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- #version 300 es
- #ifdef GL_ES
- precision mediump float;
- #endif
- uniform vec2 u_resolution;
- out vec4 outColor;
- float circleshape(vec2 position, float radius) {
- return step(radius, length(position - vec2(0.5)));
- }
- void main() {
- vec2 position = gl_FragCoord.xy / u_resolution.x;
- vec3 color = vec3(0.0);
- float circle = circleshape(position, 0.3);
- color = vec3(circle);
- outColor = vec4(color, 1.0);
- }
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