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wamandnj

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Nov 4th, 2018
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  1. wait(2)
  2. --COMMANDS OR EVERYTHING IS DISPLAYED IN DEV CONSOLE
  3. --LOOK BOTTOM LEFT IN VOID SB
  4. --SAY "/console" IN CHAT TO VIEW EVERYTHING
  5. --ALSO CHANGE YOUR NAME LIKE ALL FE SCRIPTS
  6. obj = nil
  7. parent = nil
  8. currentchild = {}
  9. plr = game:GetService("Players")["TameDoNotClick"] -- PUT UR NAME HERE WHERE IT SAYS RETROJOOOOONO!!!
  10. warn([[
  11.    
  12.     Hey, Explorer!
  13.     These are the commands:
  14.     gc/game -- Shows the most parent directory's children. [Half-Broken, not views all children!]
  15.     gc/workspace -- Shows the second most parent directory's children.
  16.     gc/[number] -- Shows the children of an object that just got listed.
  17.     destroy/ -- Destroys an object that you are viewing the children of
  18.     highlight/ -- Makes the object that you are viewing the children of, blue for 3 seconds, so you know where it is.
  19.     action/[action] -- Does an action on an object, for example action/Stop when viewing the children of a sound that is playing, it will stop the sound then.
  20.     property/[property]/[value] -- Changes the property of the object you are viewing the children of, for example if you are viewing a sound, you can do property/Volume/10 to set the volume to 10.
  21.    
  22. ]])
  23. plr.Chatted:connect(function(msg)
  24. if msg == "gc/game" then
  25. print("-------------Game Children-------------")
  26. gc = game:GetChildren()
  27. obj = game
  28. currentchild = {}
  29. for i=1, #gc do
  30. table.insert(currentchild,1,gc[i])
  31. end
  32. for i=1, #currentchild do
  33. print(tostring(i),currentchild[i].Name)
  34. end
  35. print("---------------------------------------")
  36. end
  37. if msg == "gc/workspace" then
  38. print("--------Workspace Children-------------")
  39. gc = workspace:GetChildren()
  40. obj = workspace
  41. parent = obj.Parent
  42. currentchild = {}
  43. for i=1, #gc do
  44. table.insert(currentchild,1,gc[i])
  45. end
  46. for i=1, #currentchild do
  47. print(tostring(i),currentchild[i].Name)
  48. end
  49. print("---------------------------------------")
  50. end
  51. if string.sub(msg,1,3) == "gc/" and string.sub(msg,4) ~= "workspace" and string.sub(msg,4) ~= "game" then
  52. number = tonumber(string.sub(msg,4))
  53. obj = currentchild[number]
  54. if obj ~= game then
  55. parent = obj.Parent
  56. end
  57. print("--------"..obj.Name.."Children-------------")
  58. if #obj:GetChildren() == 0 then
  59. print("!!!!!!!!This object doesn't seem to have any children...!!!!!!!!!\n!!!!!!!Say back/ to go back, or gc/workspace if you can't.!!!!!!!!!!!!!!!")
  60. end
  61. gc = obj:GetChildren()
  62. currentchild = {}
  63. for i=1, #gc do
  64. table.insert(currentchild,1,gc[i])
  65. end
  66. for i=1, #currentchild do
  67. print(tostring(i),currentchild[i].Name)
  68. end
  69. print("---------------------------------------")
  70. end
  71. if msg == "back/" then
  72. if obj == nil then
  73. print("!!!!!!!!!You haven't viewed any object's children yet...!!!!!!!!\n!!!!!!!!Try gc/workspace!!!!!!!!!!")
  74. end
  75. if obj ~= game then
  76. parent = obj.Parent
  77. end
  78. if obj.Parent ~= nil then
  79. print("This is the maximum parent! game Has no parent, because it is the game itself, and nothing like a brick can be outside the game!")
  80. end
  81. obj = obj.Parent
  82. print("--------"..obj.Name.."Children-------------")
  83. if #obj:GetChildren() == 0 then
  84. print("!!!!!!!!This object doesn't seem to have any children...!!!!!!!!!\n!!!!!!!Say back/ to go back.!!!!!!!!!!!!!!!")
  85. end
  86. gc = obj:GetChildren()
  87. currentchild = {}
  88. for i=1, #gc do
  89. table.insert(currentchild,1,gc[i])
  90. end
  91. for i=1, #currentchild do
  92. print(tostring(i),currentchild[i].Name)
  93. end
  94. print("---------------------------------------")
  95. end
  96. if msg == "destroy/" then
  97. if obj == nil then
  98. print("Why won't you do gc/game or gc/workspace first?")
  99. end
  100. obj:Destroy()
  101. end
  102. if msg == "highlight/" then
  103. if obj == nil then
  104. print("Why won't you do gc/game or gc/workspace first?")
  105. end
  106. selectionbox = Instance.new("SelectionBox",obj)
  107. selectionbox.Adornee = obj
  108. selectionbox.SurfaceColor3 = Color3.new(0,0,1)
  109. selectionbox.SurfaceTransparency = 0
  110. game:GetService("Debris"):AddItem(selectionbox,3)
  111. end
  112. if string.sub(msg,1,7) == "action/" then
  113. action = string.sub(msg,8)
  114. print("Attempting to do: "..obj.Parent:GetFullName().."['"..obj.Name.."']:"..action.."()")
  115. if obj == nil then
  116. print("Why won't you do gc/game or gc/workspace first?")
  117. end
  118. loadstring(obj.Parent:GetFullName().."['"..obj.Name.."']:"..action.."()")()
  119. end
  120. if string.sub(msg,1,9) == "property/" then
  121. print("This command [property/propertyName/value] has been finished after a broken state, it is working, but there is a small chance it is broken!")
  122. count = 9
  123. property = ""
  124. value = ""
  125. for i=count, string.len(msg) do
  126. if string.sub(msg,count+1,count+1) == "/" then
  127. break
  128. else
  129. property = property..string.sub(msg,count+1,count+1)
  130. count = count+1
  131. end
  132. end
  133. count = count + 1
  134. value = string.sub(msg,count+1)
  135. print("Attempting to do: "..obj.Parent:GetFullName().."['"..obj.Name.."']."..property.." = "..value)
  136. loadstring(obj.Parent:GetFullName().."['"..obj.Name.."']."..property.." = "..value)()
  137. end
  138. end)
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