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- local children = workspace.Hoops:GetChildren()
- coroutine.wrap(function()
- repeat wait() until game:GetService("Players").LocalPlayer
- local VirtualUser = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:Connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end)()
- function runfarm()
- coroutine.wrap(function()
- while wait(0) do
- for i, child in ipairs(children) do
- if child.Name == "Hoop" then
- child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- child.Transparency = 1
- child.hoopSound.Volume = 0
- if child:FindFirstChild("hoopParticle") then
- child.playerParticle:Destroy()
- child.hoopGui:Destroy()
- child.hoopParticle:Destroy()
- end
- end
- end
- end
- end)()
- coroutine.wrap(function()
- while wait(0) do
- for i,v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do
- if string.match(v.Name, " Orb") then
- v.outerOrb.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- elseif v.Name == "Gem" then
- v.outerGem.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end)()
- end
- runfarm()
- game.Players.LocalPlayer.CharacterAdded:Connect(function()
- repeat wait()
- print("Waiting")
- until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- runfarm()
- end)
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