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- # js_keyrotate.py
- import tempfile
- import webbrowser
- import os
- js_data = '''<!DOCTYPE html>
- <html>
- <head>
- <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
- <style>
- canvas {
- border:1px solid #d3d3d3;
- background-color: #f1f1f1;
- }
- </style>
- </head>
- <body onload="startGame()">
- <script>
- var myGamePiece;
- function startGame() {
- myGamePiece = new component(30, 30, "red", 225, 225);
- myGameArea.start();
- }
- var myGameArea = {
- canvas : document.createElement("canvas"),
- start : function() {
- this.canvas.width = 480;
- this.canvas.height = 270;
- this.context = this.canvas.getContext("2d");
- document.body.insertBefore(this.canvas, document.body.childNodes[0]);
- this.frameNo = 0;
- this.interval = setInterval(updateGameArea, 20);
- window.addEventListener('keydown', function (e) {
- e.preventDefault();
- myGameArea.keys = (myGameArea.keys || []);
- myGameArea.keys[e.keyCode] = (e.type == "keydown");
- })
- window.addEventListener('keyup', function (e) {
- myGameArea.keys[e.keyCode] = (e.type == "keydown");
- })
- },
- stop : function() {
- clearInterval(this.interval);
- },
- clear : function() {
- this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
- }
- }
- function component(width, height, color, x, y, type) {
- this.type = type;
- this.width = width;
- this.height = height;
- this.speed = 0;
- this.angle = 0;
- this.moveAngle = 0;
- this.x = x;
- this.y = y;
- this.update = function() {
- ctx = myGameArea.context;
- ctx.save();
- ctx.translate(this.x, this.y);
- ctx.rotate(this.angle);
- ctx.fillStyle = color;
- ctx.fillRect(this.width / -2, this.height / -2, this.width, this.height);
- ctx.restore();
- }
- this.newPos = function() {
- this.angle += this.moveAngle * Math.PI / 180;
- this.x += this.speed * Math.sin(this.angle);
- this.y -= this.speed * Math.cos(this.angle);
- }
- }
- function updateGameArea() {
- myGameArea.clear();
- myGamePiece.moveAngle = 0;
- myGamePiece.speed = 0;
- if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.moveAngle = -1; }
- if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.moveAngle = 1; }
- if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speed= 1; }
- if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speed= -1; }
- myGamePiece.newPos();
- myGamePiece.update();
- }
- </script>
- <p>Make sure the gamearea has focus, and use the arrow keys to move the red square around.</p>
- </body>
- </html>
- '''
- chrome_path = 'C:/Program Files (x86)/Google/Chrome/Application/chrome.exe %s'
- tf = tempfile.mktemp(".html", "JSdemo_")
- print tf
- with open(tf, 'w') as temp:
- temp.write(js_data)
- webbrowser.get(chrome_path).open(tf)
- os.remove(tf)
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