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- Mega Power:
- - difficulty presents itself as "grind more", rather than being more strategic
- - awful, safe-y colour green graphics
- - line colouring too thick
- - slight backtracking at beginning fo the game
- - marts make no sense, unplanned and heavily unbalanced
- - pokecenter mart left side only sells low tier items throughout the first 6 gyms, while right side sells a weird assortment of high-tier items (e.g. Ultra Ball) and utility items
- - no main mart sells poke balls or great balls
- - snack shop obsoletes poke center mart by selling the cheap food medicine items (lava cookie, drinks)
- - berries have a sell price too high, could be abused but money isn't an issue midgame
- - way too many trainers, frequently run out of PP without any free heals
- - game somewhat enforces coverage in the early game, although in later game major trainer Pokémon become samey and repetitive later on.
- - level curve too aggressive, requires extra wild grinding
- - barbaracle on first gym leader w/o wild options screws fire and normal pokes
- - beep boops
- - big mart sells all TMs, mostly obsoletes TMs from gym leaders and such
- - game sells lucky eggs in big mart
- - no way to beat walled fights other than get lucky or grind, game probably expects speedup grinding
- - start crashes in battle menu
- - many grammatical and spelling errors, hard to follow story this way, and makes dialogue unappealing to read
- - some textboxes poorly formatted, frequent text overflow
- - some signs and locations completely unaltered (minor)
- - average events
- - overall better pokemon (gen 5 & 6), but too much focus on the same pokemon
- - reusing HM locations
- - boring, long-drawn out events with too many trainers and not enough variety
- - evil team sections have way too many trainers
- - many battle sprites are terribly scaled
- Rocket Red:
- - dialogue well-polished and written
- - most NPCs had enjoyable and witty dialogue
- - lore well-developed, good story
- - Bill character over-the-top
- - Blue Lavender Tower arc a bit cringey and unbelievable
- - "Jesus Arceus Christ" etc.
- - Good Rattata gag
- - Used paused and punctuation in dialogue for more emphasis
- - most of the game left untouched, trainers and wild pokemon, item locations, maps
- - celadon mart being accessible at the start is unbalanced
- - eevee (early game and in general) is unbalanced
- - most pokemon are garbage except Clefable, Wigglytuff, Nidoqueen and Nidoking
- - no real incentive to steal pokemon once found a suitable team/main as most kanto pokemon are below average
- - rewards given for being bad aren't told to player, while rewards given for being good are, therefore decreases need to steal pokemon even further
- - sludge bomb TM is OP at the time of acquiring
- - interesting side events
- - morality is interesting but no depth or direction with rewards
- - half of trainer/NPC dialogue is unchanged
- - graphics unchanged
- - phone description crashes
- Orange:
- - well polished, nothign out of place except walking and bonking animation
- - some music choices questionable
- - water routes too big, requires awkward zigzag pattern to traverse
- - learnsets are too reminiscent of gen 2 (i.e. trash)
- - mediocre Tms
- - green palette's saturation is slightly high
- - most ground maps have limited colours -> uninteresting
- - bwexp and exp.share (gen 6) is good
- - some maps are slightly confusing to navigate
- - mostly smooth mechanical features (e.g. menus)
- - instant text
- - auto-surf
- - pre-engages to rival battle are a bit anti-climatic
- - order of HMs follow own original structure
- Adventure Red:
- - Dialogue composed of either shoehorned memes, sexual innuendos, arrogant self-projections, or uninteresting generic dialogue
- - treats NPC dialogue as a quota to fill
- - not a fan of gen 4 tilesets in gen 3, not properly scaled
- - colours of tileset too bright and flashy at times, doesn't fit in well
- - many, many graphical oddities
- - politied is too broken
- - early trade stone before brock
- - has drizzle and learns perfect coverage
- - marts are poorly designed
- - sells only regular potions for first four marts
- - no repels until vermillion
- - back cabinet allows buying drink items in bulk
- - good item and hidden item placement
- - decent events and sidequests
- - catches edge cases with certain pokemon in party during cutscenes
- - some things feel out of place without context that it's from the manga (e.g. geodudes and arbok slice)
- - slightly underleveled trainers
- - good amount of trainers
- - general mediocrity of gen 1 pokemon = easy fights
- - very unpolished at times, from visuals to dialogue
- - older version had many visual bugs, grammatical errors and outright crashes
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