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- Op2.1+2.2 Gathered InfobyEigenart.txt
- Random op2 Tipps/Links/vids found on the net by Eigenart. Most Machine translated
- #2.1 Walkthrough https://stalkerportaal.ru/blog/op_2_1/gid_po_prokhozhdeniju_obedinennyj_pak_2_1_op_2_1/9-1-0-69
- #2.2 official guide thread http://stalker-worlds.ru/forum/topic/10741-gid-po-siuzhetnym-i-ne-siuzhetnym-zadaniiam-v-op-22/
- #The NPS asks for weapons/armor but does not accept! If broken: 10-49%, ordinary 50-100%, new 95-100% strength.
- #secret strelok cache DV https://www.youtube.com/watch?v=6MN8GJEnXb0
- #bonus caches islands https://www.youtube.com/watch?v=_wXiBFwT0iI
- #turret weak spot http://stalker-worlds.ru/forum/uploads/imgs/sw_1546496715__.jpg
- #vodka in Cordon:
- - on a farm with flesh in an iron box;
- - the attic of a house near the Wolf. We climb up the stairs and break a wooden box;
- - without going down along the edge we climb onto the roof and jump to the next one. There we climb into the attic in a full sit-down and also break a wooden box;
- - the nearest house to Sidor, with a ruined wall (there the Sepator later settles). We look in the stove;
- - ATP. They saved Shustroy and next to him under the stairs we smash a wooden box;
- - Kuznetsov gives five bottles when taking the quest for compromising;
- - until the first save / load in a stationary box under the bridge, a bottle of vodka is randomly lying. True, she compensates for the pass for the passage.
- #Forgotten Forest:
- - Kostya will ask to pick up a rifle from Akim in exchange for art. We go to Akim, give artifacts and take the quest "Eyes of the Raven". After that, in the GL among the stones vodka will spawn (13 bottles).
- http://stalker-worlds.ru/forum/uploads/monthly_01_2019/post-10671-0-23599700-1546446681.jpg
- Map location
- #Agroprom:
- - in the central complex where the stalkers are located, there is one bottle on the floor.
- #soap for fima
- http://i-fotki.info/24/b9756218cea60fb49403e3b5df1778dc4dde6a331274062.jpg.html
- http://i-fotki.info/24/da986cccc639b9eb02d898bec6911ea94dde6a331274062.jpg.html
- https://youtu.be/oNlY6LI79R0?list=PLnGInkNZHnoLQ0BB7CHimmqxZwo4TvFnh&t=757
- #How to shoot down helicopters.
- Combat Mi-24, hit by 5-10 bullets in the tail rotor.
- Light combat helicopter, hit by 10-15 bullets in the windshield (too fast to shoot somewhere else)
- SHIMMERING:
- #Why a bunch of mercenaries in the Wild Territory
- In the Wild Territory, there are some very strong mixes with mercenaries along the way.
- In order not to have questions about whether this is a bug or not, I will list these very moments of the game:
- 1. After receiving the Bati task on the cassette from the helicopter (this is according to the Adrenaline quest on the minigun).
- 2. A showdown with James when Freeman is sent to him.
- 3. Showdown with Siv after the elimination of the traitor Pavlik and Ara in the Army warehouses.
- 4. On the quest for the radio for ecologists (Sakharov's quest for escort)
- During these showdowns, "hordes" of mercenaries will fall on you. If they are not cleaned up, they will be there waiting for you.
- Tip: for these moments, it is good to take a gravity suit with you to carry away the trophies later.
- #All artwork "Feather" on quests :
- Max "LCU"
- Shura Gynecologist "Lighter"
- Bald "Treasure in the Labyrinth"
- Kalmyk "In the guise of the beast"
- Voronin "Documents"
- Kuznetsov "cache with the code"
- Raven "Klondike artifacts"
- #2nd bottles hog http://stalker-worlds.ru/forum/topic/10564-kurs-molodogo-bojtca-op-21/
- #panther skat15 http://stalker-worlds.ru/forum/uploads/imgs/sw_1548540991__20190126103757_1.jpg
- #treaties varlab http://i-fotki.info/24/8be17d304ff837fc6bbc23fd6720c5364d320e331344438.jpg.html
- #secret cache yantar https://www.youtube.com/watch?v=xh6hHHaTKZ4&feature=emb_logo
- #13monolith caches in sarko https://www.youtube.com/watch?v=xqJbA-gWiCk
- #kutzsnestov safe AW 433645466
- #biomasses swamp http://i-fotki.info/24/dfa7bae4cb2a2adb186fcdcbf22e853f5db9d2330569904.png.html
- #last bonus cache x8 http://stalker-worlds.ru/forum/uploads/monthly_03_2019/post-33684-0-14124100-1553836361.jpg
- #kostya door 2-61-9-54-7
- #Tips on exo power usage: Exoskeleton power usage
- 022 - Exo Gravi Suit
- 075 - Exo Prototype
- 085 - Exo Black Doctor
- 115 - Exo Mercenery ("green")
- 125 - Exo Last Day
- 128 - Exo Stormtrooper
- 142 - Exo Sniper "C"
- 150 - Exo Monolith
- 150 - Exo Don Kihot
- 185 - Exo Science
- 195 - Exo C?AT-15M
- 195 - Exo Military
- 200 - Exo Mercenery (blue)
- 200 - Exo Ecologist
- 215 - Exo Sniper "NS"
- 217 - Exo Clear Sky
- 223 - Exo Neutral Stalker
- 236 - Exo Duty
- 250 - Exo Freedom
- 275 - Exo Bandits
- #List of quests or characters, for the appearance of which you need to go through another quest or moment in the game.
- Quests
- Doctor "Caches of the Strelka" After taking the quest for the Shooter's PDA and handing over the medical bag to the Sahara.
- Shura Gynecologist "Gift from a friend" lighter, after the seal from Lukash.
- Kalinin "Carrier" after the turret for Cap, Kalinin fired vodka. You need to have a Gravity Suit in your inventory.
- Hog
- "Bottles from a pistol" after the first bottles and decoder from Bolot for Kruglov.
- "Targets" after 1 and 2 bottles, Dynamin for Lukash and shooting controllers for Zakhar.
- Raven "Klondike Artifacts" after treatises for Sakharov.
- Aaz "Fuel warehouse" after the VCR for Dimak and a well-aimed shooter from Borov.
- Voronin"Radios for Duty" will be available after you bring Dimak three archives from Zaton and kill a military scout in the swamps on Sviblov's quest.
- Ivantsov "Test of Strength" after Voronin "Short Truce"
- Dimak VCR. We need quests Dimak archives, Fang documents from KL, Kuznetsov Shilki.
- Noah "Wave of Mutants" you need to get the Solyanka achievement for completing the Solyanka storyline, find a nozzle for the Hostel, complete the "Sniper Hunt" and "Fuel Depot" quests.
- yeah it's easy, just change ;tracer_color_ID = 1 for whatever ammo you want to 1,2,3,4
- [02:57] Osteos: there's suppose to be a list of what each one does somewhere but I can't find it :asmile:
- [02:57] Osteos: it's in another ltx file
- [02:58] Osteos: there's red, green, white, and something else I think
- [03:00] Osteos: ahah found it
- [03:00] Osteos:
- [tracers_color_table] ;color_table
- color_0 = 0.0, 1.1, 0.1 ; yellow
- color_1 = 1.0, 1.0, 1.0 ; white
- color_2 = 1.0, 0.1, 0.0 ; red
- color_3 = 1.0, 0.1, 0.0 ; green
- color_4 = 0.3, 1.0, 0.3 ; blue
- [03:00] Osteos: need to update my mod list with this info
- [03:01] Osteos: you can also adjust the visual itself in weapons.ltx through
- [bullet_manager]
- tracer_width = 0.08
- tracer_length_max = 10.0 ;24.0 ;14.0
- tracer_length_min = 2 ;0.2
- [03:01] Osteos: interestingly
- [03:02] Osteos: you may have noticed that pistols and certain weapons just don't hit anything past a certain distance
- [03:02] Osteos: and that's because of this
- hit_probability_max_dist = 10;
- [03:02] Osteos: after a certain distance, the game starts checking hit_probability to see if the bullet actually hits or not
- # What to sell to who
- Bourbon
- Reinforced Mercenary Suit
- Army body armor
- PS3-9D armor of Duty
- Stalker jumpsuit veteran 1
- Stalker jumpsuit veteran 2
- Stalker jumpsuit veteran 3
- Stalker jumpsuit
- Arm. SKAT M9
- Arm. SKAT 10
- Beryl 5M
- Monolith Jumpsuit
- Mercenary Jumpsuit
- Hunting cloak
- Modified SEVA + jumpsuit
- Exoskeleton prototype
- Brown Bandit Cloak
- Monolith Science Suit
- Mercenary Science Suit
- Liberty Science Suit
- Guardian of Liberty
- Wind of freedom
- Monolith exoskeleton
- Black bandit cloak
- Kalancha
- Guardian of Liberty with a gas mask.
- Healing beryl.
- Hunting PS3-9D
- Military exoskeleton
- Jumpsuit Skyguard
- Jumpsuit SSP-99 Eco.
- Jumpsuit SEVA
- Scientific exoskeleton
- Kevlar exoskeleton NS
- Kevlar exoskeleton C
- Scientific suit CHN
- PS3 9MD universal protection
- Lightweight stalker jumpsuit
- Exoskeleton CHN
- Exoskeleton of bandits
- Exoskeleton of stalkers
- Mercenary exoskeleton upgraded
- Exoskeleton Stormtrooper
- Exoskeleton of Freedom
- Exoskeleton of Debt
- Mercenary exoskeleton
- Black monolith jumpsuit
- What everyone buys for almost the same price:
- PS3- 9D "Heavy armor of Duty"
- Used mask. exoskeleton
- Disguise exoskeleton
- Last Day Science Jumpsuit
- Monolith Scientific Jumpsuit
- Abnormal leather jacket
- Leather Jacket
- The exoskeleton of ecologists (they buy very cheap at 6600).
- The main traders in OP-2.1 who need to sell it: Bourbon, Sakharov, Doctor, Curmudgeon, Petrenko.
- Let's start in order.
- 1. Bourbon.
- The merchant appears in the central pripyat after the destruction of the O-awareness. This was added in the 8.0k patch.
- Bourbon buys well exoskeletons, rays, weapons under 7.62x51, Machine guns, SVD, SVU, VSSK Exhaust, Barrels under 9x39 - (you can carry to Petrenko, the price is the same)
- Once a day (or maybe two, depending on the level of difficulty of the game) you can clear the radar and central pripyat from the monolith (as well as other locations),
- and thereby sell the whole swag to Bourbon.
- This is what he buys well, what the Monolithians go with. Thus (by clearing locations) you can pick up 50k + per day.
- 2. Sakharov.
- A scientist who is very good at buying shotguns, artifacts and embryos.
- When you first visit Amber, it is advisable to buy a recipe for the "plasma caterpillar" artifact. Because this one art is on sale for 13,500.
- They killed the controller, cut off the bezoar from him and welded the "plasma caterpillar" artifact. And this happens very often.
- So are the other arts. You can cook and sell. Roughly the difference in the sale of 3-5k. If the artifact costs 20,000, then Sakharov will take it for 15,000.
- With embryos, it is exactly the same. Found in a cache, or cooked - you can sell, it takes Sakharov more expensive than anyone else.
- Here's a quick tip: Trade 10 zombie hands with Zakhar for expensive arts, or bezoars. Then brew artifacts and sell.
- He also buys shotguns well. Of all the merchants, it is better to sell to him.
- 3. Doctor.
- The doctor buys all the best - these are parts of monsters.
- Any parts of the mutants - bring it to him, only he will give the highest price for it.
- 4. Miser.
- A merchant who needs to carry all NATO weapons, and barrels for a 5.56x45 caliber.
- He also buys weapons well under the 7.62x51 caliber. But here you decide for yourself. Bourbon can be attributed to such a collier. The price is approximately the same.
- 5. Petrenko.
- Petrenko buys all the best - our trunks. AK series, As-shaft, PM. Snipers and Machine Guns take slightly lower than Bourbon.
- Ammo.
- Do not steam on lethality within the same caliber, it practically does not differ (except for shotguns).
- The most important thing is the cartridge!
- For example:
- 5.45x39 simple and 7.62x39 ultrasonic devices differ in lethality by 39%, despite the fact that the barrels themselves, although of different calibers, differ from each other by 2-3%.
- The 9x39 SP6 is already 50% more powerful than a simple 5.45x39, and the barrels for this cartridge will be more slaughtered, although the difference is within 10%.
- Or then recently walked through the zhekan. It is more powerful than a dart by 30%.
- And how many shots went in the game on a particular monster, so it depends much more on whether it hit or did not hit and, if it hit, then where. It should also be borne in mind that according to the game in monsters, the "skeleton" ("bones") that you need to get into are not as obvious as in people. That is, not everywhere where there is a monster texture, there is a skeleton under it. You saw that you hit, but in fact the bullet passed through the texture, but did not hit the skeleton, and the damage was not recorded by the game.
- There are less obvious properties of cartridges and weapons that even "experienced stalkers" do not think about at all.
- For example, if you talk about cartridges, it's armour penetration. In the case of monsters, it doesn't matter, but in the case of humans, it doesn't even matter. Same zhekan and dart. Google the pictures to understand the difference. The dart is 22% more effective at passing the armour of the non-piss than the zhekan. It turns out that against armored nepis (not to be confused with "special forces" of various kinds), the dart is almost as effective as the zhekan.
- But the same 9x39 SP6 to its superiority in killing over a simple 5.45x39 also 132% more effectively overcomes armor. And these parameters of lethality and armor penetration give a cumulative effect. There are very armored nepis in the game, but without 100% immunity to hit, like "special forces". These are monolith tanks. Shooting at them from 5.45 is only nerves to waste, but 9x39 SP6 allows you to feel quite confident. I have not accumulated 9x39 - there is nothing to start looking for an exam of the black hole.
- Only there is no need to expect that the 9x39 will be as effective against some "mega-monsters" - there is no armor.
- In the dispute of the zhekan and the dart, the most important parameter should be recognized not as lethality/armor penetration, but as a range and accuracy.
- All other things being equal, the dart flies 2.5 times farther than the jecann and deviates 40% less from the line of sight.
- It turns out that if we shoot a thick but slow creature in the dungeon and from around the corner, a zhekan is better. If we are walking around the ATP and from behind a tree from afar we want to get the controller in the head - a dart is better. If the monster is close enough and we hit - no sniper of small caliber with a dart can be compared.
- Weapon
- For simple nepises, it does not matter what to shoot from at all, but against "special forces", when you need to hit a tiny bunch in the middle of the head at medium and long distances, it is not the lethality that matters at all (one hit of a simple 5.45x39 is enough).
- 1. The multiplicity of the sight is important and the more - the better. And most (judging by YouTube) run with PSO-1, having every opportunity to take the barrel with the best sight, and worry that this is how difficult it is!
- 2. It is also very important how accurately the bullet flies. Dispersion (deviation from the axis of aiming) from barrel to barrel differs by orders of magnitude! And the dispersion is less the closer the barrel is to the sniper, to the unique sniper. If you shoot a single from a simple machine gun very far away and think that the bullet hit where the sight was looking, you are very much mistaken - you most likely did not hit the duke.
- 3. If you are, of course, not a pro in CS GO and not the owner of a megamonitor, and in the end you do not get into every time, it is very important to have not a chatter, but a semi-automatic to instantly smack again until it disappears or even shoot twos for confidence. Fortunately, in OP 2.1, the recoil of snipers is ridiculous.
- As a result, for "special forces" at medium and long distances, you need a sniper semi-automatic with a sight of the greatest multiplicity for a common cartridge.
- At the beginning of the game, while there is no access to such snipers, it will not be superfluous to pump the existing barrel for accuracy, this will save a lot of time and nerves. So, even before the DT, you can have a barrel that will allow an ordinary player to confidently fight the "special forces" without a bunch of reboots. Shootouts with "special forces" from a pobol will turn into an exciting shooting gallery.
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