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- -- i made this fe ur welcome and if u edit this remember i wasn't the og creator, idk who was but this message was sent to u by TinkerElsa44
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(0.1)
- local Plr = owner
- local PChar = Plr.Character
- local HeadID = "711086797"
- local TalkSoundID = "604650009"
- -- New Instances
- local BillGui = Instance.new("BillboardGui", game.Workspace)
- local Frame = Instance.new("Frame", BillGui)
- local ImageFace = Instance.new("ImageLabel", Frame)
- local TextDial = Instance.new("TextLabel", Frame)
- local TalkSound = Instance.new("Sound", BillGui)
- -- SetUp GUI
- BillGui.Size = UDim2.new(0, 200, 0, 52)
- Frame.Position = UDim2.new(0, 0, 0, -50)
- Frame.Size = UDim2.new(0, 200, 0, 52)
- Frame.BackgroundColor3 = Color3.new(255, 255, 255)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- ImageFace.BackgroundTransparency = 1
- ImageFace.Image = "http://www.roblox.com/asset/?id=783146044"..HeadID
- ImageFace.Size = UDim2.new(0, 50, 0, 52)
- TextDial.Text = "Label"
- TextDial.BackgroundTransparency = 1
- TextDial.Position = UDim2.new(0, 52, 0, 0)
- TextDial.Size = UDim2.new(0, 150, 0, 52)
- TextDial.TextColor3 = Color3.new(0, 0, 0)
- TalkSound.SoundId = "http://www.roblox.com/asset/?id="..TalkSoundID
- Frame.Visible = false
- wait(1)
- BillGui.Parent = PChar.Head
- -- Chatted Function
- Plr.Chatted:connect(function(MSG)
- Frame.Visible = true
- TextDial.Text = MSG
- TalkSound:Play()
- wait(3)
- Frame.Visible = false
- end)
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