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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- function CreateModels()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- ParticleEmitter4 = Instance.new("ParticleEmitter")
- ParticleEmitter5 = Instance.new("ParticleEmitter")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- ParticleEmitter7 = Instance.new("ParticleEmitter")
- LocalScript8 = Instance.new("LocalScript")
- NumberValue9 = Instance.new("NumberValue")
- NumberValue10 = Instance.new("NumberValue")
- BoolValue11 = Instance.new("BoolValue")
- ParticleEmitter12 = Instance.new("ParticleEmitter")
- ParticleEmitter13 = Instance.new("ParticleEmitter")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- ParticleEmitter15 = Instance.new("ParticleEmitter")
- ParticleEmitter16 = Instance.new("ParticleEmitter")
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- ParticleEmitter18 = Instance.new("ParticleEmitter")
- ParticleEmitter19 = Instance.new("ParticleEmitter")
- ParticleEmitter20 = Instance.new("ParticleEmitter")
- BillboardGui21 = Instance.new("BillboardGui")
- TextLabel22 = Instance.new("TextLabel")
- TextLabel23 = Instance.new("TextLabel")
- ParticleEmitter0.Name = "RingEmit"
- ParticleEmitter0.Parent = mas
- ParticleEmitter0.Speed = NumberRange.new(0, 0)
- ParticleEmitter0.Rotation = NumberRange.new(0, 360)
- ParticleEmitter0.Enabled = false
- ParticleEmitter0.LightEmission = 1
- ParticleEmitter0.Texture = "rbxassetid://1493478120"
- ParticleEmitter0.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
- ParticleEmitter0.ZOffset = 1
- ParticleEmitter0.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
- ParticleEmitter0.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter0.LockedToPart = true
- ParticleEmitter0.Rate = 5
- ParticleEmitter1.Name = "Wing1"
- ParticleEmitter1.Parent = mas
- ParticleEmitter1.Speed = NumberRange.new(4, 4)
- ParticleEmitter1.Rotation = NumberRange.new(0, 360)
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 1
- ParticleEmitter1.Texture = "rbxassetid://296874871"
- ParticleEmitter1.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
- ParticleEmitter1.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
- ParticleEmitter1.Acceleration = Vector3.new(5, 4, -4)
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter1.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter1.LockedToPart = true
- ParticleEmitter1.Rate = 300
- ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter1.SpreadAngle = Vector2.new(35, 15)
- ParticleEmitter1.VelocitySpread = 35
- ParticleEmitter2.Name = "SunFireball"
- ParticleEmitter2.Parent = mas
- ParticleEmitter2.Speed = NumberRange.new(3, 3)
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 0.75
- ParticleEmitter2.Texture = "rbxassetid://296874871"
- ParticleEmitter2.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter2.ZOffset = 0.20000000298023
- ParticleEmitter2.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
- ParticleEmitter2.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter2.Drag = 1
- ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter2.Rate = 300
- ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter2.VelocitySpread = 360
- ParticleEmitter3.Name = "SunExplosion"
- ParticleEmitter3.Parent = mas
- ParticleEmitter3.Speed = NumberRange.new(150, 350)
- ParticleEmitter3.Rotation = NumberRange.new(0, 360)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter3.Enabled = false
- ParticleEmitter3.LightEmission = 0.75
- ParticleEmitter3.Texture = "rbxassetid://296874871"
- ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter3.ZOffset = 0.20000000298023
- ParticleEmitter3.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
- ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter3.Drag = 5
- ParticleEmitter3.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter3.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter3.Rate = 300
- ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter3.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter3.VelocitySpread = 360
- ParticleEmitter4.Name = "SunBurn"
- ParticleEmitter4.Parent = mas
- ParticleEmitter4.Speed = NumberRange.new(1, 1)
- ParticleEmitter4.Rotation = NumberRange.new(0, 360)
- ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter4.Enabled = false
- ParticleEmitter4.LightEmission = 0.75
- ParticleEmitter4.Texture = "rbxassetid://296874871"
- ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter4.ZOffset = 0.5
- ParticleEmitter4.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter4.Drag = 1
- ParticleEmitter4.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter4.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter4.Rate = 300
- ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter4.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter4.VelocitySpread = 360
- ParticleEmitter5.Name = "PheonixBurn"
- ParticleEmitter5.Parent = mas
- ParticleEmitter5.Speed = NumberRange.new(1, 1)
- ParticleEmitter5.Rotation = NumberRange.new(0, 360)
- ParticleEmitter5.Enabled = false
- ParticleEmitter5.LightEmission = 1
- ParticleEmitter5.Texture = "rbxassetid://296874871"
- ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter5.ZOffset = 0.5
- ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter5.Acceleration = Vector3.new(0, 8, 0)
- ParticleEmitter5.Drag = 1
- ParticleEmitter5.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter5.Rate = 300
- ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter5.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter5.VelocitySpread = 360
- ParticleEmitter6.Name = "PheonixExplosion1"
- ParticleEmitter6.Parent = mas
- ParticleEmitter6.Speed = NumberRange.new(50, 50)
- ParticleEmitter6.Rotation = NumberRange.new(0, 360)
- ParticleEmitter6.Enabled = false
- ParticleEmitter6.LightEmission = 1
- ParticleEmitter6.Texture = "rbxassetid://296874871"
- ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter6.ZOffset = 0.20000000298023
- ParticleEmitter6.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
- ParticleEmitter6.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter6.Drag = -1
- ParticleEmitter6.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter6.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter6.Rate = 600
- ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter6.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter6.VelocitySpread = 360
- ParticleEmitter7.Name = "PheonixExplosion2"
- ParticleEmitter7.Parent = mas
- ParticleEmitter7.Speed = NumberRange.new(70, 70)
- ParticleEmitter7.Rotation = NumberRange.new(0, 360)
- ParticleEmitter7.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter7.Enabled = false
- ParticleEmitter7.LightEmission = 0.69999998807907
- ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter7.ZOffset = 0.20000000298023
- ParticleEmitter7.Size = NumberSequence.new(4,4)
- ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter7.Drag = -1
- ParticleEmitter7.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter7.Rate = 300
- ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter7.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter7.VelocitySpread = 360
- LocalScript8.Name = "CamShake"
- LocalScript8.Parent = mas
- table.insert(cors,sandbox(LocalScript8,function()
- wait()
- VT = Vector3.new
- MRANDOM = math.random
- local A = nil
- local B = nil
- local C = nil
- local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
- for _, c in pairs(script:GetChildren()) do
- if c.Name == "Timer" then
- A = c.Value
- elseif c.Name == "Shake" then
- B = c.Value*5
- elseif c.Name == "DoesFade" then
- C = c.Value
- end
- end
- local TIMER = A or 35
- local SHAKE = B or 5
- local FADE = C or true
- if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
- if FADE == true then
- local FADER = SHAKE/TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
- end
- HUMANOID.CameraOffset = VT(0,0,0)
- else
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
- end
- HUMANOID.CameraOffset = VT(0,0,0)
- end
- end
- script:remove()
- end))
- LocalScript8.Disabled = true
- NumberValue9.Name = "Timer"
- NumberValue9.Parent = LocalScript8
- NumberValue9.Value = 35
- NumberValue10.Name = "Shake"
- NumberValue10.Parent = LocalScript8
- NumberValue10.Value = 5
- BoolValue11.Name = "DoesFade"
- BoolValue11.Parent = LocalScript8
- ParticleEmitter12.Name = "Gale"
- ParticleEmitter12.Parent = mas
- ParticleEmitter12.Speed = NumberRange.new(0, 0)
- ParticleEmitter12.Rotation = NumberRange.new(0, 360)
- ParticleEmitter12.Enabled = false
- ParticleEmitter12.LightInfluence = 1
- ParticleEmitter12.Texture = "rbxassetid://1614893149"
- ParticleEmitter12.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
- ParticleEmitter12.Size = NumberSequence.new(8,6)
- ParticleEmitter12.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter12.Rate = 50
- ParticleEmitter13.Name = "PheonixFireball1"
- ParticleEmitter13.Parent = mas
- ParticleEmitter13.Speed = NumberRange.new(4, 4)
- ParticleEmitter13.Rotation = NumberRange.new(0, 360)
- ParticleEmitter13.Enabled = false
- ParticleEmitter13.LightEmission = 1
- ParticleEmitter13.Texture = "rbxassetid://296874871"
- ParticleEmitter13.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter13.ZOffset = 0.5
- ParticleEmitter13.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
- ParticleEmitter13.Drag = 1
- ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter13.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter13.Rate = 1000
- ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter13.VelocitySpread = 360
- ParticleEmitter14.Name = "PheonixFireball2"
- ParticleEmitter14.Parent = mas
- ParticleEmitter14.Speed = NumberRange.new(4, 4)
- ParticleEmitter14.Rotation = NumberRange.new(0, 360)
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter14.Enabled = false
- ParticleEmitter14.LightEmission = 0.69999998807907
- ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter14.ZOffset = 1
- ParticleEmitter14.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
- ParticleEmitter14.Drag = 1
- ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter14.Rate = 300
- ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter14.VelocitySpread = 360
- ParticleEmitter15.Name = "Wing2"
- ParticleEmitter15.Parent = mas
- ParticleEmitter15.Speed = NumberRange.new(4, 4)
- ParticleEmitter15.Rotation = NumberRange.new(0, 360)
- ParticleEmitter15.Enabled = false
- ParticleEmitter15.LightEmission = 1
- ParticleEmitter15.Texture = "rbxassetid://296874871"
- ParticleEmitter15.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
- ParticleEmitter15.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
- ParticleEmitter15.Acceleration = Vector3.new(-5, 4, -4)
- ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter15.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter15.LockedToPart = true
- ParticleEmitter15.Rate = 300
- ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter15.SpreadAngle = Vector2.new(35, 15)
- ParticleEmitter15.VelocitySpread = 35
- ParticleEmitter16.Name = "Wing1B"
- ParticleEmitter16.Parent = mas
- ParticleEmitter16.Speed = NumberRange.new(4, 4)
- ParticleEmitter16.Rotation = NumberRange.new(0, 360)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter16.Enabled = false
- ParticleEmitter16.LightEmission = 0.69999998807907
- ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
- ParticleEmitter16.ZOffset = 0.20000000298023
- ParticleEmitter16.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
- ParticleEmitter16.Acceleration = Vector3.new(5, 4, -4)
- ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter16.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
- ParticleEmitter16.LockedToPart = true
- ParticleEmitter16.Rate = 150
- ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter16.SpreadAngle = Vector2.new(35, 5)
- ParticleEmitter16.VelocitySpread = 35
- ParticleEmitter17.Name = "Eye1"
- ParticleEmitter17.Parent = mas
- ParticleEmitter17.Rotation = NumberRange.new(0, 360)
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 0.75
- ParticleEmitter17.Texture = "rbxassetid://296874871"
- ParticleEmitter17.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
- ParticleEmitter17.ZOffset = 0.20000000298023
- ParticleEmitter17.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
- ParticleEmitter17.Acceleration = Vector3.new(0, 5, 6)
- ParticleEmitter17.Drag = 2
- ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter17.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter17.LockedToPart = true
- ParticleEmitter17.Rate = 300
- ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter17.SpreadAngle = Vector2.new(5, 5)
- ParticleEmitter17.VelocitySpread = 5
- ParticleEmitter18.Name = "Eye2"
- ParticleEmitter18.Parent = mas
- ParticleEmitter18.Rotation = NumberRange.new(0, 360)
- ParticleEmitter18.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter18.Enabled = false
- ParticleEmitter18.LightEmission = 0.75
- ParticleEmitter18.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
- ParticleEmitter18.ZOffset = 0.30000001192093
- ParticleEmitter18.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
- ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
- ParticleEmitter18.Drag = 2
- ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter18.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter18.LockedToPart = true
- ParticleEmitter18.Rate = 300
- ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter18.SpreadAngle = Vector2.new(5, 5)
- ParticleEmitter18.VelocitySpread = 5
- ParticleEmitter19.Name = "Wing2B"
- ParticleEmitter19.Parent = mas
- ParticleEmitter19.Speed = NumberRange.new(4, 4)
- ParticleEmitter19.Rotation = NumberRange.new(0, 360)
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter19.Enabled = false
- ParticleEmitter19.LightEmission = 0.69999998807907
- ParticleEmitter19.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
- ParticleEmitter19.ZOffset = 0.20000000298023
- ParticleEmitter19.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
- ParticleEmitter19.Acceleration = Vector3.new(-5, 4, -4)
- ParticleEmitter19.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter19.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
- ParticleEmitter19.LockedToPart = true
- ParticleEmitter19.Rate = 150
- ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter19.SpreadAngle = Vector2.new(35, 5)
- ParticleEmitter19.VelocitySpread = 35
- ParticleEmitter20.Name = "Burn"
- ParticleEmitter20.Parent = mas
- ParticleEmitter20.Speed = NumberRange.new(1, 1)
- ParticleEmitter20.Rotation = NumberRange.new(0, 360)
- ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
- ParticleEmitter20.Enabled = false
- ParticleEmitter20.LightEmission = 0.75
- ParticleEmitter20.Texture = "rbxassetid://296874871"
- ParticleEmitter20.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter20.ZOffset = 0.5
- ParticleEmitter20.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
- ParticleEmitter20.Acceleration = Vector3.new(0, 5, 0)
- ParticleEmitter20.Drag = 1
- ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter20.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter20.Rate = 300
- ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter20.VelocitySpread = 360
- BillboardGui21.Name = "NameGui"
- BillboardGui21.Parent = mas
- BillboardGui21.Size = UDim2.new(5, 0, 1, 0)
- BillboardGui21.AlwaysOnTop = true
- BillboardGui21.MaxDistance = 150
- BillboardGui21.SizeOffset = Vector2.new(0, 6)
- TextLabel22.Name = "PlayerName"
- TextLabel22.Parent = BillboardGui21
- TextLabel22.Transparency = 1
- TextLabel22.Size = UDim2.new(1, 0, 1, 0)
- TextLabel22.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel22.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel22.BackgroundTransparency = 1
- TextLabel22.BorderColor = BrickColor.new("Institutional white")
- TextLabel22.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel22.BorderSizePixel = 0
- TextLabel22.Font = Enum.Font.Fantasy
- TextLabel22.FontSize = Enum.FontSize.Size14
- TextLabel22.Text = "Shackluster"
- TextLabel22.TextColor = BrickColor.new("Sand violet metallic")
- TextLabel22.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
- TextLabel22.TextScaled = true
- TextLabel22.TextSize = 14
- TextLabel22.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
- TextLabel22.TextStrokeTransparency = 0
- TextLabel22.TextWrap = true
- TextLabel22.TextWrapped = true
- TextLabel23.Name = "Title"
- TextLabel23.Parent = BillboardGui21
- TextLabel23.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
- TextLabel23.Transparency = 1
- TextLabel23.Size = UDim2.new(2.5, 0, 1.5, 0)
- TextLabel23.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel23.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel23.BackgroundTransparency = 1
- TextLabel23.BorderColor = BrickColor.new("Institutional white")
- TextLabel23.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel23.BorderSizePixel = 0
- TextLabel23.Font = Enum.Font.Fantasy
- TextLabel23.FontSize = Enum.FontSize.Size14
- TextLabel23.Text = "The War Pheonix"
- TextLabel23.TextColor = BrickColor.new("Institutional white")
- TextLabel23.TextColor3 = Color3.new(1, 1, 1)
- TextLabel23.TextScaled = true
- TextLabel23.TextSize = 14
- TextLabel23.TextStrokeColor3 = Color3.new(1, 0.666667, 0)
- TextLabel23.TextStrokeTransparency = 0
- TextLabel23.TextWrap = true
- TextLabel23.TextWrapped = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- end
- CreateModels()
- wait(1)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local FLIGHT = false
- local BODYPOS = nil
- local GYRO = nil
- local FLIGHTRING = nil
- local PARTICLES = false
- local WINGS = false
- local APPLYGYRO = true
- local DIRECTTURN = false
- local PHEONIXCOLOR = C3(0.9,0.9,0.9)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- local DECAL = IT("Decal",nil)
- function MagicRing(PART,CFRAME,VARIANT)
- if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
- local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
- local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
- local MESH = IT("BlockMesh",RING)
- local BOTTOMTEXTURE = DECAL:Clone()
- BOTTOMTEXTURE.Parent = RING
- BOTTOMTEXTURE.Face = "Bottom"
- BOTTOMTEXTURE.Name = "BottomTexture"
- local TOPTEXTURE = DECAL:Clone()
- TOPTEXTURE.Parent = RING
- TOPTEXTURE.Face = "Top"
- TOPTEXTURE.Name = "TopTexture"
- local T = script.RingEmit:Clone()
- T.Parent = RING
- local LIGHT = IT("PointLight",RING)
- if VARIANT == "Pheonix" then
- BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
- TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
- T.Color = ColorSequence.new(PHEONIXCOLOR)
- CreateSound(462809305,RING,5,1,false)
- elseif VARIANT == "Sun" then
- BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
- TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
- T.Color = ColorSequence.new(BRICKC"Bright orange".Color)
- CreateSound(462809305,RING,5,1,false)
- LIGHT.Color = BRICKC"Bright orange".Color
- elseif VARIANT == "Fire" then
- BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
- TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
- T.Color = ColorSequence.new(BRICKC"Bright orange".Color)
- CreateSound(343211019,RING,5,1,false)
- LIGHT.Color = C3(1,85/255,0)
- end
- T.LightEmission = 1
- T:Emit(5)
- Debris:AddItem(T,5)
- return RING,WELD,MESH
- end
- end
- function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
- for _, c in pairs(PARENT:GetDescendants()) do
- if c.ClassName == "Model" then
- if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
- local HUMANOID = c:FindFirstChildOfClass("Humanoid")
- local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
- if (TORSO.Position - FROM).Magnitude < DIST then
- table.insert(TABLE,c)
- end
- end
- end
- end
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local GUI = script.NameGui
- GUI.Parent = RootPart
- GUI.PlayerToHideFrom = Player
- GUI.PlayerName.Text = Player.Name
- local BACKATTACHMENT1 = IT("Attachment",Torso)
- BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
- local BACKATTACHMENT2 = IT("Attachment",Torso)
- BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
- local WINGS1 = script.Wing1
- local WINGS1B = script.Wing1B
- local WINGS2 = script.Wing2
- local WINGS2B = script.Wing2B
- WINGS1.Parent = BACKATTACHMENT1
- WINGS1B.Parent = BACKATTACHMENT1
- WINGS2.Parent = BACKATTACHMENT2
- WINGS2B.Parent = BACKATTACHMENT2
- local FACEATTACHMENT = IT("Attachment",Head)
- FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
- FACEATTACHMENT.Orientation = VT(0, 35, 0)
- local EYE = script.Eye1
- EYE.Parent = FACEATTACHMENT
- local EYE2 = script.Eye2
- EYE2.Parent = FACEATTACHMENT
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function ApplyDamage(Humanoid,Damage,TorsoPart,Time,AfterBurn,Variant)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- if AfterBurn == true then
- Afterburn(Humanoid,Time,Damage/5,Variant)
- end
- end
- end
- function Afterburn(Human,Time,Damage,Variant)
- coroutine.resume(coroutine.create(function()
- if Human then
- if Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso") then
- local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
- local FIRE = nil
- if Variant == "Pheonix" then
- FIRE = script.PheonixBurn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- elseif Variant == "Sun" then
- FIRE = script.SunBurn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- elseif Variant == "Fire" then
- FIRE = script.Burn:Clone()
- FIRE.Parent = Torso
- FIRE.Enabled = true
- end
- for i = 1, Time do
- wait(0.5)
- Human.Health = Human.Health - Damage
- end
- wait(0.25)
- FIRE.Enabled = false
- Debris:AddItem(FIRE,1.5)
- end
- end
- end))
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,AFTERBURN,TIME,VARIANT,DOESCAMSHAKE,CAMVALUES)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG,TORSO,TIME,AFTERBURN,VARIANT)
- if HUM.MaxHealth == math.huge then
- CHILD:BreakJoints()
- end
- if DOESCAMSHAKE == true then
- local CAMSHAKER = script.CamShake:Clone()
- CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
- CAMSHAKER.Timer.Value = CAMVALUES.TIMER
- CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
- CAMSHAKER.Parent = CHILD
- CAMSHAKER.Disabled = false
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| LAND ATTACKS
- --\\=================================//
- function ShootingStar()
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(0,40000,0)
- local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0),"Sun")
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
- end
- end))
- for i=0, 1.8, 0.1 / Animation_Speed do
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- coroutine.resume(coroutine.create(function()
- local POSITION = Mouse.Hit.p
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785,FIREBALL,5,1,false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,145,0))*CF(0,0,-DISTANCE/2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540,FIREBALL,5,1,false)
- ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- GYRO:remove()
- RING.Anchored = true
- WELD:remove()
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
- end
- RING:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function PheonixRage()
- ATTACK = true
- Rooted = true
- local A = false
- local B = false
- local RING,WELD,MESH = MagicRing(RootPart,CF(0,-3,0),"Pheonix")
- WELD:remove()
- RING.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 45 do
- Swait()
- MESH.Scale = MESH.Scale + VT(15,0,15)
- end
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until A == true
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until B == true
- for i = 1, 45 do
- Swait()
- MESH.Scale = MESH.Scale - VT(15,0,15)
- end
- RING:remove()
- end))
- wait(1)
- for i = 1, 4 do
- WACKYEFFECT({EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(0.5)
- end
- A = true
- ApplyAoE(Torso.Position,80,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(140,140,140), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 0.8, SoundVolume = 6})
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = Torso
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = Torso
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(EXPLOSION,5)
- Debris:AddItem(EXPLOSION2,5)
- wait(1)
- B = true
- ATTACK = false
- Rooted = false
- end
- function Breath()
- ATTACK = true
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.CFrame*CF(0,35,35).p
- POSITION.D = 1250
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- WINGS = true
- local RING,WELD,MESH = MagicRing(Torso,CF(0,0.5,0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)),"Pheonix")
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- Swait()
- MESH.Scale = MESH.Scale + VT(4,0,4)
- end
- end))
- for i = 1, 25 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(0,40000,0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- POSITION:remove()
- GYRO:remove()
- for i = 1, 20 do
- Swait()
- MESH.Scale = MESH.Scale - VT(4,0,4)
- end
- RING:remove()
- end))
- local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
- end
- wait(0.3)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
- FIREBALL.CFrame = CF(RING.Position,Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339,FIREBALL,6,1,false)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
- if HIT then
- ApplyAoE(FIREBALL.Position,50,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- wait(0.3)
- coroutine.resume(coroutine.create(function()
- WELD:remove()
- RING.Anchored = true
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
- end
- RING:remove()
- end))
- WINGS = false
- ATTACK = false
- end
- --//=================================\\
- --|| MIDFLIGHT ATTACKS
- --\\=================================//
- function ThreeShootingStars()
- ATTACK = true
- Rooted = false
- local POS1 = nil
- local POS2 = nil
- local POS3 = nil
- local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0),"Sun")
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale + VT(2.6,0,2.6)
- end
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if POS1 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS1
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785,FIREBALL,5,1,false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540,FIREBALL,5,1,false)
- ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS1 = nil
- end
- if POS2 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS2
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785,FIREBALL,5,1,false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540,FIREBALL,5,1,false)
- ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS2 = nil
- end
- if POS3 then
- coroutine.resume(coroutine.create(function()
- local POSITION = POS3
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3,3,3))
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-3,0)
- local FIRE = script.SunFireball:Clone()
- FIRE.Parent = FIREBALL
- FIRE.Enabled = true
- local EXPLOSION = script.SunExplosion:Clone()
- EXPLOSION.Parent = FIREBALL
- CreateSound(463598785,FIREBALL,5,1,false)
- local DISTANCE = (RootPart.Position - POSITION).Magnitude
- local FRAME = CF(VT(POSITION.X+MRANDOM(-45,45)/3,RootPart.Position.Y,POSITION.Z+MRANDOM(-45,45)/3),RootPart.Position+VT(0,45,0))*CF(0,0,-DISTANCE/2)
- for i = 1, 75 do
- Swait()
- FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
- end
- FIREBALL.CFrame = CF(FIREBALL.Position,POSITION)
- for i = 1, 300 do
- Swait()
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- local HITFLOOR,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
- if HITFLOOR ~= nil then
- FIRE.Enabled = false
- EXPLOSION:Emit(500)
- CreateSound(416328540,FIREBALL,5,1,false)
- ApplyAoE(FIREBALL.Position,75,25,35,65,true,MRANDOM(5,15),"Sun",true,{SHAKE = 1, TIMER = 6, DOESFADE = true})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(5)
- break
- end
- end
- FIREBALL:remove()
- end))
- POS3 = nil
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- wait(0.4)
- POS1 = Mouse.Hit.p
- wait(0.5)
- POS2 = Mouse.Hit.p
- wait(0.6)
- POS3 = Mouse.Hit.p
- wait(0.3)
- RING.Anchored = true
- WELD:remove()
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH.Scale = MESH.Scale - VT(2.6,0,2.6)
- end
- RING:remove()
- end))
- ATTACK = false
- Rooted = false
- end
- function PheonixFlare()
- ATTACK = true
- Rooted = false
- PARTICLES = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- CreateSound(462676772,Torso,7,1,false)
- WINGS1.Acceleration = VT(9,0,-12)
- WINGS1B.Acceleration = VT(9,0,-12)
- WINGS2.Acceleration = VT(-9,0,-12)
- WINGS2B.Acceleration = VT(-9,0,-12)
- wait(0.25)
- coroutine.resume(coroutine.create(function()
- local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0,0,0))
- WIND.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- local PARTICLES = script.Gale:Clone()
- PARTICLES.Parent = WIND
- PARTICLES.Enabled = true
- CreateSound(376218535,WIND,6,1,false)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
- WIND.CFrame = WIND.CFrame*CF(0,0,-2)
- if HIT then
- ApplyAoE(WIND.Position,45,10,30,135,false,MRANDOM(12,16),"Nul",true,{SHAKE = 3, TIMER = 7, DOESFADE = true})
- CreateSound(260430117,WIND,3,1,false)
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(20,0,20), Size2 = VT(60,8,60), Transparency = 0.9, Transparency2 = 1, CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(20,0,20), Size2 = VT(60,8,60), Transparency = 0.9, Transparency2 = 1, CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- break
- end
- end
- PARTICLES.Enabled = false
- Debris:AddItem(WIND,7)
- end))
- wait(1)
- CreateSound(462676772,Torso,7,1,false)
- WINGS1.Acceleration = VT(9,1,4)
- WINGS1B.Acceleration = VT(9,1,4)
- WINGS2.Acceleration = VT(-9,1,4)
- WINGS2B.Acceleration = VT(-9,1,4)
- wait(0.25)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
- FIREBALL.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339,FIREBALL,6,1,false)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
- if HIT then
- ApplyAoE(FIREBALL.Position,70,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(140,140,140), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- wait(0.5)
- PARTICLES = false
- ATTACK = false
- Rooted = false
- end
- function PheonixFireballs()
- ATTACK = true
- local POWER = 1
- DIRECTTURN = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- local RING1,WELD1,MESH1 = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
- local RING2,WELD2,MESH2 = MagicRing(RightArm,CF(0,-1.6,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale + VT(6,0,6)
- MESH2.Scale = MESH2.Scale + VT(3,0,3)
- end
- repeat wait() POWER = POWER + 1 until KEYHOLD == false
- if POWER <= 30 then
- for i = 1, 15 do
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
- FIREBALL.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- PARTICLES1.Size = NumberSequence.new(3,0)
- PARTICLES2.Size = NumberSequence.new(3,0)
- CreateSound(463593339,FIREBALL,6,1,false)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
- if HIT then
- ApplyAoE(FIREBALL.Position,25,5,15,5,true,MRANDOM(5,6),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(60,60,60), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- end
- else
- for E = 1, 5 do
- local OFFSET = ANGLES(RAD((360/5)*E),RAD((360/5)*E),RAD(0))*CF(0,0,75)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
- FIREBALL.CFrame = CF(RootPart.Position,CF(Mouse.Hit.p,RootPart.Position)*OFFSET.p)
- local PARTICLES1 = script.PheonixFireball1:Clone()
- PARTICLES1.Parent = FIREBALL
- PARTICLES1.Enabled = true
- local PARTICLES2 = script.PheonixFireball2:Clone()
- PARTICLES2.Parent = FIREBALL
- PARTICLES2.Enabled = true
- CreateSound(463593339,FIREBALL,6,1,false)
- for i = 1, 650 do
- Swait()
- local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
- if HIT then
- ApplyAoE(FIREBALL.Position,70,45,50,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(140,140,140), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1, SoundVolume = 6})
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = FIREBALL
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = FIREBALL
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- break
- end
- end
- PARTICLES1.Enabled = false
- PARTICLES2.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- end
- end
- wait(0.5)
- WELD1:remove()
- WELD2:remove()
- RING1.Anchored = true
- RING2.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale - VT(6,0,6)
- MESH2.Scale = MESH2.Scale - VT(3,0,3)
- end
- RING1:remove()
- RING2:remove()
- end))
- DIRECTTURN = false
- ATTACK = false
- end
- function PheonixJump()
- local DONE = false
- local STRENGTH = 10
- local UP = 5
- ATTACK = true
- DIRECTTURN = true
- local RING,WELD,MESH = MagicRing(RootPart,CF(0,-3.5,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Pheonix")
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale + VT(12,0,12)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- end
- local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "w" and VALUE2 == false then
- coroutine.resume(coroutine.create(function()
- ApplyAoE(RING.Position,35,15,20,35,true,MRANDOM(12,16),"Pheonix",true,{SHAKE = 2, TIMER = 15, DOESFADE = true})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0.5, Transparency2 = 1, CFrame = CF(RING.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = 462692971, SoundPitch = 1.2, SoundVolume = 6})
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = RING
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = RING
- EXPLOSION2.Enabled = true
- wait(0.3)
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(RING,3)
- end))
- CreateSound(462676772,Torso,8,1,false)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- Swait()
- ApplyAoE(Torso.Position,15,15,20,75,true,MRANDOM(4,5),"Pheonix",false,{SHAKE = 4, TIMER = 5, DOESFADE = true})
- WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8*i)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- ATTACK = false
- end))
- repeat
- VALUE2 = true
- Swait()
- BODYPOS.Position = RootPart.CFrame*CF(0,UP,-STRENGTH).p
- if STRENGTH > 4 then
- STRENGTH = STRENGTH - 0.1
- else
- STRENGTH = 4
- end
- if UP > 0 then
- UP = UP - 0.15
- else
- UP = 0
- end
- until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
- DONE = true
- end
- end)
- repeat
- Swait()
- if STRENGTH < 40 then
- STRENGTH = STRENGTH + 0.15
- MESH.Scale = MESH.Scale + VT(0.5,0,0.5)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- until VALUE2 == true
- DIRECTTURN = false
- WELD:remove()
- RING.Anchored = true
- local SIZE = MESH.Scale.X
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale - VT(SIZE,0,SIZE)/30
- end
- RING:remove()
- end))
- repeat wait() until DONE == true
- KEYDOWN:disconnect()
- VALUE2 = false
- end
- function DragonFirePillar()
- ATTACK = true
- local POS = Mouse.Hit.p
- APPLYGYRO = false
- local RING,WELD,MESH = MagicRing(RightArm,CF(0,-1.2,0) * ANGLES(RAD(0), RAD(180), RAD(0)),"Fire")
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,POS)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- for i = 1, 40 do
- MESH.Scale = MESH.Scale + VT(4,0,4)
- Swait()
- end
- for i = 1, 6 do
- WACKYEFFECT({EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.5, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(1)
- end
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- Swait()
- MESH.Scale = MESH.Scale - VT(4,0,4)
- end
- RING:remove()
- end))
- WACKYEFFECT({Time = 640, EffectType = "Sphere", Size = VT(15,500,15), Size2 = VT(10,700,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i = 1, 15 do
- ApplyAoE(POS,35,20,30,15,true,MRANDOM(3,4),"Fire",true,{SHAKE = 5, TIMER = 6, DOESFADE = true})
- WACKYEFFECT({Time = 125, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(250,35,250), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*2, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
- WACKYEFFECT({Time = 75, EffectType = "Swirl", Size = VT(20,20,20), Size2 = VT(65,500,65), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*6, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
- WACKYEFFECT({Time = 75, EffectType = "Swirl", Size = VT(20,20,20), Size2 = VT(45,600,45), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5)*6, RotationZ = 0, Material = "Neon", Color = C3(1,85/255,0), SoundID = 304529688, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 4})
- wait(0.6)
- end
- end))
- APPLYGYRO = true
- ATTACK = false
- end
- function PheonixTornado()
- ATTACK = true
- local BUILDUP = true
- local HITS = {}
- PARTICLES = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until BUILDUP == false
- end))
- WINGS1.Acceleration = VT(9,0,-12)
- WINGS1B.Acceleration = VT(9,0,-12)
- WINGS2.Acceleration = VT(-9,0,-12)
- WINGS2B.Acceleration = VT(-9,0,-12)
- wait(1)
- CreateSound(462676772,Torso,7,1,false)
- WINGS1.Acceleration = VT(9,1,4)
- WINGS1B.Acceleration = VT(9,1,4)
- WINGS2.Acceleration = VT(-9,1,4)
- WINGS2B.Acceleration = VT(-9,1,4)
- wait(0.25)
- AddChildrenToTable(Torso.Position,workspace,35,HITS)
- WACKYEFFECT({Time = 40, EffectType = "Swirl", Size = VT(50,5,50), Size2 = VT(50,60,50), Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0.8,0.8,0.8), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- BUILDUP = false
- PARTICLES = false
- if #HITS > 0 then
- local BODIES = {}
- if #HITS == 1 then
- for i = 1, #HITS do
- local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
- local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
- if HUM and TORSO then
- if HUM.Health > 0 then
- local POSITION = IT("BodyPosition",TORSO)
- POSITION.Position = RootPart.CFrame*CF(0,45,-35).p
- POSITION.D = 15
- POSITION.P = 4000000
- table.insert(BODIES,POSITION)
- end
- end
- end
- else
- for i = 1, #HITS do
- local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
- local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
- if HUM and TORSO then
- if HUM.Health > 0 then
- local POSITION = IT("BodyPosition",TORSO)
- POSITION.Position = RootPart.CFrame*CF(0,35,-35) * ANGLES(RAD(0), RAD((360/#HITS)*i), RAD(0)) * CF(0,0,10).p
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- table.insert(BODIES,POSITION)
- end
- end
- end
- end
- local POS = RootPart.CFrame*CF(0,35,-35).p
- wait(1.75)
- BODYPOS.D = 450
- BODYPOS.Position = POS
- wait(0.5)
- APPLYGYRO = false
- local E = 0
- CreateSound(1417056081,RootPart,10,0.5,false)
- for i = 1, 50 do
- Swait()
- E = E + 1
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45,0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0,0,0))
- TORNADO.CFrame = CF(POS)
- local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25,25,25), VT(0,0,0))
- local DECAL = IT("Decal",TORNADO)
- DECAL.Texture = "rbxassetid://559849514"
- DECAL.Transparency = 1
- DECAL.Color3 = BRICKC"Deep orange".Color
- local LOOP = 0
- for i = 1, 250 do
- Swait()
- E = E + 1
- LOOP = LOOP + 1
- if LOOP == 10 then
- LOOP = 0
- ApplyAoE(TORNADO.Position,35,2,2,0,true,MRANDOM(3,4),"Pheonix",true,{SHAKE = 2, TIMER = 4, DOESFADE = true})
- end
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*10), RAD(0))
- DECAL.Transparency = DECAL.Transparency - 1/500
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.9, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45,0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- for i = 1, #BODIES do
- BODIES[i]:remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- Swait()
- DECAL.Transparency = DECAL.Transparency + 1/50
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*10), RAD(0))
- end
- TORNADO:remove()
- end))
- for i = 1, 75 do
- Swait()
- E = E + 1
- LOOP = LOOP + 1
- TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E*15), RAD(0))
- DECAL.Transparency = DECAL.Transparency - 1/500
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(45,5,45)/3, Size2 = VT(35,200,35)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(55,5,55)/3, Size2 = VT(45,200,45)/5, Transparency = 0.8, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E*10)) * CF(45-((45/75)*i),0,0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- BODYPOS.D = 75
- end
- APPLYGYRO = true
- ATTACK = false
- end
- function PheonixNuke()
- if Mouse.Target ~= nil then
- ATTACK = true
- Rooted = false
- BODYPOS.Position = Mouse.Hit.p+VT(0,6,0)
- BODYPOS.D = 700
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- wait(1.5)
- for i = 1, 4 do
- WACKYEFFECT({EffectType = "Sphere", Size = VT(125,125,125), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- wait(0.7)
- end
- PARTICLES = true
- WINGS1.Acceleration = VT(9,3,4)
- WINGS1B.Acceleration = VT(9,3,4)
- WINGS2.Acceleration = VT(-9,3,4)
- WINGS2B.Acceleration = VT(-9,3,4)
- wait(2)
- CreateSound(462676772,Torso,8,1,false)
- WINGS1.Acceleration = VT(9,-2,-12)
- WINGS1B.Acceleration = VT(9,-2,-12)
- WINGS2.Acceleration = VT(-9,-2,-12)
- WINGS2B.Acceleration = VT(-9,-2,-12)
- wait(1)
- for i = 1, 5 do
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
- ApplyAoE(Torso.Position,240,25,30,165,true,MRANDOM(5,7),"Pheonix",true,{SHAKE = 8, TIMER = 25, DOESFADE = true})
- for i = 1, 5 do
- WACKYEFFECT({Time = 120, EffectType = "Swirl", Size = VT(20,20,20), Size2 = (VT(180,180,180)+(VT(50,50,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 6+i, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(240,240,240)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
- WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(250,250,250)*2, Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = 0.7, SoundVolume = 10})
- local EXPLOSION = script.PheonixExplosion1:Clone()
- EXPLOSION.Parent = Torso
- EXPLOSION.Enabled = true
- local EXPLOSION2 = script.PheonixExplosion2:Clone()
- EXPLOSION2.Parent = Torso
- EXPLOSION2.Enabled = true
- EXPLOSION.Drag = -5
- EXPLOSION2.Drag = -5
- EXPLOSION:Emit(100)
- EXPLOSION2:Emit(100)
- CreateSound(462692971,Effects,2,1,false)
- for i = 1, 5 do
- wait()
- WACKYEFFECT({Time = 40, EffectType = "Wave", Size = VT(20,0,20), Size2 = (VT(160,6,160)+(VT(50,4,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -12+i, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 40, EffectType = "Wave", Size = VT(20,0,20), Size2 = (VT(180,6,180)+(VT(50,5,50)*i))*2, Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -12+i, RotationZ = 0, Material = "Neon", Color = PHEONIXCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- EXPLOSION.Enabled = false
- EXPLOSION2.Enabled = false
- Debris:AddItem(EXPLOSION,5)
- Debris:AddItem(EXPLOSION2,5)
- wait(0.4)
- end
- wait(0.6)
- PARTICLES = false
- BODYPOS.D = 75
- ATTACK = false
- Rooted = false
- end
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if EQUIPPED == true then
- if FLIGHT == false then
- if Key == "z" and ATTACK == false then
- ShootingStar()
- end
- if Key == "b" and ATTACK == false then
- Breath()
- end
- if Key == "c" and ATTACK == false then
- PheonixRage()
- end
- if Key == "q" and ATTACK == false then
- FLIGHT = true
- GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 75
- GYRO.P = 40000
- GYRO.MaxTorque = VT(40000,40000,40000)
- GYRO.cframe = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-1).p)
- BODYPOS = Instance.new("BodyPosition",RootPart)
- BODYPOS.D = 100
- BODYPOS.P = 20000
- BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BODYPOS.position = RootPart.Position+VT(0,3,0)
- local RING,WELD,MESH = MagicRing(Torso,CF(0,0.5,1)* ANGLES(RAD(-90), RAD(0), RAD(0)),"Pheonix")
- FLIGHTRING = RING
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- Swait()
- MESH.Scale = MESH.Scale + VT(4,0,4)
- end
- end))
- PheonixJump()
- end
- elseif FLIGHT == true then
- if Key == "z" and ATTACK == false and VALUE2 == false then
- ThreeShootingStars()
- end
- if Key == "b" and ATTACK == false and VALUE2 == false then
- PheonixFlare()
- end
- if Key == "g" and ATTACK == false and VALUE2 == false then
- DragonFirePillar()
- end
- if Key == "v" and ATTACK == false and VALUE2 == false then
- PheonixTornado()
- end
- if Key == "x" and ATTACK == false and VALUE2 == false then
- PheonixNuke()
- end
- if Key == "q" and ATTACK == false and VALUE2 == false then
- FLIGHT = false
- coroutine.resume(coroutine.create(function()
- if FLIGHTRING then
- local MSH = FLIGHTRING.Mesh
- local RING = FLIGHTRING
- for i = 1, 40 do
- Swait()
- MSH.Scale = MSH.Scale - VT(4,0,4)
- end
- RING:remove()
- end
- end))
- end
- if Key == "c" and ATTACK == false and VALUE2 == false then
- PheonixJump()
- end
- if Key == "e" and ATTACK == false and VALUE2 == false then
- PheonixFireballs()()
- end
- if Key == "w" and ATTACK == false and VALUE2 == false then
- repeat
- VALUE2 = true
- Swait()
- BODYPOS.Position = RootPart.CFrame*CF(0,0,-2.5).p
- until KEYHOLD == false
- VALUE2 = false
- end
- end
- end
- if Key == "f" and ATTACK == false and FLIGHT == false then
- if EQUIPPED == false then
- EQUIPPED = true
- EYE.Enabled = true
- EYE2.Enabled = true
- sick:Play()
- else
- EQUIPPED = false
- FLIGHT = false
- EYE.Enabled = false
- EYE2.Enabled = false
- end
- end
- if string.byte(Key) == 50 and ATTACK == false then
- if Speed == 16 then
- Speed = 45
- elseif Speed == 45 then
- Speed = 16
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local LOOP = 0
- local TWIST = true
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 5
- if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
- if Humanoid.WalkSpeed <= 20 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * 1 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- else
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
- end
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FLIGHT == true then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if FLIGHT == false then
- if GYRO ~= nil then
- GYRO:remove()
- end
- if BODYPOS ~= nil then
- BODYPOS:remove()
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- if Humanoid.WalkSpeed <= 30 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif Humanoid.WalkSpeed > 30 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
- end
- end
- end
- elseif FLIGHT == true then
- if APPLYGYRO == true then
- if VALUE2 == false and DIRECTTURN == false then
- if GYRO ~= nil then
- GYRO.MaxTorque = VT(0,40000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- else
- if GYRO ~= nil then
- GYRO.MaxTorque = VT(40000,40000,40000)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- end
- end
- if VALUE2 == false and ATTACK == false then
- ANIM = "IdleFlight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif VALUE2 == true and ATTACK == false then
- ANIM = "Flight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- end
- local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-4-(2*COS(SINE / 24)))
- local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-4-(2*COS(SINE / 24)))
- if PARTICLES == false then
- WINGS1.Acceleration = ACCEL1
- WINGS1B.Acceleration = ACCEL1
- WINGS2.Acceleration = ACCEL2
- WINGS2B.Acceleration = ACCEL2
- end
- if FLIGHT == true or WINGS == true then
- WINGS1.Enabled = true
- WINGS1B.Enabled = true
- WINGS2.Enabled = true
- WINGS2B.Enabled = true
- else
- WINGS1.Enabled = false
- WINGS1B.Enabled = false
- WINGS2.Enabled = false
- WINGS2B.Enabled = false
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false and FLIGHT == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true or FLIGHT == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.SoundId = "rbxassetid://1604456093"
- sick.EmitterSize = 50
- sick.Looped = true
- if FLIGHT == true then
- sick.Pitch = 1
- sick.Volume = 1.5
- LOOP = LOOP + 1
- if LOOP >= 10 then
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
- if HITFLOOR then
- local DISTANCE = (RootPart.Position - HITPOS).Magnitude
- local SIZE = (26-DISTANCE)*2
- if TWIST == true then
- TWIST = false
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(SIZE/2,0,SIZE/2), Size2 = VT(SIZE,6,SIZE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,(205+35*SIN(SINE / 24))/255,(0.5+0.5*SIN(SINE / 24))), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- else
- TWIST = true
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(SIZE/2,0,SIZE/2), Size2 = VT(SIZE,6,SIZE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,(205+35*SIN(SINE / 24))/255,(0.5+0.5*SIN(SINE / 24))), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- LOOP = 0
- end
- end
- else
- sick.Pitch = 0.95
- sick.Volume = 1
- end
- sick.Playing = EQUIPPED
- sick.Parent = Character
- Humanoid.Name = "WarPheonix"
- Humanoid.DisplayDistanceType = "None"
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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