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OP 2.2 tips and information.

Apr 11th, 2023
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  1. Op2.1+2.2 Gathered InfobyEigenart.txt
  2.  
  3. Random op2 Tipps/Links/vids found on the net by Eigenart. Most Machine translated
  4.  
  5.  
  6. #2.1 Walkthrough https://stalkerportaal.ru/blog/op_2_1/gid_po_prokhozhdeniju_obedinennyj_pak_2_1_op_2_1/9-1-0-69
  7. #2.2 official guide thread http://stalker-worlds.ru/forum/topic/10741-gid-po-siuzhetnym-i-ne-siuzhetnym-zadaniiam-v-op-22/
  8.  
  9. #The NPS asks for weapons/armor but does not accept! If broken: 10-49%, ordinary 50-100%, new 95-100% strength.
  10.  
  11.  
  12. #secret strelok cache DV https://www.youtube.com/watch?v=6MN8GJEnXb0
  13. #bonus caches islands https://www.youtube.com/watch?v=_wXiBFwT0iI
  14.  
  15. #turret weak spot http://stalker-worlds.ru/forum/uploads/imgs/sw_1546496715__.jpg
  16.  
  17. #vodka in Cordon:
  18.  
  19. - on a farm with flesh in an iron box;
  20.  
  21. - the attic of a house near the Wolf. We climb up the stairs and break a wooden box;
  22.  
  23. - without going down along the edge we climb onto the roof and jump to the next one. There we climb into the attic in a full sit-down and also break a wooden box;
  24.  
  25. - the nearest house to Sidor, with a ruined wall (there the Sepator later settles). We look in the stove;
  26.  
  27. - ATP. They saved Shustroy and next to him under the stairs we smash a wooden box;
  28.  
  29. - Kuznetsov gives five bottles when taking the quest for compromising;
  30.  
  31. - until the first save / load in a stationary box under the bridge, a bottle of vodka is randomly lying. True, she compensates for the pass for the passage.
  32.  
  33. #Forgotten Forest:
  34.  
  35. - Kostya will ask to pick up a rifle from Akim in exchange for art. We go to Akim, give artifacts and take the quest "Eyes of the Raven". After that, in the GL among the stones vodka will spawn (13 bottles).
  36. http://stalker-worlds.ru/forum/uploads/monthly_01_2019/post-10671-0-23599700-1546446681.jpg
  37.  
  38. Map location
  39.  
  40. #Agroprom:
  41.  
  42. - in the central complex where the stalkers are located, there is one bottle on the floor.
  43.  
  44. #soap for fima
  45. http://i-fotki.info/24/b9756218cea60fb49403e3b5df1778dc4dde6a331274062.jpg.html
  46. http://i-fotki.info/24/da986cccc639b9eb02d898bec6911ea94dde6a331274062.jpg.html
  47. https://youtu.be/oNlY6LI79R0?list=PLnGInkNZHnoLQ0BB7CHimmqxZwo4TvFnh&t=757
  48.  
  49. #How to shoot down helicopters.
  50.  
  51. Combat Mi-24, hit by 5-10 bullets in the tail rotor.
  52. Light combat helicopter, hit by 10-15 bullets in the windshield (too fast to shoot somewhere else)
  53.  
  54. SHIMMERING:
  55. #Why a bunch of mercenaries in the Wild Territory
  56. In the Wild Territory, there are some very strong mixes with mercenaries along the way.
  57.  
  58. In order not to have questions about whether this is a bug or not, I will list these very moments of the game:
  59.  
  60.  
  61.  
  62. 1. After receiving the Bati task on the cassette from the helicopter (this is according to the Adrenaline quest on the minigun).
  63.  
  64. 2. A showdown with James when Freeman is sent to him.
  65.  
  66. 3. Showdown with Siv after the elimination of the traitor Pavlik and Ara in the Army warehouses.
  67.  
  68. 4. On the quest for the radio for ecologists (Sakharov's quest for escort)
  69.  
  70.  
  71.  
  72. During these showdowns, "hordes" of mercenaries will fall on you. If they are not cleaned up, they will be there waiting for you.
  73.  
  74.  
  75.  
  76. Tip: for these moments, it is good to take a gravity suit with you to carry away the trophies later.
  77.  
  78.  
  79.  
  80. #All artwork "Feather" on quests :
  81.  
  82.  
  83. Max "LCU"
  84. Shura Gynecologist "Lighter"
  85. Bald "Treasure in the Labyrinth"
  86. Kalmyk "In the guise of the beast"
  87. Voronin "Documents"
  88. Kuznetsov "cache with the code"
  89. Raven "Klondike artifacts"
  90.  
  91. #2nd bottles hog http://stalker-worlds.ru/forum/topic/10564-kurs-molodogo-bojtca-op-21/
  92.  
  93. #panther skat15 http://stalker-worlds.ru/forum/uploads/imgs/sw_1548540991__20190126103757_1.jpg
  94.  
  95. #treaties varlab http://i-fotki.info/24/8be17d304ff837fc6bbc23fd6720c5364d320e331344438.jpg.html
  96.  
  97. #secret cache yantar https://www.youtube.com/watch?v=xh6hHHaTKZ4&feature=emb_logo
  98.  
  99. #13monolith caches in sarko https://www.youtube.com/watch?v=xqJbA-gWiCk
  100.  
  101. #kutzsnestov safe AW 433645466
  102.  
  103. #biomasses swamp http://i-fotki.info/24/dfa7bae4cb2a2adb186fcdcbf22e853f5db9d2330569904.png.html
  104.  
  105. #last bonus cache x8 http://stalker-worlds.ru/forum/uploads/monthly_03_2019/post-33684-0-14124100-1553836361.jpg
  106.  
  107. #kostya door 2-61-9-54-7
  108.  
  109. #Tips on exo power usage: Exoskeleton power usage
  110. 022 - Exo Gravi Suit
  111. 075 - Exo Prototype
  112. 085 - Exo Black Doctor
  113. 115 - Exo Mercenery ("green")
  114. 125 - Exo Last Day
  115. 128 - Exo Stormtrooper
  116. 142 - Exo Sniper "C"
  117. 150 - Exo Monolith
  118. 150 - Exo Don Kihot
  119. 185 - Exo Science
  120. 195 - Exo C?AT-15M
  121. 195 - Exo Military
  122. 200 - Exo Mercenery (blue)
  123. 200 - Exo Ecologist
  124. 215 - Exo Sniper "NS"
  125. 217 - Exo Clear Sky
  126. 223 - Exo Neutral Stalker
  127. 236 - Exo Duty
  128. 250 - Exo Freedom
  129. 275 - Exo Bandits
  130.  
  131.  
  132. #List of quests or characters, for the appearance of which you need to go through another quest or moment in the game.
  133. Quests
  134.  
  135.  
  136. Doctor "Caches of the Strelka" After taking the quest for the Shooter's PDA and handing over the medical bag to the Sahara.
  137.  
  138. Shura Gynecologist "Gift from a friend" lighter, after the seal from Lukash.
  139.  
  140. Kalinin "Carrier" after the turret for Cap, Kalinin fired vodka. You need to have a Gravity Suit in your inventory.
  141.  
  142. Hog
  143. "Bottles from a pistol" after the first bottles and decoder from Bolot for Kruglov.
  144. "Targets" after 1 and 2 bottles, Dynamin for Lukash and shooting controllers for Zakhar.
  145.  
  146. Raven "Klondike Artifacts" after treatises for Sakharov.
  147.  
  148. Aaz "Fuel warehouse" after the VCR for Dimak and a well-aimed shooter from Borov.
  149.  
  150. Voronin"Radios for Duty" will be available after you bring Dimak three archives from Zaton and kill a military scout in the swamps on Sviblov's quest.
  151.  
  152. Ivantsov "Test of Strength" after Voronin "Short Truce"
  153.  
  154. Dimak VCR. We need quests Dimak archives, Fang documents from KL, Kuznetsov Shilki.
  155.  
  156. Noah "Wave of Mutants" you need to get the Solyanka achievement for completing the Solyanka storyline, find a nozzle for the Hostel, complete the "Sniper Hunt" and "Fuel Depot" quests.
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167. yeah it's easy, just change ;tracer_color_ID = 1 for whatever ammo you want to 1,2,3,4
  168. [02:57] Osteos: there's suppose to be a list of what each one does somewhere but I can't find it :asmile:
  169. [02:57] Osteos: it's in another ltx file
  170. [02:58] Osteos: there's red, green, white, and something else I think
  171. [03:00] Osteos: ahah found it
  172. [03:00] Osteos:
  173. [tracers_color_table] ;color_table
  174. color_0 = 0.0, 1.1, 0.1 ; yellow
  175. color_1 = 1.0, 1.0, 1.0 ; white
  176. color_2 = 1.0, 0.1, 0.0 ; red
  177. color_3 = 1.0, 0.1, 0.0 ; green
  178. color_4 = 0.3, 1.0, 0.3 ; blue
  179. [03:00] Osteos: need to update my mod list with this info
  180. [03:01] Osteos: you can also adjust the visual itself in weapons.ltx through
  181. [bullet_manager]
  182. tracer_width = 0.08
  183. tracer_length_max = 10.0 ;24.0 ;14.0
  184. tracer_length_min = 2 ;0.2
  185. [03:01] Osteos: interestingly
  186. [03:02] Osteos: you may have noticed that pistols and certain weapons just don't hit anything past a certain distance
  187. [03:02] Osteos: and that's because of this
  188. hit_probability_max_dist = 10;
  189. [03:02] Osteos: after a certain distance, the game starts checking hit_probability to see if the bullet actually hits or not
  190.  
  191.  
  192. # What to sell to who
  193.  
  194.  
  195.  
  196.  
  197. Bourbon
  198.  
  199. Reinforced Mercenary Suit
  200.  
  201. Army body armor
  202.  
  203. PS3-9D armor of Duty
  204.  
  205. Stalker jumpsuit veteran 1
  206.  
  207. Stalker jumpsuit veteran 2
  208.  
  209. Stalker jumpsuit veteran 3
  210.  
  211. Stalker jumpsuit
  212.  
  213. Arm. SKAT M9
  214.  
  215. Arm. SKAT 10
  216.  
  217. Beryl 5M
  218.  
  219. Monolith Jumpsuit
  220.  
  221. Mercenary Jumpsuit
  222.  
  223. Hunting cloak
  224.  
  225. Modified SEVA + jumpsuit
  226.  
  227. Exoskeleton prototype
  228.  
  229. Brown Bandit Cloak
  230.  
  231. Monolith Science Suit
  232.  
  233. Mercenary Science Suit
  234.  
  235. Liberty Science Suit
  236.  
  237. Guardian of Liberty
  238.  
  239. Wind of freedom
  240.  
  241. Monolith exoskeleton
  242.  
  243. Black bandit cloak
  244.  
  245.  
  246.  
  247. Kalancha
  248.  
  249. Guardian of Liberty with a gas mask.
  250.  
  251. Healing beryl.
  252.  
  253. Hunting PS3-9D
  254.  
  255. Military exoskeleton
  256.  
  257. Jumpsuit Skyguard
  258.  
  259. Jumpsuit SSP-99 Eco.
  260.  
  261. Jumpsuit SEVA
  262.  
  263. Scientific exoskeleton
  264.  
  265. Kevlar exoskeleton NS
  266.  
  267. Kevlar exoskeleton C
  268.  
  269. Scientific suit CHN
  270.  
  271. PS3 9MD universal protection
  272.  
  273. Lightweight stalker jumpsuit
  274.  
  275. Exoskeleton CHN
  276.  
  277. Exoskeleton of bandits
  278.  
  279. Exoskeleton of stalkers
  280.  
  281. Mercenary exoskeleton upgraded
  282.  
  283. Exoskeleton Stormtrooper
  284.  
  285. Exoskeleton of Freedom
  286.  
  287. Exoskeleton of Debt
  288.  
  289. Mercenary exoskeleton
  290.  
  291. Black monolith jumpsuit
  292.  
  293.  
  294. What everyone buys for almost the same price:
  295.  
  296. PS3- 9D "Heavy armor of Duty"
  297.  
  298. Used mask. exoskeleton
  299.  
  300. Disguise exoskeleton
  301.  
  302. Last Day Science Jumpsuit
  303.  
  304. Monolith Scientific Jumpsuit
  305.  
  306. Abnormal leather jacket
  307.  
  308. Leather Jacket
  309.  
  310. The exoskeleton of ecologists (they buy very cheap at 6600).
  311.  
  312.  
  313.  
  314. The main traders in OP-2.1 who need to sell it: Bourbon, Sakharov, Doctor, Curmudgeon, Petrenko.
  315. Let's start in order.
  316.  
  317. 1. Bourbon.
  318. The merchant appears in the central pripyat after the destruction of the O-awareness. This was added in the 8.0k patch.
  319. Bourbon buys well exoskeletons, rays, weapons under 7.62x51, Machine guns, SVD, SVU, VSSK Exhaust, Barrels under 9x39 - (you can carry to Petrenko, the price is the same)
  320. Once a day (or maybe two, depending on the level of difficulty of the game) you can clear the radar and central pripyat from the monolith (as well as other locations),
  321. and thereby sell the whole swag to Bourbon.
  322. This is what he buys well, what the Monolithians go with. Thus (by clearing locations) you can pick up 50k + per day.
  323.  
  324. 2. Sakharov.
  325. A scientist who is very good at buying shotguns, artifacts and embryos.
  326. When you first visit Amber, it is advisable to buy a recipe for the "plasma caterpillar" artifact. Because this one art is on sale for 13,500.
  327. They killed the controller, cut off the bezoar from him and welded the "plasma caterpillar" artifact. And this happens very often.
  328. So are the other arts. You can cook and sell. Roughly the difference in the sale of 3-5k. If the artifact costs 20,000, then Sakharov will take it for 15,000.
  329. With embryos, it is exactly the same. Found in a cache, or cooked - you can sell, it takes Sakharov more expensive than anyone else.
  330. Here's a quick tip: Trade 10 zombie hands with Zakhar for expensive arts, or bezoars. Then brew artifacts and sell.
  331. He also buys shotguns well. Of all the merchants, it is better to sell to him.
  332.  
  333. 3. Doctor.
  334. The doctor buys all the best - these are parts of monsters.
  335. Any parts of the mutants - bring it to him, only he will give the highest price for it.
  336.  
  337. 4. Miser.
  338. A merchant who needs to carry all NATO weapons, and barrels for a 5.56x45 caliber.
  339. He also buys weapons well under the 7.62x51 caliber. But here you decide for yourself. Bourbon can be attributed to such a collier. The price is approximately the same.
  340.  
  341. 5. Petrenko.
  342. Petrenko buys all the best - our trunks. AK series, As-shaft, PM. Snipers and Machine Guns take slightly lower than Bourbon.
  343.  
  344.  
  345.  
  346.  
  347.  
  348. Ammo.
  349. Do not steam on lethality within the same caliber, it practically does not differ (except for shotguns).
  350.  
  351. The most important thing is the cartridge!
  352.  
  353. For example:
  354. 5.45x39 simple and 7.62x39 ultrasonic devices differ in lethality by 39%, despite the fact that the barrels themselves, although of different calibers, differ from each other by 2-3%.
  355. The 9x39 SP6 is already 50% more powerful than a simple 5.45x39, and the barrels for this cartridge will be more slaughtered, although the difference is within 10%.
  356.  
  357. Or then recently walked through the zhekan. It is more powerful than a dart by 30%.
  358.  
  359. And how many shots went in the game on a particular monster, so it depends much more on whether it hit or did not hit and, if it hit, then where. It should also be borne in mind that according to the game in monsters, the "skeleton" ("bones") that you need to get into are not as obvious as in people. That is, not everywhere where there is a monster texture, there is a skeleton under it. You saw that you hit, but in fact the bullet passed through the texture, but did not hit the skeleton, and the damage was not recorded by the game.
  360.  
  361. There are less obvious properties of cartridges and weapons that even "experienced stalkers" do not think about at all.
  362.  
  363. For example, if you talk about cartridges, it's armour penetration. In the case of monsters, it doesn't matter, but in the case of humans, it doesn't even matter. Same zhekan and dart. Google the pictures to understand the difference. The dart is 22% more effective at passing the armour of the non-piss than the zhekan. It turns out that against armored nepis (not to be confused with "special forces" of various kinds), the dart is almost as effective as the zhekan.
  364. But the same 9x39 SP6 to its superiority in killing over a simple 5.45x39 also 132% more effectively overcomes armor. And these parameters of lethality and armor penetration give a cumulative effect. There are very armored nepis in the game, but without 100% immunity to hit, like "special forces". These are monolith tanks. Shooting at them from 5.45 is only nerves to waste, but 9x39 SP6 allows you to feel quite confident. I have not accumulated 9x39 - there is nothing to start looking for an exam of the black hole.
  365. Only there is no need to expect that the 9x39 will be as effective against some "mega-monsters" - there is no armor.
  366.  
  367. In the dispute of the zhekan and the dart, the most important parameter should be recognized not as lethality/armor penetration, but as a range and accuracy.
  368. All other things being equal, the dart flies 2.5 times farther than the jecann and deviates 40% less from the line of sight.
  369. It turns out that if we shoot a thick but slow creature in the dungeon and from around the corner, a zhekan is better. If we are walking around the ATP and from behind a tree from afar we want to get the controller in the head - a dart is better. If the monster is close enough and we hit - no sniper of small caliber with a dart can be compared.
  370.  
  371. Weapon
  372. For simple nepises, it does not matter what to shoot from at all, but against "special forces", when you need to hit a tiny bunch in the middle of the head at medium and long distances, it is not the lethality that matters at all (one hit of a simple 5.45x39 is enough).
  373. 1. The multiplicity of the sight is important and the more - the better. And most (judging by YouTube) run with PSO-1, having every opportunity to take the barrel with the best sight, and worry that this is how difficult it is!
  374. 2. It is also very important how accurately the bullet flies. Dispersion (deviation from the axis of aiming) from barrel to barrel differs by orders of magnitude! And the dispersion is less the closer the barrel is to the sniper, to the unique sniper. If you shoot a single from a simple machine gun very far away and think that the bullet hit where the sight was looking, you are very much mistaken - you most likely did not hit the duke.
  375. 3. If you are, of course, not a pro in CS GO and not the owner of a megamonitor, and in the end you do not get into every time, it is very important to have not a chatter, but a semi-automatic to instantly smack again until it disappears or even shoot twos for confidence. Fortunately, in OP 2.1, the recoil of snipers is ridiculous.
  376. As a result, for "special forces" at medium and long distances, you need a sniper semi-automatic with a sight of the greatest multiplicity for a common cartridge.
  377. At the beginning of the game, while there is no access to such snipers, it will not be superfluous to pump the existing barrel for accuracy, this will save a lot of time and nerves. So, even before the DT, you can have a barrel that will allow an ordinary player to confidently fight the "special forces" without a bunch of reboots. Shootouts with "special forces" from a pobol will turn into an exciting shooting gallery.
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