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- --[[
- ____ _ ____ _ ____ __ __ ____
- | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
- | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
- | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
- |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
- |___/
- --]]
- local ADMINS = {}
- local BANS = {}
- function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
- function _G.ADD_BAN(ID) table.insert(BANS, ID) end
- local VERSION = '1.8.0'
- local UPDATED = '3/15/2017'
- local CHANGELOG = {
- ' * updated ;nolimbs',
- ' * updated ;rhats',
- ' - removed ;sword (LoadAsset)',
- ' * updated ;punish and ;unpunish',
- ' * updated ;loopheal',
- ' + added ;loopkill & ;unloopkill'
- }
- local CREDITS = [[
- mspcarl - lol
- veinyrox - ;crash and ;shutdown
- Harkinian - half of the message function
- Moon - cmd bar addon idea
- ]]
- local _CORE = game:GetService('CoreGui')
- local _LIGHTING = game:GetService('Lighting')
- local _NETWORK = game:GetService('NetworkClient')
- local _PLAYERS = game:GetService('Players')
- local LP = _PLAYERS.LocalPlayer
- local MOUSE = LP:GetMouse()
- local SERVER_LOCKED = false
- local SHOWING_MESSAGE = false
- local SERVICES = {}
- SERVICES.EVENTS = {}
- local COMMANDS = {}
- local STD = {}
- local JAILED = {}
- local KICKS = {}
- local LOOPED_H = {}
- local LOOPED_K = {}
- local C_PREFIX = ';'
- local SPLIT = ' '
- local IP = ''
- local PORT = ''
- if _NETWORK:FindFirstChild('ClientReplicator') then
- IP = _NETWORK.ClientReplicator.MachineAddress
- PORT = _NETWORK.ClientReplicator.Port
- end
- local NEW = LoadLibrary('RbxUtility').Create
- function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
- function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
- function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
- function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
- function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
- function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
- function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
- function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
- function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
- function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
- function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
- function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
- function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
- local STUFF = '[ Rocky2u\'s CMDs ] : '
- local NOCLIP, JESUSFLY, SWIM = false, false, false
- _PLAYERS.PlayerAdded:connect(function(PLAYER)
- if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
- UPDATE_CHAT(PLAYER)
- if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
- end)
- game:GetService('RunService').Stepped:connect(function()
- for i,v in pairs(_PLAYERS:GetPlayers()) do
- if FIND_IN_TABLE(KICKS, v) then KICK(v) end
- if FIND_IN_TABLE(LOOPED_H, v.Name) then
- v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
- end
- if FIND_IN_TABLE(LOOPED_K, v.Name) then
- v.Character:BreakJoints()
- end
- end
- if NOCLIP then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
- elseif JESUSFLY then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
- elseif SWIM then
- if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
- end
- end)
- function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
- function GET_PLAYER(NAME, SPEAKER)
- local NAME_TABLE = {}
- NAME = NAME:lower()
- if NAME == 'me' then
- table.insert(NAME_TABLE, SPEAKER.Name)
- elseif NAME == 'others' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'all' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
- elseif NAME == 'random' then
- table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
- elseif NAME == 'team' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonadmins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'admins' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonfriends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'friends' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nonguests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'guests' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'nbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'bcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'tbcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- elseif NAME == 'obcs' then
- for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
- else
- for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
- end
- return NAME_TABLE
- end
- local SI = 'rbxasset://textures/blackBkg_square.png'
- function LOAD_DATA()
- local DATA = Instance.new('Folder')
- GUIS = Instance.new('Folder', DATA)
- HUMANOIDS = Instance.new('Folder', DATA)
- OTHER = Instance.new('Folder', DATA)
- MAIN_GUI = Instance.new('ScreenGui', GUIS)
- MAIN_GUI.Name = 'seth_main'
- NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
- NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
- local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
- NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
- local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
- NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
- NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
- NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
- local Y_CHANGES = 0
- for i,v in pairs(CHANGELOG) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_CHANGES = Y_CHANGES + 30
- end
- NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
- NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
- NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
- NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
- NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
- CMD_BAR_H = Instance.new('ScreenGui', GUIS)
- CMD_BAR_H.Name = 'cmdbar_seth'
- NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
- NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
- NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
- local NOTIFY_H = Instance.new('ScreenGui', GUIS)
- NOTIFY_H.Name = 'notify_seth'
- local N = Instance.new('Frame', NOTIFY_H)
- N.Name = 'notify'
- N.BackgroundColor3 = C3(0, 0, 0)
- N.BackgroundTransparency = 0.5
- N.BorderSizePixel = 0
- N.Position = UDim2.new(0, -225, 0.6, 0)
- N.Size = UDim2.new(0, 225, 0, 30)
- local BAR = Instance.new('Frame', N)
- BAR.Name = ''
- BAR.BackgroundColor3 = C3(255, 255, 255)
- BAR.BackgroundTransparency = 0.5
- BAR.BorderSizePixel = 0
- BAR.Position = UDim2.new(0, 0, 1, 0)
- BAR.Size = UDim2.new(1, 0, 0, 5)
- local TEXT = Instance.new('TextLabel', N)
- TEXT.Name = 'text'
- TEXT.BackgroundTransparency = 1
- TEXT.BorderSizePixel = 0
- TEXT.Size = UDim2.new(1, 0, 1, 0)
- TEXT.Font = 'SourceSansBold'
- TEXT.TextColor3 = C3(255, 255, 255)
- TEXT.TextSize = 18
- TEXT.TextXAlignment = 'Left'
- PAPER_MESH = Instance.new('BlockMesh', OTHER)
- PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
- JAIL = Instance.new('Model', OTHER)
- JAIL.Name = 'JAIL'
- local B = Instance.new('Part', JAIL)
- B.Name = 'BUTTOM'
- B.BrickColor = BrickColor.new('Black')
- B.Transparency = 0.5
- B.Anchored = true
- B.Locked = true
- B.Size = Vector3.new(6, 1, 6)
- B.TopSurface = 'Smooth'
- B.BottomSurface = 'Smooth'
- local M = Instance.new('Part', JAIL)
- M.Name = 'MAIN'
- M.BrickColor = BrickColor.new('Black')
- M.Transparency = 1
- M.Anchored = true
- M.CanCollide = false
- M.Locked = true
- M.Position = B.Position + Vector3.new(0, 3, 0)
- M.Size = Vector3.new(1, 1, 1)
- local P1 = Instance.new('Part', JAIL)
- P1.BrickColor = BrickColor.new('Black')
- P1.Transparency = 1
- P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
- P1.Rotation = Vector3.new(0, 90, 0)
- P1.Anchored = true
- P1.Locked = true
- P1.Size = Vector3.new(1, 6, 6)
- local P2 = Instance.new('Part', JAIL)
- P2.BrickColor = BrickColor.new('Black')
- P2.Transparency = 1
- P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
- P2.Rotation = Vector3.new(-180, 0, -180)
- P2.Anchored = true
- P2.Locked = true
- P2.Size = Vector3.new(1, 6, 4)
- local P3 = Instance.new('Part', JAIL)
- P3.BrickColor = BrickColor.new('Black')
- P3.Transparency = 1
- P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
- P3.Rotation = Vector3.new(0, 0, 0)
- P3.Anchored = true
- P3.Locked = true
- P3.Size = Vector3.new(1, 6, 4)
- local P4 = Instance.new('Part', JAIL)
- P4.BrickColor = BrickColor.new('Black')
- P4.Transparency = 1
- P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
- P4.Rotation = Vector3.new(0, 90, 0)
- P4.Anchored = true
- P4.Locked = true
- P4.Size = Vector3.new(1, 6, 4)
- local TOP = Instance.new('Part', JAIL)
- TOP.BrickColor = BrickColor.new('Black')
- TOP.Transparency = 0.5
- TOP.Position = B.Position + Vector3.new(0, 7, 0)
- TOP.Rotation = Vector3.new(0, 0, 0)
- TOP.Anchored = true
- TOP.Locked = true
- TOP.Size = Vector3.new(6, 1, 6)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- ROCKET = Instance.new('Part', OTHER)
- ROCKET.Name = 'rocket_seth'
- ROCKET.CanCollide = false
- ROCKET.Size = Vector3.new(2, 5, 2)
- Instance.new('CylinderMesh', ROCKET)
- local F = Instance.new('Part', ROCKET)
- F.BrickColor = BrickColor.new('Black')
- F.CanCollide = false
- F.Size = Vector3.new(2, 0.2, 2)
- Instance.new('CylinderMesh', F)
- local PE = Instance.new('ParticleEmitter', F)
- PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
- PE.Size = NumberSequence.new(0.2)
- PE.Texture = 'rbxassetid://17238048'
- PE.LockedToPart = true
- PE.Lifetime = NumberRange.new(0.2)
- PE.Rate = 50
- PE.Speed = NumberRange.new(-20)
- local TOP = Instance.new('Part', ROCKET)
- TOP.CanCollide = false
- TOP.Shape = 'Ball'
- TOP.Size = Vector3.new(2, 2, 2)
- TOP.TopSurface = 'Smooth'
- TOP.BottomSurface = 'Smooth'
- local BF = Instance.new('BodyForce', ROCKET)
- BF.Name = 'force'
- BF.Force = Vector3.new(0, 0, 0)
- local W1 = Instance.new('Weld', ROCKET)
- W1.Part0 = ROCKET
- W1.Part1 = F
- W1.C1 = CFrame.new(0, 2.6, 0)
- local W2 = Instance.new('Weld', ROCKET)
- W2.Part0 = ROCKET
- W2.Part1 = TOP
- W2.C1 = CFrame.new(0, -2.6, 0)
- ALIEN_H = Instance.new('Accessory', OTHER)
- local H = Instance.new('Part', ALIEN_H)
- H.Name = 'Handle'
- H.Size = Vector3.new(2, 2.4, 2)
- local HA = Instance.new('Attachment', H)
- HA.Name = 'HatAttachment'
- HA.Position = Vector3.new(0, 0.15, 0)
- local SM = Instance.new('SpecialMesh', H)
- SM.MeshId = 'rbxassetid://13827689'
- SM.MeshType = 'FileMesh'
- SM.Scale = Vector3.new(1, 1.02, 1)
- SM.TextureId = 'rbxassetid://13827796'
- local S = Instance.new('Model', OTHER) S.Name = 'swastika'
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
- CMD_BAR_H.Parent = _CORE
- end
- local RS = game:GetService('RunService').RenderStepped
- function OPEN_MAIN()
- SETH_MAIN = MAIN_GUI:Clone()
- local BUTTONS = SETH_MAIN.main.holder.buttons
- local HOLDERS = SETH_MAIN.main.holder.holders
- for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
- v.MouseButton1Down:connect(function(X, Y)
- OPEN_TAB(v.Name)
- if not v:FindFirstChild('circle') then
- local C = Instance.new('ImageLabel', v)
- C.BackgroundTransparency = 1
- C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
- C.Size = UDim2.new(0, 0, 0, 0)
- C.ZIndex = v.ZIndex
- C.Image = 'rbxassetid://200182847'
- C.ImageColor3 = C3(0, 100, 255)
- C.Name = 'circle'
- C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
- for i = 0, 1, 0.03 do
- C.ImageTransparency = i
- RS:wait()
- end
- C:destroy()
- end
- end)
- end
- HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
- game:GetService('RunService').Stepped:connect(function()
- if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
- if not workspace.FilteringEnabled then
- HOLDERS.server.fe.Text = ' FilteringEnabled | false'
- else
- HOLDERS.server.fe.Text = ' FilteringEnabled | true'
- end
- HOLDERS.server.ip.Text = ' IP Address | ' .. IP
- HOLDERS.server.port.Text = ' Port | ' .. PORT
- HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
- HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
- HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
- end
- end)
- function UPDATE_ADMINS()
- HOLDERS.admins:ClearAllChildren()
- HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_ADMINS = 5
- for i,v in pairs(ADMINS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
- HOLDERS.admins[v].update.MouseButton1Down:connect(function()
- table.remove(ADMINS, i)
- UPDATE_ADMINS()
- end)
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_ADMINS = Y_ADMINS + 30
- end
- HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.admins:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_ADMINS()
- function UPDATE_BANS()
- HOLDERS.bans:ClearAllChildren()
- HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_BANS = 5
- for i,v in pairs(BANS) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
- NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
- HOLDERS.bans[v].update.MouseButton1Down:connect(function()
- table.remove(BANS, i)
- UPDATE_BANS()
- end)
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_BANS = Y_BANS + 30
- end
- HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
- spawn(function()
- for i,v in pairs(HOLDERS.bans:GetChildren()) do
- v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
- end
- end)
- end
- UPDATE_BANS()
- local function DISPLAY_CMDS()
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- DISPLAY_CMDS()
- HOLDERS.search.Changed:connect(function()
- if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
- if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
- if HOLDERS.search.Text ~= '' then
- if not HOLDERS.search.Text:find(' ') then
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(HOLDERS.search.Text) then
- HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
- NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
- HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
- Y_COMMANDS = Y_COMMANDS + 25
- end
- end
- end
- else
- HOLDERS.cmds:ClearAllChildren()
- HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
- DISPLAY_CMDS()
- end
- end
- end
- end)
- local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
- local Y_FUN = 5
- for i,v in pairs(FUN) do
- NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
- Y_FUN = Y_FUN + 30
- end
- HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
- for i,v in pairs(HOLDERS.fun:GetChildren()) do
- NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
- v.load.MouseButton1Down:connect(function()
- if v.Name == 'balefire' then LOAD_BALEFIRE()
- elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
- elseif v.Name == 'trowel' then LOAD_TROWEL()
- elseif v.Name == 'path giver' then LOAD_PATH()
- elseif v.Name == 'orbital strike' then LOAD_STRIKE()
- end
- end)
- end
- SETH_MAIN.main.close.MouseButton1Down:connect(function()
- SETH_MAIN:destroy()
- end)
- SETH_MAIN.Parent = _CORE
- end
- LOAD_DATA()
- --/ TOOLS
- function LOAD_BALEFIRE()
- local HB = Instance.new('HopperBin', LP.Backpack)
- HB.Name = 'balefire'
- local function BF(P)
- for i = 1, 50 do
- local E = Instance.new('Explosion', workspace)
- E.BlastRadius = 3
- E.BlastPressure = 999999
- E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
- end
- end
- FIRED = false
- local function FIRE(M)
- if not FIRED then
- FIRED = true
- BF(M.Hit.p)
- wait(0.25)
- FIRED = false
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function()
- FIRE(M)
- end)
- end)
- end
- function LOAD_TROWEL()
- local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
- NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
- NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
- NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
- local HEIGHT = 5
- local SPEED = 0.05
- local WIDTH = 15
- function BRICK(CF, P, C)
- local B = Instance.new('Part')
- B.BrickColor = C
- B.CFrame = CF * CFrame.new(P + B.Size / 2)
- B.Parent = game.Workspace
- B:MakeJoints()
- B.Material = 'Neon'
- return B, P + B.Size
- end
- function BW(CF)
- local BC = BrickColor.Random()
- local B = {}
- assert(WIDTH > 0)
- local Y = 0
- while Y < HEIGHT do
- local P
- local X = -WIDTH / 2
- while X < WIDTH / 2 do
- local brick
- brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
- X = P.x
- table.insert(B, brick)
- wait(SPEED)
- end
- Y = P.y
- end
- return B
- end
- function S(A)
- if math.abs(A.x) > math.abs(A.z) then
- if A.x > 0 then
- return Vector3.new(1, 0, 0)
- else
- return Vector3.new(-1, 0, 0)
- end
- else
- if A.z > 0 then
- return Vector3.new(0, 0, 1)
- else
- return Vector3.new(0, 0, -1)
- end
- end
- end
- T.Enabled = true
- T.Activated:connect(function()
- if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
- T.Enabled = false
- T.Handle.build:Play()
- BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
- T.Enabled = true
- end
- end)
- end
- function LOAD_PATH()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
- local function PATH(M, C)
- if ENABLED and LP.Character then
- if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
- local hit = M.Target
- local point = M.Hit.p
- local P = Instance.new('Part', workspace.paths_seth)
- P.BrickColor = C
- P.Material = 'Neon'
- P.Transparency = 0.75
- P.Anchored = true
- P.Size = Vector3.new(20, 1, 20)
- P.Velocity = M.Hit.lookVector * 75
- P.BottomSurface = 'Smooth'
- P.TopSurface = 'Smooth'
- P.CFrame = CFrame.new(LP.Character.Head.Position)
- P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
- P.CFrame = CFrame.new(P.Position, point)
- wait()
- PATH(M, C)
- end
- end
- local function SELECTED(M)
- M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
- M.Button1Up:connect(function() ENABLED = false end)
- M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
- end
- HB.Selected:connect(SELECTED)
- end
- function LOAD_STRIKE()
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
- local function SHOOT(T)
- if ENABLED then
- local P0 = CFrame.new(0, 1500, 0)
- P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
- local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
- SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- local M = Instance.new('Model', workspace)
- NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
- NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
- NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
- for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
- M:destroy()
- end
- end
- HB.Selected:connect(function(M)
- if not workspace:FindFirstChild('orbital_seth') then
- SATELITE = Instance.new('Part', workspace)
- SATELITE.Name = 'orbital_seth'
- SATELITE.Position = Vector3.new(0, 1500, 0)
- SATELITE.Anchored = true
- SATELITE.CanCollide = false
- SATELITE.Size = Vector3.new(5, 16.8, 5)
- NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
- end
- M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
- M.Button1Up:connect(function() ENABLED = false end)
- end)
- end
- function FIND_IN_TABLE(TABLE, NAME)
- for i,v in pairs(TABLE) do
- if v == NAME then
- return true
- end
- end
- return false
- end
- function GET_IN_TABLE(TABLE, NAME)
- for i = 1, #TABLE do
- if TABLE[i] == NAME then
- return i
- end
- end
- return false
- end
- local NOTIFY_1 = false
- local NOTIFY_2 = false
- function NOTIFY(M, R, G, B)
- spawn(function()
- repeat wait() until not NOTIFY_1
- local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
- if NOTIFY_SETH then
- NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
- NOTIFY_SETH.notify.text.Text = ' ' .. M
- repeat wait() until not NOTIFY_1
- NOTIFY_1 = true
- wait(0.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- repeat wait() until not NOTIFY_2
- NOTIFY_1 = false
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- wait(0.5)
- NOTIFY_2 = true
- wait(2.5)
- NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
- end
- wait(1)
- NOTIFY_SETH:destroy()
- NOTIFY_2 = false
- end)
- end
- function KICK(P)
- spawn(function()
- for i = 1,5 do
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
- P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
- local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
- spawn(function()
- repeat wait()
- if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
- until not _PLAYERS:FindFirstChild(P.Name)
- end)
- P.Character.Torso.Anchored = true
- end
- end
- end)
- end
- _PLAYERS.PlayerRemoving:connect(function(P)
- if FIND_IN_TABLE(KICKS, P) then
- for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
- NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
- end
- if FIND_IN_TABLE(JAILED, P.Name) then
- for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
- end
- end)
- function FIX_LIGHTING()
- _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
- _LIGHTING.Brightness = 1
- _LIGHTING.GlobalShadows = true
- _LIGHTING.Outlines = false
- _LIGHTING.TimeOfDay = 14
- _LIGHTING.FogEnd = 100000
- end
- function COLOR(PLAYER, BCOLOR)
- for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new(BCOLOR)
- elseif v:IsA('Accessory') then
- v.Handle.BrickColor = BrickColor.new(BCOLOR)
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.TextureId = ''
- end
- end
- end
- end
- end
- function LAG(PLAYER)
- local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
- spawn(function()
- repeat wait()
- if PLAYER and PLAYER.Character then
- PLAYER.CameraMode = 'LockFirstPerson'
- PLAYER.Character.HumanoidRootPart.CFrame = POS
- PLAYER.Character.Torso.Anchored = true
- Instance.new('ForceField', PLAYER.Character)
- Instance.new('Smoke', PLAYER.Character.Head)
- end
- until not _PLAYERS:FindFirstChild(PLAYER.Name)
- end)
- end
- local FLYING = false
- if LP.Character and LP.Character:FindFirstChild('Humanoid') then
- LP.Character.Humanoid.Died:connect(function() FLYING = false end)
- end
- function sFLY()
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
- repeat wait() until MOUSE
- local T = LP.Character.Torso
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 0
- local function FLY()
- FLYING = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- LP.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- LP.Character.Humanoid.PlatformStand = false
- end)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 1
- elseif KEY:lower() == 's' then
- CONTROL.B = -1
- elseif KEY:lower() == 'a' then
- CONTROL.L = -1
- elseif KEY:lower() == 'd' then
- CONTROL.R = 1
- end
- end)
- MOUSE.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- FLY()
- end
- function NOFLY()
- FLYING = false
- LP.Character.Humanoid.PlatformStand = false
- end
- function RESET_MODEL(MODEL)
- for i,v in pairs(MODEL:GetChildren()) do
- if v:IsA('Seat') and v.Name == 'FakeTorso' then
- v:destroy()
- elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(MODEL.Torso:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if MODEL.Head:FindFirstChild('Mesh') then
- MODEL.Head.Mesh:destroy()
- end
- if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
- if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
- if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
- if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
- end
- function UPDATE_MODEL(MODEL, USERNAME)
- local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
- MODEL.Name = USERNAME
- for i,v in pairs(AppModel:GetChildren()) do
- if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
- v.Parent = MODEL.Head
- elseif v:IsA('Decal') then
- if MODEL.Head:FindFirstChild('face') then
- MODEL.Head.face.Texture = v.Texture
- else
- local FACE = Instance.new('Decal', MODEL.Head)
- FACE.Texture = v.Texture
- end
- elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- if MODEL:FindFirstChild('Body Colors') then
- MODEL['Body Colors']:destroy()
- end
- v.Parent = MODEL
- elseif v:IsA('Accessory') then
- v.Parent = MODEL
- v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
- end
- end
- if not MODEL.Head:FindFirstChild('Mesh') then
- local SM = Instance.new('SpecialMesh', MODEL.Head)
- SM.MeshType = Enum.MeshType.Head
- SM.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- end
- function CREEPER(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Accessory') then
- v:destroy()
- end
- end
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Bright green')
- end
- end
- end
- function SHREK(PLAYER)
- COLOR(PLAYER, 'Bright green')
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
- if v:IsA('Decal') or v:IsA('SpecialMesh') then
- v:destroy()
- end
- end
- if PLAYER.Character:FindFirstChild('Shirt Graphic') then
- PLAYER.Character['Shirt Graphic'].Archivable = false
- PLAYER.Character['Shirt Graphic'].Graphic = ''
- end
- local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
- local S = Instance.new('Shirt', PLAYER.Character)
- local P = Instance.new('Pants', PLAYER.Character)
- M.MeshType = 'FileMesh'
- M.MeshId = 'rbxassetid://19999257'
- M.Offset = Vector3.new(-0.1, 0.1, 0)
- M.TextureId = 'rbxassetid://156397869'
- S.ShirtTemplate = 'rbxassetid://133078194'
- P.PantsTemplate = 'rbxassetid://133078204'
- end
- function DUCK(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
- DUCK.MeshType = 'FileMesh'
- DUCK.MeshId = 'rbxassetid://9419831'
- DUCK.TextureId = 'rbxassetid://9419827'
- DUCK.Scale = Vector3.new(5, 5, 5)
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Transparency = 1
- end
- end
- function DOG(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- PLAYER.Character.Torso.Transparency = 1
- PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
- PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
- PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
- PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
- local FakeTorso = Instance.new('Seat', PLAYER.Character)
- local BF = Instance.new('BodyForce', FakeTorso)
- local W = Instance.new('Weld', PLAYER.Character.Torso)
- FakeTorso.Name = 'FakeTorso'
- FakeTorso.TopSurface = 0
- FakeTorso.BottomSurface = 0
- FakeTorso.Size = Vector3.new(3,1,4)
- FakeTorso.BrickColor = BrickColor.new('Brown')
- FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
- BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
- W.Part0 = PLAYER.Character.Torso
- W.Part1 = FakeTorso
- W.C0 = CFrame.new(0, -0.5, 0)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- function ALIEN(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.BrickColor = BrickColor.new('Fossil')
- end
- end
- ALIEN_H:Clone().Parent = PLAYER.Character
- end
- function DECALSPAM(INSTANCE, ID)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- spawn(function()
- local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
- local CURRENT_FACE = 1
- for i = 1, 6 do
- local DECAL = Instance.new('Decal', v)
- DECAL.Name = 'decal_seth'
- DECAL.Texture = 'rbxassetid://' .. ID - 1
- DECAL.Face = FACES[CURRENT_FACE]
- CURRENT_FACE = CURRENT_FACE + 1
- end
- end)
- end
- DECALSPAM(v, ID)
- end
- end
- function UNDECALSPAM(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- for a,b in pairs(v:GetChildren()) do
- if b:IsA('Decal') and b.Name == 'decal_seth' then
- b:destroy()
- end
- end
- end
- UNDECALSPAM(v)
- end
- end
- function CREATE_DONG(PLAYER, DONG_COLOR)
- if PLAYER.Character:FindFirstChild('DONG') then
- PLAYER.Character.DONG:destroy()
- end
- local D = Instance.new('Model', PLAYER.Character)
- D.Name = 'DONG'
- local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
- local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
- local M1 = Instance.new('CylinderMesh', MAIN)
- local W1 = Instance.new('Weld', PLAYER.Character.Head)
- local P1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M2 = Instance.new('SpecialMesh', P1)
- local W2 = Instance.new('Weld', P1)
- local B1 = Instance.new('Part', PLAYER.Character['DONG'])
- local M3 = Instance.new('SpecialMesh', B1)
- local W3 = Instance.new('Weld', B1)
- local B2 = Instance.new('Part', PLAYER.Character['DONG'])
- local M4 = Instance.new('SpecialMesh', B2)
- local W4 = Instance.new('Weld', B2)
- MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
- W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
- P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
- M2.MeshType = 'Sphere'
- W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
- B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
- M3.Parent = B1 M3.MeshType = 'Sphere'
- W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
- B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
- M4.MeshType = 'Sphere'
- W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
- end
- function SCALE(C, S)
- if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
- local HAT_CLONE = {}
- for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
- local HEAD = C.Head
- local TORSO = C.Torso
- local LA = C['Left Arm']
- local RA = C['Right Arm']
- local LL = C['Left Leg']
- local RL = C['Right Leg']
- local HRP = C.HumanoidRootPart
- HEAD.Size = Vector3.new(S * 2, S, S)
- TORSO.Size = Vector3.new(S * 2, S * 2, S)
- LA.Size = Vector3.new(S, S * 2, S)
- RA.Size = Vector3.new(S, S * 2, S)
- LL.Size = Vector3.new(S, S * 2, S)
- RL.Size = Vector3.new(S, S * 2, S)
- HRP.Size = Vector3.new(S * 2, S * 2, S)
- local M1 = Instance.new('Motor6D', TORSO)
- local M2 = Instance.new('Motor6D', TORSO)
- local M3 = Instance.new('Motor6D', TORSO)
- local M4 = Instance.new('Motor6D', TORSO)
- local M5 = Instance.new('Motor6D', TORSO)
- local M6 = Instance.new('Motor6D', HRP)
- M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
- M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
- M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
- M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
- for i,v in pairs(HAT_CLONE) do v.Parent = C end
- end
- function CAPE(COLOR)
- if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
- repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
- local T = LP.Character.Torso
- local C = Instance.new('Part', T.Parent)
- C.Name = 'cape_seth'
- C.Anchored = false
- C.CanCollide = false
- C.TopSurface = 0
- C.BottomSurface = 0
- C.BrickColor = BrickColor.new(COLOR)
- C.Material = 'Neon'
- C.Size = Vector3.new(0.2, 0.2, 0.2)
- local M = Instance.new('BlockMesh', C)
- M.Scale = Vector3.new(9, 17.5, 0.5)
- local M1 = Instance.new('Motor', C)
- M1.Part0 = C
- M1.Part1 = T
- M1.MaxVelocity = 1
- M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
- M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
- local WAVE = false
- repeat wait(1 / 44)
- local ANG = 0.2
- local oldMag = T.Velocity.magnitude
- local MV = 0.1
- if WAVE then
- ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
- WAVE = false
- else
- WAVE = false
- end
- ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
- M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
- M1.DesiredAngle = -ANG
- if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
- M1.MaxVelocity = 0.04
- end
- repeat
- wait()
- until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
- if T.Velocity.magnitude < 0.1 then
- wait(0.1)
- end
- until not C or C.Parent ~= T.Parent
- end
- function INFECT(PLAYER)
- for i,v in pairs(PLAYER.Character:GetChildren()) do
- Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
- v:destroy()
- elseif v:IsA('ShirtGraphic') then
- v.Archivable = false
- v.Graphic = ''
- end
- end
- if PLAYER.Character.Head:FindFirstChild('face') then
- PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
- end
- for i,v in pairs (PLAYER.Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
- v.BrickColor = BrickColor.new('Medium green')
- elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
- v.BrickColor = BrickColor.new('Brown')
- end
- end
- end
- local T = PLAYER.Character.Torso.Touched:connect(function(TC)
- if not TC.Parent:FindFirstChild('infected_seth') then
- local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
- if GPFC then
- INFECT(GPFC)
- end
- end
- end)
- end
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
- local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
- if (zCoco) then
- funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- else
- funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
- end
- return funcw
- end
- function BANG(VICTIM)
- spawn(function()
- local P1 = _PLAYERS.LocalPlayer.Character.Torso
- local V1 = _PLAYERS[VICTIM].Character.Torso
- V1.Parent.Humanoid.PlatformStand = true
- P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
- P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
- V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
- V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
- V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
- V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
- local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
- local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
- fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
- local D2 = D:Clone() D2.Parent = P1
- fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
- local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
- fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
- local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
- fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
- local CM = Instance.new('CylinderMesh', C)
- local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
- local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
- local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
- local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
- fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
- local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
- local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
- local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
- local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
- fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
- LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
- LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
- LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
- if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
- WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
- end
- function RESPAWN(PLAYER)
- local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
- local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
- Instance.new('Humanoid', M)
- PLAYER.Character = M
- end
- function LOAD_MESSAGE(STRING)
- _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
- RESPAWN(LP)
- R = false
- LP.CharacterAdded:connect(function()
- if not R then
- wait(0.5)
- if LP.Character:FindFirstChild('Humanoid') then
- MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
- end
- R = true
- end
- end)
- repeat wait() until R
- RESPAWN(LP)
- LP.CharacterAppearanceId = 0
- if MAIN_HAT then
- MAIN_HAT.Handle.CanCollide = true
- local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
- local P = Instance.new('Part')
- M.Disabled = false
- M.Parent = P
- MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
- MAIN_HAT:destroy()
- P.Parent = LP.Character
- repeat wait() until LP:FindFirstChild('ChessMsg')
- MG = LP:FindFirstChild('ChessMsg')
- MG.Name = 'message_seth'
- MG.Text = ''
- MG.Parent = workspace
- MESSAGE(STRING)
- P:destroy()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
- if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
- v:destroy()
- end
- end
- end
- end
- end
- function MESSAGE(STRING)
- if not SHOWING_MESSAGE then
- spawn(function()
- SHOWING_MESSAGE = true
- MG.Text = STRING
- wait(5)
- MG.Text = ''
- SHOWING_MESSAGE = false
- end)
- end
- end
- _G.CLICK_TP = false
- local M_CTRL = false
- MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
- MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
- MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
- _LIGHTING.Outlines = false -- / outlines are gross
- if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
- for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
- -- / commands
- ADD_COMMAND('ff','ff [plr]', {},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('ForceField', _PLAYERS[v].Character)
- end
- end)
- ADD_COMMAND('unff','unff [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('ForceField') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- local F = Instance.new('Fire', v)
- if ARGS[2] and ARGS[3] and ARGS[4] then
- F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end
- end)
- ADD_COMMAND('unfire','unfire [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Fire') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- if ARGS[2] and ARGS[3] and ARGS[4] then
- Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
- else
- Instance.new('Sparkles', v)
- end
- end
- end
- end
- end)
- ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- for i,v in pairs(v:GetChildren()) do
- if v:IsA('Sparkles') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('smoke','smoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('Smoke', _PLAYERS[v].Character.Torso)
- end
- end)
- ADD_COMMAND('unsmoke','unsmoke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
- if v:IsA('Smoke') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('btools','btools [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
- Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
- end
- end)
- ADD_COMMAND('god','god [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('sgod','sgod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('ungod','ungod [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.MaxHealth = 100
- end
- end
- end)
- ADD_COMMAND('heal','heal [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
- end
- end
- end)
- ADD_COMMAND('freeze','freeze [plr]',{'frz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Anchored = true
- end
- end
- end
- end
- end)
- ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Part') then
- v.Anchored = false
- end
- end
- end
- end
- end)
- ADD_COMMAND('kill','kill [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('sound','sound [id]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
- if ARGS[1]:lower() ~= 'off' then
- local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
- end
- end)
- ADD_COMMAND('volume','volume [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
- end)
- ADD_COMMAND('pitch','pitch [int]',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
- end)
- ADD_COMMAND('explode','explode [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
- end
- end
- end)
- ADD_COMMAND('invis','invis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 1
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 1
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('vis','vis [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0
- end
- if v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0
- end
- end
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('goto','goto [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR then
- SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
- end
- end
- end)
- ADD_COMMAND('bring','bring [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
- end
- end)
- ADD_COMMAND('tp','tp [plr] [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
- for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
- if _PLAYERS[v].Character and _PLAYERS[b].Character then
- _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
- end
- end end
- end)
- ADD_COMMAND('char','char [plr] [id]',{'charapp'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CharacterAppearanceId = ARGS[2]
- _PLAYERS[v].Character:BreakJoints()
- end
- end)
- ADD_COMMAND('ws','ws [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
- end
- end
- end)
- ADD_COMMAND('time','time [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
- end)
- ADD_COMMAND('kick','kick [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(KICKS, _PLAYERS[v])
- end
- end)
- ADD_COMMAND('ban','ban [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- table.insert(BANS, _PLAYERS[v].userId)
- table.insert(KICKS, _PLAYERS[v])
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unban','unban [username]',{},
- function(ARGS, SPEAKER)
- if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
- table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
- UPDATE_BANS()
- end
- end)
- ADD_COMMAND('unlockws','unlock',{'unlock'},
- function(ARGS, SPEAKER)
- local function UNLOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = false
- end
- UNLOCK(v)
- end
- end
- UNLOCK(workspace)
- end)
- ADD_COMMAND('lockws','lock',{'lock'},
- function(ARGS, SPEAKER)
- local function LOCK(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Locked = true
- end
- LOCK(v)
- end
- end
- LOCK(workspace)
- end)
- ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
- function(ARGS, SPEAKER)
- local function UNANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- UNANCHOR(v)
- end
- end
- UNANCHOR(workspace)
- end)
- ADD_COMMAND('anchorws','anchor',{'anchor'},
- function(ARGS, SPEAKER)
- local function ANCHOR(INSTANCE)
- for i,v in pairs(INSTANCE:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- ANCHOR(v)
- end
- end
- ANCHOR(workspace)
- end)
- ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- for a,b in pairs(v.Handle:GetChildren()) do
- if b:IsA('SpecialMesh') then
- b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('shats','shats [plr]',{'stealhats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('Accessory') then
- v.Parent = SPEAKER.Character
- end
- end
- end
- end)
- ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid:RemoveAccessories()
- end
- end
- end)
- ADD_COMMAND('firstp','firstp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'LockFirstPerson'
- end
- end)
- ADD_COMMAND('thirdp','thirdp [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMode = 'Classic'
- end
- end)
- ADD_COMMAND('chat','chat [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
- end
- end)
- ADD_COMMAND('name','name [plr] [string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = GLS(false, 1)
- end
- end)
- ADD_COMMAND('unname','unname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = _PLAYERS[v].Name
- end
- end)
- ADD_COMMAND('noname','noname [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Name = ''
- end
- end)
- ADD_COMMAND('stun','stun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = true
- end
- end)
- ADD_COMMAND('unstun','unstun [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Humanoid.PlatformStand = false
- end
- end)
- ADD_COMMAND('guest','guest [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 1
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('noob','noob [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- _PLAYERS[v].CharacterAppearanceId = 155902847
- PCHAR:BreakJoints()
- end
- end)
- ADD_COMMAND('damage','damage [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
- end
- end)
- ADD_COMMAND('view','view [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- workspace.CurrentCamera.CameraSubject = PCHAR
- end
- end)
- ADD_COMMAND('unview','unview',{},
- function()
- workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
- end)
- ADD_COMMAND('nolimbs','nolimbs [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- local LIMB = PCHAR.Humanoid:GetLimb(v)
- if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('box','box [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local SB = Instance.new('SelectionBox', PCHAR)
- SB.Adornee = SB.Parent
- SB.Color = BrickColor.new('' .. (ARGS[2]))
- end
- end)
- ADD_COMMAND('unbox','nobox [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
- if v:IsA('SelectionBox') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('ghost','ghost [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- v.Transparency = 0.5
- elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
- v.Handle.Transparency = 0.5
- elseif PCHAR.Head:FindFirstChild('face') then
- PCHAR.Head.face.Transparency = 0.5
- end
- end
- end
- end)
- ADD_COMMAND('sphere','sphere [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR=_PLAYERS[v].Character
- local SS = Instance.new('SelectionSphere', PCHAR)
- SS.Adornee = SS.Parent
- end
- end)
- ADD_COMMAND('sky','sky [id]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
- local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
- local SKY = Instance.new('Sky', _LIGHTING)
- for i,v in pairs(SKIES) do
- SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
- end
- end
- end)
- ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('jail','jail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
- table.insert(JAILED, _PLAYERS[v].Name)
- local PCHAR = _PLAYERS[v].Character
- local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
- repeat wait()
- PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
- until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('unjail','unjail [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
- if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
- end
- end)
- ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local ID = ARGS[2]
- if ARGS[2] == 'climb' then ID = '180436334' end
- if ARGS[2] == 'fall' then ID = '180436148' end
- if ARGS[2] == 'jump' then ID = '125750702' end
- if ARGS[2] == 'sit' then ID = '178130996' end
- for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
- if b:IsA('StringValue') then
- for c,d in pairs(b:GetChildren()) do
- if d:IsA('Animation') then
- d.AnimationId = 'rbxassetid://' .. ID
- end
- end
- end
- end
- end
- end)
- ADD_COMMAND('fix','fix [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- CREEPER(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uncreeper','uncreeper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('shrek','shrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SHREK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unshrek','unshrek [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('nuke','nuke [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
- local N = Instance.new('Part', workspace)
- N.Name = 'nuke_seth'
- N.Anchored = true
- N.CanCollide = false
- N.Shape = 'Ball'
- N.Size = Vector3.new(1, 1, 1)
- N.BrickColor = BrickColor.new('New Yeller')
- N.Transparency = 0.5
- N.Reflectance = 0.2
- N.TopSurface = 0
- N.BottomSurface = 0
- N.Touched:connect(function(T)
- if T and T.Parent then
- local E = Instance.new('Explosion', workspace)
- E.Position = T.Position
- E.BlastRadius = 20
- E.BlastPressure = math.huge
- end
- end)
- local CF = PCHAR.Torso.CFrame
- N.CFrame = CF
- for i = 1,30 do
- N.Size = N.Size + Vector3.new(5, 5, 5)
- N.CFrame = CF
- wait(1 / 44)
- end
- N:destroy()
- end
- end)
- end
- end)
- ADD_COMMAND('unnuke','nonuke',{},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA('Part') and v.Name == 'nuke_seth' then
- v:destroy()
- end
- end
- end)
- ADD_COMMAND('infect','infect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- INFECT(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('uninfect','uninfect [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('duck','duck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DUCK(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('unduck','unduck [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('disable','disable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
- local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
- humanoid.Parent = HUMANOIDS
- end
- end
- end)
- ADD_COMMAND('enable','enable [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- return
- else
- if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
- local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
- end
- end
- end
- end)
- ADD_COMMAND('size','size [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- SCALE(_PLAYERS[v].Character, ARGS[2])
- end
- end)
- ADD_COMMAND('clone','clone [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
- local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
- PCHAR.Archivable = false
- end
- end)
- ADD_COMMAND('spin','spin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- local T = PCHAR.Torso
- local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
- spawn(function()
- repeat wait(1/44)
- BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
- until not BG or BG.Parent ~= T
- end)
- end
- end)
- ADD_COMMAND('unspin','unspin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v.Name == 'SPIN' then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('dog','dog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- DOG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('undog','undog [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.insert(LOOPED_H, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
- table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.insert(LOOPED_K, _PLAYERS[v].Name)
- end
- end
- end)
- ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
- table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
- end
- end
- end)
- ADD_COMMAND('fling','fling [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then
- local X
- local Z
- repeat
- X = math.random(-9999, 9999)
- until math.abs(X) >= 5555
- repeat
- Z = math.random(-9999, 9999)
- until math.abs(Z) >= 5555
- PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
- local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
- end
- end
- end)
- ADD_COMMAND('alien','alien [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- ALIEN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('nograv','nograv [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
- end
- end
- end)
- ADD_COMMAND('grav','grav [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
- _PLAYERS[v].Character.Torso.nograv_seth:destroy()
- end
- end
- end)
- ADD_COMMAND('cape','cape [brick color]',{},
- function(ARGS, SPEAKER)
- spawn(function()
- if LP.Character:FindFirstChild('Cape') then
- LP.Character.Cape:destroy()
- end
- if not ARGS[1] then
- ARGS[1] = 'Deep blue'
- end
- CAPE(GLS(false, 1))
- end)
- end)
- ADD_COMMAND('uncape','uncape',{},
- function(ARGS, SPEAKER)
- if LP.Character:FindFirstChild('cape_seth') then
- LP.Character.cape_seth:destroy()
- end
- end)
- ADD_COMMAND('paper','paper [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
- PAPER_MESH:Clone().Parent = v
- end
- end
- end
- end)
- ADD_COMMAND('punish','punish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = nil
- end
- end)
- ADD_COMMAND('unpunish','unpunish [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].Character.Parent = workspace
- end
- end)
- local DISCO = false
- ADD_COMMAND('disco','disco',{},
- function(ARGS, SPEAKER)
- DISCO = true
- if not DISCO then
- spawn(function()
- repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
- end)
- end
- end)
- ADD_COMMAND('undisco','undisco',{},
- function(ARGS, SPEAKER)
- DISCO = false
- end)
- ADD_COMMAND('team','team [plr] [team]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for a,b in pairs(game.Teams:GetChildren()) do
- if string.lower(b.Name) == GLS(true, 1) then
- _PLAYERS[v].Team = b
- end
- end
- end
- end)
- ADD_COMMAND('jp','jp [plr] [int]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
- end
- end)
- ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
- end
- end)
- ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
- end
- end)
- ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 1 then
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- else
- PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
- end
- end
- end)
- ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
- PCHAR.Head.Transparency = 0
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
- end
- end)
- ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Head.Transparency = 1
- if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
- end
- end)
- ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v.Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:destroy()
- end
- end
- end
- end)
- ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
- if v:IsA('Tool') or v:IsA('HopperBin') then
- v:Clone().Parent = LP.Backpack
- end
- end
- end
- end)
- ADD_COMMAND('dong','dong [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if ARGS[2] == 'black' then
- CREATE_DONG(_PLAYERS[v], 'Brown')
- end
- if ARGS[2] == 'asian' then
- CREATE_DONG(_PLAYERS[v], 'Cool yellow')
- end
- if ARGS[2] == 'alien' then
- CREATE_DONG(_PLAYERS[v], 'Lime green')
- end
- if ARGS[2] == 'frozen' then
- CREATE_DONG(_PLAYERS[v], 1019)
- end
- if not ARGS[2] then
- CREATE_DONG(_PLAYERS[v], 'Pastel brown')
- end
- end
- end)
- ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:destroy()
- end
- end
- Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('rocket','rocket [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local R = ROCKET:Clone()
- R.Parent = workspace
- local W = Instance.new('Weld', R)
- W.Part0 = W.Parent
- W.Part1 = PCHAR.Torso
- W.C1 = CFrame.new(0, 0.5, 1)
- R.force.Force = Vector3.new(0, 15000, 0)
- wait()
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
- wait(5)
- Instance.new('Explosion', R).Position = R.Position
- wait(1)
- R:destroy()
- end)
- end
- end)
- ADD_COMMAND('blackify','blackify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'Really black')
- end
- end)
- ADD_COMMAND('whitify','whitify [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], 'White')
- end
- end)
- ADD_COMMAND('color','color [plr] [brick color]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- COLOR(_PLAYERS[v], GLS(false, 1))
- end
- end)
- ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if _PLAYERS[v]:FindFirstChild('leaderstats') then
- for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
- if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
- if ARGS[3] then v.Value = tonumber(ARGS[3]) end
- elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
- v.Value = GLS(false, 2)
- end
- end
- end
- end
- end)
- ADD_COMMAND('bait','bait',{},
- function(ARGS, SPEAKER)
- spawn(function()
- local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
- local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
- local H = Instance.new('Humanoid', M)
- P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
- end)
- end)
- ADD_COMMAND('naked','naked [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
- v:destroy()
- end
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('Decal') then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- DECALSPAM(workspace, ARGS[1])
- end
- end)
- ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- UNDECALSPAM(workspace)
- end
- end)
- ADD_COMMAND('bang','bang [plr]',{'rape'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- BANG(_PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('lag','lag [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- LAG(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('respawn','respawn [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- RESPAWN(_PLAYERS[v])
- end
- end)
- ADD_COMMAND('face','face [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
- local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('shirt','shirt [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
- local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('pants','pants [plr] [decal]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
- local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
- end
- end)
- ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- RESET_MODEL(PCHAR)
- UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
- for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
- if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
- local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
- local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
- local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
- end
- end)
- ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
- function(ARGS, SPEAKER)
- local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
- for i,v in pairs(PLAYERS1) do
- RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
- end
- end)
- ADD_COMMAND('baseplate','baseplate',{'bp'},
- function(ARGS, SPEAKER)
- for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
- local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
- end)
- ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
- end
- end)
- ADD_COMMAND('rotate','rotate [plr]',{'rt'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
- end
- end)
- ADD_COMMAND('admin','admin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if not CHECK_ADMIN(_PLAYERS[v]) then
- table.insert(ADMINS, _PLAYERS[v].userId)
- UPDATE_ADMINS()
- spawn(function()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
- wait(3)
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
- end)
- end
- end
- end)
- ADD_COMMAND('unadmin','unadmin [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- if CHECK_ADMIN(_PLAYERS[v]) then
- if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
- table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
- UPDATE_ADMINS()
- game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
- end
- end
- end
- end)
- ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
- end
- end)
- ADD_COMMAND('age','age [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
- end
- end)
- ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
- if ARGS[2] and ARGS[3] and ARGS[4] then
- HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
- end
- end
- end
- end)
- ADD_COMMAND('unhl','unhl [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- if PCHAR:FindFirstChild('Torso') then
- for i,v in pairs(PCHAR.Torso:GetChildren()) do
- if v:IsA('SpotLight') and v.Name == 'seth_hl' then
- v:destroy()
- end
- end
- end
- end
- end)
- ADD_COMMAND('crash','crash [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- PCHAR.Torso.Anchored = true
- for i,v in pairs(PCHAR:GetChildren()) do
- if v:IsA('Humanoid') then
- for i = 1,10 do
- v.HipHeight = 1/0*0
- end
- end
- end
- end
- end)
- ADD_COMMAND('shutdown','shutdown',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = 1/0*0
- end)
- ADD_COMMAND('smite','smite [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
- local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
- local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
- local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
- local P1 = Instance.new('Part', game.Workspace)
- P1.BrickColor = BrickColor.new('Institutional white')
- P1.Material = 'Neon'
- P1.Transparency = 0.9
- P1.Anchored = true
- P1.CanCollide = false
- P1.Size = Vector3.new(0.2, 0.2, 0.2)
- P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
- Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
- local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
- for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
- end)
- end
- end)
- ADD_COMMAND('skydive','skydive [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- spawn(function()
- for i = 0, 3 do
- if PCHAR then
- PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
- end
- end
- end)
- end
- end)
- ADD_COMMAND('message','message [string]',{'m'},
- function(ARGS, SPEAKER)
- spawn(function()
- if MG then
- MESSAGE(GLS(false, 0))
- else
- LOAD_MESSAGE(GLS(false, 0))
- end
- end)
- end)
- ADD_COMMAND('control','control [plr]',{},
- function(ARGS, SPEAKER)
- local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
- for i,v in pairs(PLAYERS) do
- local PCHAR = _PLAYERS[v].Character
- local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
- local CONTROL_ENABLED = false
- local function CONTROL(P, V3)
- if CONTROL_ENABLED then
- if P.Character and P.Character:FindFirstChild('Humanoid') then
- P.Character.Humanoid:MoveTo(V3)
- end
- end
- end
- HB.Selected:connect(function(M)
- M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
- M.Button1Up:connect(function() CONTROL_ENABLED = false end)
- end)
- end
- end)
- -- / extra
- ADD_COMMAND('gravity','gravity [int]',{},
- function(ARGS, SPEAKER)
- workspace.Gravity = ARGS[1]
- end)
- ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
- function(ARGS, SPEAKER)
- FIX_LIGHTING()
- end)
- ADD_COMMAND('fixfog','fixfog',{'clrfog'},
- function(ARGS, SPEAKER)
- _LIGHTING.FogColor = C3(191, 191, 191)
- _LIGHTING.FogEnd = 100000000
- _LIGHTING.FogStart = 0
- end)
- ADD_COMMAND('day','day',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 14
- end)
- ADD_COMMAND('night','night',{},
- function(ARGS, SPEAKER)
- _LIGHTING.TimeOfDay = 24
- end)
- ADD_COMMAND('serverlock','serverlock',{'slock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = true
- end)
- ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
- function(ARGS, SPEAKER)
- SERVER_LOCKED = false
- end)
- ADD_COMMAND('fogend','fogend [int]',{},
- function(ARGS, SPEAKER)
- _LIGHTING.FogEnd = ARGS[1]
- end)
- ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] and ARGS[2] and ARGS[3] then
- _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
- end
- end)
- ADD_COMMAND('noclip','noclip',{},
- function(ARGS, SPEAKER)
- NOCLIP = true
- JESUSFLY = false
- SWIM = false
- end)
- ADD_COMMAND('clip','clip',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- end)
- ADD_COMMAND('jesusfly','jesusfly',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = true
- SWIM = false
- end)
- ADD_COMMAND('nojfly','nojfly',{},
- function(ARGS, SPEAKER)
- JESUSFLY = false
- end)
- ADD_COMMAND('swim','swim',{},
- function(ARGS, SPEAKER)
- NOCLIP = false
- JESUSFLY = false
- SWIM = true
- end)
- ADD_COMMAND('noswim','noswim',{},
- function(ARGS, SPEAKER)
- SWIM = false
- end)
- ADD_COMMAND('fly','fly',{},
- function(ARGS, SPEAKER)
- sFLY()
- end)
- ADD_COMMAND('unfly','unfly',{},
- function(ARGS, SPEAKER)
- NOFLY()
- end)
- ADD_COMMAND('prefix','prefix [string]',{},
- function(ARGS, SPEAKER)
- if ARGS[1] then
- C_PREFIX = ARGS[1]
- NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
- end
- end)
- ADD_COMMAND('version','version',{},
- function(ARGS, SPEAKER)
- NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
- end)
- ADD_COMMAND('fe','fe',{},
- function(ARGS, SPEAKER)
- spawn(function()
- CHECK_FE()
- end)
- end)
- function OPEN_COMMANDS()
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
- SETH_MAIN.main.holder.holders.search.Visible = true
- end
- function CLOSE_COMMANDS()
- SETH_MAIN.main.holder.holders.search.Visible = false
- SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
- end
- function OPEN_TAB(TAB)
- if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
- for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
- if b.Name ~= TAB then
- b.Visible = false
- else
- b.Visible = true
- end
- if TAB ~= 'cmds' then
- CLOSE_COMMANDS()
- else
- OPEN_COMMANDS()
- end
- end
- end
- ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
- function(ARGS, SPEAKER)
- OPEN_TAB('server')
- end)
- ADD_COMMAND('admins','admins',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('admins')
- end)
- ADD_COMMAND('cmds','cmds',{'commands'},
- function(ARGS, SPEAKER)
- OPEN_TAB('cmds')
- end)
- ADD_COMMAND('bans','bans',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('bans')
- end)
- ADD_COMMAND('fun','fun',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('fun')
- end)
- ADD_COMMAND('changelog','changelog',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('changelog')
- end)
- ADD_COMMAND('credits','credits',{},
- function(ARGS, SPEAKER)
- OPEN_TAB('credits')
- end)
- MOUSE.KeyDown:connect(function(key)
- if key:byte() == 29 then
- if not NOCLIP then
- ECOMMAND('noclip')
- elseif NOCLIP then
- ECOMMAND('clip')
- end
- elseif key:byte() == 30 then
- if not JESUSFLY then
- ECOMMAND('jesusfly')
- elseif JESUSFLY then
- ECOMMAND('nojfly')
- end
- end
- end)
- -- / after loaded
- function CHECK_FE()
- if not workspace.FilteringEnabled then
- NOTIFY('Filtering is disabled', 50, 255, 50)
- elseif workspace.FilteringEnabled then
- NOTIFY('Filtering is ENABLED', 255, 50, 50)
- end
- end
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- local GOING_IN = true
- CMD_BAR_H.bar.Changed:connect(function()
- if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
- if CMD_BAR_H.bar.Text ~= '' then
- if not CMD_BAR_H.bar.Text:find(' ') then
- CMD_BAR_H.bar.commands.Visible = true
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- local Y_COMMANDS = 0
- for i,v in pairs(COMMANDS) do
- if v.N:find(CMD_BAR_H.bar.Text) then
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
- local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
- COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
- COMMANDS_C.Visible = true
- COMMANDS_C.Text = ' ' .. v.D
- COMMANDS_C.Parent = CMD_BAR_H.bar.commands
- Y_COMMANDS = Y_COMMANDS + 20
- end
- end
- end
- else
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- end
- end
- end)
- CMD_BAR_H.bar.FocusLost:connect(function()
- GOING_IN = true
- if CMD_BAR_H.bar.Text ~= '' then
- spawn(function()
- ECOMMAND(CMD_BAR_H.bar.Text, LP)
- end)
- end
- CMD_BAR_H.bar.commands:ClearAllChildren()
- CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
- CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
- end)
- MOUSE.KeyDown:connect(function(K)
- if K:byte() == 59 then
- GOING_IN = false
- CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
- CMD_BAR_H.bar:CaptureFocus()
- end
- end)
- NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
- CHECK_FE()
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