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- wait()
- script.Parent = nil
- script:ClearAllChildren()
- local Quantum = {}
- Quantum = {['Settings'] = {}, ['Tables'] = {}, ['Functions'] = {}, ['Players'] = {}, ['Connections'] = {}, ['Commands'] = {}}
- --rank,muted,ak,akh,bb,bbc; use [Quantum.Functions.AddPlayer] for more detailed player settings
- Quantum.Tables.Ranked = {
- ['chico2325'] = {3,false,true,false,true,'Green'},
- ['chucky4523'] = {3,false,true,false,true,'Red'},
- ['iu8'] = {3},
- ['Cryptoline'] = {3},
- ['superkiller91231'] = {3},
- ['TESTERFNH'] = {3},
- ['Iovelife'] = {3},
- ['ECInfo'] = {3},
- ['islandmaker2012'] = {3},
- ['ROBLOXAIternative'] = {-1},
- ['Caden6811'] = {-1},
- ['MidNighTxWizarD'] = {-1},
- ['godfathersimsons'] = {-1},
- ['jamirokiller'] = {-1},
- ['HurricaneAJ'] = {-1},
- ['jordon83221'] = {-1},
- ['CPlusPlusMaster'] = {-1},
- ['pickupthemail'] = {3},
- ['PWNEDincrypt'] = {-1},
- ['froghopperjacob'] = {-1}
- }
- Quantum.Tables.GroupRanked = {
- [1] = {[18] = {['GroupRank'] = 12, ['AdminRank'] = 2}},
- [2] = {[18] = {['GroupRank'] = 15, ['AdminRank'] = 3}}
- }
- Quantum.Settings.Prefix = ':'
- Quantum.Settings.Bet = '/'
- Quantum.Settings.Tag = ':'
- Quantum.Settings.Tween = 'Quad'
- Quantum.Settings.RestrictAge = 10
- Quantum.Settings.AntibanTimer = 60
- Quantum.Settings.BubblechatAll = false
- Quantum.Settings.BubblechatColor = 'Red'
- Quantum.Settings.Looptime = 0.1
- Quantum.Settings.Stoploops = false
- Quantum.Settings.AutoAntiban = false
- Quantum.Settings.AutoAntilocal = true
- Quantum.Settings.StopLoops = false
- Quantum.Settings.Storage = 'QstORagE12490812490120398'
- Quantum.Settings.StorageKey = 'QSTOrAge1929l-1'
- do
- local store = game:GetService'DataStoreService':GetDataStore(Quantum.Settings.Storage)
- if store:GetAsync(Quantum.Settings.StorageKey) then
- Quantum.Settings.Store = store
- else
- store:SetAsync(Quantum.Settings.StorageKey,{})
- Quantum.Settings.Store = store
- end
- end
- Quantum.Settings.PrivateServer = {Regular = false, Auto = false}
- Quantum.Settings.LocalScriptSource = false
- Quantum.Settings.ScriptSource = false
- Quantum.Settings.ReturnUnknownCommand = {Admin = true, Regular = false}
- Quantum.Settings.Music = nil
- local create = assert(loadstring(game:GetService'HttpService':GetAsync'https://raw.githubusercontent.com/RobloxLabs/internal-code/master/library-scripts/RbxUtility-60595411.lua'))().Create or assert(LoadLibrary'RbxUtility').Create
- Quantum.Tables.Superlogs = {}
- Quantum.Tables.Logs = {}
- Quantum.Tables.Unremovable = {}
- Quantum.Tables.Remake = {}
- Quantum.Tables.Garbage = {}
- Quantum.Tables.RespawnExe = {}
- Quantum.Tables.Sounds = {}
- Quantum.Tables.Blacklist = {}
- Quantum.Tables.Music = {
- ['Disconnected'] = 144626383,
- ['Spooky Scary Skeletons'] = 160442087 ,
- ['Reasons'] = 165497101,
- ['Flight'] = 142303063
- }
- Quantum.Tables.Colors = {'Br. yellowish green','Bright yellow','Bright orange','Bright red','Bright violet','Bright blue','Bright bluish green','Bright green','Institutional white','White','Light stone grey','Mid gray','Medium stone grey','Dark stone grey','Black','Really black','Grime','Br. yellowish orange','Light orange','Sand red','Lavender','Sand blue','Medium blue','Sand green','Brick yellow','Cool yellow','Neon orange','Medium red','Light reddish violet','Pastel blue','Teal','Medium green','Pastel brown','Pastel yellow','Pastel orange','Pink','Pastel violet','Pastel light blue','Pastel blue-green','Pastel green','Olive','New Yeller','Deep orange','Really red','Hot pink','Really blue','Toothpaste','Lime green','Brown','Nougat','Dark orange','Royal purple','Alder','Cyan','Light blue','Camo','Reddish brown','CGA brown','Dusty Rose','Magenta','Deep blue','Navy blue','Dark green','Earth green'}
- local root = {['Name'] = 'root'}
- if game.PlaceId == 20279777 or game.PlaceId == 118124939 then
- Quantum.Settings.Place = 'oxcool'
- Quantum.Settings.LocalScriptSource = true
- Quantum.Settings.ScriptSource = true
- elseif game.PlaceId == 21053279 then
- Quantum.Settings.Place = 'anti'
- Quantum.Settings.LocalScriptSource = true
- Quantum.Settings.ScriptSource = true
- elseif game.PlaceId == 178350907 then
- Quantum.Settings.Place = 'nexure'
- else
- Quantum.Settings.Place = 'none'
- end
- Quantum.Functions.UpdateStorage = function(new,name)
- Quantum.Settings.Store:UpdateAsync(Quantum.Settings.StorageKey,function(old)
- old[name] = new
- return old
- end)
- end
- Quantum.Functions.GetStorage = function(name)
- local get = Quantum.Settings.Store:GetAsync(Quantum.Settings.StorageKey)
- for i,v in next, get do
- if i == name then
- return v
- end
- end
- end
- Quantum.Functions.AntikillRoutine = function(plr)
- pcall(function() Quantum.Players[plr.Name].Ready = true end)
- while wait() do
- if plr then
- pcall(function()
- if Quantum.Players[plr.Name].Antikill.Enabled and Quantum.Players[plr.Name].Ready then
- Quantum.Players[plr.Name].Spawnlocation = plr.Character.Torso.CFrame
- elseif not Quantum.Players[plr.Name].Antikill.Enabled then
- coroutine.yield()
- end
- end)
- else
- break
- end
- end
- end
- Quantum.Functions.GetAntikill = function(plr)
- if not Quantum.Players[plr.Name].Antikill.Routine then
- Quantum.Players[plr.Name].Antikill.Rotuine = coroutine.create(Quantum.Functions.AntikillRoutine)
- end
- coroutine.resume(Quantum.Players[plr.Name].Antikill.Rotuine,plr)
- end
- Quantum.Functions.AddPlayer = function(name,rank,muted,bubblechat,bubblechatcolor,antiban,antikill,antikill2,antilocal,prefix,spawnlocation,respawnexe)
- Quantum.Players[name] = {Rank = rank or 0, Muted = muted or false, Bubblechat = bubblechat or false, BubblechatColor = bubblechatcolor or 'Red', Antiban = antiban or false, Antikill = {['Enabled'] = antikill or false, ['Humanoid'] = antikill2 or false}, Antilocal = antilocal or false, GLOBAL_prefix = prefix or Quantum.Settings.Prefix, Spawnlocation = spawnlocation or nil, Name = name, RespawnExe = respawnexe or {}, Ready = false}
- end
- Quantum.Functions.AddPlayer('root',3)
- for i,v in next, Quantum.Tables.Ranked do
- --rank,muted,ak,akh,bb,bbc
- Quantum.Functions.AddPlayer(i,v[1],v[2],v[5],v[6],false,v[3],v[4])
- end
- math.randomseed(tick())
- math.random(); math.random(); math.random()
- local toboolean = function(var)
- if var == 't' or var == 'true' then
- return true
- elseif var == 'f' or var == 'false' then
- return false
- end
- end
- Quantum.Functions.RandomString = function()
- local str = ''
- for i=1, 20 do
- str = str..string.char(math.random(33,126))
- end
- return str
- end
- Quantum.Settings.SECURITY_CODE = Quantum.Functions.RandomString()
- Quantum.Functions.StringByte = function(str)
- local bit = ""
- for i=1,string.len(str) do
- bit = bit..string.byte(str:sub(i,i))
- end
- return bit
- end
- Quantum.Settings.SECURITY_NUMBER = Quantum.Functions.StringByte(Quantum.Settings.SECURITY_CODE)
- Quantum.Functions.Unremovable = function(obj)
- Quantum.Tables.Unremovable[obj] = true
- end
- Quantum.Functions.Removable = function(obj)
- Quantum.Tables.Unremovable[obj] = false
- end
- Quantum.Functions.Remake = function(obj,func)
- Quantum.Tables.Remake[obj] = {Enabled = true, Func = func}
- end
- Quantum.Functions.RemakeOff = function(obj)
- Quantum.Tables.Remake[obj].Enabled = false
- end
- -- Thanks to http://lua-users.org/wiki/SortedIteration
- local function __genOrderedIndex( t )
- local orderedIndex = {}
- for key in pairs(t) do
- table.insert( orderedIndex, key )
- end
- table.sort( orderedIndex )
- return orderedIndex
- end
- local function orderedNext(t, state)
- local key
- if state == nil then
- t.__orderedIndex = __genOrderedIndex( t )
- key = t.__orderedIndex[1]
- return key, t[key]
- end
- key = nil
- for i = 1,table.getn(t.__orderedIndex) do
- if t.__orderedIndex[i] == state then
- key = t.__orderedIndex[i+1]
- end
- end
- if key then
- return key, t[key]
- end
- t.__orderedIndex = nil
- return
- end
- Quantum.Functions.Shutdown = function()
- if Quantum.Settings.Place == 'oxcool' then
- Quantum.Settings.Remote:FireAllClients(string.rep('bye',5e5))
- game.Players.PlayerAdded:connect(function()
- pcall(function()
- Quantum.Settings.Remote:FireAllClients(string.rep('bye',5e5))
- end)
- end)
- else
- for _,i in next, game.Players:GetPlayers() do
- i:Kick()
- end
- game.Players.PlayerAdded:connect(function(plr)
- pcall(function()
- plr:Kick()
- end)
- end)
- end
- end
- Quantum.Functions.Kick = function(plr,destroy)
- if destroy then
- if Quantum.Settings.Place == "oxcool" then
- Quantum.Functions.MakeLocalScript('game.Players.LocalPlayer:Destroy()',plr)
- else
- plr:Destroy()
- end
- else
- if Quantum.Settings.Place == "oxcool" then
- Quantum.Functions.RemoteCrash(plr)
- else
- plr:Kick()
- end
- end
- end
- Quantum.Functions.GetNils = function(name)
- local got = {}
- local found = false
- for _,i in next, game:GetService'NetworkServer':GetChildren() do
- if i:IsA'ServerReplicator' and i:GetPlayer().Parent ~= game:GetService'Players' then
- if name then
- if i:GetPlayer().Name:sub(string.len(name)):lower() == name:lower() then
- if not found then
- table.insert(got,i)
- else
- error(name..' is ambiguous!')
- end
- end
- else
- table.insert(got,i:GetPlayer())
- end
- end
- end
- return got
- end
- Quantum.Functions.Place = function(ID,player)
- if Quantum.Settings.Place == 'oxcool' then
- Quantum.Functions.MakeLocalScript('game:GetService\'TeleportService\':Teleport('..tostring(ID)..')',player)
- elseif Quantum.Settings.Place == 'nexure' then
- require(181051602).tp(ID,player)
- else
- game:GetService'TeleportService':Teleport(ID,player)
- end
- return game:GetService'MarketplaceService':GetProductInfo(ID).Name
- end
- Quantum.Functions.RemoteCrash = function(plr)
- Quantum.Settings.Remote:FireClient(plr,string.rep('bye',5e5))
- end
- Quantum.Functions.GetAllChildren = function(instance)
- local children = instance:GetChildren()
- for _,i in next, instance:GetChildren() do
- for _,v in next, Quantum.Functions.GetAllChildren(i) do
- table.insert(children,v)
- end
- end
- return children
- end
- Quantum.Functions.FixLighting = function()
- game.Lighting.Ambient = Color3.new()
- game.Lighting.Brightness = 1
- game.Lighting.ColorShift_Bottom = Color3.new()
- game.Lighting.ColorShift_Top = Color3.new()
- game.Lighting.GlobalShadows = true
- game.Lighting.OutdoorAmbient = Color3.new(127/255,127/255,127/255)
- game.Lighting.Outlines = true
- game.Lighting.ShadowColor = Color3.new(178/255,178/255,178/255)
- game.Lighting.TimeOfDay = '14:00:00'
- game.Lighting.FogColor = Color3.new(191/255,191/255,191/255)
- game.Lighting.FogEnd = 100000
- game.Lighting.FogStart = 0
- game.Lighting:ClearAllChildren()
- end
- Quantum.Functions.Post = function(array)
- return game:GetService'HttpService':PostAsync('http://posttestserver.com/post.php',table.concat(array,'\n'),Enum.HttpContentType.TextPlain)
- end
- Quantum.Functions.Base = function(pos)
- return create("Part"){Anchored = true; Locked = true; BrickColor = BrickColor.new("Earth green"); Name = "Baseplate"; Material = Enum.Material.Grass;Size = Vector3.new(1000,1.2,1000); TopSurface = Enum.SurfaceType.Smooth;CFrame = pos or CFrame.new(0,0,0); Parent = game.Workspace}
- end
- Quantum.Functions.GetRank = function(name)
- if Quantum.Players[name] then
- return Quantum.Players[name].Rank
- end
- end
- Quantum.Functions.CompareRank = function(p1,p2)
- if Quantum.Players[p1.Name] and Quantum.Players[p2.Name] then
- if Quantum.Players[p1.Name].Rank > Quantum.Players[p2.Name].Rank or Quantum.Players[p1.Name].Rank == 3 then
- return true
- end
- end
- return false
- end
- Quantum.Functions.IsAdmin = function(name)
- if Quantum.Players[name] and Quantum.Players[name].Rank > 0 then
- return true
- end
- return false
- end
- Quantum.Functions.GetPlayerGui = function(plr)
- for _,i in next, plr:GetChildren() do
- if i:IsA'PlayerGui' then
- return i
- end
- end
- end
- Quantum.Functions.GetHumanoid = function(char)
- for _,i in next, char:GetChildren() do
- if i:IsA'Humanoid' then
- return i
- end
- end
- end
- Quantum.Functions.GetInfo = function(val)
- local got = {}
- for n in val:gmatch('[^/]+') do
- table.insert(got,n)
- end
- return got
- end
- Quantum.Functions.Mute = function(plr)
- Quantum.Functions.MakeLocalScript('game:GetService\'StarterGui\':SetCoreGuiEnabled(\'Chat\',false)',plr)
- end
- Quantum.Functions.Unmute = function(plr)
- Quantum.Functions.MakeLocalScript('game:GetService\'StarterGui\':SetCoreGuiEnabled(\'Chat\',true)',plr)
- end
- Quantum.Functions.Nilsupport = function(plr)
- Quantum.Functions.MakeLocalScript([[wait(0.001)
- script:ClearAllChildren()
- script.Parent=nil
- wait(1)
- LocalPlayer = game:service'Players'.LocalPlayer
- ProbeMode = false
- char = nil
- signature = [===[]]..Quantum.Settings.SECURITY_CODE..[[]===]
- probe = nil
- print(signature)
- silentmode = false
- noclipon = false
- game:service'Debris':AddItem(x,3)
- if LocalPlayer.Character then
- LocalPlayer.Character.Archivable = true
- char = LocalPlayer.Character:Clone()
- char.Torso.Anchored = true
- else
- local con = LocalPlayer.CharacterAdded:connect(function()
- wait(0.5)
- LocalPlayer.Character.Archivable = true
- char = LocalPlayer.Character:Clone()
- char.Torso.Anchored = true
- char.Parent = nil
- end)
- end
- xcon = LocalPlayer.Changed:connect(function(asd)
- if asd == 'Parent' then
- currentpos = CFrame.new(0,4.2,0)
- local a = Instance.new("Hint",workspace)
- a.Text = 'Connected CMDS|char|respawn|probe|silent|fcam|rej|'
- game:service'Debris':AddItem(a,10)
- end
- end)
- function Tell(msg)
- local a = Instance.new("Hint",workspace)
- a.Text = msg
- game:service'Debris':AddItem(a,3)
- end
- asdcon = LocalPlayer.Chatted:connect(function(msg)
- pcall(function()
- if LocalPlayer.Parent ~= game:service'Players' then
- if msg == 'cmds/' then
- Tell("CMDS|char|respawn|probe|silent|fcam|rej|")
- elseif msg == 'char/' then
- ProbeMode = false
- probe:remove()
- head:remove()
- Tell("Character mode")
- elseif msg == 'respawn/' then
- currentpos = CFrame.new(0,4.2,0)
- LocalPlayer.Character:remove()
- Tell("Respawned character")
- elseif msg == 'reload/' or msg == 'rl/' then
- LocalPlayer.Character:remove()
- Tell("Reloaded character")
- elseif msg == 'noclip/' then
- if noclipon == true then
- noclipon = false
- LocalPlayer.Character.Humanoid.PlatformStand = false
- Tell("Turned off noclip")
- else
- noclipon = true
- LocalPlayer.Character.Humanoid.PlatformStand = true
- Tell("Turned on noclip")
- end
- elseif msg == 'probe/' then
- ProbeMode = true
- noclipon = false
- Tell("Probe mode")
- elseif msg == 'silent/' then
- if silentmode == true then
- silentmode = false
- Tell("Turned off silent mode")
- else
- silentmode = true
- Tell("Silent mode")
- end
- elseif msg == 'fcam/' then
- if LocalPlayer.Parent ~= game:service'Players' then
- if LocalPlayer.Character == nil or LocalPlayer.Character.Parent ~= workspace then
- if ProbeMode == false then
- game.Workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "Custom"
- Tell("Fixed camera")
- end
- end
- end
- elseif msg == 'rej/' then
- coroutine.wrap(function()
- if ProbeMode == true then
- probe:remove()
- head:remove()
- else
- LocalPlayer.Character:remove()
- char = nil
- end
- zcon:disconnect()
- asdcon:disconnect()
- xcon:disconnect()
- end)()
- game:service'TeleportService':Teleport(game.PlaceId)
- else
- if ProbeMode == true then
- if silentmode ~= true then
- game:service'Chat':Chat(probe,msg)
- Commandmsg(msg)
- else
- Commandmsg(msg)
- end
- else
- if silentmode ~= true then
- game:service'Chat':Chat(LocalPlayer.Character.Head,msg)
- Commandmsg(msg)
- else
- Commandmsg(msg)
- end
- end
- end
- end
- end)
- end)
- zcon = game:service'RunService'.RenderStepped:connect(function()
- if LocalPlayer.Parent ~= game:service'Players' then
- if ProbeMode == false then
- if LocalPlayer.Character == nil or LocalPlayer.Character.Parent ~= workspace then
- local chr = char:Clone()
- chr.Parent = workspace
- LocalPlayer.Character = chr
- wait(0.1)
- game.Workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "Custom"
- chr.Torso.CFrame = currentpos
- for i = 1, 3 do
- chr.Humanoid.MaxHealth = math.huge
- chr.Humanoid.Health = math.huge
- end
- local ff = Instance.new("ForceField",chr)
- end
- else
- if probe == nil or probe.Parent ~= workspace or probe:findFirstChild'Mesh' == nil or mod.Parent ~= workspace or head:findFirstChild("Mesh") == nil or mod:FindFirstChild("Head") == nil then
- if LocalPlayer.Character ~= nil then LocalPlayer.Character:remove() LocalPlayer.Character = nil end
- mod = Instance.new("Model")
- mod.Parent = game.Workspace
- mod.Name = LocalPlayer.Name
- head = Instance.new("Part")
- head.Parent = mod
- head.Name = "Head"
- head.FormFactor = 'Custom'
- head.CanCollide = false
- head.Locked = true
- head.Anchored = true
- head.TopSurface = 0
- head.BottomSurface = 0
- head.Size = Vector3.new(1,1,1)
- head.BrickColor = BrickColor.new("Really black")
- local mesher = Instance.new('SpecialMesh',head)
- mesher.Name = 'Mesh'
- mesher.MeshType = 'Sphere'
- local a = Instance.new("Part")
- a.Parent = game.Workspace
- a.Name = LocalPlayer.Name
- a.FormFactor = 'Custom'
- a.CanCollide = false
- a.Locked = true
- a.Anchored = true
- a.TopSurface = 0
- a.BottomSurface = 0
- a.Size = Vector3.new(2,2,2)
- a.BrickColor = BrickColor.new("Really black")
- local b = Instance.new('SpecialMesh',a)
- b.Name = 'Mesh'
- b.MeshType = 'Sphere'
- probe = a
- local human = Instance.new("Humanoid")
- human.Parent = mod
- human.MaxHealth = 0
- human.Health = 0
- else
- local asd = probe:findFirstChild'Mesh'
- asd.Scale = Vector3.new(0.5,0.5,0.5)
- game.Workspace.CurrentCamera.CameraType = "Custom"
- probe.CFrame = workspace.CurrentCamera.Focus
- head.CFrame = probe.CFrame
- end
- end
- end
- end)
- LocalPlayer:GetMouse().KeyDown:connect(function(k)
- if noclipon == false then
- key = k
- end
- end)
- LocalPlayer:GetMouse().KeyUp:connect(function()
- if noclipon == false then
- key = nil
- end
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if LocalPlayer.Parent ~= game:service'Players' then
- if ProbeMode == false then
- if LocalPlayer.Character ~= nil then
- if key == 'q' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.new(0,1,0)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- elseif key == 'e' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.new(0,-1,0)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- elseif key == 'w' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.new(0,0,-1)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- elseif key == 's' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.new(0,0,1)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- elseif key == 'd' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.Angles(0,math.rad(-10),0)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- elseif key == 'a' and noclipon == false and LocalPlayer.Character:FindFirstChild("Torso") ~= nil then
- LocalPlayer.Character:FindFirstChild("Torso").CFrame = LocalPlayer.Character:FindFirstChild("Torso").CFrame * CFrame.Angles(0,math.rad(10),0)
- currentpos = LocalPlayer.Character:FindFirstChild("Torso").CFrame
- end
- end
- end
- end
- end)
- function Commandmsg(msg)
- game:GetService("ReplicatedStorage"):FindFirstChild("QuantumRemoteAccess"..signature):FireServer(msg)
- end
- print("Nilsupport active")]])
- end
- Quantum.Functions.Cmdbar = function(plr)
- if Quantum.Settings.LocalScriptSource then
- Quantum.Functions.MakeLocalScript([[wait(0.1) script.Parent = nil signature = [===[]]..Quantum.Settings.SECURITY_CODE..[[]===]
- local create = assert(LoadLibrary("RbxUtility")).Create
- local plr = game.Players.LocalPlayer
- for _,i in next, plr:GetChildren() do
- if i:IsA'PlayerGui' then
- PlrGui = i
- end
- end
- local mouse = plr:GetMouse()
- local Screen
- local SavedText
- function Make()
- if PlrGui:FindFirstChild("QuantumCmdbar") then kill() end
- local screen = create("ScreenGui"){Parent = PlrGui; Name = "QuantumCmdbar"}
- local textbox = create("TextBox"){Parent = screen; Name = "QuantumCmdbar"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; ClearTextOnFocus = false; Position = UDim2.new(0,0,1,-20); Size = UDim2.new(1,-160,0,20); Font = "SourceSansBold"; FontSize = Enum.FontSize.Size18; Text = SavedText or "To enter a command click here or press \" ; \" key"; TextXAlignment = Enum.TextXAlignment.Left}
- local clearbutton = create("TextButton"){Parent = screen, Name = "ClearButton"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; Text = "Clear"; Position = UDim2.new(1,-80,1,-20); Size = UDim2.new(0,80,0,20); Font = "Legacy"; FontSize = Enum.FontSize.Size12; ZIndex = 2}
- local executebutton = create("TextButton"){Parent = screen, Name = "ExecuteButton"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; Text = "Execute"; Position = UDim2.new(1,-160,1,-20); Size = UDim2.new(0,80,0,20); Font = "Legacy"; FontSize = Enum.FontSize.Size12; ZIndex = 2}
- executebutton.MouseButton1Click:connect(function()
- ypcall(function()
- Chatted(plr,textbox.Text)
- end)
- end)
- clearbutton.MouseButton1Click:connect(function()
- ypcall(function()
- textbox.Text = ""
- end)
- end)
- textbox.FocusLost:connect(function(enterPressed)
- ypcall(function()
- if enterPressed then
- Chatted(plr,textbox.Text)
- end
- end)
- end)
- mouse.KeyDown:connect(function(key)
- if key == ";" then
- textbox.Text = ""
- textbox:CaptureFocus()
- end
- end)
- textbox.Changed:connect(function(prop)
- if prop == 'Text' then
- SavedText = textbox.Text
- end
- end)
- Screen = screen
- end
- function Chatted(plr,msg)
- game:GetService("ReplicatedStorage"):FindFirstChild("QuantumRemoteAccess"..signature):FireServer(msg)
- end
- Make()
- PlrGui.DescendantRemoving:connect(function(d)
- pcall(function()
- if d == Screen then
- wait()
- Make()
- end
- end)
- end)]],plr)
- else
- if Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumCmdbar") then Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumCmdbar"):Destroy() end
- local screen = create("ScreenGui"){Parent = Quantum.Functions.GetPlayerGui(plr); Name = "QuantumCmdbar"}
- local textbox = create("TextBox"){Parent = screen; Name = "QuantumCmdbar"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; ClearTextOnFocus = false; Position = UDim2.new(0,0,1,-20); Size = UDim2.new(1,-160,0,20); Font = "Legacy"; FontSize = Enum.FontSize.Size12; Text = "To enter a command click here"; TextXAlignment = Enum.TextXAlignment.Left}
- local clearbutton = create("TextButton"){Parent = screen, Name = "ClearButton"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; Text = "Clear"; Position = UDim2.new(1,-80,1,-20); Size = UDim2.new(0,80,0,20); Font = "Legacy"; FontSize = Enum.FontSize.Size12; ZIndex = 2}
- local executebutton = create("TextButton"){Parent = screen, Name = "ExecuteButton"; TextColor3 = Color3.new(255,255,255); BackgroundColor3 = Color3.new(); BackgroundTransparency = 0.3; Text = "Execute"; Position = UDim2.new(1,-160,1,-20); Size = UDim2.new(0,80,0,20); Font = "Legacy"; FontSize = Enum.FontSize.Size12; ZIndex = 2}
- executebutton.MouseButton1Click:connect(function()
- pcall(function()
- Quantum.Functions.Chatted(plr,textbox.Text)
- end)
- end)
- clearbutton.MouseButton1Click:connect(function()
- pcall(function()
- textbox.Text = ""
- end)
- end)
- end
- end
- Quantum.Functions.UsernameFromID = function(ID)
- if type(ID) ~= 'number' then
- return
- end
- local sets = game:GetService'InsertService':GetUserSets(ID)
- for k, v in next, sets do
- if v.Name == 'My Models' then
- return v.CreatorName
- end
- end
- end
- Quantum.Functions.IDFromUsername = function(Username)
- return game:GetService'HttpService':GetAsync('http://rproxy.tk/rapi/GetIdByUsername/'..Username:gsub('%s','+'))
- end
- Quantum.Functions.PreviousUsernames = function(ID)
- return game:GetService'HttpService':JSONDecode(game:GetService'HttpService':GetAsync('http://rproxy.tk/rapi/GetUsernamesById/'..ID))
- end
- Quantum.Functions.Search = function(word)
- return game:GetService'HttpService':JSONDecode(game:GetService'HttpService':GetAsync('http://www.rproxy.tk/catalog/json?Category=9&Keyword='..game:GetService'HttpService':UrlEncode(word)))
- end
- Quantum.Functions.Uncensor = function(str)
- return str:gsub('','\5')
- end
- Quantum.Functions.DisplayScrollFrame = function(plr,msg,titletext,color,titlecolor)
- ypcall(function()
- if plr == root then
- return
- end
- if not titlecolor then
- titlecolor = BrickColor.new(1,1,1)
- end
- if not color then
- color = BrickColor.new(1,1,1)
- end
- local screen = create'ScreenGui'{Name = 'QuantumScrollGui', Parent = Quantum.Functions.GetPlayerGui(plr)}
- local drag = create'Frame'{Name = 'DragMain', Parent = screen, Position = UDim2.new(0.5,-175,0.5,-220), Size = UDim2.new(0,350,0,60), Draggable = true, ZIndex = 2, BackgroundTransparency = 1}
- local main = create'Frame'{Name = 'Main', Parent = drag, Position = UDim2.new(0.5,0,0.5,0), Size = UDim2.new(0,0,0,0), BackgroundTransparency = 0.45, BackgroundColor3 = Color3.new(), BorderSizePixel = 0, ClipsDescendants = true}
- local close = create'TextButton'{Name = 'Close', Parent = main, Position = UDim2.new(0,5,0,5), Size = UDim2.new(0,25,0,25), Style = 'RobloxRoundDropdownButton', Text = ''}
- local title = create'TextLabel'{Name = 'Title', Parent = main, Position = UDim2.new(0,40,0,0), Size = UDim2.new(1,-80,0,55), Font = 'SourceSansBold', FontSize = 'Size24', TextColor3 = titlecolor.Color, BackgroundTransparency = 1, BorderSizePixel = 0, Text = titletext}
- local holder = create'Frame'{Name = 'ScrollFrameHolder', Parent = main, Position = UDim2.new(0,0,0,65), Size = UDim2.new(1,0,1,-65), BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(), BorderSizePixel = 0}
- local scroll = create'ScrollingFrame'{Parent = holder, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, ScrollingEnabled = false, BorderSizePixel = 0}
- local resize = create'TextButton'{Name = 'Resize', Draggable = true, Active = true, Visible = false, Parent = drag, Position = UDim2.new(0,336,0,436), Size = UDim2.new(0,15,0,15), Style = 'RobloxButtonDefault', Text = ''}
- local numx = 0
- local numy = 0
- for i,v in next, msg do
- numy = i
- if string.len(v)>numx then
- numx = string.len(v)
- end
- create'TextLabel'{Parent = scroll, Position = UDim2.new(0,5,0,(i-1)*18), Size = UDim2.new(1,10,0,18), BackgroundTransparency = 1, TextColor3 = color.Color, FontSize = 'Size18', Font = 'SourceSansBold', Text = Quantum.Functions.Uncensor(string.gsub(v,'\n',' ')), TextXAlignment = 'Left'}
- end
- scroll.CanvasSize = UDim2.new(0,numx*8,0,numy*18)
- close.MouseButton1Down:connect(function()
- scroll.ScrollingEnabled = false
- main.ClipsDescendants = true
- resize:Destroy()
- main:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0.5,0,0.5,0), 'In', Quantum.Settings.Tween, 1)
- wait(1)
- Quantum.Functions.RemakeOff(screen)
- screen:Destroy()
- end)
- local dragging
- resize.DragBegin:connect(function()
- dragging = true
- resize.Style = 'Custom'
- resize.BackgroundTransparency = 1
- while dragging do
- main.Size = UDim2.new(0,resize.Position.X.Offset+14,0,resize.Position.Y.Offset+14)
- coroutine.yield()
- end
- end)
- resize.DragStopped:connect(function()
- dragging = false
- resize.Style = 'RobloxButtonDefault'
- resize.BackgroundTransparency = 0
- end)
- resize.MouseButton1Down:connect(function()
- end)
- resize.MouseButton1Up:connect(function()
- end)
- Quantum.Functions.Remake(screen,function() Quantum.Functions.DisplayScrollFrame(plr,msg,titletext,color,titlecolor) end)
- main:TweenSizeAndPosition(UDim2.new(0,350,0,450), UDim2.new(0,0,0,0), 'Out', Quantum.Settings.Tween, 1)
- wait(1)
- main.ClipsDescendants = false
- scroll.ScrollingEnabled = true
- resize.Visible = true
- drag.Active = true
- return screen
- end)
- end
- Quantum.Functions.DisplayCloseableFrame = function(plr,msg,titletext,color,titlecolor)
- ypcall(function()
- if plr == root then
- return
- end
- if not titlecolor then
- titlecolor = BrickColor.new(1,1,1)
- end
- if not color then
- color = BrickColor.new(1,1,1)
- end
- local screen = create'ScreenGui'{Name = 'QuantumFrame', Parent = Quantum.Functions.GetPlayerGui(plr)}
- local frame = create'Frame'{Parent = screen, Position = UDim2.new(0.5,0,0.5,0), Size = UDim2.new(0,0,0,0), Style = 'RobloxRound', Active = true, Draggable = true, ClipsDescendants = true}
- local close = create'TextButton'{Name = 'Close', Parent = frame, Position = UDim2.new(0,5,0,5), Size = UDim2.new(0,25,0,25), Style = 'RobloxRoundDropdownButton', Text = ''}
- local title = create'TextLabel'{Name = 'Title', BackgroundTransparency = 1, Parent = frame, Position = UDim2.new(0,20,0,0), Size = UDim2.new(1,-40,0,72), Text = Quantum.Functions.Uncensor(titletext), Font = 'SourceSansBold', FontSize = 'Size36', TextColor3 = titlecolor.Color, TextWrapped = true}
- local main = create'TextLabel'{Name = 'Main', BackgroundTransparency = 1, Parent = frame, Position = UDim2.new(0,0,0,72), Size = UDim2.new(1,0,0,170), Text = Quantum.Functions.Uncensor(msg), TextColor3 = color.Color, Font = 'SourceSansBold', FontSize = 'Size24', TextWrapped = true}
- local resize = create'TextButton'{Name = 'Resize', Draggable = true, Active = true, Visible = false, Parent = frame, Position = UDim2.new(0,475,0,275), Size = UDim2.new(0,15,0,15), Style = 'RobloxButtonDefault', Text = ''}
- Quantum.Functions.Remake(screen,function() Quantum.Functions.DisplayCloseableFrame(plr,msg,titletext,color,titlecolor) end)
- frame:TweenSizeAndPosition(UDim2.new(0,500,0,300), UDim2.new(0.5,-250,0.5,-150), 'Out', Quantum.Settings.Tween, 1)
- close.MouseButton1Down:connect(function()
- resize:Destroy()
- frame:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5, frame.Size.X.Offset/2+frame.Position.X.Offset, 0.5, frame.Size.Y.Offset/2+frame.Position.Y.Offset), 'In', Quantum.Settings.Tween, 1)
- wait(1)
- Quantum.Functions.RemakeOff(screen)
- screen:Destroy()
- end)
- local dragging
- resize.DragBegin:connect(function()
- dragging = true
- resize.Style = 'Custom'
- resize.BackgroundTransparency = 1
- while dragging do
- frame.Size = UDim2.new(0,resize.Position.X.Offset+25,0,resize.Position.Y.Offset+25)
- coroutine.yield()
- end
- end)
- resize.DragStopped:connect(function()
- dragging = false
- resize.Style = 'RobloxButtonDefault'
- resize.BackgroundTransparency = 0
- end)
- frame:TweenSizeAndPosition(UDim2.new(0,500,0,300), UDim2.new(0.5,-250,0.5,-150), 'Out', Quantum.Settings.Tween, 1)
- wait(1)
- resize.Visible = true
- return screen
- end)
- end
- Quantum.Functions.SearchMusic = function(args,sender)
- ypcall(function()
- local MSearch = Quantum.Functions.Search(Quantum.Functions.Buildstring(args))
- local screen = create'ScreenGui'{Name = 'QuantumScrollGui', Parent = Quantum.Functions.GetPlayerGui(sender)}
- local drag = create'Frame'{Name = 'DragMain', Parent = screen, Position = UDim2.new(0.5,-175,0.5,-220), Size = UDim2.new(0,350,0,60), Draggable = true, ZIndex = 2, BackgroundTransparency = 1}
- local main = create'Frame'{Name = 'Main', Parent = drag, Position = UDim2.new(0.5,0,0.5,0), Size = UDim2.new(0,0,0,0), BackgroundTransparency = 0.45, BackgroundColor3 = Color3.new(), BorderSizePixel = 0, ClipsDescendants = true}
- local close = create'TextButton'{Name = 'Close', Parent = main, Position = UDim2.new(0,5,0,5), Size = UDim2.new(0,25,0,25), Style = 'RobloxRoundDropdownButton', Text = ''}
- local title = create'TextLabel'{Name = 'Title', Parent = main, Position = UDim2.new(0,40,0,0), Size = UDim2.new(1,-80,0,55), Font = 'SourceSansBold', FontSize = 'Size24', TextColor3 = Color3.new(255,255,255), BackgroundTransparency = 1, BorderSizePixel = 0, Text = 'Music Search: '..Quantum.Functions.Buildstring(args)}
- local holder = create'Frame'{Name = 'ScrollFrameHolder', Parent = main, Position = UDim2.new(0,0,0,65), Size = UDim2.new(1,0,1,-65), BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(), BorderSizePixel = 0}
- local scroll = create'ScrollingFrame'{Parent = holder, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, ScrollingEnabled = false, BorderSizePixel = 0}
- local resize = create'TextButton'{Name = 'Resize', Draggable = true, Active = true, Visible = false, Parent = drag, Position = UDim2.new(0,336,0,436), Size = UDim2.new(0,15,0,15), Style = 'RobloxButtonDefault', Text = ''}
- local numx = 0
- local numy = 0
- for i,v in next, MSearch do
- numy = i
- if string.len(v.Name)>numx then
- numx = string.len(v.Name)
- end
- local button = create'TextButton'{Parent = scroll, Position = UDim2.new(0,5,0,(i-1)*18), Size = UDim2.new(1,10,0,18), BackgroundTransparency = 1, TextColor3 = Color3.new(255,255,255), FontSize = 'Size18', Font = 'SourceSansBold', Text = v.Name, TextXAlignment = 'Left'}
- button.MouseButton1Down:connect(function()
- Quantum.Functions.RawExeCmd(true,'music',{v.AssetId},sender,{},1)
- end)
- end
- scroll.CanvasSize = UDim2.new(0,numx*8,0,numy*18)
- close.MouseButton1Down:connect(function()
- scroll.ScrollingEnabled = false
- main.ClipsDescendants = true
- resize:Destroy()
- main:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0.5,0,0.5,0), 'In', Quantum.Settings.Tween, 1)
- wait(1)
- Quantum.Functions.RemakeOff(screen)
- screen:Destroy()
- end)
- local dragging
- resize.DragBegin:connect(function()
- dragging = true
- resize.Style = 'Custom'
- resize.BackgroundTransparency = 1
- while dragging do
- main.Size = UDim2.new(0,resize.Position.X.Offset+14,0,resize.Position.Y.Offset+14)
- coroutine.yield()
- end
- end)
- resize.DragStopped:connect(function()
- dragging = false
- resize.Style = 'RobloxButtonDefault'
- resize.BackgroundTransparency = 0
- end)
- Quantum.Functions.Remake(screen,function() Quantum.Functions.SearchMusic(args,sender) end)
- main:TweenSizeAndPosition(UDim2.new(0,350,0,450), UDim2.new(0,0,0,0), 'Out', Quantum.Settings.Tween, 1)
- wait(1)
- main.ClipsDescendants = false
- scroll.ScrollingEnabled = true
- resize.Visible = true
- drag.Active = true
- return screen
- end)
- end
- Quantum.Functions.GetCommands = function(sender)
- ypcall(function()
- local screen = create'ScreenGui'{Name = 'QuantumScrollGui', Parent = Quantum.Functions.GetPlayerGui(sender)}
- local drag = create'Frame'{Name = 'DragMain', Parent = screen, Position = UDim2.new(0.5,-175,0.5,-220), Size = UDim2.new(0,350,0,60), Draggable = true, ZIndex = 2, BackgroundTransparency = 1}
- local main = create'Frame'{Name = 'Main', Parent = drag, Position = UDim2.new(0.5,0,0.5,0), Size = UDim2.new(0,0,0,0), BackgroundTransparency = 0.45, BackgroundColor3 = Color3.new(), BorderSizePixel = 0, ClipsDescendants = true}
- local close = create'TextButton'{Name = 'Close', Parent = main, Position = UDim2.new(0,5,0,5), Size = UDim2.new(0,25,0,25), Style = 'RobloxRoundDropdownButton', Text = ''}
- local title = create'TextLabel'{Name = 'Title', Parent = main, Position = UDim2.new(0,40,0,0), Size = UDim2.new(1,-80,0,55), Font = 'SourceSansBold', FontSize = 'Size24', TextColor3 = Color3.new(255,255,255), BackgroundTransparency = 1, BorderSizePixel = 0, Text = 'Commands'}
- local holder = create'Frame'{Name = 'ScrollFrameHolder', Parent = main, Position = UDim2.new(0,0,0,65), Size = UDim2.new(1,0,1,-65), BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(), BorderSizePixel = 0}
- local scroll = create'ScrollingFrame'{Parent = holder, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, ScrollingEnabled = false, BorderSizePixel = 0}
- local resize = create'TextButton'{Name = 'Resize', Draggable = true, Active = true, Visible = false, Parent = drag, Position = UDim2.new(0,336,0,436), Size = UDim2.new(0,15,0,15), Style = 'RobloxButtonDefault', Text = ''}
- local numx = 0
- local numy = 0
- local cm = 0
- for _,i in next, Quantum.Commands do
- cm = cm+1
- end
- local t = {string.format('Prefix: %q Bet: %q Tag: %q',Quantum.Players[sender.Name].GLOBAL_prefix,Quantum.Settings.Bet,Quantum.Settings.Tag),'Available Commands: '..cm,'Click on command for more information',''}
- for i,v in next, t do
- numy = numy+1
- if string.len(v)>numx then
- numx = string.len(v)
- end
- create'TextLabel'{Parent = scroll, Position = UDim2.new(0,5,0,numy*18), Size = UDim2.new(1,10,0,18), BackgroundTransparency = 1, TextColor3 = Color3.new(255,255,255), FontSize = 'Size18', Font = 'SourceSansBold', Text = Quantum.Functions.Uncensor(string.gsub(v,'\n',' ')), TextXAlignment = 'Left'}
- end
- for i,v in orderedNext, Quantum.Commands do
- table.insert(t,i..' [] '..v.Usage[1])
- end
- for i,v in orderedNext, Quantum.Commands do
- numy = numy+1
- local str
- if v.Usage then str = i..' [] '..v.Usage[1] else str = i..' [] '..v.Call[1] end
- if string.len(str)>numx then
- numx = string.len(str)
- end
- local button = create'TextButton'{Parent = scroll, Position = UDim2.new(0,5,0,numy*18), Size = UDim2.new(1,10,0,18), BackgroundTransparency = 1, TextColor3 = Color3.new(255,255,255), FontSize = 'Size18', Font = 'SourceSansBold', Text = str, TextXAlignment = 'Left'}
- button.MouseButton1Down:connect(function()
- Quantum.Functions.GetCommand(i,sender)
- end)
- end
- scroll.CanvasSize = UDim2.new(0,numx*8,0,numy*18)
- close.MouseButton1Down:connect(function()
- scroll.ScrollingEnabled = false
- main.ClipsDescendants = true
- resize:Destroy()
- main:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0.5,0,0.5,0), 'In', Quantum.Settings.Tween, 1)
- wait(1)
- Quantum.Functions.RemakeOff(screen)
- screen:Destroy()
- end)
- local dragging
- resize.DragBegin:connect(function()
- dragging = true
- resize.Style = 'Custom'
- resize.BackgroundTransparency = 1
- while dragging do
- main.Size = UDim2.new(0,resize.Position.X.Offset+14,0,resize.Position.Y.Offset+14)
- coroutine.yield()
- end
- end)
- resize.DragStopped:connect(function()
- dragging = false
- resize.Style = 'RobloxButtonDefault'
- resize.BackgroundTransparency = 0
- end)
- Quantum.Functions.Remake(screen,function() Quantum.Functions.GetCommands(sender) end)
- main:TweenSizeAndPosition(UDim2.new(0,350,0,450), UDim2.new(0,0,0,0), 'Out', Quantum.Settings.Tween, 1)
- wait(1)
- main.ClipsDescendants = false
- scroll.ScrollingEnabled = true
- resize.Visible = true
- drag.Active = true
- return screen
- end)
- end
- Quantum.Functions.GetCommand = function(cmd,sender)
- ypcall(function()
- local command = Quantum.Commands[cmd]
- local buildstring = Quantum.Players[sender.Name].GLOBAL_prefix
- for k,v in next, command.Usage do
- if v:sub(1,1) ~= '|' then
- if k ~= #command.Usage then
- buildstring = buildstring..v..Quantum.Settings.Bet
- else
- buildstring = buildstring..v
- end
- else
- buildstring = buildstring..Quantum.Settings.Tag..v:sub(2)..Quantum.Settings.Bet
- end
- end
- local build = ''
- for i,v in next, command.Call do
- build = build..v..(i ~= #command.Call and ', ' or '')
- end
- Quantum.Functions.DisplayCloseableFrame(sender,string.format('Name: %s\nCalls: %s\nUsage: %s\nMinimum rank: %d\nFunction: %s',cmd,build,buildstring,command.MinimumPermission,tostring(command.Function)),'Command Information')
- end)
- end
- Quantum.Functions.DisplayMessage = function(plr,msg,title,alarm,color,titlecolor)
- ypcall(function()
- if plr == root then
- return
- end
- if not titlecolor then
- titlecolor = BrickColor.new(1,1,1)
- end
- if not color then
- color = BrickColor.new(1,1,1)
- end
- if Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumDisplayGUI") then Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumDisplayGUI"):Destroy() end
- local gui = Instance.new("ScreenGui",Quantum.Functions.GetPlayerGui(plr))
- gui.Name = "QuantumDisplayGUI"
- local main = create("TextLabel"){Parent = gui; TextWrapped = true; Visible = false; BorderColor3 = Color3.new(); BackgroundTransparency = 1; BorderSizePixel = 4; Position = UDim2.new(0,0,0,-100); Size = UDim2.new(1,1,1,1); Font = "ArialBold"; TextColor3 = color.Color; TextStrokeTransparency = 0.8; TextTransparency = 1; FontSize = Enum.FontSize.Size48; BackgroundColor3 = Color3.new(); Text = Quantum.Functions.Uncensor(msg); ZIndex = 2}
- local title = create("TextLabel"){Parent = gui; TextWrapped = true; Visible = false; BorderColor3 = Color3.new(); BackgroundTransparency = 1; BorderSizePixel = 4; Position = UDim2.new(0,0,0,-200); Size = UDim2.new(1,1,1,1); Font = "ArialBold"; TextColor3 = titlecolor.Color; TextStrokeTransparency = 0.8; TextTransparency = 1; FontSize = Enum.FontSize.Size48; BackgroundColor3 = Color3.new(); Text = Quantum.Functions.Uncensor(title); ZIndex = 2}
- local fill = create("TextLabel"){Parent = gui; Visible = false; BorderColor3 = Color3.new(); BackgroundTransparency = 0; BorderSizePixel = 4; Position = UDim2.new(0,0,0,0); Size = UDim2.new(1,1,1,1); Font = "ArialBold"; TextColor3 = color.Color; TextStrokeTransparency = 0.8; TextTransparency = 0; BackgroundColor3 = Color3.new(); Text = ""}
- wait()
- main.Visible = true
- title.Visible = true
- fill.Visible = true
- spawn(function()
- for i=1, 30 do
- fill.BackgroundTransparency = 1-i*0.01
- main.TextTransparency = 1-i*0.03
- main.TextStrokeTransparency = i*0.025
- title.TextTransparency = 1-i*0.03
- title.TextStrokeTransparency = i*0.025
- wait()
- end
- wait(alarm)
- for i=1, 30 do
- fill.BackgroundTransparency = fill.BackgroundTransparency+0.02
- main.TextTransparency = main.TextTransparency+0.03
- main.TextStrokeTransparency = main.TextStrokeTransparency+0.03
- title.TextTransparency = main.TextTransparency+0.03
- title.TextStrokeTransparency = main.TextStrokeTransparency+0.03
- wait()
- end
- gui:Destroy()
- end) end)
- end
- Quantum.Functions.DisplayMessageAll = function(...)
- for _,i in next, game.Players:GetPlayers() do
- Quantum.Functions.DisplayMessage(i,...)
- end
- end
- Quantum.Functions.Tell = function(plr,msg,alarm,color)
- ypcall(function()
- if plr == root then
- return
- end
- if not alarm then
- alarm = 3
- end
- if not color then
- color = BrickColor.new(1,1,1)
- end
- if Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumGUI") then Quantum.Functions.GetPlayerGui(plr):FindFirstChild("QuantumGUI"):Destroy() end
- local gui = Instance.new("ScreenGui",Quantum.Functions.GetPlayerGui(plr))
- gui.Name = "QuantumGUI"
- local textbox = create("TextLabel"){Parent = gui; Visible = false; BorderColor3 = Color3.new(); BackgroundTransparency = 0; BorderSizePixel = 4; Position = UDim2.new(0,0,0,4); Size = UDim2.new(1,0,0,25); Font = "ArialBold"; TextColor3 = color.Color; TextStrokeTransparency = 0.8; TextTransparency = 1; FontSize = Enum.FontSize.Size18; BackgroundColor3 = Color3.new(); Text = Quantum.Functions.Uncensor(msg); Active = false}
- wait()
- textbox.Visible = true
- spawn(function()
- for i=1, 30 do
- textbox.BackgroundTransparency = 1-i*0.01
- textbox.TextTransparency = 1-i*0.03
- textbox.TextStrokeTransparency = i*0.025
- wait()
- end
- wait(alarm)
- for i=1, 30 do
- textbox.BackgroundTransparency = textbox.BackgroundTransparency+0.02
- textbox.TextTransparency = textbox.TextTransparency+0.03
- textbox.TextStrokeTransparency = textbox.TextStrokeTransparency+0.03
- wait()
- end
- gui:Destroy()
- end) end)
- end
- Quantum.Functions.TellAll = function(...)
- for _,i in next, game.Players:GetPlayers() do
- Quantum.Functions.Tell(i,...)
- end
- end
- Quantum.Functions.TellAdmins = function(...)
- for _,i in next, game.Players:GetPlayers() do
- if Quantum.Functions.IsAdmin(i.Name) then
- Quantum.Functions.Tell(i,...)
- end
- end
- end
- Quantum.Functions.Buildstring = function(array,skip)
- if not skip then return table.concat(array,' ') end
- local build = {}
- for i,v in pairs(array) do
- if i > skip then
- table.insert(build,v)
- end
- end
- return table.concat(build," ")
- end
- Quantum.Functions.Unpack = function(tab)
- local unpacker = {}
- for _,i in pairs(tab) do
- table.insert(unpacker,i.Name)
- end
- return table.concat(unpacker,", ")
- end
- Quantum.Functions.Return = function(plr,msg,ptab)
- Quantum.Functions.Tell(plr,msg..Quantum.Functions.Unpack(ptab)..'.')
- end
- Quantum.Functions.Reload = function(plr,newposition)
- local spawn
- if not newposition then spawn = plr.Character.Torso.CFrame end
- plr:LoadCharacter()
- plr.Character:WaitForChild'Torso'
- plr.Character.Torso.CFrame = newposition or spawn
- end
- Quantum.Functions.ExeCmd = function(msg,sender)
- local first = true
- local newargs = {}
- local newtags = {}
- local rawcmd = msg:sub(string.len(Quantum.Players[sender.Name].GLOBAL_prefix)+1)
- local cmd
- if rawcmd:find(Quantum.Settings.Bet) then
- for arg in rawcmd:gmatch("[^"..Quantum.Settings.Bet.."]+") do
- if first then
- cmd = arg
- first = false
- else
- table.insert(newargs,arg)
- end
- end
- else
- cmd = rawcmd
- end
- for i,v in pairs(newargs) do
- if i == #newargs and v:find(Quantum.Settings.Tag) then
- for tag in v:gmatch("[^"..Quantum.Settings.Tag.."]+") do
- table.insert(newtags,tag)
- table.remove(newargs,i)
- end
- end
- end
- if not Quantum.Functions.RawExeCmd(false,cmd) then
- if Quantum.Settings.ReturnUnknownCommand.Admin and Quantum.Functions.IsAdmin(sender.Name) or Quantum.Settings.ReturnUnknownCommand.Regular then
- Quantum.Functions.Tell(sender,"Command "..cmd.." not found!")
- end
- return
- end
- pcall(function() Quantum.Functions.RawExeCmd(true,cmd,newargs,sender,newtags) end)
- end
- Quantum.Functions.RawExeCmd = function(exe,cmd,args,sender,tags,ignoremin)
- for _,i in next, Quantum.Commands do
- for _,v in next, i.Call do
- if v:lower() == cmd:lower() then
- if exe then
- if Quantum.Functions.GetRank(sender.Name) >= i.MinimumPermission or ignoremin and ignoremin >= i.MinimumPermission then
- coroutine.resume(coroutine.create(function()
- local status,err = pcall(function() i.Function(args,sender,tags) end)
- if not status then
- if err:find(":") then
- Quantum.Functions.Tell(sender,err:gsub("(.-:)",""))
- else
- Quantum.Functions.Tell(sender,err)
- end
- end
- end))
- return true
- elseif Quantum.Settings.ReturnUnknownCommand.Admin and Quantum.Functions.IsAdmin(sender.Name) or Quantum.Settings.ReturnUnknownCommand.Regular then
- error('You are not permitted to use this command!')
- end
- else
- return true
- end
- end
- end
- end
- return false
- end
- Quantum.Functions.StopScript = function()
- for i in next, getfenv() do
- getfenv()[i] = nil
- end
- ypcall = nil
- pcall = nil
- Quantum = nil
- script.Disabled = true
- end
- Quantum.Functions.Crash = function(plr)
- pcall(function()
- for i=0, 28000 do
- Instance.new('Message',Quantum.Functions.GetPlayerGui(plr)).Text = ''
- end
- end)
- end
- Quantum.Functions.GetPlayerAll = function(from,sender)
- if Quantum.Functions.GetPlayerFromString(from,sender,true) then
- return Quantum.Functions.GetPlayerFromString(from,sender)[1].userId
- elseif tonumber(from) then
- return tonumber(from)
- elseif tonumber(Quantum.Functions.IDFromUsername(from)) ~= -1 then
- return tonumber(Quantum.Functions.IDFromUsername(from))
- else
- error'Couldn\'t find players!'
- end
- end
- Quantum.Functions.GetPlayerFromString = function(str,sender,check)
- local gotplayers = {}
- local gotteams = {}
- local multistrings = {}
- local found = false
- if str:find(",") and not str:find("not:") then
- for parg in string.gmatch(str, "[^,]+") do
- table.insert(multistrings,parg)
- end
- else
- table.insert(multistrings,str)
- end
- for _,i in pairs(multistrings) do
- found = false
- if str == "all" or str == '*' then
- for _,i in pairs(game.Players:GetPlayers()) do
- table.insert(gotplayers,i)
- found = true
- end
- elseif str == "others" then
- for _,i in pairs(game.Players:GetPlayers()) do
- if i ~= sender then
- table.insert(gotplayers,i)
- found = true
- end
- end
- elseif i == "me" then
- table.insert(gotplayers,sender)
- found = true
- elseif i == "random" or i == "rndm" then
- table.insert(gotplayers,game.Players:GetPlayers()[math.random(game.Players.NumPlayers)])
- found = true
- elseif i:sub(1,6) == "group:" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if v:IsInGroup(tonumber(i:sub(7))) then
- table.insert(gotplayers,v)
- found = true
- end
- end
- elseif i:sub(1,5) == "team:" then
- for _,v in pairs(game.Teams:GetChildren()) do
- if v.Name:sub(1,string.len(str:sub(6))):lower() == str:sub(6):lower() then
- for _,k in pairs(game.Players:GetPlayers()) do
- if k.TeamColor == v.TeamColor then
- table.insert(gotplayers,k)
- found = true
- end
- end
- end
- end
- elseif i:sub(1,4) == "not:" then
- local no = {}
- for _,v in pairs(Quantum.Functions.GetPlayerFromString(i:sub(5),sender)) do
- no[v.Name:lower()] = 1
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- if not no[v.Name:lower()] then
- table.insert(gotplayers,v)
- found = true
- end
- end
- elseif i == "admins" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if Quantum.Functions.IsAdmin(v.Name) then
- table.insert(gotplayers,v)
- found = true
- end
- end
- elseif i == "nonadmins" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if not Quantum.Functions.IsAdmin(v.Name) then
- table.insert(gotplayers,v)
- found = true
- end
- end
- elseif not found then
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name:sub(1,string.len(i)):lower() == i:lower() then
- if not found then
- table.insert(gotplayers,v)
- found = true
- else
- error(str.." is ambiguous.")
- end
- end
- end
- end
- end
- if found then
- return gotplayers
- else
- if check then
- return false
- end
- error("Couldn't find players")
- end
- end
- Quantum.Functions.Split = function(str,split)
- local splits = {}
- if str:find(split) then
- for splitter in string.gmatch(str,'[^'..split..']+') do
- table.insert(splits,splitter)
- end
- else
- table.insert(splits,str)
- end
- return splits
- end
- Quantum.Functions.GetOfflinePlayer = function(str,check)
- local multistrings = {}
- local gotplayers = {}
- local found = false
- if str:find(",") then
- for parg in string.gmatch(str, "[^,]+") do
- table.insert(multistrings,parg)
- end
- else
- table.insert(multistrings,str)
- end
- for _,i in pairs(multistrings) do
- found = false
- if i == 'all' or i == '*' then
- for k,v in pairs(Quantum.Players) do
- table.insert(gotplayers,v)
- end
- found = true
- else
- for k,v in pairs(Quantum.Players) do
- if k:sub(1,string.len(i)):lower() == i:lower() then
- if not found then
- table.insert(gotplayers,v)
- found = true
- else
- error(str.." is ambiguous.")
- end
- end
- end
- end
- end
- if found then
- return gotplayers
- else
- if check then
- return false
- else
- error'Couldn\'t find players'
- end
- end
- end
- Quantum.Functions.Assert = function(var,type,name,num)
- if num then
- return assert(tonumber(var),type..' to '..name..' is missing or not a number!')
- end
- return assert(var,type..' to '..name..' is missing!')
- end
- Quantum.Functions.GetSource = function(scrpt)
- for _,i in next, scrpt:GetChildren() do
- if i:IsA'StringValue' and i.Name:lower():find'source' then
- return i
- end
- end
- end
- Quantum.Functions.GetColor = function(str,build)
- local built
- if build then
- built = Quantum.Functions.Buildstring(str)
- else
- built = str
- end
- if built == '' then return false end
- for _,i in next, Quantum.Tables.Colors do
- if i:sub(1,string.len(built)):lower() == built:lower() then
- return BrickColor.new(i)
- end
- end
- return false
- end
- Quantum.Functions.MakeLocalScript = function(src,player)
- if Quantum.Settings.Place == "oxcool" or Quantum.Settings.Place == "anti" then
- NLS(src,Instance.new('Backpack',player))
- else
- local spt = Quantum.Settings.LocalScriptSource:Clone()
- spt.Disabled = true
- Quantum.Functions.GetSource(spt).Value = src
- spt.Parent = Instance.new('Backpack',player)
- spt.Disabled = false
- end
- end
- Quantum.Functions.MakeScript = function(src,parent)
- if Quantum.Settings.Place == "oxcool" or Quantum.Settings.Place == "anti" then
- NS(src,parent)
- else
- local spt = Quantum.Settings.ScriptSource:Clone()
- spt.Disabled = true
- Quantum.Functions.GetSource(spt).Value = src
- spt.Parent = parent
- spt.Disabled = false
- end
- end
- Quantum.Functions.AddCommand = function(name,calls,permissions,usage,func)
- Quantum.Commands[name] = {Call = calls, MinimumPermission = permissions, Usage = usage, Function = func}
- end
- Quantum.Functions.QuickCommand = function(calls,func)
- Quantum.Commands[calls[1]] = {Call = calls, MinimumPermission = 1, Usage = '', Function = func}
- end
- Quantum.Functions.AddCommand('Set gravity',{'setgrav','nograv'},1,{'setgrav','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','set gravity')
- Quantum.Functions.Assert(args[2],'Number','set gravity to',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- if i.Character.Torso:FindFirstChild'BodyForce' then i.Character.Torso:FindFirstChild'BodyForce':Destroy() end
- local b = create("BodyForce"){Parent = i.Character.Torso; force = Vector3.new(0,0,0)}
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'BasePart' then
- b.force = b.force + Vector3.new(0,v:GetMass()*args[2],0)
- elseif v:IsA'Hat' and v:FindFirstChild'Handle' then
- b.force = b.force + Vector3.new(0,v:FindFirstChild'Handle':GetMass()*args[2],0)
- end
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Set gravity of '..Quantum.Functions.Unpack(player)..' to '..args[2]..'.')
- end)
- Quantum.Functions.AddCommand('Rocket',{'rocket'},1,{'rocket','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','rocket')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- local rocket = create("Part"){Parent = i.Character; Size = Vector3.new(1,7,1)}
- create("Weld"){Parent = i.Character; Part0 = rocket; Part1 = i.Character.Torso; C0 = CFrame.new(0,0,-1)}
- create("BodyForce"){Parent = rocket; force = Vector3.new(0,14000,0)}
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'BasePart' then
- for n=1, 5 do
- Instance.new('Fire',v).Size = 8
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- local num = 0
- repeat
- num = num+1
- create("Explosion"){Parent = i.Character, Position = i.Character.Torso.Position; BlastRadius = 0; BlastPressure = 0}
- wait(0.2)
- until num > 20
- create("Explosion"){Parent = i.Character.Torso, Position = i.Character.Torso.Position}
- end))
- end)
- end
- Quantum.Functions.Return(sender,'Rocketed ',player)
- end)
- Quantum.Functions.AddCommand('Fling',{'fling'},1,{'fling','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','fling')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).Sit = true
- i.Character.Torso.Velocity = Vector3.new(math.random(400,800),math.random(400,800),0)
- end)
- end
- Quantum.Functions.Return(sender,'Flung ',player)
- end)
- Quantum.Functions.AddCommand('Reset gravity',{'resetgrav','rgrav','grav'},1,{'resetgrav','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','reset gravity')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- i.Character.Torso.BodyForce:Destroy()
- end)
- end
- Quantum.Functions.Return(sender,'Reset gravity of ',player)
- end)
- Quantum.Functions.AddCommand('Freeze',{'freeze'},1,{'freeze','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','freeze')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'BasePart' then
- v.Anchored = true
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Froze ',player)
- end)
- Quantum.Functions.AddCommand('Thaw',{'thaw','unfreeze'},1,{'thaw','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','thaw')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'BasePart' then
- v.Anchored = false
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Thawed ',player)
- end)
- Quantum.Functions.AddCommand('Get build tools',{'btools','buildtools'},1,{'btools','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','give build tools')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local hop = {'Clone','GameTool','Hammer','Grab'}
- for _,i in next, player do
- pcall(function()
- for _,v in next, hop do
- create('HopperBin'){Parent = i.Backpack; BinType = Enum.BinType[v]}
- end
- end)
- end
- Quantum.Functions.Return(sender,'Gave build tools to ',player)
- end)
- Quantum.Functions.AddCommand('Get build tools',{'btools','buildtools'},1,{'btools','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','give build tools')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local hop = {'Clone','GameTool','Hammer'}
- for _,i in next, player do
- pcall(function()
- for _,v in next, hop do
- create('HopperBin'){Parent = i.Backpack; BinType = Enum.BinType[v]}
- end
- end)
- end
- Quantum.Functions.Return(sender,'Gave build tools to ',player)
- end)
- Quantum.Functions.AddCommand('Give gear',{'gear'},1,{'gear','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','give gear')
- Quantum.Functions.Assert(args[2],'Gear','give',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local gear = {}
- for _,i in next, game:GetService'InsertService':LoadAsset(tonumber(args[2])):GetChildren() do
- if i:IsA'Tool' or i:IsA'HopperBin' then
- table.insert(gear,i)
- end
- end
- for _,i in next, player do
- pcall(function()
- for _,v in next, gear do
- v:Clone().Parent = i.Backpack
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Gave gear '..game:GetService'MarketplaceService':GetProductInfo(tonumber(args[2])).Name..' to '..Quantum.Functions.Unpack(player)..'.')
- end)
- Quantum.Functions.AddCommand('Give sword',{'sword','swrd'},1,{'sword','player'},function(args,sender)
- Quantum.Functions.RawExeCmd(true,'gear',{args[1] or nil,'125013769'},sender)
- end)
- Quantum.Functions.AddCommand('Get rank in group',{'rank','rnk','getrank'},1,{'rank','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','get rank')
- Quantum.Functions.Assert(args[2],'Group','get rank in',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local getrank = {}
- for _,i in next, player do
- pcall(function()
- table.insert(getrank,i.Name..': ['..i:GetRankInGroup(tonumber(args[2]))..'] '..i:GetRoleInGroup(tonumber(args[2])))
- end)
- end
- if #getrank > 1 then
- Quantum.Functions.DisplayScrollFrame(sender,getrank,"Ranks")
- else
- Quantum.Functions.Tell(sender,getrank[1])
- end
- end)
- Quantum.Functions.AddCommand('Get previous usernames',{'previoususernames','puser','prevnames','prevuser','alluser'},1,{'prevnames','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','get previous usernames')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)[1]
- Quantum.Functions.DisplayScrollFrame(sender,Quantum.Functions.PreviousUsernames(player.userId),'All Usernames for '..player.Name)
- end)
- Quantum.Functions.AddCommand('Get age',{'age','getage'},1,{'age','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','get age')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local getage = {}
- for _,i in next, player do
- pcall(function()
- table.insert(getage,i.Name..": "..i.AccountAge)
- end)
- end
- if #getage > 1 then
- Quantum.Functions.DisplayScrollFrame(sender,getage,"Ages")
- else
- Quantum.Functions.Tell(sender,getage[1])
- end
- end)
- Quantum.Functions.AddCommand('Give laser',{'laser','lazer'},1,{'laser','player'},function(args,sender)
- Quantum.Functions.RawExeCmd(true,'gear',{args[1] or nil,'130113146'},sender)
- end)
- Quantum.Functions.AddCommand('Clear starter pack',{'cstarter'},1,{'cstarter'},function(none,sender)
- game.StarterPack:ClearAllChildren()
- Quantum.Functions.Tell(sender,'Cleared starter pack.')
- end)
- Quantum.Functions.AddCommand('Add tools to starter pack',{'starter'},1,{'starter','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','add tools to starter pack')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Backpack:GetChildren() do
- if v:IsA'Tool' or v:IsA'HopperBin' then
- v:Clone().Parent = game.StarterPack
- end
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Added the tools of '..Quantum.Functions.Unpack(player)..' to starter pack.')
- end)
- Quantum.Functions.AddCommand('Stealtools',{'stealtools','st'},1,{'stealtools','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','steal tools from')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local tools = {}
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Backpack:GetChildren() do
- if v:IsA'Tool' or v:IsA'HopperBin' then
- table.insert(tools,v)
- end
- end
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Tool' or v:IsA'HopperBin' then
- table.insert(tools,v)
- end
- end
- end)
- end
- for _,i in next, tools do
- pcall(function()
- i:Clone().Parent = sender.Backpack
- end)
- end
- Quantum.Functions.Return(sender,'Stole tools from ',player)
- end)
- Quantum.Functions.AddCommand('Remove tools',{'removetools','rtools'},1,{'rtools','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','remove tools from')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- i.Backpack:ClearAllChildren()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Tool' or v:IsA'HopperBin' then
- v:Destroy()
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Removed tools from ',player)
- end)
- Quantum.Functions.AddCommand('Give',{'give'},1,{'give','player','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','give tools')
- Quantum.Functions.Assert(args[2],'Tools','give player')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local build = Quantum.Functions.Buildstring(args,1)
- local tools = {}
- local function search(d)
- for _,i in next, d:GetChildren() do
- if i:IsA'Tool' or i:IsA'HopperBin' then
- table.insert(tools,i)
- end
- end
- end
- search(game.Lighting)
- search(game:GetService'ReplicatedStorage')
- search(game:GetService'ServerStorage')
- local gottools = {}
- for _,v in next, Quantum.Functions.Split(build,',') do
- if build ~= 'all' and build ~= '*' then
- for _,i in next, tools do
- if i.Name:sub(1,string.len(v)):lower() == v:lower() then
- table.insert(gottools,i)
- end
- end
- else
- for _,i in next, tools do
- table.insert(gottools,i)
- end
- end
- end
- if gottools == {} then error'No tools found!' end
- for _,i in next, player do
- pcall(function()
- for _,v in next, gottools do
- v:Clone().Parent = i.Backpack
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Gave '..Quantum.Functions.Unpack(gottools)..' to '..Quantum.Functions.Unpack(player)..'.')
- end)
- Quantum.Functions.AddCommand('Set walkspeed',{'walkspeed','ws'},1,{'walkspeed','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','change walkspeed')
- Quantum.Functions.Assert(args[2],'Speed','set',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).WalkSpeed = args[2]
- end)
- end
- Quantum.Functions.Tell(sender,'Changed walkspeed of '..Quantum.Functions.Unpack(player)..' to '..args[2]..'.')
- end)
- Quantum.Functions.AddCommand('Place',{'place','ptele'},2,{'place','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','teleport to place')
- Quantum.Functions.Assert(args[2],'Place','teleport to',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local place
- for _,i in next, player do
- pcall(function()
- place = Quantum.Functions.Place(args[2],i)
- end)
- end
- Quantum.Functions.Tell(sender,'Placed '..Quantum.Functions.Unpack(player)..' to '..place..'.')
- end)
- Quantum.Functions.AddCommand('Rejoin',{'rejoin','rj'},2,{'rj','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','rejoin')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- if Quantum.Settings.Place == 'oxcool' then
- Quantum.Functions.Place(109505698,i)
- else
- Quantum.Functions.Place(game.PlaceId,i)
- end
- end)
- end
- Quantum.Functions.Return(sender,'Rejoined ',player)
- end)
- Quantum.Functions.AddCommand('ForceField',{'ff','forcefield'},1,{'ff','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','forcefield')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Instance.new("ForceField",i.Character)
- end)
- end
- Quantum.Functions.Return(sender,'ForceFielded ',player)
- end)
- Quantum.Functions.AddCommand('Un ForceField',{'unff','unforcefield'},1,{'unff','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unforcefield')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- while i.Character:FindFirstChild("ForceField") do
- i.Character:FindFirstChild("ForceField"):Destroy()
- end
- end)
- end
- Quantum.Functions.Return(sender,'Un ForceFielded ',player)
- end)
- Quantum.Functions.AddCommand('Private Message',{'pm','pmessage'},1,{'pm','player','string','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','message')
- Quantum.Functions.Assert(args[2],'Message','send')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- Quantum.Functions.DisplayMessage(i,Quantum.Functions.Buildstring(args,1),'://PRIVATE MESSAGE FROM '..sender.Name:upper(),5,color)
- end
- Quantum.Functions.Return(sender,'Messaged ',player)
- end)
- Quantum.Functions.AddCommand('Private Message (frame)',{'msg'},1,{'msg','player','string','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','message')
- Quantum.Functions.Assert(args[2],'Message','send')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- Quantum.Functions.DisplayCloseableFrame(i,Quantum.Functions.Buildstring(args,1),'://PRIVATE MESSAGE FROM '..sender.Name:upper(),color)
- end
- Quantum.Functions.Return(sender,'Messaged ',player)
- end)
- Quantum.Functions.AddCommand('Message',{'m','message'},1,{'m','string','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Message','display')
- local color = Quantum.Functions.GetColor(tags,true)
- Quantum.Functions.DisplayMessageAll(Quantum.Functions.Buildstring(args),'://MESSAGE FROM '..sender.Name:upper(),3,color)
- end)
- Quantum.Functions.AddCommand('System Message',{'sm','smessage'},1,{'sm','string','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'System message','display')
- local color = Quantum.Functions.GetColor(tags,true)
- Quantum.Functions.DisplayMessageAll(Quantum.Functions.Buildstring(args),'://QUANTUM SYSTEM MESSAGE',3,color,BrickColor.new'Really red')
- end)
- Quantum.Functions.AddCommand('Hint',{'h','hint'},1,{'h','string','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Hint','display')
- local color = Quantum.Functions.GetColor(tags,true)
- Quantum.Functions.TellAll(sender.Name..': '..Quantum.Functions.Buildstring(args),3,color)
- end)
- Quantum.Functions.AddCommand('Un fire',{'unfire'},1,{'unfire','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unfire')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- while i.Character.Torso:FindFirstChild("Fire") do
- i.Character.Torso:FindFirstChild("Fire"):Destroy()
- end
- end)
- end
- Quantum.Functions.Return(sender,'Removed fire from ',player)
- end)
- Quantum.Functions.AddCommand('Fix lighting',{'fl','fixlighting'},1,{'fl'},function(none,sender)
- Quantum.Functions.FixLighting()
- Quantum.Functions.Tell(sender,'Fixed lighting.')
- end)
- Quantum.Functions.AddCommand('Un sparkles',{'unsparkles','unsparklez','unspark'},1,{'unsparkles','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','remove sparkles from')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- while i.Character.Torso:FindFirstChild("Sparkles") do
- i.Character.Torso:FindFirstChild("Sparkles"):Destroy()
- end
- end)
- end
- Quantum.Functions.Return(sender,'Removed sparkles from ',player)
- end)
- Quantum.Functions.AddCommand('Reset stats',{'resetstats','rs'},1,{'rs','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','reset stats')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i:FindFirstChild'leaderstats':GetChildren() do
- if v:IsA'IntValue' or v:IsA'StringValue' or v:IsA'BoolValue' or v:IsA'IntConstrainedValue' or v:IsA'DoubleConstrainedValue' or v:IsA'NumberValue' and tonumber(v.Value) then
- v.Value = 0
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Reset stats of ',player)
- end)
- Quantum.Functions.AddCommand('Reload character',{'reload','rl'},1,{'reload','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','reload')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.Reload(i)
- end)
- end
- Quantum.Functions.Return(sender,'Reloaded ',player)
- end)
- Quantum.Functions.AddCommand('Neutral',{'neutral'},1,{'neutral','player','|not'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','make neutral')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'n' or tags[1] == 'not' then
- for _,i in next, player do
- pcall(function()
- i.Neutral = false
- end)
- end
- else
- for _,i in next, player do
- ypcall(function()
- i.Neutral = true
- end)
- end
- end
- Quantum.Functions.Tell(sender,'Made '..Quantum.Functions.Unpack(player)..' neutral.')
- end)
- Quantum.Functions.AddCommand('Create team',{'cteam','createteam'},1,{'cteam','true/false(AutoAssignable)','name','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'AutoAssignable setting','set')
- Quantum.Functions.Assert(args[2],'Team name','set')
- local color = Quantum.Functions.GetColor(tags,true)
- local auto
- local build = Quantum.Functions.Buildstring(args,1)
- local team = create("Team"){Parent = game.Teams; Name = build; TeamColor = color or BrickColor.new(); AutoAssignable = toboolean(args[1])}
- Quantum.Functions.Tell(sender,'Created team '..build..'.')
- end)
- Quantum.Functions.AddCommand('Remove team',{'rteam','removeteam'},1,{'rteam','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Team','remove')
- local foundteam
- if args[1] == 'all' then
- game.Teams:ClearAllChildren()
- Quantum.Functions.Tell(sender,'Removed all teams.')
- return
- else
- for _,i in next, game.Teams:GetTeams() do
- pcall(function()
- if i.Name:sub(1,string.len(args[1])):lower() == args[1]:lower() then
- if not foundteam then
- foundteam = i
- else
- error(args[2]..' is ambiguous!')
- end
- end
- end)
- end
- end
- foundteam:Destroy()
- Quantum.Functions.Tell(sender,'Removed team '..foundteam.Name..'.')
- end)
- Quantum.Functions.AddCommand('Change team',{'team'},1,{'team','player','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','change team')
- Quantum.Functions.Assert(args[2],'Team','change player to')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local foundteam
- for _,i in next, game.Teams:GetTeams() do
- pcall(function()
- if i.Name:sub(1,string.len(args[2])):lower() == args[2]:lower() then
- if not foundteam then
- foundteam = i
- else
- error(args[2]..' is ambiguous!')
- end
- end
- end)
- end
- for _,i in next, player do
- pcall(function()
- i.Neutral = false
- i.TeamColor = foundteam.TeamColor
- end)
- end
- Quantum.Functions.Tell(sender,'Change the team of '..Quantum.Functions.Unpack(player)..' to '..foundteam.Name..'.')
- end)
- Quantum.Functions.AddCommand('Change leaderboard stats',{'change'},1,{'change','player','string','string/number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','change stats')
- Quantum.Functions.Assert(args[2],'Score','change')
- Quantum.Functions.Assert(args[3],'Value','change stat to')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local found
- for _,i in next, player do
- pcall(function()
- found = nil
- for _,v in next, i:FindFirstChild'leaderstats':GetChildren() do
- if v.Name:sub(1,string.len(args[2])):lower() == args[2]:lower() then
- if not found then
- found = v
- v.Value = args[3]
- else
- error(args[2]..' is ambiguous!')
- end
- end
- end
- end)
- end
- if found then
- Quantum.Functions.Tell(sender,'Changed the '..found.Name..' of '..Quantum.Functions.Unpack(player)..' to '..args[3]..'.')
- else
- Quantum.Functions.Tell(sender,'Couldn\'t find status!')
- end
- end)
- Quantum.Functions.AddCommand('Unlock player',{'unlock'},1,{'unlock','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unlock')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Part' then
- v.Locked = false
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Unlocked ',player)
- end)
- Quantum.Functions.AddCommand('Lock player',{'lock'},1,{'lock','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','lock')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Part' then
- v.Locked = true
- end
- end
- end)
- end
- Quantum.Functions.Return(sender,'Locked ',player)
- end)
- Quantum.Functions.AddCommand('Kill',{'kill','break','breakjoints'},1,{'kill','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','kill')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- i.Character:BreakJoints()
- end)
- end
- Quantum.Functions.Return(sender,'Killed ',player)
- end)
- Quantum.Functions.AddCommand('Sit',{'sit'},1,{'sit','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','sit')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).Sit = true
- end)
- end
- Quantum.Functions.Return(sender,'Sat ',player)
- end)
- Quantum.Functions.AddCommand('Ungod',{'ungod'},1,{'ungod','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','ungod')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).MaxHealth = 100
- Quantum.Functions.GetHumanoid(i.Character).Health = 100
- end)
- end
- Quantum.Functions.Return(sender,'Ungodded ',player)
- end)
- Quantum.Functions.AddCommand('God',{'god'},1,{'god','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','god')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).MaxHealth = math.huge
- Quantum.Functions.GetHumanoid(i.Character).Health = math.huge
- end)
- end
- Quantum.Functions.Return(sender,'Godded ',player)
- end)
- Quantum.Functions.AddCommand('Teleport',{'tp','teleport'},1,{'teleport','player','(player)','|to','|move'},function(args,sender,tags)
- if tags and tags[1] == 't' or tags[1] == 'to' then
- Quantum.Functions.Assert(args[1],'Player','to teleport')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)[1]
- if tags[2] == 'm' or tags[2] == 'move' then
- sender.Character:MoveTo(player.Character.Torso.Position)
- else
- sender.Character.Torso.CFrame = player.Character.Torso.CFrame
- end
- Quantum.Functions.Tell(sender,'Teleported you to '..player.Name..'.')
- else
- Quantum.Functions.Assert(args[1],'Player','teleport')
- Quantum.Functions.Assert(args[2],'Player','to teleport')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local playertarget = Quantum.Functions.GetPlayerFromString(args[2],sender)[1]
- for _,i in next, player do
- pcall(function()
- if tags and tags[1] == 'm' or tags[1] == 'move' then
- i.Character:MoveTo(playertarget.Character.Torso.Position)
- else
- i.Character.Torso.CFrame = playertarget.Character.Torso.CFrame
- end
- end)
- end
- end
- end)
- Quantum.Functions.AddCommand('Respawn',{'respawn','resp','repsawn'},1,{'respawn','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','respawn')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- i:LoadCharacter()
- end)
- end
- Quantum.Functions.Return(sender,'Respawned ',player)
- end)
- Quantum.Functions.AddCommand('Show commands',{'cmds','commands','help'},1,{'cmds'},function(none,sender)
- Quantum.Functions.GetCommands(sender)
- end)
- Quantum.Functions.AddCommand('Explode',{'explode','expl','exp'},1,{'explode','player','(number)radius','(number)pressure'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','explode')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- create("Explosion"){Parent = i.Character, Position = i.Character.Torso.Position; BlastRadius = args[2] or 4;BlastPressure = args[3] or 500000}
- end)
- end
- Quantum.Functions.Return(sender,'Exploded ',player)
- end)
- Quantum.Functions.AddCommand('Clean workspace',{'clean'},1,{'clean'},function(none,sender)
- for _,i in next, Quantum.Tables.Garbage do
- pcall(function()
- i:Destroy()
- end)
- end
- Quantum.Tables.Garbage = {}
- for _,i in next, workspace:GetChildren() do
- if i:IsA'Hat' then
- i:Destroy()
- end
- end
- Quantum.Functions.Tell(sender,'Cleaned workspace!')
- end)
- Quantum.Functions.AddCommand('Clone player',{'clone'},1,{'clone','player','|cframe'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','clone')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- local c
- i.Character.Archivable = true
- c = i.Character:Clone()
- c.Parent = workspace
- if not tags[1] or tags[1] and tags[1] ~= 'c' and tags[1] ~= 'cframe' then
- c:MoveTo(i.Character.Torso.Position)
- end
- table.insert(Quantum.Tables.Garbage,c)
- end)
- end
- Quantum.Functions.Return(sender,'Cloned ',player)
- end)
- Quantum.Functions.AddCommand('Setrank',{'setrank','setr'},2,{'setrank','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','setrank')
- Quantum.Functions.Assert(args[2],'Rank','set player',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- if Quantum.Functions.CompareRank(sender,i) then
- if Quantum.Functions.GetRank(sender.Name) > tonumber(args[2]) or Quantum.Functions.GetRank(sender.Name) == 3 then
- Quantum.Players[i.Name].Rank = tonumber(args[2])
- Quantum.Functions.Tell(i,string.format('%s has changed your rank to %s.',sender.Name,args[2]))
- end
- else
- player[_] = nil
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Set rank of '..Quantum.Functions.Unpack(player)..' to '..args[2]..'.')
- end)
- Quantum.Functions.AddCommand('Kick',{'kick','boot'},2,{'kick','player','|destroy'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','kick')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- if Quantum.Functions.CompareRank(sender,i) then
- if tags and tags[1] == "d" or tags[1] == "r" then
- Quantum.Functions.Kick(i,true)
- else
- Quantum.Functions.Kick(i)
- end
- else
- player[_] = nil
- end
- end)
- end
- Quantum.Functions.Return(sender,'Kicked ',player)
- end)
- Quantum.Functions.AddCommand('Ban',{'ban'},2,{'ban','player','|offline','|destroy'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','ban')
- if tags and tags[1] == 'o' or tags[1] == 'offline' then
- pcall(function()
- if not Quantum.Functions.GetOfflinePlayer(args[1],true) then
- for _,i in next, Quantum.Functions.Split(args[1],',') do
- Quantum.Functions.AddPlayer(i,-1)
- end
- Quantum.Functions.Tell(sender,'Banned '..args[1]..'.')
- else
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Players[i.Name].Rank = -1
- else
- player[_] = nil
- end
- end
- Quantum.Functions.Return(sender,'Banned ',player)
- end
- end)
- else
- pcall(function()
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- if tags and tags[1] == 'd' or tags[1] == 'destroy' then
- Quantum.Functions.Kick(i,true)
- else
- Quantum.Functions.Kick(i)
- end
- Quantum.Players[i.Name].Rank = -1
- else
- player[_] = nil
- end
- Quantum.Functions.Return(sender,'Banned ',player)
- end
- end)
- end
- end)
- Quantum.Functions.AddCommand('Crash ban',{'cban','cb','crashban'},2,{'cban','player','|offline'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','crashban')
- if tags and tags[1] == 'o' or tags[1] == 'offline' then
- pcall(function()
- if not Quantum.Functions.GetOfflinePlayer(args[1],true) then
- for _,i in next, Quantum.Functions.Split(args[1],',') do
- Quantum.Functions.AddPlayer(i,-2)
- end
- Quantum.Functions.Tell(sender,'Crash banned '..args[1]..'.')
- else
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Functions.Crash(i)
- Quantum.Players[i.Name].Rank = -2
- else
- player[_] = nil
- end
- end
- Quantum.Functions.Return(sender,'Crash banned ',player)
- end
- end)
- else
- pcall(function()
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Functions.Crash(i)
- Quantum.Players[i.Name].Rank = -2
- else
- player[_] = nil
- end
- end
- Quantum.Functions.Return(sender,'Crash banned ',player)
- end)
- end
- end)
- Quantum.Functions.AddCommand('Search music',{'searchm','search','musicsearch','smusic'},1,{'searchm','string'},function(args,sender)
- Quantum.Functions.SearchMusic(args,sender)
- end)
- Quantum.Functions.AddCommand('Music',{'music','play'},1,{'music','(string/number)','|number(pitch)'},function(args,sender,tags)
- local build = Quantum.Functions.Buildstring(args)
- local found
- if not args[1] and Quantum.Settings.Music and tags and tonumber(tags[1]) then
- local change = (tonumber(tags[1])-Quantum.Settings.Music.Pitch)/30
- for i=1, 30 do
- Quantum.Settings.Music.Pitch = Quantum.Settings.Music.Pitch+change
- wait(0.07)
- end
- Quantum.Settings.Music.Pitch = tonumber(tags[1])
- Quantum.Functions.Tell(sender,'Changed pitch to '..tags[1]..'.')
- return
- end
- if args[1] == 'stop' then
- if Quantum.Settings.Music then
- pcall(function()
- Quantum.Settings.Music:Pause()
- end)
- Quantum.Functions.Tell(sender,'Stopped music!')
- else
- Quantum.Functions.Tell(sender,'No music is playing.')
- end
- else
- local soundid = nil
- if tonumber(build) then
- found = build
- else
- for i,v in next, Quantum.Tables.Music do
- if i:sub(1,string.len(build)):lower() == build:lower() then
- if not found then
- found = v
- else
- error(build..' is ambiguous!')
- end
- end
- end
- end
- if not found then error'Couldn\'t find sound!' end
- if Quantum.Settings.Music then
- pcall(function()
- Quantum.Settings.Music:Pause()
- end)
- end
- Quantum.Settings.Music = create("Sound"){Parent = workspace, Name = 'QuantumSound', SoundId = 'http://roblox.com/asset/?id='..tostring(found), Volume = 1, Pitch = tonumber(tags[1]) or 1}
- Quantum.Settings.Music:Play()
- Quantum.Functions.TellAll('Now Playing - '..game:GetService'MarketplaceService':GetProductInfo(found).Name)
- end
- end)
- Quantum.Functions.AddCommand('Mute',{'mute'},2,{'mute','player','|offline'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','mute')
- if tags and tags[1] == 'o' or tags[1] == 'offline' then
- pcall(function()
- if not Quantum.Functions.GetOfflinePlayer(args[1],true) then
- for _,i in next, Quantum.Functions.Split(args[1],',') do
- Quantum.Functions.AddPlayer(i,0,true)
- end
- Quantum.Functions.Tell(sender,'Muted '..args[1]..'.')
- else
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Functions.Mute(i)
- Quantum.Players[i.Name].Muted = true
- else
- player[_] = nil
- end
- end
- Quantum.Functions.Return(sender,'Muted ',player)
- end
- end)
- else
- pcall(function()
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Functions.Mute(i)
- Quantum.Players[i.Name].Muted = true
- else
- player[_] = nil
- end
- Quantum.Functions.Return(sender,'Muted ',player)
- end
- end)
- end
- end)
- Quantum.Functions.AddCommand('Unmute',{'unmute'},2,{'unmute','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unmute')
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- pcall(function()
- if i.Muted then
- i.Muted = false
- if game:GetService'Players':FindFirstChild(i.Name) then
- Quantum.Functions.Unmute(game:GetService'Players':FindFirstChild(i.Name))
- end
- elseif game:GetService'Players':FindFirstChild(i.Name) then
- Quantum.Functions.Unmute(game:GetService'Players':FindFirstChild(i.Name))
- end
- end)
- end
- Quantum.Functions.Return(sender,'Unmuted ',player)
- end)
- Quantum.Functions.AddCommand('Music list',{'mlist','musiclist'},1,{'mlist'},function(none,sender)
- local got = {}
- for i,v in orderedNext, Quantum.Tables.Music do
- table.insert(got,i..' ('..v..')')
- end
- Quantum.Functions.DisplayScrollFrame(sender,got,'Music List')
- end)
- Quantum.Functions.AddCommand('Get admins',{'admins'},1,{'admins'},function(none,sender)
- local players = {'3 = Ultra Admin','2 = Super Admin','1 = Admin','\n'}
- for i,v in orderedNext, Quantum.Players do
- pcall(function()
- if v.Rank > 0 and v.Muted == false then
- table.insert(players,i..': '..v.Rank)
- elseif v.Rank > 0 and v.Muted == true then
- table.insert(players,i..': '..v.Rank..' (Muted)')
- end
- end)
- end
- Quantum.Functions.DisplayScrollFrame(sender,players,'Admins')
- end)
- Quantum.Functions.AddCommand('Get banned',{'banned'},1,{'banned'},function(none,sender)
- local players = {'-1 = Banned','-2 = Crash banned','\n'}
- for i,v in orderedNext, Quantum.Players do
- pcall(function()
- if v.Rank < 0 and v.Muted == false then
- table.insert(players,i..': '..v.Rank)
- elseif v.Muted == true then
- table.insert(players,i..': '..v.Rank..' (Muted)')
- end
- end)
- end
- Quantum.Functions.DisplayScrollFrame(sender,players,'Banned')
- end)
- Quantum.Functions.AddCommand('Get ranked',{'ranked','getranked'},1,{'ranked','|all'},function(none,sender,tags)
- local players = {'3 = Ultra Admin','2 = Super Admin','1 = Admin','0 = Regular','-1 = Banned','-2 = Crash banned','\n'}
- if tags and tags[1] == 'a' or tags[1] == 'all' then
- for i,v in orderedNext, Quantum.Players do
- pcall(function()
- if v.Muted == false then
- table.insert(players,i..': '..v.Rank)
- elseif v.Muted == true then
- table.insert(players,i..': '..v.Rank..' (Muted)')
- end
- end)
- end
- else
- for i,v in orderedNext, Quantum.Players do
- pcall(function()
- if v.Rank ~= 0 and v.Muted == false then
- table.insert(players,i..': '..v.Rank)
- elseif v.Muted == true then
- table.insert(players,i..': '..v.Rank..' (Muted)')
- end
- end)
- end
- end
- Quantum.Functions.DisplayScrollFrame(sender,players,'Ranked')
- end)
- Quantum.Functions.AddCommand('Un crashban',{'uncban','uncb','uncrashban'},2,{'uncban','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','un crashban')
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- pcall(function()
- if i.Rank == -2 then
- i.Rank = 0
- else
- player[_] = nil
- end
- end)
- end
- Quantum.Functions.Return(sender,'Un crashbanned ',player)
- end)
- Quantum.Functions.AddCommand('Crash',{'crash'},2,{'crash','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','crash')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.Crash(i)
- end)
- end
- Quantum.Functions.Return(sender,'Crashed ',player)
- end)
- Quantum.Functions.AddCommand('Destroy instances of type',{'rtype','removetype','destroy','dtype'},1,{'dtype','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Type of instance','destroy')
- for _,i in next, workspace:GetChildren() do
- pcall(function()
- if i:IsA(args[1]) then
- i:Destroy()
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Destroyed all instances of type '..args[1]..'.')
- end)
- Quantum.Functions.AddCommand('Unban',{'unban'},2,{'unban','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unban')
- local player = Quantum.Functions.GetOfflinePlayer(args[1])
- for _,i in next, player do
- pcall(function()
- if i.Rank == -1 then
- i.Rank = 0
- else
- player[_] = nil
- end
- end)
- end
- Quantum.Functions.Return(sender,'Unbanned ',player)
- end)
- Quantum.Functions.AddCommand('Damage',{'damage','dmg'},1,{'dmg','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','damage')
- Quantum.Functions.Assert(args[2],'Damage','deal',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).Health = Quantum.Functions.GetHumanoid(i.Character).Health - args[2]
- end)
- end
- Quantum.Functions.Tell(sender,'Damaged '..Quantum.Functions.Unpack(player)..' by '..args[2]..'.')
- end)
- Quantum.Functions.AddCommand('Shutdown',{'sd','shutdown'},2,{'shutdown'},function(none,sender)
- Quantum.Functions.Tell(sender,'Shutting down...')
- wait(0.5)
- Quantum.Functions.Shutdown()
- end)
- Quantum.Functions.AddCommand('Disable_G',{'disableg','dg','disable_g'},1,{'disableg'},function(none,sender)
- setmetatable(_G,{__newindex = function() error("_G is disabled!") end})
- Quantum.Functions.Tell(sender,'Disabled _G')
- end)
- Quantum.Functions.AddCommand('Lock_G',{'lockg','lg','lock_g'},1,{'lockg'},function(none,sender)
- setmetatable(_G, {__metatable = 'Locked'})
- Quantum.Functions.Tell(sender,'Locked _G')
- end)
- Quantum.Functions.AddCommand('Enable_G',{'enablg','eg','enable_g'},1,{'enableg'},function(none,sender)
- setmetatable(_G,_G)
- Quantum.Functions.Tell(sender,'Enabled _G')
- end)
- Quantum.Functions.AddCommand('Clear_G',{'clearg','cg','clear_g'},1,{'clearg'},function(none,sender)
- for i in next, _G do
- _G[i] = nil
- end
- Quantum.Functions.Tell(sender,'Cleared _G')
- end)
- Quantum.Functions.AddCommand('Get_G',{'getg','gg','get_g'},1,{'getg'},function(none,sender)
- for i,v in next, _G do
- print(i,v)
- end
- Quantum.Functions.Tell(sender,'Got _G')
- end)
- Quantum.Functions.AddCommand('Set Health',{'health'},1,{'health','player','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','change health')
- Quantum.Functions.Assert(args[2],'Health','change to',true)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Functions.GetHumanoid(i.Character).MaxHealth = args[2] Quantum.Functions.GetHumanoid(i.Character).Health = args[2]
- end)
- end
- Quantum.Functions.Tell(sender,'Changed health of '..Quantum.Functions.Unpack(player)..' to '..args[2]..'.')
- end)
- Quantum.Functions.AddCommand('Execute',{'exe'},3,{'exe','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'String','execute')
- local status,err = pcall(function() loadstring(Quantum.Functions.Buildstring(args))() end)
- if status then
- Quantum.Functions.Tell(sender,'Successfully executed!')
- else
- Quantum.Functions.Tell(sender,err)
- end
- end)
- Quantum.Functions.AddCommand('Stop all sounds',{'stopmusic','nosounds','nosound','soff','nos'},1,{'nosounds'},function(none,sender)
- for _,i in next, Quantum.Tables.Sounds do
- pcall(function()
- i.Volume = 0
- end)
- end
- Quantum.Tables.Sounds = {}
- for _,i in next, Quantum.Functions.GetAllChildren(workspace) do
- if i:IsA'Sound' then
- pcall(function()
- i.Volume = 0
- end)
- end
- end
- if Quantum.Settings.Music then pcall(function() Quantum.Settings.Music:Pause() end) end
- Quantum.Functions.Tell(sender,'Stopped all sounds.')
- end)
- Quantum.Functions.AddCommand('Prefix',{'prefix','pre','setprefix'},1,{'prefix','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Prefix','set')
- local build = Quantum.Functions.Buildstring(args)
- Quantum.Players[sender.Name].GLOBAL_prefix = build
- Quantum.Functions.Tell(sender,string.format('Changed your prefix to %q.',build))
- end)
- Quantum.Functions.AddCommand('Clear',{'clear','clr'},1,{'clear'},function(args,sender)
- for _,i in next, workspace:GetChildren() do
- pcall(function()
- if not game.Players:GetPlayerFromCharacter(i) and not i:IsA'Terrain' then
- i:Destroy()
- end
- end)
- end
- for _,i in next, Quantum.Tables.Sounds do
- pcall(function()
- i:Pause()
- end)
- end
- Quantum.Tables.Sounds = {}
- Quantum.Functions.FixLighting()
- Quantum.Functions.Base()
- workspace.Terrain:Clear()
- Quantum.Functions.Tell(sender,'Cleared.')
- end)
- Quantum.Functions.AddCommand('Change ambient',{'ambient','ambience','amb'},1,{'ambient','number','number','number'},function(args,sender)
- Quantum.Functions.Assert(args[1],'First number','set')
- Quantum.Functions.Assert(args[2],'Seconds number','set')
- Quantum.Functions.Assert(args[3],'Third number','set')
- game.Lighting.Ambient = Color3.new(args[1]/255,args[2]/255,args[3]/255)
- Quantum.Functions.Tell(sender,string.format('Changed ambient to %s %s %s',args[1],args[2],args[3]))
- end)
- Quantum.Functions.AddCommand('Create baseplate',{'base'},1,{'base'},function(none,sender)
- Quantum.Functions.Base()
- Quantum.Functions.Tell(sender,'Made baseplate.')
- end)
- Quantum.Functions.AddCommand('Change unremovable baseplate',{'permbase','ubase'},1,{'permbase','|off'},function(none,sender,tags)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- Quantum.Functions.Removable(game.Workspace:FindFirstChild'Baseplate')
- Quantum.Functions.Tell(sender,'Turned off permanent baseplate.')
- else
- local base = Quantum.Functions.Base()
- Quantum.Functions.Unremovable(base)
- Quantum.Functions.Tell(sender,'Turned on permanent baseplate.')
- end
- end)
- Quantum.Functions.AddCommand('Personal base',{'pbase','pb'},1,{'pbase','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','give personal base')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in pairs(player) do
- pcall(function()
- local rndmpos = CFrame.new(math.random(1000,2000),math.random(1000,2000),math.random(1000,2000))
- local base = Quantum.Functions.Base(rndmpos)
- base.Name = i.Name..'-PERSONAL_BASEPLATE'
- i.Character:MoveTo(base.Position)
- Quantum.Players[i.Name].Spawnlocation = i.Character.Torso.CFrame
- Quantum.Functions.Unremovable(base)
- end)
- end
- Quantum.Functions.Return(sender,'Gave personal base to ',player)
- end)
- Quantum.Functions.AddCommand('Remove personal base',{'unpbase','unpb'},1,{'unpbase','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','remove personal base')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- local base = workspace:FindFirstChild(i.Name..'-PERSONAL_BASEPLATE')
- Quantum.Players[i.Name].Spawnlocation = nil
- Quantum.Functions.Removable(base)
- i:LoadCharacter()
- end)
- end
- Quantum.Functions.Return(sender,'Removed personal base from ',player)
- end)
- Quantum.Functions.AddCommand('Set spawnpoint',{'setspawn','ss','setspawnpoint'},1,{'setspawn','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','setspawn')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- Quantum.Players[i.Name].Spawnlocation = i.Character.Torso.CFrame
- end)
- end
- Quantum.Functions.Return(sender,'Set the spawn of ',player)
- end)
- Quantum.Functions.AddCommand('Magic',{'magic'},1,{'magic','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','make magical')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local colors = {'Lime green','Really red','Toothpaste','Hot pink','Royal purple','New Yeller'}
- for _,i in next, player do
- pcall(function()
- for n=1, 100 do
- for _,v in next, colors do
- create("Sparkles"){Parent = i.Character.Torso, SparkleColor = BrickColor.new(v).Color}
- end
- end
- end)
- end
- Quantum.Functions.Tell(sender,'Made '..Quantum.Functions.Unpack(player)..' magical.')
- end)
- Quantum.Functions.AddCommand('Give sparkles',{'sparkles','sparklez','spark'},1,{'sparkles','player','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','give sparkles')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- pcall(function()
- create("Sparkles"){Parent = i.Character.Torso, SparkleColor = color.Color or nil}
- end)
- end
- Quantum.Functions.Return(sender,'Gave sparkles to ',player)
- end)
- Quantum.Functions.AddCommand('Reset spawnpoint',{'rspawn','resetspawn','resetspawnpoint'},1,{'rspawn','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','reset spawnpoint')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- Quantum.Players[i.Name].Spawnlocation = nil
- end
- Quantum.Functions.Return(sender,'Reset spawn of ',player)
- end)
- Quantum.Functions.AddCommand('Give fire',{'fire'},1,{'fire','player','number','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','give fire')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- pcall(function()
- create("Fire"){Parent = i.Character.Torso, Color = (color and color.Color or nil), Size = args[2] or 5}
- end)
- end
- Quantum.Functions.Return(sender,'Gave fire to ',player)
- end)
- Quantum.Functions.AddCommand('Give pointlight',{'pointlight','light'},1,{'light','player','number(brightness)','number(range)','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','give pointlight')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- pcall(function()
- create("PointLight"){Parent = i.Character.Torso, Color = (color and color.Color or nil), Brightness = args[2] or 1; Range = args[3] or 8}
- end)
- end
- Quantum.Functions.Return(sender,'Gave pointlight to ',player)
- end)
- Quantum.Functions.AddCommand('Unlight',{'unlight','rlight'},1,{'unlight','player'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Player','unlight')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- pcall(function()
- while i.Character.Torso:FindFirstChild("PointLight") do
- i.Character.Torso:FindFirstChild("PointLight"):Destroy()
- end
- end)
- end
- Quantum.Functions.Return(sender,'Removed pointlight from ',player)
- end)
- Quantum.Functions.AddCommand('Give smoke',{'smoke'},1,{'smoke','player','number','|color'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','give smoke')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local color = Quantum.Functions.GetColor(tags,true)
- for _,i in next, player do
- pcall(function()
- create("Smoke"){Parent = i.Character.Torso, Color = (color and color.Color or nil), Size = args[2] or 1}
- end)
- end
- Quantum.Functions.Return(sender,'Gave smoke to ',player)
- end)
- Quantum.Functions.AddCommand('Get colors',{'colors','getcolors','getcolor'},1,{'colors'},function(none,sender)
- Quantum.Functions.DisplayCloseableFrame(sender,table.concat(Quantum.Tables.Colors,' '),'Available Colors')
- end)
- Quantum.Functions.AddCommand('Show chat log',{'superlogs','slogs','chatlogs'},1,{'superlogs','(player)','|clear','|post'},function(args,sender,tags)
- if tags and tags[1] then
- if tags[1] == 'p' or tags[1] == 'post' then
- if args and args[1] then
- local plrlogs = {}
- local player
- if not Quantum.Functions.GetPlayerFromString(args[1],sender,true) then
- player = Quantum.Functions.GetOfflinePlayer(args[1])
- else
- player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- end
- for _,i in next, player do
- for _,v in next, Quantum.Tables.Superlogs do
- if v:sub(2,string.len(i.Name)+1) == i.Name then
- table.insert(plrlogs,v:sub(string.len(i.Name)+4))
- end
- end
- end
- Quantum.Functions.DisplayCloseableFrame(sender,Quantum.Functions.Post(plrlogs),'')
- else
- Quantum.Functions.DisplayCloseableFrame(sender,Quantum.Functions.Post(Quantum.Tables.Logs),'')
- end
- elseif tags[1] == 'c' or tags[1] == 'clear' then
- Quantum.Tables.Superlogs = {}
- Quantum.Functions.Tell(sender,'Cleared chat log')
- end
- elseif args and args[1] then
- local plrlogs = {}
- local player
- if not Quantum.Functions.GetPlayerFromString(args[1],sender,true) then
- player = Quantum.Functions.GetOfflinePlayer(args[1])
- else
- player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- end
- for _,i in next, player do
- for _,v in next, Quantum.Tables.Superlogs do
- if v:sub(2,string.len(i.Name)+1) == i.Name then
- table.insert(plrlogs,v:sub(string.len(i.Name)+4))
- end
- end
- end
- Quantum.Functions.DisplayScrollFrame(sender,plrlogs,'Chat logs for '..player[1].Name)
- else
- Quantum.Functions.DisplayScrollFrame(sender,Quantum.Tables.Superlogs,'Chat Logs')
- end
- end)
- Quantum.Functions.AddCommand('Name player',{'name'},1,{'name','player','string','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','name')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local name = Quantum.Functions.Buildstring(args,1)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- for _,i in next, player do
- pcall(function()
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Model' and v:FindFirstChild'FakeHumanoid' then
- v:Destroy()
- end
- end
- i.Character.Head.Transparency = 0
- end)
- end
- Quantum.Functions.Return(sender,'Unnamed ',player)
- else
- for _,i in next, player do
- ypcall(function()
- i.Character:WaitForChild'Body Colors'
- for _,v in next, i.Character:GetChildren() do
- if v:IsA'Model' and v:FindFirstChild'FakeHumanoid' then
- v:Destroy()
- end
- end
- i.Character.Head.Transparency = 0
- local new = i.Character.Head:Clone()
- i.Character.Head.Transparency = 1
- local model = Instance.new('Model',i.Character)
- model.Name = name
- new.Parent = model
- local hum = Instance.new('Humanoid',model)
- hum.Name = 'FakeHumanoid'
- local w = Instance.new('Weld',i.Character)
- w.Part0 = new
- w.Part1 = i.Character.Head
- local realhum = Quantum.Functions.GetHumanoid(i.Character)
- realhum.Changed:connect(function(prop)
- hum.MaxHealth = realhum.MaxHealth
- hum.Health = realhum.Health
- if realhum.MaxHealth == math.huge then hum.MaxHealth = 0 end
- end)
- end)
- end
- Quantum.Functions.Tell(sender,string.format('Named %s to %q.',Quantum.Functions.Unpack(player),name))
- end
- end)
- Quantum.Functions.AddCommand('Change character',{'char'},1,{'char','player','string/number','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','char')
- local target = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- for _,i in next, target do
- pcall(function()
- i.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId='..i.userId
- Quantum.Functions.Reload(i)
- Quantum.Functions.Return(sender,'Reset character of ',target)
- end)
- end
- return
- end
- local player = Quantum.Functions.GetPlayerAll(args[2],sender)
- for _,i in next, target do
- pcall(function()
- i.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId='..player
- Quantum.Functions.Reload(i)
- Quantum.Functions.Tell(sender,string.format('Changed the character of %s to %s.',Quantum.Functions.Unpack(target),Quantum.Functions.UsernameFromID(player)))
- end)
- end
- end)
- Quantum.Functions.AddCommand('Show command logs',{'logs','clogs','commandlogs'},1,{'logs','(player)','|clear','|post'},function(args,sender,tags)
- if tags and tags[1] then
- if tags[1] == 'p' or tags[1] == 'post' then
- if args and args[1] then
- local plrlogs = {}
- local player
- if not Quantum.Functions.GetPlayerFromString(args[1],sender,true) then
- player = Quantum.Functions.GetOfflinePlayer(args[1])
- else
- player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- end
- for _,i in next, player do
- for _,v in next, Quantum.Tables.Logs do
- if v:sub(2,string.len(i.Name)+1) == i.Name then
- table.insert(plrlogs,v:sub(string.len(i.Name)+4))
- end
- end
- end
- Quantum.Functions.DisplayCloseableFrame(sender,Quantum.Functions.Post(plrlogs),'')
- else
- Quantum.Functions.DisplayCloseableFrame(sender,Quantum.Functions.Post(Quantum.Tables.Logs),'')
- end
- elseif tags[1] == 'c' or tags[1] == 'clear' then
- Quantum.Tables.Logs = {}
- Quantum.Functions.Tell(sender,'Cleared command logs')
- end
- elseif args and args[1] then
- local plrlogs = {}
- local player
- if not Quantum.Functions.GetPlayerFromString(args[1],sender,true) then
- player = Quantum.Functions.GetOfflinePlayer(args[1])
- else
- player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- end
- for _,i in next, player do
- for _,v in next, Quantum.Tables.Logs do
- if v:sub(2,string.len(i.Name)+1) == i.Name then
- table.insert(plrlogs,v:sub(string.len(i.Name)+4))
- end
- end
- end
- Quantum.Functions.DisplayScrollFrame(sender,plrlogs,'Logs for '..player[1].Name)
- else
- Quantum.Functions.DisplayScrollFrame(sender,Quantum.Tables.Logs,'Command Logs')
- end
- end)
- Quantum.Functions.AddCommand('Lock/unlock server',{'slock','lockdown','pri'},2,{'slock','|autoload','|kick','|off'},function(none,sender,tags)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- Quantum.Settings.PrivateServer.Regular = false
- Quantum.Settings.PrivateServer.Auto = false
- Quantum.Functions.Tell(sender,'Unlocked server!')
- elseif tags and tags[1] == 'a' or tags[1] == 'autoload' then
- Quantum.Settings.PrivateServer.Regular = false
- Quantum.Settings.PrivateServer.Auto = true
- if tags and tags[2] == 'k' or tags[2] == 'kick' then
- for _,i in next, game.Players:GetPlayers() do
- if not Quantum.Functions.IsAdmin(i.Name) then
- Quantum.Functions.Kick(i)
- end
- end
- end
- else
- Quantum.Settings.PrivateServer.Auto = false
- Quantum.Settings.Regular = true
- if tags and tags[2] == 'k' or tags[2] == 'kick' then
- for _,i in next, game.Players:GetPlayers() do
- if not Quantum.Functions.IsAdmin(i.Name) then
- Quantum.Functions.Kick(i)
- end
- end
- end
- end
- end)
- Quantum.Functions.AddCommand('Update script',{'update','updt'},3,{'update'},function(none,sender)
- Quantum.Functions.MakeScript("loadstring(game:GetService'HttpService':GetAsync'http://pastebin.com/raw.php?i=Hj6Mibe0')()",game:GetService'ServerScriptService')
- Quantum.Functions.Tell(sender,'Updating script...')
- Quantum.Functions.StopScript()
- end)
- Quantum.Functions.AddCommand('Stop script',{'stop','stopscript','removescript'},3,{'stop'},function(none,sender)
- Quantum.Functions.Tell(sender,'Stopping script...')
- Quantum.Functions.StopScript()
- end)
- Quantum.Functions.AddCommand('Make script',{'s','c','script'},2,{'s','string'},function(args,sender)
- Quantum.Functions.Assert(args[1],'Script','execute')
- local build = Quantum.Functions.Buildstring(args)
- local status,err = loadstring(build)
- if status then
- Quantum.Functions.MakeScript(Quantum.Functions.Buildstring(args),workspace)
- Quantum.Functions.Tell(sender,'Successfully made script!')
- else
- Quantum.Functions.DisplayCloseableFrame(sender,err,'Script Error')
- end
- end)
- Quantum.Functions.AddCommand('Make local script',{'ls','l','localscript'},2,{'ls','string','|player'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Local script','execute')
- if tags and tags[1] == "p" or tags[1] == "player" then
- for _,i in next, Quantum.Functions.GetPlayerFromString(args[1],sender) do
- Quantum.Functions.MakeLocalScript(Quantum.Functions.Buildstring(args,1),i)
- end
- else
- Quantum.Functions.MakeLocalScript(Quantum.Functions.Buildstring(args),sender)
- end
- end)
- Quantum.Functions.AddCommand('Anti local',{'al','antilocal','antil'},1,{'antilocal','player','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','change antilocal status')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- Quantum.Players[i.Name].Antilocal = false
- Quantum.Functions.Return(sender,'Turned antilocal off for ',player)
- else
- Quantum.Players[i.Name].Antilocal = true
- Quantum.Functions.Return(sender,'Turned antilocal on for ',player)
- end
- end
- end)
- Quantum.Functions.AddCommand('Anti kill',{'ak','antikill','antik'},1,{'antikill','player','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','change antikill status')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- for _,i in next, player do
- Quantum.Players[i.Name].Antikill.Enabled = false
- Quantum.Players[i.Name].Spawnlocation = nil
- if Quantum.Players[i.Name].Antikill.Humanoid then
- Quantum.Functions.GetHumanoid(i.Character).Name = 'Humanoid'
- end
- Quantum.Players[i.Name].Antikill.Humanoid = false
- end
- Quantum.Functions.Return(sender,'Turned antikill off for ',player)
- else
- for _,i in next, player do
- if not Quantum.Players[i.Name].Antikill.Enabled then
- Quantum.Players[i.Name].Antikill.Enabled = true
- Quantum.Players[i.Name].Ready = true
- Quantum.Functions.GetAntikill(i)
- if tags and tags[1] == 'h' or tags[1] == 'humanoid' then
- Quantum.Players[i.Name].Antikill.Humanoid = true
- Quantum.Functions.GetHumanoid(i.Character).Name = 'RHumanoid'
- end
- Quantum.Functions.GetHumanoid(i.Character).Died:connect(function()
- pcall(function()
- if Quantum.Players[i.Name].Antikill.Enabled then
- i:LoadCharacter()
- end
- end)
- end)
- --[[i.Character.DescendantRemoving:connect(function(d)
- pcall(function()
- if d:IsA'Humanoid' and Quantum.Players[i.Name].Antikill.Enabled then
- i:LoadCharacter()
- end
- end)
- end)]]
- end
- end
- Quantum.Functions.Return(sender,'Turned antikill on for ',player)
- end
- end)
- Quantum.Functions.AddCommand('Anti ban',{'ab','antiban','antib'},1,{'antiban','player','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','change antiban status')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- for _,i in next, player do
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- Quantum.Players[i.Name].Antiban = false
- Quantum.Functions.Return(sender,'Turned antiban off for ',player)
- else
- Quantum.Players[i.Name].Antiban = true
- Quantum.Functions.Return(sender,'Turned antiban on for ',player)
- end
- end
- end)
- Quantum.Functions.AddCommand('Fake player',{'fp','fplayer','fakeplayer'},1,{'fplayer','player','string/number','|off'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','change antiban status')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- for _,i in next, player do
- pcall(function()
- Quantum.Players[i.Name].RespawnExe = {}
- i.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId='..i.userId
- Quantum.Functions.Reload(i)
- end)
- end
- Quantum.Functions.Return(sender,'Turned off fake player for ',player)
- else
- local id = Quantum.Functions.GetPlayerAll(Quantum.Functions.Buildstring(args,1))
- local name = Quantum.Functions.UsernameFromID(id)
- for _,i in next, player do
- pcall(function()
- table.insert(Quantum.Players[i.Name].RespawnExe,string.format('%sname%s|plr|%s%s',Quantum.Players[sender.Name].GLOBAL_prefix,Quantum.Settings.Bet,Quantum.Settings.Bet,name))
- i.CharacterAppearance = 'http://www.roblox.com/Asset/CharacterFetch.ashx?userId='..id
- Quantum.Functions.Reload(i)
- end)
- end
- Quantum.Functions.Tell(sender,string.format('Faked %s as %s.',Quantum.Functions.Unpack(player),name))
- end
- end)
- Quantum.Functions.AddCommand('Bubble chat all',{'bcall','bubbleall','bubblechatall'},1,{'bubblechatall','|off','|color(rgb)'},function(none,sender,tags)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- Quantum.Settings.BubblechatAll = false
- Quantum.Functions.Tell(sender,'Turned off bubblechatall.')
- elseif tags then
- Quantum.Settings.BubblechatAll = true
- if tags[1] == 'r' then
- Quantum.Settings.BubblechatColor = 'Red'
- elseif tags[1] == 'g' then
- Quantum.Settings.BubblechatColor = 'Green'
- elseif tags[1] == 'b' then
- Quantum.Settings.BubblechatColor = 'Blue'
- end
- Quantum.Functions.Tell(sender,'Turned on bubblechatall.')
- end
- end)
- Quantum.Functions.AddCommand('Bubble chat',{'bc','bubble','bubblechat'},1,{'bubblechat','player','|off','|color(rgb)'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','change bubblechat status')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'o' or tags[1] == 'off' then
- for _,i in next, player do
- pcall(function()
- Quantum.Players[i.Name].Bubblechat = false
- end)
- end
- Quantum.Functions.Return(sender,'Turned bubblechat off for ',player)
- elseif tags then
- for _,i in next, player do
- pcall(function()
- Quantum.Players[i.Name].Bubblechat = true
- if tags[1] == 'r' then
- Quantum.Players[i.Name].BubblechatColor = 'Red'
- elseif tags[1] == 'g' then
- Quantum.Players[i.Name].BubblechatColor = 'Green'
- elseif tags[1] == 'b' then
- Quantum.Players[i.Name].BubblechatColor = 'Blue'
- end
- end)
- end
- Quantum.Functions.Return(sender,'Turned bubblechat on for ',player)
- end
- end)
- Quantum.Functions.AddCommand('Sudo (execute command as another player)',{'sudo'},2,{'sudo','player','command'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Player','execute command on')
- Quantum.Functions.Assert(args[2],'Command','execute')
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- local newargs = {}
- for i,v in next, args do
- if i > 2 then
- table.insert(newargs,v)
- end
- end
- for _,i in next, player do
- pcall(function()
- if Quantum.Functions.CompareRank(sender,i) then
- Quantum.Functions.RawExeCmd(true,args[2],newargs,i,tags,Quantum.Functions.GetRank(sender.Name))
- else
- player[_] = nil
- end
- end)
- end
- Quantum.Functions.Return(sender,'Sudo executed as ',player)
- end)
- Quantum.Functions.AddCommand('Loop command',{'loop'},1,{'loop','times(* for until stopped)','command'},function(args,sender,tags)
- Quantum.Functions.Assert(args[1],'Times','loop')
- Quantum.Functions.Assert(args[2],'Command','loop')
- local num = 0
- if args[1] ~= '*' then
- if not tonumber(args[1]) then
- error'Times to loop is not a number!'
- end
- end
- local loopargs = {}
- for i,v in next, args do
- if i > 2 then
- table.insert(loopargs,v)
- end
- end
- coroutine.resume(coroutine.create(function()
- while wait(Quantum.Settings.Looptime) do
- if not Quantum.Settings.Stoploops then
- if args[1] == '*' then
- pcall(function() Quantum.Functions.RawExeCmd(true,args[2],loopargs,sender,tags) end)
- else
- pcall(function() Quantum.Functions.RawExeCmd(true,args[2],loopargs,sender,tags) end)
- num = num+1
- if num >= tonumber(args[1]) then
- break
- end
- end
- else
- break
- end
- end
- end))
- end)
- Quantum.Functions.AddCommand('Stop loops',{'stoploops','sloops'},1,{'stoploops'},function(none,sender)
- Quantum.Functions.Tell(sender,'Stopping loops...')
- Quantum.Settings.Stoploops = true
- wait(Quantum.Settings.Looptime+0.1)
- Quantum.Settings.Stoploops = false
- Quantum.Functions.Tell(sender,'Stopped loops!')
- end)
- Quantum.Functions.AddCommand('Execute on respawn',{'rexe','respawnexe','exer'},3,{'rexe','player','command ("|plr|" = player)','|clear'},function(args,sender,tags)
- local player = Quantum.Functions.GetPlayerFromString(args[1],sender)
- if tags and tags[1] == 'c' or tags[1] == 'clear' then
- for _,i in next, player do
- Quantum.Players[i.Name].RespawnExe = {}
- end
- Quantum.Functions.Return(sender,'Cleared respawn commands of ',player)
- else
- for _,i in next, player do
- local newtags = {}
- for _,v in next, tags do
- table.insert(newtags,Quantum.Settings.Tag..v)
- end
- table.insert(Quantum.Players[i.Name].RespawnExe,Quantum.Settings.Prefix..Quantum.Functions.Buildstring(args,1)..Quantum.Settings.Bet..Quantum.Functions.Buildstring(newtags))
- end
- Quantum.Functions.Return(sender,'Changed auto respawn commands of ',player)
- end
- end)
- Quantum.Functions.AddCommand('Execute on respawn all',{'rexeall','respawnexeall','exerall','autoexecuterespawn'},3,{'rexeall','command','|clear'},function(args,sender,tags)
- if tags and tags[1] == 'c' or tags[1] == 'clear' then
- Quantum.Tables.RespawnExe = {}
- Quantum.Functions.Tell(sender,'Cleared auto respawn commands for all players.')
- else
- local newtags = {}
- for _,v in next, tags do
- table.insert(newtags,Quantum.Settings.Tag..v)
- end
- table.insert(Quantum.Tables.RespawnExe,Quantum.Settings.Prefix..Quantum.Functions.Buildstring(args)..Quantum.Settings.Bet..Quantum.Functions.Buildstring(newtags))
- Quantum.Functions.Tell(sender,'Changed auto respawn commands for all players.')
- end
- end)
- Quantum.Connections.PlayerAdded = game.Players.ChildAdded:connect(function(plr)
- ypcall(function()
- Quantum.Functions.PlayerAdded(plr)
- end)
- end)
- Quantum.Connections.DescendantRemoving = game.DescendantRemoving:connect(function(descendant)
- if Quantum.Tables.Unremovable[descendant] then
- local clone = descendant:Clone()
- clone.Parent = descendant.Parent
- Quantum.Functions.Unremovable(clone)
- end
- if Quantum.Tables.Remake[descendant] and Quantum.Tables.Remake[descendant].Enabled then
- wait()
- Quantum.Tables.Remake[descendant].Func()
- end
- end)
- Quantum.Connections.DescendantAdded = game.DescendantAdded:connect(function(d)
- pcall(function()
- if d:IsA'Sound' then
- table.insert(Quantum.Tables.Sounds,d)
- end
- end)
- end)
- Quantum.Connections.SourceScanner = game.DescendantAdded:connect(function(d)
- ypcall(function()
- if d:IsA'LocalScript' and not Quantum.Settings.LocalScriptSource then
- Quantum.Settings.LocalScriptSource = d
- Quantum.Functions.TellAdmins'Found LocalScript Source'
- for _,i in next, game.Players:GetPlayers() do
- if Quantum.Functions.IsAdmin(i.Name) then
- Quantum.Functions.Cmdbar(i)
- Quantum.Functions.Nilsupport(i)
- end
- end
- elseif d:IsA'Script' and not Quantum.Settings.ScriptSource then
- Quantum.Settings.ScriptSource = d
- Quantum.Functions.TellAdmins'Found Script Source'
- end
- if Quantum.Settings.LocalScriptSource and Quantum.Settings.ScriptSource then
- Quantum.Connections.SourceScanner:disconnect()
- end
- end)
- end)
- Quantum.Connections.PlayerRemoving = game.Players.PlayerRemoving:connect(function(plr)
- ypcall(function()
- coroutine.resume(coroutine.create(function()
- if Quantum.Players[plr.Name] and Quantum.Players[plr.Name].Antiban == true then
- local start = tick()
- local m = Instance.new('Message',workspace)
- local h = Instance.new('Hint',workspace)
- game:GetService'RunService'.Heartbeat:connect(function()
- ypcall(function()
- if m then
- m.Text = string.format('[QUANTUM ANTIBAN] '..plr.Name..' was kicked or banned! Shutdown in %.2d seconds!',Quantum.Settings.Antitimer - (tick() - start))
- else
- m = Instance.new('Message',workspace)
- end
- if h then
- h.Text = string.format('[QUANTUM ANTIBAN] '..plr.Name..' was kicked or banned! Shutdown in %.2d seconds!',Quantum.Settings.Antitimer - (tick() - start))
- else
- h = Instance.new('Hint',workspace)
- end
- end)
- end)
- end
- end))
- local t = {}
- for i,v in next, Quantum.Players[plr.Name] do
- if i:sub(1,7) == 'GLOBAL_' then
- t[i] = v
- end
- end
- Quantum.Functions.UpdateStorage(t,plr.Name)
- end)
- end)
- Quantum.Functions.PlayerAdded = function(plr)
- ypcall(function()
- if plr:IsA("Player") then
- plr:WaitForDataReady()
- if plr.AccountAge < Quantum.Settings.RestrictAge then
- Quantum.Functions.Kick(plr)
- Quantum.Functions.TellAdmins(plr.Name..' tried to join, but their age is too low.')
- end
- for _,i in next, Quantum.Tables.GroupRanked do
- for k,v in next, i do
- if plr:IsInGroup(k) and plr:GetRankInGroup(k) >= v.GroupRank then
- if Quantum.Players[plr.Name] ~= nil and Quantum.Players[plr.Name].Rank < v.AdminRank then
- Quantum.Players[plr.Name].Rank = v.AdminRank
- elseif Quantum.Players[plr.Name] == nil then
- Quantum.Functions.AddPlayer(plr.Name,v.AdminRank)
- end
- end
- end
- end
- if Quantum.Functions.GetRank(plr.Name) then
- if Quantum.Functions.GetStorage(plr.Name) then
- for i,v in next, Quantum.Functions.GetStorage(plr.Name) do
- Quantum.Players[plr.Name][i] = v
- end
- end
- end
- if not Quantum.Functions.GetRank(plr.Name) then
- Quantum.Functions.AddPlayer(plr.Name)
- elseif Quantum.Functions.GetRank(plr.Name) == -2 then
- Quantum.Functions.Crash(plr)
- Quantum.Functions.TellAdmins(plr.Name..' tried to join and is being crashed.')
- elseif Quantum.Functions.GetRank(plr.Name) == -1 then
- Quantum.Functions.Kick(plr)
- Quantum.Functions.TellAdmins(plr.Name..' tried to join but is banned.')
- elseif Quantum.Players[plr.Name].Muted == true then
- Quantum.Functions.Mute(plr)
- Quantum.Functions.TellAdmins(plr.Name..' joined and is muted.')
- elseif Quantum.Functions.IsAdmin(plr.Name) then
- Quantum.Functions.Tell(plr,'You\'re an admin! Your rank is '..Quantum.Functions.GetRank(plr.Name)..'. Your prefix is "'..Quantum.Players[plr.Name].GLOBAL_prefix..'", the bet is "'..Quantum.Settings.Bet..'" and the tag seperator is "'..Quantum.Settings.Tag..'".')
- if Quantum.Settings.AutoAntiban then
- Quantum.Players[plr.Name].Antiban = true
- end
- if Quantum.Settings.AutoAntilocal then
- Quantum.Players[plr.Name].Antilocal = true
- plr.Character.DescendantAdded:connect(function(descendant)
- ypcall(function()
- if descendant:IsA'LocalScript' and Quantum.Players[plr.Name].Antilocal then
- if Quantum.Settings.Place == "oxcool" then
- local info = descendant:FindFirstChild'Info'.Value
- if not Quantum.Functions.IsAdmin(Quantum.Functions.GetInfo(info)[1]) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..Quantum.Functions.GetInfo(info)[2]..' inserted by '..Quantum.Functions.GetInfo(info)[1]..' into Character.')
- end
- elseif Quantum.Settings.Place == "anti" then
- local info = descendant:FindFirstChild'Owner'.Value.Name
- if not Quantum.Functions.IsAdmin(info) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted by '..info..' into Character.')
- end
- else
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted into Character.')
- end
- end
- end)
- end)
- end
- Quantum.Functions.Cmdbar(plr)
- if Quantum.Settings.LocalScriptSource then
- Quantum.Functions.Nilsupport(plr)
- end
- end
- if Quantum.Settings.PrivateServer.Regular then
- if not Quantum.Functions.IsAdmin(plr.Name) then
- Quantum.Functions.Kick(plr)
- end
- end
- if Quantum.Settings.PrivateServer.Auto then
- if Quantum.Functions.IsAdmin(plr.Name) then
- plr:LoadCharacter()
- end
- end
- plr.Chatted:connect(function(msg)
- ypcall(function()
- Quantum.Functions.Chatted(plr,msg)
- if msg:sub(1,3) ~= '/e ' and msg:sub(1,7) ~= '/emote ' then
- if Quantum.Players[plr.Name].Bubblechat or Quantum.Settings.BubblechatAll then
- if not Quantum.Players[plr.Name].Bubblechat then
- game:GetService'Chat':Chat(plr.Character.Head,msg,Enum.ChatColor[Quantum.Settings.BubblechatColor])
- else
- game:GetService'Chat':Chat(plr.Character.Head,msg,Enum.ChatColor[Quantum.Players[plr.Name].BubblechatColor])
- end
- end
- end
- end)
- end)
- plr.CharacterAdded:connect(function(char)
- ypcall(function()
- Quantum.Functions.CharacterAdded(char)
- end)
- end)
- plr.DescendantAdded:connect(function(descendant)
- ypcall(function()
- Quantum.Functions.DescendantAdded(descendant,plr)
- end)
- end)
- if Quantum.Players[plr.Name].Antikill.Enabled then
- ypcall(function()
- plr.Character.Humanoid.Died:connect(function()
- ypcall(function()
- if Quantum.Players[plr.Name].Antikill.Enabled then
- plr:LoadCharacter()
- end
- end)
- end)
- plr.Character.DescendantRemoving:connect(function(d)
- ypcall(function()
- if d:IsA'Humanoid' and Quantum.Players[plr.Name].Antikill.Enabled then
- plr:LoadCharacter()
- end
- end)
- end)
- if Quantum.Players[plr.Name].Antikill.Humanoid then
- Quantum.Functions.GetHumanoid(plr.Character).Name = 'RHumanoid'
- end
- pcall(function() Quantum.Players[plr.Name].Routine = nil end)
- Quantum.Functions.GetAntikill(plr)
- end)
- end
- end
- end)
- end
- Quantum.Functions.DescendantAdded = function(descendant,plr)
- pcall(function()
- if descendant:IsA'LocalScript' and Quantum.Players[plr.Name].Antilocal then
- if Quantum.Settings.Place == "oxcool" then
- local info = descendant:FindFirstChild'Info'.Value
- if not Quantum.Functions.IsAdmin(Quantum.Functions.GetInfo(info)[1]) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..Quantum.Functions.GetInfo(info)[2]..' inserted by '..Quantum.Functions.GetInfo(info)[1]..' into '..descendant.Parent.Name..'.')
- end
- elseif Quantum.Settings.Place == "anti" then
- local info = descendant:FindFirstChild'Owner'.Value.Name
- if not Quantum.Functions.IsAdmin(info) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted by '..info..' into '..descendant.Parent.Name..'.')
- end
- else
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted into '..descendant.Parent.Name..'.')
- end
- end
- end)
- end
- Quantum.Functions.CharacterAdded = function(char)
- ypcall(function()
- local plr = game.Players:GetPlayerFromCharacter(char)
- Quantum.Players[plr.Name].Ready = false
- if Quantum.Players[plr.Name].Spawnlocation then
- spawn(function()
- ypcall(function()
- plr.Character:WaitForChild'Body Colors'
- plr.Character.Torso.CFrame = Quantum.Players[plr.Name].Spawnlocation
- Quantum.Players[plr.Name].Ready = true
- end)
- end)
- end
- if Quantum.Functions.IsAdmin(plr.Name) then
- spawn(function()
- wait()
- if not Quantum.Functions.GetPlayerGui(plr):FindFirstChild'QuantumCmdbar' then
- Quantum.Functions.Cmdbar(plr)
- end
- end)
- end
- char.DescendantAdded:connect(function(descendant)
- ypcall(function()
- if descendant:IsA'LocalScript' and Quantum.Players[plr.Name].Antilocal then
- if Quantum.Settings.Place == "oxcool" then
- local info = descendant:FindFirstChild'Info'.Value
- if not Quantum.Functions.IsAdmin(Quantum.Functions.GetInfo(info)[1]) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..Quantum.Functions.GetInfo(info)[2]..' inserted by '..Quantum.Functions.GetInfo(info)[1]..' into Character.')
- end
- elseif Quantum.Settings.Place == "anti" then
- local info = descendant:FindFirstChild'Owner'.Value.Name
- if not Quantum.Functions.IsAdmin(info) then
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted by '..info..' into Character.')
- end
- else
- descendant.Disabled = true
- wait()
- descendant:Destroy()
- print('Disabled script '..descendant.Name..' inserted into Character.')
- end
- end
- end)
- end)
- --[[if Quantum.Players[plr.Name].Antikill.Enabled then
- char.DescendantRemoving:connect(function(d)
- ypcall(function()
- if d:IsA'Humanoid' and Quantum.Players[plr.Name].Antikill.Enabled then
- plr:LoadCharacter()
- end
- end)
- end)
- end]]
- if Quantum.Players[plr.Name].Antikill.Enabled then
- char.Humanoid.Died:connect(function()
- ypcall(function()
- if Quantum.Players[plr.Name].Antikill.Enabled then
- plr:LoadCharacter()
- end
- end)
- end)
- wait(0.1)
- if Quantum.Players[plr.Name].Antikill.Humanoid then
- char.Humanoid.Name = 'RHumanoid'
- end
- end
- wait()
- if #Quantum.Players[plr.Name].RespawnExe > 0 then
- for _,i in next, Quantum.Players[plr.Name].RespawnExe do
- Quantum.Functions.ExeCmd(i:gsub('|plr|',plr.Name),root)
- end
- end
- if #Quantum.Tables.RespawnExe > 0 then
- for _,i in next, Quantum.Tables.RespawnExe do
- Quantum.Functions.ExeCmd(i:gsub('|plr|',plr.Name),root)
- end
- end
- end)
- end
- Quantum.Functions.Chatted = function(plr,msg)
- pcall(function()
- for _,i in next, Quantum.Tables.Blacklist do
- if msg:lower():find(i:lower()) then
- Quantum.Functions.Kick(plr)
- Quantum.Functions.TellAdmins(plr..' used blacklisted phrase and has been kicked.')
- end
- end
- table.insert(Quantum.Tables.Superlogs,'['..plr.Name..'] '..msg)
- if msg:sub(1,3) == '/e ' or msg:sub(1,7) == '/emote ' then
- table.insert(Quantum.Tables.Logs,'['..plr.Name..'] '..msg)
- end
- if msg:sub(1,3) == '/e ' then
- msg = msg:sub(4)
- elseif msg:sub(1,7) == '/emote ' then
- msg = msg:sub(8)
- end
- if msg:sub(1,string.len(Quantum.Players[plr.Name].GLOBAL_prefix)) == Quantum.Players[plr.Name].GLOBAL_prefix then
- Quantum.Functions.ExeCmd(msg,plr)
- table.insert(Quantum.Tables.Logs,'['..plr.Name..'] '..msg)
- end
- end)
- end
- Quantum.Functions.PacketReceive = function(...)
- local signal = {...}
- pcall(function()
- Quantum.Functions.Chatted(signal[1],signal[2])
- end)
- end
- Quantum.Functions.SendPacket = function(player,packet)
- Quantum.Settings.Remote:FireClient(player,packet..'['..Quantum.Settings.SECURITY_CODE..']')
- end
- Quantum.Functions.ConnectRemote = function()
- pcall(function() Quantum.Settings.Remote:Destroy() end)
- Quantum.Settings.Remote = Instance.new('RemoteEvent',game.ReplicatedStorage)
- Quantum.Settings.Remote.Name = "QuantumRemoteAccess"..Quantum.Settings.SECURITY_CODE
- game.ReplicatedStorage.ChildRemoved:connect(function(child)
- pcall(function()
- if child == Quantum.Settings.Remote then
- Quantum.Functions.ConnectRemote()
- end
- end)
- end)
- Quantum.Settings.Remote.Changed:connect(function()
- pcall(function()
- Quantum.Functions.ConnectRemote()
- end)
- end)
- Quantum.Settings.Remote.OnServerEvent:connect(function(...)
- Quantum.Functions.PacketReceive(...)
- end)
- end
- Quantum.Functions.ConnectRemote()
- for _,i in next, game.Players:GetPlayers() do
- ypcall(function()
- Quantum.Functions.PlayerAdded(i)
- end)
- end
- print'Quantum Loaded'
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