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Chain Magcian V2?

Feb 5th, 2019
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  1. -----------------------
  2. --[[ Name : Chain Magician V2 ]]--
  3. -------------------------------------------------------
  4. --A script By tuliocastroo
  5.  
  6. --Credit To Nebula_Zorua and ShackLuster
  7.  
  8. --Discord Creterisk#2958
  9.  
  10. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  11. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  12. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  13. --YOU FUCKING SKIDS,
  14. --For Those who log/decompile this, If you sell or trade this,
  15. --and I find out who you are, i will take massive action.
  16.  
  17. -------------------------------------------------------
  18.  
  19. local FavIDs = {
  20. 340106355, --Nefl Crystals
  21. 927529620, --Dimension
  22. 876981900, --Fantasy
  23. 398987889, --Ordinary Days
  24. 1117396305, --Oh wait, it's you.
  25. 885996042, --Action Winter Journey
  26. 919231299, --Sprawling Idiot Effigy
  27. 743466274, --Good Day Sunshine
  28. 727411183, --Knife Fight
  29. 1402748531, --The Earth Is Counting On You!
  30. 595230126 --Robot Language
  31. }
  32.  
  33.  
  34.  
  35. --https://github.com/Mokiros/roblox-FE-compatibility
  36. if game:GetService("RunService"):IsClient() then
  37. error("Script must be server-side in order to work; use h/ and not hl/")
  38. end
  39. local Player, game, owner = owner, game
  40. local RealPlayer = Player
  41. do
  42. print("FE Compatibility code V2 by Mokiros")
  43. local RealPlayer = RealPlayer;
  44. script.Parent = RealPlayer.Character;
  45. local a = function(b)
  46. b[1].f[b[2]] = nil
  47. end;
  48. local c = {
  49. __index = {
  50. disconnect = a,
  51. Disconnect = a
  52. }
  53. }
  54. local d = {
  55. __index = {
  56. Connect = function(b, e)
  57. local f = tostring(math.random(0, 10000))
  58. while b.f[f] do
  59. f = tostring(math.random(0, 10000))
  60. end;
  61. b.f[f] = e;
  62. return setmetatable({
  63. b,
  64. f
  65. }, c)
  66. end
  67. }
  68. }
  69. d.__index.connect = d.__index.Connect;
  70. local function g()
  71. return setmetatable({
  72. f = {}
  73. }, d)
  74. end;
  75. local h = {
  76. Hit = CFrame.new(),
  77. KeyUp = g(),
  78. KeyDown = g(),
  79. Button1Up = g(),
  80. Button1Down = g(),
  81. Button2Up = g(),
  82. Button2Down = g()
  83. }
  84. h.keyUp = h.KeyUp;
  85. h.keyDown = h.KeyDown;
  86. local i = {
  87. InputBegan = g(),
  88. InputEnded = g()
  89. }
  90. local CAS = {
  91. Actions = {},
  92. BindAction = function(self, j, k, l, ...)
  93. CAS.Actions[j] = k and {
  94. Name = j,
  95. Function = k,
  96. Keys = {
  97. ...
  98. }
  99. } or nil
  100. end
  101. }
  102. CAS.UnbindAction = CAS.BindAction;
  103. local function m(self, n, ...)
  104. for o, e in pairs(self[n].f) do
  105. e(...)
  106. end
  107. end;
  108. h.T = m;
  109. i.T = m;
  110. local p = Instance.new("RemoteEvent")
  111. p.Name = "UserInput_Event"
  112. p.OnServerEvent:Connect(function(q, r)
  113. if q ~= RealPlayer then
  114. return
  115. end;
  116. h.Target = r.e;
  117. h.Hit = r.d;
  118. if not r.f then
  119. local s = r.c == Enum.UserInputState.Begin;
  120. if r.b == Enum.UserInputType.MouseButton1 then
  121. return h:T(s and "Button1Down" or "Button1Up")
  122. end;
  123. if r.b == Enum.UserInputType.MouseButton2 then
  124. return h:T(s and "Button2Down" or "Button2Up")
  125. end;
  126. for o, t in pairs(CAS.Actions) do
  127. for o, u in pairs(t.Keys) do
  128. if u == r.a then
  129. t.Function(t.Name, r.c, r)
  130. end
  131. end
  132. end;
  133. h:T(s and "KeyDown" or "KeyUp", r.a.Name:lower())
  134. i:T(s and "InputBegan" or "InputEnded", r, false)
  135. end
  136. end)
  137. p.Parent = NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==], script)
  138. local v = game;
  139. local w = {
  140. __index = function(self, u)
  141. local x = rawget(self, "_RealService")
  142. if x then
  143. return typeof(x[u]) == "function" and function(o, ...)
  144. return x[u](x, ...)
  145. end or x[u]
  146. end
  147. end,
  148. __newindex = function(self, u, y)
  149. local x = rawget(self, "_RealService")
  150. if x then
  151. x[u] = y
  152. end
  153. end
  154. }
  155. local function z(t, A)
  156. t._RealService = typeof(A) == "string" and v:GetService(A) or A;
  157. return setmetatable(t, w)
  158. end;
  159. local B = {
  160. GetService = function(self, x)
  161. return rawget(self, x) or v:GetService(x)
  162. end,
  163. Players = z({
  164. LocalPlayer = z({
  165. GetMouse = function(self)
  166. return h
  167. end
  168. }, Player)
  169. }, "Players"),
  170. UserInputService = z(i, "UserInputService"),
  171. ContextActionService = z(CAS, "ContextActionService"),
  172. RunService = z({
  173. _btrs = {},
  174. RenderStepped = v:GetService("RunService").Heartbeat,
  175. BindToRenderStep = function(self, j, o, k)
  176. self._btrs[j] = self.Heartbeat:Connect(k)
  177. end,
  178. UnbindFromRenderStep = function(self, j)
  179. self._btrs[j]:Disconnect()
  180. end
  181. }, "RunService")
  182. }
  183. rawset(B.Players, "localPlayer", B.Players.LocalPlayer)
  184. B.service = B.GetService;
  185. z(B, game)
  186. game, owner = B, B.Players.LocalPlayer
  187. end
  188. wait(0.2)
  189.  
  190. --Paste This Above Any Script
  191. local plr = owner
  192. print('Local User is '..plr.Name)
  193. print('Chain Magician Loaded')
  194.  
  195. local char = plr.Character
  196. local hum = char.Humanoid
  197. local hed = char.Head
  198. local root = char.HumanoidRootPart
  199. local rootj = root.RootJoint
  200. local tors = char.Torso
  201. local ra = char["Right Arm"]
  202. local la = char["Left Arm"]
  203. local rl = char["Right Leg"]
  204. local ll = char["Left Leg"]
  205. local neck = tors["Neck"]
  206.  
  207. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  208. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  209. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  210. local maincolor = BrickColor.new("Institutional white")
  211.  
  212. ff = Instance.new("ForceField",char)
  213. ff.Visible = false
  214. hum.Name = "Base"
  215. hum.MaxHealth = 1.0E298
  216. hum.Health = 1.0E298
  217. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  218. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  219. hum.MaxHealth = 1.0E298
  220. hum.Health = 1.0E298
  221. end
  222. end)
  223.  
  224. -------------------------------------------------------
  225. --Start Good Stuff--
  226. -------------------------------------------------------
  227. cam = game.Workspace.CurrentCamera
  228. CF = CFrame.new
  229. angles = CFrame.Angles
  230. attack = false
  231. Euler = CFrame.fromEulerAnglesXYZ
  232. Rad = math.rad
  233. IT = Instance.new
  234. BrickC = BrickColor.new
  235. Cos = math.cos
  236. Acos = math.acos
  237. Sin = math.sin
  238. Asin = math.asin
  239. Abs = math.abs
  240. Mrandom = math.random
  241. Floor = math.floor
  242. -------------------------------------------------------
  243. --End Good Stuff--
  244. -------------------------------------------------------
  245. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246. RSH, LSH = nil, nil
  247. RW = Instance.new("Weld")
  248. LW = Instance.new("Weld")
  249. RH = tors["Right Hip"]
  250. LH = tors["Left Hip"]
  251. RSH = tors["Right Shoulder"]
  252. LSH = tors["Left Shoulder"]
  253. RSH.Parent = nil
  254. LSH.Parent = nil
  255. RW.Name = "RW"
  256. RW.Part0 = tors
  257. RW.C0 = CF(1.5, 0.5, 0)
  258. RW.C1 = CF(0, 0.5, 0)
  259. RW.Part1 = ra
  260. RW.Parent = tors
  261. LW.Name = "LW"
  262. LW.Part0 = tors
  263. LW.C0 = CF(-1.5, 0.5, 0)
  264. LW.C1 = CF(0, 0.5, 0)
  265. LW.Part1 = la
  266. LW.Parent = tors
  267. Effects = {}
  268. -------------------------------------------------------
  269. --Start HeartBeat--
  270. -------------------------------------------------------
  271. ArtificialHB = Instance.new("BindableEvent", script)
  272. ArtificialHB.Name = "Heartbeat"
  273. script:WaitForChild("Heartbeat")
  274.  
  275. frame = 1 / 60
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279.  
  280.  
  281. lastframe = tick()
  282. script.Heartbeat:Fire()
  283.  
  284.  
  285. game:GetService("RunService").Heartbeat:connect(function(s, p)
  286. tf = tf + s
  287. if tf >= frame then
  288. if allowframeloss then
  289. script.Heartbeat:Fire()
  290. lastframe = tick()
  291. else
  292. for i = 1, math.floor(tf / frame) do
  293. script.Heartbeat:Fire()
  294. end
  295. lastframe = tick()
  296. end
  297. if tossremainder then
  298. tf = 0
  299. else
  300. tf = tf - frame * math.floor(tf / frame)
  301. end
  302. end
  303. end)
  304. -------------------------------------------------------
  305. --End HeartBeat--
  306. -------------------------------------------------------
  307.  
  308. -------------------------------------------------------
  309. --Start Important Functions--
  310. -------------------------------------------------------
  311. function swait(num)
  312. if num == 0 or num == nil then
  313. game:service("RunService").Stepped:wait(0)
  314. else
  315. for i = 0, num do
  316. game:service("RunService").Stepped:wait(0)
  317. end
  318. end
  319. end
  320. function thread(f)
  321. coroutine.resume(coroutine.create(f))
  322. end
  323. function clerp(a, b, t)
  324. local qa = {
  325. QuaternionFromCFrame(a)
  326. }
  327. local qb = {
  328. QuaternionFromCFrame(b)
  329. }
  330. local ax, ay, az = a.x, a.y, a.z
  331. local bx, by, bz = b.x, b.y, b.z
  332. local _t = 1 - t
  333. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  334. end
  335. function QuaternionFromCFrame(cf)
  336. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  337. local trace = m00 + m11 + m22
  338. if trace > 0 then
  339. local s = math.sqrt(1 + trace)
  340. local recip = 0.5 / s
  341. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  342. else
  343. local i = 0
  344. if m00 < m11 then
  345. i = 1
  346. end
  347. if m22 > (i == 0 and m00 or m11) then
  348. i = 2
  349. end
  350. if i == 0 then
  351. local s = math.sqrt(m00 - m11 - m22 + 1)
  352. local recip = 0.5 / s
  353. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  354. elseif i == 1 then
  355. local s = math.sqrt(m11 - m22 - m00 + 1)
  356. local recip = 0.5 / s
  357. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  358. elseif i == 2 then
  359. local s = math.sqrt(m22 - m00 - m11 + 1)
  360. local recip = 0.5 / s
  361. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  362. end
  363. end
  364. end
  365. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  366. local xs, ys, zs = x + x, y + y, z + z
  367. local wx, wy, wz = w * xs, w * ys, w * zs
  368. local xx = x * xs
  369. local xy = x * ys
  370. local xz = x * zs
  371. local yy = y * ys
  372. local yz = y * zs
  373. local zz = z * zs
  374. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  375. end
  376. function QuaternionSlerp(a, b, t)
  377. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  378. local startInterp, finishInterp
  379. if cosTheta >= 1.0E-4 then
  380. if 1 - cosTheta > 1.0E-4 then
  381. local theta = math.acos(cosTheta)
  382. local invSinTheta = 1 / Sin(theta)
  383. startInterp = Sin((1 - t) * theta) * invSinTheta
  384. finishInterp = Sin(t * theta) * invSinTheta
  385. else
  386. startInterp = 1 - t
  387. finishInterp = t
  388. end
  389. elseif 1 + cosTheta > 1.0E-4 then
  390. local theta = math.acos(-cosTheta)
  391. local invSinTheta = 1 / Sin(theta)
  392. startInterp = Sin((t - 1) * theta) * invSinTheta
  393. finishInterp = Sin(t * theta) * invSinTheta
  394. else
  395. startInterp = t - 1
  396. finishInterp = t
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400. function rayCast(Position, Direction, Range, Ignore)
  401. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  402. end
  403. local RbxUtility = LoadLibrary("RbxUtility")
  404. local Create = RbxUtility.Create
  405.  
  406. -------------------------------------------------------
  407. --Start Damage Function--
  408. -------------------------------------------------------
  409. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  410. if hit.Parent == nil then
  411. return
  412. end
  413. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  414. for _, v in pairs(hit.Parent:children()) do
  415. if v:IsA("Humanoid") then
  416. h = v
  417. end
  418. end
  419. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  420.  
  421. hit.Parent:FindFirstChild("Head"):BreakJoints()
  422. end
  423.  
  424. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  425. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  426. if hit.Parent.DebounceHit.Value == true then
  427. return
  428. end
  429. end
  430. if insta == true then
  431. hit.Parent:FindFirstChild("Head"):BreakJoints()
  432. end
  433. local c = Create("ObjectValue"){
  434. Name = "creator",
  435. Value = game:service("Players").LocalPlayer,
  436. Parent = h,
  437. }
  438. game:GetService("Debris"):AddItem(c, .5)
  439. if HitSound ~= nil and HitPitch ~= nil then
  440. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  441. end
  442. local Damage = math.random(minim, maxim)
  443. local blocked = false
  444. local block = hit.Parent:findFirstChild("Block")
  445. if block ~= nil then
  446. if block.className == "IntValue" then
  447. if block.Value > 0 then
  448. blocked = true
  449. block.Value = block.Value - 1
  450. print(block.Value)
  451. end
  452. end
  453. end
  454. if blocked == false then
  455. h.Health = h.Health - Damage
  456. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  457. else
  458. h.Health = h.Health - (Damage / 2)
  459. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  460. end
  461. if Type == "Knockdown" then
  462. local hum = hit.Parent.Humanoid
  463. hum.PlatformStand = true
  464. coroutine.resume(coroutine.create(function(HHumanoid)
  465. swait(1)
  466. HHumanoid.PlatformStand = false
  467. end), hum)
  468. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  469. local bodvol = Create("BodyVelocity"){
  470. velocity = angle * knockback,
  471. P = 5000,
  472. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  473. Parent = hit,
  474. }
  475. local rl = Create("BodyAngularVelocity"){
  476. P = 3000,
  477. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  478. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodvol, .5)
  482. game:GetService("Debris"):AddItem(rl, .5)
  483. elseif Type == "Normal" then
  484. local vp = Create("BodyVelocity"){
  485. P = 500,
  486. maxForce = Vector3.new(math.huge, 0, math.huge),
  487. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  488. }
  489. if knockback > 0 then
  490. vp.Parent = hit.Parent.Torso
  491. end
  492. game:GetService("Debris"):AddItem(vp, .5)
  493. elseif Type == "Up" then
  494. local bodyVelocity = Create("BodyVelocity"){
  495. velocity = Vector3.new(0, 20, 0),
  496. P = 5000,
  497. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  498. Parent = hit,
  499. }
  500. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  501. elseif Type == "DarkUp" then
  502. coroutine.resume(coroutine.create(function()
  503. for i = 0, 1, 0.1 do
  504. swait()
  505. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  506. end
  507. end))
  508. local bodyVelocity = Create("BodyVelocity"){
  509. velocity = Vector3.new(0, 20, 0),
  510. P = 5000,
  511. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  512. Parent = hit,
  513. }
  514. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  515. elseif Type == "Snare" then
  516. local bp = Create("BodyPosition"){
  517. P = 2000,
  518. D = 100,
  519. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  520. position = hit.Parent.Torso.Position,
  521. Parent = hit.Parent.Torso,
  522. }
  523. game:GetService("Debris"):AddItem(bp, 1)
  524. elseif Type == "Freeze" then
  525. local BodPos = Create("BodyPosition"){
  526. P = 50000,
  527. D = 1000,
  528. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  529. position = hit.Parent.Torso.Position,
  530. Parent = hit.Parent.Torso,
  531. }
  532. local BodGy = Create("BodyGyro") {
  533. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  534. P = 20e+003,
  535. Parent = hit.Parent.Torso,
  536. cframe = hit.Parent.Torso.CFrame,
  537. }
  538. hit.Parent.Torso.Anchored = true
  539. coroutine.resume(coroutine.create(function(Part)
  540. swait(1.5)
  541. Part.Anchored = false
  542. end), hit.Parent.Torso)
  543. game:GetService("Debris"):AddItem(BodPos, 3)
  544. game:GetService("Debris"):AddItem(BodGy, 3)
  545. end
  546. local debounce = Create("BoolValue"){
  547. Name = "DebounceHit",
  548. Parent = hit.Parent,
  549. Value = true,
  550. }
  551. game:GetService("Debris"):AddItem(debounce, Delay)
  552. c = Create("ObjectValue"){
  553. Name = "creator",
  554. Value = Player,
  555. Parent = h,
  556. }
  557. game:GetService("Debris"):AddItem(c, .5)
  558. end
  559. end
  560. -------------------------------------------------------
  561. --End Damage Function--
  562. -------------------------------------------------------
  563.  
  564. -------------------------------------------------------
  565. --Start Damage Function Customization--
  566. -------------------------------------------------------
  567. function ShowDamage(Pos, Text, Time, Color)
  568. local Rate = (1 / 30)
  569. local Pos = (Pos or Vector3.new(0, 0, 0))
  570. local Text = (Text or "")
  571. local Time = (Time or 2)
  572. local Color = (Color or Color3.new(1, 0, 1))
  573. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  574. EffectPart.Anchored = true
  575. local BillboardGui = Create("BillboardGui"){
  576. Size = UDim2.new(3, 0, 3, 0),
  577. Adornee = EffectPart,
  578. Parent = EffectPart,
  579. }
  580. local TextLabel = Create("TextLabel"){
  581. BackgroundTransparency = 1,
  582. Size = UDim2.new(1, 0, 1, 0),
  583. Text = Text,
  584. Font = "Bodoni",
  585. TextColor3 = Color,
  586. TextScaled = true,
  587. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  588. Parent = BillboardGui,
  589. }
  590. game.Debris:AddItem(EffectPart, (Time))
  591. EffectPart.Parent = game:GetService("Workspace")
  592. delay(0, function()
  593. local Frames = (Time / Rate)
  594. for Frame = 1, Frames do
  595. wait(Rate)
  596. local Percent = (Frame / Frames)
  597. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  598. TextLabel.TextTransparency = Percent
  599. end
  600. if EffectPart and EffectPart.Parent then
  601. EffectPart:Destroy()
  602. end
  603. end)
  604. end
  605. -------------------------------------------------------
  606. --End Damage Function Customization--
  607. -------------------------------------------------------
  608.  
  609. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  610. for _, c in pairs(workspace:children()) do
  611. local hum = c:findFirstChild("Humanoid")
  612. if hum ~= nil then
  613. local head = c:findFirstChild("Head")
  614. if head ~= nil then
  615. local targ = head.Position - Part.Position
  616. local mag = targ.magnitude
  617. if magni >= mag and c.Name ~= plr.Name then
  618. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  619. end
  620. end
  621. end
  622. end
  623. end
  624.  
  625.  
  626. CFuncs = {
  627. Part = {
  628. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  629. local Part = Create("Part")({
  630. Parent = Parent,
  631. Reflectance = Reflectance,
  632. Transparency = Transparency,
  633. CanCollide = false,
  634. Locked = true,
  635. BrickColor = BrickColor.new(tostring(BColor)),
  636. Name = Name,
  637. Size = Size,
  638. Material = Material
  639. })
  640. RemoveOutlines(Part)
  641. return Part
  642. end
  643. },
  644. Mesh = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh)({
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale
  650. })
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end
  657. },
  658. Mesh = {
  659. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh)({
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale
  664. })
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end
  671. },
  672. Weld = {
  673. Create = function(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld")({
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1
  680. })
  681. return Weld
  682. end
  683. },
  684. Sound = {
  685. Create = function(id, par, vol, pit)
  686. coroutine.resume(coroutine.create(function()
  687. local S = Create("Sound")({
  688. Volume = vol,
  689. Pitch = pit or 1,
  690. SoundId = id,
  691. Parent = par or workspace
  692. })
  693. wait()
  694. S:play()
  695. game:GetService("Debris"):AddItem(S, 6)
  696. end))
  697. end
  698. },
  699. ParticleEmitter = {
  700. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  701. local fp = Create("ParticleEmitter")({
  702. Parent = Parent,
  703. Color = ColorSequence.new(Color1, Color2),
  704. LightEmission = LightEmission,
  705. Size = Size,
  706. Texture = Texture,
  707. Transparency = Transparency,
  708. ZOffset = ZOffset,
  709. Acceleration = Accel,
  710. Drag = Drag,
  711. LockedToPart = LockedToPart,
  712. VelocityInheritance = VelocityInheritance,
  713. EmissionDirection = EmissionDirection,
  714. Enabled = Enabled,
  715. Lifetime = LifeTime,
  716. Rate = Rate,
  717. Rotation = Rotation,
  718. RotSpeed = RotSpeed,
  719. Speed = Speed,
  720. VelocitySpread = VelocitySpread
  721. })
  722. return fp
  723. end
  724. }
  725. }
  726. function RemoveOutlines(part)
  727. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  728. end
  729. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part")({
  731. formFactor = FormFactor,
  732. Parent = Parent,
  733. Reflectance = Reflectance,
  734. Transparency = Transparency,
  735. CanCollide = false,
  736. Locked = true,
  737. BrickColor = BrickColor.new(tostring(BColor)),
  738. Name = Name,
  739. Size = Size,
  740. Material = Material
  741. })
  742. RemoveOutlines(Part)
  743. return Part
  744. end
  745. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  746. local Msh = Create(Mesh)({
  747. Parent = Part,
  748. Offset = OffSet,
  749. Scale = Scale
  750. })
  751. if Mesh == "SpecialMesh" then
  752. Msh.MeshType = MeshType
  753. Msh.MeshId = MeshId
  754. end
  755. return Msh
  756. end
  757. function CreateWeld(Parent, Part0, Part1, C0, C1)
  758. local Weld = Create("Weld")({
  759. Parent = Parent,
  760. Part0 = Part0,
  761. Part1 = Part1,
  762. C0 = C0,
  763. C1 = C1
  764. })
  765. return Weld
  766. end
  767.  
  768.  
  769. -------------------------------------------------------
  770. --Start Effect Function--
  771. -------------------------------------------------------
  772. EffectModel = Instance.new("Model", char)
  773. Effects = {
  774. Block = {
  775. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  776. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  777. prt.Anchored = true
  778. prt.CFrame = cframe
  779. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  780. game:GetService("Debris"):AddItem(prt, 10)
  781. if Type == 1 or Type == nil then
  782. table.insert(Effects, {
  783. prt,
  784. "Block1",
  785. delay,
  786. x3,
  787. y3,
  788. z3,
  789. msh
  790. })
  791. elseif Type == 2 then
  792. table.insert(Effects, {
  793. prt,
  794. "Block2",
  795. delay,
  796. x3,
  797. y3,
  798. z3,
  799. msh
  800. })
  801. else
  802. table.insert(Effects, {
  803. prt,
  804. "Block3",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end
  812. end
  813. },
  814. Sphere = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Cylinder = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. },
  850. Wave = {
  851. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. table.insert(Effects, {
  858. prt,
  859. "Cylinder",
  860. delay,
  861. x3 / 60,
  862. y3 / 60,
  863. z3 / 60,
  864. msh
  865. })
  866. end
  867. },
  868. Ring = {
  869. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  871. prt.Anchored = true
  872. prt.CFrame = cframe
  873. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874. game:GetService("Debris"):AddItem(prt, 10)
  875. table.insert(Effects, {
  876. prt,
  877. "Cylinder",
  878. delay,
  879. x3,
  880. y3,
  881. z3,
  882. msh
  883. })
  884. end
  885. },
  886. Break = {
  887. Create = function(brickcolor, cframe, x1, y1, z1)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  889. prt.Anchored = true
  890. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. local num = math.random(10, 50) / 1000
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Shatter",
  897. num,
  898. prt.CFrame,
  899. math.random() - math.random(),
  900. 0,
  901. math.random(50, 100) / 100
  902. })
  903. end
  904. },
  905. Spiral = {
  906. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  907. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  908. prt.Anchored = true
  909. prt.CFrame = cframe
  910. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  911. game:GetService("Debris"):AddItem(prt, 10)
  912. table.insert(Effects, {
  913. prt,
  914. "Cylinder",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. },
  923. Push = {
  924. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  925. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  926. prt.Anchored = true
  927. prt.CFrame = cframe
  928. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  929. game:GetService("Debris"):AddItem(prt, 10)
  930. table.insert(Effects, {
  931. prt,
  932. "Cylinder",
  933. delay,
  934. x3,
  935. y3,
  936. z3,
  937. msh
  938. })
  939. end
  940. }
  941. }
  942. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  943. local fp = IT("Part")
  944. fp.formFactor = formfactor
  945. fp.Parent = parent
  946. fp.Reflectance = reflectance
  947. fp.Transparency = transparency
  948. fp.CanCollide = false
  949. fp.Locked = true
  950. fp.BrickColor = brickcolor
  951. fp.Name = name
  952. fp.Size = size
  953. fp.Position = tors.Position
  954. RemoveOutlines(fp)
  955. fp.Material = "SmoothPlastic"
  956. fp:BreakJoints()
  957. return fp
  958. end
  959.  
  960. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  961. local mesh = IT(Mesh)
  962. mesh.Parent = part
  963. if Mesh == "SpecialMesh" then
  964. mesh.MeshType = meshtype
  965. if meshid ~= "nil" then
  966. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  967. end
  968. end
  969. mesh.Offset = offset
  970. mesh.Scale = scale
  971. return mesh
  972. end
  973.  
  974. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  975. local type = type
  976. local rng = Instance.new("Part", char)
  977. rng.Anchored = true
  978. rng.BrickColor = color
  979. rng.CanCollide = false
  980. rng.FormFactor = 3
  981. rng.Name = "Ring"
  982. rng.Material = "Neon"
  983. rng.Size = Vector3.new(1, 1, 1)
  984. rng.Transparency = 0
  985. rng.TopSurface = 0
  986. rng.BottomSurface = 0
  987. rng.CFrame = pos
  988. local rngm = Instance.new("SpecialMesh", rng)
  989. rngm.MeshType = MType
  990. rngm.Scale = scale
  991. local scaler2 = 1
  992. if type == "Add" then
  993. scaler2 = 1 * value
  994. elseif type == "Divide" then
  995. scaler2 = 1 / value
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. for i = 0, 10 / bonuspeed, 0.1 do
  999. swait()
  1000. if type == "Add" then
  1001. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1002. elseif type == "Divide" then
  1003. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1004. end
  1005. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1006. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1007. end
  1008. rng:Destroy()
  1009. end))
  1010. end
  1011.  
  1012. function Eviscerate(dude)
  1013. if dude.Name ~= char then
  1014. local bgf = IT("BodyGyro", dude.Head)
  1015. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1016. local val = IT("BoolValue", dude)
  1017. val.Name = "IsHit"
  1018. local ds = coroutine.wrap(function()
  1019. dude:WaitForChild("Head"):BreakJoints()
  1020. wait(0.5)
  1021. target = nil
  1022. coroutine.resume(coroutine.create(function()
  1023. for i, v in pairs(dude:GetChildren()) do
  1024. if v:IsA("Accessory") then
  1025. v:Destroy()
  1026. end
  1027. if v:IsA("Humanoid") then
  1028. v:Destroy()
  1029. end
  1030. if v:IsA("CharacterMesh") then
  1031. v:Destroy()
  1032. end
  1033. if v:IsA("Model") then
  1034. v:Destroy()
  1035. end
  1036. if v:IsA("Part") or v:IsA("MeshPart") then
  1037. for x, o in pairs(v:GetChildren()) do
  1038. if o:IsA("Decal") then
  1039. o:Destroy()
  1040. end
  1041. end
  1042. coroutine.resume(coroutine.create(function()
  1043. v.Material = "Neon"
  1044. v.CanCollide = false
  1045. local PartEmmit1 = IT("ParticleEmitter", v)
  1046. PartEmmit1.LightEmission = 1
  1047. PartEmmit1.Texture = "rbxassetid://284205403"
  1048. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1049. PartEmmit1.Rate = 150
  1050. PartEmmit1.Lifetime = NumberRange.new(1)
  1051. PartEmmit1.Size = NumberSequence.new({
  1052. NumberSequenceKeypoint.new(0, 0.75, 0),
  1053. NumberSequenceKeypoint.new(1, 0, 0)
  1054. })
  1055. PartEmmit1.Transparency = NumberSequence.new({
  1056. NumberSequenceKeypoint.new(0, 0, 0),
  1057. NumberSequenceKeypoint.new(1, 1, 0)
  1058. })
  1059. PartEmmit1.Speed = NumberRange.new(0, 0)
  1060. PartEmmit1.VelocitySpread = 30000
  1061. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1062. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1063. local BodPoss = IT("BodyPosition", v)
  1064. BodPoss.P = 3000
  1065. BodPoss.D = 1000
  1066. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1067. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1068. v.Color = maincolor.Color
  1069. coroutine.resume(coroutine.create(function()
  1070. for i = 0, 49 do
  1071. swait(1)
  1072. v.Transparency = v.Transparency + 0.08
  1073. end
  1074. wait(0.5)
  1075. PartEmmit1.Enabled = false
  1076. wait(3)
  1077. v:Destroy()
  1078. dude:Destroy()
  1079. end))
  1080. end))
  1081. end
  1082. end
  1083. end))
  1084. end)
  1085. ds()
  1086. end
  1087. end
  1088.  
  1089. function FindNearestHead(Position, Distance, SinglePlayer)
  1090. if SinglePlayer then
  1091. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1092. end
  1093. local List = {}
  1094. for i, v in pairs(workspace:GetChildren()) do
  1095. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1096. table.insert(List, v)
  1097. end
  1098. end
  1099. return List
  1100. end
  1101.  
  1102. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1103. local type = type
  1104. local rng = Instance.new("Part", char)
  1105. rng.Anchored = true
  1106. rng.BrickColor = color
  1107. rng.CanCollide = false
  1108. rng.FormFactor = 3
  1109. rng.Name = "Ring"
  1110. rng.Material = "Neon"
  1111. rng.Size = Vector3.new(1, 1, 1)
  1112. rng.Transparency = 0
  1113. rng.TopSurface = 0
  1114. rng.BottomSurface = 0
  1115. rng.CFrame = pos
  1116. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1117. local rngm = Instance.new("SpecialMesh", rng)
  1118. rngm.MeshType = MType
  1119. rngm.Scale = Vector3.new(x1, y1, z1)
  1120. local scaler2 = 1
  1121. local speeder = FastSpeed
  1122. if type == "Add" then
  1123. scaler2 = 1 * value
  1124. elseif type == "Divide" then
  1125. scaler2 = 1 / value
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 0, 10 / bonuspeed, 0.1 do
  1129. swait()
  1130. if type == "Add" then
  1131. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1132. elseif type == "Divide" then
  1133. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1134. end
  1135. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1136. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1137. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1138. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1139. end
  1140. rng:Destroy()
  1141. end))
  1142. end
  1143.  
  1144. function SoulSteal(dude)
  1145. if dude.Name ~= char then
  1146. local bgf = IT("BodyGyro", dude.Head)
  1147. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1148. local val = IT("BoolValue", dude)
  1149. val.Name = "IsHit"
  1150. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1151. local soulst = coroutine.wrap(function()
  1152. local soul = Instance.new("Part",dude)
  1153. soul.Size = Vector3.new(1,1,1)
  1154. soul.CanCollide = false
  1155. soul.Anchored = false
  1156. soul.Position = torso.Position
  1157. soul.Transparency = 1
  1158. local PartEmmit1 = IT("ParticleEmitter", soul)
  1159. PartEmmit1.LightEmission = 1
  1160. PartEmmit1.Texture = "rbxassetid://569507414"
  1161. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1162. PartEmmit1.Rate = 250
  1163. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1164. PartEmmit1.Size = NumberSequence.new({
  1165. NumberSequenceKeypoint.new(0, 1, 0),
  1166. NumberSequenceKeypoint.new(1, 0, 0)
  1167. })
  1168. PartEmmit1.Transparency = NumberSequence.new({
  1169. NumberSequenceKeypoint.new(0, 0, 0),
  1170. NumberSequenceKeypoint.new(1, 1, 0)
  1171. })
  1172. PartEmmit1.Speed = NumberRange.new(0, 0)
  1173. PartEmmit1.VelocitySpread = 30000
  1174. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1175. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1176. local BodPoss = IT("BodyPosition", soul)
  1177. BodPoss.P = 3000
  1178. BodPoss.D = 1000
  1179. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1180. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1181. wait(1.6)
  1182. soul.Touched:connect(function(hit)
  1183. if hit.Parent == char then
  1184. soul:Destroy()
  1185. end
  1186. end)
  1187. wait(1.2)
  1188. while soul do
  1189. swait()
  1190. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1191. BodPoss.Position = tors.Position
  1192. end
  1193. end)
  1194. soulst()
  1195. end
  1196. end
  1197. function FaceMouse()
  1198. local Cam = workspace.CurrentCamera
  1199. return {
  1200. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1201. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1202. }
  1203. end
  1204. -------------------------------------------------------
  1205. --End Effect Function--
  1206. -------------------------------------------------------
  1207. function Cso(ID, PARENT, VOLUME, PITCH)
  1208. local NSound = nil
  1209. coroutine.resume(coroutine.create(function()
  1210. NSound = IT("Sound", PARENT)
  1211. NSound.Volume = VOLUME
  1212. NSound.Pitch = PITCH
  1213. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1214. swait()
  1215. NSound:play()
  1216. game:GetService("Debris"):AddItem(NSound, 10)
  1217. end))
  1218. return NSound
  1219. end
  1220. function CameraEnshaking(Length, Intensity)
  1221. coroutine.resume(coroutine.create(function()
  1222. local intensity = 1 * Intensity
  1223. local rotM = 0.01 * Intensity
  1224. for i = 0, Length, 0.1 do
  1225. swait()
  1226. intensity = intensity - 0.05 * Intensity / Length
  1227. rotM = rotM - 5.0E-4 * Intensity / Length
  1228. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1229. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1230. end
  1231. hum.CameraOffset = Vector3.new(0, 0, 0)
  1232. end))
  1233. end
  1234. function getRegion(point,range,ignore)
  1235. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1236. end
  1237.  
  1238. function GetTorso(char)
  1239. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1240. end
  1241.  
  1242. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1243.  
  1244. NewInstance = function(instance,parent,properties)
  1245. local inst = Instance.new(instance)
  1246. inst.Parent = parent
  1247. if(properties)then
  1248. for i,v in next, properties do
  1249. pcall(function() inst[i] = v end)
  1250. end
  1251. end
  1252. return inst;
  1253. end
  1254.  
  1255. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1256. local part = Instance.new("Part")
  1257. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1258. part.Material = material or Enum.Material.SmoothPlastic
  1259. part.TopSurface,part.BottomSurface=10,10
  1260. part.Size = size or Vector3.new(1,1,1)
  1261. part.CFrame = cframe or CF(0,0,0)
  1262. part.Anchored = anchored or true
  1263. part.CanCollide = cancollide or false
  1264. part.Parent = parent or char
  1265. return part
  1266. end
  1267. -------------------------------------------------------
  1268. --End Important Functions--
  1269. -------------------------------------------------------
  1270.  
  1271.  
  1272. -------------------------------------------------------
  1273. --Start Customization--
  1274. -------------------------------------------------------
  1275. local Player_Size = 1
  1276. if Player_Size ~= 1 then
  1277. root.Size = root.Size * Player_Size
  1278. tors.Size = tors.Size * Player_Size
  1279. hed.Size = hed.Size * Player_Size
  1280. ra.Size = ra.Size * Player_Size
  1281. la.Size = la.Size * Player_Size
  1282. rl.Size = rl.Size * Player_Size
  1283. ll.Size = ll.Size * Player_Size
  1284. ----------------------------------------------------------------------------------
  1285. rootj.Parent = root
  1286. neck.Parent = tors
  1287. RW.Parent = tors
  1288. LW.Parent = tors
  1289. RH.Parent = tors
  1290. LH.Parent = tors
  1291. ----------------------------------------------------------------------------------
  1292. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1293. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1294. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1295. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1296. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1297. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1298. ----------------------------------------------------------------------------------
  1299. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1300. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1301. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1302. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1303. --hat.Parent = Character
  1304. end
  1305. ----------------------------------------------------------------------------------
  1306. local SONG = 597442173
  1307. local SONG2 = 0
  1308. local Music = Instance.new("Sound",tors)
  1309. Music.Volume = 2.5
  1310. Music.Looped = true
  1311. Music.Pitch = 1 --Pitcher
  1312. ----------------------------------------------------------------------------------
  1313. local equipped = false
  1314. local idle = 0
  1315. local change = 1
  1316. local val = 0
  1317. local toim = 0
  1318. local idleanim = 0.4
  1319. local sine = 0
  1320. local Sit = 1
  1321. ----------------------------------------------------------------------------------
  1322. hum.WalkSpeed = 16
  1323. hum.JumpPower = 57
  1324. hum.Animator.Parent = nil
  1325. -------------------------------------------------------
  1326. --End Customization--
  1327. -------------------------------------------------------
  1328.  
  1329. -------------------------------------------------------
  1330. --Start Attacks N Stuff--
  1331. -------------------------------------------------------
  1332. function DRAG_THEM_TO_HELL()
  1333. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1334. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1335. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1336. local HEAD = HUM.Parent:FindFirstChild("Head")
  1337. if HEAD and TORSO and HUM.Health > 0 then
  1338. local GYRO = IT("BodyGyro",root)
  1339. GYRO.D = 275
  1340. GYRO.P = 20000
  1341. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1342. attack = true
  1343. hum.WalkSpeed = 0
  1344. local hit,pos,hummie;
  1345. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1346. Hook.Transparency = 1
  1347. local A = NewInstance("Attachment",Hook)
  1348. local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1349. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1350. local POS = mouse.Hit.p
  1351. local CHAINS = false
  1352. local CHAINLINKS = {}
  1353. local A = IT("Attachment",ra)
  1354. A.Position = Vector3.new(1,-1,0)*Player_Size
  1355. A.Orientation = Vector3.new(-90, -89.982, 0)
  1356. local B = IT("Attachment",ra)
  1357. B.Position = Vector3.new(-1,-1,0)*Player_Size
  1358. B.Orientation = Vector3.new(-90, 89.988, 0)
  1359. local C = IT("Attachment",ra)
  1360. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1361. C.Orientation = Vector3.new(-90, -89.982, 0)
  1362. local D = IT("Attachment",ra)
  1363. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1364. D.Orientation = Vector3.new(-90, 89.988, 0)
  1365. local LIGHT = IT("Attachment",ra)
  1366. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1367. local LIGHT2 = IT("PointLight",LIGHT)
  1368. LIGHT2.Range = 7
  1369. LIGHT2.Brightness = 5
  1370. LIGHT2.Color = Color3.new(0,0,0)
  1371. for i = 1, 2 do
  1372. local TWIST = -2
  1373. local START = A
  1374. local END = B
  1375. if i == 1 then
  1376. START = B
  1377. END = A
  1378. end
  1379. local ChainLink = IT("Beam",tors)
  1380. ChainLink.Texture = "rbxassetid://73042633"
  1381. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1382. ChainLink.TextureSpeed = 1
  1383. ChainLink.Width0 = 1
  1384. ChainLink.Width1 = 1
  1385. ChainLink.TextureLength = 2.5
  1386. ChainLink.Attachment0 = START
  1387. ChainLink.Attachment1 = END
  1388. ChainLink.CurveSize0 = TWIST
  1389. ChainLink.CurveSize1 = TWIST
  1390. --ChainLink.FaceCamera = true
  1391. ChainLink.Segments = 45
  1392. ChainLink.Transparency = NumberSequence.new(0.25)
  1393. table.insert(CHAINLINKS,ChainLink)
  1394. end
  1395. for i = 1, 2 do
  1396. local TWIST = -1
  1397. local START = C
  1398. local END = D
  1399. if i == 1 then
  1400. START = D
  1401. END = C
  1402. end
  1403. local ChainLink = IT("Beam",tors)
  1404. ChainLink.Texture = "rbxassetid://73042633"
  1405. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1406. ChainLink.TextureSpeed = 1
  1407. ChainLink.Width0 = 1
  1408. ChainLink.Width1 = 1
  1409. ChainLink.TextureLength = 5
  1410. ChainLink.Attachment0 = START
  1411. ChainLink.Attachment1 = END
  1412. ChainLink.CurveSize0 = TWIST
  1413. ChainLink.CurveSize1 = TWIST
  1414. --ChainLink.FaceCamera = true
  1415. ChainLink.Segments = 25
  1416. ChainLink.LightEmission = 0.5
  1417. ChainLink.Transparency = NumberSequence.new(0.25)
  1418. table.insert(CHAINLINKS,ChainLink)
  1419. end
  1420. for i = 0, 2.3, .1 do
  1421. swait()
  1422. GYRO.cframe = CF(root.Position,TORSO.Position)
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1429. end
  1430. Cso("169105657", ra, 7, 1.2)
  1431. for i = 0, 4, .1 do
  1432. if(hit)then break end
  1433. swait()
  1434. GYRO.cframe = CF(root.Position,TORSO.Position)
  1435. Hook.CFrame = HEAD.CFrame
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1439. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1440. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1441. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1442. end
  1443. for _,v in next, getRegion(Hook.Position,1,{char}) do
  1444. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1445. hit = GetTorso(v.Parent);
  1446. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1447. break;
  1448. end
  1449. end
  1450. Cso("169105657", ra, 5, .8)
  1451. Cso("131228548", tors, 2, 1.1)
  1452. GYRO:remove()
  1453. for i = 0, 3, .1 do
  1454. swait()
  1455. HUM.PlatformStand = true
  1456. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1457. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1458. end
  1459. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1460. break
  1461. end
  1462. Chain.TextureLength = 4
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(-5), Rad(-45)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  1469. end
  1470. hum.WalkSpeed = 16
  1471. attack = false
  1472. Hook:Destroy()
  1473. A:remove()
  1474. B:remove()
  1475. C:remove()
  1476. D:remove()
  1477. end
  1478. end
  1479. end
  1480. --------------------------------------------------------
  1481. --------------------------------------------------------
  1482. --------------------------------------------------------
  1483. --------------------------------------------------------
  1484. --------------------------------------------------------
  1485. --------------------------------------------------------
  1486. --------------------------------------------------------
  1487. function DRAG_YOURSELF_TO_HELL()
  1488. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1489. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1490. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1491. local HEAD = HUM.Parent:FindFirstChild("Head")
  1492. if HEAD and TORSO and HUM.Health > 0 then
  1493. local GYRO = IT("BodyGyro",root)
  1494. GYRO.D = 275
  1495. GYRO.P = 20000
  1496. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1497. attack = true
  1498. hum.WalkSpeed = 0
  1499. local hit,pos,hummie;
  1500. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1501. Hook.Transparency = 1
  1502. local A = NewInstance("Attachment",Hook)
  1503. local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1504. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1505. local POS = mouse.Hit.p
  1506. local CHAINS = false
  1507. local CHAINLINKS = {}
  1508. local A = IT("Attachment",ra)
  1509. A.Position = Vector3.new(1,-1,0)*Player_Size
  1510. A.Orientation = Vector3.new(-90, -89.982, 0)
  1511. local B = IT("Attachment",ra)
  1512. B.Position = Vector3.new(-1,-1,0)*Player_Size
  1513. B.Orientation = Vector3.new(-90, 89.988, 0)
  1514. local C = IT("Attachment",ra)
  1515. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  1516. C.Orientation = Vector3.new(-90, -89.982, 0)
  1517. local D = IT("Attachment",ra)
  1518. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  1519. D.Orientation = Vector3.new(-90, 89.988, 0)
  1520. local LIGHT = IT("Attachment",ra)
  1521. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  1522. local LIGHT2 = IT("PointLight",LIGHT)
  1523. LIGHT2.Range = 7
  1524. LIGHT2.Brightness = 5
  1525. LIGHT2.Color = Color3.new(0,0,0)
  1526. for i = 1, 2 do
  1527. local TWIST = -2
  1528. local START = A
  1529. local END = B
  1530. if i == 1 then
  1531. START = B
  1532. END = A
  1533. end
  1534. local ChainLink = IT("Beam",tors)
  1535. ChainLink.Texture = "rbxassetid://73042633"
  1536. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1537. ChainLink.TextureSpeed = 1
  1538. ChainLink.Width0 = 1
  1539. ChainLink.Width1 = 1
  1540. ChainLink.TextureLength = 2.5
  1541. ChainLink.Attachment0 = START
  1542. ChainLink.Attachment1 = END
  1543. ChainLink.CurveSize0 = TWIST
  1544. ChainLink.CurveSize1 = TWIST
  1545. --ChainLink.FaceCamera = true
  1546. ChainLink.Segments = 45
  1547. ChainLink.Transparency = NumberSequence.new(0.25)
  1548. table.insert(CHAINLINKS,ChainLink)
  1549. end
  1550. for i = 1, 2 do
  1551. local TWIST = -1
  1552. local START = C
  1553. local END = D
  1554. if i == 1 then
  1555. START = D
  1556. END = C
  1557. end
  1558. local ChainLink = IT("Beam",tors)
  1559. ChainLink.Texture = "rbxassetid://73042633"
  1560. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  1561. ChainLink.TextureSpeed = 1
  1562. ChainLink.Width0 = 1
  1563. ChainLink.Width1 = 1
  1564. ChainLink.TextureLength = 5
  1565. ChainLink.Attachment0 = START
  1566. ChainLink.Attachment1 = END
  1567. ChainLink.CurveSize0 = TWIST
  1568. ChainLink.CurveSize1 = TWIST
  1569. --ChainLink.FaceCamera = true
  1570. ChainLink.Segments = 25
  1571. ChainLink.LightEmission = 0.5
  1572. ChainLink.Transparency = NumberSequence.new(0.25)
  1573. table.insert(CHAINLINKS,ChainLink)
  1574. end
  1575. for i = 0, 2.3, .1 do
  1576. swait()
  1577. GYRO.cframe = CF(root.Position,TORSO.Position)
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(-45)), 0.15)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  1580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1584. end
  1585. Cso("169105657", ra, 7, 1.2)
  1586. for i = 0, 4, .1 do
  1587. if(hit)then break end
  1588. swait()
  1589. GYRO.cframe = CF(root.Position,TORSO.Position)
  1590. Hook.CFrame = HEAD.CFrame
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(5), Rad(45)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-45)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1597. end
  1598. for _,v in next, getRegion(Hook.Position,1,{char}) do
  1599. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1600. hit = GetTorso(v.Parent);
  1601. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1602. break;
  1603. end
  1604. end
  1605. Cso("169105657", ra, 5, .8)
  1606. Cso("271693128", tors, 2, 1)
  1607. GYRO:remove()
  1608. for i = 0, 3, .1 do
  1609. swait()
  1610. root.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  1611. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1612. end
  1613. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  1614. break
  1615. end
  1616. Chain.TextureLength = 4
  1617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(90), Rad(-5), Rad(0)), 0.15)
  1618. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1619. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1620. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1621. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(0), Rad(-.6), Rad(25)), 0.1)
  1622. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-25)), 0.1)
  1623. end
  1624. hum.WalkSpeed = 16
  1625. attack = false
  1626. Hook:Destroy()
  1627. A:remove()
  1628. B:remove()
  1629. C:remove()
  1630. D:remove()
  1631. end
  1632. end
  1633. end
  1634. --------------------------------------------------------
  1635. --------------------------------------------------------
  1636. --------------------------------------------------------
  1637. --------------------------------------------------------
  1638. --------------------------------------------------------
  1639. --------------------------------------------------------
  1640. --------------------------------------------------------
  1641. function GIMME_THOSE()
  1642. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1643. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1644. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1645. local HEAD = HUM.Parent:FindFirstChild("Head")
  1646. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1647. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1648. if HEAD and TORSO and HUM.Health > 0 then
  1649. local GYRO = IT("BodyGyro",root)
  1650. GYRO.D = 275
  1651. GYRO.P = 20000
  1652. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1653. attack = true
  1654. hum.WalkSpeed = 0
  1655. local hit,pos,hummie;
  1656. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1657. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1658. Hook.Transparency = 1
  1659. Hook2.Transparency = 1
  1660. local A = NewInstance("Attachment",Hook)
  1661. local B = NewInstance("Attachment",ra,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1662. local A2 = NewInstance("Attachment",Hook2)
  1663. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1664. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1665. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1666. for i = 0, 2.3, .1 do
  1667. swait()
  1668. GYRO.cframe = CF(root.Position,TORSO.Position)
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1675. end
  1676. Cso("169105657", ra, 7, 1.2)
  1677. for i = 0, 5, .1 do
  1678. if(hit)then break end
  1679. swait()
  1680. GYRO.cframe = CF(root.Position,TORSO.Position)
  1681. Hook.CFrame = TORSO.CFrame
  1682. Hook2.CFrame = TORSO.CFrame
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(7), Rad(0), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1689. end
  1690. for _,v in next, getRegion(Hook.Position,1,{char}) do
  1691. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  1692. hit = GetTorso(v.Parent);
  1693. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  1694. break;
  1695. end
  1696. end
  1697. Cso("169105657", ra, 5, .8)
  1698. Cso("1474367957", TORSO, 2, 1)
  1699. GYRO:remove()
  1700. TORSO:BreakJoints()
  1701. for i = 0, 6, .1 do
  1702. swait()
  1703. Hook.CFrame = Hook.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1704. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  1705. end
  1706. if((Hook.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1707. break
  1708. end
  1709. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1710. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1711. end
  1712. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1713. break
  1714. end
  1715. Chain.TextureLength = 4
  1716. Chain2.TextureLength = 4
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-7), Rad(0), Rad(0)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1720. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(25)), 0.1)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1723. end
  1724. hum.WalkSpeed = 16
  1725. attack = false
  1726. Hook2:Destroy()
  1727. Hook:Destroy()
  1728. end
  1729. end
  1730. end
  1731. -------------------------------------------------------
  1732. --End Attacks N Stuff--
  1733. -------------------------------------------------------
  1734. mouse.KeyDown:connect(function(key)
  1735. if attack == false then
  1736. if key == 'b' then
  1737. DRAG_THEM_TO_HELL()
  1738. elseif key == 'v' then
  1739. DRAG_YOURSELF_TO_HELL()
  1740. elseif key == 'c' then
  1741. GIMME_THOSE()
  1742. end
  1743. end
  1744. end)
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752. -------------------------------------------------------
  1753. --Start Animations--
  1754. -------------------------------------------------------
  1755. print("By Makhail07")
  1756. while true do
  1757. swait()
  1758. sine = sine + change
  1759. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1760. local velderp = root.Velocity.y
  1761. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1762. if equipped == true or equipped == false then
  1763. if attack == false then
  1764. idle = idle + 1
  1765. else
  1766. idle = 0
  1767. end
  1768. if 1 < root.Velocity.y and hitfloor == nil then
  1769. Anim = "Jump"
  1770. if attack == false then
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1772. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1777. end
  1778. elseif -1 > root.Velocity.y and hitfloor == nil then
  1779. Anim = "Fall"
  1780. if attack == false then
  1781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1782. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1783. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1784. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1785. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1787. end
  1788. elseif torvel < 1 and hitfloor ~= nil then
  1789. Anim = "Idle"
  1790. change = 1
  1791. if attack == false then
  1792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1793. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1794. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1795. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1796. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1797. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1798. end
  1799. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1800. Anim = "Walk"
  1801. change = 1.1
  1802. if attack == false then
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1806. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1807. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1809. end
  1810. elseif torvel >= 25 and hitfloor ~= nil then
  1811. Anim = "Sprint"
  1812. change = 1.35
  1813. if attack == false then
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1816. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1817. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1820. end
  1821. end
  1822. end
  1823. Music.SoundId = "rbxassetid://"..SONG
  1824. Music.Looped = true
  1825. Music.Pitch = 1
  1826. Music.Volume = 1.5
  1827. Music.Parent = tors
  1828. Music:Resume()
  1829. if 0 < #Effects then
  1830. for e = 1, #Effects do
  1831. if Effects[e] ~= nil then
  1832. local Thing = Effects[e]
  1833. if Thing ~= nil then
  1834. local Part = Thing[1]
  1835. local Mode = Thing[2]
  1836. local Delay = Thing[3]
  1837. local IncX = Thing[4]
  1838. local IncY = Thing[5]
  1839. local IncZ = Thing[6]
  1840. if 1 >= Thing[1].Transparency then
  1841. if Thing[2] == "Block1" then
  1842. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1843. local Mesh = Thing[1].Mesh
  1844. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1845. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1846. elseif Thing[2] == "Block2" then
  1847. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1848. local Mesh = Thing[7]
  1849. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1850. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1851. elseif Thing[2] == "Block3" then
  1852. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1853. local Mesh = Thing[7]
  1854. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1855. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1856. elseif Thing[2] == "Cylinder" then
  1857. local Mesh = Thing[1].Mesh
  1858. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1859. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1860. elseif Thing[2] == "Blood" then
  1861. local Mesh = Thing[7]
  1862. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1863. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1864. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1865. elseif Thing[2] == "Elec" then
  1866. local Mesh = Thing[1].Mesh
  1867. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1869. elseif Thing[2] == "Disappear" then
  1870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1871. elseif Thing[2] == "Shatter" then
  1872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1873. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1874. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1875. Thing[6] = Thing[6] + Thing[5]
  1876. end
  1877. else
  1878. Part.Parent = nil
  1879. table.remove(Effects, e)
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. -------------------------------------------------------
  1887. --End Animations And Script--
  1888. -------------------------------------------------------
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