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- return model =
- name: 'Guard'
- level: 7
- model: 1
- size: 5.2
- specs:
- shield:
- capacity: [800,800]
- reload: [3,3]
- generator:
- capacity: [600,600]
- reload: [300,300]
- ship:
- mass: 640
- speed: [40,40]
- rotation: [40,40]
- acceleration: [60,60]
- bodies:
- main:
- section_segments: 12
- offset:
- x: -30
- y: 30
- z: 0
- position:
- x: [-5,0,-18,-2,5,8,-15,5,30,15,50,55,60,70,80,100]
- y: [-30,-10,-6,-5,5,10,16,20,45,50,52,58,60,62,64,66,68]
- z: [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- width: [30,28,50,35,40,45,80,70,60,80,50,50,50,45,40,0]
- height: [10,8,6,5,10,14,6,6,10,5,5,5,8,3,3,1]
- angle: -90
- propeller: false
- texture: [4,4,17,63,3,4,17,3,4,17,4,4,3,4,4]
- ec:
- section_segments: 12
- offset:
- x: 30
- y: 20
- z: 10
- position:
- x: [4,0,-6,-10,-16,-20,-34,-40,-44,-46]
- y: [-30,-16,-11,-8,-5,-4,-8,-12,-18,-26]
- z: [0,0,0,0,0,0,0,0,0,0]
- width: [12,12,8,8,7,6,5,4,3,0]
- height: [8,6,6,6,4,4,4,3,3,0]
- angle: 90
- propeller: false
- texture: [4,4,4,17,4,4,17,4,17]
- mc:
- section_segments: 8
- offset:
- x: 0
- y: 6.2
- z: 10
- position:
- x: [-3,0,-3]
- y: [-14,0,14]
- z: [0,0,0]
- width: [2,3,2]
- height: [0,3,0.4]
- angle: 90
- texture: 9
- t1:
- section_segments: 8
- offset:
- x: 24
- y: -10
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,3,3,3,3,0,0]
- height: [3,3,3,3,3,3,0,0]
- angle: 90
- texture: 17
- t2:
- section_segments: 8
- offset:
- x: 24
- y: -20
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,3,3,3,3,0,0]
- height: [3,3,3,3,3,3,0,0]
- angle: 90
- texture: 17
- t3:
- section_segments: 8
- offset:
- x: 24
- y: -30
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,3,3,3,3,0,0]
- height: [3,3,3,3,3,3,0,0]
- angle: 90
- texture: 17
- t4:
- section_segments: 8
- offset:
- x: 45
- y: -50
- z: 0
- position:
- x: [-5,0,5,10,15,20,25,30]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- t5:
- section_segments: 8
- offset:
- x: 45
- y: -40
- z: 0
- position:
- x: [-3.5,0,3.5,7,10.5,14,17.5,21]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- t6:
- section_segments: 8
- offset:
- x: 45
- y: -30
- z: 0
- position:
- x: [-2,0,3,6,9,12,15,18]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- t7:
- section_segments: 8
- offset:
- x: 73
- y: 30
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- t8:
- section_segments: 8
- offset:
- x: 70
- y: 20
- z: 0
- position:
- x: [-2,0,2,4,6,8,10,12]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- t9:
- section_segments: 8
- offset:
- x: 70
- y: 10
- z: 0
- position:
- x: [-3.5,0,3.5,7,10.5,14,17.5,21]
- y: [0,5,10,15,20,25,30,35]
- z: [0,0,0,0,0,0,0,0]
- width: [3,3,2.5,2,1.5,1,0.5,0]
- height: [3,3,2.5,2,1.5,1,0.5,0]
- angle: 90
- texture: 17
- cannon:
- section_segments: 6
- offset:
- x: 0
- y: 10
- z: 10
- position:
- x: [0,0,0,0,0,0]
- y: [-4,-5,-2,0,0,3]
- z: [0,0,0,0,0,0]
- width: [0,1,2,3,2,0]
- height: [0,1,2,3,2,0]
- angle: 0
- laser:
- damage: [4,4]
- rate: 3.2
- type: 1
- speed: [140,140]
- number: 18
- recoil: 1
- error: 2
- propeller: false
- texture: [3,3,10,3]
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