroundTransparency = 0.7
  232. RSTR.MouseButton1Down:connect(function()
  233. game.Workspace.Terrain:clear()
  234. function X(ws)
  235. for _, v in pairs(ws:GetChildren()) do
  236. v.Archivable = true
  237. if v.Name ~= "UClear" and v.Name ~= "Terrain" and game.Players:GetPlayerFromCharacter(v)==nil and v~=game.Workspace.CurrentCamera then
  238. if v:IsA("Script") or v:IsA("LocalScript") then
  239. v.Disabled = true
  240. v:remove()
  241. else
  242. v:remove()
  243. end
  244. end
  245. if game.Workspace:findFirstChild("Base") ~= nil then
  246. else
  247. local Base=Instance.new("Part",game.Workspace)
  248. Base.Name="Base"
  249. Base.Size=Vector3.new(1000,1,1000)
  250. Base.BrickColor=BrickColor.new("Bright green")
  251. Base.Anchored=true
  252. Base.Locked=true
  253. Base.TopSurface="Studs"
  254. Base.CFrame=CFrame.new(Vector3.new(0,0,0))
  255. local Spawn=Instance.new("SpawnLocation",game.Workspace)
  256. Spawn.Name="lol"
  257. Spawn.Size=Vector3.new(6,1,6)
  258. Spawn.Transparency=1
  259. Spawn.CanCollide=false
  260. Spawn.Anchored=true
  261. Spawn.Locked=true
  262. Spawn.CFrame=CFrame.new(Vector3.new(0,1,0))
  263. end
  264. end
  265. end
  266. X(game.Workspace)
  267. end)
  268. FRST = Instance.new("TextButton", Screen)
  269. FRST.Name = "FRST"
  270. FRST.Text = "Jungle"
  271. FRST.Position = UDim2.new(0.25, 0, 0.4, 0)
  272. FRST.Size = UDim2.new(0.1, 0, 0.1, 0)
  273. FRST.Font = "Arial"
  274. FRST.FontSize = "Size24"
  275. FRST.TextWrapped = true
  276. FRST.BackgroundColor3 = Color3.new(0, 0, 1)
  277. FRST.TextColor3 = Color3.new(1, 1, 0)
  278. FRST.BackgroundTransparency = 0.7
  279. FRST.MouseButton1Down:connect(function()
  280. size = 240
  281.  
  282. CA = CFrame.Angles
  283. CN = CFrame.new
  284. V3 = Vector3.new
  285. MR = math.rad
  286. MP = math.pi
  287. MRA = math.random
  288. MH = math.huge
  289.  
  290. Wood = {"Brown", "Reddish brown"}
  291. Leaves = {"Earth green", "Bright green", "Dark green", "Camo"}
  292. LeafMeshes = {{"http://www.roblox.com/asset/?id=16659363", V3(2.05,-1.6,2.05)},
  293. {"http://www.roblox.com/asset/?id=1091940", V3(1.2,0.6,1.2)}}
  294.  
  295. Rock = {"Medium grey", "Dark grey"}
  296.  
  297. Add = {
  298. Mesh = function(P, Id, Id2, scale)
  299. local m = Instance.new("SpecialMesh", P)
  300. m.Scale = scale
  301. m.MeshId = Id
  302. m.TextureId = Id2
  303. end
  304. }
  305.  
  306. function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
  307. local p = Instance.new("Part")
  308. p.TopSurface = 0
  309. p.BottomSurface = 0
  310. p.Transparency = Tran
  311. p.Reflectance = Ref
  312. p.CanCollide = Coll
  313. p.Anchored = Anch
  314. p.BrickColor = BrickColor.new(Col)
  315. p.formFactor = "Custom"
  316. p.Size = V3(X,Y,Z)
  317. p.Parent = P
  318. p.Locked = true
  319. p:BreakJoints()
  320. return p
  321. end
  322.  
  323. Mod = Instance.new("Model",workspace)
  324. Mod.Name = "Jungle"
  325.  
  326. Models = {
  327. function(cf, siz)
  328. local m = Instance.new("Model",Mod)
  329. local cen = cf * CN(0, 0, -38*siz)
  330. local wo = Wood[MRA(1,#Wood)]
  331. local le = Leaves[MRA(1,#Leaves)]
  332. local last = nil
  333. for i = 0, 1, 0.2 do
  334. local p = Part(m, true, true, 0, 0, wo, 3*siz, 5.7*siz, 3*siz)
  335. Instance.new("SpecialMesh",p)
  336. p.CFrame = cen * CA(MR(-40*i), 0, 0) * CN(0, 0, 38*siz)
  337. if wo == Wood[1] then wo = Wood[2] else wo = Wood[1] end
  338. last = p
  339. end
  340. local messa = LeafMeshes[MRA(1,#LeafMeshes)]
  341. local a = -3
  342. if messa == LeafMeshes[1] then
  343. a = 0.4
  344. end
  345. last.BrickColor = BrickColor.new(le)
  346. local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
  347. local m = Add.Mesh(p, messa[1], "", V3((messa[2].X*10)*siz,(messa[2].Y*10)*siz,(messa[2].Z*10)*siz))
  348. p.CFrame = last.CFrame * CN(0, a*siz, 0) * CA(MP+MR(20), 0, 0)
  349. end,
  350. function(cf, siz)
  351. local m = Instance.new("Model",Mod)
  352. local ro1, ro2 = Rock[MRA(1,#Rock)], Rock[MRA(1,#Rock)]
  353. local p = Part(m, true, true, 0, 0, ro1, 7.5*siz, 7.5*siz, 7.5*siz)
  354. p.CFrame = cf * CN(0, 1.8*siz, 4*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
  355. local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1290033", "", V3(5*siz, 5*siz, 5*siz))
  356.  
  357. local p2 = Part(m, true, true, 0, 0, ro2, 5.5*siz, 5.5*siz, 5.5*siz)
  358. p2.CFrame = cf * CN(7*siz, 1.5*siz, -6*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
  359. local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1290033", "", V3(3.8*siz, 3.8*siz, 3.8*siz))
  360. end,
  361. function(cf, siz)
  362. local m = Instance.new("Model",Mod)
  363. local le = Leaves[MRA(1,#Leaves)]
  364.  
  365. local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
  366. p.CFrame = cf * CN(2*siz, 1.6*siz, -4*siz) * CA(0, 0, 0)
  367. local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1095708", "", V3(12*siz, 11*siz, 10*siz))
  368.  
  369. local p2 = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
  370. p2.CFrame = cf * CN(-4*siz, 1.1*siz, -1*siz) * CA(0, MR(-34), 0)
  371. local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1095708", "", V3(10*siz, 7.5*siz, 8*siz))
  372. end,
  373. function(cf, siz)
  374. local m = Instance.new("Model",Mod)
  375.  
  376. local p = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
  377. p.CFrame = cf * CN(2*siz, 1.1*siz, -4*siz) * CA(0, 0, 0)
  378. local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(10*siz, 14*siz, 10*siz))
  379.  
  380. local p2 = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
  381. p2.CFrame = cf * CN(-4*siz, 0.7*siz, 1*siz) * CA(MR(MRA(-15,15)), MR(MRA(-180,180)), MR(MRA(-15,15)))
  382. local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(7*siz, 11*siz, 6*siz))
  383. end,
  384. function(cf, siz)
  385. local m = Instance.new("Model",Mod)
  386.  
  387. local p = Part(m, true, true, 0, 0, "White", 1.2*siz, 6*siz, 1.2*siz)
  388. p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 3.2*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
  389. local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1090398", "http://www.roblox.com/asset/?id=1090399", V3(3.5*siz, 5*siz, 3.5*siz))
  390. end,
  391. function(cf, siz)
  392. local m = Instance.new("Model",Mod)
  393. local col = Wood[MRA(1,#Wood)]
  394. local p = Part(m, true, true, 0, 0, col, 2.8*siz, 22*siz, 2.8*siz)
  395. Instance.new("SpecialMesh",p)
  396. p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 11*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
  397. local leave = Leaves[MRA(1, #Leaves)]
  398. local mes = LeafMeshes[MRA(1, #LeafMeshes)]
  399. local a = 3
  400. local ca = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
  401. if mes == LeafMeshes[1] then
  402. a = -0.5
  403. ca = ca * CA(MP, 0, 0)
  404. end
  405. for i = 1, MRA(1,5) do
  406. local cf2 = p.CFrame * CA(0, MR(MRA(-180,180)), 0) * CN(0, (MRA(2*100, 14*100)/100)*siz, -1.4*siz)
  407. local center = cf2 * CN(0, 0, -8*siz) * CA(0, 0, 0)
  408. local first = nil
  409. for x = 0, 45, 15 do
  410. local p2 = Part(m, true, true, 0, 0, col, 2.5*siz, 4*siz, 2.5*siz)
  411. Instance.new("SpecialMesh", p2)
  412. p2.CFrame = center * CN(0, 0, 4*siz) * CA(MR(x), 0, 0) * CN(0, 0, 10*siz) * CA(0, 0, 0)
  413. if first == nil then first = p2 end
  414. end
  415. local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
  416. Add.Mesh(p3, mes[1], "", (mes[2]*7)*siz)
  417. local ca2 = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
  418. if mes == LeafMeshes[1] then
  419. ca2 = ca2 * CA(MP, 0, 0)
  420. end
  421. p3.CFrame = first.CFrame * CN(0, a*siz, 0) * ca2
  422. end
  423. local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
  424. Add.Mesh(p3, mes[1], "", (mes[2]*9)*siz)
  425. local cn = p.CFrame * CN(0, 11*siz, 0)
  426. p3.CFrame = cn * CN(0, a*siz, 0) * ca
  427. end,
  428. }
  429.  
  430. pos = CN(0, 0, 0)
  431.  
  432.  
  433. local base = Part(Mod, true, true, 0, 0, Leaves[MRA(1,#Leaves)], size, 1, size)
  434. base.CFrame = pos * CN(0, 1, 0)
  435. base.Material = "Grass"
  436.  
  437. for x = -size/2, size/2, 20 do
  438. for z = -size/2, size/2, 20 do
  439. Models[MRA(1, #Models)](pos * CN(x+(MRA(-4*1000, 4*1000)/1000), 1.2, z+(MRA(-4*1000, 4*1000)/1000)) * CA(0, MR(MRA(-180,180)), 0), MRA(1.1*100, 2.4*100)/100)
  440. end
  441. wait(0.2)
  442. end
  443.  
  444. end)
  445. RKT = Instance.new("TextButton", Screen)
  446. RKT.Name = "RKT"
  447. RKT.Text = "TF2 Launcher"
  448. RKT.Position = UDim2.new(0.25, 0, 0.3, 0)
  449. RKT.Size = UDim2.new(0.1, 0, 0.1, 0)
  450. RKT.Font = "Arial"
  451. RKT.FontSize = "Size24"
  452. RKT.TextWrapped = true
  453. RKT.BackgroundColor3 = Color3.new(0, 0, 1)
  454. RKT.TextColor3 = Color3.new(1, 1, 0)
  455. RKT.BackgroundTransparency = 0.7
  456. RKT.MouseButton1Down:connect(function()
  457. script.Parent = nil
  458.  
  459. it = Instance.new
  460.  
  461. v3=Vector3.new
  462.  
  463. bc=BrickColor.new
  464.  
  465. c3=Color3.new
  466.  
  467. cn=CFrame.new
  468.  
  469. ca=CFrame.Angles
  470.  
  471. ca2=function(a,b,c) return ca(math.rad(a),math.rad(b),math.rad(c)) end
  472.  
  473. ti=table.insert
  474.  
  475. tr=table.remove
  476.  
  477. rn=math.random
  478.  
  479. rd=math.rad
  480.  
  481. mf=math.floor
  482.  
  483. ud = UDim2.new
  484.  
  485. inf=math.huge
  486.  
  487. dg=math.deg
  488.  
  489. mdeg=math.deg
  490.  
  491. v310=v3(1/0,1/0,1/0)
  492.  
  493. pi=math.pi
  494.  
  495. w=wait
  496.  
  497. cf=cn
  498.  
  499. bn=bc
  500.  
  501. ts=tostring
  502.  
  503.  
  504. Workspace=game:GetService("Workspace")
  505.  
  506. Players=game:GetService("Players")
  507.  
  508. LocalPlayer=Players.LocalPlayer
  509.  
  510. Lighting=game:GetService("Lighting")
  511.  
  512. Debris=game:GetService("Debris")
  513.  
  514.  
  515. work=Workspace
  516.  
  517. serv=Players
  518.  
  519. tb=LocalPlayer
  520.  
  521. light=Lighting
  522.  
  523. deb=Debris
  524.  
  525.  
  526. asset = "http://www.roblox.com/asset/?id="
  527.  
  528. ds = {}
  529.  
  530. ds.Tile="58426060" -- texture
  531.  
  532. ds.RedDecal='91015882'
  533.  
  534. ds.RedDecal2='91015899'
  535.  
  536. ds.RedDecal3='91046114'
  537.  
  538. ds.AnonymousMask="19367193" -- mesh
  539.  
  540. ds.AnonymousMaskTexture="72393530" -- texture
  541.  
  542. ds.Balloon="10207677"
  543.  
  544. ds.CelestialCircle="78036587"
  545.  
  546. ds.SFOTHMoonArc="74132307"
  547.  
  548. ds.Claw = "10681506"
  549.  
  550. ds.Scream = "89487903"
  551.  
  552. ds.Ring = "3270017"
  553.  
  554. ds.Crack = "49173398"
  555.  
  556. ds.Cloud = "1095708"
  557.  
  558. ds.Slash3 = "10209640"
  559.  
  560. ds.Spike = "1033714"
  561.  
  562. ds.ThisIsRobloxSound="96673085"
  563.  
  564. ds.BashMiss="92597296"
  565.  
  566. ds.TelamonsterSword="93180631"
  567.  
  568. ds.TelamonsterSwordT="93180676"
  569.  
  570. ds.Rock = "1290033"
  571.  
  572. ds.Crown = "1323306"
  573.  
  574. ds.Hood = "16952952"
  575.  
  576. ds.Slash = "10209645"
  577.  
  578. ds.Slash2 = "46760716"
  579.  
  580. ds.MadFace = "2235131"
  581.  
  582. ds.BanditMask = "20637493"
  583.  
  584. ds.Hood2 = "25211365"
  585.  
  586. ds.HoodT2 = "64240784"
  587.  
  588. ds.Axe = "12768042"
  589.  
  590. ds.AxeT = "12768034"
  591.  
  592. ds.Fist = "65322375"
  593.  
  594. ds.Tree1 = "1090398"
  595.  
  596. ds.Vine = "13108500"
  597.  
  598. ds.VineT = "17585271"
  599.  
  600. ds.TreeTexture = "2861779"
  601.  
  602. ds.Tug = "31173820" -- sound
  603.  
  604. ds.Fire = "2693346" --"2760979"
  605.  
  606. ds.Hit = "2801263"
  607.  
  608. ds.BulletHole = "64291961"
  609.  
  610. ds.Camo = "4268107"
  611.  
  612. ds.Gradient1 = "70060415"
  613.  
  614. ds.DWrench = "70628302"
  615.  
  616. ds.DHealth = "70635804"
  617.  
  618. ds.Shine="48965808"
  619.  
  620. ds.GothicMusic="27697699"
  621.  
  622.  
  623. qi = function(ttz) -- instance v2
  624.  
  625. local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
  626.  
  627. if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
  628.  
  629.  
  630. table.foreach(ds,function(a,b) -- asset loader
  631.  
  632. if tonumber(b:sub(1,3)) then ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) end end)
  633.  
  634.  
  635. q = function(f) -- quick coroutine function
  636.  
  637. coroutine.resume(coroutine.create(function() f() end)) end
  638.  
  639.  
  640.  
  641. ft = function(tablez,item) -- table finder
  642.  
  643. for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  644.  
  645.  
  646. ft2 = function(tablez,item) -- table finder 2
  647.  
  648. for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  649.  
  650.  
  651. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) -- part maker
  652.  
  653. local fp=nil
  654.  
  655. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  656.  
  657. fp=it("Part",pa)
  658.  
  659. fp.Shape=sh or "Block"
  660.  
  661. fp.formFactor="Custom"
  662.  
  663. elseif sh == "Wedge" then
  664.  
  665. fp=it("WedgePart",pa)
  666.  
  667. fp.formFactor="Custom"
  668.  
  669. elseif sh == "CornerWedge" then
  670.  
  671. fp=it("CornerWedgePart",pa)
  672.  
  673. elseif sh == "VehicleSeat" then
  674.  
  675. fp=it("VehicleSeat",pa)
  676.  
  677. elseif sh == "Seat" then
  678.  
  679. fp=it("Seat",pa)
  680.  
  681. end
  682.  
  683. fp.Size=v3(x or 4,y or 2,z or 2)
  684.  
  685. fp.Friction = 2
  686.  
  687. fp.CanCollide=c or true
  688.  
  689. fp.Anchored=a or false
  690.  
  691. fp.BrickColor=bc(bc2 or "")
  692.  
  693. fp.Transparency=tr or 0
  694.  
  695. fp.Reflectance=re or 0
  696.  
  697. fp.BottomSurface=0
  698.  
  699. fp.Name=pn or "UnNamed"
  700.  
  701. fp.Locked = true
  702.  
  703. fp.TopSurface=0
  704.  
  705. fp.CFrame=cn(0,0,0)
  706.  
  707. fp:BreakJoints()
  708.  
  709. fp.Anchored = a
  710.  
  711. return fp
  712.  
  713. end
  714.  
  715.  
  716. function ClearClass(Object,Class) for _,v in pairs(Object:GetChildren()) do if v:IsA(Class) then v:Destroy() end end end
  717.  
  718.  
  719. function re(par,obj) -- object remover
  720.  
  721. if par:findFirstChild(obj) then
  722.  
  723. par[obj]:Remove''
  724.  
  725. end
  726.  
  727. end
  728.  
  729.  
  730. function invis(o) -- model invisible
  731.  
  732. for i,v in pairs(o:children()) do
  733.  
  734. if v:IsA("BasePart") then
  735.  
  736. v.Transparency=1
  737.  
  738. end
  739.  
  740. invis(v)
  741.  
  742. end
  743.  
  744. end
  745.  
  746.  
  747. FragmentIgnore={}
  748.  
  749. function Fragment(part, pos) -- The part to slice, and the position of the blade(might have to modify it).
  750.  
  751. if part:IsA("Terrain") or part.Name=="Hitbox" then return end
  752.  
  753. local s = part.Size
  754.  
  755. local d = part.CFrame:pointToObjectSpace(pos)
  756.  
  757. local d = Vector3.new(math.floor(d.x * 2 + 0.5) / 2, math.floor(d.y * 2 + 0.5) / 2, math.floor(d.z / 2 + 0.5) * 2)
  758.  
  759. if math.abs(d.x)*2 / s.x <= 8 and math.abs(d.y)*2 / s.y <= 8 and math.abs(d.z)*2 / s.z <= 8 then
  760.  
  761. table.insert(FragmentIgnore,part)
  762.  
  763. local part1 = part:Clone() -- Top
  764.  
  765. local part2 = part:Clone() -- Bottom
  766.  
  767. table.insert(FragmentIgnore,part1)
  768.  
  769. table.insert(FragmentIgnore,part2)
  770.  
  771. local size1 = s.y/2 - d.y
  772.  
  773. local size2 = s.y/2 + d.y
  774.  
  775. local frame1 = s.y/2 - size1/2
  776.  
  777. local frame2 = -s.y/2 + size2/2
  778.  
  779. part1.formFactor = "Custom"
  780.  
  781. part2.formFactor = "Custom"
  782.  
  783. part1.Size = Vector3.new(part.Size.x, size1, part.Size.Z)
  784.  
  785. part2.Size = Vector3.new(part.Size.x, size2, part.Size.Z)
  786.  
  787. part1.CFrame = part.CFrame * CFrame.new(0, frame1, 0)
  788.  
  789. part2.CFrame = part.CFrame * CFrame.new(0, frame2, 0)
  790.  
  791. part2.Parent = Workspace
  792.  
  793. part1.Parent = Workspace
  794.  
  795. part2:BreakJoints()
  796.  
  797. part1:BreakJoints()
  798.  
  799. part:Destroy()
  800.  
  801. end
  802.  
  803. end
  804.  
  805.  
  806. function newhats(p,o,o2) -- new hats yeyeyey
  807.  
  808. for i,v in pairs(p:children()) do
  809.  
  810. if v:IsA("Hat") then
  811.  
  812. local np=v.Handle:Clone''
  813.  
  814. np.Transparency=0
  815.  
  816. np.Mesh.Scale=np.Mesh.Scale*1.04
  817.  
  818. np.Parent=o
  819.  
  820. np.CFrame=v.Handle.CFrame
  821.  
  822. np.Name="Hat"
  823.  
  824. stick2(np,o2,o)
  825.  
  826. end
  827.  
  828. end
  829.  
  830. end
  831.  
  832.  
  833. fade = function(prt,incr) --brick fader
  834.  
  835. q(function() for i=prt.Transparency,1,incr do prt.Transparency=i wait() end prt:Remove'' end) end
  836.  
  837.  
  838.  
  839. function weld(pa,p0,p1,x,y,z,a,b,c)
  840.  
  841. local fw=it("Weld",pa)
  842.  
  843. fw.Part0=p0
  844.  
  845. fw.Part1=p1
  846.  
  847. fw.C0=cn(x,y,z)*ca(a,b,c)
  848.  
  849. return fw
  850.  
  851. end
  852.  
  853.  
  854.  
  855. stick = function(hit2,hit) -- stick function
  856.  
  857. return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)}) end
  858.  
  859.  
  860. function stick2(hit2,hit,tostick) -- stick2 function
  861.  
  862. local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse()
  863.  
  864.  
  865. *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  866.  
  867.  
  868. ray = function(Pos, Dir,tab) -- ray cast
  869.  
  870. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab) end
  871.  
  872.  
  873.  
  874. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  875.  
  876.  
  877. sTrail={}
  878.  
  879. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  880.  
  881. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  882.  
  883. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  884.  
  885. local mag=(oldpos - obp).magnitude
  886.  
  887. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  888.  
  889. tr.CFrame=cn(oldpos,obp)
  890.  
  891. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  892.  
  893. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  894.  
  895. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  896.  
  897. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  898.  
  899. repeat loltr()
  900.  
  901. wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  902.  
  903.  
  904. Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
  905.  
  906. q(function()
  907.  
  908. local oldpos=(ob.CFrame *ofz).p
  909.  
  910. for i=1,times do
  911.  
  912. if effon==true then
  913.  
  914. local obp=(ob.CFrame *ofz).p
  915.  
  916. local mag=(oldpos - obp).magnitude
  917.  
  918. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  919.  
  920. tr.Anchored=true
  921.  
  922. tr.CFrame=cn(oldpos,obp)
  923.  
  924. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  925.  
  926. trm=it("CylinderMesh",tr)
  927.  
  928. trm.Scale=v3(thickz,mag*5,thickz)
  929.  
  930. q(function()
  931.  
  932. for i=thickz,0,thickz/10 do
  933.  
  934. trm.Scale=v3(i,mag*5,i)
  935.  
  936. wait()
  937.  
  938. end
  939.  
  940. tr:Remove''
  941.  
  942. end)
  943.  
  944. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  945.  
  946. oldpos=obp wait(waitz)
  947.  
  948. end
  949.  
  950. end
  951.  
  952. end)
  953.  
  954. end
  955.  
  956.  
  957. de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
  958.  
  959.  
  960. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
  961.  
  962. local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if
  963.  
  964.  
  965. meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else
  966.  
  967.  
  968. spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  969.  
  970. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  971.  
  972. for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  973.  
  974. end
  975.  
  976.  
  977. DetectSurface = function(pos, part) -- Surface Detector
  978.  
  979. local surface = nil local pospos = part.CFrame
  980.  
  981. local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
  982.  
  983. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  984.  
  985. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  986.  
  987. else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
  988.  
  989. elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right",
  990.  
  991.  
  992. ca(0, 0, rd(-90))}
  993.  
  994. elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca
  995.  
  996.  
  997. (rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
  998.  
  999.  
  1000. BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
  1001.  
  1002. local Surface = DetectSurface(HitPos, HitObj)
  1003.  
  1004. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  1005.  
  1006. if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
  1007.  
  1008. local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
  1009.  
  1010. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
  1011.  
  1012. end
  1013.  
  1014.  
  1015. so = function(id,par,vol,pit) q(function() -- Sound maker
  1016.  
  1017. local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
  1018.  
  1019. wait() sou:play() wait(6) sou:Remove() end) end
  1020.  
  1021.  
  1022. -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
  1023.  
  1024.  
  1025. function GetRegion(p0,p1,f,f2) q(function()
  1026.  
  1027. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and
  1028.  
  1029.  
  1030. v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and
  1031.  
  1032.  
  1033. v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  1034.  
  1035. end) end
  1036.  
  1037.  
  1038.  
  1039. FindGround = function(pos) -- ground finder
  1040.  
  1041. local ax,ay,az = pos:toEulerAnglesXYZ()
  1042.  
  1043. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  1044.  
  1045. if bhit and bpos then
  1046.  
  1047. return cn(bpos)*ca(ax,ay,az)
  1048.  
  1049. end
  1050.  
  1051. return nil
  1052.  
  1053. end
  1054.  
  1055.  
  1056. function NPC(Name, Position) -- npc maker
  1057.  
  1058. local Character = Instance.new("Model")
  1059.  
  1060. Character.Name = Name
  1061.  
  1062. local Humanoid = Instance.new("Humanoid")
  1063.  
  1064. Humanoid.Parent = Character
  1065.  
  1066. local Template = Instance.new("Part")
  1067.  
  1068. Template.FormFactor = "Custom"
  1069.  
  1070. Template.Size = Vector3.new(1, 2, 1)
  1071.  
  1072. Template.Locked = true
  1073.  
  1074. local Head = Template:Clone()
  1075.  
  1076. Head.Name = "Head"
  1077.  
  1078. Head.TopSurface = "Smooth"
  1079.  
  1080. Head.BottomSurface = "Smooth"
  1081.  
  1082. Head.Size = Vector3.new(2, 1, 1)
  1083.  
  1084. Head.Parent = Character
  1085.  
  1086. local Mesh = Instance.new("SpecialMesh")
  1087.  
  1088. Mesh.MeshType = "Head"
  1089.  
  1090. Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  1091.  
  1092. Mesh.Parent = Head
  1093.  
  1094. local Face = Instance.new("Decal")
  1095.  
  1096. Face.Name = "face"
  1097.  
  1098. Face.Texture = "rbxasset://textures/face.png"
  1099.  
  1100. Face.Parent = Head
  1101.  
  1102. local Torso = Template:Clone()
  1103.  
  1104. Torso.Name = "Torso"
  1105.  
  1106. Torso.LeftSurface = "Weld"
  1107.  
  1108. Torso.RightSurface = "Weld"
  1109.  
  1110. Torso.CFrame = CFrame.new(0, 10000, 0)
  1111.  
  1112. Torso.Size = Vector3.new(2, 2, 1)
  1113.  
  1114. Torso.Parent = Character
  1115.  
  1116. local TShirt = Instance.new("Decal")
  1117.  
  1118. TShirt.Name = "roblox"
  1119.  
  1120. TShirt.Parent = Torso
  1121.  
  1122. local LeftArm = Template:Clone()
  1123.  
  1124. LeftArm.Name = "Left Arm"
  1125.  
  1126. LeftArm.Parent = Character
  1127.  
  1128. local RightArm = Template:Clone()
  1129.  
  1130. RightArm.Name = "Right Arm"
  1131.  
  1132. RightArm.Parent = Character
  1133.  
  1134. local LeftLeg = Template:Clone()
  1135.  
  1136. LeftLeg.Name = "Left Leg"
  1137.  
  1138. LeftLeg.Parent = Character
  1139.  
  1140. local RightLeg = Template:Clone()
  1141.  
  1142. RightLeg.Name = "Right Leg"
  1143.  
  1144. RightLeg.Parent = Character
  1145.  
  1146. Character:BreakJoints()
  1147.  
  1148. local Neck = Instance.new("Weld")
  1149.  
  1150. Neck.Name = "Neck"
  1151.  
  1152. Neck.Part0 = Torso
  1153.  
  1154. Neck.Part1 = Head
  1155.  
  1156. Neck.C0 = CFrame.new(0, 1.5, 0)
  1157.  
  1158. Neck.Parent = Torso
  1159.  
  1160. local LeftShoulder = Instance.new("Motor")
  1161.  
  1162. LeftShoulder.Name = "Left Shoulder"
  1163.  
  1164. LeftShoulder.Part0 = Torso
  1165.  
  1166. LeftShoulder.Part1 = LeftArm
  1167.  
  1168. LeftShoulder.MaxVelocity = 0.1
  1169.  
  1170. LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -
  1171.  
  1172.  
  1173. math.pi / 2, 0)
  1174.  
  1175. LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1176.  
  1177. LeftShoulder.Parent = Torso
  1178.  
  1179. local RightShoulder = Instance.new("Motor")
  1180.  
  1181. RightShoulder.Name = "Right Shoulder"
  1182.  
  1183. RightShoulder.Part0 = Torso
  1184.  
  1185. RightShoulder.Part1 = RightArm
  1186.  
  1187. RightShoulder.MaxVelocity = 0.1
  1188.  
  1189. RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0,
  1190.  
  1191.  
  1192. math.pi / 2, 0)
  1193.  
  1194. RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1195.  
  1196. RightShoulder.Parent = Torso
  1197.  
  1198. local LeftHip = Instance.new("Motor")
  1199.  
  1200. LeftHip.Name = "Left Hip"
  1201.  
  1202. LeftHip.Part0 = Torso
  1203.  
  1204. LeftHip.Part1 = LeftLeg
  1205.  
  1206. LeftHip.MaxVelocity = 0.1
  1207.  
  1208. LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1209.  
  1210. LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  1211.  
  1212. LeftHip.Parent = Torso
  1213.  
  1214. local RightHip = Instance.new("Motor")
  1215.  
  1216. RightHip.Name = "Right Hip"
  1217.  
  1218. RightHip.Part0 = Torso
  1219.  
  1220. RightHip.Part1 = RightLeg
  1221.  
  1222. RightHip.MaxVelocity = 0.1
  1223.  
  1224. RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1225.  
  1226. RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  1227.  
  1228. RightHip.Parent = Torso
  1229.  
  1230. local BodyColors = Instance.new("BodyColors")
  1231.  
  1232. BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
  1233.  
  1234. BodyColors.RightArmColor = BrickColor.new("Bright yellow")
  1235.  
  1236. BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
  1237.  
  1238. BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
  1239.  
  1240. BodyColors.HeadColor = BrickColor.new("Bright yellow")
  1241.  
  1242. BodyColors.TorsoColor = BrickColor.new("Bright blue")
  1243.  
  1244. BodyColors.Parent = Character
  1245.  
  1246. Character.Parent = Workspace
  1247.  
  1248. Character:MoveTo(Position)
  1249.  
  1250. Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
  1251.  
  1252. return Character
  1253.  
  1254. end
  1255.  
  1256.  
  1257. AddBV=function(str,cfr,par,debt)
  1258.  
  1259. if not par then return end
  1260.  
  1261. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  1262.  
  1263. tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
  1264.  
  1265. end
  1266.  
  1267.  
  1268. AddBG=function(str,par,debt)
  1269.  
  1270. if not par then return end
  1271.  
  1272. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  1273.  
  1274. tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
  1275.  
  1276. end
  1277.  
  1278.  
  1279. AddBAV=function(vec3,par,debt)
  1280.  
  1281. if not par then return end
  1282.  
  1283. if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
  1284.  
  1285. tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
  1286.  
  1287. end
  1288.  
  1289.  
  1290. Dmg = function(Hum,Dealt,Hitter)
  1291.  
  1292. local HM=Hum.Parent
  1293.  
  1294. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  1295.  
  1296. local Blocks=HMB and HMB.Value>0
  1297.  
  1298. if HMT then
  1299.  
  1300. local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
  1301.  
  1302. local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-
  1303.  
  1304.  
  1305. 100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
  1306.  
  1307. if Blocks then
  1308.  
  1309. mm.Name='Block!'
  1310.  
  1311. mp.BrickColor=bn'Bright blue'
  1312.  
  1313. HMB.Value=HMB.Value-1
  1314.  
  1315. else
  1316.  
  1317. mm.Name=Dealt
  1318.  
  1319. mp.BrickColor=bn'Bright red'
  1320.  
  1321. end
  1322.  
  1323. end
  1324.  
  1325. if not Blocks then
  1326.  
  1327. Hum.Health=Hum.Health-Dealt
  1328.  
  1329. end
  1330.  
  1331. end
  1332.  
  1333.  
  1334. GetHum = function(part)
  1335.  
  1336. local Hum,HT,block
  1337.  
  1338. for i,v in pairs(part.Parent:children()) do
  1339.  
  1340. if v:IsA("Humanoid") then
  1341.  
  1342. Hum=v
  1343.  
  1344. elseif v.Name=='Torso' then
  1345.  
  1346. HT=v
  1347.  
  1348. elseif v.Name=='Block' and v:IsA("NumberValue") then
  1349.  
  1350. block=v
  1351.  
  1352. end
  1353.  
  1354. end
  1355.  
  1356. return Hum,HT,block
  1357.  
  1358. end
  1359.  
  1360.  
  1361. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  1362.  
  1363. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1364.  
  1365. for i=1,tym do
  1366.  
  1367. local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
  1368.  
  1369. li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
  1370.  
  1371. local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
  1372.  
  1373. if tym == i then
  1374.  
  1375. local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
  1376.  
  1377. li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
  1378.  
  1379. else
  1380.  
  1381. li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
  1382.  
  1383. end
  1384.  
  1385. curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
  1386.  
  1387. end
  1388.  
  1389. end
  1390.  
  1391.  
  1392. MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
  1393.  
  1394. q(function()
  1395.  
  1396. if not debz then
  1397.  
  1398. debz = 5
  1399.  
  1400. end
  1401.  
  1402. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) if bhit and bpos then
  1403.  
  1404. for i=1,tyms do
  1405.  
  1406. q(function()
  1407.  
  1408. local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  1409.  
  1410. gr.Material = bhit.Material
  1411.  
  1412. gr.TopSurface = bhit.TopSurface
  1413.  
  1414. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  1415.  
  1416. wait(debz)
  1417.  
  1418. fade(gr,0.1)
  1419.  
  1420. end)
  1421.  
  1422. end
  1423.  
  1424. end
  1425.  
  1426. end)
  1427.  
  1428. end
  1429.  
  1430.  
  1431. MakeCrack = function(pos,sc,debz,par) -- crackmaker
  1432.  
  1433. q(function()
  1434.  
  1435. if not debz then
  1436.  
  1437. debz = 5
  1438.  
  1439. end
  1440.  
  1441. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  1442.  
  1443. if bhit and bpos then
  1444.  
  1445. local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  1446.  
  1447. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  1448.  
  1449. end
  1450.  
  1451. end)
  1452.  
  1453. end
  1454.  
  1455.  
  1456. a = {}
  1457.  
  1458. a.insw={}
  1459.  
  1460. function cleanweld(wexx,namzi)
  1461.  
  1462. local tn=ft2(a.insw,wexx)
  1463.  
  1464. if tn==nil then return end
  1465.  
  1466. if namzi=="p0" then
  1467.  
  1468. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  1469.  
  1470. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  1471.  
  1472. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  1473.  
  1474. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  1475.  
  1476. end
  1477.  
  1478. end
  1479.  
  1480. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1481.  
  1482. q(function()
  1483.  
  1484. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1485.  
  1486. end)
  1487.  
  1488. end
  1489.  
  1490. a.Welding=0
  1491.  
  1492. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  1493.  
  1494. if ft2(a.insw,wexx)==nil then
  1495.  
  1496. ti(a.insw,{wexx,{}})
  1497.  
  1498. local tn=ft2(a.insw,wexx)
  1499.  
  1500. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1501.  
  1502. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  1503.  
  1504. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  1505.  
  1506. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  1507.  
  1508. end
  1509.  
  1510. local tn=ft2(a.insw,wexx)
  1511.  
  1512. local xx2,yy2,zz2=0,0,0
  1513.  
  1514. local x2,y2,z2=0,0,0
  1515.  
  1516. if c0orc1==0 then
  1517.  
  1518. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  1519.  
  1520. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1521.  
  1522. elseif c0orc1==1 then
  1523.  
  1524. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1525.  
  1526. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  1527.  
  1528. else
  1529.  
  1530. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  1531.  
  1532. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  1533.  
  1534. end a.Welding=a.Welding + 1
  1535.  
  1536. local twa=1
  1537.  
  1538. if smmx >= 1 then
  1539.  
  1540. else
  1541.  
  1542. for i=smmx,0.8,smmx do
  1543.  
  1544. twa = 1
  1545.  
  1546. if c0orc1==0 then
  1547.  
  1548. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1549.  
  1550.  
  1551. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1552.  
  1553. elseif c0orc1==1 then
  1554.  
  1555. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1556.  
  1557.  
  1558. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1559.  
  1560. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1561.  
  1562. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1563.  
  1564. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1565.  
  1566. end
  1567.  
  1568. if fu then
  1569.  
  1570. q(fu)
  1571.  
  1572. end
  1573.  
  1574. wait()
  1575.  
  1576. end
  1577.  
  1578. for i=0.8,1,smmx*0.45 do
  1579.  
  1580. twa = 1
  1581.  
  1582. if c0orc1==0 then
  1583.  
  1584. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1585.  
  1586.  
  1587. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1588.  
  1589. elseif c0orc1==1 then
  1590.  
  1591. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1592.  
  1593.  
  1594. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1595.  
  1596. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1597.  
  1598. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1599.  
  1600. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1601.  
  1602. end
  1603.  
  1604. wait()
  1605.  
  1606. end
  1607.  
  1608. end
  1609.  
  1610. local i=1
  1611.  
  1612. if c0orc1==0 then
  1613.  
  1614. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1615.  
  1616.  
  1617. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1618.  
  1619. elseif c0orc1==1 then
  1620.  
  1621. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)
  1622.  
  1623.  
  1624. *i),zz2-(((zz2-rd(zz))/twa)*i))
  1625.  
  1626. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  1627.  
  1628. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  1629.  
  1630. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  1631.  
  1632. end
  1633.  
  1634. a.Welding=a.Welding - 1
  1635.  
  1636. local tn=ft2(a.insw,wexx)
  1637.  
  1638. if c0orc1==0 then
  1639.  
  1640. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1641.  
  1642. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1643.  
  1644. elseif c0orc1==1 then
  1645.  
  1646. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1647.  
  1648. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1649.  
  1650. elseif c0orc1==3 then
  1651.  
  1652. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  1653.  
  1654. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  1655.  
  1656. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  1657.  
  1658. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  1659.  
  1660. end
  1661.  
  1662. end
  1663.  
  1664.  
  1665. Welds={}
  1666.  
  1667. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  1668.  
  1669. if not Welds[w] then
  1670.  
  1671. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  1672.  
  1673. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  1674.  
  1675. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  1676.  
  1677. end
  1678.  
  1679. local c0,c1=Welds[w][0],Welds[w][1]
  1680.  
  1681. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  1682.  
  1683. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  1684.  
  1685. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  1686.  
  1687. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  1688.  
  1689. local Do = function(i)
  1690.  
  1691. if ty==0 then
  1692.  
  1693. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  1694.  
  1695. elseif ty==1 then
  1696.  
  1697. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1698.  
  1699. else
  1700.  
  1701. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
  1702.  
  1703. w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  1704.  
  1705. end
  1706.  
  1707. end
  1708.  
  1709. for i=inc,1,inc do
  1710.  
  1711. Do(sined and math.sin(math.pi/2*i) or i)
  1712.  
  1713. wait()
  1714.  
  1715. end
  1716.  
  1717. Do(1)
  1718.  
  1719. if ty==0 then
  1720.  
  1721. c0[4],c0[5],c0[6]=d,e,f
  1722.  
  1723. else
  1724.  
  1725. c1[4],c1[5],c1[6]=d,e,f
  1726.  
  1727. end
  1728.  
  1729. end
  1730.  
  1731. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  1732.  
  1733. rAni=function(w)
  1734.  
  1735. Welds[w]=nil
  1736.  
  1737. end
  1738.  
  1739.  
  1740. gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
  1741.  
  1742. local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  1743.  
  1744. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  1745.  
  1746. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  1747.  
  1748. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  1749.  
  1750. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
  1751.  
  1752. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  1753.  
  1754. wait()
  1755.  
  1756. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  1757.  
  1758. if not bhit.Anchored then
  1759.  
  1760. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  1761.  
  1762. else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
  1763.  
  1764. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  1765.  
  1766. end) end
  1767.  
  1768.  
  1769. dive = function(ob2,pro,ite,stof)
  1770.  
  1771. local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
  1772.  
  1773. for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
  1774.  
  1775. div(ob2)
  1776.  
  1777. end
  1778.  
  1779.  
  1780. fc = function(ob,cl)
  1781.  
  1782. for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
  1783.  
  1784. end
  1785.  
  1786.  
  1787. function se(Key,Text)
  1788.  
  1789. local Values = {}
  1790.  
  1791. for value in (Text..Key):gmatch("(.-)"..Key) do
  1792.  
  1793. table.insert(Values,value)
  1794.  
  1795. end return Values
  1796.  
  1797. end
  1798.  
  1799.  
  1800. local thefenv = getfenv()
  1801.  
  1802. getfenv()["rmhelp"] = function()
  1803.  
  1804. local nus = 0
  1805.  
  1806. for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
  1807.  
  1808. print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
  1809.  
  1810. end
  1811.  
  1812. end
  1813.  
  1814. end
  1815.  
  1816.  
  1817. for i,v in pairs(thefenv) do
  1818.  
  1819. _G[i] = v --print(i)
  1820.  
  1821. end
  1822.  
  1823.  
  1824. _G[" rm".."dx "] = [[
  1825.  
  1826. for i,v in pairs(_G) do
  1827.  
  1828. if i ~= "wait" and i ~= "script" then
  1829.  
  1830. getfenv()[i] = v
  1831.  
  1832. end
  1833.  
  1834. end
  1835.  
  1836. ]]
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886. script:ClearAllChildren()
  1887.  
  1888. loadstring(_G[" rmdx "])()
  1889.  
  1890.  
  1891. Player=game:GetService("Players").LocalPlayer
  1892.  
  1893. Char=Player.Character
  1894.  
  1895. Backpack=Player.Backpack
  1896.  
  1897. PlayerGui=Player.PlayerGui
  1898.  
  1899. Torso=Char.Torso
  1900.  
  1901. Head=Char.Head
  1902.  
  1903. Hum=Char.Humanoid
  1904.  
  1905. Cam=workspace.CurrentCamera
  1906.  
  1907. Tn="Rocket Launcher"
  1908.  
  1909.  
  1910. pcall(function() Backpack[Tn]:Remove() end)
  1911.  
  1912. pcall(function() Cam[Tn]:Remove() end)
  1913.  
  1914. pcall(function() thesuit=Char[''] end)
  1915.  
  1916. pcall(function() thesuit[Tn]:Remove() end)
  1917.  
  1918. pcall(function() PlayerGui[Tn]:Remove() end)
  1919.  
  1920.  
  1921. CModel=qi{'Model',Cam,Name=Tn}
  1922.  
  1923. Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
  1924.  
  1925. Suit=qi{'Model',Char,Name=''}
  1926.  
  1927. Weapon=qi{'Model',Suit,Name=Tn}
  1928.  
  1929. Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
  1930.  
  1931.  
  1932. Mode="Normal"
  1933.  
  1934. equip="unequipped"
  1935.  
  1936. anim=""
  1937.  
  1938. keys={}
  1939.  
  1940. fmouse=nil
  1941.  
  1942. Gyr0z=false
  1943.  
  1944. LastShot=0
  1945.  
  1946.  
  1947. ids = {}
  1948.  
  1949. ids.Shoot = 2691586
  1950.  
  1951. ids.Shoot2 = 10209842
  1952.  
  1953. ids.Ring = 3270017
  1954.  
  1955. ids.Fire = 10209821
  1956.  
  1957. ids.Crown = 20329976
  1958.  
  1959. ids.Crown2 = 1323306
  1960.  
  1961. ids.Icon = 52611635
  1962.  
  1963. ids.Spike = 1033714
  1964.  
  1965. ids.Hit = 10209590
  1966.  
  1967. ids.Explode = 2697431
  1968.  
  1969. ids.Rocket = 103970395
  1970.  
  1971.  
  1972. for i,v in pairs(ids) do
  1973.  
  1974. if type(v)=='number' then
  1975.  
  1976. ids[i]='http://www.roblox.com/asset/?id='..v
  1977.  
  1978. end
  1979.  
  1980. end
  1981.  
  1982.  
  1983. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  1984.  
  1985. if _G.Limbz then
  1986.  
  1987. Limbs.LS=Limbs.LS or _G.Limbz.LS
  1988.  
  1989. Limbs.RS=Limbs.RS or _G.Limbz.RS
  1990.  
  1991. Limbs.LH=Limbs.LH or _G.Limbz.LH
  1992.  
  1993. Limbs.RH=Limbs.RH or _G.Limbz.RH
  1994.  
  1995. end
  1996.  
  1997. _G.Limbz=Limbs
  1998.  
  1999. Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
  2000.  
  2001. c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
  2002.  
  2003. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  2004.  
  2005. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  2006.  
  2007. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  2008.  
  2009. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  2010.  
  2011.  
  2012. pcall(function() thesuit:Remove() end)
  2013.  
  2014.  
  2015. pcall(function() Head.face.Transparency=0 end)
  2016.  
  2017. Head.Transparency=0.99 Torso.Transparency=1
  2018.  
  2019. fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
  2020.  
  2021. tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
  2022.  
  2023. fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
  2024.  
  2025. hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
  2026.  
  2027. la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  2028.  
  2029. ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  2030.  
  2031. newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.MaxHealth=200 Hum.Health=Hum.MaxHealth
  2032.  
  2033.  
  2034. Armz=false
  2035.  
  2036. Legz=false
  2037.  
  2038. Arms = function(on) Armz=on
  2039.  
  2040. if on then
  2041.  
  2042. LS.Part1=nil RS.Part1=nil
  2043.  
  2044. la.Part0=fTorso ra.Part0=fTorso
  2045.  
  2046. la.Part1=LA ra.Part1=RA
  2047.  
  2048. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  2049.  
  2050. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  2051.  
  2052. else
  2053.  
  2054. LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
  2055.  
  2056. la.Part1=nil ra.Part1=nil
  2057.  
  2058. end
  2059.  
  2060. end
  2061.  
  2062.  
  2063. Legs = function(on) Legz=on
  2064.  
  2065. if on then
  2066.  
  2067. LH.Part1=nil RH.Part1=nil
  2068.  
  2069. ll.Part0=fTorso rl.Part0=fTorso
  2070.  
  2071. ll.Part1=LL rl.Part1=RL
  2072.  
  2073. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  2074.  
  2075. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  2076.  
  2077. else
  2078.  
  2079. LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
  2080.  
  2081. ll.Part1=nil rl.Part1=nil
  2082.  
  2083. end
  2084.  
  2085. end
  2086.  
  2087. Arms'' Legs''
  2088.  
  2089.  
  2090. WDesign=function()
  2091.  
  2092. hp=pa(Weapon,"","Block",0,0,0,false,false,1,0) haw=weld(hp,Torso,hp,1,1,0.6,rd(180),0,rd(90))
  2093.  
  2094. ha=pa(Weapon,"","Block",0.25,0.9,0.4,false,false,0,0,"Br. yellowish orange") weld(ha,hp,ha,0,0,0,0,rd(90),0)
  2095.  
  2096. p=pa(Weapon,"","Block",0.35,0.5,0.45,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,0.45+0.25,0,0,0,0) qi{'BlockMesh',p}
  2097.  
  2098. p=pa(Weapon,"","Block",0.35,0.4,0.8,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,0.9+0.25,-0.175,0,0,0) qi{'BlockMesh',p}
  2099.  
  2100. p=pa(Weapon,"","Block",0.35,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.05,0.325,rd(180),0,0) qi{'SpecialMesh',p,MeshType="Wedge"}
  2101.  
  2102. p=pa(Weapon,"","Block",0.35,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.25,0.325,0,0,0) qi{'BlockMesh',p}
  2103.  
  2104. tr=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,"Dark stone grey") weld(tr,ha,tr,0,0.8,-0.35,0,rd(90),0) qi{'SpecialMesh',tr,MeshId=ids.Ring,Scale=v3(0.4,0.4,1)}
  2105.  
  2106. p=pa(Weapon,"","Block",0.2,0.25,0.2,false,false,0,0,"Dark stone grey") weld(p,tr,p,-0.15,0,0,0,0,rd(10)) qi{'BlockMesh',p,Scale=v3(1,1,0.5)}
  2107.  
  2108. bp=pa(Weapon,"","Block",0.7,2.5,0.7,false,false,0,0,"Dark stone grey") weld(bp,ha,bp,0,1.6,-0.5-0.125,rd(90),0,0) qi{'CylinderMesh',bp}
  2109.  
  2110. p=pa(Weapon,"","Block",1,1,1,false,false,0,0,"Br. yellowish orange") weld(p,bp,p,0,1.25,0,rd(180),0,0) qi{'SpecialMesh',p,Scale=v3(0.4,4,0.4),MeshId=ids.Spike}
  2111.  
  2112. p=pa(Weapon,"","Block",0.9,0.2,0.9,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,2.7,0,0,0,0) qi{'CylinderMesh',p}
  2113.  
  2114. p=pa(Weapon,"","Block",1,1,1,false,false,0,0,"Br. yellowish orange") weld(p,bp,p,0,3.1,0,0,0,0) qi{'SpecialMesh',p,Scale=v3(0.4,1,0.4),MeshId=ids.Spike}
  2115.  
  2116. p=pa(Weapon,"","Block",0.6,0.5,0.6,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.35,0,0,0,0) qi{'CylinderMesh',p}
  2117.  
  2118. p=pa(Weapon,"","Block",0.7,0.2,0.7,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.25,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.5,1)}
  2119.  
  2120. p=pa(Weapon,"","Block",0.7,0.2,0.7,false,false,0,0,"Dark stone grey") weld(p,bp,p,0,3.45,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.5,1)}
  2121.  
  2122. for i=0,360,360/10 do
  2123.  
  2124. local p=pa(Weapon,"","Block",0.2,1,0.5,false,false,0,0,"Dark stone grey") local pw=weld(p,bp,p,0,0,0,0,0,0) qi{'BlockMesh',p,Scale=v3(0.5,1,1)}pw.C0=cn(0,3.9,0)*ca(0,rd(i),0)*cn(0.5,0,0)*ca(0,0,rd(-35))
  2125.  
  2126. local p=pa(Weapon,"","Block",0.3,0.2,0.7,false,false,0,0,"Dark stone grey") local pw=weld(p,bp,p,0,0,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,1)}pw.C0=cn(0,4.3,0)*ca(0,rd(i),0)*cn(0.9,0,0)
  2127.  
  2128. end
  2129.  
  2130. bar=pa(Weapon,"","Block",0.65,1.2,0.65,false,false,0,0,"Dark stone grey") weld(bar,bp,bar,0,-1.5,0,0,0,0) qi{'CylinderMesh',bar}
  2131.  
  2132. p=pa(Weapon,"","Block",0.45,1,0.45,false,false,0,0,"Really black") weld(p,bar,p,0,-0.6,0,0,0,0) qi{'CylinderMesh',p,Scale=v3(1,0.02,1)}
  2133.  
  2134. p=pa(Weapon,"","Block",0.25,1.5,0.4,false,false,0,0,"Br. yellowish orange") weld(p,ha,p,0,0.3,-1.8,0,0,0) qi{'BlockMesh',p}
  2135.  
  2136. p=pa(Weapon,"","Block",0.35,0.5,0.9,false,false,0,0,"Dark stone grey") weld(p,ha,p,0,1.1,-1.8,0,0,0) qi{'BlockMesh',p}
  2137.  
  2138. p=pa(Weapon,"","Block",0.2,0.3,0.4,false,false,0,0,"Dark stone grey") weld(p,bar,p,-0.1,0,-0.3,rd(90),0,0) qi{'BlockMesh',p}
  2139.  
  2140. pb=pa(Weapon,"","Block",0.3,0.2,0.5,false,false,0,0,"Dark stone grey") weld(pb,bar,pb,-0.1,0,-0.5,rd(-90),0,0) qi{'BlockMesh',pb,Scale=v3(1,0.5,1)}
  2141.  
  2142. p=pa(Weapon,"","Block",0.2,0.3,0.5,false,false,0,0,"Dark stone grey") weld(p,pb,p,-0.125,0.2,0,0,0,0) qi{'SpecialMesh',p,MeshType="Wedge",Scale=v3(0.25,1,1)}
  2143.  
  2144. p=pa(Weapon,"","Block",0.2,0.3,0.5,false,false,0,0,"Dark stone grey") weld(p,pb,p,0.125,0.2,0,0,0,0) qi{'SpecialMesh',p,MeshType="Wedge",Scale=v3(0.25,1,1)}
  2145.  
  2146. p=pa(Weapon,"","Block",0.25,0.6,0.2,false,false,0,0,"Dark stone grey") weld(p,pb,p,0,0.2,0,rd(-15),0,0) qi{'BlockMesh',p,Scale=v3(1,1,0.25)}
  2147.  
  2148. p=pa(Weapon,"","Block",0.25,0.3,0.2,false,false,0,0,"Dark stone grey") weld(p,pb,p,0,0.6,0,rd(25),0,0) qi{'BlockMesh',p,Scale=v3(1,1,0.25)}
  2149.  
  2150. p=pa(Weapon,"","Block",0.3,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,bp,p,0.4,-0.75,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,0.5)}
  2151.  
  2152. p=pa(Weapon,"","Block",0.3,0.2,0.2,false,false,0,0,"Dark stone grey") weld(p,bp,p,0.4,0.75,0,0,0,0) qi{'BlockMesh',p,Scale=v3(1,0.5,0.5)}
  2153.  
  2154. pl=pa(Weapon,"","Block",0.2,2,0.7,false,false,0,0,"Dark stone grey") weld(pl,bp,pl,0.6,0,0,0,0,0) qi{'BlockMesh',pl,Scale=v3(0.5,1,1)}
  2155.  
  2156. p=pa(Weapon,"","Block",0.2,2,0.6,false,false,0,0,"Dark stone grey") weld(p,pl,p,-0.275,0,-0.5,0,rd(60),0) qi{'BlockMesh',p,Scale=v3(0.5,1,1)}
  2157.  
  2158. for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
  2159.  
  2160. end
  2161.  
  2162.  
  2163. WDesign()
  2164.  
  2165. Arms(false) Legs(false)
  2166.  
  2167.  
  2168. Dealt={20,70}
  2169.  
  2170. BBD,BBT=0,{}
  2171.  
  2172.  
  2173. function Destroy(Directory,Part,Distance)
  2174.  
  2175. for i,v in pairs(Directory:GetChildren()) do
  2176.  
  2177. if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name then
  2178.  
  2179. if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
  2180.  
  2181. v.Anchored=false
  2182.  
  2183. v:BreakJoints()
  2184.  
  2185. v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
  2186.  
  2187. v.Velocity=cn(Part.Position,v.Position).lookVector*50
  2188.  
  2189. end
  2190.  
  2191. elseif v:IsA("Model") or v:IsA("Script") then
  2192.  
  2193. Destroy(v,Part,Distance)
  2194.  
  2195. end
  2196.  
  2197. end
  2198.  
  2199. end
  2200.  
  2201.  
  2202. SplashDmg=function(Part,Distance)
  2203.  
  2204. q(function()
  2205.  
  2206. so(ids.Explode,Part,1,0.4)
  2207.  
  2208. qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
  2209.  
  2210. for i,v in pairs(workspace:GetChildren()) do
  2211.  
  2212. if v:FindFirstChild("Torso",true) then
  2213.  
  2214. local vTorso=v:FindFirstChild("Torso",true)
  2215.  
  2216. if (vTorso.Position-Part.Position).magnitude<=Distance then
  2217.  
  2218. local vHum=GetHum(vTorso)
  2219.  
  2220. if not vHum or BBD==0 or BBT[vHum.Parent] then return end
  2221.  
  2222. BBT[vHum.Parent]=1
  2223.  
  2224. if rn(1,20)==1 then
  2225.  
  2226. Dmg(vHum,rn(Dealt[1],Dealt[2])*3)
  2227.  
  2228. else
  2229.  
  2230. Dmg(vHum,rn(Dealt[1],Dealt[2]))
  2231.  
  2232. end
  2233.  
  2234. if BBD==2 and vTorso then
  2235.  
  2236. vHum.PlatformStand=true
  2237.  
  2238. if vHum.Jump then
  2239.  
  2240. AddBV(140,cn(Part.Position,vTorso.Position),vTorso,0.3)
  2241.  
  2242. else
  2243.  
  2244. AddBV(110,cn(Part.Position,vTorso.Position),vTorso,0.3)
  2245.  
  2246. end
  2247.  
  2248. if vTorso.Parent~=Char then
  2249.  
  2250. AddBAV(v3(rn(-25,25),rn(-25,25),rn(-25,25)),vTorso,0.4)
  2251.  
  2252. end
  2253.  
  2254. q(function()
  2255.  
  2256. wait(0.4)
  2257.  
  2258. vHum.PlatformStand=false
  2259.  
  2260. end)
  2261.  
  2262. end
  2263.  
  2264. so(ids.Hit,vTorso,1,1)
  2265.  
  2266. BBT[vHum.Parent]=nil
  2267.  
  2268. end
  2269.  
  2270. end
  2271.  
  2272. end
  2273.  
  2274. end)
  2275.  
  2276. end
  2277.  
  2278.  
  2279. Fire = function(speed,sc,cff,dest)
  2280.  
  2281. q(function()
  2282.  
  2283. bb = pa(workspace,"bullet","Block",0.5*sc,2.8*sc,0.5*sc,false,true,0,0,"Black") qi{"SpecialMesh",bb,MeshId=ids.Rocket} bb.CanCollide=false
  2284.  
  2285. bb.CFrame = cn(cff.p,dest)
  2286.  
  2287. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,bar,m,0,-0.825,0.05,rd(180),0,0) fade(m,0.2)
  2288.  
  2289. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,bar,m,0,-1,0,rd(180),0,0) fade(m,0.2)
  2290.  
  2291. so(ids.Fire,ha,1,1)
  2292.  
  2293. for i=1,100 do
  2294.  
  2295. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,0,2)).p)
  2296.  
  2297. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
  2298.  
  2299. bb.CFrame=bb.CFrame*cn(0,0,-speed)
  2300.  
  2301. GlowMesh(false,"block",Weapon,v3(1,1,1),"Bright red",bb.CFrame*cn(rn(-5,5),rn(-5,5),rn(1,3))*ca(rn(-5,5),rn(-5,5),rn(-5,5)),0.1,1,0.07)
  2302.  
  2303. wait()
  2304.  
  2305. end
  2306.  
  2307. local Surface = DetectSurface(bpos,bhit)
  2308.  
  2309. local C = cn(bpos) * ca(bhit.CFrame:toEulerAnglesXYZ()) * Surface[2]
  2310.  
  2311. if Surface[1] == "Anything" then C = Surface[2] end
  2312.  
  2313. GlowMesh(false,ids.Crown,Weapon,v3(6,4,6),"Bright orange",C*cn(0,1.5,0),0.25,1,0.05)
  2314.  
  2315. GlowMesh(false,ids.Crown2,Weapon,v3(6,4,6),"Bright orange",C*cn(0,1.5,0),0.25,1,0.05)
  2316.  
  2317. BBD=2
  2318.  
  2319. bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  2320.  
  2321. SplashDmg(bb,12)
  2322.  
  2323. Destroy(workspace,bb,12)
  2324.  
  2325. BBD=0
  2326.  
  2327. game:GetService("Debris"):AddItem(bb,1)
  2328.  
  2329. end)
  2330.  
  2331. end
  2332.  
  2333.  
  2334. function Stance(speed)
  2335.  
  2336. c2(ra,speed,3,1.25,0.5,-0.25,-90,-65,0)
  2337.  
  2338. c2(la,speed,3,-1.25,0.5,-0.25,-90,-20,0)
  2339.  
  2340. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2341.  
  2342. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2343.  
  2344. c2(hw,speed,3,0,1.5,0,0,-65,0)
  2345.  
  2346. c2(tw,speed,3,0,0,0,0,65,0)
  2347.  
  2348. c2(neck,speed,3,0,1.5,0,0,0,0)
  2349.  
  2350. Ani(haw,0,-1,0.8,-90,-90,0,0,speed,1)
  2351.  
  2352. end
  2353.  
  2354.  
  2355. function Reset(speed)
  2356.  
  2357. c2(ra,speed,3,1.5,0.5,0,0,0,0)
  2358.  
  2359. c2(la,speed,3,-1.5,0.5,0,0,0,0)
  2360.  
  2361. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  2362.  
  2363. c2(rl,speed,3,0.5,-1,0,0,0,0)
  2364.  
  2365. c2(hw,speed,3,0,1.5,0,0,0,0)
  2366.  
  2367. c2(tw,speed,3,0,0,0,0,0,0)
  2368.  
  2369. c2(neck,speed,3,0,1.5,0,0,0,0)
  2370.  
  2371. Ani(haw,1,1,0.6,180,0,90,0,speed,1)
  2372.  
  2373. end
  2374.  
  2375.  
  2376. function Button1Down()
  2377.  
  2378. if equip=="equipped" and anim=="" and (tick()-LastShot)>=0.8 and Hum.Health>0 then
  2379.  
  2380. LastShot=tick()
  2381.  
  2382. Fire(4,1,bar.CFrame*cn(0,-2,0),fmouse.Hit.p)
  2383.  
  2384. end
  2385.  
  2386. end
  2387.  
  2388.  
  2389. function KeyDown(key)
  2390.  
  2391. key=key:lower()
  2392.  
  2393. keys[key]=true
  2394.  
  2395. end
  2396.  
  2397.  
  2398. function KeyUp(key)
  2399.  
  2400. key=key:lower()
  2401.  
  2402. keys[key]=false
  2403.  
  2404. end
  2405.  
  2406.  
  2407. function Move()
  2408.  
  2409. if equip=="equipped" and anim=="" then
  2410.  
  2411. c2(ra,1,3,1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2412.  
  2413. c2(la,1,3,-1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  2414.  
  2415. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2416.  
  2417. end
  2418.  
  2419. if Gyr0z then
  2420.  
  2421. Gyro.maxTorque=v3(1/0,1/0,1/0)
  2422.  
  2423. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  2424.  
  2425. else
  2426.  
  2427. Gyro.maxTorque = v3(0,0,0)
  2428.  
  2429. end
  2430.  
  2431. end
  2432.  
  2433.  
  2434. Tool.Selected:connect(function(mouse)
  2435.  
  2436. fmouse=mouse Gyr0z=true
  2437.  
  2438. if equip=="unequipped" and anim=="" then
  2439.  
  2440. equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,-210,0,-10)
  2441.  
  2442. local ofs = RA.CFrame:toObjectSpace(hp.CFrame)
  2443.  
  2444. haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2445.  
  2446. Stance(0.1) equip="equipped"
  2447.  
  2448. end
  2449.  
  2450. mouse.Button1Down:connect(Button1Down)
  2451.  
  2452. mouse.KeyDown:connect(KeyDown)
  2453.  
  2454. mouse.KeyUp:connect(KeyUp)
  2455.  
  2456. mouse.Move:connect(Move)
  2457.  
  2458. end)
  2459.  
  2460.  
  2461. Tool.Deselected:connect(function()
  2462.  
  2463. fmouse=nil Gyr0z=false
  2464.  
  2465. if equip=="equipped" and anim=="" then
  2466.  
  2467. equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,-210,0,-10)
  2468.  
  2469. local ofs = Torso.CFrame:toObjectSpace(hp.CFrame)
  2470.  
  2471. haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  2472.  
  2473. Reset(0.1)
  2474.  
  2475. Arms(false) Legs(false) equip="unequipped"
  2476.  
  2477. end
  2478.  
  2479. end)
  2480.  
  2481.  
  2482. Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
  2483.  
  2484. game:GetService("RunService").Stepped:connect(function()
  2485.  
  2486. if equip=="equipped" and anim=="" then
  2487.  
  2488. c2(ra,1,3,1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2489.  
  2490. c2(la,1,3,-1.25,0.5,-0.25,-90+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  2491.  
  2492. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  2493.  
  2494. end
  2495.  
  2496. if Gyr0z then
  2497.  
  2498. Gyro.maxTorque=v3(1/0,1/0,1/0)
  2499.  
  2500. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  2501.  
  2502. else
  2503.  
  2504. Gyro.maxTorque = v3(0,0,0)
  2505.  
  2506. end
  2507.  
  2508. end)
  2509. end)
  2510. UGB = Instance.new("TextButton", Screen)
  2511. UGB.Name = "UGB"
  2512. UGB.Text = "Ungod me"
  2513. UGB.Position = UDim2.new(0.05, 0, 0.6, 0)
  2514. UGB.Size = UDim2.new(0.1, 0, 0.1, 0)
  2515. UGB.Font = "Arial"
  2516. UGB.FontSize = "Size24"
  2517. UGB.TextWrapped = true
  2518. UGB.BackgroundColor3 = Color3.new(0, 0, 1)
  2519. UGB.TextColor3 = Color3.new(1, 1, 0)
  2520. UGB.BackgroundTransparency = 0.7
  2521. UGB.MouseButton1Down:connect(function()
  2522. Char.Humanoid.MaxHealth = 100
  2523. Char.Humanoid.Health = 100
  2524. end)
  2525. PIPE = Instance.new("TextButton", Screen)
  2526. PIPE.Name = "PIPE"
  2527. PIPE.Text = "Pipebomb launcher"
  2528. PIPE.Position = UDim2.new(0.35, 0, 0.3, 0)
  2529. PIPE.Size = UDim2.new(0.1, 0, 0.1, 0)
  2530. PIPE.Font = "Arial"
  2531. PIPE.FontSize = "Size24"
  2532. PIPE.TextWrapped = true
  2533. PIPE.BackgroundColor3 = Color3.new(0, 0, 1)
  2534. PIPE.TextColor3 = Color3.new(1, 1, 0)
  2535. PIPE.BackgroundTransparency = 0.7
  2536. PIPE.MouseButton1Down:connect(function()
  2537. script.Parent = nil
  2538.  
  2539.  
  2540.  
  2541. it = Instance.new
  2542.  
  2543. v3=Vector3.new
  2544.  
  2545. bc=BrickColor.new
  2546.  
  2547. c3=Color3.new
  2548.  
  2549. cn=CFrame.new
  2550.  
  2551. ca=CFrame.Angles
  2552.  
  2553. ca2=function(a,b,c)
  2554.  
  2555. return ca(math.rad(a),math.rad(b),math.rad(c))
  2556.  
  2557. end
  2558.  
  2559. ti=table.insert
  2560.  
  2561. tr=table.remove
  2562.  
  2563. rn=math.random
  2564.  
  2565. rd=math.rad
  2566.  
  2567. mf=math.floor
  2568.  
  2569. ud = UDim2.new
  2570.  
  2571. inf=math.huge
  2572.  
  2573. dg=math.deg
  2574.  
  2575. mdeg=math.deg
  2576.  
  2577. v310=v3(1/0,1/0,1/0)
  2578.  
  2579. pi=math.pi
  2580.  
  2581. w=wait
  2582.  
  2583. cf=cn
  2584.  
  2585. bn=bc
  2586.  
  2587. ts=tostring
  2588.  
  2589.  
  2590.  
  2591. Workspace=game:GetService("Workspace")
  2592.  
  2593. Players=game:GetService("Players")
  2594.  
  2595. Player=Players.LocalPlayer
  2596.  
  2597. Lighting=game:GetService("Lighting")
  2598.  
  2599. Debris=game:GetService("Debris")
  2600.  
  2601.  
  2602.  
  2603. work=Workspace
  2604.  
  2605. server=Players
  2606.  
  2607. tb=Player
  2608.  
  2609. lighting=Lighting
  2610.  
  2611. deb=Debris
  2612.  
  2613.  
  2614.  
  2615. asset = "http://www.roblox.com/asset/?id="
  2616.  
  2617. Asset=asset
  2618.  
  2619.  
  2620.  
  2621. ids = {}
  2622.  
  2623. ids.Shoot = 10209633
  2624.  
  2625. ids.Reload = 10209636
  2626.  
  2627. ids.Crown = 20329976
  2628.  
  2629. ids.Crown2 = 1323306
  2630.  
  2631. ids.Icon = 52611635
  2632.  
  2633. ids.Explode = 2697431
  2634.  
  2635. ids.Ring = 3270017
  2636.  
  2637.  
  2638.  
  2639. for i,v in pairs(ids) do
  2640.  
  2641. if type(v)=='number' then
  2642.  
  2643. ids[i]='http://www.roblox.com/asset/?id='..v
  2644.  
  2645. end
  2646.  
  2647. game:GetService("ContentProvider"):Preload(ids[i])
  2648.  
  2649. end
  2650.  
  2651.  
  2652.  
  2653. qi = function(ttz)
  2654.  
  2655. local qii = it(ttz[1]) table.foreach(ttz,function(oi,oi2)
  2656.  
  2657. if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) qii.Parent=ttz[2] return qii end
  2658.  
  2659.  
  2660.  
  2661. q = function(f)
  2662.  
  2663. coroutine.resume(coroutine.create(function() f() end)) end
  2664.  
  2665.  
  2666.  
  2667. ft = function(tablez,item)
  2668.  
  2669. for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  2670.  
  2671.  
  2672.  
  2673. ft2 = function(tablez,item)
  2674.  
  2675. for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  2676.  
  2677.  
  2678.  
  2679. pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  2680.  
  2681. local fp=nil
  2682.  
  2683. if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then
  2684.  
  2685. fp=it("Part",pa)
  2686.  
  2687. fp.Shape=sh or "Block"
  2688.  
  2689. fp.formFactor="Custom"
  2690.  
  2691. elseif sh == "Wedge" then
  2692.  
  2693. fp=it("WedgePart",pa)
  2694.  
  2695. fp.formFactor="Custom"
  2696.  
  2697. elseif sh == "CornerWedge" then
  2698.  
  2699. fp=it("CornerWedgePart",pa)
  2700.  
  2701. elseif sh == "VehicleSeat" then
  2702.  
  2703. fp=it("VehicleSeat",pa)
  2704.  
  2705. elseif sh == "Seat" then
  2706.  
  2707. fp=it("Seat",pa)
  2708.  
  2709. end
  2710.  
  2711. fp.Size=v3(x or 4,y or 2,z or 2)
  2712.  
  2713. fp.Friction = 2
  2714.  
  2715. fp.CanCollide=c or true
  2716.  
  2717. fp.Anchored=a or false
  2718.  
  2719. fp.BrickColor=bc(bc2 or "")
  2720.  
  2721. fp.Transparency=tr or 0
  2722.  
  2723. fp.Reflectance=re or 0
  2724.  
  2725. fp.BottomSurface=0
  2726.  
  2727. fp.Name=pn or "TBLib Part"
  2728.  
  2729. fp.Locked = true
  2730.  
  2731. fp.TopSurface=0
  2732.  
  2733. fp.CFrame=cn(0,0,0)
  2734.  
  2735. fp:BreakJoints()
  2736.  
  2737. fp.Anchored = a
  2738.  
  2739. return fp
  2740.  
  2741. end
  2742.  
  2743.  
  2744.  
  2745. function ClearClass(Object,Class)
  2746.  
  2747. for _,v in pairs(Object:GetChildren()) do
  2748.  
  2749. if v:IsA(Class) then
  2750.  
  2751. v:Destroy()
  2752.  
  2753. end
  2754.  
  2755. end
  2756.  
  2757. end
  2758.  
  2759.  
  2760.  
  2761. function GetClass(Object,Class)
  2762.  
  2763. for _,v in pairs(Object:GetChildren()) do
  2764.  
  2765. if v:IsA(Class) then
  2766.  
  2767. return v
  2768.  
  2769. end
  2770.  
  2771. end
  2772.  
  2773. end
  2774.  
  2775.  
  2776.  
  2777. function re(par,obj)
  2778.  
  2779. if par:findFirstChild(obj) then
  2780.  
  2781. par[obj]:Remove''
  2782.  
  2783. end
  2784.  
  2785. end
  2786.  
  2787.  
  2788.  
  2789. function invis(o)
  2790.  
  2791. for i,v in pairs(o:children()) do
  2792.  
  2793. if v:IsA("BasePart") then
  2794.  
  2795. v.Transparency=1
  2796.  
  2797. end
  2798.  
  2799. invis(v)
  2800.  
  2801. end
  2802.  
  2803. end
  2804.  
  2805.  
  2806.  
  2807. function newhats(p,o,o2)
  2808.  
  2809. for i,v in pairs(p:children()) do
  2810.  
  2811. if v:IsA("Hat") then
  2812.  
  2813. local np=v.Handle:Clone''
  2814.  
  2815. np.Transparency=0
  2816.  
  2817. np.Mesh.Scale=np.Mesh.Scale*1.04
  2818.  
  2819. np.Parent=o
  2820.  
  2821. np.CFrame=v.Handle.CFrame
  2822.  
  2823. np.Name="Hat"
  2824.  
  2825. stick2(np,o2,o)
  2826.  
  2827. end
  2828.  
  2829. end
  2830.  
  2831. end
  2832.  
  2833.  
  2834.  
  2835. fade = function(prt,incr)
  2836.  
  2837. q(function()
  2838.  
  2839. for i=prt.Transparency,1,incr do
  2840.  
  2841. prt.Transparency=i
  2842.  
  2843. wait()
  2844.  
  2845. end
  2846.  
  2847. prt:Remove''
  2848.  
  2849. end)
  2850.  
  2851. end
  2852.  
  2853.  
  2854.  
  2855. function weld(pa,p0,p1,x,y,z,a,b,c)
  2856.  
  2857. local fw=it("Weld",pa)
  2858.  
  2859. fw.Part0=p0
  2860.  
  2861. fw.Part1=p1
  2862.  
  2863. fw.C0=cn(x,y,z)*ca(a,b,c)
  2864.  
  2865. return fw
  2866.  
  2867. end
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873. stick = function(hit2,hit)
  2874.  
  2875. return qi({"Weld",hit2,Part0=hit2,Part1=hit,C0=hit2.CFrame:inverse()*cn(hit2.Position),C1=hit.CFrame:inverse()*cn(hit2.Position)})
  2876.  
  2877. end
  2878.  
  2879.  
  2880.  
  2881. function stick2(hit2,hit,tostick)
  2882.  
  2883. local weld=it("Weld")
  2884.  
  2885. weld.Part0=tostick
  2886.  
  2887. weld.Part1=hit2
  2888.  
  2889. local HitPos=hit.Position
  2890.  
  2891. local CJ=cn(HitPos)
  2892.  
  2893. local C0=hit2.CFrame:inverse() *CJ
  2894.  
  2895. local C1=hit.CFrame:inverse() * CJ weld.C0=C1
  2896.  
  2897. weld.C1=C0
  2898.  
  2899. weld.Parent=hit2
  2900.  
  2901. end
  2902.  
  2903.  
  2904.  
  2905. ray = function(Pos, Dir,tab)
  2906.  
  2907. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),tab)
  2908.  
  2909. end
  2910.  
  2911.  
  2912.  
  2913. function rtab(tabz,obj)
  2914.  
  2915. for i=1,#tabz do
  2916.  
  2917. if tabz[i] == obj then
  2918.  
  2919. tr(tabz,i)
  2920.  
  2921. break
  2922.  
  2923. end
  2924.  
  2925. end
  2926.  
  2927. end
  2928.  
  2929.  
  2930.  
  2931. sTrail={}
  2932.  
  2933. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  2934.  
  2935. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  2936.  
  2937. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  2938.  
  2939. local mag=(oldpos - obp).magnitude
  2940.  
  2941. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  2942.  
  2943. tr.CFrame=cn(oldpos,obp)
  2944.  
  2945. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  2946.  
  2947. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  2948.  
  2949. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  2950.  
  2951. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  2952.  
  2953. repeat loltr()
  2954.  
  2955. wait(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  2956.  
  2957.  
  2958.  
  2959. Trail = function(ob,times,waitz,col,thickz,ofz) -- Brick Trail
  2960.  
  2961. q(function()
  2962.  
  2963. local oldpos=(ob.CFrame *ofz).p
  2964.  
  2965. for i=1,times do
  2966.  
  2967. if effon==true then
  2968.  
  2969. local obp=(ob.CFrame *ofz).p
  2970.  
  2971. local mag=(oldpos - obp).magnitude
  2972.  
  2973. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col)
  2974.  
  2975. tr.Anchored=true
  2976.  
  2977. tr.CFrame=cn(oldpos,obp)
  2978.  
  2979. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  2980.  
  2981. trm=it("CylinderMesh",tr)
  2982.  
  2983. trm.Scale=v3(thickz,mag*5,thickz)
  2984.  
  2985. q(function()
  2986.  
  2987. for i=thickz,0,thickz/10 do
  2988.  
  2989. trm.Scale=v3(i,mag*5,i)
  2990.  
  2991. wait()
  2992.  
  2993. end
  2994.  
  2995. tr:Remove''
  2996.  
  2997. end)
  2998.  
  2999. tr.CFrame=tr.CFrame *ca(rd(90),0,0)
  3000.  
  3001. oldpos=obp wait(waitz)
  3002.  
  3003. end
  3004.  
  3005. end
  3006.  
  3007. end)
  3008.  
  3009. end
  3010.  
  3011.  
  3012.  
  3013. de = function(it,ti) game:service'Debris':AddItem(it,ti) end -- Debris
  3014.  
  3015.  
  3016.  
  3017. GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() -- Glowmesh
  3018.  
  3019. local spi=pa(rootz,"glowmesh","Block",mv3.X,mv3.Y,mv3.Z,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) spi.CanCollide=false if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim=it("BlockMesh",spi) else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  3020.  
  3021. if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  3022.  
  3023. for i=l1,l2,l3 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end)
  3024.  
  3025. end
  3026.  
  3027.  
  3028.  
  3029. DetectSurface = function(pos, part) -- Surface Detector
  3030.  
  3031. local surface = nil local pospos = part.CFrame
  3032.  
  3033. local pos2 = pospos:pointToObjectSpace(pos) local siz = part.Size local shaep = part.Shape
  3034.  
  3035. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  3036.  
  3037. surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
  3038.  
  3039. else if pos2.Y > ((siz.Y/2)-0.01) then surface = {"Top", ca(0, 0, 0)}
  3040.  
  3041. elseif pos2.Y < -((siz.Y/2)-0.01) then surface = {"Bottom", ca(-math.pi, 0, 0)} elseif pos2.X > ((siz.X/2)-0.01) then surface = {"Right", ca(0, 0, rd(-90))}
  3042.  
  3043. elseif pos2.X < -((siz.X/2)-0.01) then surface = {"Left", ca(0, 0, rd(90))} elseif pos2.Z > ((siz.Z/2)-0.01) then surface = {"Back", ca(rd(90), 0, 0)} elseif pos2.Z < -((siz.Z/2)-0.01) then surface = {"Front", ca(rd(-90), 0, 0)} end end return surface end
  3044.  
  3045.  
  3046.  
  3047. BulletHole = function(HitPos,HitObj,sc,img,par) -- Bullethole function
  3048.  
  3049. local Surface = DetectSurface(HitPos, HitObj)
  3050.  
  3051. local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  3052.  
  3053. if Surface[1] == "Anything" then C = Surface[2] end local theimg = img or ds.BulletHole
  3054.  
  3055. local bl = pa(workspace or par,"bullethole","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=theimg})
  3056.  
  3057. bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end q(function() wait(5) for i=0,1,0.05 do bl.Size=v3(-i*sc,0,-i*sc) wait() end de(bl,0) end)
  3058.  
  3059. end
  3060.  
  3061.  
  3062.  
  3063. so = function(id,par,vol,pit) q(function() -- Sound maker
  3064.  
  3065. local sou = qi({"Sound",par or workspace,Volume=vol,Pitch=pit or 1,SoundId=id})
  3066.  
  3067. wait() sou:play() wait(6) sou:Remove() end) end
  3068.  
  3069.  
  3070.  
  3071. -- local/so(asset..ds.GothicMusic,workspace,1,2.6)
  3072.  
  3073.  
  3074.  
  3075. function GetRegion(p0,p1,f,f2) q(function()
  3076.  
  3077. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  3078.  
  3079. end) end
  3080.  
  3081.  
  3082.  
  3083. FindGround = function(pos) -- ground finder
  3084.  
  3085. local ax,ay,az = pos:toEulerAnglesXYZ()
  3086.  
  3087. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  3088.  
  3089. if bhit and bpos then
  3090.  
  3091. return cn(bpos)*ca(ax,ay,az)
  3092.  
  3093. end
  3094.  
  3095. return nil
  3096.  
  3097. end
  3098.  
  3099.  
  3100.  
  3101. function NPC(Name, Position) -- npc maker
  3102.  
  3103. local Character = Instance.new("Model")
  3104.  
  3105. Character.Name = Name
  3106.  
  3107. local Humanoid = Instance.new("Humanoid")
  3108.  
  3109. Humanoid.Parent = Character
  3110.  
  3111. local Template = Instance.new("Part")
  3112.  
  3113. Template.FormFactor = "Custom"
  3114.  
  3115. Template.Size = Vector3.new(1, 2, 1)
  3116.  
  3117. Template.Locked = true
  3118.  
  3119. local Head = Template:Clone()
  3120.  
  3121. Head.Name = "Head"
  3122.  
  3123. Head.TopSurface = "Smooth"
  3124.  
  3125. Head.BottomSurface = "Smooth"
  3126.  
  3127. Head.Size = Vector3.new(2, 1, 1)
  3128.  
  3129. Head.Parent = Character
  3130.  
  3131. local Mesh = Instance.new("SpecialMesh")
  3132.  
  3133. Mesh.MeshType = "Head"
  3134.  
  3135. Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  3136.  
  3137. Mesh.Parent = Head
  3138.  
  3139. local Face = Instance.new("Decal")
  3140.  
  3141. Face.Name = "face"
  3142.  
  3143. Face.Texture = "rbxasset://textures/face.png"
  3144.  
  3145. Face.Parent = Head
  3146.  
  3147. local Torso = Template:Clone()
  3148.  
  3149. Torso.Name = "Torso"
  3150.  
  3151. Torso.LeftSurface = "Weld"
  3152.  
  3153. Torso.RightSurface = "Weld"
  3154.  
  3155. Torso.CFrame = CFrame.new(0, 10000, 0)
  3156.  
  3157. Torso.Size = Vector3.new(2, 2, 1)
  3158.  
  3159. Torso.Parent = Character
  3160.  
  3161. local TShirt = Instance.new("Decal")
  3162.  
  3163. TShirt.Name = "roblox"
  3164.  
  3165. TShirt.Parent = Torso
  3166.  
  3167. local LeftArm = Template:Clone()
  3168.  
  3169. LeftArm.Name = "Left Arm"
  3170.  
  3171. LeftArm.Parent = Character
  3172.  
  3173. local RightArm = Template:Clone()
  3174.  
  3175. RightArm.Name = "Right Arm"
  3176.  
  3177. RightArm.Parent = Character
  3178.  
  3179. local LeftLeg = Template:Clone()
  3180.  
  3181. LeftLeg.Name = "Left Leg"
  3182.  
  3183. LeftLeg.Parent = Character
  3184.  
  3185. local RightLeg = Template:Clone()
  3186.  
  3187. RightLeg.Name = "Right Leg"
  3188.  
  3189. RightLeg.Parent = Character
  3190.  
  3191. Character:BreakJoints()
  3192.  
  3193. local Neck = Instance.new("Weld")
  3194.  
  3195. Neck.Name = "Neck"
  3196.  
  3197. Neck.Part0 = Torso
  3198.  
  3199. Neck.Part1 = Head
  3200.  
  3201. Neck.C0 = CFrame.new(0, 1.5, 0)
  3202.  
  3203. Neck.Parent = Torso
  3204.  
  3205. local LeftShoulder = Instance.new("Motor")
  3206.  
  3207. LeftShoulder.Name = "Left Shoulder"
  3208.  
  3209. LeftShoulder.Part0 = Torso
  3210.  
  3211. LeftShoulder.Part1 = LeftArm
  3212.  
  3213. LeftShoulder.MaxVelocity = 0.1
  3214.  
  3215. LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - RightArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3216.  
  3217. LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3218.  
  3219. LeftShoulder.Parent = Torso
  3220.  
  3221. local RightShoulder = Instance.new("Motor")
  3222.  
  3223. RightShoulder.Name = "Right Shoulder"
  3224.  
  3225. RightShoulder.Part0 = Torso
  3226.  
  3227. RightShoulder.Part1 = RightArm
  3228.  
  3229. RightShoulder.MaxVelocity = 0.1
  3230.  
  3231. RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3232.  
  3233. RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3234.  
  3235. RightShoulder.Parent = Torso
  3236.  
  3237. local LeftHip = Instance.new("Motor")
  3238.  
  3239. LeftHip.Name = "Left Hip"
  3240.  
  3241. LeftHip.Part0 = Torso
  3242.  
  3243. LeftHip.Part1 = LeftLeg
  3244.  
  3245. LeftHip.MaxVelocity = 0.1
  3246.  
  3247. LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3248.  
  3249. LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, 0)
  3250.  
  3251. LeftHip.Parent = Torso
  3252.  
  3253. local RightHip = Instance.new("Motor")
  3254.  
  3255. RightHip.Name = "Right Hip"
  3256.  
  3257. RightHip.Part0 = Torso
  3258.  
  3259. RightHip.Part1 = RightLeg
  3260.  
  3261. RightHip.MaxVelocity = 0.1
  3262.  
  3263. RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3264.  
  3265. RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)
  3266.  
  3267. RightHip.Parent = Torso
  3268.  
  3269. local BodyColors = Instance.new("BodyColors")
  3270.  
  3271. BodyColors.LeftArmColor = BrickColor.new("Bright yellow")
  3272.  
  3273. BodyColors.RightArmColor = BrickColor.new("Bright yellow")
  3274.  
  3275. BodyColors.LeftLegColor = BrickColor.new("Br. yellowish green")
  3276.  
  3277. BodyColors.RightLegColor = BrickColor.new("Br. yellowish green")
  3278.  
  3279. BodyColors.HeadColor = BrickColor.new("Bright yellow")
  3280.  
  3281. BodyColors.TorsoColor = BrickColor.new("Bright blue")
  3282.  
  3283. BodyColors.Parent = Character
  3284.  
  3285. Character.Parent = Workspace
  3286.  
  3287. Character:MoveTo(Position)
  3288.  
  3289. Character:MoveTo(Torso.Position + Vector3.new(0, 3, 0))
  3290.  
  3291. return Character
  3292.  
  3293. end
  3294.  
  3295.  
  3296.  
  3297. AddBV=function(str,cfr,par,debt)
  3298.  
  3299. if not par then return end
  3300.  
  3301. if par:findFirstChild'LibBV' then par.LibBV:Remove() end
  3302.  
  3303. tbbodyvelocity=qi{'BodyVelocity',par,velocity=cfr.lookVector*str,maxForce=v3(1/0,1/0,1/0),Name='LibBV'} deb:AddItem(tbbodyvelocity,debt)
  3304.  
  3305. end
  3306.  
  3307.  
  3308.  
  3309. AddBG=function(str,par,debt)
  3310.  
  3311. if not par then return end
  3312.  
  3313. if par:findFirstChild'LibBG' then par.LibBG:Remove() end
  3314.  
  3315. tbbodygyro=qi{'BodyGyro',par,maxTorque=v3(1/0,1/0,1/0),P=100000,cframe=str,Name='LibBG'} deb:AddItem(tbbodygyro,debt)
  3316.  
  3317. end
  3318.  
  3319.  
  3320.  
  3321. AddBAV=function(vec3,par,debt)
  3322.  
  3323. if not par then return end
  3324.  
  3325. if par:findFirstChild'LibBAV' then par.LibBAV:Remove() end
  3326.  
  3327. tbbodyangularvelocity=qi{'BodyAngularVelocity',par,maxTorque=v3(1/0,1/0,1/0),angularvelocity=vec3,Name='LibBAV'} deb:AddItem(tbbodyangularvelocity,debt)
  3328.  
  3329. end
  3330.  
  3331.  
  3332.  
  3333. Dmg = function(Hum,Dealt,Critical)
  3334.  
  3335. local HM=Hum.Parent
  3336.  
  3337. local HMT,HMB=HM:findFirstChild'Torso',HM:findFirstChild'Block'
  3338.  
  3339. local Blocks=HMB and HMB.Value>0
  3340.  
  3341. if HMT then
  3342.  
  3343. local mm=qi{'Model',HMT} qi{'Humanoid',mm,MaxHealth=0} deb:AddItem(mm,1)
  3344.  
  3345. local mp= qi{'Part',mm,Name='Head',formFactor="Custom",Anchored=true,CanCollide=false,Size=v3(1,0.2,1),CFrame=HMT.CFrame*cn(rn(-100,100)/50,3,rn(-100,100)/50)} qi{'BlockMesh',mp}
  3346.  
  3347. if Blocks then
  3348.  
  3349. mm.Name='Block!'
  3350.  
  3351. mp.BrickColor=bn'Bright blue'
  3352.  
  3353. HMB.Value=HMB.Value-1
  3354.  
  3355. elseif not Blocks then
  3356.  
  3357. mm.Name=Dealt
  3358.  
  3359. mp.BrickColor=bn'Bright red'
  3360.  
  3361. end
  3362.  
  3363. if Critical then
  3364.  
  3365. mm.Name="Crit! "..Dealt
  3366.  
  3367. else
  3368.  
  3369. mm.Name=Dealt
  3370.  
  3371. end
  3372.  
  3373. end
  3374.  
  3375. if not Blocks then
  3376.  
  3377. Hum:TakeDamage(Dealt)
  3378.  
  3379. end
  3380.  
  3381. end
  3382.  
  3383.  
  3384.  
  3385. GetHum = function(part)
  3386.  
  3387. local Hum,HT,block
  3388.  
  3389. for i,v in pairs(part.Parent:children()) do
  3390.  
  3391. if v:IsA("Humanoid") then
  3392.  
  3393. Hum=v
  3394.  
  3395. elseif v.Name=='Torso' then
  3396.  
  3397. HT=v
  3398.  
  3399. elseif v.Name=='Block' and v:IsA("NumberValue") then
  3400.  
  3401. block=v
  3402.  
  3403. end
  3404.  
  3405. end
  3406.  
  3407. return Hum,HT,block
  3408.  
  3409. end
  3410.  
  3411.  
  3412.  
  3413. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  3414.  
  3415. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  3416.  
  3417. for i=1,tym do
  3418.  
  3419. local li = it("Part",c) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = bc(col)
  3420.  
  3421. li.formFactor = "Custom" li.CanCollide = false li.Size = v3(th,th,magz/tym) local ofz = v3(trz[rn(1,2)],trz[rn(1,2)],trz[rn(1,2)])
  3422.  
  3423. local trolpos = cn(curpos,p1)*cn(0,0,magz/tym).p+ofz
  3424.  
  3425. if tym == i then
  3426.  
  3427. local magz2 = (curpos - p1).magnitude li.Size = v3(th,th,magz2)
  3428.  
  3429. li.CFrame = cn(curpos,p1)*cn(0,0,-magz2/2)
  3430.  
  3431. else
  3432.  
  3433. li.CFrame = cn(curpos,trolpos)*cn(0,0,magz/tym/2)
  3434.  
  3435. end
  3436.  
  3437. curpos = li.CFrame*cn(0,0,magz/tym/2).p de(li,0.25)
  3438.  
  3439. end
  3440.  
  3441. end
  3442.  
  3443.  
  3444.  
  3445. MakeCrater = function(pos,sc,tyms,debz,par) -- crater maker
  3446.  
  3447. q(function()
  3448.  
  3449. if not debz then
  3450.  
  3451. debz = 5
  3452.  
  3453. end
  3454.  
  3455. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  3456.  
  3457. if bhit and bpos then
  3458.  
  3459. for i=1,tyms do
  3460.  
  3461. q(function()
  3462.  
  3463. local gr = pa(par or workspace,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name)
  3464.  
  3465. gr.Material = bhit.Material
  3466.  
  3467. gr.TopSurface = bhit.TopSurface
  3468.  
  3469. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40)))
  3470.  
  3471. wait(debz)
  3472.  
  3473. fade(gr,0.1)
  3474.  
  3475. end)
  3476.  
  3477. end
  3478.  
  3479. end
  3480.  
  3481. end)
  3482.  
  3483. end
  3484.  
  3485.  
  3486.  
  3487. MakeCrack = function(pos,sc,debz,par) -- crackmaker
  3488.  
  3489. q(function()
  3490.  
  3491. if not debz then
  3492.  
  3493. debz = 5
  3494.  
  3495. end
  3496.  
  3497. local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
  3498.  
  3499. if bhit and bpos then
  3500.  
  3501. local cr = pa(par or workspace,"Crack","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
  3502.  
  3503. local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
  3504.  
  3505. end
  3506.  
  3507. end)
  3508.  
  3509. end
  3510.  
  3511.  
  3512.  
  3513. a = {}
  3514.  
  3515. a.insw={}
  3516.  
  3517. function cleanweld(wexx,namzi)
  3518.  
  3519. local tn=ft2(a.insw,wexx)
  3520.  
  3521. if tn==nil then return end
  3522.  
  3523. if namzi=="p0" then
  3524.  
  3525. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  3526.  
  3527. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  3528.  
  3529. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  3530.  
  3531. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  3532.  
  3533. end
  3534.  
  3535. end
  3536.  
  3537. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3538.  
  3539. q(function()
  3540.  
  3541. c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3542.  
  3543. end)
  3544.  
  3545. end
  3546.  
  3547. a.Welding=0
  3548.  
  3549. function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  3550.  
  3551. if ft2(a.insw,wexx)==nil then
  3552.  
  3553. ti(a.insw,{wexx,{}})
  3554.  
  3555. local tn=ft2(a.insw,wexx)
  3556.  
  3557. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  3558.  
  3559. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  3560.  
  3561. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  3562.  
  3563. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ()
  3564.  
  3565. end
  3566.  
  3567. local tn=ft2(a.insw,wexx)
  3568.  
  3569. local xx2,yy2,zz2=0,0,0
  3570.  
  3571. local x2,y2,z2=0,0,0
  3572.  
  3573. if c0orc1==0 then
  3574.  
  3575. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]
  3576.  
  3577. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  3578.  
  3579. elseif c0orc1==1 then
  3580.  
  3581. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  3582.  
  3583. x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]
  3584.  
  3585. else
  3586.  
  3587. xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  3588.  
  3589. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]
  3590.  
  3591. end a.Welding=a.Welding + 1
  3592.  
  3593. local twa=1
  3594.  
  3595. if smmx >= 1 then
  3596.  
  3597. else
  3598.  
  3599. for i=smmx,0.8,smmx do
  3600.  
  3601. twa = 1
  3602.  
  3603. if c0orc1==0 then
  3604.  
  3605. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3606.  
  3607. elseif c0orc1==1 then
  3608.  
  3609. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3610.  
  3611. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3612.  
  3613. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3614.  
  3615. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3616.  
  3617. end
  3618.  
  3619. if fu then
  3620.  
  3621. q(fu)
  3622.  
  3623. end
  3624.  
  3625. wait()
  3626.  
  3627. end
  3628.  
  3629. for i=0.8,1,smmx*0.45 do
  3630.  
  3631. twa = 1
  3632.  
  3633. if c0orc1==0 then
  3634.  
  3635. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3636.  
  3637. elseif c0orc1==1 then
  3638.  
  3639. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3640.  
  3641. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3642.  
  3643. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3644.  
  3645. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3646.  
  3647. end
  3648.  
  3649. wait()
  3650.  
  3651. end
  3652.  
  3653. end
  3654.  
  3655. local i=1
  3656.  
  3657. if c0orc1==0 then
  3658.  
  3659. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3660.  
  3661. elseif c0orc1==1 then
  3662.  
  3663. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3664.  
  3665. else local x,y,z = wexx.C0:toEulerAnglesXYZ()
  3666.  
  3667. wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
  3668.  
  3669. wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  3670.  
  3671. end
  3672.  
  3673. a.Welding=a.Welding - 1
  3674.  
  3675. local tn=ft2(a.insw,wexx)
  3676.  
  3677. if c0orc1==0 then
  3678.  
  3679. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  3680.  
  3681. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  3682.  
  3683. elseif c0orc1==1 then
  3684.  
  3685. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  3686.  
  3687. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  3688.  
  3689. elseif c0orc1==3 then
  3690.  
  3691. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  3692.  
  3693. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  3694.  
  3695. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  3696.  
  3697. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  3698.  
  3699. end
  3700.  
  3701. end
  3702.  
  3703.  
  3704.  
  3705. Welds={}
  3706.  
  3707. Ani=function(w,a,b,c,d,e,f,ty,inc,sined)
  3708.  
  3709. if not Welds[w] then
  3710.  
  3711. local d0,e0,f0=w.C0:toEulerAnglesXYZ() local d1,e1,f1=w.C1:toEulerAnglesXYZ()
  3712.  
  3713. local d0,e0,f0=mdeg(d0),mdeg(e0),mdeg(f0) local d1,e1,f1=mdeg(d1),mdeg(e1),mdeg(f1)
  3714.  
  3715. Welds[w]={[0]={w.C0.x,w.C0.y,w.C0.z,d0,e0,f0},[1]={w.C1.x,w.C1.y,w.C1.z,d1,e1,f1}}
  3716.  
  3717. end
  3718.  
  3719. local c0,c1=Welds[w][0],Welds[w][1]
  3720.  
  3721. c0[1],c0[2],c0[3]=w.C0.x,w.C0.y,w.C0.z
  3722.  
  3723. c1[1],c1[2],c1[3]=w.C1.x,w.C1.y,w.C1.z
  3724.  
  3725. local A0,B0,C0,D0,E0,F0 = unpack(c0)
  3726.  
  3727. local A1,B1,C1,D1,E1,F1 = unpack(c1)
  3728.  
  3729. local Do = function(i)
  3730.  
  3731. if ty==0 then
  3732.  
  3733. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2( D0-((D0-d)*i) , E0-(((E0-e)/1)*i) , F0-((F0-f)*i) )
  3734.  
  3735. elseif ty==1 then
  3736.  
  3737. w.C1=cn( A1-((A1-a)*i) , B1-((B1-b)*i) , C1-((C1-c)*i) ) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  3738.  
  3739. else
  3740.  
  3741. w.C0=cn( A0-((A0-a)*i) , B0-((B0-b)*i) , C0-((C0-c)*i) ) * ca2(D0,E0,F0)
  3742.  
  3743. w.C1=cn(A1,B1,C1) * ca2( D1-((D1-d)*i) , E1-(((E1-e)/1)*i) , F1-((F1-f)*i) )
  3744.  
  3745. end
  3746.  
  3747. end
  3748.  
  3749. for i=inc,1,inc do
  3750.  
  3751. Do(sined and math.sin(math.pi/2*i) or i)
  3752.  
  3753. wait()
  3754.  
  3755. end
  3756.  
  3757. Do(1)
  3758.  
  3759. if ty==0 then
  3760.  
  3761. c0[4],c0[5],c0[6]=d,e,f
  3762.  
  3763. else
  3764.  
  3765. c1[4],c1[5],c1[6]=d,e,f
  3766.  
  3767. end
  3768.  
  3769. end
  3770.  
  3771. qAni=function(w,a,b,c,d,e,f,ty,inc,sined) q(function() Ani(w,a,b,c,d,e,f,ty,inc,sined) end) end
  3772.  
  3773. rAni=function(w)
  3774.  
  3775. Welds[w]=nil
  3776.  
  3777. end
  3778.  
  3779.  
  3780.  
  3781. gunshot = function(speed,sc,dmg,cff) q(function() -- gunshot function
  3782.  
  3783. local bb = pa(workspace,"bullet","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
  3784.  
  3785. bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
  3786.  
  3787. so(ds.Fire,bb,0.3,1) wait() for i=1,50 do
  3788.  
  3789. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
  3790.  
  3791. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bpos and (bpos - bb.Position).magnitude < speed then break end
  3792.  
  3793. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
  3794.  
  3795. wait()
  3796.  
  3797. end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  3798.  
  3799. if not bhit.Anchored then
  3800.  
  3801. if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end
  3802.  
  3803. else if bhit.Name~="Base" then bhit.Anchored=false bhit:BreakJoints() end end bb:Remove()
  3804.  
  3805. if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
  3806.  
  3807. end) end
  3808.  
  3809.  
  3810.  
  3811. dive = function(ob2,pro,ite,stof)
  3812.  
  3813. local function div(ob) for i,v in pairs(ob:children()) do if v[pro] == ite then
  3814.  
  3815. for i=1,#stof do v[stof[i][1]] = stof[i][2] end else div(v) end end end
  3816.  
  3817. div(ob2)
  3818.  
  3819. end
  3820.  
  3821.  
  3822.  
  3823. fc = function(ob,cl)
  3824.  
  3825. for i,v in pairs(ob:children()) do if v.className:lower()==cl:lower() then return v end end
  3826.  
  3827. end
  3828.  
  3829.  
  3830.  
  3831. function se(Key,Text)
  3832.  
  3833. local Values = {}
  3834.  
  3835. for value in (Text..Key):gmatch("(.-)"..Key) do
  3836.  
  3837. table.insert(Values,value)
  3838.  
  3839. end return Values
  3840.  
  3841. end
  3842.  
  3843.  
  3844.  
  3845. local thefenv = getfenv()
  3846.  
  3847. getfenv()["rmhelp"] = function()
  3848.  
  3849. local nus = 0
  3850.  
  3851. for i,v in pairs(thefenv) do if i ~= "wait" and i ~= "script" then nus = nus + 1 wait(0.05)
  3852.  
  3853. print(string.rep(" ",3-#tostring(nus)) ..nus.. ") " ..i.. " (" ..type(v).. ")")
  3854.  
  3855. end
  3856.  
  3857. end
  3858.  
  3859. end
  3860.  
  3861.  
  3862.  
  3863. for i,v in pairs(thefenv) do
  3864.  
  3865. _G[i] = v
  3866.  
  3867. --print(i)
  3868.  
  3869. end
  3870.  
  3871.  
  3872.  
  3873. _G[" r".."m".."d".."x "] = [[
  3874.  
  3875. for i,v in pairs(_G) do
  3876.  
  3877. if i ~= "wait" and i ~= "script" then
  3878.  
  3879. getfenv()[i] = v
  3880.  
  3881. end
  3882.  
  3883. end
  3884.  
  3885. ]]
  3886. ---------------------------------------------------------
  3887. script:ClearAllChildren()
  3888.  
  3889. loadstring(_G[" rmdx "])()
  3890.  
  3891.  
  3892.  
  3893. Player=game:GetService("Players").LocalPlayer
  3894.  
  3895. Char=Player.Character
  3896.  
  3897. Backpack=Player.Backpack
  3898.  
  3899. PlayerGui=Player.PlayerGui
  3900.  
  3901. Torso=Char.Torso
  3902.  
  3903. Head=Char.Head
  3904.  
  3905. Hum=Char.Humanoid
  3906.  
  3907. Cam=workspace.CurrentCamera
  3908.  
  3909. Tn="Pipebomb Launcher"
  3910.  
  3911.  
  3912.  
  3913.  
  3914. pcall(function() Backpack[Tn]:Remove() end)
  3915.  
  3916. pcall(function() Cam[Tn]:Remove() end)
  3917.  
  3918. pcall(function() thesuit=Char[''] end)
  3919.  
  3920. pcall(function() thesuit[Tn]:Remove() end)
  3921.  
  3922. pcall(function() PlayerGui[Tn]:Remove() end)
  3923.  
  3924.  
  3925.  
  3926. CModel=qi{'Model',Cam,Name=Tn}
  3927.  
  3928. Tool=qi{'HopperBin',Player.Backpack,Name=Tn}
  3929.  
  3930. Suit=qi{'Model',Char,Name=''}
  3931.  
  3932. Weapon=qi{'Model',Suit,Name=Tn}
  3933.  
  3934. Gui=qi{'ScreenGui',PlayerGui,Name=Tn}
  3935.  
  3936.  
  3937.  
  3938. equip="unequipped"
  3939.  
  3940. anim=""
  3941.  
  3942. keys={}
  3943.  
  3944. fmouse=nil
  3945.  
  3946. PipeRotate=0
  3947.  
  3948. Clip=6
  3949.  
  3950. LastShot=0
  3951.  
  3952.  
  3953.  
  3954. ids = {}
  3955.  
  3956. ids.Shoot = 10209633
  3957.  
  3958. ids.Reload = 10209636
  3959.  
  3960. ids.Crown = 20329976
  3961.  
  3962. ids.Crown2 = 1323306
  3963.  
  3964. ids.Icon = 52611635
  3965.  
  3966. ids.Explode = 2697431
  3967.  
  3968. ids.Ring = 3270017
  3969.  
  3970.  
  3971.  
  3972. for i,v in pairs(ids) do
  3973.  
  3974. if type(v)=='number' then
  3975.  
  3976. ids[i]='http://www.roblox.com/asset/?id='..v
  3977.  
  3978. end
  3979.  
  3980. game:GetService("ContentProvider"):Preload(ids[i])
  3981.  
  3982. end
  3983.  
  3984.  
  3985.  
  3986. Limbs={LS=Torso:findFirstChild'Left Shoulder',RS=Torso:findFirstChild'Right Shoulder',LH=Torso:findFirstChild'Left Hip',RH=Torso:findFirstChild'Right Hip'}
  3987.  
  3988. if _G.Limbz then
  3989.  
  3990. Limbs.LS=Limbs.LS or _G.Limbz.LS
  3991.  
  3992. Limbs.RS=Limbs.RS or _G.Limbz.RS
  3993.  
  3994. Limbs.LH=Limbs.LH or _G.Limbz.LH
  3995.  
  3996. Limbs.RH=Limbs.RH or _G.Limbz.RH
  3997.  
  3998. end
  3999.  
  4000. _G.Limbz=Limbs
  4001.  
  4002. Torso.Neck.C0=cn(0,1.5,0) Torso.Neck.C1=cn(0,0,0)
  4003.  
  4004. c2(Torso.Neck,1,3,0,1.5,0,0,0,0)
  4005.  
  4006. LS,RS,LH,RH=Limbs.LS,Limbs.RS,Limbs.LH,Limbs.RH
  4007.  
  4008. LA,RA,LL,RL=Char['Left Arm'],Char['Right Arm'],Char['Left Leg'],Char['Right Leg']
  4009.  
  4010. LS.Part0,RS.Part0,LH.Part0,RH.Part0=Torso,Torso,Torso,Torso
  4011.  
  4012. LS.Part1,RS.Part1,LH.Part1,RH.Part1=LA,RA,LL,RL
  4013.  
  4014.  
  4015.  
  4016. pcall(function() thesuit:Remove() end)
  4017.  
  4018.  
  4019.  
  4020. Head.face.Transparency=0
  4021.  
  4022. Head.Transparency=1 Torso.Transparency=1
  4023.  
  4024. fTorso=pa(Suit,"FTorso","Block",2,2,1,false,false,0,0,Torso.BrickColor.Name) neck=Torso.Neck
  4025.  
  4026. tw=weld(fTorso,Torso,fTorso,0,0,0,0,0,0) qi{"BlockMesh",fTorso}
  4027.  
  4028. fHead=pa(Suit,"FHead","Block",2,1,1,false,false,0,0,Head.BrickColor.Name)
  4029.  
  4030. hw=weld(fHead,fTorso,fHead,0,1.5,0,0,0,0) qi{"SpecialMesh",fHead,Scale=v3(1.15,1.15,1.15)} Head.face:Clone().Parent=fHead Head.face.Transparency=1
  4031.  
  4032. la=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-1.5,0.5,0),C1=cn(0,0.5,0)} ra=qi{'Weld',fTorso,Part0=fTorso,C0=cn(1.5,0.5,0),C1=cn(0,0.5,0)}
  4033.  
  4034. ll=qi{'Weld',fTorso,Part0=fTorso,C0=cn(-0.5,-1,0),C1=cn(0,1,0)} rl=qi{'Weld',fTorso,Part0=fTorso,C0=cn(0.5,-1,0),C1=cn(0,1,0)}
  4035.  
  4036. newhats(Char,fHead,Head) ClearClass(Char,"Hat") Hum.WalkSpeed=16 Hum.MaxHealth=175
  4037.  
  4038.  
  4039.  
  4040. Armz=false
  4041.  
  4042. Legz=false
  4043.  
  4044. Arms = function(on) Armz=on
  4045.  
  4046. if on then
  4047.  
  4048. LS.Part1=nil RS.Part1=nil
  4049.  
  4050. la.Part0=fTorso ra.Part0=fTorso
  4051.  
  4052. la.Part1=LA ra.Part1=RA
  4053.  
  4054. la.C0,la.C1=cn(-1.5,0.5,0),cn(0,0.5,0)
  4055.  
  4056. ra.C0,ra.C1=cn(1.5,0.5,0),cn(0,0.5,0)
  4057.  
  4058. else
  4059.  
  4060. LS.Parent,RS.Parent=fTorso,fTorso LS.Part0=fTorso RS.Part0=fTorso LS.Part1=LA RS.Part1=RA
  4061.  
  4062. la.Part1=nil ra.Part1=nil
  4063.  
  4064. end
  4065.  
  4066. end
  4067.  
  4068.  
  4069.  
  4070. Legs = function(on) Legz=on
  4071.  
  4072. if on then
  4073.  
  4074. LH.Part1=nil RH.Part1=nil
  4075.  
  4076. ll.Part0=fTorso rl.Part0=fTorso
  4077.  
  4078. ll.Part1=LL rl.Part1=RL
  4079.  
  4080. ll.C0,ll.C1=cn(-0.5,-1,0),cn(0,1,0)
  4081.  
  4082. rl.C0,rl.C1=cn(0.5,-1,0),cn(0,1,0)
  4083.  
  4084. else
  4085.  
  4086. LH.Parent,RH.Parent=fTorso,fTorso LH.Part0=fTorso RH.Part0=fTorso LH.Part1=LL RH.Part1=RL
  4087.  
  4088. ll.Part1=nil rl.Part1=nil
  4089.  
  4090. end
  4091.  
  4092. end
  4093.  
  4094. Arms'' Legs''
  4095.  
  4096.  
  4097.  
  4098. WDesign=function(c)
  4099.  
  4100. ha=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) haw=weld(ha,Torso,ha,0.5,2.5,1,rd(270),0,rd(90))
  4101.  
  4102. gp=pa(Weapon,"","Block",0.2,1,0.2,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.35,0,rd(-90),0,0) qi{'SpecialMesh',gp,MeshType='Wedge'}
  4103.  
  4104. gp=pa(Weapon,"","Block",0.2,0.7,0.2,false,false,0,0,c[2]) weld(gp,ha,gp,0,-0.1,0.55,0,0,0) qi{'BlockMesh',gp,Scale=v3(1,1,0.5)}
  4105.  
  4106. gp=pa(Weapon,"","Block",0.2,0.5,0.5,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.115,-0.5,rd(45),0,0)
  4107.  
  4108. gp=pa(Weapon,"","Block",0.2,0.5,1,false,false,0,0,c[1]) weld(gp,ha,gp,0,-0.1,-0.95,rd(15),0,0)
  4109.  
  4110. gpp=pa(Weapon,"","Block",0.21,0.6,0.3,false,false,0,0,c[3]) weld(gpp,ha,gpp,0,0,-1.5,0,0,0)
  4111.  
  4112. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,0,rd(90),0) qi{'SpecialMesh',gp,MeshId=ids.Ring,Scale=v3(0.35,0.35,1)}
  4113.  
  4114. gp=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(gp,gpp,gp,0,-0.4,0.05,rd(10),rd(90),0) qi{'BlockMesh',gp,Scale=v3(0.25,1,0.25)}
  4115.  
  4116. gp1=pa(Weapon,"","Block",1.2,0.2,1.2,false,false,0,0,c[3]) weld(gp1,gpp,gp1,0,-0.25,-0.2,rd(90),0,0) qi{'CylinderMesh',gp1}
  4117.  
  4118. p1=pa(Weapon,"","Block",0.4,1.3,0.2,false,false,0,0,c[3]) weld(p1,gp1,p1,0,0,0.1,rd(90),0,0)
  4119.  
  4120. p2=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[3]) weld(p2,p1,p2,0,1.3/2,0,0,0,rd(90)) qi{'CylinderMesh',p2}
  4121.  
  4122. hinge=pa(Weapon,"","Block",0.2,0.4,0.2,false,false,0,0,c[4]) hingew=weld(hinge,p2,hinge,0,0,0,0,rd(0),0) qi{'CylinderMesh',hinge,Scale=v3(0.6,1.001,0.6)}
  4123.  
  4124. p3=pa(Weapon,"","Block",0.4,0.3,0.2,false,false,0,0,c[3]) weld(p3,p1,p3,0,-1.3/2,0,0,0,0) qi{'BlockMesh',p3}
  4125.  
  4126. p4=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p4,p3,p4,0.15,-0.2,0,0,0,0) qi{'BlockMesh',p4,Scale=v3(0.5,1,1)}
  4127.  
  4128. p5=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p5,p3,p5,-0.15,-0.2,0,0,0,0) qi{'BlockMesh',p5,Scale=v3(0.5,1,1)}
  4129.  
  4130. p6=pa(Weapon,"","Block",0.4,0.2,0.7,false,false,0,0,c[3]) weld(p6,hinge,p6,0,0,0.35,0,0,rd(-90)) qi{'BlockMesh',p6,Scale=v3(1,0.5,1)}
  4131.  
  4132. p7=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p7,p6,p7,0,0,0.55,rd(180),0,0) qi{'SpecialMesh',p7,Scale=v3(1,0.5,1),MeshType="Wedge"}
  4133.  
  4134. p8=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[3]) weld(p8,p7,p8,0,-0.15,0,rd(180),0,0) qi{'SpecialMesh',p8,MeshType="Wedge"}
  4135.  
  4136. p9=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p9,p8,p9,0,0,0.35,0,0,0) qi{'BlockMesh',p9}
  4137.  
  4138. p10=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p10,p9,p10,0,0,0.3,0,rd(180),0) qi{'SpecialMesh',p10,MeshType="Wedge"}
  4139.  
  4140. p11=pa(Weapon,"","Block",0.4,0.2,0.3,false,false,0,0,c[3]) weld(p11,p10,p11,0,-0.2,0,0,0,0) qi{'BlockMesh',p11}
  4141.  
  4142. p12=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p12,p11,p12,0.35,0,0,0,rd(-90),0) qi{'SpecialMesh',p12,MeshType="Wedge"}
  4143.  
  4144. p13=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[3]) weld(p13,p11,p13,-0.35,0,0,0,rd(90),0) qi{'SpecialMesh',p13,MeshType="Wedge"}
  4145.  
  4146. p14=pa(Weapon,"","Block",1.5,0.3,1.5,false,false,0,0,c[3]) weld(p14,p11,p14,0,-0.7,0,rd(90),0,0) qi{'CylinderMesh',p14}
  4147.  
  4148. p15=pa(Weapon,"","Block",1.3,0.2,1.3,false,false,0,0,c[2]) weld(p15,p14,p15,0,0.25,0,0,0,0) qi{'CylinderMesh',p15}
  4149.  
  4150. p16=pa(Weapon,"","Block",0.2,1.4,0.2,false,false,0,0,c[2]) piperw=weld(p16,p15,p16,0,0.7,0,0,rd(30),0) qi{'CylinderMesh',p16}
  4151.  
  4152. for i=0,360,360/6 do
  4153.  
  4154. p16p=pa(Weapon,"","Block",0.5,1.1,0.5,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p} p16pw.C0=cn(0,-0.05,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4155.  
  4156. p16p=pa(Weapon,"","Block",0.3,0.2,0.3,false,false,0,0,c[5]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.5,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4157.  
  4158. p16p=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[2]) p16pw=weld(p16p,p16,p16p,0,0,0,0,0,0) qi{'CylinderMesh',p16p,Scale=v3(1,0.1,1)} p16pw.C0=cn(0,0.51,0)*ca(0,rd(i),0)*cn(0.4,0,0)
  4159.  
  4160. end
  4161.  
  4162. p17=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p17,p14,p17,0,0,0.75,rd(90),rd(180),0) qi{'SpecialMesh',p17,MeshType="Wedge",Scale=v3(1,1,1)}
  4163.  
  4164. p18=pa(Weapon,"","Block",0.2,0.2,1.5,false,false,0,0,c[3]) weld(p18,p17,p18,0,0.05,0.9,0,0,0) qi{'BlockMesh',p18,Scale=v3(1,0.5,1)}
  4165.  
  4166. p19=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p19,p18,p19,0,0.1,0,0,0,0) qi{'SpecialMesh',p19,Scale=v3(0.5,0.5,1),MeshType="Wedge"}
  4167.  
  4168. p20=pa(Weapon,"","Block",0.2,0.2,0.3,false,false,0,0,c[3]) weld(p20,p19,p20,0,0,0.25,0,0,0) qi{'BlockMesh',p20,Scale=v3(0.5,0.5,1)}
  4169.  
  4170. p21=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[3]) weld(p21,p20,p21,0,0,0.175,0,rd(180),0) qi{'SpecialMesh',p21,Scale=v3(0.5,0.5,0.25),MeshType="Wedge"}
  4171.  
  4172. p22=pa(Weapon,"","Block",0.2,0.2,0.2,false,false,0,0,c[4]) weld(p22,p20,p22,0,0,0.05,0,0,rd(90)) qi{'CylinderMesh',p22,Scale=v3(0.25,0.51,0.25)}
  4173.  
  4174. p23=pa(Weapon,"","Block",0.75,0.8,0.75,false,false,0,0,c[2]) weld(p23,p14,p23,0,0.1,0.3,0,0,0) qi{'SpecialMesh',p23} -- start of barrel
  4175.  
  4176. p24=pa(Weapon,"","Block",0.6,1.8,0.6,false,false,0,0,c[2]) weld(p24,p23,p24,0,-0.9,0,0,0,0) qi{'CylinderMesh',p24}
  4177.  
  4178. p25=pa(Weapon,"","Block",0.4,0.2,0.4,false,false,0,0,c[6]) weld(p25,p24,p25,0,-0.9,0,0,0,0) qi{'CylinderMesh',p25,Scale=v3(1,0.1,1)}
  4179.  
  4180. p26=pa(Weapon,"","Block",0.65,0.2,0.65,false,false,0,0,c[3]) weld(p26,p24,p26,0,-0.4,0,0,0,0) qi{'CylinderMesh',p26,Scale=v3(1,1,1)}
  4181.  
  4182. p26=pa(Weapon,"","Block",0.6,0.4,0.8,false,false,0,0,c[1]) weld(p26,p24,p26,0,0.17,-0.4,rd(90),0,0)
  4183.  
  4184. p27=pa(Weapon,"","Block",0.6,0.4,0.4,false,false,0,0,c[1]) weld(p27,p26,p27,0,0,0.6,rd(180),0,0) qi{'SpecialMesh',p27,MeshType="Wedge"}
  4185.  
  4186. for i,v in pairs(Weapon:GetChildren()) do v.CanCollide=false end
  4187.  
  4188. end
  4189.  
  4190.  
  4191.  
  4192. WDesign({"Reddish brown","Black","Dark stone grey","White","Medium stone grey","Really black"}) Arms(false) Legs(false)
  4193.  
  4194.  
  4195.  
  4196. BBD,BBT=0,{}
  4197.  
  4198. Dealt={20,40}
  4199.  
  4200.  
  4201.  
  4202. function Destroy(Directory,Part,Distance)
  4203.  
  4204. for i,v in pairs(Directory:GetChildren()) do
  4205.  
  4206. if v:IsA("BasePart") and not GetHum(v) and v.Parent.Name~=Tn and v.Parent.Name~=Suit.Name and v.Name~="Ignore" and v.Name~="Base" then
  4207.  
  4208. if (Part.Position-v.Position).magnitude<=Distance and v:GetMass()<=1000 then
  4209.  
  4210. v.Anchored=false
  4211.  
  4212. v:BreakJoints()
  4213.  
  4214. v.CFrame=cn(v.Position,Part.Position)*ca(0,rd(180),0)
  4215.  
  4216. v.Velocity=cn(Part.Position,v.Position).lookVector*50
  4217.  
  4218. end
  4219.  
  4220. elseif v:IsA("Model") or v:IsA("Script") or v:IsA("BasePart") and v.Name=="Base" then
  4221.  
  4222. Destroy(v,Part,Distance)
  4223.  
  4224. end
  4225.  
  4226. end
  4227.  
  4228. end
  4229.  
  4230.  
  4231.  
  4232. SplashDmg=function(Part,Distance)
  4233.  
  4234. q(function()
  4235.  
  4236. qi{"Explosion",workspace,Position=Part.Position,BlastPressure=0}
  4237.  
  4238. for i,v in pairs(workspace:GetChildren()) do
  4239.  
  4240. if v:FindFirstChild("Torso",true) then
  4241.  
  4242. local vTorso=v:FindFirstChild("Torso",true)
  4243.  
  4244. if (vTorso.Position-Part.Position).magnitude<=Distance then
  4245.  
  4246. local vHum=GetHum(vTorso)
  4247.  
  4248. if not vHum or BBD==0 or BBT[vHum.Parent] then return end
  4249.  
  4250. BBT[vHum.Parent]=1
  4251.  
  4252. if rn(1,20)==1 then
  4253.  
  4254. Dmg(vHum,rn(Dealt[1],Dealt[2])*3,true)
  4255.  
  4256. else
  4257.  
  4258. Dmg(vHum,rn(Dealt[1],Dealt[2]),false)
  4259.  
  4260. end
  4261.  
  4262. if BBD==2 and vTorso then
  4263.  
  4264. vHum.PlatformStand=true
  4265.  
  4266. if vHum.Jump then
  4267.  
  4268. AddBV(120,cn(Part.Position,vTorso.Position),vTorso,0.4)
  4269.  
  4270. else
  4271.  
  4272. AddBV(100,cn(Part.Position,vTorso.Position),vTorso,0.4)
  4273.  
  4274. end
  4275.  
  4276. if vTorso.Parent~=Char then
  4277.  
  4278. AddBAV(v3(rn(-50,50),rn(-50,50),rn(-50,50)),vTorso,0.4)
  4279.  
  4280. end
  4281.  
  4282. q(function()
  4283.  
  4284. wait(0.6)
  4285.  
  4286. vHum.PlatformStand=false
  4287.  
  4288. end)
  4289.  
  4290. end
  4291.  
  4292. so(ids.Hit,vTorso,1,1)
  4293.  
  4294. BBT[vHum.Parent]=nil
  4295.  
  4296. end
  4297.  
  4298. end
  4299.  
  4300. end
  4301.  
  4302. end)
  4303.  
  4304. end
  4305.  
  4306.  
  4307.  
  4308. Fire = function(speed,sc,cff,dest)
  4309.  
  4310. q(function()
  4311.  
  4312. local bb = pa(workspace,"bullet","Block",0.4*sc,0.6*sc,0.4*sc,false,true,0,0,"Bright red") bb.CanCollide=false qi{"CylinderMesh",bb}
  4313.  
  4314. local pp0 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Bright red") pp0.CanCollide=false qi{"SpecialMesh",pp0,MeshType="Sphere",Scale=v3(2,2,2)}
  4315.  
  4316. local pp1 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Black") pp1.CanCollide=false qi{"CylinderMesh",pp1,Scale=v3(2.02,0.25,2.02)}
  4317.  
  4318. local pp2 = pa(bb,"bullet","Block",0.2*sc,0.2*sc,0.2*sc,false,true,0,0,"Black") pp2.CanCollide=false qi{"CylinderMesh",pp2,Scale=v3(2.02,2,2.02)}
  4319.  
  4320. bb.CFrame = cn(cff.p,dest)*ca(rd(-90),0,0)
  4321.  
  4322. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown,Scale=v3(0.5,0.5,0.5)} weld(m,p25,m,0,-0.6,0.05,rd(180),0,0) fade(m,0.2)
  4323.  
  4324. local m=pa(Weapon,"muzzle","Block",1,1,1,false,false,0,0,"Bright orange") qi{"SpecialMesh",m,MeshId=ids.Crown2,Scale=v3(0.4,0.7,0.4)} weld(m,p25,m,0,-0.8,0,rd(180),0,0) fade(m,0.2)
  4325.  
  4326. for i=1,100 do
  4327.  
  4328. bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-2,0)).p)
  4329.  
  4330. bhit2,bpos2=ray(pp0.Position,pp0.Position - (pp0.CFrame *cn(0,-2,0)).p)
  4331.  
  4332. bhit3,bpos3=ray(pp1.Position,bb.Position - (pp1.CFrame *cn(0,-2,0)).p)
  4333.  
  4334. bhit4,bpos4=ray(pp2.Position,pp0.Position - (pp2.CFrame *cn(0,-2,0)).p)
  4335.  
  4336. if bhit and bhit.Name ~= "bullet" and bhit.Name ~= "bullethole" and bhit.Name~="muzzle" and bpos and (bpos - bb.Position).magnitude < speed then break end
  4337.  
  4338. if bhit2 and bhit2.Name ~= "bullet" and bhit2.Name ~= "bullethole" and bhit2.Name~="muzzle" and bpos2 and (bpos2 - bb.Position).magnitude < speed then break end
  4339.  
  4340. if bhit3 and bhit3.Name ~= "bullet" and bhit3.Name ~= "bullethole" and bhit3.Name~="muzzle" and bpos3 and (bpos3 - bb.Position).magnitude < speed then break end
  4341.  
  4342. if bhit4 and bhit4.Name ~= "bullet" and bhit4.Name ~= "bullethole" and bhit4.Name~="muzzle" and bpos4 and (bpos4 - bb.Position).magnitude < speed then break end
  4343.  
  4344. bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.3),0,0)
  4345.  
  4346. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  4347.  
  4348. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  4349.  
  4350. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  4351.  
  4352. wait()
  4353.  
  4354. end
  4355.  
  4356. GlowMesh(false,"sphere",Weapon,v3(3,3,3),"Bright red",cn(bpos),0.25,1,0.05)
  4357.  
  4358. BBD=2
  4359.  
  4360. sopart=pa(workspace,"bullet","Block",0,0,0,true,true,1,0)
  4361.  
  4362. bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
  4363.  
  4364. pp0.CFrame=bb.CFrame*cn(0,0.3,0)
  4365.  
  4366. pp1.CFrame=bb.CFrame*cn(0,-0.3,0)
  4367.  
  4368. pp2.CFrame=bb.CFrame*cn(0,0.1,0)
  4369.  
  4370. sopart.CFrame=bb.CFrame
  4371.  
  4372. so(ids.Explode,sopart,1,0.4)
  4373.  
  4374. SplashDmg(bb,11)
  4375.  
  4376. Destroy(workspace,bb,13)
  4377.  
  4378. BBD=0
  4379.  
  4380. deb:AddItem(bb,1)
  4381.  
  4382. deb:AddItem(sopart,1)
  4383.  
  4384. end)
  4385.  
  4386. end
  4387.  
  4388.  
  4389.  
  4390. function Stance(speed)
  4391.  
  4392. c2(ra,speed,3,1.25,0.5,-0.25,-75,-65,0)
  4393.  
  4394. c2(la,speed,3,-1.25,0.5,-0.25,-70,-20,0)
  4395.  
  4396. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  4397.  
  4398. c2(rl,speed,3,0.5,-1,0,0,0,0)
  4399.  
  4400. c2(hw,speed,3,0,1.5,0,0,-65,0)
  4401.  
  4402. c2(tw,speed,3,0,0,0,0,65,0)
  4403.  
  4404. c2(neck,speed,3,0,1.5,0,0,0,0)
  4405.  
  4406. c2(hingew,speed,3,0,0,0,0,0,0)
  4407.  
  4408. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  4409.  
  4410. Ani(haw,0,0.5,0,-75,0,0,0,speed/2,1)
  4411.  
  4412. end
  4413.  
  4414.  
  4415.  
  4416. function Reset(speed)
  4417.  
  4418. c2(ra,speed,3,1.5,0.5,0,0,0,0)
  4419.  
  4420. c2(la,speed,3,-1.5,0.5,0,0,0,0)
  4421.  
  4422. c2(ll,speed,3,-0.5,-1,0,0,0,0)
  4423.  
  4424. c2(rl,speed,3,0.5,-1,0,0,0,0)
  4425.  
  4426. c2(hw,speed,3,0,1.5,0,0,0,0)
  4427.  
  4428. c2(tw,speed,3,0,0,0,0,0,0)
  4429.  
  4430. c2(neck,speed,3,0,1.5,0,0,0,0)
  4431.  
  4432. c2(piperw,speed,3,0,0.7,0,0,30+PipeRotate,0)
  4433.  
  4434. c2(hingew,speed,3,0,0,0,0,0,0)
  4435.  
  4436. Ani(haw,0.5,2.5,1,270,0,90,0,speed,1)
  4437.  
  4438. end
  4439.  
  4440.  
  4441.  
  4442. function Button1Down()
  4443.  
  4444. if Clip>0 and anim=="" and (tick()-LastShot)>=0.6 then
  4445.  
  4446. LastShot=tick()
  4447.  
  4448. so(ids.Shoot,ha,1,1)
  4449.  
  4450. Fire(3,1,p25.CFrame*cn(0,-1,0),fmouse.Hit.p)
  4451.  
  4452. Clip=Clip-1
  4453.  
  4454. PipeRotate=PipeRotate+60
  4455.  
  4456. c2(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4457.  
  4458. elseif Clip==0 and anim=="" and (tick()-LastShot)>=0.6 then
  4459.  
  4460. anim="Reloading"
  4461.  
  4462. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  4463.  
  4464. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  4465.  
  4466. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  4467.  
  4468. c1(hingew,0.15,3,0,0,0,0,-90,0)
  4469.  
  4470. for i=1,6 do
  4471.  
  4472. PipeRotate=PipeRotate+60
  4473.  
  4474. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  4475.  
  4476. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  4477.  
  4478. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  4479.  
  4480. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  4481.  
  4482. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  4483.  
  4484. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  4485.  
  4486. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  4487.  
  4488. so(ids.Reload,ha,1,1)
  4489.  
  4490. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4491.  
  4492. Clip=i
  4493.  
  4494. deb:AddItem(pipe,0.05)
  4495.  
  4496. end
  4497.  
  4498. Stance(0.15)
  4499.  
  4500. anim=""
  4501.  
  4502. end
  4503.  
  4504. end
  4505.  
  4506.  
  4507.  
  4508. function KeyDown(key)
  4509.  
  4510. key=key:lower()
  4511.  
  4512. keys[key]=true
  4513.  
  4514. if key=="r" and anim=="" and equip=="equipped" and Clip==0 then
  4515.  
  4516. anim="Reloading"
  4517.  
  4518. c2(ra,0.1,3,1.25,0.5,-0.25,-75,-65,0)
  4519.  
  4520. c2(la,0.1,3,-1.25,0.5,-0.25,-70,-20,0)
  4521.  
  4522. c2(hw,0.1,3,0,1.5,0,0,-65,0)
  4523.  
  4524. c1(hingew,0.15,3,0,0,0,0,-90,0)
  4525.  
  4526. for i=1,6 do
  4527.  
  4528. PipeRotate=PipeRotate+60
  4529.  
  4530. c1(la,0.13,3,-1.25,0.25,0.1,15,0,-15)
  4531.  
  4532. local pipe=pa(Weapon,"","Block",0.4,0.7,0.4,false,false,0,0,"Bright red") weld(pipe,LA,pipe,0,-1.1,0,rd(-90),0,0) qi{"CylinderMesh",pipe}
  4533.  
  4534. local pp=pa(pipe,"","Block",0.4,0.4,0.4,false,false,0,0,"Bright red") weld(pp,pipe,pp,0,-0.35,0,0,0,0) qi{"SpecialMesh",pp,MeshType="Sphere"}
  4535.  
  4536. local pp=pa(pipe,"","Block",0.41,0.2,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0.35,0,0,0,0) qi{"CylinderMesh",pp,Scale=v3(1,0.25,1)}
  4537.  
  4538. local pp=pa(pipe,"","Block",0.41,0.5,0.41,false,false,0,0,"Black") weld(pp,pipe,pp,0,0,0,0,0,0) qi{"CylinderMesh",pp}
  4539.  
  4540. c1(la,0.16,3,-1.25,0.4,-0.1,-100,0,-15)
  4541.  
  4542. c1(la,0.2,3,-1.25,0.3,-0.25,-40,0,-15)
  4543.  
  4544. so(ids.Reload,ha,1,1)
  4545.  
  4546. c1(piperw,0.4,3,0,0.7,0,0,30+PipeRotate,0)
  4547.  
  4548. Clip=i
  4549.  
  4550. deb:AddItem(pipe,0.05)
  4551.  
  4552. end
  4553.  
  4554. Stance(0.15)
  4555.  
  4556. anim=""
  4557.  
  4558. end
  4559.  
  4560. end
  4561.  
  4562.  
  4563.  
  4564. Tool.Selected:connect(function(mouse)
  4565.  
  4566. fmouse=mouse
  4567.  
  4568. if equip=="unequipped" and anim=="" then
  4569.  
  4570. equip="equipping" Arms(true) c2(la,0.1,3,-1.5,0.5,0,0,0,20) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  4571.  
  4572. local ofs = RA.CFrame:toObjectSpace(ha.CFrame)
  4573.  
  4574. haw.Part0=RA haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  4575.  
  4576. Stance(0.2) equip="equipped"
  4577.  
  4578. end
  4579.  
  4580. mouse.Button1Down:connect(Button1Down)
  4581.  
  4582. mouse.KeyDown:connect(KeyDown)
  4583.  
  4584. end)
  4585.  
  4586.  
  4587.  
  4588. Tool.Deselected:connect(function()
  4589.  
  4590. fmouse=nil
  4591.  
  4592. if equip=="equipped" and anim=="" then
  4593.  
  4594. equip="unequipping" c2(la,0.1,3,-1.5,0.5,0,0,0,0) c1(ra,0.1,3,1.5,0.5,0,120,0,-70)
  4595.  
  4596. local ofs = Torso.CFrame:toObjectSpace(ha.CFrame)
  4597.  
  4598. haw.Part0=Torso haw.C0=ofs haw.C1=cn(0,0,0) rAni(haw)
  4599.  
  4600. Reset(0.1)
  4601.  
  4602. Arms(false) Legs(false) equip="unequipped"
  4603.  
  4604. end
  4605.  
  4606. end)
  4607.  
  4608.  
  4609.  
  4610. Gyro=qi{"BodyGyro",Torso,D=50,P=1500}
  4611.  
  4612. game:GetService("RunService").Stepped:connect(function()
  4613.  
  4614. if fmouse~=nil then
  4615.  
  4616. Gyro.maxTorque=v3(1/0,1/0,1/0)
  4617.  
  4618. Gyro.cframe = cn(Torso.Position,v3(fmouse.hit.p.x,Torso.Position.y,fmouse.hit.p.z))
  4619.  
  4620. else
  4621.  
  4622. Gyro.maxTorque = v3(0,0,0)
  4623.  
  4624. end
  4625.  
  4626. if equip=="equipped" and anim=="" and fmouse~=nil then
  4627.  
  4628. c2(ra,1,3,1.25,0.5,-0.25,-75+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  4629.  
  4630. c2(la,1,3,-1.25,0.5,-0.25,-70+math.deg((Torso.Position-fmouse.Hit.p).unit.y),-20,0)
  4631.  
  4632. c2(hw,1,3,0,1.5,0,math.deg((Torso.Position-fmouse.Hit.p).unit.y),-65,0)
  4633.  
  4634. end
  4635.  
  4636. end)
  4637. end)
  4638. FFB = Instance.new("TextButton", Screen)
  4639. FFB.Name = "FFB"
  4640. FFB.Text = "FF me"
  4641. FFB.Position = UDim2.new(0.05, 0, 0.7, 0)
  4642. FFB.Size = UDim2.new(0.1, 0, 0.1, 0)
  4643. FFB.Font = "Arial"
  4644. FFB.FontSize = "Size24"
  4645. FFB.TextWrapped = true
  4646. FFB.BackgroundColor3 = Color3.new(0, 0, 1)
  4647. FFB.TextColor3 = Color3.new(1, 1, 0)
  4648. FFB.BackgroundTransparency = 0.7
  4649. FFB.MouseButton1Down:connect(function()
  4650. Instance.new('ForceField',game.Players.LocalPlayer.Character)
  4651. end)
  4652. UFFB = Instance.new("TextButton", Screen)
  4653. UFFB.Name = "UFFB"
  4654. UFFB.Text = "Unff me"
  4655. UFFB.Position = UDim2.new(0.05, 0, 0.8, 0)
  4656. UFFB.Size = UDim2.new(0.1, 0, 0.1, 0)
  4657. UFFB.Font = "Arial"
  4658. UFFB.FontSize = "Size24"
  4659. UFFB.TextWrapped = true
  4660. UFFB.BackgroundColor3 = Color3.new(0, 0, 1)
  4661. UFFB.TextColor3 = Color3.new(1, 1, 0)
  4662. UFFB.BackgroundTransparency = 0.7
  4663. UFFB.MouseButton1Down:connect(function()
  4664. game.Players.LocalPlayer.Character.ForceField:Destroy()
  4665. end)
  4666. GAB = Instance.new("TextButton", Screen)
  4667. GAB.Name = "GAB"
  4668. GAB.Text = "Get DDH"
  4669. GAB.Position = UDim2.new(0.15, 0, 0.4, 0)
  4670. GAB.Size = UDim2.new(0.1, 0, 0.1, 0)
  4671. GAB.Font = "Arial"
  4672. GAB.FontSize = "Size24"
  4673. GAB.TextWrapped = true
  4674. GAB.BackgroundColor3 = Color3.new(0, 0, 1)
  4675. GAB.TextColor3 = Color3.new(1, 1, 0)
  4676. GAB.BackgroundTransparency = 0.7
  4677. GAB.MouseButton1Down:connect(function()
  4678. game:GetService('InsertService'):LoadAsset(108149175):children()[1].Parent = game.Players.LocalPlayer.Backpack
  4679. end)
  4680. GAB2 = Instance.new("TextButton", Screen)
  4681. GAB2.Name = "GAB2"
  4682. GAB2.Text = "Get Fallen Artemis"
  4683. GAB2.Position = UDim2.new(0.15, 0, 0.5, 0)
  4684. GAB2.Size = UDim2.new(0.1, 0, 0.1, 0)
  4685. GAB2.Font = "Arial"
  4686. GAB2.FontSize = "Size24"
  4687. GAB2.TextWrapped = true
  4688. GAB2.BackgroundColor3 = Color3.new(0, 0, 1)
  4689. GAB2.TextColor3 = Color3.new(1, 1, 0)
  4690. GAB2.BackgroundTransparency = 0.7
  4691. GAB2.MouseButton1Down:connect(function()
  4692. game:GetService('InsertService'):LoadAsset(110892267):children()[1].Parent = game.Players.LocalPlayer.Backpack
  4693. end)
  4694. GAB3 = Instance.new("TextButton", Screen)
  4695. GAB3.Name = "GAB3"
  4696. GAB3.Text = "Get R-Orb"
  4697. GAB3.Position = UDim2.new(0.15, 0, 0.6, 0)
  4698. GAB3.Size = UDim2.new(0.1, 0, 0.1, 0)
  4699. GAB3.Font = "Arial"
  4700. GAB3.FontSize = "Size24"
  4701. GAB3.TextWrapped = true
  4702. GAB3.BackgroundColor3 = Color3.new(0, 0, 1)
  4703. GAB3.TextColor3 = Color3.new(1, 1, 0)
  4704. GAB3.BackgroundTransparency = 0.7
  4705. GAB3.MouseButton1Down:connect(function()
  4706. game:GetService('InsertService'):LoadAsset(98411393):children()[1].Parent = game.Players.LocalPlayer.Backpack
  4707. end)
  4708. GAB4 = Instance.new("TextButton", Screen)
  4709. GAB4.Name = "GAB4"
  4710. GAB4.Text = "Get Minion"
  4711. GAB4.Position = UDim2.new(0.15, 0, 0.7, 0)
  4712. GAB4.Size = UDim2.new(0.1, 0, 0.1, 0)
  4713. GAB4.Font = "Arial"
  4714. GAB4.FontSize = "Size24"
  4715. GAB4.TextWrapped = true
  4716. GAB4.BackgroundColor3 = Color3.new(0, 0, 1)
  4717. GAB4.TextColor3 = Color3.new(1, 1, 0)
  4718. GAB4.BackgroundTransparency = 0.7
  4719. GAB4.MouseButton1Down:connect(function()
  4720. game:GetService('InsertService'):LoadAsset(89488524):children()[1].Parent = game.Players.LocalPlayer.Backpack
  4721. end)
  4722. GAB5 = Instance.new("TextButton", Screen)
  4723. GAB5.Name = "GAB5"
  4724. GAB5.Text = "Get Gun"
  4725. GAB5.Position = UDim2.new(0.15, 0, 0.8, 0)
  4726. GAB5.Size = UDim2.new(0.1, 0, 0.1, 0)
  4727. GAB5.Font = "Arial"
  4728. GAB5.FontSize = "Size24"
  4729. GAB5.TextWrapped = true
  4730. GAB5.BackgroundColor3 = Color3.new(0, 0, 1)
  4731. GAB5.TextColor3 = Color3.new(1, 1, 0)
  4732. GAB5.BackgroundTransparency = 0.7
  4733. GAB5.MouseButton1Down:connect(function()
  4734. game:GetService('InsertService'):LoadAsset(97885552):children()[1].Parent = game.Players.LocalPlayer.Backpack
  4735. end)
  4736. TRN2 = Instance.new("TextButton", Screen)
  4737. TRN2.Name = "TRN2"
  4738. TRN2.Text = "Terrain2"
  4739. TRN2.Position = UDim2.new(0.25, 0, 0.8, 0)
  4740. TRN2.Size = UDim2.new(0.1, 0, 0.1, 0)
  4741. TRN2.Font = "Arial"
  4742. TRN2.FontSize = "Size24"
  4743. TRN2.TextWrapped = true
  4744. TRN2.BackgroundColor3 = Color3.new(0, 0, 1)
  4745. TRN2.TextColor3 = Color3.new(1, 1, 0)
  4746. TRN2.BackgroundTransparency = 0.7
  4747. TRN2.MouseButton1Down:connect(function()
  4748. model=Instance.new("Model")
  4749. model.Name="a"
  4750. model.Parent=workspace
  4751. nodes={
  4752. {1,1,1,1,1,1,1,1,1,1}; --1
  4753. {1,20,80,250,220,130,80,50,120,1}; --2
  4754. {1,50,90,210,60,170,210,100,40,1}; --3
  4755. {1,90,100,300,600,650,600,200,140,1}; --4
  4756. {1,60,100,350,650,750,650,200,30,1}; --5
  4757. {1,140,100,300,600,650,600,200,80,1}; --6
  4758. {1,110,100,350,480,230,160,100,50,1}; --7
  4759. {1,120,120,240,300,240,170,150,100,1}; --8
  4760. {1,80,80,10,30,90,60,40,50,1}; --9
  4761. {1,1,1,1,1,1,1,1,1,1}; --50
  4762. }
  4763. colorRange={}
  4764. colorRange[0]="Dark stone grey"
  4765. colorRange[70]="Dark green"
  4766. colorRange[80]="Camo"
  4767. colorRange[90]="Bright green"
  4768. colorRange[20]="Brown"
  4769. colorRange[40]="Dark stone grey"
  4770. colorRange[60]="Dark grey"
  4771. colorRange[80]="White"
  4772. flat_bricks=true --keep this at true for now...
  4773. width=40
  4774. depth=40
  4775. height=100
  4776. elevation=0
  4777. function createTriangle(n1,n2,n3)
  4778. local w1=Instance.new("WedgePart")
  4779. w1.formFactor="Symmetric"
  4780. w1.Anchored=true
  4781. w1.Name="awxsd561"
  4782. findingSolution=true
  4783. while findingSolution do
  4784. r=Ray.new(n1,(n3-n1).unit)
  4785. d=r:ClosestPoint(n2)
  4786. if (n1-d).magnitude>=(n1-n3).magnitude or (n3-d).magnitude>=(n3-n1).magnitude then
  4787. local n=n1
  4788. n1=n3
  4789. n3=n2
  4790. n2=n
  4791. else
  4792. findingSolution=false
  4793. end
  4794. end
  4795. local pos=(n1:lerp(n2,.5))
  4796. local v2=(n1:lerp(d,.5)-pos).unit*-1
  4797. local v3=(n2:lerp(d,.5)-pos).unit
  4798. local v1=(v2:Cross(v3))
  4799. local y=(n2-d).magnitude
  4800. local z=(n1-d).magnitude
  4801. w1.Size=Vector3.new(2,math.ceil(y),math.ceil(z)) +Vector3.new(0,1,1)
  4802. w1.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)
  4803. highestVal=0
  4804. for i,v in pairs(colorRange) do
  4805. if i>=highestVal and (pos.y-elevation)/height*100/255>=i then
  4806. highestVal=i
  4807. end
  4808. end
  4809. w1.BrickColor=BrickColor.new(colorRange[highestVal])
  4810. if flat_bricks then
  4811. local m=Instance.new("SpecialMesh")
  4812. m.MeshType="Wedge"
  4813. m.Scale=Vector3.new(0,y/math.ceil(y),z/math.ceil(z))
  4814. m.Parent=w1
  4815. else
  4816. w1.CFrame=w1.CFrame*CFrame.new(-.5,0,0)
  4817. end
  4818. local w2=Instance.new("WedgePart")
  4819. w2.formFactor="Symmetric"
  4820. w2.Name="awx"
  4821. w2.Anchored=true
  4822. local pos=(n3:lerp(n2,.5))
  4823. local v2=(n3:lerp(d,.5)-pos).unit*-1
  4824. local v3=(n2:lerp(d,.5)-pos).unit
  4825. local v1=(v2:Cross(v3))
  4826. local y=(n2-d).magnitude
  4827. local z=(n3-d).magnitude
  4828. w2.Size=Vector3.new(2,math.ceil(y),math.ceil(z)) +Vector3.new(0,1,1)
  4829. w2.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)
  4830. highestVal=0
  4831. for i,v in pairs(colorRange) do
  4832. if i>=highestVal and (pos.y-elevation)/height*100/255>=i then
  4833. highestVal=i
  4834. end
  4835. end
  4836. w2.BrickColor=BrickColor.new(colorRange[highestVal])
  4837. if flat_bricks then
  4838. local m=Instance.new("SpecialMesh")
  4839. m.MeshType="Wedge"
  4840. m.Scale=Vector3.new(0,y/math.ceil(y),z/math.ceil(z))
  4841. m.Parent=w2
  4842. else
  4843. w2.CFrame=w2.CFrame*CFrame.new(.5,0,0)
  4844. end
  4845. w2.Parent=model
  4846. w1.Parent=model
  4847. end
  4848. height=height/255
  4849. startPos=Vector3.new(0,0,0)
  4850. for a=1,#nodes-1 do
  4851. for b=1,#nodes[a]-1 do
  4852. createTriangle(Vector3.new((a+1)*width+startPos.x,nodes[a+1][b]*height+startPos.y,b*depth+startPos.z),Vector3.new(a*width+startPos.x,nodes[a][b]*height+startPos.y,b*depth+startPos.z),Vector3.new(a*width+startPos.x,nodes[a][b+1]*height+startPos.y,(b+1)*depth+startPos.z))
  4853. createTriangle(Vector3.new(a*width+startPos.x,nodes[a][b+1]*height+startPos.y,(b+1)*depth+startPos.z),Vector3.new((a+1)*width+startPos.x,nodes[a+1][b+1]*height+startPos.y,(b+1)*depth+startPos.z),Vector3.new((a+1)*width+startPos.x,nodes[a+1][b]*height+startPos.y,b*depth+startPos.z))
  4854. wait()
  4855. end
  4856. end
  4857.  
  4858. end)
  4859. VIS = Instance.new("TextButton", Screen)
  4860. VIS.Name = "VIS"
  4861. VIS.Text = "Open"
  4862. VIS.Position = UDim2.new(0.55, 0, 0, 50)
  4863. VIS.Size = UDim2.new(0, 80, 0, 50)
  4864. VIS.Font = "ArialBold"
  4865. VIS.FontSize = "Size24"
  4866. VIS.TextWrapped = true
  4867. VIS.BackgroundColor3 = Color3.new(0, 1, 0)
  4868. VIS.TextColor3 = Color3.new(1, 1, 0)
  4869. VIS.BackgroundTransparency = 0
  4870. VIS.Visible = false
  4871. VIS.MouseButton1Down:connect(function()
  4872. game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Visible = false
  4873. game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Draggable = false
  4874. game.Players.LocalPlayer.PlayerGui.TestGUI.KB.Visible = true
  4875. game.Players.LocalPlayer.PlayerGui.TestGUI.GB.Visible = true
  4876. game.Players.LocalPlayer.PlayerGui.TestGUI.UGB.Visible = true
  4877. game.Players.LocalPlayer.PlayerGui.TestGUI.FFB.Visible = true
  4878. game.Players.LocalPlayer.PlayerGui.TestGUI.UFFB.Visible = true
  4879. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB.Visible = true
  4880. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB2.Visible = true
  4881. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB3.Visible = true
  4882. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB4.Visible = true
  4883. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB5.Visible = true
  4884. game.Players.LocalPlayer.PlayerGui.TestGUI.RTB.Visible = true
  4885. game.Players.LocalPlayer.PlayerGui.TestGUI.CB.Visible = true
  4886. game.Players.LocalPlayer.PlayerGui.TestGUI.RKT.Visible = true
  4887. game.Players.LocalPlayer.PlayerGui.TestGUI.FRST.Visible = true
  4888. game.Players.LocalPlayer.PlayerGui.TestGUI.RSTR.Visible = true
  4889. game.Players.LocalPlayer.PlayerGui.TestGUI.CSTL.Visible = true
  4890. game.Players.LocalPlayer.PlayerGui.TestGUI.TRN.Visible = true
  4891. game.Players.LocalPlayer.PlayerGui.TestGUI.TRN2.Visible = true
  4892. game.Players.LocalPlayer.PlayerGui.TestGUI.PIPE.Visible = true
  4893. game.Players.LocalPlayer.PlayerGui.TestGUI.STRK.Visible = true
  4894. game.Players.LocalPlayer.PlayerGui.TestGUI.FLY.Visible = true
  4895. game.Players.LocalPlayer.PlayerGui.TestGUI.WING.Visible = true
  4896. game.Players.LocalPlayer.PlayerGui.TestGUI.CAPE.Visible = true
  4897. game.Players.LocalPlayer.PlayerGui.TestGUI.PENT.Visible = true
  4898. game.Players.LocalPlayer.PlayerGui.TestGUI.CMDS.Visible = true
  4899. end)
  4900. CB = Instance.new("TextButton", Screen)
  4901. CB.Name = "CB"
  4902. CB.Text = "Close"
  4903. CB.Position = UDim2.new(0.15, 0, 0.3, 0)
  4904. CB.Size = UDim2.new(0.1, 0, 0.1, 0)
  4905. CB.Font = "ArialBold"
  4906. CB.FontSize = "Size24"
  4907. CB.TextWrapped = true
  4908. CB.BackgroundColor3 = Color3.new(0, 1, 0)
  4909. CB.TextColor3 = Color3.new(1, 1, 0)
  4910. CB.BackgroundTransparency = 0
  4911. CB.MouseButton1Down:connect(function()
  4912. game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Visible = true
  4913. game.Players.LocalPlayer.PlayerGui.TestGUI.VIS.Draggable = true
  4914. game.Players.LocalPlayer.PlayerGui.TestGUI.KB.Visible = false
  4915. game.Players.LocalPlayer.PlayerGui.TestGUI.GB.Visible = false
  4916. game.Players.LocalPlayer.PlayerGui.TestGUI.UGB.Visible = false
  4917. game.Players.LocalPlayer.PlayerGui.TestGUI.FFB.Visible = false
  4918. game.Players.LocalPlayer.PlayerGui.TestGUI.UFFB.Visible = false
  4919. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB.Visible = false
  4920. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB2.Visible = false
  4921. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB3.Visible = false
  4922. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB4.Visible = false
  4923. game.Players.LocalPlayer.PlayerGui.TestGUI.GAB5.Visible = false
  4924. game.Players.LocalPlayer.PlayerGui.TestGUI.RTB.Visible = false
  4925. game.Players.LocalPlayer.PlayerGui.TestGUI.CB.Visible = false
  4926. game.Players.LocalPlayer.PlayerGui.TestGUI.RKT.Visible = false
  4927. game.Players.LocalPlayer.PlayerGui.TestGUI.FRST.Visible = false
  4928. game.Players.LocalPlayer.PlayerGui.TestGUI.RSTR.Visible = false
  4929. game.Players.LocalPlayer.PlayerGui.TestGUI.CSTL.Visible = false
  4930. game.Players.LocalPlayer.PlayerGui.TestGUI.TRN.Visible = false
  4931. game.Players.LocalPlayer.PlayerGui.TestGUI.TRN2.Visible = false
  4932. game.Players.LocalPlayer.PlayerGui.TestGUI.PIPE.Visible = false
  4933. game.Players.LocalPlayer.PlayerGui.TestGUI.STRK.Visible = false
  4934. game.Players.LocalPlayer.PlayerGui.TestGUI.FLY.Visible = false
  4935. game.Players.LocalPlayer.PlayerGui.TestGUI.WING.Visible = false
  4936. game.Players.LocalPlayer.PlayerGui.TestGUI.CAPE.Visible = false
  4937. game.Players.LocalPlayer.PlayerGui.TestGUI.PENT.Visible = false
  4938. game.Players.LocalPlayer.PlayerGui.TestGUI.CMDS.Visible = false
  4939. end)
  4940. CSTL = Instance.new("TextButton", Screen)
  4941. CSTL.Name = "CSTL"
  4942. CSTL.Text = "House"
  4943. CSTL.Position = UDim2.new(0.25, 0, 0.6, 0)
  4944. CSTL.Size = UDim2.new(0.1, 0, 0.1, 0)
  4945. CSTL.Font = "Arial"
  4946. CSTL.FontSize = "Size24"
  4947. CSTL.TextWrapped = true
  4948. CSTL.BackgroundColor3 = Color3.new(0, 0, 1)
  4949. CSTL.TextColor3 = Color3.new(1, 1, 0)
  4950. CSTL.BackgroundTransparency = 0.7
  4951. CSTL.MouseButton1Down:connect(function()
  4952. me = game.Players.LocalPlayer
  4953.  
  4954. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  4955. part.Parent = parent
  4956. part.formFactor = form
  4957. part.CanCollide = collide
  4958. part.Transparency = tran
  4959. part.Reflectance = ref
  4960. part.Size = Vector3.new(x,y,z)
  4961. part.BrickColor = BrickColor.new(color)
  4962. part.TopSurface = 0
  4963. part.BottomSurface = 0
  4964. part.Anchored = anchor
  4965. part.Locked = true
  4966. part:BreakJoints()
  4967. end
  4968.  
  4969. function remove(thing)
  4970. thing.Parent = nil
  4971. end
  4972.  
  4973. local mod = Instance.new("Model",workspace)
  4974. mod.Name = "HouseMake, xS"
  4975.  
  4976. function makeroom(pos)
  4977. local floor = Instance.new("Part")
  4978. prop(floor,mod,true,0,0,35,1,35,"Black",true,"Custom")
  4979. floor.CFrame = pos
  4980. local roof = Instance.new("Part")
  4981. prop(roof,mod,true,0,0,35,1,35,"Black",true,"Custom")
  4982. roof.CFrame = floor.CFrame * CFrame.new(0,13,0)
  4983. for i=-90,179,90 do
  4984. local wall = Instance.new("Part")
  4985. prop(wall,mod,true,0,0,36,13,1,"White",true,"Custom")
  4986. wall.CFrame = pos * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,wall.Size.Y/2,floor.Size.X/2)
  4987. local click = Instance.new("ClickDetector",wall)
  4988. click.MouseClick:connect(function()
  4989. local poz = wall.CFrame * CFrame.new(0,-wall.Size.Y/2,floor.Size.X/2)
  4990. makeroom(poz)
  4991. for o= -12 ,12, 24 do
  4992. local wa = Instance.new("Part")
  4993. prop(wa,mod,true,0,0,12,13,1,"White",true,"Custom")
  4994. wa.CFrame = wall.CFrame * CFrame.new(o,0,0)
  4995. end
  4996. wall:remove()
  4997. end)
  4998. end
  4999. end
  5000.  
  5001. makeroom(CFrame.new(me.Character.Torso.Position) * CFrame.new(0,-2,40))
  5002.  
  5003. end)
  5004. TXT = Instance.new("TextLabel", Screen)
  5005. TXT.Name = "CREDITZ"
  5006. TXT.Text = "Welcome to no-point-in-this-gui-just-for-fun-lol-now-screw-off made by H33T_L4R5/H33T_L4R5. now discontinued"
  5007. TXT.Position = UDim2.new(0, 0, 0, 0)
  5008. TXT.Size = UDim2.new(1, 0, 0, 50)
  5009. TXT.Font = "ArialBold"
  5010. TXT.FontSize = "Size18"
  5011. TXT.TextWrapped = true
  5012. TXT.BackgroundColor3 = Color3.new(145, 44, 165)
  5013. TXT.TextColor3 = Color3.new(17, 232, 13)
  5014. TXT.BackgroundTransparency = 0
  5015. STRK = Instance.new("TextButton", Screen)
  5016. STRK.Name = "STRK"
  5017. STRK.Text = "Striker"
  5018. STRK.Position = UDim2.new(0.35, 0, 0.4, 0)
  5019. STRK.Size = UDim2.new(0.1, 0, 0.1, 0)
  5020. STRK.Font = "Arial"
  5021. STRK.FontSize = "Size24"
  5022. STRK.TextWrapped = true
  5023. STRK.BackgroundColor3 = Color3.new(0, 0, 1)
  5024. STRK.TextColor3 = Color3.new(1, 1, 0)
  5025. STRK.BackgroundTransparency = 0.7
  5026. STRK.MouseButton1Down:connect(function()
  5027. local player = game:GetService("Players").LocalPlayer
  5028.  
  5029. local bin = Instance.new("HopperBin", player.Backpack)
  5030.  
  5031. bin.Name = "Striker unit"
  5032.  
  5033. local camera = game:GetService("Workspace").CurrentCamera
  5034. local character = player.Character
  5035.  
  5036. local torso = character:FindFirstChild("Torso")
  5037. local humanoid = character:FindFirstChild("Humanoid")
  5038. local neck = torso:FindFirstChild("Neck")
  5039.  
  5040. local rightLeg = character:FindFirstChild("Right Leg")
  5041. local leftLeg = character:FindFirstChild("Left Leg")
  5042.  
  5043. local rightHip = torso:FindFirstChild("Right Hip")
  5044. local leftHip = torso:FindFirstChild("Left Hip")
  5045.  
  5046. local neckAngle = neck.C1
  5047. local rightHipAngle = rightHip.C1
  5048. local leftHipAngle = leftHip.C1
  5049.  
  5050. local leftWeld = Instance.new("Weld")
  5051. local rightWeld = Instance.new("Weld")
  5052.  
  5053. local velocity = Instance.new("BodyVelocity")
  5054. local gyro = Instance.new("BodyGyro")
  5055. local pos = Instance.new("BodyPosition")
  5056.  
  5057. local parts = {"StrikerOne", "StrikerTwo", "JointOne", "JointTwo", "PropellerOne", "PropellerTwo"}
  5058. local welds = {"SWelderOne", "SWelderTwo", "JWelderOne", "JWelderTwo", "PWelderOne", "PWelderTwo"}
  5059.  
  5060. local strikerColor = "Really black"
  5061. local propellerColor = "White"
  5062. local jointColor = "Bright blue"
  5063.  
  5064. local mainModel = Instance.new("Model")
  5065. local cframePart = Instance.new("Part")
  5066.  
  5067. local toolSelected = false
  5068. local runNext = false
  5069. local strikerLoaded = false
  5070. local connected = false
  5071. local turn = false
  5072. local forward = false
  5073. local backward = false
  5074. local onleft = false
  5075. local onright = false
  5076. local onup = false
  5077. local ondown = false
  5078.  
  5079.  
  5080. local gyroAngleX = 0
  5081. local desiredGyroAngleX = 0
  5082. local gyroAngleY = 0
  5083. local desiredGyroAngleY = 0
  5084. local gyroAngleZ = 0
  5085. local desiredGyroAngleZ = 0
  5086. local angleSetSpeed = 5
  5087. local rotationIndice = 0
  5088. local maxRotation = 70
  5089. local motorSpeed = 0
  5090. local desiredSpeed = 0
  5091. local xPartPos = 0
  5092. local desiredXPartPos = 0
  5093. local yPartPos = 0
  5094. local desiredYPartPos = 0
  5095.  
  5096. function Striker(delay)
  5097.  
  5098. wait(delay)
  5099.  
  5100. mainModel.Name = "Striker"
  5101. mainModel.Archivable = false
  5102. mainModel.Parent = character
  5103.  
  5104. for index, name in pairs(parts) do
  5105.  
  5106. getfenv()[name] = Instance.new("Part")
  5107. getfenv()[name].Name = name
  5108. getfenv()[name].Anchored = true
  5109. getfenv()[name].Locked = true
  5110. getfenv()[name].CanCollide = false
  5111. getfenv()[name].Transparency = 1
  5112. getfenv()[name].CFrame = CFrame.new(0, math.huge, 0)
  5113. getfenv()[name].FormFactor = Enum.FormFactor.Custom
  5114. getfenv()[name].BottomSurface = Enum.SurfaceType.Smooth
  5115. getfenv()[name].TopSurface = Enum.SurfaceType.Smooth
  5116.  
  5117. if index <= 2 then
  5118.  
  5119. getfenv()[name].BrickColor = BrickColor.new(strikerColor)
  5120. getfenv()[name].Size = Vector3.new(1.1, 1.5, 1.1)
  5121.  
  5122. elseif index == 3 or index == 4 then
  5123.  
  5124. getfenv()[name].BrickColor = BrickColor.new(jointColor)
  5125. getfenv()[name].Size = Vector3.new(0.25, 0.25, 0.25)
  5126.  
  5127. elseif index >= 5 then
  5128.  
  5129. getfenv()[name].BrickColor = BrickColor.new(propellerColor)
  5130. getfenv()[name].Size = Vector3.new(1.55, 0.2, 0.2)
  5131.  
  5132. end
  5133.  
  5134. getfenv()[name].Parent = mainModel
  5135.  
  5136. coroutine.resume(coroutine.create(function()
  5137.  
  5138. for i = getfenv()[name].Transparency, 0, -0.1 do
  5139.  
  5140. if toolSelected then wait() getfenv()[name].Transparency = i end
  5141.  
  5142. end
  5143.  
  5144. end))
  5145.  
  5146. end
  5147.  
  5148. for index, name in pairs(welds) do
  5149.  
  5150. getfenv()[name] = Instance.new("Weld")
  5151. getfenv()[name].Parent = mainModel
  5152. getfenv()[name].Name = name
  5153.  
  5154. if index == 1 then
  5155.  
  5156. getfenv()[name].Part0 = leftLeg
  5157. StrikerOne.Anchored = false
  5158. getfenv()[name].Part1 = StrikerOne
  5159. getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
  5160.  
  5161. elseif index == 2 then
  5162.  
  5163. getfenv()[name].Part0 = rightLeg
  5164. StrikerTwo.Anchored = false
  5165. getfenv()[name].Part1 = StrikerTwo
  5166. getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
  5167.  
  5168. elseif index == 3 then
  5169.  
  5170. getfenv()[name].Part0 = StrikerOne
  5171. JointOne.Anchored = false
  5172. getfenv()[name].Part1 = JointOne
  5173. getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
  5174. JointOne.CanCollide = true
  5175.  
  5176. elseif index == 4 then
  5177.  
  5178. getfenv()[name].Part0 = StrikerTwo
  5179. JointTwo.Anchored = false
  5180. getfenv()[name].Part1 = JointTwo
  5181. getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
  5182. JointTwo.CanCollide = true
  5183.  
  5184. elseif index == 5 then
  5185.  
  5186. getfenv()[name].Part0 = JointOne
  5187. PropellerOne.Anchored = false
  5188. getfenv()[name].Part1 = PropellerOne
  5189.  
  5190. elseif index == 6 then
  5191.  
  5192. getfenv()[name].Part0 = JointTwo
  5193. PropellerTwo.Anchored = false
  5194. getfenv()[name].Part1 = PropellerTwo
  5195.  
  5196. end
  5197.  
  5198. end
  5199.  
  5200. wait(0.1)
  5201.  
  5202. strikerLoaded = true
  5203.  
  5204. end
  5205.  
  5206. function SetAngles(cfr, x, y, z) print("Settings")
  5207.  
  5208. local x2, y2, z2 = cfr.C1:toEulerAnglesXYZ()
  5209.  
  5210. x = math.rad(x)
  5211. y = math.rad(y)
  5212. z = math.rad(z)
  5213.  
  5214. x2 = math.rad(x2)
  5215. y2 = math.rad(y2)
  5216. z2 = math.rad(z2)
  5217.  
  5218. coroutine.resume(coroutine.create(function() local v1 local v2
  5219.  
  5220. if x2 < x then v1, v2 = x2, x else v1, v2 = x, x2 end
  5221.  
  5222. for i = v1, v2, (v2 - v1) / angleSetSpeed do wait()
  5223.  
  5224. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(i/v2, 0, 0)
  5225.  
  5226. end
  5227.  
  5228. end))
  5229.  
  5230. coroutine.resume(coroutine.create(function() local v3 local v4
  5231.  
  5232. if y2 < y then v3, v4 = y2, y else v3, v4 = y, x2 end
  5233.  
  5234. for i = v3, v4, (v2 - v1) / angleSetSpeed do wait()
  5235.  
  5236. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, i/v4, 0)
  5237.  
  5238. end
  5239.  
  5240. end))
  5241.  
  5242. coroutine.resume(coroutine.create(function() local v5 local v6
  5243.  
  5244. if z2 < z then v5, v6 = z2, z else v5, v6 = z, z2 end
  5245.  
  5246. for i = v5, v6, (v5 - v6) / angleSetSpeed do wait()
  5247.  
  5248. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, 0, i/v6)
  5249.  
  5250. end
  5251.  
  5252. end))
  5253.  
  5254. end
  5255.  
  5256. function Connection(mouse)
  5257.  
  5258. toolSelected = true
  5259.  
  5260. coroutine.resume(coroutine.create(function() repeat wait()
  5261.  
  5262. if toolSelected then
  5263.  
  5264. if leftHip ~= nil then
  5265.  
  5266. leftHip.DesiredAngle = 0
  5267. leftHip.CurrentAngle = 0
  5268.  
  5269. end
  5270.  
  5271. if rightHip ~= nil then
  5272.  
  5273. rightHip.DesiredAngle = 0
  5274. rightHip.CurrentAngle = 0
  5275.  
  5276. end
  5277.  
  5278. runNext = true
  5279.  
  5280. else break end
  5281.  
  5282. until false return false end))
  5283.  
  5284. repeat wait() until runNext
  5285.  
  5286. humanoid.PlatformStand = true
  5287.  
  5288. torso.Anchored = true wait()
  5289. torso.Velocity = Vector3.new(0, 0, 0)
  5290. torso.RotVelocity = Vector3.new(0, 0, 0)
  5291.  
  5292. leftHipAngle = leftHip.C1
  5293. rightHipAngle = rightHip.C1
  5294.  
  5295. pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5296. pos.Parent = torso
  5297. pos.position = torso.CFrame.p
  5298.  
  5299. torso.Anchored = false
  5300.  
  5301. coroutine.resume(coroutine.create(Striker),0.2)
  5302.  
  5303. for i = 1, 20, 1 do wait()
  5304.  
  5305. if toolSelected then
  5306.  
  5307. pos.position = pos.position + Vector3.new(0, 0.2, 0)
  5308. torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(18), 0)
  5309. humanoid.PlatformStand = true
  5310.  
  5311. leftHip.C1 = leftHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), -math.rad(0.5), -math.rad(0.5))
  5312. rightHip.C1 = rightHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), math.rad(0.5), math.rad(0.5))
  5313.  
  5314. end
  5315.  
  5316. end
  5317.  
  5318. local x22, y22, z22 = leftHip.C1:toEulerAnglesXYZ()
  5319.  
  5320. repeat wait() until strikerLoaded
  5321.  
  5322. gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5323. gyro.Parent = torso
  5324. gyro.P = 1500
  5325.  
  5326. velocity.Parent = torso
  5327. velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5328. velocity.P = 125
  5329.  
  5330. if pos ~= nil then if pos.Parent == torso then pos:remove() end end
  5331.  
  5332. coroutine.resume(coroutine.create(function()
  5333.  
  5334. while strikerLoaded do wait(0.03405) if toolSelected and rotationIndice < maxRotation then rotationIndice = rotationIndice + 0.25
  5335.  
  5336. if desiredSpeed ~= 0 then if desiredSpeed > 0 then motorSpeed = desiredSpeed - (maxRotation - rotationIndice) elseif desiredSpeed < 0 then motorSpeed = desiredSpeed + (maxRotation - rotationIndice) end else motorSpeed = 0 end
  5337. if desiredXPartPos ~= 0 then if desiredXPartPos > 0 then xPartPos = desiredXPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredXPartPos < 0 then xPartPos = desiredXPartPos + (maxRotation/2 - rotationIndice/2) end else xPartPos = 0 end
  5338. if desiredYPartPos ~= 0 then if desiredYPartPos > 0 then yPartPos = desiredYPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredYPartPos < 0 then yPartPos = desiredYPartPos + (maxRotation/2 - rotationIndice/2) end else yPartPos = 0 end
  5339.  
  5340. if desiredGyroAngleX ~= 0 then if desiredGyroAngleX > 0 then gyroAngleX = math.rad(desiredGyroAngleX - (maxRotation - rotationIndice)) elseif desiredGyroAngleX < 0 then gyroAngleX = math.rad(desiredGyroAngleX + (maxRotation - rotationIndice)) end else gyroAngleX = 0 end
  5341. if desiredGyroAngleY ~= 0 then if desiredGyroAngleY > 0 then gyroAngleY = math.rad(desiredGyroAngleY - (maxRotation - rotationIndice)) elseif desiredGyroAngleY < 0 then gyroAngleY = math.rad(desiredGyroAngleY + (maxRotation - rotationIndice)) end else gyroAngleY = 0 end
  5342. if desiredGyroAngleZ ~= 0 then if desiredGyroAngleZ > 0 then gyroAngleZ = math.rad(desiredGyroAngleZ - (maxRotation - rotationIndice)) elseif desiredGyroAngleZ < 0 then gyroAngleZ = math.rad(desiredGyroAngleZ + (maxRotation - rotationIndice)) end else gyroAngleZ = 0 end
  5343.  
  5344. elseif toolSelected and rotationIndice == maxRotation then humanoid.PlatformStand = true motorSpeed = desiredSpeed gyroAngleX = math.rad(desiredGyroAngleX) gyroAngleY = math.rad(desiredGyroAngleY) gyroAngleZ = math.rad(desiredGyroAngleZ) xPartPos = desiredXPartPos yPartPos = desiredYPartPos end
  5345.  
  5346. if PropellerOne ~= nil and PWelderOne ~= nil then
  5347.  
  5348. PWelderOne.C1 = PWelderOne.C1 * CFrame.fromEulerAnglesXYZ(0, -math.rad(rotationIndice), 0)
  5349.  
  5350. end
  5351.  
  5352. if PropellerTwo ~= nil and PWelderTwo ~= nil then
  5353.  
  5354. PWelderTwo.C1 = PWelderTwo.C1 * CFrame.fromEulerAnglesXYZ(0, math.rad(rotationIndice), 0)
  5355.  
  5356. end
  5357.  
  5358. if cframePart ~= nil then
  5359.  
  5360. cframePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5361. cframePart.CFrame = CFrame.new(torso.CFrame.p, camera.CoordinateFrame.lookVector * 10000000) + Vector3.new(xPartPos, yPartPos, 0)
  5362.  
  5363. end
  5364.  
  5365. if velocity ~= nil then if velocity.Parent == torso then velocity.velocity = (cframePart.CFrame - cframePart.CFrame.p) * Vector3.new(xPartPos, yPartPos, -motorSpeed) end end
  5366. if gyro ~= nil then if gyro.Parent == torso then gyro.cframe = CFrame.new(gyro.cframe.p, camera.CoordinateFrame.lookVector * 10000000) * CFrame.fromEulerAnglesXYZ(gyroAngleX, gyroAngleY, gyroAngleZ) end end
  5367.  
  5368. end return
  5369.  
  5370. end)) connected = true stand = true
  5371.  
  5372. mouse.KeyDown:connect(function(key) key = key:lower()
  5373.  
  5374. if key == "w" then ForwardDown()
  5375. elseif key == "s" then BackwardDown()
  5376. elseif key == "a" then LeftDown()
  5377. elseif key == "d" then RightDown()
  5378. elseif key == "e" then UpDown()
  5379. elseif key == "q" then DownDown()
  5380.  
  5381. end end)
  5382.  
  5383. mouse.KeyUp:connect(function(key) key = key:lower()
  5384.  
  5385. if key == "w" then ForwardUp() if backward then BackwardDown() end
  5386. elseif key == "s" then BackwardUp() if forward then ForwardDown() end
  5387. elseif key == "a" then LeftUp() if onright then RightDown() end
  5388. elseif key == "d" then RightUp() if onleft then LeftDown() end
  5389. elseif key == "e" then UpUp() if ondown then DownDown() end
  5390. elseif key == "q" then DownUp() if onup then UpDown() end
  5391.  
  5392. end end)
  5393.  
  5394. end
  5395.  
  5396. function Disconnection()
  5397.  
  5398. toolSelected = false wait()
  5399.  
  5400. for index, name in pairs(parts) do
  5401.  
  5402. if getfenv()[name] ~= nil then
  5403.  
  5404. coroutine.resume(coroutine.create(function()
  5405.  
  5406. for i = getfenv()[name].Transparency, 1, 0.1 do wait()
  5407.  
  5408. getfenv()[name].Transparency = i
  5409.  
  5410. end
  5411.  
  5412. end))
  5413.  
  5414. end
  5415.  
  5416. end
  5417.  
  5418. pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5419. pos.Parent = torso
  5420. pos.position = torso.CFrame.p
  5421.  
  5422. coroutine.resume(coroutine.create(Striker),0.2)
  5423.  
  5424. for i = 1, 10, 1 do wait()
  5425.  
  5426. pos.position = pos.position - Vector3.new(0, 0.15, 0)
  5427. humanoid.PlatformStand = true
  5428.  
  5429. leftHip.C1 = leftHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), -math.rad(-1), -math.rad(-1))
  5430. rightHip.C1 = rightHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-1), math.rad(-1))
  5431.  
  5432. end wait()
  5433.  
  5434. humanoid.PlatformStand = false
  5435.  
  5436. if pos ~= nil then if pos.Parent == torso then pos:remove() end end
  5437. if gyro ~= nil then if gyro.Parent == torso then gyro:remove() end end
  5438. if velocity ~= nil then if velocity.Parent == torso then velocity:remove() end end
  5439. if mainModel ~= nil then mainModel:remove() end
  5440.  
  5441. strikerLoaded = false
  5442. rotationIndice = 0
  5443. motorSpeed = 0
  5444. desiredSpeed = 0
  5445.  
  5446. ForwardUp()
  5447. BackwardUp()
  5448. LeftUp()
  5449. RightUp()
  5450.  
  5451. forward = false
  5452. backward = false
  5453. onleft = false
  5454. onright = false
  5455. onup = false
  5456. ondown = false
  5457.  
  5458. leftHip.C1 = leftHipAngle
  5459. rightHip.C1 = rightHipAngle
  5460.  
  5461. connected = false
  5462.  
  5463. end
  5464.  
  5465. function ForwardDown() forward = true
  5466.  
  5467. desiredGyroAngleX = -maxRotation
  5468. desiredSpeed = maxRotation
  5469.  
  5470. end
  5471.  
  5472. function BackwardDown() backward = true
  5473.  
  5474. desiredGyroAngleX = maxRotation
  5475. desiredSpeed = -maxRotation
  5476.  
  5477. end
  5478.  
  5479. function ForwardUp() forward = false
  5480.  
  5481. desiredGyroAngleX = 0
  5482. desiredSpeed = 0
  5483.  
  5484. end
  5485.  
  5486. function BackwardUp() backward = false
  5487.  
  5488. desiredGyroAngleX = 0
  5489. desiredSpeed = 0
  5490.  
  5491. end
  5492.  
  5493. function LeftDown() onleft = true
  5494.  
  5495. desiredGyroAngleY = -maxRotation
  5496. desiredXPartPos = -maxRotation/2
  5497.  
  5498. end
  5499.  
  5500. function RightDown() onright = true
  5501.  
  5502. desiredGyroAngleY = maxRotation
  5503. desiredXPartPos = maxRotation/2
  5504.  
  5505. end
  5506.  
  5507. function LeftUp() onleft = false
  5508.  
  5509. desiredGyroAngleY = 0
  5510. desiredXPartPos = 0
  5511.  
  5512. end
  5513.  
  5514. function RightUp() onright = false
  5515.  
  5516. desiredGyroAngleY = 0
  5517. desiredXPartPos = 0
  5518.  
  5519. end
  5520.  
  5521. function UpDown() onup = true
  5522.  
  5523. desiredYPartPos = maxRotation/2
  5524.  
  5525. end
  5526.  
  5527. function DownDown() ondown = true
  5528.  
  5529. desiredYPartPos = -maxRotation/2
  5530.  
  5531. end
  5532.  
  5533. function UpUp() onup = false
  5534.  
  5535. desiredYPartPos = 0
  5536.  
  5537. end
  5538.  
  5539. function DownUp() ondown = false
  5540.  
  5541. desiredYPartPos = 0
  5542.  
  5543. end
  5544.  
  5545.  
  5546. bin.Selected:connect(Connection)
  5547. bin.Deselected:connect(Disconnection)
  5548.  
  5549. --mediafire
  5550.  
  5551. end)
  5552. FLY = Instance.new("TextButton", Screen)
  5553. FLY.Name = "FLY"
  5554. FLY.Text = "Fly tool [striker edited]"
  5555. FLY.Position = UDim2.new(0.35, 0, 0.5, 0)
  5556. FLY.Size = UDim2.new(0.1, 0, 0.1, 0)
  5557. FLY.Font = "Arial"
  5558. FLY.FontSize = "Size24"
  5559. FLY.TextWrapped = true
  5560. FLY.BackgroundColor3 = Color3.new(0, 0, 1)
  5561. FLY.TextColor3 = Color3.new(1, 1, 0)
  5562. FLY.BackgroundTransparency = 0.7
  5563. FLY.MouseButton1Down:connect(function()
  5564. local player = game:GetService("Players").LocalPlayer
  5565.  
  5566. local bin = Instance.new("HopperBin", player.Backpack)
  5567.  
  5568. bin.Name = "Fly"
  5569.  
  5570. local camera = game:GetService("Workspace").CurrentCamera
  5571. local character = player.Character
  5572.  
  5573. local torso = character:FindFirstChild("Torso")
  5574. local humanoid = character:FindFirstChild("Humanoid")
  5575. local neck = torso:FindFirstChild("Neck")
  5576.  
  5577. local rightLeg = character:FindFirstChild("Right Leg")
  5578. local leftLeg = character:FindFirstChild("Left Leg")
  5579.  
  5580. local rightHip = torso:FindFirstChild("Right Hip")
  5581. local leftHip = torso:FindFirstChild("Left Hip")
  5582.  
  5583. local neckAngle = neck.C1
  5584. local rightHipAngle = rightHip.C1
  5585. local leftHipAngle = leftHip.C1
  5586.  
  5587. local leftWeld = Instance.new("Weld")
  5588. local rightWeld = Instance.new("Weld")
  5589.  
  5590. local velocity = Instance.new("BodyVelocity")
  5591. local gyro = Instance.new("BodyGyro")
  5592. local pos = Instance.new("BodyPosition")
  5593.  
  5594. local parts = {"StrikerOne", "StrikerTwo", "JointOne", "JointTwo", "PropellerOne", "PropellerTwo"}
  5595. local welds = {"SWelderOne", "SWelderTwo", "JWelderOne", "JWelderTwo", "PWelderOne", "PWelderTwo"}
  5596.  
  5597. local strikerColor = "Really black"
  5598. local propellerColor = "White"
  5599. local jointColor = "Bright blue"
  5600.  
  5601. local mainModel = Instance.new("Model")
  5602. local cframePart = Instance.new("Part")
  5603.  
  5604. local toolSelected = false
  5605. local runNext = false
  5606. local strikerLoaded = false
  5607. local connected = false
  5608. local turn = false
  5609. local forward = false
  5610. local backward = false
  5611. local onleft = false
  5612. local onright = false
  5613. local onup = false
  5614. local ondown = false
  5615.  
  5616.  
  5617. local gyroAngleX = 0
  5618. local desiredGyroAngleX = 0
  5619. local gyroAngleY = 0
  5620. local desiredGyroAngleY = 0
  5621. local gyroAngleZ = 0
  5622. local desiredGyroAngleZ = 0
  5623. local angleSetSpeed = 5
  5624. local rotationIndice = 0
  5625. local maxRotation = 70
  5626. local motorSpeed = 0
  5627. local desiredSpeed = 0
  5628. local xPartPos = 0
  5629. local desiredXPartPos = 0
  5630. local yPartPos = 0
  5631. local desiredYPartPos = 0
  5632.  
  5633. function Striker(delay)
  5634.  
  5635. wait(delay)
  5636.  
  5637. mainModel.Name = "Striker"
  5638. mainModel.Archivable = false
  5639. mainModel.Parent = character
  5640.  
  5641.  
  5642. wait(0.1)
  5643.  
  5644. strikerLoaded = true
  5645.  
  5646. end
  5647.  
  5648. function SetAngles(cfr, x, y, z) print("Settings")
  5649.  
  5650. local x2, y2, z2 = cfr.C1:toEulerAnglesXYZ()
  5651.  
  5652. x = math.rad(x)
  5653. y = math.rad(y)
  5654. z = math.rad(z)
  5655.  
  5656. x2 = math.rad(x2)
  5657. y2 = math.rad(y2)
  5658. z2 = math.rad(z2)
  5659.  
  5660. coroutine.resume(coroutine.create(function() local v1 local v2
  5661.  
  5662. if x2 < x then v1, v2 = x2, x else v1, v2 = x, x2 end
  5663.  
  5664. for i = v1, v2, (v2 - v1) / angleSetSpeed do wait()
  5665.  
  5666. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(i/v2, 0, 0)
  5667.  
  5668. end
  5669.  
  5670. end))
  5671.  
  5672. coroutine.resume(coroutine.create(function() local v3 local v4
  5673.  
  5674. if y2 < y then v3, v4 = y2, y else v3, v4 = y, x2 end
  5675.  
  5676. for i = v3, v4, (v2 - v1) / angleSetSpeed do wait()
  5677.  
  5678. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, i/v4, 0)
  5679.  
  5680. end
  5681.  
  5682. end))
  5683.  
  5684. coroutine.resume(coroutine.create(function() local v5 local v6
  5685.  
  5686. if z2 < z then v5, v6 = z2, z else v5, v6 = z, z2 end
  5687.  
  5688. for i = v5, v6, (v5 - v6) / angleSetSpeed do wait()
  5689.  
  5690. cfr.C1 = unitCfr * CFrame.fromEulerAnglesXYZ(0, 0, i/v6)
  5691.  
  5692. end
  5693.  
  5694. end))
  5695.  
  5696. end
  5697.  
  5698. function Connection(mouse)
  5699.  
  5700. toolSelected = true
  5701.  
  5702. coroutine.resume(coroutine.create(function() repeat wait()
  5703.  
  5704. if toolSelected then
  5705.  
  5706. if leftHip ~= nil then
  5707.  
  5708. leftHip.DesiredAngle = 0
  5709. leftHip.CurrentAngle = 0
  5710.  
  5711. end
  5712.  
  5713. if rightHip ~= nil then
  5714.  
  5715. rightHip.DesiredAngle = 0
  5716. rightHip.CurrentAngle = 0
  5717.  
  5718. end
  5719.  
  5720. runNext = true
  5721.  
  5722. else break end
  5723.  
  5724. until false return false end))
  5725.  
  5726. repeat wait() until runNext
  5727.  
  5728. humanoid.PlatformStand = true
  5729.  
  5730. torso.Anchored = true wait()
  5731. torso.Velocity = Vector3.new(0, 0, 0)
  5732. torso.RotVelocity = Vector3.new(0, 0, 0)
  5733.  
  5734. leftHipAngle = leftHip.C1
  5735. rightHipAngle = rightHip.C1
  5736.  
  5737. pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5738. pos.Parent = torso
  5739. pos.position = torso.CFrame.p
  5740.  
  5741. torso.Anchored = false
  5742.  
  5743. coroutine.resume(coroutine.create(Striker),0.2)
  5744.  
  5745. for i = 1, 20, 1 do wait()
  5746.  
  5747. if toolSelected then
  5748.  
  5749. pos.position = pos.position + Vector3.new(0, 0.2, 0)
  5750. torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(18), 0)
  5751. humanoid.PlatformStand = true
  5752.  
  5753. leftHip.C1 = leftHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), -math.rad(0.5), -math.rad(0.5))
  5754. rightHip.C1 = rightHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), math.rad(0.5), math.rad(0.5))
  5755.  
  5756. end
  5757.  
  5758. end
  5759.  
  5760. local x22, y22, z22 = leftHip.C1:toEulerAnglesXYZ()
  5761.  
  5762. repeat wait() until strikerLoaded
  5763.  
  5764. gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5765. gyro.Parent = torso
  5766. gyro.P = 1500
  5767.  
  5768. velocity.Parent = torso
  5769. velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5770. velocity.P = 125
  5771.  
  5772. if pos ~= nil then if pos.Parent == torso then pos:remove() end end
  5773.  
  5774. coroutine.resume(coroutine.create(function()
  5775.  
  5776. while strikerLoaded do wait(0.03405) if toolSelected and rotationIndice < maxRotation then rotationIndice = rotationIndice + 0.25
  5777.  
  5778. if desiredSpeed ~= 0 then if desiredSpeed > 0 then motorSpeed = desiredSpeed - (maxRotation - rotationIndice) elseif desiredSpeed < 0 then motorSpeed = desiredSpeed + (maxRotation - rotationIndice) end else motorSpeed = 0 end
  5779. if desiredXPartPos ~= 0 then if desiredXPartPos > 0 then xPartPos = desiredXPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredXPartPos < 0 then xPartPos = desiredXPartPos + (maxRotation/2 - rotationIndice/2) end else xPartPos = 0 end
  5780. if desiredYPartPos ~= 0 then if desiredYPartPos > 0 then yPartPos = desiredYPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredYPartPos < 0 then yPartPos = desiredYPartPos + (maxRotation/2 - rotationIndice/2) end else yPartPos = 0 end
  5781.  
  5782. if desiredGyroAngleX ~= 0 then if desiredGyroAngleX > 0 then gyroAngleX = math.rad(desiredGyroAngleX - (maxRotation - rotationIndice)) elseif desiredGyroAngleX < 0 then gyroAngleX = math.rad(desiredGyroAngleX + (maxRotation - rotationIndice)) end else gyroAngleX = 0 end
  5783. if desiredGyroAngleY ~= 0 then if desiredGyroAngleY > 0 then gyroAngleY = math.rad(desiredGyroAngleY - (maxRotation - rotationIndice)) elseif desiredGyroAngleY < 0 then gyroAngleY = math.rad(desiredGyroAngleY + (maxRotation - rotationIndice)) end else gyroAngleY = 0 end
  5784. if desiredGyroAngleZ ~= 0 then if desiredGyroAngleZ > 0 then gyroAngleZ = math.rad(desiredGyroAngleZ - (maxRotation - rotationIndice)) elseif desiredGyroAngleZ < 0 then gyroAngleZ = math.rad(desiredGyroAngleZ + (maxRotation - rotationIndice)) end else gyroAngleZ = 0 end
  5785.  
  5786. elseif toolSelected and rotationIndice == maxRotation then humanoid.PlatformStand = true motorSpeed = desiredSpeed gyroAngleX = math.rad(desiredGyroAngleX) gyroAngleY = math.rad(desiredGyroAngleY) gyroAngleZ = math.rad(desiredGyroAngleZ) xPartPos = desiredXPartPos yPartPos = desiredYPartPos end
  5787.  
  5788. if PropellerOne ~= nil and PWelderOne ~= nil then
  5789.  
  5790. PWelderOne.C1 = PWelderOne.C1 * CFrame.fromEulerAnglesXYZ(0, -math.rad(rotationIndice), 0)
  5791.  
  5792. end
  5793.  
  5794. if PropellerTwo ~= nil and PWelderTwo ~= nil then
  5795.  
  5796. PWelderTwo.C1 = PWelderTwo.C1 * CFrame.fromEulerAnglesXYZ(0, math.rad(rotationIndice), 0)
  5797.  
  5798. end
  5799.  
  5800. if cframePart ~= nil then
  5801.  
  5802. cframePart.Size = Vector3.new(0.2, 0.2, 0.2)
  5803. cframePart.CFrame = CFrame.new(torso.CFrame.p, camera.CoordinateFrame.lookVector * 10000000) + Vector3.new(xPartPos, yPartPos, 0)
  5804.  
  5805. end
  5806.  
  5807. if velocity ~= nil then if velocity.Parent == torso then velocity.velocity = (cframePart.CFrame - cframePart.CFrame.p) * Vector3.new(xPartPos, yPartPos, -motorSpeed) end end
  5808. if gyro ~= nil then if gyro.Parent == torso then gyro.cframe = CFrame.new(gyro.cframe.p, camera.CoordinateFrame.lookVector * 10000000) * CFrame.fromEulerAnglesXYZ(gyroAngleX, gyroAngleY, gyroAngleZ) end end
  5809.  
  5810. end return
  5811.  
  5812. end)) connected = true stand = true
  5813.  
  5814. mouse.KeyDown:connect(function(key) key = key:lower()
  5815.  
  5816. if key == "w" then ForwardDown()
  5817. elseif key == "s" then BackwardDown()
  5818. elseif key == "a" then LeftDown()
  5819. elseif key == "d" then RightDown()
  5820. elseif key == "e" then UpDown()
  5821. elseif key == "q" then DownDown()
  5822.  
  5823. end end)
  5824.  
  5825. mouse.KeyUp:connect(function(key) key = key:lower()
  5826.  
  5827. if key == "w" then ForwardUp() if backward then BackwardDown() end
  5828. elseif key == "s" then BackwardUp() if forward then ForwardDown() end
  5829. elseif key == "a" then LeftUp() if onright then RightDown() end
  5830. elseif key == "d" then RightUp() if onleft then LeftDown() end
  5831. elseif key == "e" then UpUp() if ondown then DownDown() end
  5832. elseif key == "q" then DownUp() if onup then UpDown() end
  5833.  
  5834. end end)
  5835.  
  5836. end
  5837.  
  5838. function Disconnection()
  5839.  
  5840. toolSelected = false wait()
  5841.  
  5842. for index, name in pairs(parts) do
  5843.  
  5844. if getfenv()[name] ~= nil then
  5845.  
  5846. coroutine.resume(coroutine.create(function()
  5847.  
  5848. for i = getfenv()[name].Transparency, 1, 0.1 do wait()
  5849.  
  5850. getfenv()[name].Transparency = i
  5851.  
  5852. end
  5853.  
  5854. end))
  5855.  
  5856. end
  5857.  
  5858. end
  5859.  
  5860. pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5861. pos.Parent = torso
  5862. pos.position = torso.CFrame.p
  5863.  
  5864. coroutine.resume(coroutine.create(Striker),0.2)
  5865.  
  5866. for i = 1, 10, 1 do wait()
  5867.  
  5868. pos.position = pos.position - Vector3.new(0, 0.15, 0)
  5869. humanoid.PlatformStand = true
  5870.  
  5871. leftHip.C1 = leftHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), -math.rad(-1), -math.rad(-1))
  5872. rightHip.C1 = rightHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-1), math.rad(-1))
  5873.  
  5874. end wait()
  5875.  
  5876. humanoid.PlatformStand = false
  5877.  
  5878. if pos ~= nil then if pos.Parent == torso then pos:remove() end end
  5879. if gyro ~= nil then if gyro.Parent == torso then gyro:remove() end end
  5880. if velocity ~= nil then if velocity.Parent == torso then velocity:remove() end end
  5881. if mainModel ~= nil then mainModel:remove() end
  5882.  
  5883. strikerLoaded = false
  5884. rotationIndice = 0
  5885. motorSpeed = 0
  5886. desiredSpeed = 0
  5887.  
  5888. ForwardUp()
  5889. BackwardUp()
  5890. LeftUp()
  5891. RightUp()
  5892.  
  5893. forward = false
  5894. backward = false
  5895. onleft = false
  5896. onright = false
  5897. onup = false
  5898. ondown = false
  5899.  
  5900. leftHip.C1 = leftHipAngle
  5901. rightHip.C1 = rightHipAngle
  5902.  
  5903. connected = false
  5904.  
  5905. end
  5906.  
  5907. function ForwardDown() forward = true
  5908.  
  5909. desiredGyroAngleX = -maxRotation
  5910. desiredSpeed = maxRotation
  5911.  
  5912. end
  5913.  
  5914. function BackwardDown() backward = true
  5915.  
  5916. desiredGyroAngleX = maxRotation
  5917. desiredSpeed = -maxRotation
  5918.  
  5919. end
  5920.  
  5921. function ForwardUp() forward = false
  5922.  
  5923. desiredGyroAngleX = 0
  5924. desiredSpeed = 0
  5925.  
  5926. end
  5927.  
  5928. function BackwardUp() backward = false
  5929.  
  5930. desiredGyroAngleX = 0
  5931. desiredSpeed = 0
  5932.  
  5933. end
  5934.  
  5935. function LeftDown() onleft = true
  5936.  
  5937. desiredGyroAngleY = -maxRotation
  5938. desiredXPartPos = -maxRotation/2
  5939.  
  5940. end
  5941.  
  5942. function RightDown() onright = true
  5943.  
  5944. desiredGyroAngleY = maxRotation
  5945. desiredXPartPos = maxRotation/2
  5946.  
  5947. end
  5948.  
  5949. function LeftUp() onleft = false
  5950.  
  5951. desiredGyroAngleY = 0
  5952. desiredXPartPos = 0
  5953.  
  5954. end
  5955.  
  5956. function RightUp() onright = false
  5957.  
  5958. desiredGyroAngleY = 0
  5959. desiredXPartPos = 0
  5960.  
  5961. end
  5962.  
  5963. function UpDown() onup = true
  5964.  
  5965. desiredYPartPos = maxRotation/2
  5966.  
  5967. end
  5968.  
  5969. function DownDown() ondown = true
  5970.  
  5971. desiredYPartPos = -maxRotation/2
  5972.  
  5973. end
  5974.  
  5975. function UpUp() onup = false
  5976.  
  5977. desiredYPartPos = 0
  5978.  
  5979. end
  5980.  
  5981. function DownUp() ondown = false
  5982.  
  5983. desiredYPartPos = 0
  5984.  
  5985. end
  5986.  
  5987.  
  5988. bin.Selected:connect(Connection)
  5989. bin.Deselected:connect(Disconnection)
  5990.  
  5991. --mediafire
  5992.  
  5993. end)
  5994. WING = Instance.new("TextButton", Screen)
  5995. WING.Name = "WING"
  5996. WING.Text = "Wings"
  5997. WING.Position = UDim2.new(0.35, 0, 0.6, 0)
  5998. WING.Size = UDim2.new(0.1, 0, 0.1, 0)
  5999. WING.Font = "Arial"
  6000. WING.FontSize = "Size24"
  6001. WING.TextWrapped = true
  6002. WING.BackgroundColor3 = Color3.new(0, 0, 1)
  6003. WING.TextColor3 = Color3.new(1, 1, 0)
  6004. WING.BackgroundTransparency = 0.7
  6005. WING.MouseButton1Down:connect(function()
  6006. function fly()
  6007.  
  6008. for i,v in pairs(script:GetChildren()) do
  6009.  
  6010. pcall(function() v.Value = "" end)
  6011.  
  6012. game:GetService("Debris"):AddItem(v,.1)
  6013.  
  6014. end
  6015.  
  6016. function weld(p0,p1,c0,c1,par)
  6017.  
  6018. local w = Instance.new("Weld",p0 or par)
  6019.  
  6020. w.Part0 = p0
  6021.  
  6022. w.Part1 = p1
  6023.  
  6024. w.C0 = c0 or CFrame.new()
  6025.  
  6026. w.C1 = c1 or CFrame.new()
  6027.  
  6028. return w
  6029.  
  6030. end
  6031.  
  6032. local motors = {}
  6033.  
  6034. function motor(p0,p1,c0,c1,des,vel,par)
  6035.  
  6036. local w = Instance.new("Motor6D",p0 or par)
  6037.  
  6038. w.Part0 = p0
  6039.  
  6040. w.Part1 = p1
  6041.  
  6042. w.C0 = c0 or CFrame.new()
  6043.  
  6044. w.C1 = c1 or CFrame.new()
  6045.  
  6046. w.MaxVelocity = tonumber(vel) or .05
  6047.  
  6048. w.DesiredAngle = tonumber(des) or 0
  6049.  
  6050. return w
  6051.  
  6052. end
  6053.  
  6054. function lerp(a,b,c)
  6055.  
  6056. return a+(b-a)*c
  6057.  
  6058. end
  6059.  
  6060. function clerp(c1,c2,al)
  6061.  
  6062. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  6063.  
  6064. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  6065.  
  6066. for i,v in pairs(com1) do
  6067.  
  6068. com1[i] = lerp(v,com2[i],al)
  6069.  
  6070. end
  6071.  
  6072. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  6073.  
  6074. end
  6075.  
  6076. function ccomplerp(c1,c2,al)
  6077.  
  6078. local com1 = {c1:components()}
  6079.  
  6080. local com2 = {c2:components()}
  6081.  
  6082. for i,v in pairs(com1) do
  6083.  
  6084. com1[i] = lerp(v,com2[i],al)
  6085.  
  6086. end
  6087.  
  6088. return CFrame.new(unpack(com1))
  6089.  
  6090. end
  6091.  
  6092. function tickwave(time,length,offset)
  6093.  
  6094. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  6095.  
  6096. end
  6097.  
  6098. function invcol(c)
  6099.  
  6100. c = c.Color
  6101.  
  6102. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  6103.  
  6104. end
  6105.  
  6106. local oc = oc or function(...) return ... end
  6107.  
  6108. local plr = game.Players.LocalPlayer
  6109.  
  6110. local char = plr.Character
  6111.  
  6112. local tor = char.Torso
  6113.  
  6114. local hum = char.Humanoid
  6115.  
  6116. hum.PlatformStand = false
  6117.  
  6118. pcall(function()
  6119.  
  6120. char.Wings:Destroy()
  6121.  
  6122. end)
  6123.  
  6124. pcall(function()
  6125.  
  6126. char.Angel:Destroy() -- hat
  6127.  
  6128. end)
  6129.  
  6130. local mod = Instance.new("Model",char)
  6131.  
  6132. mod.Name = "Wings"
  6133.  
  6134. local special = {
  6135.  
  6136. --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  6137.  
  6138. antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  6139.  
  6140. --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  6141.  
  6142. taart = {"Royal purple",nil,.4,.4,true},
  6143.  
  6144. mitta = {"Black",nil,0,0,false},
  6145.  
  6146. penjuin3 = {"White",nil,0,0,false},
  6147.  
  6148. thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  6149.  
  6150. nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  6151.  
  6152. littleau999 = {"Reddish brown",1030,0,0,false},
  6153.  
  6154. unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
  6155.  
  6156. oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
  6157.  
  6158. krodmiss = {"Really black",nil,0,0,false},
  6159.  
  6160. }
  6161.  
  6162. local topcolor = invcol(char.Torso.BrickColor)
  6163.  
  6164. local feacolor = char.Torso.BrickColor
  6165.  
  6166. local ptrans = 0
  6167.  
  6168. local pref = 0
  6169.  
  6170. local fire = false
  6171.  
  6172. local fmcol = Color3.new()
  6173.  
  6174. local fscol = Color3.new()
  6175.  
  6176. local spec = special[plr.Name:lower()]
  6177.  
  6178. if spec then
  6179.  
  6180. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  6181.  
  6182. end
  6183.  
  6184. local part = Instance.new("Part")
  6185.  
  6186. part.FormFactor = "Custom"
  6187.  
  6188. part.Size = Vector3.new(.2,.2,.2)
  6189.  
  6190. part.TopSurface,part.BottomSurface = 0,0
  6191.  
  6192. part.CanCollide = false
  6193.  
  6194. part.BrickColor = topcolor
  6195.  
  6196. part.Transparency = ptrans
  6197.  
  6198. part.Reflectance = pref
  6199.  
  6200. local ef = Instance.new("Fire",fire and part or nil)
  6201.  
  6202. ef.Size = .15
  6203.  
  6204. ef.Color = fmcol or Color3.new()
  6205.  
  6206. ef.SecondaryColor = fscol or Color3.new()
  6207.  
  6208. part:BreakJoints()
  6209.  
  6210.  
  6211. function newpart()
  6212.  
  6213. local clone = part:Clone()
  6214.  
  6215. clone.Parent = mod
  6216.  
  6217. clone:BreakJoints()
  6218.  
  6219. return clone
  6220.  
  6221. end
  6222.  
  6223. local feath = newpart()
  6224.  
  6225. feath.BrickColor = feacolor
  6226.  
  6227. feath.Transparency = 0
  6228.  
  6229. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  6230.  
  6231. function newfeather()
  6232.  
  6233. local clone = feath:Clone()
  6234.  
  6235. clone.Parent = mod
  6236.  
  6237. clone:BreakJoints()
  6238.  
  6239. return clone
  6240.  
  6241. end
  6242.  
  6243.  
  6244. ---------- RIGHT WING
  6245.  
  6246. local r1 = newpart()
  6247.  
  6248. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  6249.  
  6250. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  6251.  
  6252. local r2 = newpart()
  6253.  
  6254. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  6255.  
  6256. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  6257.  
  6258. local r3 = newpart()
  6259.  
  6260. r3.Size = Vector3.new(.3,2.2,.3)*1.2
  6261.  
  6262. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
  6263.  
  6264. local r4 = newpart()
  6265.  
  6266. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  6267.  
  6268. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  6269.  
  6270. local feather = newfeather()
  6271.  
  6272. feather.Mesh.Scale = Vector3.new(1,1,1)
  6273.  
  6274. feather.Size = Vector3.new(.4,3,.3)
  6275.  
  6276. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  6277.  
  6278. feather = newfeather()
  6279.  
  6280. feather.Mesh.Scale = Vector3.new(1,1,1)
  6281.  
  6282. feather.Size = Vector3.new(.4,2.3,.3)
  6283.  
  6284. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  6285.  
  6286. feather = newfeather()
  6287.  
  6288. feather.Mesh.Scale = Vector3.new(1,1,1)
  6289.  
  6290. feather.Size = Vector3.new(.35,2.2,.25)
  6291.  
  6292. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  6293.  
  6294. local rf3 = {}
  6295.  
  6296. for i=0,7 do
  6297.  
  6298. feather = newfeather()
  6299.  
  6300. feather.Mesh.Scale = Vector3.new(1,1,1)
  6301.  
  6302. feather.Size = Vector3.new(.45,2.2,.35)
  6303.  
  6304. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  6305.  
  6306. end
  6307.  
  6308. local rf2 = {}
  6309.  
  6310. for i=0,6 do
  6311.  
  6312. feather = newfeather()
  6313.  
  6314. feather.Mesh.Scale = Vector3.new(1,1,1)
  6315.  
  6316. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  6317.  
  6318. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  6319.  
  6320. end
  6321.  
  6322. local rf1 = {}
  6323.  
  6324. for i=0,6 do
  6325.  
  6326. feather = newfeather()
  6327.  
  6328. feather.Mesh.Scale = Vector3.new(1,1,1)
  6329.  
  6330. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  6331.  
  6332. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  6333.  
  6334. end
  6335.  
  6336. ---------- LEFT WING
  6337.  
  6338. local l1 = newpart()
  6339.  
  6340. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  6341.  
  6342. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  6343.  
  6344. local l2 = newpart()
  6345.  
  6346. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  6347.  
  6348. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  6349.  
  6350. local l3 = newpart()
  6351.  
  6352. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  6353.  
  6354. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  6355.  
  6356. local l4 = newpart()
  6357.  
  6358. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  6359.  
  6360. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  6361.  
  6362. local feather = newfeather()
  6363.  
  6364. feather.Mesh.Scale = Vector3.new(1,1,1)
  6365.  
  6366. feather.Size = Vector3.new(.4,3,.3)
  6367.  
  6368. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  6369.  
  6370. feather = newfeather()
  6371.  
  6372. feather.Mesh.Scale = Vector3.new(1,1,1)
  6373.  
  6374. feather.Size = Vector3.new(.4,2.3,.3)
  6375.  
  6376. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  6377.  
  6378. feather = newfeather()
  6379.  
  6380. feather.Mesh.Scale = Vector3.new(1,1,1)
  6381.  
  6382. feather.Size = Vector3.new(.35,2.2,.25)
  6383.  
  6384. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  6385.  
  6386. local lf3 = {}
  6387.  
  6388. for i=0,7 do
  6389.  
  6390. feather = newfeather()
  6391.  
  6392. feather.Mesh.Scale = Vector3.new(1,1,1)
  6393.  
  6394. feather.Size = Vector3.new(.45,2.2,.35)
  6395.  
  6396. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  6397.  
  6398. end
  6399.  
  6400. local lf2 = {}
  6401.  
  6402. for i=0,6 do
  6403.  
  6404. feather = newfeather()
  6405.  
  6406. feather.Mesh.Scale = Vector3.new(1,1,1)
  6407.  
  6408. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  6409.  
  6410. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  6411.  
  6412. end
  6413.  
  6414. local lf1 = {}
  6415.  
  6416. for i=0,6 do
  6417.  
  6418. feather = newfeather()
  6419.  
  6420. feather.Mesh.Scale = Vector3.new(1,1,1)
  6421.  
  6422. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  6423.  
  6424. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  6425.  
  6426. end
  6427.  
  6428. local rwing = {rm1,rm2,rm3,rm4}
  6429.  
  6430. local lwing = {lm1,lm2,lm3,lm4}
  6431.  
  6432. local oc0 = {}
  6433.  
  6434. for i,v in pairs(rwing) do
  6435.  
  6436. oc0[v] = v.C0
  6437.  
  6438. end
  6439.  
  6440. for i,v in pairs(lwing) do
  6441.  
  6442. oc0[v] = v.C0
  6443.  
  6444. end
  6445.  
  6446. function gotResized()
  6447.  
  6448. if lastsize then
  6449.  
  6450. if tor.Size == lastsize then return end -- This shouldn't happen?
  6451.  
  6452. local scaleVec = tor.Size/lastsize
  6453.  
  6454. for i,v in pairs(oc0) do
  6455.  
  6456. oc0[i] = v-v.p+scaleVec*v.p
  6457.  
  6458. end
  6459.  
  6460. lastsize = tor.Size
  6461.  
  6462. end
  6463.  
  6464. lastsize = tor.Size
  6465.  
  6466. end
  6467.  
  6468. tor.Changed:connect(function(p)
  6469.  
  6470. if p == "Size" then
  6471.  
  6472. gotResized()
  6473.  
  6474. end
  6475.  
  6476. end)
  6477.  
  6478. gotResized()
  6479.  
  6480. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  6481.  
  6482. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  6483.  
  6484. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  6485.  
  6486. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  6487.  
  6488. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  6489.  
  6490. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  6491.  
  6492.  
  6493. function setwings(tab,time)
  6494.  
  6495. time = time or 10
  6496.  
  6497. for i=1,4 do
  6498.  
  6499. rwing[i].DesiredAngle = tab[i]
  6500.  
  6501. lwing[i].DesiredAngle = tab[i]
  6502.  
  6503. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  6504.  
  6505. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  6506.  
  6507. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  6508.  
  6509. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  6510.  
  6511. end
  6512.  
  6513. for i,v in pairs(rf1) do
  6514.  
  6515. v.DesiredAngle = tab[9]
  6516.  
  6517. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6518.  
  6519. end
  6520.  
  6521. for i,v in pairs(lf1) do
  6522.  
  6523. v.DesiredAngle = tab[9]
  6524.  
  6525. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6526.  
  6527. end
  6528.  
  6529. for i,v in pairs(rf2) do
  6530.  
  6531. v.DesiredAngle = tab[10]
  6532.  
  6533. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6534.  
  6535. end
  6536.  
  6537. for i,v in pairs(lf2) do
  6538.  
  6539. v.DesiredAngle = tab[10]
  6540.  
  6541. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6542.  
  6543. end
  6544.  
  6545. for i,v in pairs(rf3) do
  6546.  
  6547. v.DesiredAngle = tab[11]
  6548.  
  6549. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6550.  
  6551. end
  6552.  
  6553. for i,v in pairs(lf3) do
  6554.  
  6555. v.DesiredAngle = tab[11]
  6556.  
  6557. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  6558.  
  6559. end
  6560.  
  6561. end
  6562.  
  6563. setwings(outhigh,1)
  6564.  
  6565. flying = false
  6566.  
  6567. moving = false
  6568.  
  6569. for i,v in pairs(tor:GetChildren()) do
  6570.  
  6571. if v.ClassName:lower():match("body") then
  6572.  
  6573. v:Destroy()
  6574.  
  6575. end
  6576.  
  6577. end
  6578.  
  6579. local ctor = tor:Clone()
  6580.  
  6581. ctor:ClearAllChildren()
  6582.  
  6583. ctor.Name = "cTorso"
  6584.  
  6585. ctor.Transparency = 1
  6586.  
  6587. ctor.CanCollide = false
  6588.  
  6589. ctor.FormFactor = "Custom"
  6590.  
  6591. ctor.Size = Vector3.new(.2,.2,.2)
  6592.  
  6593. ctor.Parent = mod
  6594.  
  6595. weld(tor,ctor)
  6596.  
  6597. local bg = Instance.new("BodyGyro",ctor)
  6598.  
  6599. bg.maxTorque = Vector3.new()
  6600.  
  6601. bg.P = 15000
  6602.  
  6603. bg.D = 1000
  6604.  
  6605. local bv = Instance.new("BodyVelocity",ctor)
  6606.  
  6607. bv.maxForce = Vector3.new()
  6608.  
  6609. bv.P = 15000
  6610.  
  6611. vel = Vector3.new()
  6612.  
  6613. cf = CFrame.new()
  6614.  
  6615. flspd = 0
  6616.  
  6617.  
  6618. keysdown = {}
  6619.  
  6620. keypressed = {}
  6621.  
  6622. ktime = {}
  6623.  
  6624. descendtimer = 0
  6625.  
  6626. jumptime = tick()
  6627.  
  6628. hum.Jumping:connect(function()
  6629.  
  6630. jumptime = tick()
  6631.  
  6632. end)
  6633.  
  6634. cam = workspace.CurrentCamera
  6635.  
  6636. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  6637.  
  6638. keysdown[key] = true
  6639.  
  6640. keypressed[key] = true
  6641.  
  6642. if key == "q" then
  6643.  
  6644. descendtimer = tick()
  6645.  
  6646. elseif key == " " and not hum.Jump then
  6647.  
  6648. jumptime = tick()
  6649.  
  6650. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  6651.  
  6652. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  6653.  
  6654. end
  6655.  
  6656. ktime[key] = tick()
  6657.  
  6658. end))
  6659.  
  6660. ku = plr:GetMouse().KeyUp:connect(function(key)
  6661.  
  6662. keysdown[key] = false
  6663.  
  6664. if key == " " then
  6665.  
  6666. descendtimer = tick()
  6667.  
  6668. end
  6669.  
  6670. end)
  6671.  
  6672. function mid(a,b,c)
  6673.  
  6674. return math.max(a,math.min(b,c or -a))
  6675.  
  6676. end
  6677.  
  6678. function bn(a)
  6679.  
  6680. return a and 1 or 0
  6681.  
  6682. end
  6683.  
  6684. function gm(tar)
  6685.  
  6686. local m = 0
  6687.  
  6688. for i,v in pairs(tar:GetChildren()) do
  6689.  
  6690. if v:IsA("BasePart") then
  6691.  
  6692. m = m + v:GetMass()
  6693.  
  6694. end
  6695.  
  6696. m = m + gm(v)
  6697.  
  6698. end
  6699.  
  6700. return m
  6701.  
  6702. end
  6703.  
  6704. reqrotx = 0
  6705.  
  6706. local grav = 196.2
  6707.  
  6708. local con
  6709.  
  6710. con = game:GetService("RunService").Stepped:connect(oc(function()
  6711.  
  6712. --[[if not mod:IsDescendantOf(workspace) then
  6713.  
  6714. pcall(function() kd:disconnect() end)
  6715.  
  6716. pcall(function() ku:disconnect() end)
  6717.  
  6718. bg:Destroy()
  6719.  
  6720. bv:Destroy()
  6721.  
  6722. con:disconnect()
  6723.  
  6724. script:Destroy()
  6725.  
  6726. return
  6727.  
  6728. end]]
  6729.  
  6730. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  6731.  
  6732. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  6733.  
  6734. if flying then
  6735.  
  6736. local lfldir = fldir
  6737.  
  6738. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  6739.  
  6740. local lmoving = moving
  6741.  
  6742. moving = fldir.magnitude > .1
  6743.  
  6744. if lmoving and not moving then
  6745.  
  6746. idledir = lfldir*Vector3.new(1,0,1)
  6747.  
  6748. descendtimer = tick()
  6749.  
  6750. end
  6751.  
  6752. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  6753.  
  6754. if moving and keysdown["0"] and lmoving then
  6755.  
  6756. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  6757.  
  6758. end
  6759.  
  6760. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  6761.  
  6762. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  6763.  
  6764. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  6765.  
  6766. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  6767.  
  6768. hum.PlatformStand = true
  6769.  
  6770. bg.maxTorque = Vector3.new(1,1,1)*9e5
  6771.  
  6772. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  6773.  
  6774. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  6775.  
  6776. reqrotx = reqrotx - reqrotx/10
  6777.  
  6778. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  6779.  
  6780. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  6781.  
  6782. local ani = tickwave(1.5-anioff,1)
  6783.  
  6784. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  6785.  
  6786. vel = moving and cf.lookVector*flspd or Vector3.new()
  6787.  
  6788. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  6789.  
  6790. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  6791.  
  6792. for i=1,4 do
  6793.  
  6794. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  6795.  
  6796. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  6797.  
  6798. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  6799.  
  6800. end
  6801.  
  6802. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  6803.  
  6804. if hit and down.Y < -.85 and tick()-flystart > 1 then
  6805.  
  6806. flying = false
  6807.  
  6808. hum.PlatformStand = false
  6809.  
  6810. tor.Velocity = Vector3.new()
  6811.  
  6812. end
  6813.  
  6814. else
  6815.  
  6816. bg.maxTorque = Vector3.new()
  6817.  
  6818. bv.maxForce = Vector3.new()
  6819.  
  6820. local ani = tickwave(walking and .8 or 4.5,1)
  6821.  
  6822. setwings(idle,10)
  6823.  
  6824. local x,y,z = fspd/160,uspd/700,sspd/900
  6825.  
  6826. for i=1,4 do
  6827.  
  6828. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  6829.  
  6830. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  6831.  
  6832. end
  6833.  
  6834. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  6835.  
  6836. vel = Vector3.new(0,50,0)
  6837.  
  6838. bv.velocity = vel
  6839.  
  6840. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  6841.  
  6842. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  6843.  
  6844. tor.CFrame = cf
  6845.  
  6846. bg.cframe = cf
  6847.  
  6848. flystart = tick()
  6849.  
  6850. flying = true
  6851.  
  6852. end
  6853.  
  6854. end
  6855.  
  6856. keypressed = {}
  6857.  
  6858. end))
  6859.  
  6860.  
  6861.  
  6862. end fly()
  6863. end)
  6864. CAPE = Instance.new("TextButton", Screen)
  6865. CAPE.Name = "CAPE"
  6866. CAPE.Text = "Cape"
  6867. CAPE.Position = UDim2.new(0.35, 0, 0.7, 0)
  6868. CAPE.Size = UDim2.new(0.1, 0, 0.1, 0)
  6869. CAPE.Font = "Arial"
  6870. CAPE.FontSize = "Size24"
  6871. CAPE.TextWrapped = true
  6872. CAPE.BackgroundColor3 = Color3.new(0, 0, 1)
  6873. CAPE.TextColor3 = Color3.new(1, 1, 0)
  6874. CAPE.BackgroundTransparency = 0.7
  6875. CAPE.MouseButton1Down:connect(function()
  6876. wait(0.4);
  6877. local ta1 = 5;
  6878. function Cape(player,color)
  6879. color = color or player.Torso.BrickColor;
  6880. if (player:FindFirstChild("Head") == nil) then return nil; end
  6881. local m = Instance.new("Model");
  6882. m.Name = "cape32283483472924379834728978392437248932798342789347892484949237828374979432792478492323478942378932";
  6883. local neckpiece = Instance.new("Part",m);
  6884. neckpiece.formFactor = "Plate";
  6885. neckpiece.Size = Vector3.new(2,.4,1);
  6886. neckpiece.Name = "NeckPiece";
  6887. neckpiece.BrickColor = color;
  6888. neckpiece.CanCollide = false;
  6889. neckpiece.TopSurface = "Smooth";
  6890. neckpiece.BottomSurface = "Smooth";
  6891. local neckweld = Instance.new("Weld",neckpiece);
  6892.  
  6893. neckweld.Part0 = player.Head;
  6894. neckweld.Part1 = neckpiece;
  6895. neckweld.C0 = CFrame.new(0,-.5,0);
  6896. local seg1 = neckpiece:Clone();
  6897. seg1.Size = Vector3.new(3,.4,1);
  6898. seg1.Parent = m;
  6899. seg1.Name = "Segment_1";
  6900. local seg1w = Instance.new("Weld",seg1);
  6901. seg1w.Part0 = neckpiece;
  6902. seg1w.Part1 = seg1;
  6903. seg1w.C0 = CFrame.new(0,0,.45);
  6904. seg1w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-80),0,0);
  6905. local seg2 = seg1:Clone();
  6906. seg2.Parent = m;
  6907. seg2.Name = "Segment_2";
  6908. local seg2w = Instance.new("Weld",seg2);
  6909. seg2w.Part0 = seg1;
  6910. seg2w.Part1 = seg2;
  6911. seg2w.C0 = CFrame.new(0,0,.45);
  6912. seg2w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-5),0,0);
  6913. m.Parent = player;
  6914. local seg3 = seg2:Clone();
  6915. seg3.Parent = m;
  6916. seg3.Name = "Segment_3";
  6917. local seg3w = Instance.new("Weld",seg3);
  6918. seg3w.Part0 = seg2;
  6919. seg3w.Part1 = seg3;
  6920. seg3w.C0 = CFrame.new(0,0,.45);
  6921. seg3w.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(-2),0,0);
  6922. local seg4 = seg3:Clone();
  6923. seg4.Name = "Segment_4";
  6924. seg4.Parent = m;
  6925. local seg4w = Instance.new("Weld",seg4);
  6926. seg4w.Part0 = seg3;
  6927. seg4w.Part1 = seg4;
  6928. seg4w.C0 = CFrame.new(0,0,.45);
  6929. seg4w.C1 = CFrame.new(0,0,-.45);
  6930. return m;
  6931. end
  6932.  
  6933. function Flex(cape,vals)
  6934. for i,v in pairs(vals) do
  6935. if(i ~= 1) then
  6936. cape:GetChildren()[i].Weld.C1 = CFrame.new(0,0,-.45)*CFrame.Angles(math.rad(vals[i-1]),0,0);
  6937. end
  6938. end
  6939. end
  6940. local char = game.Players.LocalPlayer.Character;
  6941. local cape = Cape(char);
  6942. local lastfrstrad = -60;
  6943. for i=0, math.huge do
  6944. local frstrad = -60;
  6945. ta = ta1 * char.Torso.Velocity.magnitude/16 + 1 * (math.random()+.5);
  6946. if(ta>10) then
  6947. ta = math.random(90,100)/10;
  6948. end
  6949. frstrad = frstrad + (char.Torso.Velocity.magnitude) + math.sin(i)*3*ta;
  6950. if(frstrad > 65) then
  6951. frstrad = 65;
  6952. elseif (char.Torso.Velocity.magnitude < 5) then
  6953. frstrad = -80;
  6954. end
  6955. if(char.Humanoid:HasCustomStatus("Flying"))then
  6956. frstrad = -80;
  6957. ta = 15;
  6958. end
  6959. frstrad = (frstrad+lastfrstrad)/2;
  6960. lastfrstrad = frstrad;
  6961. Flex(cape,{frstrad,math.sin(i+20)*-1*ta,math.sin(i+20)*2*ta,math.sin(i+20)*ta,math.sin(i+20)*-1*ta});
  6962. wait(.05);
  6963. end
  6964.  
  6965. print 'Hello world!'
  6966. end)
  6967. PENT = Instance.new("TextButton", Screen)
  6968. PENT.Name = "PENT"
  6969. PENT.Text = "Random ass pentagon"
  6970. PENT.Position = UDim2.new(0.35, 0, 0.8, 0)
  6971. PENT.Size = UDim2.new(0.1, 0, 0.1, 0)
  6972. PENT.Font = "Arial"
  6973. PENT.FontSize = "Size24"
  6974. PENT.TextWrapped = true
  6975. PENT.BackgroundColor3 = Color3.new(0, 0, 1)
  6976. PENT.TextColor3 = Color3.new(1, 1, 0)
  6977. PENT.BackgroundTransparency = 0.7
  6978. PENT.MouseButton1Down:connect(function()
  6979. CA = CFrame.Angles
  6980. CN = CFrame.new
  6981. V3 = Vector3.new
  6982. MR = math.rad
  6983. MP = math.pi
  6984. MRA = math.random
  6985. MH = math.huge
  6986.  
  6987. Scale = 3
  6988.  
  6989. Pos = V3(100, 0, 0)
  6990. Pos = Pos + V3(0, 1, 0)
  6991.  
  6992. function Part(P, Anch, Coll, Tran, Ref, Col, Size)
  6993. local p = Instance.new("Part")
  6994. p.TopSurface = 0
  6995. p.BottomSurface = 0
  6996. p.Transparency = Tran
  6997. p.Reflectance = Ref
  6998. p.CanCollide = Coll
  6999. p.Anchored = Anch
  7000. p.BrickColor = BrickColor.new(Col)
  7001. p.formFactor = "Custom"
  7002. p.Size = Size
  7003. p.Parent = P
  7004. p.Locked = true
  7005. p:BreakJoints()
  7006. return p
  7007. end
  7008.  
  7009. for i,v in pairs(workspace:children()) do if v.Name == "Building" then v:remove() end end
  7010.  
  7011. local Mod = Instance.new("Model")
  7012. Mod.Name = "Building"
  7013.  
  7014. for i = 0, 360, 72 do
  7015. local cf = CN(Pos) * CA(0, MR(i), 0) * CN(0, 17.5*Scale, -100*Scale)
  7016. local p = Part(Mod, true, true, 0, 0, "Dark grey", V3(15*Scale, 45*Scale, 15*Scale))
  7017. p.CFrame = cf * CN(0, 5*Scale, 0)
  7018. for x = 60, 120, 10 do
  7019. local p2 = Part(Mod, true, true, 0, 0, "Dark grey", V3(25*Scale, 19.5*Scale, 12*Scale))
  7020. local cen = cf * CA(0, MR(36), 0) * CN(-60*Scale, -70*Scale, 0)
  7021. p2.CFrame = cen * CA(0, 0, MR(x)) * CN(98*Scale, 0, 0)
  7022. end
  7023. local p2 = Part(Mod, true, true, 0, 0, "Dark grey", V3(138*Scale, 1*Scale, 95*Scale))
  7024. p2.CFrame = CN(Pos) * CA(0, MR(i+36), 0) * CN(0, 0, -47.5*Scale)
  7025. local p3 = Part(Mod, true, true, 0, 0, "Dark grey", V3(138*Scale, 25*Scale, 95*Scale))
  7026. p3.CFrame = CN(Pos) * CA(0, MR(i+36), 0) * CN(0, 50*Scale, -47.5*Scale)
  7027. end
  7028.  
  7029. Mod.Parent = workspace
  7030. end)
  7031. CMDS = Instance.new("TextButton", Screen)
  7032. CMDS.Name = "CMDS"
  7033. CMDS.Text = "Commands [H33T_L4R5 only]"
  7034. CMDS.Position = UDim2.new(0.45, 0, 0.3, 0)
  7035. CMDS.Size = UDim2.new(0.1, 0, 0.1, 0)
  7036. CMDS.Font = "Arial"
  7037. CMDS.FontSize = "Size24"
  7038. CMDS.TextWrapped = true
  7039. CMDS.BackgroundColor3 = Color3.new(0, 0, 1)
  7040. CMDS.TextColor3 = Color3.new(1, 1, 0)
  7041. CMDS.BackgroundTransparency = 0.7
  7042. CMDS.MouseButton1Down:connect(function()
  7043. script.Parent = nil
  7044.  
  7045. local colppl={}
  7046. local skids={}
  7047. local cmds={}
  7048. local ppladdress={}
  7049. local guipopup=true
  7050. local lp=false
  7051. local chat=false
  7052. local ps=false
  7053. local vs=1.00
  7054. --[[Music IDs:
  7055. Wind Of Fjords:1015394
  7056. ]]--
  7057. --[[Functions]]--
  7058. for i,v in pairs(script:GetChildren()) do
  7059. pcall(function()
  7060. if v.Name=="DSource" then
  7061. v:remove()
  7062. end
  7063. end)
  7064. end
  7065. model=Instance.new("Model",game.Lighting)
  7066. model.Name="People"
  7067. model1=Instance.new("Model",model)
  7068. model1.Name="AFK"
  7069. function AddCommand(Command,Func)
  7070. table.insert(cmds,{Command=Command,Func=Func})
  7071. end
  7072. function AddIP(player,ip)
  7073. table.insert(ppladdress,{Name=player,IP=ip})
  7074. end
  7075. function Music(v)
  7076. music=Instance.new("Sound",game.Workspace)
  7077. music.Name="Sound;Admin"
  7078. music.SoundId="http://www.roblox.com/asset/?id="..v
  7079. music:Play()
  7080. Hint("Playing music")
  7081. end
  7082. function FindIP(Text,Speaker)
  7083. for i,v in pairs(ppladdress) do
  7084. if v.Name:lower():find(Text:lower())==1 then
  7085. local H=Instance.new("Hint",Speaker.PlayerGui)
  7086. H.Text=v.Name .. " - " .. v.IP
  7087. game:service("Debris"):AddItem(H,5)
  7088. return
  7089. end
  7090. end
  7091. H=Instance.new("Hint",Speaker.PlayerGui)
  7092. H.Text="Could not find user!"
  7093. game:service("Debris"):AddItem(H,2)
  7094. end
  7095. function SecIP(Text)
  7096. for i,v in pairs(ppladdress) do
  7097. if v.Name:lower():find(Text:lower())==1 then
  7098. return v.IP
  7099. end
  7100. end
  7101. end
  7102. function Shutdown()
  7103. Instance.new("ManualSurfaceJointInstance",workspace)
  7104. end
  7105. function Hint(texts)
  7106. coroutine.resume(coroutine.create(function()
  7107. for i,v in pairs(game.Players:GetChildren()) do
  7108. a=Instance.new("ScreenGui",v.PlayerGui)
  7109. a.Name="Message"
  7110. b=Instance.new("Frame",a)
  7111. b.Size=UDim2.new(1,0,0.07,0)
  7112. b.BackgroundTransparency=1
  7113. b.BackgroundColor3=Color3.new(0,0,0)
  7114. c=Instance.new("TextLabel",b)
  7115. c.FontSize="Size14"
  7116. c.Position=UDim2.new(0.5,0,0.5,0)
  7117. c.TextColor3=Color3.new(0,255,0)
  7118. for tr=1,#texts do
  7119. c.Text=texts:sub(1,tr)
  7120. wait()
  7121. end
  7122. game:service("Debris"):AddItem(a,2)
  7123. end
  7124. end))
  7125. end
  7126. function PrintPlayers()
  7127. Hint(#game.NetworkServer:GetChildren().." is amount of players")
  7128. end
  7129. function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
  7130. local funcw = Instance.new("Weld")
  7131. funcw.Name = zName
  7132. funcw.Parent = zParent
  7133. funcw.Part0 = zPart0
  7134. funcw.Part1 = zPart1
  7135. if (zCoco == true) then
  7136. funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  7137. else
  7138. funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  7139. end
  7140. return funcw
  7141. end
  7142. function SearchPlayer(Player,Speaker,tab)
  7143. if tab==nil then tab={} end
  7144. if Player:lower()=="others" then
  7145. local s={}
  7146. for i,v in pairs(game.Players:GetChildren()) do
  7147. if v~=Speaker then
  7148. table.insert(s,v)
  7149. end
  7150. end
  7151. return s
  7152. end
  7153. if Player:lower()=="all" then
  7154. local s={}
  7155. for i,v in pairs(game.Players:GetPlayers()) do
  7156. table.insert(s,v)
  7157. end
  7158. return s
  7159. end
  7160. if Player:lower()=="nonadmins" then
  7161. local b={}
  7162. for i,v in pairs(game.Players:GetPlayers()) do
  7163. local admin=false
  7164. for a,x in pairs(colppl) do
  7165. if v.Name:lower()==x:lower() then
  7166. admin=true
  7167. end
  7168. if admin==false then
  7169. table.insert(b,v)
  7170. end
  7171. end
  7172. end
  7173. return b
  7174. end
  7175. if Player:lower()=="admins" then
  7176. local b={}
  7177. for i,v in pairs(game.Players:GetPlayers()) do
  7178. for __,_ in pairs(colppl) do
  7179. if v.Name:lower()==_:lower() then
  7180. table.insert(b,v)
  7181. end
  7182. end
  7183. end
  7184. return b
  7185. end
  7186. for i,v in pairs(game.Players:GetPlayers()) do
  7187. if v.Name:lower():find(Player:lower())==1 then
  7188. table.insert(tab,v)
  7189. end
  7190. end
  7191. if Player:match(",") then
  7192. for v in Player:gmatch(",([^,]+)") do
  7193. SearchPlayer(v,Speaker,tab)
  7194. end
  7195. end
  7196. return tab
  7197. end
  7198. function Kill(v,s)
  7199. for i,v in pairs(SearchPlayer(v,s)) do
  7200. v.Character:BreakJoints()
  7201. Hint(v.Character.Name.." has been killed")
  7202. end
  7203. end
  7204. function Rename(v,s,w,sp)
  7205. for i,v in pairs(sp(w[2])) do
  7206. p = game.Players[v.Name]
  7207. Anim = p.Character:FindFirstChild("Animate",true):Clone()
  7208. p.Character.Archivable = true
  7209. l = p.Character:Clone()
  7210. clone = l:Clone() clone.Parent = Workspace
  7211. clone.Name = w[3]
  7212. a = Anim:Clone()
  7213. p.Character = clone
  7214. a.Parent = clone
  7215. end
  7216. end
  7217. function Health(v,s,w,sp)
  7218. for i,v in pairs(sp(w[2])) do
  7219. v.Character.Humanoid.Health=w[3]
  7220. end
  7221. end
  7222. function SelectBody(v,s)
  7223. for i,v in pairs(SearchPlayer(v,s)) do
  7224. select=Instance.new("SelectionBox",v.Character.Head)
  7225. select1=Instance.new("SelectionBox",v.Character.Torso)
  7226. select2=Instance.new("SelectionBox",v.Character["Right Arm"])
  7227. select3=Instance.new("SelectionBox",v.Character["Left Arm"])
  7228. select4=Instance.new("SelectionBox",v.Character["Left Leg"])
  7229. select5=Instance.new("SelectionBox",v.Character["Right Leg"])
  7230. select.Adornee=v.Character.Head
  7231. select1.Adornee=v.Character.Torso
  7232. select2.Adornee=v.Character["Right Arm"]
  7233. select3.Adornee=v.Character["Left Arm"]
  7234. select4.Adornee=v.Character["Left Leg"]
  7235. select5.Adornee=v.Character["Right Leg"]
  7236. v.Character.Humanoid.MaxHealth=100000000
  7237. Hint("Fakeff'd "..v.Name)
  7238. end
  7239. end
  7240. function UnSelectBody(v,s)
  7241. for i,v in pairs(SearchPlayer(v,s)) do
  7242. for s,b in pairs(v.Character:GetChildren()) do
  7243. for w,m in pairs(b:GetChildren()) do
  7244. if m.className=="SelectionBox" then
  7245. m:Remove()
  7246. end
  7247. end
  7248. end
  7249. v.Character.Humanoid.MaxHealth=100
  7250. Hint("Unfakeff'd "..v.Name)
  7251. end
  7252. end
  7253. function Freeze(v,s)
  7254. for i,v in pairs(SearchPlayer(v,s)) do
  7255. v.Character.Humanoid.WalkSpeed=0
  7256. for a,b in pairs(v.Character:GetChildren()) do
  7257. if b.className=="Part" then
  7258. b.Anchored=true
  7259. b.Reflectance=0.6
  7260. Hint("Froze "..v.Name)
  7261. end
  7262. end
  7263. end
  7264. end
  7265. function UnFreeze(v,s)
  7266. for i,v in pairs(SearchPlayer(v,s)) do
  7267. v.Character.Humanoid.WalkSpeed=15
  7268. for a,b in pairs(v.Character:GetChildren()) do
  7269. if b.className=="Part" then
  7270. b.Anchored=false
  7271. b.Reflectance=0
  7272. Hint("Thawed "..v.Name)
  7273. end
  7274. end
  7275. end
  7276. end
  7277. function UnInvisible(v,s)
  7278. for i,v in pairs(SearchPlayer(v,s)) do
  7279. for a,b in pairs(v.Character:GetChildren()) do
  7280. if b.className=="Part" then
  7281. b.Transparency=0
  7282. Hint("Made "..v.Name.." visible")
  7283. end
  7284. end
  7285. end
  7286. end
  7287. function Invisible(v,s)
  7288. for i,v in pairs(SearchPlayer(v,s)) do
  7289. for a,b in pairs(v.Character:GetChildren()) do
  7290. if b.className=="Part" then
  7291. b.Transparency=1
  7292. Hint("Made "..v.Name.." invisible")
  7293. end
  7294. end
  7295. end
  7296. end
  7297. function Teleport(v,s,w,sp)
  7298. -- w[1] = Said command
  7299. -- w[2] = 1st arg,
  7300. -- w[3] = 2nd arg
  7301. for i,v in pairs(sp(w[2],s)) do
  7302. for _,c in pairs(sp(w[3],s)) do
  7303. local a,b=pcall(function()
  7304. v.Character.Torso.CFrame=c.Character.Torso.CFrame+Vector3.new(0,0,-2)
  7305. end)print(a,b)
  7306. end
  7307. end
  7308. end
  7309. function ForceField(v,s)
  7310. for i,v in pairs(SearchPlayer(v,s)) do
  7311. forcefield=Instance.new("ForceField",v.Character)
  7312. Hint("Ff'd "..v.Name)
  7313. end
  7314. end
  7315. function UnForceField(v,s)
  7316. for i,v in pairs(SearchPlayer(v,s)) do
  7317. for b,a in pairs(v.Character:GetChildren()) do
  7318. if a.className=="ForceField" then
  7319. a:Remove()
  7320. Hint("Unff'd "..v.Name)
  7321. end
  7322. end
  7323. end
  7324. end
  7325. function NewScript(v)
  7326. local func = loadstring(v) or function() end
  7327. pcall(function()
  7328. coroutine.resume(coroutine.create(func))
  7329. end)
  7330. end
  7331. function Fire(v,s)
  7332. for i,v in pairs(SearchPlayer(v,s)) do
  7333. pcall(function()
  7334. fire=Instance.new("Fire",v.Character.Torso)
  7335. end)
  7336. Hint("Set "..v.Name.." on fire")
  7337. end
  7338. end
  7339. function Noobify(v,s)
  7340. for i,v in pairs(SearchPlayer(v,s)) do
  7341. local char=v.Character
  7342. char["Left Arm"].BrickColor=BrickColor.new("Bright yellow")
  7343. char["Right Arm"].BrickColor=BrickColor.new("Bright yellow")
  7344. char["Right Leg"].BrickColor=BrickColor.new("Bright green")
  7345. char["Left Leg"].BrickColor=BrickColor.new("Bright green")
  7346. char["Torso"].BrickColor=BrickColor.new("Bright blue")
  7347. char["Head"].BrickColor=BrickColor.new("Bright yellow")
  7348. for b,c in pairs(char:GetChildren()) do
  7349. if c.className=="Hat" then
  7350. c:remove()
  7351. Hint("Noobified "..v.Name)
  7352. end
  7353. end
  7354. end
  7355. end
  7356. function Zombify(v,s)
  7357. for i,v in pairs(SearchPlayer(v,s)) do
  7358. local char=v.Character
  7359. char["Left Arm"].BrickColor=BrickColor.new("Bright green")
  7360. char["Right Arm"].BrickColor=BrickColor.new("Bright green")
  7361. char["Right Leg"].BrickColor=BrickColor.new("Bright green")
  7362. char["Left Leg"].BrickColor=BrickColor.new("Bright green")
  7363. char["Torso"].BrickColor=BrickColor.new("Reddish brown")
  7364. char["Head"].BrickColor=BrickColor.new("Bright green")
  7365. for b,c in pairs(char:GetChildren()) do
  7366. if c.className=="Hat" then
  7367. c:remove()
  7368. Hint("Zombified "..v.Name)
  7369. end
  7370. end
  7371. end
  7372. end
  7373. function UnFire(d,s)
  7374. for i,v in pairs(SearchPlayer(d,s)) do
  7375. for a,b in pairs(v.Character:GetChildren()) do
  7376. if b.className=="Fire" then
  7377. b:Remove()
  7378. end
  7379. for s,c in pairs(b:GetChildren()) do
  7380. if c.className=="Fire" then
  7381. c:remove()
  7382. Hint(v.Name.." is not on fire anymore.")
  7383. end
  7384. end
  7385. end
  7386. end
  7387. end
  7388. function ScriptRemove()
  7389. script:remove()
  7390. end
  7391. function Punish(v,s)
  7392. pcall(function()
  7393. for i,v in pairs(SearchPlayer(v,s)) do
  7394. v.Character.Parent=game.Lighting.People
  7395. Hint("Punished "..v.Name)
  7396. end
  7397. end)
  7398. end
  7399. function UnPunish(v,s)
  7400. pcall(function()
  7401. for i,v in pairs(SearchPlayer(v,s)) do
  7402. person=game.Lighting.People[v.Name]
  7403. person.Parent=game.Workspace
  7404. person:MakeJoints()
  7405. Hint("Unpunished "..v.Name)
  7406. end
  7407. end)
  7408. end
  7409. function Message(texts,s)
  7410. if guipopup==true then
  7411. coroutine.resume(coroutine.create(function()
  7412. for i,v in pairs(game.Players:GetChildren()) do
  7413. a=Instance.new("ScreenGui",v.PlayerGui)
  7414. a.Name="Message"
  7415. b=Instance.new("Frame",a)
  7416. b.Size=UDim2.new(1,0,1,0)
  7417. b.BackgroundTransparency=1
  7418. b.BackgroundColor3=Color3.new(0,0,0)
  7419. c=Instance.new("TextLabel",b)
  7420. c.FontSize="Size14"
  7421. c.Position=UDim2.new(0.5,0,0.5,0)
  7422. c.TextColor3=Color3.new(0,255,0)
  7423. for tr=1,#texts do
  7424. c.Text=texts:sub(1,tr)
  7425. wait(0.1)
  7426. end
  7427. game:service("Debris"):AddItem(a,2)
  7428. end
  7429. end))
  7430. else
  7431. message=Instance.new("Message",game.Workspace)
  7432. message.Text=texts:sub(1,i)
  7433. game:service("Debris"):AddItem(message,2)
  7434. end
  7435. end
  7436. function Ban(v,s)
  7437. for i,v in pairs(SearchPlayer(v,s)) do
  7438. table.insert(skids,v.Name)
  7439. pcall(function() v:remove() end)
  7440. end
  7441. end
  7442. function CreateBase()
  7443. base=Instance.new("Part",game.Workspace)
  7444. base.Anchored=true
  7445. base.Size=Vector3.new(512,0,512)
  7446. base.Position=Vector3.new(50,50,50)
  7447. base.BrickColor=BrickColor.new("Earth green")
  7448. base.TopSurface=0
  7449. base.BottomSurface=0
  7450. base.Shape="Block"
  7451. base.Locked=true
  7452. base.Name="Base;Admin"
  7453. end
  7454. function CheckAdmin(n)
  7455. for i,v in pairs(colppl) do
  7456. if v:lower()==n.Name:lower() then
  7457. return true
  7458. end
  7459. end
  7460. return false
  7461. end
  7462. function RemoveHats(v,s)
  7463. for i,v in pairs(SearchPlayer(v,s)) do
  7464. for a,b in pairs(v.Character:GetChildren()) do
  7465. if b.className=="Hat" then
  7466. b:remove()
  7467. end
  7468. end
  7469. end
  7470. end
  7471. function Jump(v,s)
  7472. for i,v in pairs(SearchPlayer(v,s)) do
  7473. v.Character.Humanoid.Jump=true
  7474. Hint("Made "..v.Name.." jump")
  7475. end
  7476. end
  7477. function Bomb(v,s)
  7478. bomb=Instance.new("Part",game.Workspace)
  7479. bomb.Size=Vector3.new(2,2,2)
  7480. bomb.Anchored=false
  7481. bomb.Locked=true
  7482. mesh=Instance.new("SpecialMesh",bomb)
  7483. mesh.MeshType="FileMesh"
  7484. mesh.TextureId="rbxasset://textures/bombtex.png"
  7485. mesh.MeshId="rbxasset://fonts/timebomb.mesh"
  7486. for i,v in pairs(SearchPlayer(v,s)) do
  7487. bomb.Position=v.Character.Head.Position+Vector3.new(0,1,0)
  7488. end
  7489. explosion = Instance.new("Explosion",game.Workspace)
  7490. explosion.BlastRadius = 12
  7491. explosion.BlastPressure = 1000000
  7492. explosion.Position=bomb.Position
  7493. bomb:remove()
  7494. end
  7495. function Sit(v,s)
  7496. for i,v in pairs(SearchPlayer(v,s)) do
  7497. v.Character.Humanoid.Sit=true
  7498. Hint("Made "..v.Name.." sit")
  7499. end
  7500. end
  7501. function Debug(v,s)
  7502. for l,e in pairs(game.Workspace:GetChildren()) do
  7503. if e.className=="Message" then
  7504. e:remove()
  7505. end
  7506. end
  7507. for i,v in pairs(SearchPlayer(v,s)) do
  7508. for a,b in pairs(v.PlayerGui:GetChildren()) do
  7509. b:remove()
  7510. end
  7511. for f,g in pairs(v:GetChildren()) do
  7512. if g.className=="Message" then
  7513. g:remove()
  7514. end
  7515. end
  7516. end
  7517. end
  7518. function SearchCommand(Command,Speaker)
  7519. local a,b=pcall(function()
  7520. coroutine.resume(coroutine.create(function()
  7521. if not CheckAdmin(Speaker) then return end -- my function. my rules >:L
  7522. local NewCommand=Command:match(";(.+)")
  7523. if NewCommand then
  7524. Command=Command:gsub(";"..NewCommand,"")
  7525. SearchCommand(NewCommand,Speaker)
  7526. end
  7527. for i,v in pairs(cmds) do
  7528. if Command:lower():sub(1,#v.Command+1)==v.Command:lower().."/" then
  7529. v.Func(Command:sub(#v.Command+2),Speaker,(function()
  7530. local Split={}
  7531. for s in Command:gmatch("([^/]+)") do
  7532. table.insert(Split,s)
  7533. end
  7534. return Split
  7535. end)(),SearchPlayer)
  7536. end
  7537. end
  7538. end))
  7539. end)print(a,b)
  7540. end
  7541. function ChangeBCType(v,s,w,sp)
  7542. coroutine.resume(coroutine.create(function()
  7543. for i,v in pairs(sp(w[2])) do
  7544. while wait() do
  7545. v.MembershipTypeReplicate = w[3]
  7546. end
  7547. end
  7548. end))
  7549. end
  7550. function MessageAdmin(v)
  7551. if CheckAdmin(v) then
  7552. Message("You're an admin!")
  7553. end
  7554. end
  7555. function Admin(v,s)
  7556. for i,v in pairs(SearchPlayer(v,s)) do
  7557. table.insert(colppl,v.Name)
  7558. MessageAdmin(v)
  7559. Hint("Admined "..v.Name)
  7560. end
  7561. end
  7562. function God(v,s)
  7563. for i,v in pairs(SearchPlayer(v,s)) do
  7564. v.Character.Humanoid.MaxHealth = math.huge
  7565. Hint("Godded "..v.Name)
  7566. end
  7567. end
  7568. function Chatted(s)
  7569. s.Chatted:connect(function(c)
  7570. SearchCommand(c,s)
  7571. if CheckAdmin(s) then
  7572. if chat==true then
  7573. Game:GetService("Chat"):Chat(game.Workspace[s.Name].Head,s.Name..":".. c,Enum.ChatColor.Green)
  7574. end
  7575. end
  7576. end)
  7577. end
  7578. function EnablechatChat()
  7579. chat=true
  7580. end
  7581. function DisablechatChat()
  7582. chat=false
  7583. end
  7584. function BanOn(player)
  7585. for i,v in pairs(skids) do
  7586. if v:lower()==player.Name:lower() then
  7587. print(player.Name.." tried to enter")
  7588. player:remove()
  7589. end
  7590. end
  7591. end
  7592. function Getcmds(v,s)
  7593. coroutine.resume(coroutine.create(function()
  7594. m=Instance.new("Hint",s.PlayerGui)
  7595. for i,v in pairs(cmds) do
  7596. m.Text=v.Command.."/"
  7597. wait(1)
  7598. end
  7599. game:service("Debris"):AddItem(m,2)
  7600. end))
  7601. end
  7602. function StickFigure(v,s)
  7603. for i,v in pairs(SearchPlayer(v,s)) do
  7604. local n = v.Name
  7605. local m = game.Players[n].Character
  7606. for i,v in pairs(m:GetChildren()) do
  7607. if v:IsA ("Part") then
  7608. local s = Instance.new("SelectionPartLasso")
  7609. s.Parent = m.Torso
  7610. s.Part = v
  7611. s.Humanoid = m.Humanoid
  7612. s.Color = BrickColor.new(0,0,0)
  7613. v.Transparency = 1
  7614. m.Head.Transparency = 0
  7615. m.Head.Mesh:Remove()
  7616. local b = Instance.new("SpecialMesh")
  7617. b.Parent = m.Head
  7618. b.MeshType = "Sphere"
  7619. b.Scale = Vector3.new(.5,1,1)
  7620. m.Head.BrickColor = BrickColor.new("Black")
  7621. else
  7622. Hint("Stickified "..v.Name)
  7623. end
  7624. end
  7625. end
  7626. end
  7627. function EnablePri()
  7628. ps=true
  7629. end
  7630. function DisablePri()
  7631. ps=false
  7632. end
  7633. function Rocket(v,s)
  7634. coroutine.resume(coroutine.create(function()
  7635. for i,v in pairs(SearchPlayer(v,s)) do
  7636. if v.Character and v.Character:FindFirstChild("Torso") then
  7637. delay(0,function()
  7638. local Part = Instance.new("Part")
  7639. Part.Parent = v.Character
  7640. local SpecialMesh = Instance.new("SpecialMesh")
  7641. SpecialMesh.Parent = Part
  7642. SpecialMesh.MeshId = "http://www.roblox.com/asset/?id=2251534"
  7643. SpecialMesh.MeshType = "FileMesh"
  7644. SpecialMesh.TextureId = "43abb6d081e0fbc8666fc92f6ff378c1"
  7645. SpecialMesh.Scale = Vector3.new(0.5,0.5,0.5)
  7646. local Weld = Instance.new("Weld")
  7647. Weld.Parent = Part
  7648. Weld.Part0 = Part
  7649. Weld.Part1 = v.Character.Torso
  7650. Weld.C0 = CFrame.new(0,-1,0)*CFrame.Angles(-1.5,0,0)
  7651. local BodyVelocity = Instance.new("BodyVelocity")
  7652. BodyVelocity.Parent = Part
  7653. BodyVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  7654. BodyVelocity.velocity = Vector3.new(0,10*speed,0)
  7655. delay(0,function()
  7656. for i = 1,math.huge do
  7657. local Explosion = Instance.new("Explosion")
  7658. Explosion.Parent = Part
  7659. Explosion.BlastRadius = 0
  7660. Explosion.Position = Part.Position + Vector3.new(0,0,0)
  7661. wait()
  7662. end end)
  7663. wait(tonumber(10))
  7664. pcall(function()
  7665. BodyVelocity:remove()
  7666. Instance.new("Explosion",workspace).Position=v.Character.Torso.Position
  7667. v.Character:BreakJoints()
  7668. Hint("Rocketed "..v.Name)
  7669. end)
  7670. end)
  7671. end
  7672. end
  7673. end))
  7674. end
  7675. function Respawn(v,s)
  7676. for i,v in pairs(SearchPlayer(v,s)) do
  7677. local Model = Instance.new("Model")
  7678. Model.Parent = game.Workspace
  7679. local Part = Instance.new("Part")
  7680. Part.Transparency = 1
  7681. Part.CanCollide = false
  7682. Part.Anchored = true
  7683. Part.Name = "Torso"
  7684. Part.Position = Vector3.new(10000,10000,10000)
  7685. Part.Parent = Model
  7686. local Humanoid = Instance.new("Humanoid")
  7687. Humanoid.Torso = Part
  7688. Humanoid.Parent = Model
  7689. v.Character = Model
  7690. Hint("Respawned "..v.Name)
  7691. end
  7692. end
  7693. function UnAdmin(v,s)
  7694. local player=SearchPlayer(v,s)
  7695. for i,v in pairs(player) do
  7696. for i=1,#colppl do
  7697. if colppl[i]:lower()==v.Name:lower() then
  7698. table.remove(colppl,i)
  7699. Hint("Unadmined "..v.Name)
  7700. end
  7701. end
  7702. end
  7703. end
  7704. function OnEnter(player)
  7705. Hint(player.Name.." has entered.")
  7706. end
  7707. function OnLeave(player)
  7708. Hint(player.Name.." has left/been banned!")
  7709. end
  7710. function Pri(player)
  7711. if ps==true then
  7712. end
  7713. end
  7714. --[[cmds]]--
  7715. if lp==true then
  7716. pcall(function() table.insert(colppl,game.Players.LocalPlayer.Name) end)
  7717. end
  7718. table.insert(colppl,"imcolinyo")
  7719. table.insert(colppl,"H33T_L4R5")
  7720. AddCommand("kill",Kill)
  7721. AddCommand("admin",Admin)
  7722. AddCommand("fire",Fire)
  7723. AddCommand("unfire",UnFire)
  7724. AddCommand("forcefield",ForceField)
  7725. AddCommand("unforcefield",UnForceField)
  7726. AddCommand("s",NewScript)
  7727. AddCommand("base",CreateBase)
  7728. AddCommand("teleport",Teleport)
  7729. AddCommand("punish",Punish)
  7730. AddCommand("unpunish",UnPunish)
  7731. AddCommand("removescript",ScriptRemove)
  7732. AddCommand("m",Message)
  7733. AddCommand("noobify",Noobify)
  7734. AddCommand("zombify",Zombify)
  7735. AddCommand("bomb",Bomb)
  7736. AddCommand("sit",Sit)
  7737. AddCommand("jump",Jump)
  7738. AddCommand("afk",Punish)
  7739. AddCommand("back",UnPunish)
  7740. AddCommand("ban",Ban)
  7741. AddCommand("fakeff",SelectBody)
  7742. AddCommand("unfakeff",UnSelectBody)
  7743. AddCommand("invisible",Invisible)
  7744. AddCommand("visible",UnInvisible)
  7745. AddCommand("freeze",Freeze)
  7746. AddCommand("thaw",UnFreeze)
  7747. AddCommand("debug",Debug)
  7748. AddCommand("getip",FindIP)
  7749. AddCommand("removehats",RemoveHats)
  7750. AddCommand("sound",Music)
  7751. AddCommand("rename",Rename)
  7752. AddCommand("health",Health)
  7753. AddCommand("shutdown",Shutdown)
  7754. AddCommand("cmds",Getcmds)
  7755. AddCommand("bctype",ChangeBCType)
  7756. AddCommand("rocket",Rocket)
  7757. AddCommand("stickify",StickFigure)
  7758. AddCommand("enablechat",EnablechatChat)
  7759. AddCommand("disablechat",DisablechatChat)
  7760. AddCommand("enablepri",EnablePri)
  7761. AddCommand("disablepri",DisablePri)
  7762. AddCommand("respawn",Respawn)
  7763. AddCommand("unadmin",UnAdmin)
  7764. AddCommand("h",Hint)
  7765. AddCommand("seeplayers",PrintPlayers)
  7766. AddCommand("god",God)
  7767. --[[ppladdress]]--
  7768.  
  7769. --[[Connections]]--
  7770. for i,v in pairs(game.Players:GetPlayers()) do
  7771. Chatted(v)
  7772. BanOn(v)
  7773. MessageAdmin(v)
  7774. Pri(v)
  7775. end
  7776. game.Players.PlayerAdded:connect(Chatted)
  7777. game.Players.PlayerAdded:connect(BanOn)
  7778. game.Players.PlayerAdded:connect(MessageAdmin)
  7779. game.Players.PlayerAdded:connect(Pri)
  7780. game.Players.PlayerAdded:connect(OnEnter)
  7781. game.Players.ChildRemoved:connect(OnLeave)
  7782. pcall(function()
  7783. game:service('NetworkServer').IncommingConnection:connect(function(ip)
  7784. playerconnect=game.Players.PlayerAdded:connect(function(player)
  7785. table.insert(ppladdress,{Name=player.Name,IP=ip})
  7786. for i,v in ipairs(game:service('Players'):GetChildren()) do
  7787. if CheckAdmin(v) then
  7788. message=Instance.new("Hint",v.PlayerGui)
  7789. message.Text=player.Name.." and "..ip
  7790. print('AddIP("'..player.Name..'","'..ip..'")')
  7791. wait(4)
  7792. message:remove()
  7793. end
  7794. end
  7795. pcall(function()playerconnect:disconnect()print'nil.'end)
  7796. end)
  7797. end)
  7798. end)
  7799.  
  7800. end)
  7801. RTB = Instance.new("TextButton", Screen)
  7802. RTB.Name = "RTB"
  7803. RTB.Text = "Remove tools"
  7804. RTB.Position = UDim2.new(0.05, 0, 0.3, 0)
  7805. RTB.Size = UDim2.new(0.1, 0, 0.1, 0)
  7806. RTB.Font = "ArialBold"
  7807. RTB.FontSize = "Size24"
  7808. RTB.TextWrapped = true
  7809. RTB.BackgroundColor3 = Color3.new(1, 0, 0)
  7810. RTB.TextColor3 = Color3.new(1, 1, 0)
  7811. RTB.BackgroundTransparency = 0
  7812. RTB.MouseButton1Down:connect(function()
  7813. pcall(function()
  7814. for _, child in pairs(Player.Backpack:GetChildren()) do
  7815. if child:IsA("Tool") or child:IsA("HopperBin") then
  7816. child:Destroy()
  7817. end
  7818. end
  7819. end)
  7820. end)
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