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zed_isJayTheLionJR

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May 19th, 2018
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  1. wait(0.016666666666666666)
  2. plr = game.Players.LocalPlayer
  3. mse = plr:GetMouse()
  4. sound = Instance.new("Sound", game.Workspace)
  5. sound.SoundId = ""
  6. sound.Volume = 10
  7. canworld = true
  8. mse.KeyDown:connect(function(key)
  9. key = key:lower()
  10. if key == "g" then
  11. if canworld == false then return end
  12. if canworld then
  13. canworld = false
  14. sound:Play()
  15. local function spawnpart()
  16. sphere = Instance.new("Part")
  17. --game.Debris:AddItem(sphere,3)
  18. local sm = Instance.new("SpecialMesh", sphere)
  19. sm.MeshType = "Sphere"
  20. sphere.Transparency = 0.5
  21. sphere.Anchored = true
  22. sphere.CanCollide = false
  23. sphere.Material = "SmoothPlastic"
  24. sphere.BrickColor = BrickColor.new("Lapis")
  25. end
  26.  
  27. local function weld(lol)
  28. local weld = Instance.new("Weld", plr.Character.Torso)
  29. weld.Part0 = plr.Character.Torso
  30. weld.Part1 = lol
  31. weld.C0 = plr.Character.Torso.CFrame:inverse()
  32. weld.C1 = lol.CFrame:inverse()
  33. end
  34. wait(1.4)
  35. spawnpart()
  36. for i, v in pairs(game.Players:GetChildren()) do
  37. t = v.Character:FindFirstChild("Torso")
  38. if t then
  39. t.Anchored = true
  40. plr.Character:FindFirstChild("Torso").Anchored = false
  41. end
  42. RA = v.Character:FindFirstChild("Right Arm")
  43. if RA then
  44. RA.Anchored = true
  45. plr.Character:FindFirstChild("Right Arm").Anchored = false
  46. end
  47. LA = v.Character:FindFirstChild("Left Arm")
  48. if LA then
  49. LA.Anchored = true
  50. plr.Character:FindFirstChild("Left Arm").Anchored = false
  51. end
  52. RL = v.Character:FindFirstChild("Right Leg")
  53. if RL then
  54. RL.Anchored = true
  55. plr.Character:FindFirstChild("Right Leg").Anchored = false
  56. end
  57. LL = v.Character:FindFirstChild("Left Leg")
  58. if LL then
  59. LL.Anchored = true
  60. plr.Character:FindFirstChild("Left Leg").Anchored = false
  61. end
  62. end
  63. weld(sphere)
  64. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  65. cce.Saturation = -2
  66. --game.Debris:AddItem(cce, 5)
  67. sphere.Parent = game.Workspace
  68. for i = 1,10 do
  69. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  70. wait()
  71. end
  72. --wait(5)
  73.  
  74. end
  75. end
  76. end
  77. )
  78.  
  79. mse.KeyDown:connect(function(key)
  80. key = key:lower()
  81. if key == "h" then
  82. canworld = true
  83. for i, v in pairs(game.Players:GetChildren()) do
  84. t = v.Character:FindFirstChild("Torso")
  85. if t then
  86. t.Anchored = false
  87. end
  88. RA = v.Character:FindFirstChild("Right Arm")
  89. if RA then
  90. RA.Anchored = false
  91. end
  92. LA = v.Character:FindFirstChild("Left Arm")
  93. if LA then
  94. LA.Anchored = false
  95. end
  96. RL = v.Character:FindFirstChild("Right Leg")
  97. if RL then
  98. RL.Anchored = false
  99. end
  100. LL = v.Character:FindFirstChild("Left Leg")
  101. if LL then
  102. LL.Anchored = false
  103. end
  104. end
  105. cce.Saturation = 0
  106. sphere:Destroy()
  107. end
  108. end)
  109.  
  110. Effects = {}
  111. local Player = game.Players.localPlayer
  112. local Character = Player.Character
  113. Character.Archivable = true
  114. AdvancingFortress = Character:Clone()
  115. AdvancingFortress.Parent = Character
  116. torso = AdvancingFortress.Torso
  117. hum = AdvancingFortress.Humanoid
  118. AdvancingFortress.Name = "Advancing Fortress"
  119. pl = AdvancingFortress
  120. for i, v in pairs(AdvancingFortress:GetChildren()) do
  121. if v:IsA("BasePart") then
  122. v.Transparency = 1
  123. end
  124. end
  125. local Humanoid = AdvancingFortress.Humanoid
  126. local Mouse = Player:GetMouse()
  127. local LeftArm = AdvancingFortress["Left Arm"]
  128. local RightArm = AdvancingFortress["Right Arm"]
  129. local LeftLeg = AdvancingFortress["Left Leg"]
  130. local RightLeg = AdvancingFortress["Right Leg"]
  131. local Head = AdvancingFortress.Head
  132. local Torso = AdvancingFortress.Torso
  133. local Camera = game.Workspace.CurrentCamera
  134. local RootPart = AdvancingFortress.HumanoidRootPart
  135. local RootJoint = RootPart.RootJoint
  136. local attack = false
  137. local Anim = "Idle"
  138. local attacktype = 1
  139. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  140. local velocity = RootPart.Velocity.y
  141. local sine = 0
  142. local change = 1
  143. local Create = LoadLibrary("RbxUtility").Create
  144. local TimeStop = false
  145. local m = Create("Model")({
  146. Parent = AdvancingFortress,
  147. Name = "WeaponModel"
  148. })
  149. Head.face:remove()
  150. AdvancingFortress.Head.Name = "FHead"
  151. AdvancingFortress.Torso.Name = "FTorso"
  152. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  153. Humanoid.Animator.Parent = nil
  154. AdvancingFortress.Animate.Parent = nil
  155. local function newMotor(part0, part1, c0, c1)
  156. local w = Create("Weld")({
  157. Parent = part0,
  158. Part0 = part0,
  159. Part1 = part1,
  160. C0 = c0,
  161. C1 = c1
  162. })
  163. return w
  164. end
  165. function clerp(a, b, t)
  166. return a:lerp(b, t)
  167. end
  168. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  169. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  170. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  171. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  172. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  173. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  174. RootJoint.C1 = CFrame.new(0, 0, 0)
  175. RootJoint.C0 = CFrame.new(0, 0, 0)
  176. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  177. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  178. local rarmc1 = RW.C1
  179. local larmc1 = LW.C1
  180. local rlegc1 = RH.C1
  181. local llegc1 = LH.C1
  182. local resetc1 = false
  183. function PlayAnimationFromTable(table, speed, bool)
  184. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  185. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  186. RW.C0 = clerp(RW.C0, table[3], speed)
  187. LW.C0 = clerp(LW.C0, table[4], speed)
  188. RH.C0 = clerp(RH.C0, table[5], speed)
  189. LH.C0 = clerp(LH.C0, table[6], speed)
  190. if bool == true and resetc1 == false then
  191. resetc1 = true
  192. RootJoint.C1 = RootJoint.C1
  193. Torso.Neck.C1 = Torso.Neck.C1
  194. RW.C1 = rarmc1
  195. LW.C1 = larmc1
  196. RH.C1 = rlegc1
  197. LH.C1 = llegc1
  198. end
  199. end
  200. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  201. script:WaitForChild("Heartbeat")
  202. frame = 0.03333333333333333
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.Heartbeat:Fire()
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.Heartbeat:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.Heartbeat:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227. function swait(num)
  228. if num == 0 or num == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 0, num do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236. function RemoveOutlines(part)
  237. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  238. end
  239. CFuncs = {
  240. Part = {
  241. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  242. local Part = Create("Part")({
  243. Parent = Parent,
  244. Reflectance = Reflectance,
  245. Transparency = Transparency,
  246. CanCollide = false,
  247. Locked = true,
  248. BrickColor = BrickColor.new(tostring(BColor)),
  249. Name = Name,
  250. Size = Size,
  251. Material = Material
  252. })
  253. RemoveOutlines(Part)
  254. return Part
  255. end
  256. },
  257. Mesh = {
  258. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  259. local Msh = Create(Mesh)({
  260. Parent = Part,
  261. Offset = OffSet,
  262. Scale = Scale
  263. })
  264. if Mesh == "SpecialMesh" then
  265. Msh.MeshType = MeshType
  266. Msh.MeshId = MeshId
  267. end
  268. return Msh
  269. end
  270. },
  271. Weld = {
  272. Create = function(Parent, Part0, Part1, C0, C1)
  273. local Weld = Create("Weld")({
  274. Parent = Parent,
  275. Part0 = Part0,
  276. Part1 = Part1,
  277. C0 = C0,
  278. C1 = C1
  279. })
  280. return Weld
  281. end
  282. },
  283. Sound = {
  284. Create = function(id, par, vol, pit)
  285. local Sound = Create("Sound")({
  286. Volume = vol,
  287. Pitch = pit or 1,
  288. SoundId = "rbxassetid://" .. id,
  289. Parent = par or workspace
  290. })
  291. Sound:play()
  292. game:GetService("Debris"):AddItem(Sound, 130)
  293. return Sound
  294. end
  295. },
  296. Decal = {
  297. Create = function(Color, Texture, Transparency, Name, Parent)
  298. local Decal = Create("Decal")({
  299. Color3 = Color,
  300. Texture = "rbxassetid://" .. Texture,
  301. Transparency = Transparency,
  302. Name = Name,
  303. Parent = Parent
  304. })
  305. return Decal
  306. end
  307. },
  308. BillboardGui = {
  309. Create = function(Parent, Image, Position, Size)
  310. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  311. BillPar.CFrame = CFrame.new(Position)
  312. local Bill = Create("BillboardGui")({
  313. Parent = BillPar,
  314. Adornee = BillPar,
  315. Size = UDim2.new(1, 0, 1, 0),
  316. SizeOffset = Vector2.new(Size, Size)
  317. })
  318. local d = Create("ImageLabel", Bill)({
  319. Parent = Bill,
  320. BackgroundTransparency = 1,
  321. Size = UDim2.new(1, 0, 1, 0),
  322. Image = "rbxassetid://" .. Image
  323. })
  324. return BillPar
  325. end
  326. },
  327. ParticleEmitter = {
  328. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  329. local Particle = Create("ParticleEmitter")({
  330. Parent = Parent,
  331. Color = ColorSequence.new(Color1, Color2),
  332. LightEmission = LightEmission,
  333. Size = Size,
  334. Texture = Texture,
  335. Transparency = Transparency,
  336. ZOffset = ZOffset,
  337. Acceleration = Accel,
  338. Drag = Drag,
  339. LockedToPart = LockedToPart,
  340. VelocityInheritance = VelocityInheritance,
  341. EmissionDirection = EmissionDirection,
  342. Enabled = Enabled,
  343. Lifetime = LifeTime,
  344. Rate = Rate,
  345. Rotation = Rotation,
  346. RotSpeed = RotSpeed,
  347. Speed = Speed,
  348. VelocitySpread = VelocitySpread
  349. })
  350. return Particle
  351. end
  352. },
  353. CreateTemplate = {}
  354. }
  355. function rayCast(Position, Direction, Range, Ignore)
  356. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  357. end
  358. function FindNearestTorso(pos)
  359. local list = game.Workspace:children()
  360. local torso
  361. local dist = 1000
  362. local temp, human, temp2
  363. for x = 1, #list do
  364. temp2 = list[x]
  365. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  366. temp = temp2:findFirstChild("Torso")
  367. human = temp2:findFirstChild("Humanoid")
  368. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  369. local dohit = true
  370. if dohit == true then
  371. torso = temp
  372. dist = (temp.Position - pos).magnitude
  373. end
  374. end
  375. end
  376. end
  377. return torso, dist
  378. end
  379. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  380. if hit.Parent == nil then
  381. return
  382. end
  383. local h = hit.Parent:FindFirstChild("Humanoid")
  384. for _, v in pairs(hit.Parent:children()) do
  385. if v:IsA("Humanoid") then
  386. h = v
  387. end
  388. end
  389. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  390. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  391. return
  392. end
  393. local c = Create("ObjectValue")({
  394. Name = "creator",
  395. Value = game:service("Players").LocalPlayer,
  396. Parent = h
  397. })
  398. game:GetService("Debris"):AddItem(c, 0.5)
  399. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  400. local Damage = math.random(minim, maxim)
  401. local blocked = false
  402. local block = hit.Parent:findFirstChild("Block")
  403. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  404. blocked = true
  405. block.Value = block.Value - 1
  406. print(block.Value)
  407. end
  408. if TimeStop == false then
  409. h.Health = h.Health - Damage
  410. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  411. elseif TimeStop == true then
  412. repeat
  413. wait()
  414. until TimeStop == false
  415. h.Health = h.Health - Damage / 2
  416. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  417. end
  418. if Type == "Knockdown" then
  419. local hum = hit.Parent.Humanoid
  420. hum.PlatformStand = true
  421. coroutine.resume(coroutine.create(function(HHumanoid)
  422. swait(1)
  423. HHumanoid.PlatformStand = false
  424. end), hum)
  425. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  426. local bodvol = Create("BodyVelocity")({
  427. velocity = angle * knockback,
  428. P = 5000,
  429. maxForce = Vector3.new(8000, 8000, 8000),
  430. Parent = hit
  431. })
  432. local rl = Create("BodyAngularVelocity")({
  433. P = 3000,
  434. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  435. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  436. Parent = hit
  437. })
  438. game:GetService("Debris"):AddItem(bodvol, 0.5)
  439. game:GetService("Debris"):AddItem(rl, 0.5)
  440. elseif Type == "Normal" then
  441. local vp = Create("BodyVelocity")({
  442. P = 500,
  443. maxForce = Vector3.new(math.huge, 0, math.huge),
  444. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  445. })
  446. if knockback > 0 then
  447. vp.Parent = hit.Parent.Torso
  448. end
  449. game:GetService("Debris"):AddItem(vp, 0.5)
  450. elseif Type == "Up" then
  451. local bodyVelocity = Create("BodyVelocity")({
  452. velocity = Vector3.new(0, 20, 0),
  453. P = 5000,
  454. maxForce = Vector3.new(8000, 8000, 8000),
  455. Parent = hit
  456. })
  457. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  458. elseif Type == "DarkUp" then
  459. coroutine.resume(coroutine.create(function()
  460. for i = 0, 1, 0.1 do
  461. swait()
  462. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  463. end
  464. end))
  465. local bodyVelocity = Create("BodyVelocity")({
  466. velocity = Vector3.new(0, 20, 0),
  467. P = 5000,
  468. maxForce = Vector3.new(8000, 8000, 8000),
  469. Parent = hit
  470. })
  471. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  472. elseif Type == "Snare" then
  473. local bp = Create("BodyPosition")({
  474. P = 2000,
  475. D = 100,
  476. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  477. position = hit.Parent.Torso.Position,
  478. Parent = hit.Parent.Torso
  479. })
  480. game:GetService("Debris"):AddItem(bp, 1)
  481. elseif Type == "Freeze" then
  482. local BodPos = Create("BodyPosition")({
  483. P = 50000,
  484. D = 1000,
  485. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  486. position = hit.Parent.Torso.Position,
  487. Parent = hit.Parent.Torso
  488. })
  489. local BodGy = Create("BodyGyro")({
  490. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  491. P = 20000,
  492. Parent = hit.Parent.Torso,
  493. cframe = hit.Parent.Torso.CFrame
  494. })
  495. hit.Parent.Torso.Anchored = true
  496. coroutine.resume(coroutine.create(function(Part)
  497. swait(1.5)
  498. Part.Anchored = false
  499. end), hit.Parent.Torso)
  500. game:GetService("Debris"):AddItem(BodPos, 3)
  501. game:GetService("Debris"):AddItem(BodGy, 3)
  502. end
  503. local debounce = Create("BoolValue")({
  504. Name = "DebounceHit",
  505. Parent = hit.Parent,
  506. Value = true
  507. })
  508. game:GetService("Debris"):AddItem(debounce, Delay)
  509. c = Create("ObjectValue")({
  510. Name = "creator",
  511. Value = Player,
  512. Parent = h
  513. })
  514. game:GetService("Debris"):AddItem(c, 0.5)
  515. end
  516. end
  517. function ShowDamage(Pos, Text, Time, Color)
  518. local Rate = 0.03333333333333333
  519. local Pos = Pos or Vector3.new(0, 0, 0)
  520. local Text = Text or ""
  521. local Time = Time or 2
  522. local Color = Color or Color3.new(1, 0, 1)
  523. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  524. EffectPart.Anchored = true
  525. local BillboardGui = Create("BillboardGui")({
  526. Size = UDim2.new(3, 0, 3, 0),
  527. Adornee = EffectPart,
  528. Parent = EffectPart
  529. })
  530. local TextLabel = Create("TextLabel")({
  531. BackgroundTransparency = 1,
  532. Size = UDim2.new(1, 0, 1, 0),
  533. Text = Text,
  534. Font = "SciFi",
  535. TextColor3 = Color,
  536. TextScaled = true,
  537. Parent = BillboardGui
  538. })
  539. game.Debris:AddItem(EffectPart, Time)
  540. EffectPart.Parent = game:GetService("Workspace")
  541. delay(0, function()
  542. local Frames = Time / Rate
  543. for Frame = 1, Frames do
  544. wait(Rate)
  545. local Percent = Frame / Frames
  546. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  547. TextLabel.TextTransparency = Percent
  548. end
  549. if EffectPart and EffectPart.Parent then
  550. EffectPart:Destroy()
  551. end
  552. end)
  553. end
  554. local STDamage = false
  555. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  556. for _, c in pairs(workspace:children()) do
  557. local hum = c:findFirstChild("Humanoid")
  558. if hum ~= nil then
  559. local head = c:findFirstChild("Torso")
  560. if head ~= nil then
  561. local targ = head.Position - Part.Position
  562. local mag = targ.magnitude
  563. if Magnitude >= mag and c.Name ~= Player.Name then
  564. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  565. if STDamage == true then
  566. for i = 1, 3 do
  567. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  568. end
  569. for i = 1, 10 do
  570. CamShake(1, 70000)
  571. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1)
  572. end
  573. elseif STDamage == false then
  574. CamShake(1, 90000)
  575. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  576. for i = 1, 2 do
  577. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.4, 0.4, 0.4)
  578. end
  579. end
  580. end
  581. end
  582. end
  583. end
  584. end
  585. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  586. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  587. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  588. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  589. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  591. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  592. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  594. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  595. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  596. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  597. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  598. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  599. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  600. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  601. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  602. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  603. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  604. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  605. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  606. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  607. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  608. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  609. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  610. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  611. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  612. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  613. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  614. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  615. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  616. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  617. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  618. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  619. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  620. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  621. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  622. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  623. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  624. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  625. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  626. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  627. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  628. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  629. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  630. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  631. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  632. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  633. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  634. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  635. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  636. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  637. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  638. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  639. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  640. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  641. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  642. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  643. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  644. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  645. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  646. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  647. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  648. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  649. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  650. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  651. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  652. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  654. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  657. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  660. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  663. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  664. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  665. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  666. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  667. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  668. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  669. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  670. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  671. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  672. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  674. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  675. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  676. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  677. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  678. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  679. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  680. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  682. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  683. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  684. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  685. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  686. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  687. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Cool yellow", "Part", Vector3.new(9.1, 8.5, 0.2))
  688. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  689. Shield.Parent = nil
  690. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  691. Effects = {
  692. Block = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  694. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. if Type == 1 or Type == nil then
  700. table.insert(Effects, {
  701. prt,
  702. "Block1",
  703. delay,
  704. x3,
  705. y3,
  706. z3,
  707. msh
  708. })
  709. elseif Type == 2 then
  710. table.insert(Effects, {
  711. prt,
  712. "Block2",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. end
  720. end
  721. },
  722. Cylinder = {
  723. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  724. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  725. prt.Anchored = true
  726. prt.CFrame = cframe
  727. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  728. game:GetService("Debris"):AddItem(prt, 2)
  729. Effects[#Effects + 1] = {
  730. prt,
  731. "Cylinder",
  732. delay,
  733. x3,
  734. y3,
  735. z3
  736. }
  737. end
  738. },
  739. Head = {
  740. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  741. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  742. prt.Anchored = true
  743. prt.CFrame = cframe
  744. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  745. game:GetService("Debris"):AddItem(prt, 10)
  746. table.insert(Effects, {
  747. prt,
  748. "Cylinder",
  749. delay,
  750. x3,
  751. y3,
  752. z3,
  753. msh
  754. })
  755. end
  756. },
  757. Sphere = {
  758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  759. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  760. prt.Anchored = true
  761. prt.CFrame = cframe
  762. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. game:GetService("Debris"):AddItem(prt, 10)
  764. table.insert(Effects, {
  765. prt,
  766. "Cylinder",
  767. delay,
  768. x3,
  769. y3,
  770. z3,
  771. msh
  772. })
  773. end
  774. },
  775. Sphere2 = {
  776. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  777. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  778. prt.Anchored = true
  779. prt.CFrame = cframe
  780. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  781. game:GetService("Debris"):AddItem(prt, 10)
  782. table.insert(Effects, {
  783. prt,
  784. "Cylinder",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. end
  792. },
  793. Elec = {
  794. Create = function(cff, x, y, z)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Cool yellow"), "Part", Vector3.new(1, 1, 1))
  796. prt.Anchored = true
  797. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  798. prt.CFrame = CFrame.new(prt.Position)
  799. game:GetService("Debris"):AddItem(prt, 2)
  800. local xval = math.random() / 2
  801. local yval = math.random() / 2
  802. local zval = math.random() / 2
  803. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  804. table.insert(Effects, {
  805. prt,
  806. "Elec",
  807. 0.1,
  808. x,
  809. y,
  810. z,
  811. xval,
  812. yval,
  813. zval
  814. })
  815. end
  816. },
  817. Ring = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. },
  835. Wave = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Break = {
  854. Create = function(brickcolor, cframe, x1, y1, z1)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  856. prt.Anchored = true
  857. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. local num = math.random(10, 50) / 1000
  860. game:GetService("Debris"):AddItem(prt, 10)
  861. table.insert(Effects, {
  862. prt,
  863. "Shatter",
  864. num,
  865. prt.CFrame,
  866. math.random() - math.random(),
  867. 0,
  868. math.random(50, 100) / 100
  869. })
  870. end
  871. },
  872. Fire = {
  873. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  874. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875. prt.Anchored = true
  876. prt.CFrame = cframe
  877. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Fire",
  882. delay,
  883. 1,
  884. 1,
  885. 1,
  886. msh
  887. })
  888. end
  889. },
  890. FireWave = {
  891. Create = function(brickcolor, cframe, x1, y1, z1)
  892. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. local d = Create("Decal")({
  897. Parent = prt,
  898. Texture = "rbxassetid://26356434",
  899. Face = "Top"
  900. })
  901. local d = Create("Decal")({
  902. Parent = prt,
  903. Texture = "rbxassetid://26356434",
  904. Face = "Bottom"
  905. })
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "FireWave",
  910. 1,
  911. 30,
  912. math.random(400, 600) / 100,
  913. msh
  914. })
  915. end
  916. },
  917. Lightning = {
  918. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  919. local magz = (p0 - p1).magnitude
  920. local curpos = p0
  921. local trz = {
  922. -ofs,
  923. ofs
  924. }
  925. for i = 1, tym do
  926. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  927. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  928. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  929. li.Material = "Neon"
  930. if tym == i then
  931. local magz2 = (curpos - p1).magnitude
  932. li.Size = Vector3.new(th, th, magz2)
  933. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  934. table.insert(Effects, {
  935. li,
  936. "Disappear",
  937. last
  938. })
  939. else
  940. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  941. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  942. game.Debris:AddItem(li, 10)
  943. table.insert(Effects, {
  944. li,
  945. "Disappear",
  946. last
  947. })
  948. end
  949. end
  950. end
  951. },
  952. EffectTemplate = {}
  953. }
  954. local Invisible = true
  955. function Reappear()
  956. for _, i in pairs(AdvancingFortress:children()) do
  957. if i:IsA("BasePart") then
  958. coroutine.resume(coroutine.create(function(Part)
  959. for i = 0, 1, 0.3 do
  960. swait()
  961. Part.Transparency = -i
  962. end
  963. Part.Transparency = 0
  964. end), i)
  965. end
  966. end
  967. for _, i in pairs(m:children()) do
  968. if i:IsA("BasePart") then
  969. coroutine.resume(coroutine.create(function(Part)
  970. for i = 0, 1, 0.3 do
  971. swait()
  972. Part.Transparency = i
  973. end
  974. Part.Transparency = 0
  975. end), i)
  976. end
  977. end
  978. end
  979. function ReappearArmorOnly()
  980. for _, i in pairs(m:children()) do
  981. if i:IsA("BasePart") then
  982. coroutine.resume(coroutine.create(function(Part)
  983. for i = 0, 1, 0.3 do
  984. swait()
  985. Part.Transparency = i
  986. end
  987. Part.Transparency = 0
  988. end), i)
  989. end
  990. end
  991. end
  992. function Disappear()
  993. for _, i in pairs(AdvancingFortress:children()) do
  994. if i:IsA("BasePart") then
  995. coroutine.resume(coroutine.create(function(Part)
  996. for i = 0, 1, 0.3 do
  997. swait()
  998. Part.Transparency = i
  999. end
  1000. Part.Transparency = 1
  1001. end), i)
  1002. end
  1003. end
  1004. for _, i in pairs(m:children()) do
  1005. if i:IsA("BasePart") then
  1006. coroutine.resume(coroutine.create(function(Part)
  1007. for i = 0, 1, 0.3 do
  1008. swait()
  1009. Part.Transparency = i
  1010. end
  1011. Part.Transparency = 1
  1012. end), i)
  1013. end
  1014. end
  1015. end
  1016. function DisappearArmorOnly()
  1017. for _, i in pairs(m:children()) do
  1018. if i:IsA("BasePart") then
  1019. coroutine.resume(coroutine.create(function(Part)
  1020. for i = 0, 1, 0.3 do
  1021. swait()
  1022. Part.Transparency = i
  1023. end
  1024. Part.Transparency = 1
  1025. end), i)
  1026. end
  1027. end
  1028. end
  1029. function CamShake(time, freq)
  1030. coroutine.resume(coroutine.create(function()
  1031. local cam = game:GetService("Workspace").CurrentCamera
  1032. local time = 10
  1033. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1034. if math.random(1, 2) == 1 then
  1035. seed = Vector3.new(-seed.x, seed.y, 0)
  1036. end
  1037. if math.random(1, 2) == 1 then
  1038. seed = Vector3.new(seed.x, -seed.y, 0)
  1039. end
  1040. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1041. for i = 1, time do
  1042. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1043. wait()
  1044. end
  1045. end))
  1046. end
  1047. local ora = false
  1048. function ORA()
  1049. attack = true
  1050. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1051. S.Looped = true
  1052. if ora == true then
  1053. while ora == true do
  1054. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1055. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1056. for i = 0, 1, 0.8 do
  1057. swait()
  1058. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1059. PlayAnimationFromTable({
  1060. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1061. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1062. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1064. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1065. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1066. }, 0.8, false)
  1067. end
  1068. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1069. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1070. for i = 0, 1, 0.8 do
  1071. swait()
  1072. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1073. PlayAnimationFromTable({
  1074. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1080. }, 0.8, false)
  1081. end
  1082. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1083. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1084. for i = 0, 1, 0.8 do
  1085. swait()
  1086. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1087. PlayAnimationFromTable({
  1088. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1094. }, 0.8, false)
  1095. end
  1096. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1097. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1098. for i = 0, 1, 0.8 do
  1099. swait()
  1100. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1101. PlayAnimationFromTable({
  1102. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1108. }, 0.8, false)
  1109. end
  1110. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1111. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1112. end
  1113. end
  1114. S:Stop()
  1115. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1116. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1117. for i = 0, 1, 0.13 do
  1118. swait()
  1119. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1120. PlayAnimationFromTable({
  1121. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1126. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1127. }, 0.2, false)
  1128. end
  1129. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1130. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1131. for i = 0, 1, 0.1 do
  1132. swait()
  1133. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1134. PlayAnimationFromTable({
  1135. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1141. }, 0.6, false)
  1142. end
  1143. attack = false
  1144. end
  1145. function CastleCrusherFist()
  1146. attack = true
  1147. STDamage = true
  1148. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1149. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1150. for i = 0, 1, 0.1 do
  1151. swait()
  1152. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1153. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1154. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1155. PlayAnimationFromTable({
  1156. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1162. }, 0.2, false)
  1163. end
  1164. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1165. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1166. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1167. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1168. for i = 0, 1, 0.08 do
  1169. swait()
  1170. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1171. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1172. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1173. PlayAnimationFromTable({
  1174. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1180. }, 0.6, false)
  1181. end
  1182. STDamage = false
  1183. attack = false
  1184. end
  1185. function CastleCrusherFist()
  1186. attack = true
  1187. STDamage = true
  1188. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1189. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1190. for i = 0, 1, 0.1 do
  1191. swait()
  1192. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1193. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1194. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1195. PlayAnimationFromTable({
  1196. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1202. }, 0.2, false)
  1203. end
  1204. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1205. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1206. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1207. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1208. for i = 0, 1, 0.08 do
  1209. swait()
  1210. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1211. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1212. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1213. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1214. PlayAnimationFromTable({
  1215. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1221. }, 0.6, false)
  1222. end
  1223. STDamage = false
  1224. attack = false
  1225. end
  1226. function weld5(part0, part1, c0, c1)
  1227. local weeld = Instance.new("Weld", part0)
  1228. weeld.Part0 = part0
  1229. weeld.Part1 = part1
  1230. weeld.C0 = c0
  1231. weeld.C1 = c1
  1232. return weeld
  1233. end
  1234. local Grab = false
  1235. function GRABEMBOIGRABEM()
  1236. attack = true
  1237. gp = nil
  1238. con1 = HitboxR.Touched:connect(function(hit)
  1239. local ht = hit.Parent
  1240. local hum1 = ht:FindFirstChild("Humanoid")
  1241. if Grab == false then
  1242. if hum1 ~= nil and hit.Parent ~= Character then
  1243. hum1.PlatformStand = true
  1244. gp = ht
  1245. Grab = true
  1246. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1247. asd.Parent = RightArm
  1248. asd.Name = "asd"
  1249. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1250. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1251. elseif hum1 == nil then
  1252. con1:disconnect()
  1253. wait()
  1254. return
  1255. end
  1256. end
  1257. end)
  1258. for i = 0, 1, 0.2 do
  1259. swait()
  1260. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1261. PlayAnimationFromTable({
  1262. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1268. }, 0.3, false)
  1269. end
  1270. for i = 0, 1, 0.1 do
  1271. swait()
  1272. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1273. PlayAnimationFromTable({
  1274. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1280. }, 0.3, false)
  1281. end
  1282. if Grab == true then
  1283. for i = 1, 5 do
  1284. for i = 0, 1, 0.35 do
  1285. swait()
  1286. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1287. PlayAnimationFromTable({
  1288. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1294. }, 0.4, false)
  1295. end
  1296. for i = 0, 1, 0.3 do
  1297. swait()
  1298. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1299. PlayAnimationFromTable({
  1300. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1306. }, 0.7, false)
  1307. end
  1308. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1309. if hit ~= nil then
  1310. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1311. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1312. Effects.Wave.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1313. Effects.Sphere.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1314. end
  1315. end
  1316. end
  1317. for i, v in pairs(RightArm:GetChildren()) do
  1318. if v.Name == "asd" and v:IsA("Weld") then
  1319. v:Remove()
  1320. end
  1321. end
  1322. Grab = false
  1323. con1:disconnect()
  1324. attack = false
  1325. end
  1326. local IsWearingArmor = false
  1327. function Armor(Mode)
  1328. attack = true
  1329. if IsWearingArmor == false and Mode == "On" then
  1330. IsWearingArmor = true
  1331. Disappear()
  1332. swait(10)
  1333. ReappearArmorOnly()
  1334. Character.Humanoid.MaxHealth = 500
  1335. Character.Humanoid.Health = 500
  1336. HHandleWeld.Part0 = Character.Head
  1337. THandleWeld.Part0 = Character.Torso
  1338. AHandleRWeld.Part0 = Character["Right Arm"]
  1339. AHandleLWeld.Part0 = Character["Left Arm"]
  1340. LHandleRWeld.Part0 = Character["Right Leg"]
  1341. LHandleLWeld.Part0 = Character["Left Leg"]
  1342. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1343. if v:IsA("BasePart") then
  1344. v.Transparency = 1
  1345. end
  1346. end
  1347. for i, v in pairs(Character:GetChildren()) do
  1348. if v:IsA("Accessory") then
  1349. v.Handle.Transparency = 1
  1350. end
  1351. end
  1352. elseif IsWearingArmor == true and Mode == "Off" then
  1353. IsWearingArmor = false
  1354. DisappearArmorOnly()
  1355. for i, v in pairs(Character:GetChildren()) do
  1356. if v:IsA("Accessory") then
  1357. v.Handle.Transparency = 0
  1358. end
  1359. end
  1360. swait(10)
  1361. Reappear()
  1362. Character.Humanoid.MaxHealth = 100
  1363. Character.Humanoid.Health = 100
  1364. HHandleWeld.Part0 = Head
  1365. THandleWeld.Part0 = Torso
  1366. AHandleRWeld.Part0 = RightArm
  1367. AHandleLWeld.Part0 = LeftArm
  1368. LHandleRWeld.Part0 = RightLeg
  1369. LHandleLWeld.Part0 = LeftLeg
  1370. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1371. if v:IsA("BasePart") then
  1372. v.Transparency = 0
  1373. end
  1374. end
  1375. end
  1376. attack = false
  1377. end
  1378. local ShieldMode = false
  1379. local ShieldCharge = false
  1380. function HoloHexShield()
  1381. attack = true
  1382. Shield.Parent = m
  1383. Shield.CanCollide = true
  1384. if ShieldMode == true then
  1385. while ShieldMode == true do
  1386. swait()
  1387. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1388. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1389. PlayAnimationFromTable({
  1390. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1396. }, 0.3, false)
  1397. end
  1398. end
  1399. Shield.CanCollide = false
  1400. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1401. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1402. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1403. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1404. for i = 0, 1, 0.05 do
  1405. swait()
  1406. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1407. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1408. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1409. PlayAnimationFromTable({
  1410. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1416. }, 0.5, false)
  1417. end
  1418. Shield.Parent = nil
  1419. attack = false
  1420. end
  1421. Mouse.Button1Down:connect(function()
  1422. if attack == false and attacktype == 1 then
  1423. attacktype = 2
  1424. attackone()
  1425. elseif attack == false and attacktype == 2 then
  1426. attacktype = 1
  1427. attacktwo()
  1428. end
  1429. end)
  1430. game.Lighting.Outlines = false
  1431. function attackone()
  1432. attack = true
  1433. for i = 0, 1, 0.12 do
  1434. swait()
  1435. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1436. PlayAnimationFromTable({
  1437. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1443. }, 0.3, false)
  1444. end
  1445. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1446. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1447. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1448. for i = 0, 1, 0.11 do
  1449. swait()
  1450. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1451. PlayAnimationFromTable({
  1452. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1458. }, 0.45, false)
  1459. end
  1460. attack = false
  1461. end
  1462. function attacktwo()
  1463. attack = true
  1464. for i = 0, 1, 0.12 do
  1465. swait()
  1466. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1467. PlayAnimationFromTable({
  1468. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1474. }, 0.34, false)
  1475. end
  1476. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1477. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1478. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1479. for i = 0, 1, 0.12 do
  1480. swait()
  1481. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1482. PlayAnimationFromTable({
  1483. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1489. }, 0.45, false)
  1490. end
  1491. attack = false
  1492. end
  1493. function findNearestTorso(pos)
  1494. local list = game.Workspace:children()
  1495. local torso
  1496. local dist = 1000
  1497. local temp, human, temp2
  1498. for x = 1, #list do
  1499. temp2 = list[x]
  1500. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1501. temp = temp2:findFirstChild("Torso")
  1502. human = temp2:findFirstChild("Humanoid")
  1503. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1504. local dohit = true
  1505. if dohit == true then
  1506. torso = temp
  1507. dist = (temp.Position - pos).magnitude
  1508. end
  1509. end
  1510. end
  1511. end
  1512. return torso, dist
  1513. end
  1514. function TrueAim(aim)
  1515. local target, distance = findNearestTorso(Mouse.Hit.p)
  1516. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1517. if aim ~= nil then
  1518. tehcf = aim
  1519. end
  1520. table.insert(Effects, {
  1521. tehcf,
  1522. "Shoot",
  1523. 30,
  1524. HitboxR.Position,
  1525. 10,
  1526. 15,
  1527. 0,
  1528. 3,
  1529. HitboxR,
  1530. target
  1531. })
  1532. end
  1533. function FireProjectiles()
  1534. attack = true
  1535. Humanoid.WalkSpeed = 20
  1536. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1537. for i = 0, 1, 0.1 do
  1538. swait()
  1539. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1540. PlayAnimationFromTable({
  1541. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1547. }, 0.3, false)
  1548. end
  1549. for i = 0, 1, 0.1 do
  1550. swait()
  1551. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1552. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1553. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1554. PlayAnimationFromTable({
  1555. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1561. }, 0.2, false)
  1562. end
  1563. for i = 1, 10 do
  1564. for i = 0, 1, 0.3 do
  1565. swait()
  1566. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1567. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1568. PlayAnimationFromTable({
  1569. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1575. }, 0.3, false)
  1576. end
  1577. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1578. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1579. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1580. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1581. TrueAim(MouseLook.lookVector)
  1582. for i = 0, 1, 0.3 do
  1583. swait()
  1584. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1585. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1586. PlayAnimationFromTable({
  1587. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1593. }, 0.3, false)
  1594. end
  1595. end
  1596. Humanoid.WalkSpeed = 20
  1597. attack = false
  1598. end
  1599. Mouse.KeyDown:connect(function(k)
  1600. k = k:lower()
  1601. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1602. ora = true
  1603. ORA()
  1604. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1605. GRABEMBOIGRABEM()
  1606. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1607. FireProjectiles()
  1608. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1609. Invisible = true
  1610. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1611. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1612. Disappear()
  1613. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1614. Invisible = false
  1615. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1616. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1617. for i = 1, 2 do
  1618. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1619. end
  1620. for i = 1, 20 do
  1621. Effects.Break.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1)
  1622. end
  1623. Reappear()
  1624. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1625. ShieldMode = true
  1626. HoloHexShield()
  1627. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1628. CastleCrusherFist()
  1629. end
  1630. if k == "[" and IsWearingArmor == false and Invisible == false then
  1631. Armor("On")
  1632. end
  1633. if k == "]" and IsWearingArmor == true and Invisible == false then
  1634. Armor("Off")
  1635. end
  1636. end)
  1637. Mouse.KeyUp:connect(function(k)
  1638. k = k:lower()
  1639. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1640. ora = false
  1641. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1642. ShieldMode = false
  1643. end
  1644. end)
  1645. coroutine.resume(coroutine.create(function(Part, Part2)
  1646. while Part.Parent ~= nil do
  1647. swait(math.random(100, 150))
  1648. for i = 0, 1, 0.2 do
  1649. wait()
  1650. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1651. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1652. end
  1653. for i = 0, 1, 0.2 do
  1654. swait()
  1655. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1656. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1657. end
  1658. end
  1659. end), Eye1, Eye2)
  1660. while true do
  1661. swait()
  1662. for i, v in pairs(Character:children()) do
  1663. if v:IsA("Part") and IsWearingArmor == true then
  1664. v.Anchored = false
  1665. end
  1666. end
  1667. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1668. if v:IsA("Part") then
  1669. v.Material = "SmoothPlastic"
  1670. v.CanCollide = false
  1671. elseif v:IsA("Humanoid") then
  1672. v:remove()
  1673. elseif v:IsA("Accessory") then
  1674. v:remove()
  1675. elseif v:IsA("Shirt") then
  1676. v:remove()
  1677. elseif v:IsA("Pants") then
  1678. v:remove()
  1679. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1680. v:remove()
  1681. elseif v:IsA("BodyColors") then
  1682. v:remove()
  1683. end
  1684. end
  1685. HHandle.Transparency = 1
  1686. THandle.Transparency = 1
  1687. AHandleR.Transparency = 1
  1688. AHandleL.Transparency = 1
  1689. LHandleR.Transparency = 1
  1690. LHandleL.Transparency = 1
  1691. RootPart.Transparency = 1
  1692. HitboxR.Transparency = 1
  1693. HitboxL.Transparency = 1
  1694. Head.BrickColor = BrickColor.new("Cool yellow")
  1695. Torso.BrickColor = BrickColor.new("Camo")
  1696. RightArm.BrickColor = BrickColor.new("Cool yellow")
  1697. LeftArm.BrickColor = BrickColor.new("Cool yellow")
  1698. RightLeg.BrickColor = BrickColor.new("Cool yellow")
  1699. LeftLeg.BrickColor = BrickColor.new("Cool yellow")
  1700. RootPart.Anchored = true
  1701. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1702. velocity = Character.HumanoidRootPart.Velocity.y
  1703. sine = sine + change
  1704. Shield.Anchored = true
  1705. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1706. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1707. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1708. Anim = "Jump"
  1709. if attack == false then
  1710. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1711. PlayAnimationFromTable({
  1712. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1718. }, 0.3, false)
  1719. end
  1720. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1721. Anim = "Fall"
  1722. if attack == false then
  1723. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1724. PlayAnimationFromTable({
  1725. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1731. }, 0.3, false)
  1732. end
  1733. elseif Torsovelocity < 1 and hit ~= nil then
  1734. Anim = "Idle"
  1735. if attack == false then
  1736. change = 1
  1737. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1738. PlayAnimationFromTable({
  1739. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1745. }, 0.3, false)
  1746. end
  1747. elseif Torsovelocity > 2 and hit ~= nil then
  1748. Anim = "Walk"
  1749. if attack == false then
  1750. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1751. PlayAnimationFromTable({
  1752. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1758. }, 0.3, false)
  1759. end
  1760. end
  1761. if 0 < #Effects then
  1762. for e = 1, #Effects do
  1763. if Effects[e] ~= nil then
  1764. local Thing = Effects[e]
  1765. if Thing ~= nil then
  1766. local Part = Thing[1]
  1767. local Mode = Thing[2]
  1768. local Delay = Thing[3]
  1769. local IncX = Thing[4]
  1770. local IncY = Thing[5]
  1771. local IncZ = Thing[6]
  1772. if Thing[2] == "Shoot" then
  1773. local Look = Thing[1]
  1774. local move = 30
  1775. if Thing[8] == 3 then
  1776. move = 10
  1777. end
  1778. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1779. if Thing[10] ~= nil then
  1780. da = pos
  1781. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1782. cfa = CFrame.new(Thing[4], pos)
  1783. tehCF = cfa:lerp(cf2, 0.2)
  1784. Thing[1] = tehCF.lookVector
  1785. end
  1786. local mag = (Thing[4] - pos).magnitude
  1787. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1788. if Thing[8] == 2 then
  1789. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1790. end
  1791. Thing[4] = Thing[4] + Look * move
  1792. Thing[3] = Thing[3] - 1
  1793. if 2 < Thing[5] then
  1794. Thing[5] = Thing[5] - 0.3
  1795. Thing[6] = Thing[6] - 0.3
  1796. end
  1797. if hit ~= nil then
  1798. Thing[3] = 0
  1799. if Thing[8] == 1 or Thing[8] == 3 then
  1800. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1801. elseif Thing[8] == 2 then
  1802. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1803. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1804. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1805. ref.Anchored = true
  1806. ref.CFrame = CFrame.new(pos)
  1807. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1808. game:GetService("Debris"):AddItem(ref, 0.2)
  1809. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1810. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1811. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1812. end
  1813. end
  1814. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1815. ref.Anchored = true
  1816. ref.CFrame = CFrame.new(pos)
  1817. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1818. game:GetService("Debris"):AddItem(ref, 1)
  1819. end
  1820. if Thing[3] <= 0 then
  1821. table.remove(Effects, e)
  1822. end
  1823. end
  1824. if Thing[2] == "FireWave" then
  1825. if Thing[3] <= Thing[4] then
  1826. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1827. Thing[3] = Thing[3] + 1
  1828. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1829. else
  1830. Part.Parent = nil
  1831. table.remove(Effects, e)
  1832. end
  1833. end
  1834. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1835. if Thing[1].Transparency <= 1 then
  1836. if Thing[2] == "Block1" then
  1837. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1838. Mesh = Thing[7]
  1839. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1840. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1841. elseif Thing[2] == "Block2" then
  1842. Thing[1].CFrame = Thing[1].CFrame
  1843. Mesh = Thing[7]
  1844. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1845. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1846. elseif Thing[2] == "Fire" then
  1847. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1848. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1849. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1850. elseif Thing[2] == "Cylinder" then
  1851. Mesh = Thing[7]
  1852. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1853. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1854. elseif Thing[2] == "Blood" then
  1855. Mesh = Thing[7]
  1856. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1859. elseif Thing[2] == "Elec" then
  1860. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1862. elseif Thing[2] == "Disappear" then
  1863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1864. elseif Thing[2] == "Shatter" then
  1865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1866. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1867. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1868. Thing[6] = Thing[6] + Thing[5]
  1869. end
  1870. else
  1871. Part.Parent = nil
  1872. table.remove(Effects, e)
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
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