Dark_EccentricYT

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Aug 7th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1167151479"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. local naeeym2 = Instance.new("BillboardGui",Character)
  39. naeeym2.AlwaysOnTop = true
  40. naeeym2.Size = UDim2.new(5,35,2,35)
  41. naeeym2.StudsOffset = Vector3.new(0,3,0)
  42. naeeym2.Adornee = Character.Head
  43. naeeym2.Name = "Name"
  44. --naeeym2.PlayerToHideFrom = Player
  45. naeeym2.MaxDistance = 200
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "₱Ɽł₴₥"
  51. tecks2.Font = "SciFi"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 1
  54. tecks2.TextColor3 = Color3.new(255,255,255)
  55. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  101. NEWPART.Name = NAME
  102. NEWPART.Size = SIZE
  103. NEWPART.Position = Torso.Position
  104. NEWPART.Material = MATERIAL
  105. NEWPART:BreakJoints()
  106. NEWPART.Parent = PARENT
  107. return NEWPART
  108. end
  109.  
  110.  
  111. --//=================================\\
  112. --|| CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. Class_Name = "₱Ɽł₴₥.exe"
  116. Weapon_Name = "Add-ons"
  117.  
  118. Custom_Colors = {
  119. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  120. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  121.  
  122. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  123. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  124. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  125. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  126. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  127.  
  128. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  129. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  130. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  131. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  132. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  133. }
  134.  
  135.  
  136. Player_Size = 1 --Size of the player.
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139.  
  140. local Speed = 16
  141. local Effects2 = {}
  142.  
  143. --//=================================\\
  144. --|| END OF CUSTOMIZATION
  145. --\\=================================//
  146.  
  147. local function weldBetween(a, b)
  148. local weldd = Instance.new("ManualWeld")
  149. weldd.Part0 = a
  150. weldd.Part1 = b
  151. weldd.C0 = CFrame.new()
  152. weldd.C1 = b.CFrame:inverse() * a.CFrame
  153. weldd.Parent = a
  154. return weldd
  155. end
  156.  
  157. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  158. local acs = Instance.new("Part")
  159. acs.CanCollide = false
  160. acs.Anchored = false
  161. acs.Size = Vector3.new(0,0,0)
  162. acs.CFrame = attachmentpart.CFrame
  163. acs.Parent = Character
  164. acs.BrickColor = color
  165. local meshs = Instance.new("SpecialMesh")
  166. meshs.MeshId = mesh
  167. meshs.TextureId = texture
  168. meshs.Parent = acs
  169. meshs.Scale = scale
  170. meshs.Offset = offset
  171. weldBetween(attachmentpart,acs)
  172. end
  173.  
  174. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  175. if TYPE == "Gem" then
  176. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  177. acs.Anchored = false
  178. acs.CanCollide = false
  179. acs.CFrame = PART.CFrame
  180. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  181. weldBetween(PART,acs)
  182. elseif TYPE == "Skull" then
  183. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  184. acs.Anchored = false
  185. acs.CanCollide = false
  186. acs.CFrame = PART.CFrame
  187. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  188. weldBetween(PART,acs)
  189. elseif TYPE == "Eye" then
  190. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  191. acs.Anchored = false
  192. acs.CanCollide = false
  193. acs.CFrame = PART.CFrame
  194. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  195. weldBetween(PART,acs)
  196. end
  197. end
  198.  
  199. --//=================================\\
  200. --|| USEFUL VALUES
  201. --\\=================================//
  202.  
  203. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  206. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  207. local CO1 = 0
  208. local CO2 = 0
  209. local CO3 = 0
  210. local CO4 = 0
  211. local CHANGEDEFENSE = 0
  212. local CHANGEDAMAGE = 0
  213. local CHANGEMOVEMENT = 0
  214. local ANIM = "Idle"
  215. local ATTACK = false
  216. local EQUIPPED = false
  217. local HOLD = false
  218. local COMBO = 1
  219. local LASTPOINT = nil
  220. local BLCF = nil
  221. local SCFR = nil
  222. local STAGGERHITANIM = false
  223. local STAGGERANIM = false
  224. local STUNANIM = false
  225. local CRITCHANCENUMBER = 0
  226. local IDLENUMBER = 0
  227. local DONUMBER = 0
  228. local HANDIDLE = false
  229. local SINE = 0
  230. local CHANGE = 2 / Animation_Speed
  231. local WALKINGANIM = false
  232. local WALK = 0
  233. local KEYHOLD = false
  234. local DISABLEJUMPING = false
  235. local HASBEENBLOCKED = false
  236. local STUNDELAYNUMBER = 0
  237. local MANADELAYNUMBER = 0
  238. local SECONDARYMANADELAYNUMBER = 0
  239. local ROBLOXIDLEANIMATION = IT("Animation")
  240. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  241. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  242. --ROBLOXIDLEANIMATION.Parent = Humanoid
  243. local WEAPONGUI = IT("ScreenGui", nil)
  244. WEAPONGUI.Name = "Weapon GUI"
  245. local WEAPONTOOL = IT("HopperBin", nil)
  246. WEAPONTOOL.Name = Weapon_Name
  247. local Weapon = IT("Model")
  248. Weapon.Name = Weapon_Name
  249. local Effects = IT("Folder", Weapon)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  254. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  255. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  256. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  257. local CUTSOUNDS = {"645750958","645747150"}
  258. local VICIOUSWOOSH = "658941933"
  259. local RELEASESOUND = "565538688"
  260. local CHARGESOUND = "565538601"
  261. local UNANCHOR = true
  262. local MAGICPARTICLE = "1229782954"
  263.  
  264. --//=================================\\
  265. --\\=================================//
  266.  
  267. --//=================================\\
  268. --|| STATS
  269. --\\=================================//
  270.  
  271. if Character:FindFirstChild("Stats") ~= nil then
  272. Character:FindFirstChild("Stats").Parent = nil
  273. end
  274.  
  275. local Stats = IT("Folder", nil)
  276. Stats.Name = "Stats"
  277. local ChangeStat = IT("Folder", Stats)
  278. ChangeStat.Name = "ChangeStat"
  279. local Defense = IT("NumberValue", Stats)
  280. Defense.Name = "Defense"
  281. Defense.Value = 1
  282. local Movement = IT("NumberValue", Stats)
  283. Movement.Name = "Movement"
  284. Movement.Value = 1
  285. local Damage = IT("NumberValue", Stats)
  286. Damage.Name = "Damage"
  287. Damage.Value = 1
  288. local Mana = IT("NumberValue", Stats)
  289. Mana.Name = "Mana"
  290. Mana.Value = 0
  291. local SecondaryMana = IT("NumberValue", Stats)
  292. SecondaryMana.Name = "SecondaryMana"
  293. SecondaryMana.Value = 0
  294. local CanCrit = IT("BoolValue", Stats)
  295. CanCrit.Name = "CanCrit"
  296. CanCrit.Value = false
  297. local CritChance = IT("NumberValue", Stats)
  298. CritChance.Name = "CritChance"
  299. CritChance.Value = 20
  300. local CanPenetrateArmor = IT("BoolValue", Stats)
  301. CanPenetrateArmor.Name = "CanPenetrateArmor"
  302. CanPenetrateArmor.Value = false
  303. local AntiTeamKill = IT("BoolValue", Stats)
  304. AntiTeamKill.Name = "AntiTeamKill"
  305. AntiTeamKill.Value = false
  306. local Rooted = IT("BoolValue", Stats)
  307. Rooted.Name = "Rooted"
  308. Rooted.Value = false
  309. local Block = IT("BoolValue", Stats)
  310. Block.Name = "Block"
  311. Block.Value = false
  312. local RecentEnemy = IT("ObjectValue", Stats)
  313. RecentEnemy.Name = "RecentEnemy"
  314. RecentEnemy.Value = nil
  315. local StaggerHit = IT("BoolValue", Stats)
  316. StaggerHit.Name = "StaggerHit"
  317. StaggerHit.Value = false
  318. local Stagger = IT("BoolValue", Stats)
  319. Stagger.Name = "Stagger"
  320. Stagger.Value = false
  321. local Stun = IT("BoolValue", Stats)
  322. Stun.Name = "Stun"
  323. Stun.Value = false
  324. local StunValue = IT("NumberValue", Stats)
  325. StunValue.Name = "StunValue"
  326. StunValue.Value = 0
  327.  
  328.  
  329. --//=================================\\
  330. --\\=================================//
  331.  
  332.  
  333.  
  334.  
  335.  
  336. --//=================================\\
  337. --|| DEBUFFS / BUFFS
  338. --\\=================================//
  339.  
  340. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  341. DEFENSECHANGE1.Name = "ChangeDefense"
  342. DEFENSECHANGE1.Value = 0
  343.  
  344. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  345. MOVEMENTCHANGE1.Name = "ChangeMovement"
  346. MOVEMENTCHANGE1.Value = 0
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352.  
  353.  
  354.  
  355. --//=================================\\
  356. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  357. --\\=================================//
  358.  
  359. ArtificialHB = Instance.new("BindableEvent", script)
  360. ArtificialHB.Name = "ArtificialHB"
  361.  
  362. script:WaitForChild("ArtificialHB")
  363.  
  364. frame = Frame_Speed
  365. tf = 0
  366. allowframeloss = false
  367. tossremainder = false
  368. lastframe = tick()
  369. script.ArtificialHB:Fire()
  370.  
  371. game:GetService("RunService").Heartbeat:connect(function(s, p)
  372. tf = tf + s
  373. if tf >= frame then
  374. if allowframeloss then
  375. script.ArtificialHB:Fire()
  376. lastframe = tick()
  377. else
  378. for i = 1, math.floor(tf / frame) do
  379. script.ArtificialHB:Fire()
  380. end
  381. lastframe = tick()
  382. end
  383. if tossremainder then
  384. tf = 0
  385. else
  386. tf = tf - frame * math.floor(tf / frame)
  387. end
  388. end
  389. end)
  390.  
  391. --//=================================\\
  392. --\\=================================//
  393.  
  394.  
  395.  
  396.  
  397.  
  398. --//=================================\\
  399. --|| SOME FUNCTIONS
  400. --\\=================================//
  401.  
  402. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  403. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  404. end
  405.  
  406. function PositiveAngle(NUMBER)
  407. if NUMBER >= 0 then
  408. NUMBER = 0
  409. end
  410. return NUMBER
  411. end
  412.  
  413. function NegativeAngle(NUMBER)
  414. if NUMBER <= 0 then
  415. NUMBER = 0
  416. end
  417. return NUMBER
  418. end
  419.  
  420. function Swait(NUMBER)
  421. if NUMBER == 0 or NUMBER == nil then
  422. ArtificialHB.Event:wait()
  423. else
  424. for i = 1, NUMBER do
  425. ArtificialHB.Event:wait()
  426. end
  427. end
  428. end
  429.  
  430. function QuaternionFromCFrame(cf)
  431. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  432. local trace = m00 + m11 + m22
  433. if trace > 0 then
  434. local s = math.sqrt(1 + trace)
  435. local recip = 0.5 / s
  436. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  437. else
  438. local i = 0
  439. if m11 > m00 then
  440. i = 1
  441. end
  442. if m22 > (i == 0 and m00 or m11) then
  443. i = 2
  444. end
  445. if i == 0 then
  446. local s = math.sqrt(m00 - m11 - m22 + 1)
  447. local recip = 0.5 / s
  448. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  449. elseif i == 1 then
  450. local s = math.sqrt(m11 - m22 - m00 + 1)
  451. local recip = 0.5 / s
  452. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  453. elseif i == 2 then
  454. local s = math.sqrt(m22 - m00 - m11 + 1)
  455. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  456. end
  457. end
  458. end
  459.  
  460. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  461. local xs, ys, zs = x + x, y + y, z + z
  462. local wx, wy, wz = w * xs, w * ys, w * zs
  463. local xx = x * xs
  464. local xy = x * ys
  465. local xz = x * zs
  466. local yy = y * ys
  467. local yz = y * zs
  468. local zz = z * zs
  469. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  470. end
  471.  
  472. function QuaternionSlerp(a, b, t)
  473. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  474. local startInterp, finishInterp;
  475. if cosTheta >= 0.0001 then
  476. if (1 - cosTheta) > 0.0001 then
  477. local theta = ACOS(cosTheta)
  478. local invSinTheta = 1 / SIN(theta)
  479. startInterp = SIN((1 - t) * theta) * invSinTheta
  480. finishInterp = SIN(t * theta) * invSinTheta
  481. else
  482. startInterp = 1 - t
  483. finishInterp = t
  484. end
  485. else
  486. if (1 + cosTheta) > 0.0001 then
  487. local theta = ACOS(-cosTheta)
  488. local invSinTheta = 1 / SIN(theta)
  489. startInterp = SIN((t - 1) * theta) * invSinTheta
  490. finishInterp = SIN(t * theta) * invSinTheta
  491. else
  492. startInterp = t - 1
  493. finishInterp = t
  494. end
  495. end
  496. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  497. end
  498.  
  499. function Clerp(a, b, t)
  500. local qa = {QuaternionFromCFrame(a)}
  501. local qb = {QuaternionFromCFrame(b)}
  502. local ax, ay, az = a.x, a.y, a.z
  503. local bx, by, bz = b.x, b.y, b.z
  504. local _t = 1 - t
  505. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  506. end
  507.  
  508. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  509. local frame = IT("Frame")
  510. frame.BackgroundTransparency = TRANSPARENCY
  511. frame.BorderSizePixel = BORDERSIZEPIXEL
  512. frame.Position = POSITION
  513. frame.Size = SIZE
  514. frame.BackgroundColor3 = COLOR
  515. frame.BorderColor3 = BORDERCOLOR
  516. frame.Name = NAME
  517. frame.Parent = PARENT
  518. return frame
  519. end
  520.  
  521. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  522. local label = IT("TextLabel")
  523. label.BackgroundTransparency = 1
  524. label.Size = UD2(1, 0, 1, 0)
  525. label.Position = UD2(0, 0, 0, 0)
  526. label.TextColor3 = C3(255, 255, 255)
  527. label.TextStrokeTransparency = STROKETRANSPARENCY
  528. label.TextTransparency = TRANSPARENCY
  529. label.FontSize = TEXTFONTSIZE
  530. label.Font = TEXTFONT
  531. label.BorderSizePixel = BORDERSIZEPIXEL
  532. label.TextScaled = true
  533. label.Text = TEXT
  534. label.Name = NAME
  535. label.Parent = PARENT
  536. return label
  537. end
  538.  
  539. function NoOutlines(PART)
  540. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  541. end
  542.  
  543.  
  544. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  545. local NEWWELD = IT(TYPE)
  546. NEWWELD.Part0 = PART0
  547. NEWWELD.Part1 = PART1
  548. NEWWELD.C0 = C0
  549. NEWWELD.C1 = C1
  550. NEWWELD.Parent = PARENT
  551. return NEWWELD
  552. end
  553.  
  554. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  555. local NEWSOUND = nil
  556. coroutine.resume(coroutine.create(function()
  557. NEWSOUND = IT("Sound", PARENT)
  558. NEWSOUND.Volume = VOLUME
  559. NEWSOUND.Pitch = PITCH
  560. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  561. --Swait()
  562. NEWSOUND:play()
  563. if DOESLOOP == false then
  564. repeat Swait() until NEWSOUND.Playing == false
  565. NEWSOUND:remove()
  566. elseif DOESLOOP == true then
  567. NEWSOUND.Looped = true
  568. end
  569. end))
  570. return NEWSOUND
  571. end
  572.  
  573. function CFrameFromTopBack(at, top, back)
  574. local right = top:Cross(back)
  575. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  576. end
  577.  
  578. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  580. local mesh = IT("SpecialMesh",wave)
  581. mesh.MeshType = "FileMesh"
  582. wave.Anchored = true
  583. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  584. mesh.Scale = VT(size,size,size)
  585. mesh.Offset = VT(0,0,-size/8)
  586. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, waitt do
  589. Swait()
  590. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  591. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  592. if doesrotate == true then
  593. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  594. end
  595. wave.Transparency = wave.Transparency + (0.5/waitt)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  605. local mesh = IT("SpecialMesh",wave)
  606. mesh.MeshType = "FileMesh"
  607. wave.Anchored = true
  608. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  609. mesh.Scale = VT(size,size,size)
  610. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, waitt do
  613. Swait()
  614. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  615. if doesrotate == true then
  616. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  617. end
  618. wave.Transparency = wave.Transparency + (0.5/waitt)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  627. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  628. local mesh = IT("SpecialMesh",wave)
  629. mesh.MeshType = "FileMesh"
  630. wave.Anchored = true
  631. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  632. mesh.Scale = VT(size,size,size)
  633. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, waitt do
  636. Swait()
  637. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  638. if doesrotate == true then
  639. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  640. end
  641. wave.Transparency = wave.Transparency + (0.5/waitt)
  642. if wave.Transparency > 0.99 then
  643. wave:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  650. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  651. local mesh = IT("SpecialMesh",wave)
  652. mesh.MeshType = "FileMesh"
  653. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  654. mesh.Scale = VT(size,size,size)
  655. wave.Anchored = true
  656. mesh.Offset = VT(0,0,0)
  657. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  658. coroutine.resume(coroutine.create(function(PART)
  659. for i = 1, waitt do
  660. Swait()
  661. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  662. if doesrotate == true then
  663. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  664. end
  665. wave.Transparency = wave.Transparency + (0.5/waitt)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. function MagicSphere(size,waitt,part,color)
  674. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  675. local mesh = IT("SpecialMesh",wave)
  676. mesh.MeshType = "Sphere"
  677. wave.Anchored = true
  678. mesh.Scale = VT(size,size,size)
  679. mesh.Offset = VT(0,0,0)
  680. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  681. coroutine.resume(coroutine.create(function(PART)
  682. for i = 1, waitt do
  683. Swait()
  684. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  685. wave.Transparency = wave.Transparency + (1/waitt)
  686. if wave.Transparency > 0.99 then
  687. wave:remove()
  688. end
  689. end
  690. end))
  691. end
  692.  
  693. function MagicBlock(size,waitt,part,offset,color)
  694. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  695. local mesh = IT("BlockMesh",wave)
  696. wave.Anchored = true
  697. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  698. coroutine.resume(coroutine.create(function(PART)
  699. for i = 1, waitt do
  700. Swait()
  701. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  702. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  703. wave.Transparency = wave.Transparency + (1/waitt)
  704. if wave.Transparency > 0.99 then
  705. wave:remove()
  706. end
  707. end
  708. end))
  709. end
  710.  
  711. local EyeSizes={
  712. NumberSequenceKeypoint.new(0,0.5,0),
  713. NumberSequenceKeypoint.new(1,0.2,0)
  714. }
  715. local EyeTrans={
  716. NumberSequenceKeypoint.new(0,0,0),
  717. NumberSequenceKeypoint.new(1,1,0)
  718. }
  719. local PE=Instance.new("ParticleEmitter")
  720. PE.LightEmission=0.3
  721. PE.Size=NumberSequence.new(EyeSizes)
  722. PE.Transparency=NumberSequence.new(EyeTrans)
  723. PE.Rotation=NumberRange.new(0,360)
  724. PE.LockedToPart = false
  725. PE.Speed = NumberRange.new(0,0,0)
  726. PE.ZOffset = 0.3
  727. PE.Rate = 999
  728. PE.Name = "Particles"
  729.  
  730. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  731. local particle = nil
  732. coroutine.resume(coroutine.create(function(PART)
  733. particle = PE:Clone()
  734. Swait()
  735. particle.Rate = 999
  736. particle.Parent = art
  737. particle.Acceleration = accel
  738. if type == "Fire" then
  739. local EyeSizes={
  740. NumberSequenceKeypoint.new(0,0.5,0.3),
  741. NumberSequenceKeypoint.new(1,0.2,0.2)
  742. }
  743. particle.Size = NumberSequence.new(EyeSizes)
  744. elseif type == "Smoke" then
  745. local EyeSizes={
  746. NumberSequenceKeypoint.new(0,0.5,0),
  747. NumberSequenceKeypoint.new(1,5,0.5)
  748. }
  749. particle.Size = NumberSequence.new(EyeSizes)
  750. elseif type == "Solid" then
  751. local EyeSizes={
  752. NumberSequenceKeypoint.new(0,0.5,0),
  753. NumberSequenceKeypoint.new(1,0.5,0)
  754. }
  755. particle.Size = NumberSequence.new(EyeSizes)
  756. end
  757. particle.Lifetime=NumberRange.new(lifetime)
  758. particle.Drag = drag
  759. if locked == true then
  760. particle.LockedToPart = true
  761. end
  762. particle.Texture = "http://www.roblox.com/asset/?id="..text
  763. particle.Enabled = isenabledbydefault
  764. end))
  765. return particle
  766. end
  767.  
  768. local EyeSizes={
  769. NumberSequenceKeypoint.new(0,0.5,0),
  770. NumberSequenceKeypoint.new(1,0.2,0)
  771. }
  772. local EyeTrans={
  773. NumberSequenceKeypoint.new(0,0,0),
  774. NumberSequenceKeypoint.new(1,1,0)
  775. }
  776. local PE2=Instance.new("ParticleEmitter")
  777. PE2.LightEmission=0.8
  778. PE2.Size=NumberSequence.new(EyeSizes)
  779. PE2.Transparency=NumberSequence.new(EyeTrans)
  780. PE2.Rotation=NumberRange.new(0,360)
  781. PE2.LockedToPart = false
  782. PE2.Speed = NumberRange.new(0,0,0)
  783. PE2.ZOffset = 0.3
  784. PE2.Rate = 999
  785. PE2.VelocitySpread = 90000
  786. PE2.Name = "Particles"
  787.  
  788. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  789. local particle = nil
  790. coroutine.resume(coroutine.create(function(PART)
  791. particle = PE2:Clone()
  792. Swait()
  793. particle.Rate = 999
  794. particle.Parent = art
  795. particle.Acceleration = accel
  796. if type == "Fire" then
  797. local EyeSizes={
  798. NumberSequenceKeypoint.new(0,size,size/2),
  799. NumberSequenceKeypoint.new(1,size/4,size/8)
  800. }
  801. particle.Size = NumberSequence.new(EyeSizes)
  802. elseif type == "Smoke" then
  803. local EyeSizes={
  804. NumberSequenceKeypoint.new(0,0.5,0),
  805. NumberSequenceKeypoint.new(1,5,0.5)
  806. }
  807. particle.Size = NumberSequence.new(EyeSizes)
  808. elseif type == "Solid" then
  809. local EyeSizes={
  810. NumberSequenceKeypoint.new(0,0.5,0),
  811. NumberSequenceKeypoint.new(1,0.5,0)
  812. }
  813. particle.Size = NumberSequence.new(EyeSizes)
  814. end
  815. particle.Lifetime=NumberRange.new(lifetime)
  816. particle.Drag = drag
  817. if locked == true then
  818. particle.LockedToPart = true
  819. end
  820. particle.Speed = NumberRange.new(speed,speed,speed)
  821. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  822. particle.Enabled = isenabledbydefault
  823. --particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
  824. end))
  825. return particle
  826. end
  827.  
  828. local Decal = IT("Decal")
  829.  
  830. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  831. local sinkhole = IT("Part")
  832. sinkhole.Size = VT(size,0,size)
  833. sinkhole.CFrame = cframe
  834. --sinkhole.Orientation = VT(0,0,0)
  835. sinkhole.Parent = Effects
  836. sinkhole.Material = "Neon"
  837. sinkhole.Color = C3(255, 255, 255)
  838. sinkhole.Anchored = true
  839. sinkhole.CanCollide = false
  840. sinkhole.Transparency = 1
  841. local decal = Decal:Clone()
  842. decal.Parent = sinkhole
  843. decal.Face = "Top"
  844. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  845. local decal2 = Decal:Clone()
  846. decal2.Parent = sinkhole
  847. decal2.Face = "Bottom"
  848. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  849. coroutine.resume(coroutine.create(function(PART)
  850. for i = 1, waitt do
  851. Swait()
  852. if doesrotate == true then
  853. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  854. end
  855. if alwaysfade == true then
  856. decal.Transparency = decal.Transparency + (1/waitt)
  857. decal2.Transparency = decal.Transparency + (1/waitt)
  858. end
  859. if i > waitt-11 and (alwaysfade ~= true) then
  860. decal.Transparency = decal.Transparency + 0.1
  861. decal2.Transparency = decal.Transparency + 0.1
  862. end
  863. end
  864. sinkhole.Parent = nil
  865. end))
  866. return sinkhole
  867. end
  868.  
  869. --//=================================\\
  870. --\\=================================//
  871.  
  872.  
  873. --//=================================\\
  874. --|| WEAPON CREATION
  875. --\\=================================//
  876.  
  877. if Player_Size ~= 1 then
  878. for _, v in pairs (Weapon:GetChildren()) do
  879. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  880. local p1 = v.Part1
  881. v.Part1 = nil
  882. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  883. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  884. v.Part1 = p1
  885. elseif v.ClassName == "Part" then
  886. for _, b in pairs (v:GetChildren()) do
  887. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  888. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  889. end
  890. end
  891. end
  892. end
  893. end
  894.  
  895. Swait()
  896.  
  897. local Plate = IT("Part",Weapon)
  898. Plate.Size = VT(1,0.1,1)
  899. Plate.Transparency = 1
  900. Plate.CanCollide = false
  901. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  902. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  903. weldBetween(LeftLeg,Plate)
  904.  
  905. local Plate = IT("Part",Weapon)
  906. Plate.Size = VT(1,0.1,1)
  907. Plate.Transparency = 1
  908. Plate.CanCollide = false
  909. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  910. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  911. weldBetween(RightLeg,Plate)
  912.  
  913. local Plate = IT("Part",Weapon)
  914. Plate.Size = VT(1,0.1,1)
  915. Plate.Transparency = 1
  916. Plate.CanCollide = false
  917. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  918. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  919. weldBetween(RightArm,Plate)
  920.  
  921. local Plate = IT("Part",Weapon)
  922. Plate.Size = VT(1,0.1,1)
  923. Plate.Transparency = 1
  924. Plate.CanCollide = false
  925. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  926. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  927. weldBetween(LeftArm,Plate)
  928.  
  929. local eye = IT("Part",Weapon)
  930. eye.Size = VT(0.2,0.2,0.2)
  931. eye.Shape = "Ball"
  932. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  933. eye.Material = "Neon"
  934. eye.BrickColor = BRICKC("Institutional white")
  935. weldBetween(Head,eye)
  936.  
  937.  
  938.  
  939. for _, c in pairs(Weapon:GetChildren()) do
  940. if c.ClassName == "Part" then
  941. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  942. end
  943. end
  944.  
  945. Weapon.Parent = Character
  946.  
  947. Humanoid.Died:connect(function()
  948. ATTACK = true
  949. end)
  950.  
  951. print(Class_Name.." loaded.")
  952.  
  953. --//=================================\\
  954. --\\=================================//
  955.  
  956.  
  957.  
  958.  
  959.  
  960. --//=================================\\
  961. --|| DAMAGE FUNCTIONS
  962. --\\=================================//
  963.  
  964. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  965. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  966. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  967. local BODYGYRO = IT("BodyGyro", STATPART)
  968. local BODYPOSITION = IT("BodyPosition", STATPART)
  969. BODYPOSITION.P = 2000
  970. BODYPOSITION.D = 100
  971. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  972. if LABELTYPE == "Normal" then
  973. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  974. elseif LABELTYPE == "Debuff" then
  975. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  976. elseif LABELTYPE == "Interruption" then
  977. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  978. end
  979. game:GetService("Debris"):AddItem(STATPART ,5)
  980. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  981. BILLBOARDGUI.Adornee = STATPART
  982. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  983. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  984. BILLBOARDGUI.AlwaysOnTop = false
  985. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  986. TEXTLABEL.BackgroundTransparency = 1
  987. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  988. TEXTLABEL.Text = TEXT
  989. TEXTLABEL.Font = "SciFi"
  990. TEXTLABEL.FontSize="Size42"
  991. TEXTLABEL.TextColor3 = COLOR
  992. TEXTLABEL.TextStrokeTransparency = 1
  993. TEXTLABEL.TextScaled = true
  994. TEXTLABEL.TextWrapped = true
  995. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  996. wait(0.2)
  997. for i=1, 5 do
  998. wait()
  999. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1000. end
  1001. wait(1.2)
  1002. for i=1, 5 do
  1003. wait()
  1004. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1005. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1006. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1007. end
  1008. THEPART.Parent = nil
  1009. end),STATPART, BODYPOSITION, TEXTLABEL)
  1010. end
  1011.  
  1012.  
  1013. --//=================================\\
  1014. --|| DAMAGING
  1015. --\\=================================//
  1016.  
  1017. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1018. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1019. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1020. local dmg = math.random(min,max)
  1021. if humanoid.Health > 0 then
  1022. if beserk == true then
  1023. humanoid.Health = 0
  1024. else
  1025. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1026. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1027. if math.random(1,100) < critrate+1 then
  1028. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1029. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1030. else
  1031. humanoid.Health = humanoid.Health - dmg
  1032. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1033. end
  1034. local defence = Instance.new("BoolValue",hit.Parent)
  1035. defence.Name = ("HitBy"..Player.Name)
  1036. game:GetService("Debris"):AddItem(defence, 0.5)
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1043. local dmg = math.random(min,max)
  1044. for i,v in ipairs(workspace:GetChildren()) do
  1045. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1046. local body = v:GetChildren()
  1047. for part = 1, #body do
  1048. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1049. if(body[part].Position - position).Magnitude < radius then
  1050. if v.ClassName == "Model" then
  1051. if v:FindFirstChild("Humanoid") then
  1052. if v.Humanoid.Health ~= 0 then
  1053. if CanBeDodgedByJumping == true then
  1054. if body[part].Position.Y < position.Y+5 then
  1055. if math.random(1,100) < critrate+1 then
  1056. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1057. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1058. else
  1059. v.Humanoid.Health = v.Humanoid.Health - dmg
  1060. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1061. end
  1062. local defence = Instance.new("BoolValue",v)
  1063. defence.Name = ("HitBy"..Player.Name)
  1064. game:GetService("Debris"):AddItem(defence, 0.5)
  1065. end
  1066. else
  1067. if beserk == true then
  1068. v.Humanoid.Health = 0
  1069. end
  1070. if math.random(1,100) < critrate+1 then
  1071. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1072. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1073. else
  1074. v.Humanoid.Health = v.Humanoid.Health - dmg
  1075. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1076. end
  1077. local defence = Instance.new("BoolValue",v)
  1078. defence.Name = ("HitBy"..Player.Name)
  1079. game:GetService("Debris"):AddItem(defence, 0.5)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1085. end
  1086. end
  1087. end
  1088. if v.ClassName == "Part" then
  1089. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1090. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1091. end
  1092. end
  1093. end
  1094. end
  1095. end
  1096.  
  1097. function attractnearest(postype,position,range,maxstrength,last)
  1098. if postype == "Vector" then
  1099. for i,v in ipairs(workspace:GetChildren()) do
  1100. local body = v:GetChildren()
  1101. for part = 1, #body do
  1102. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1103. if(body[part].Position - position).Magnitude < range then
  1104. if body[part]:FindFirstChild("ATTRACT") == nil then
  1105. local bv = Instance.new("BodyVelocity")
  1106. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1107. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1108. bv.Parent = body[part]
  1109. bv.Name = "ATTRACT"
  1110. else
  1111. coroutine.resume(coroutine.create(function()
  1112. for i = 1, last/5 do
  1113. Swait(5)
  1114. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1115. end
  1116. body[part].ATTRACT:remove()
  1117. end))
  1118. end
  1119. end
  1120. end
  1121. end
  1122. if v.ClassName == "Part" then
  1123. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1124. if v:FindFirstChild("ATTRACT") == nil then
  1125. local bv = Instance.new("BodyVelocity")
  1126. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1127. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1128. bv.Parent = v
  1129. bv.Name = "ATTRACT"
  1130. else
  1131. coroutine.resume(coroutine.create(function()
  1132. for i = 1, last/5 do
  1133. Swait(5)
  1134. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1135. end
  1136. v.ATTRACT:remove()
  1137. end))
  1138. end
  1139. end
  1140. end
  1141. end
  1142. elseif postype == "Part" then
  1143. for i,v in ipairs(workspace:GetChildren()) do
  1144. local body = v:GetChildren()
  1145. for part = 1, #body do
  1146. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1147. if(body[part].Position - position.Position).Magnitude < range then
  1148. if body[part]:FindFirstChild("ATTRACT") == nil then
  1149. local bv = Instance.new("BodyVelocity")
  1150. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1151. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1152. bv.Parent = body[part]
  1153. bv.Name = "ATTRACT"
  1154. else
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 1, last/5 do
  1157. Swait(5)
  1158. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1159. end
  1160. body[part].ATTRACT:remove()
  1161. end))
  1162. end
  1163. end
  1164. end
  1165. end
  1166. if v.ClassName == "Part" then
  1167. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1168. if v:FindFirstChild("ATTRACT") == nil then
  1169. local bv = Instance.new("BodyVelocity")
  1170. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1171. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1172. bv.Parent = v
  1173. bv.Name = "ATTRACT"
  1174. else
  1175. coroutine.resume(coroutine.create(function()
  1176. for i = 1, last/5 do
  1177. Swait(5)
  1178. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1179. end
  1180. v.ATTRACT:remove()
  1181. end))
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187. end
  1188.  
  1189. function killnearest(position,range,maxstrength,candestroy)
  1190. for i,v in ipairs(workspace:GetChildren()) do
  1191. local body = v:GetChildren()
  1192. for part = 1, #body do
  1193. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1194. if(body[part].Position - position).Magnitude < range then
  1195. if v.ClassName == "Model" then
  1196. v:BreakJoints()
  1197. end
  1198. if candestroy == true then
  1199. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1200. end
  1201. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1202. end
  1203. end
  1204. end
  1205. if v.ClassName == "Part" then
  1206. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1207. if candestroy == true then
  1208. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1209. end
  1210. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1211. end
  1212. end
  1213. end
  1214. end
  1215.  
  1216. --//=================================\\
  1217. --|| ATTACK FUNCTIONS AND STUFF
  1218. --\\=================================//
  1219.  
  1220. function CheckTableForString(Table, String)
  1221. for i, v in pairs(Table) do
  1222. if string.find(string.lower(String), string.lower(v)) then
  1223. return true
  1224. end
  1225. end
  1226. return false
  1227. end
  1228.  
  1229. function CheckIntangible(Hit)
  1230. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1231. if Hit and Hit.Parent then
  1232. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1233. return true
  1234. end
  1235. end
  1236. return false
  1237. end
  1238.  
  1239. Debris = game:GetService("Debris")
  1240.  
  1241. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1242. local Direction = CFrame.new(StartPos, Vec).lookVector
  1243. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1244. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1245. if RayHit and CheckIntangible(RayHit) then
  1246. if DelayIfHit then
  1247. wait()
  1248. end
  1249. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1250. end
  1251. return RayHit, RayPos, RayNormal
  1252. end
  1253.  
  1254. function turnto(pos)
  1255. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1256. end
  1257.  
  1258. function GraviBomb()
  1259. ATTACK = true
  1260. for i=0, 1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1268. end
  1269. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1270. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1271. coroutine.resume(coroutine.create(function()
  1272. local cframe = CF(Mouse.Hit.p)
  1273. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1274. for i = 1, 5 do
  1275. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1276. local sphere = IT("Part",Effects)
  1277. sphere.Shape = "Ball"
  1278. sphere.Size = VT(50,50,50)
  1279. sphere.Anchored = true
  1280. sphere.CanCollide = false
  1281. sphere.Material = "Neon"
  1282. sphere.BrickColor = BRICKC("Institutional white")
  1283. sphere.Transparency = 0
  1284. sphere.CFrame = cframe
  1285. for i = 1, 10 do
  1286. Swait(2)
  1287. attractnearest("Vector",cframe.p,75,50,10)
  1288. sphere.CFrame = cframe
  1289. sphere.Size = sphere.Size - VT(5,5,5)
  1290. sphere.CFrame = cframe
  1291. end
  1292. sphere:remove()
  1293. end
  1294. local scale = 5
  1295. coroutine.resume(coroutine.create(function()
  1296. CreateSound(RELEASESOUND, Effects, 2, 1)
  1297. MagicSphere(100,125,cframe,"Institutional white")
  1298. MagicSphere(75,125,cframe,"Institutional white")
  1299. CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
  1300. CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
  1301. CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
  1302. for i = 1, 15 do
  1303. Swait()
  1304. killnearest(cframe.p,25,150)
  1305. end
  1306. end))
  1307. end))
  1308. for i=0, 1, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1316. end
  1317. ATTACK = false
  1318. end
  1319.  
  1320. function GraviSpear()
  1321. ATTACK = true
  1322. for i=0, 1.5, 0.1 / Animation_Speed do
  1323. Swait()
  1324. turnto(Mouse.Hit.p)
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1331. end
  1332. local spear = IT("Part",Effects)
  1333. spear.Anchored = true
  1334. spear.CanCollide = false
  1335. spear.Shape = "Ball"
  1336. spear.Size = VT(0,0,0)
  1337. spear.Material = "Neon"
  1338. spear.Transparency = 0.2
  1339. spear.BrickColor = BRICKC("Institutional white")
  1340. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1341. local inner = spear:Clone()
  1342. inner.Parent = spear
  1343. inner.Size = VT(0,0,0)
  1344. inner.BrickColor = BRICKC("Institutional white")
  1345. inner.CFrame = spear.CFrame
  1346. for i = 1, 10 do
  1347. Swait()
  1348. turnto(Mouse.Hit.p)
  1349. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1350. inner.CFrame = spear.CFrame
  1351. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1352. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1353. end
  1354. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1355. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1356. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1357. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1358. local bv = Instance.new("BodyVelocity")
  1359. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1360. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1361. bv.Parent = spear
  1362. bv.Name = "MOVE"
  1363. weldBetween(spear,inner)
  1364. spear.Anchored = false
  1365. inner.Anchored = false
  1366. local harm = spear.Touched:Connect(function(hit)
  1367. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1368. local cframe = spear.CFrame
  1369. coroutine.resume(coroutine.create(function()
  1370. spear.Parent = nil
  1371. coroutine.resume(coroutine.create(function()
  1372. CreateSound(RELEASESOUND, Effects, 2, 1)
  1373. MagicSphere(60,125,cframe,"Institutional white")
  1374. MagicSphere(50,125,cframe,"Institutional white")
  1375. CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
  1376. CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
  1377. CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
  1378. for i = 1, 15 do
  1379. Swait()
  1380. killnearest(cframe.p,15,150)
  1381. end
  1382. end))
  1383. end))
  1384. end
  1385. end)
  1386. coroutine.resume(coroutine.create(function()
  1387. repeat
  1388. Swait()
  1389. CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
  1390. attractnearest("Part",spear,65,70,5)
  1391. until spear.Parent == nil
  1392. end))
  1393. ATTACK = false
  1394. end
  1395.  
  1396. function WarpSpear()
  1397. ATTACK = true
  1398. for i=0, 1.5, 0.1 / Animation_Speed do
  1399. Swait()
  1400. turnto(Mouse.Hit.p)
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1407. end
  1408. local spear = IT("Part",Effects)
  1409. spear.Anchored = true
  1410. spear.CanCollide = false
  1411. spear.Shape = "Ball"
  1412. spear.Size = VT(0,0,0)
  1413. spear.Material = "Neon"
  1414. spear.Transparency = 0.2
  1415. spear.BrickColor = BRICKC("Institutional white")
  1416. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1417. local inner = spear:Clone()
  1418. inner.Parent = spear
  1419. inner.Size = VT(0,0,0)
  1420. inner.BrickColor = BRICKC("Institutional white")
  1421. inner.CFrame = spear.CFrame
  1422. for i = 1, 5 do
  1423. Swait()
  1424. turnto(Mouse.Hit.p)
  1425. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1426. inner.CFrame = spear.CFrame
  1427. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1428. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1429. end
  1430. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1431. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1432. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1433. local bv = Instance.new("BodyVelocity")
  1434. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1435. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1436. bv.Parent = spear
  1437. bv.Name = "MOVE"
  1438. weldBetween(spear,inner)
  1439. spear.Anchored = false
  1440. inner.Anchored = false
  1441. local HIT = false
  1442. local harm = spear.Touched:Connect(function(hit)
  1443. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1444. local cframe = spear.CFrame
  1445. HIT = true
  1446. coroutine.resume(coroutine.create(function()
  1447. spear.Parent = nil
  1448. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1449. coroutine.resume(coroutine.create(function()
  1450. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1451. MagicSphere(30,105,cframe,"Institutional white")
  1452. MagicSphere(25,105,cframe,"Institutional white")
  1453. for i = 1, 15 do
  1454. Swait()
  1455. killnearest(cframe.p,7.5,150)
  1456. end
  1457. end))
  1458. end))
  1459. end
  1460. end)
  1461. coroutine.resume(coroutine.create(function()
  1462. Swait(75)
  1463. if HIT == false then
  1464. local cframe = spear.CFrame
  1465. HIT = true
  1466. coroutine.resume(coroutine.create(function()
  1467. spear.Parent = nil
  1468. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1469. coroutine.resume(coroutine.create(function()
  1470. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1471. MagicSphere(30,105,cframe,"Institutional white")
  1472. MagicSphere(25,105,cframe,"Institutional white")
  1473. for i = 1, 15 do
  1474. Swait()
  1475. killnearest(cframe.p,7.5,150)
  1476. end
  1477. end))
  1478. end))
  1479. end
  1480. end))
  1481. coroutine.resume(coroutine.create(function()
  1482. local loop = 0
  1483. repeat
  1484. Swait()
  1485. loop = loop + 1
  1486. if loop == 4 then
  1487. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1488. end
  1489. if loop == 7 then
  1490. loop = 0
  1491. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1492. end
  1493. attractnearest("Part",spear,12.5,50,5)
  1494. until spear.Parent == nil
  1495. end))
  1496. ATTACK = false
  1497. end
  1498.  
  1499. function GravityGlobe()
  1500. ATTACK = true
  1501. Rooted = true
  1502. for i=0, 1, 0.1 / Animation_Speed do
  1503. Swait()
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1510. end
  1511. coroutine.resume(coroutine.create(function()
  1512. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1513. local cframe = RootPart.CFrame
  1514. CreateSound(RELEASESOUND, Effects, 2, 1)
  1515. local sphere = IT("Part",Effects)
  1516. sphere.Shape = "Ball"
  1517. sphere.Size = VT(0,0,0)
  1518. sphere.Anchored = true
  1519. sphere.CanCollide = false
  1520. sphere.Material = "Neon"
  1521. sphere.Transparency = 0.5
  1522. sphere.BrickColor = BRICKC("Institutional white")
  1523. sphere.CFrame = cframe
  1524. local sphere2 = IT("Part",Effects)
  1525. sphere2.Shape = "Ball"
  1526. sphere2.Size = VT(0,0,0)
  1527. sphere2.Anchored = true
  1528. sphere2.CanCollide = false
  1529. sphere2.Material = "Neon"
  1530. sphere2.Transparency = 0.3
  1531. sphere2.BrickColor = BRICKC("Institutional white")
  1532. sphere2.CFrame = cframe
  1533. for i = 1, 10 do
  1534. Swait(2)
  1535. attractnearest("Vector",cframe.p,50,50,10)
  1536. sphere.CFrame = cframe
  1537. sphere.Size = sphere.Size + VT(4,4,4)
  1538. sphere2.CFrame = cframe
  1539. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1540. killnearest(cframe.p,15,0)
  1541. end
  1542. local scale = 0.2
  1543. local mode = "shrink"
  1544. for i = 1, 350 do
  1545. Swait()
  1546. if mode == "shrink" then
  1547. scale = scale + scale
  1548. if scale >= - 65 then
  1549. mode = "grow"
  1550. end
  1551. elseif mode == "grow" then
  1552. scale = scale + -scale*2
  1553. if scale <= - 65 then
  1554. mode = "shrink"
  1555. end
  1556. end
  1557. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
  1558. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1559. attractnearest("Vector",cframe.p,50,50,5)
  1560. killnearest(cframe.p,15,0)
  1561. end
  1562. for i = 1, 10 do
  1563. Swait(2)
  1564. sphere.CFrame = cframe
  1565. sphere.Size = sphere.Size - VT(5,5,5)
  1566. sphere.CFrame = cframe
  1567. sphere2.CFrame = cframe
  1568. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1569. end
  1570. sphere:remove()
  1571. sphere2:remove()
  1572. end))
  1573. for i=0, 1, 0.1 / Animation_Speed do
  1574. Swait()
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1581. end
  1582. Rooted = false
  1583. ATTACK = false
  1584. end
  1585.  
  1586. function GravityBeam()
  1587. ATTACK = true
  1588. Rooted = true
  1589. for i=0, 1.5, 0.1 / Animation_Speed do
  1590. Swait()
  1591. turnto(Mouse.Hit.p)
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1598. end
  1599. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1600. local loop = 0
  1601. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1602. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1603. local pos = nil
  1604. repeat
  1605. if loop < 150 then
  1606. Swait()
  1607. loop = loop + 1
  1608. turnto(Mouse.Hit.p)
  1609. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1610. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1611. else
  1612. loopsound2.Pitch = 1
  1613. loopsound:Stop()
  1614. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1615. turnto(Mouse.Hit.p)
  1616. MagicSphere(35,25,CF(startpos),"Institutional white")
  1617. MagicSphere(32,25,CF(startpos),"Institutional white")
  1618. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1619. local distance = (startpos - RayPos).magnitude
  1620. local laser = Instance.new("Part",Effects)
  1621. laser.Transparency = 0.5
  1622. laser.CanCollide = false
  1623. laser.Anchored = true
  1624. laser.BrickColor = BrickColor.new("Institutional white")
  1625. laser.Material = "Neon"
  1626. laser.formFactor = Enum.FormFactor.Custom
  1627. laser.Size = Vector3.new(2.5, 2.5, distance)
  1628. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1629. local laser2 = Instance.new("Part",Effects)
  1630. laser2.Transparency = 0
  1631. laser2.CanCollide = false
  1632. laser2.Anchored = true
  1633. laser2.BrickColor = BrickColor.new("Institutional white")
  1634. laser2.Material = "Neon"
  1635. laser2.formFactor = Enum.FormFactor.Custom
  1636. laser2.Size = Vector3.new(2, 2, distance)
  1637. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1638. killnearest(RayPos,5,150,true)
  1639. MagicSphere(350,2,CF(RayPos),"Institutional white")
  1640. MagicSphere(320,2,CF(RayPos),"Institutional white")
  1641. if RayHit ~= nil then
  1642. CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white")
  1643. end
  1644. attractnearest("Vector",RayPos,40,50,10)
  1645. pos = RayPos
  1646. Swait()
  1647. laser2:remove()
  1648. laser:remove()
  1649. end
  1650. until KEYHOLD == false
  1651. if loop == 150 then
  1652. local cframe = CF(pos)
  1653. coroutine.resume(coroutine.create(function()
  1654. coroutine.resume(coroutine.create(function()
  1655. CreateSound(RELEASESOUND, Effects, 2, 1)
  1656. MagicSphere(500,55,cframe,"Institutional white")
  1657. MagicSphere(450,55,cframe,"Institutional white")
  1658. for i = 1, 15 do
  1659. Swait()
  1660. killnearest(cframe.p,75,150)
  1661. end
  1662. end))
  1663. end))
  1664. end
  1665. loopsound2:remove()
  1666. loopsound:remove()
  1667. Rooted = false
  1668. ATTACK = false
  1669. end
  1670.  
  1671. --//=================================\\
  1672. --|| ASSIGN THINGS TO KEYS
  1673. --\\=================================//
  1674.  
  1675. Humanoid.Changed:connect(function(Jump)
  1676. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1677. Humanoid.Jump = false
  1678. end
  1679. end)
  1680.  
  1681. function MouseDown(Mouse)
  1682. if ATTACK == false then
  1683. end
  1684. end
  1685.  
  1686. function MouseUp(Mouse)
  1687. HOLD = false
  1688. end
  1689.  
  1690. function KeyDown(Key)
  1691. KEYHOLD = true
  1692. if Key == "q" and ATTACK == false then
  1693. GraviBomb()
  1694. end
  1695.  
  1696. if Key == "e" and ATTACK == false then
  1697. GraviSpear()
  1698. end
  1699.  
  1700. if Key == "r" and ATTACK == false then
  1701. GravityGlobe()
  1702. end
  1703.  
  1704. if Key == "g" and ATTACK == false then
  1705. GravityBeam()
  1706. end
  1707.  
  1708. if Key == "x" and ATTACK == false then
  1709. end
  1710.  
  1711. if Key == "c" and ATTACK == false then
  1712. WarpSpear()
  1713. end
  1714.  
  1715. if Key == "t" and ATTACK == false then
  1716. CreateSound("305685800", Head, 10, 1 ,false)
  1717. end
  1718. end
  1719.  
  1720. function KeyUp(Key)
  1721. KEYHOLD = false
  1722. end
  1723.  
  1724. Mouse.Button1Down:connect(function(NEWKEY)
  1725. MouseDown(NEWKEY)
  1726. end)
  1727. Mouse.Button1Up:connect(function(NEWKEY)
  1728. MouseUp(NEWKEY)
  1729. end)
  1730. Mouse.KeyDown:connect(function(NEWKEY)
  1731. KeyDown(NEWKEY)
  1732. end)
  1733. Mouse.KeyUp:connect(function(NEWKEY)
  1734. KeyUp(NEWKEY)
  1735. end)
  1736.  
  1737. --//=================================\\
  1738. --\\=================================//
  1739.  
  1740.  
  1741. function unanchor()
  1742. if UNANCHOR == true then
  1743. g = Character:GetChildren()
  1744. for i = 1, #g do
  1745. if g[i].ClassName == "Part" then
  1746. g[i].Anchored = false
  1747. end
  1748. end
  1749. end
  1750. end
  1751.  
  1752.  
  1753. --//=================================\\
  1754. --|| WRAP THE WHOLE SCRIPT UP
  1755. --\\=================================//
  1756.  
  1757. Humanoid.Changed:connect(function(Jump)
  1758. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1759. Humanoid.Jump = false
  1760. end
  1761. end)
  1762.  
  1763. ANIMATE.Parent = nil
  1764. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1765. IDLEANIMATION:Play()
  1766.  
  1767. while true do
  1768. Swait()
  1769. SINE = SINE + CHANGE
  1770. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1771. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1772. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1773. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1774. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1775. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1776. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1777. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1778. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1779. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1780. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1781. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1783. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1784. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. end
  1786. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1787. ANIM = "Jump"
  1788. if ATTACK == false then
  1789. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1795. end
  1796. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1797. ANIM = "Fall"
  1798. if ATTACK == false then
  1799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1805. end
  1806. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1807. ANIM = "Idle"
  1808. if ATTACK == false then
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. end
  1816. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1817. ANIM = "Walk"
  1818. WALK = WALK + 1 / Animation_Speed
  1819. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1820. WALK = 0
  1821. if WALKINGANIM == true then
  1822. WALKINGANIM = false
  1823. elseif WALKINGANIM == false then
  1824. WALKINGANIM = true
  1825. end
  1826. end
  1827. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1828. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1829. if ATTACK == false then
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. end
  1837. end
  1838. if #Effects2>0 then
  1839. for e=1,#Effects2 do
  1840. if Effects2[e]~=nil then
  1841. local Thing=Effects2[e]
  1842. if Thing~=nil then
  1843. local Part=Thing[1]
  1844. local Mode=Thing[2]
  1845. local Delay=Thing[3]
  1846. local IncX=Thing[4]
  1847. local IncY=Thing[5]
  1848. local IncZ=Thing[6]
  1849. local Part2=Thing[8]
  1850. if Thing[1].Transparency<=1 then
  1851. if Thing[2]=="Block1" then
  1852. Thing[1].CFrame=Thing[1].CFrame
  1853. Mesh=Thing[1].Mesh
  1854. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1855. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1856. elseif Thing[2]=="Cylinder" then
  1857. Mesh=Thing[1].Mesh
  1858. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1859. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1860. elseif Thing[2]=="Blood" then
  1861. Mesh=Thing[7]
  1862. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1863. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1864. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1865. elseif Thing[2]=="Elec" then
  1866. Mesh=Thing[1].Mesh
  1867. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1868. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1869. elseif Thing[2]=="Disappear" then
  1870. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1871. end
  1872. else
  1873. Part.Parent=nil
  1874. table.remove(Effects2,e)
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. unanchor()
  1881. Humanoid.MaxHealth = "inf"
  1882. Humanoid.Health = "inf"
  1883. if Rooted == false then
  1884. Disable_Jump = false
  1885. Humanoid.WalkSpeed = Speed
  1886. elseif Rooted == true then
  1887. Disable_Jump = true
  1888. Humanoid.WalkSpeed = 0
  1889. end
  1890. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1891. end
  1892.  
  1893. --//=================================\\
  1894. --\\=================================//
  1895.  
  1896.  
  1897.  
  1898.  
  1899.  
  1900. --//====================================================\\--
  1901. --|| END OF SCRIPT
  1902. --\\====================================================//--
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