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May 23rd, 2020
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  1. -- Converted using Mokiros's Model to Script plugin
  2. -- Converted string size: 5574
  3. local genv={}
  4. local Scripts = {
  5. function() while true do
  6. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  7. wait(0.01)
  8. end
  9. end;
  10. function() --� Rhino1004 �
  11.  
  12. while true do
  13. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  14. wait(0.1)
  15. end
  16. end;
  17. function() function onTouched( hit )
  18. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  19. end
  20.  
  21. script.Parent.Touched:connect( onTouched )
  22.  
  23.  
  24. -- BrianConners end;
  25. function() print("Luffy555555's Sit OnTouch Script Running...")
  26.  
  27. brick = script.Parent
  28.  
  29. function OnTouched(part)
  30. local humanoid = part.Parent:FindFirstChild("Humanoid")
  31. if (humanoid ~= nil) then -- if a humanoid exists, then
  32. humanoid.Sit = true
  33. end
  34. end
  35.  
  36. script.Parent.Touched:connect(OnTouched) end;
  37. function() local v = 200
  38. function onTouched(part) -- when the brick gets touched
  39. if part.Parent ~= nil then -- if it's human
  40. local h = part.Parent:findFirstChild("Humanoid")
  41. if h~=nil then
  42.  
  43. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  44. wait(0.5) -- wait this long
  45. end
  46. end
  47. end
  48. script.Parent.Touched:connect(onTouched)
  49. end;
  50. function() repeat wait()
  51. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  52. until game.Workspace.Part.Position.X >= 1000
  53.  
  54. -- Change last number to anything too a higher number
  55. -- Example '1500' and see if the brick falls off.
  56.  
  57. -- Script must be put in either Workspace or Part.
  58. -- Works only On block, not on wedge cylinder etc... end;
  59. function() function onTouched(Hit)
  60. script.Parent.Parent.Door.CanCollide = false
  61. script.Parent.Parent.Door.Transparency = 0
  62. wait (0.1)
  63. script.Parent.Parent.Door.CanCollide = true
  64. script.Parent.Parent.Door.Transparency = 0
  65. end
  66. script.Parent.Touched:connect(onTouched) end;
  67. function() while true do
  68. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  69. wait(0.01)
  70. end
  71. end;
  72. function() --� Rhino1004 �
  73.  
  74. while true do
  75. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  76. wait(0.1)
  77. end
  78. end;
  79. function() function onTouched( hit )
  80. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  81. end
  82.  
  83. script.Parent.Touched:connect( onTouched )
  84.  
  85.  
  86. -- BrianConners end;
  87. function() print("Luffy555555's Sit OnTouch Script Running...")
  88.  
  89. brick = script.Parent
  90.  
  91. function OnTouched(part)
  92. local humanoid = part.Parent:FindFirstChild("Humanoid")
  93. if (humanoid ~= nil) then -- if a humanoid exists, then
  94. humanoid.Sit = true
  95. end
  96. end
  97.  
  98. script.Parent.Touched:connect(OnTouched) end;
  99. function() local v = 200
  100. function onTouched(part) -- when the brick gets touched
  101. if part.Parent ~= nil then -- if it's human
  102. local h = part.Parent:findFirstChild("Humanoid")
  103. if h~=nil then
  104.  
  105. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  106. wait(0.5) -- wait this long
  107. end
  108. end
  109. end
  110. script.Parent.Touched:connect(onTouched)
  111. end;
  112. function() repeat wait()
  113. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  114. until game.Workspace.Part.Position.X >= 1000
  115.  
  116. -- Change last number to anything too a higher number
  117. -- Example '1500' and see if the brick falls off.
  118.  
  119. -- Script must be put in either Workspace or Part.
  120. -- Works only On block, not on wedge cylinder etc... end;
  121. function() function onTouched(Hit)
  122. script.Parent.Parent.Door.CanCollide = false
  123. script.Parent.Parent.Door.Transparency = 0
  124. wait (0.1)
  125. script.Parent.Parent.Door.CanCollide = true
  126. script.Parent.Parent.Door.Transparency = 0
  127. end
  128. script.Parent.Touched:connect(onTouched) end;
  129. function() while true do
  130. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  131. wait(0.01)
  132. end
  133. end;
  134. function() --� Rhino1004 �
  135.  
  136. while true do
  137. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  138. wait(0.1)
  139. end
  140. end;
  141. function() function onTouched( hit )
  142. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  143. end
  144.  
  145. script.Parent.Touched:connect( onTouched )
  146.  
  147.  
  148. -- BrianConners end;
  149. function() print("Luffy555555's Sit OnTouch Script Running...")
  150.  
  151. brick = script.Parent
  152.  
  153. function OnTouched(part)
  154. local humanoid = part.Parent:FindFirstChild("Humanoid")
  155. if (humanoid ~= nil) then -- if a humanoid exists, then
  156. humanoid.Sit = true
  157. end
  158. end
  159.  
  160. script.Parent.Touched:connect(OnTouched) end;
  161. function() local v = 200
  162. function onTouched(part) -- when the brick gets touched
  163. if part.Parent ~= nil then -- if it's human
  164. local h = part.Parent:findFirstChild("Humanoid")
  165. if h~=nil then
  166.  
  167. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  168. wait(0.5) -- wait this long
  169. end
  170. end
  171. end
  172. script.Parent.Touched:connect(onTouched)
  173. end;
  174. function() repeat wait()
  175. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  176. until game.Workspace.Part.Position.X >= 1000
  177.  
  178. -- Change last number to anything too a higher number
  179. -- Example '1500' and see if the brick falls off.
  180.  
  181. -- Script must be put in either Workspace or Part.
  182. -- Works only On block, not on wedge cylinder etc... end;
  183. function() function onTouched(Hit)
  184. script.Parent.Parent.Door.CanCollide = false
  185. script.Parent.Parent.Door.Transparency = 0
  186. wait (0.1)
  187. script.Parent.Parent.Door.CanCollide = true
  188. script.Parent.Parent.Door.Transparency = 0
  189. end
  190. script.Parent.Touched:connect(onTouched) end;
  191. function() while true do
  192. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  193. wait(0.01)
  194. end
  195. end;
  196. function() --� Rhino1004 �
  197.  
  198. while true do
  199. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  200. wait(0.1)
  201. end
  202. end;
  203. function() function onTouched( hit )
  204. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  205. end
  206.  
  207. script.Parent.Touched:connect( onTouched )
  208.  
  209.  
  210. -- BrianConners end;
  211. function() print("Luffy555555's Sit OnTouch Script Running...")
  212.  
  213. brick = script.Parent
  214.  
  215. function OnTouched(part)
  216. local humanoid = part.Parent:FindFirstChild("Humanoid")
  217. if (humanoid ~= nil) then -- if a humanoid exists, then
  218. humanoid.Sit = true
  219. end
  220. end
  221.  
  222. script.Parent.Touched:connect(OnTouched) end;
  223. function() local v = 200
  224. function onTouched(part) -- when the brick gets touched
  225. if part.Parent ~= nil then -- if it's human
  226. local h = part.Parent:findFirstChild("Humanoid")
  227. if h~=nil then
  228.  
  229. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  230. wait(0.5) -- wait this long
  231. end
  232. end
  233. end
  234. script.Parent.Touched:connect(onTouched)
  235. end;
  236. function() repeat wait()
  237. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  238. until game.Workspace.Part.Position.X >= 1000
  239.  
  240. -- Change last number to anything too a higher number
  241. -- Example '1500' and see if the brick falls off.
  242.  
  243. -- Script must be put in either Workspace or Part.
  244. -- Works only On block, not on wedge cylinder etc... end;
  245. function() function onTouched(Hit)
  246. script.Parent.Parent.Door.CanCollide = false
  247. script.Parent.Parent.Door.Transparency = 0
  248. wait (0.1)
  249. script.Parent.Parent.Door.CanCollide = true
  250. script.Parent.Parent.Door.Transparency = 0
  251. end
  252. script.Parent.Touched:connect(onTouched) end;
  253. function() while true do
  254. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  255. wait(0.01)
  256. end
  257. end;
  258. function() --� Rhino1004 �
  259.  
  260. while true do
  261. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  262. wait(0.1)
  263. end
  264. end;
  265. function() function onTouched( hit )
  266. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  267. end
  268.  
  269. script.Parent.Touched:connect( onTouched )
  270.  
  271.  
  272. -- BrianConners end;
  273. function() print("Luffy555555's Sit OnTouch Script Running...")
  274.  
  275. brick = script.Parent
  276.  
  277. function OnTouched(part)
  278. local humanoid = part.Parent:FindFirstChild("Humanoid")
  279. if (humanoid ~= nil) then -- if a humanoid exists, then
  280. humanoid.Sit = true
  281. end
  282. end
  283.  
  284. script.Parent.Touched:connect(OnTouched) end;
  285. function() local v = 200
  286. function onTouched(part) -- when the brick gets touched
  287. if part.Parent ~= nil then -- if it's human
  288. local h = part.Parent:findFirstChild("Humanoid")
  289. if h~=nil then
  290.  
  291. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  292. wait(0.5) -- wait this long
  293. end
  294. end
  295. end
  296. script.Parent.Touched:connect(onTouched)
  297. end;
  298. function() repeat wait()
  299. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  300. until game.Workspace.Part.Position.X >= 1000
  301.  
  302. -- Change last number to anything too a higher number
  303. -- Example '1500' and see if the brick falls off.
  304.  
  305. -- Script must be put in either Workspace or Part.
  306. -- Works only On block, not on wedge cylinder etc... end;
  307. function() function onTouched(Hit)
  308. script.Parent.Parent.Door.CanCollide = false
  309. script.Parent.Parent.Door.Transparency = 0
  310. wait (0.1)
  311. script.Parent.Parent.Door.CanCollide = true
  312. script.Parent.Parent.Door.Transparency = 0
  313. end
  314. script.Parent.Touched:connect(onTouched) end;
  315. function() while true do
  316. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  317. wait(0.01)
  318. end
  319. end;
  320. function() --� Rhino1004 �
  321.  
  322. while true do
  323. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  324. wait(0.1)
  325. end
  326. end;
  327. function() function onTouched( hit )
  328. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  329. end
  330.  
  331. script.Parent.Touched:connect( onTouched )
  332.  
  333.  
  334. -- BrianConners end;
  335. function() print("Luffy555555's Sit OnTouch Script Running...")
  336.  
  337. brick = script.Parent
  338.  
  339. function OnTouched(part)
  340. local humanoid = part.Parent:FindFirstChild("Humanoid")
  341. if (humanoid ~= nil) then -- if a humanoid exists, then
  342. humanoid.Sit = true
  343. end
  344. end
  345.  
  346. script.Parent.Touched:connect(OnTouched) end;
  347. function() local v = 200
  348. function onTouched(part) -- when the brick gets touched
  349. if part.Parent ~= nil then -- if it's human
  350. local h = part.Parent:findFirstChild("Humanoid")
  351. if h~=nil then
  352.  
  353. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  354. wait(0.5) -- wait this long
  355. end
  356. end
  357. end
  358. script.Parent.Touched:connect(onTouched)
  359. end;
  360. function() repeat wait()
  361. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  362. until game.Workspace.Part.Position.X >= 1000
  363.  
  364. -- Change last number to anything too a higher number
  365. -- Example '1500' and see if the brick falls off.
  366.  
  367. -- Script must be put in either Workspace or Part.
  368. -- Works only On block, not on wedge cylinder etc... end;
  369. function() function onTouched(Hit)
  370. script.Parent.Parent.Door.CanCollide = false
  371. script.Parent.Parent.Door.Transparency = 0
  372. wait (0.1)
  373. script.Parent.Parent.Door.CanCollide = true
  374. script.Parent.Parent.Door.Transparency = 0
  375. end
  376. script.Parent.Touched:connect(onTouched) end;
  377. function() while true do
  378. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  379. wait(0.01)
  380. end
  381. end;
  382. function() --� Rhino1004 �
  383.  
  384. while true do
  385. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  386. wait(0.1)
  387. end
  388. end;
  389. function() function onTouched( hit )
  390. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  391. end
  392.  
  393. script.Parent.Touched:connect( onTouched )
  394.  
  395.  
  396. -- BrianConners end;
  397. function() print("Luffy555555's Sit OnTouch Script Running...")
  398.  
  399. brick = script.Parent
  400.  
  401. function OnTouched(part)
  402. local humanoid = part.Parent:FindFirstChild("Humanoid")
  403. if (humanoid ~= nil) then -- if a humanoid exists, then
  404. humanoid.Sit = true
  405. end
  406. end
  407.  
  408. script.Parent.Touched:connect(OnTouched) end;
  409. function() local v = 200
  410. function onTouched(part) -- when the brick gets touched
  411. if part.Parent ~= nil then -- if it's human
  412. local h = part.Parent:findFirstChild("Humanoid")
  413. if h~=nil then
  414.  
  415. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  416. wait(0.5) -- wait this long
  417. end
  418. end
  419. end
  420. script.Parent.Touched:connect(onTouched)
  421. end;
  422. function() repeat wait()
  423. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  424. until game.Workspace.Part.Position.X >= 1000
  425.  
  426. -- Change last number to anything too a higher number
  427. -- Example '1500' and see if the brick falls off.
  428.  
  429. -- Script must be put in either Workspace or Part.
  430. -- Works only On block, not on wedge cylinder etc... end;
  431. function() function onTouched(Hit)
  432. script.Parent.Parent.Door.CanCollide = false
  433. script.Parent.Parent.Door.Transparency = 0
  434. wait (0.1)
  435. script.Parent.Parent.Door.CanCollide = true
  436. script.Parent.Parent.Door.Transparency = 0
  437. end
  438. script.Parent.Touched:connect(onTouched) end;
  439. function() while true do
  440. wait()
  441. for i= 1, 300 do
  442. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,-0.1,0)
  443. wait()
  444. end
  445. for i= 1, 300 do
  446. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,0.1,0)
  447. wait()
  448. end
  449. end
  450. end;
  451. function() --- This will cause a brick to go in motion unanchored or not! ---
  452.  
  453. while true do
  454. wait()
  455. for i= 1, 40 do
  456. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,-0.1,0)
  457. wait()
  458. end
  459. for i= 1, 40 do
  460. script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,0.1,0)
  461. wait()
  462. end
  463. end end;
  464. function() while true do
  465. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  466. wait(0.01)
  467. end
  468. end;
  469. function() --� Rhino1004 �
  470.  
  471. while true do
  472. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  473. wait(0.1)
  474. end
  475. end;
  476. function() function onTouched( hit )
  477. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  478. end
  479.  
  480. script.Parent.Touched:connect( onTouched )
  481.  
  482.  
  483. -- BrianConners end;
  484. function() print("Luffy555555's Sit OnTouch Script Running...")
  485.  
  486. brick = script.Parent
  487.  
  488. function OnTouched(part)
  489. local humanoid = part.Parent:FindFirstChild("Humanoid")
  490. if (humanoid ~= nil) then -- if a humanoid exists, then
  491. humanoid.Sit = true
  492. end
  493. end
  494.  
  495. script.Parent.Touched:connect(OnTouched) end;
  496. function() local v = 200
  497. function onTouched(part) -- when the brick gets touched
  498. if part.Parent ~= nil then -- if it's human
  499. local h = part.Parent:findFirstChild("Humanoid")
  500. if h~=nil then
  501.  
  502. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  503. wait(0.5) -- wait this long
  504. end
  505. end
  506. end
  507. script.Parent.Touched:connect(onTouched)
  508. end;
  509. function() repeat wait()
  510. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  511. until game.Workspace.Part.Position.X >= 1000
  512.  
  513. -- Change last number to anything too a higher number
  514. -- Example '1500' and see if the brick falls off.
  515.  
  516. -- Script must be put in either Workspace or Part.
  517. -- Works only On block, not on wedge cylinder etc... end;
  518. function() function onTouched(Hit)
  519. script.Parent.Parent.Door.CanCollide = false
  520. script.Parent.Parent.Door.Transparency = 0
  521. wait (0.1)
  522. script.Parent.Parent.Door.CanCollide = true
  523. script.Parent.Parent.Door.Transparency = 0
  524. end
  525. script.Parent.Touched:connect(onTouched) end;
  526. function() while true do
  527. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  528. wait(0.01)
  529. end
  530. end;
  531. function() --� Rhino1004 �
  532.  
  533. while true do
  534. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  535. wait(0.1)
  536. end
  537. end;
  538. function() function onTouched( hit )
  539. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  540. end
  541.  
  542. script.Parent.Touched:connect( onTouched )
  543.  
  544.  
  545. -- BrianConners end;
  546. function() print("Luffy555555's Sit OnTouch Script Running...")
  547.  
  548. brick = script.Parent
  549.  
  550. function OnTouched(part)
  551. local humanoid = part.Parent:FindFirstChild("Humanoid")
  552. if (humanoid ~= nil) then -- if a humanoid exists, then
  553. humanoid.Sit = true
  554. end
  555. end
  556.  
  557. script.Parent.Touched:connect(OnTouched) end;
  558. function() local v = 200
  559. function onTouched(part) -- when the brick gets touched
  560. if part.Parent ~= nil then -- if it's human
  561. local h = part.Parent:findFirstChild("Humanoid")
  562. if h~=nil then
  563.  
  564. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  565. wait(0.5) -- wait this long
  566. end
  567. end
  568. end
  569. script.Parent.Touched:connect(onTouched)
  570. end;
  571. function() repeat wait()
  572. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  573. until game.Workspace.Part.Position.X >= 1000
  574.  
  575. -- Change last number to anything too a higher number
  576. -- Example '1500' and see if the brick falls off.
  577.  
  578. -- Script must be put in either Workspace or Part.
  579. -- Works only On block, not on wedge cylinder etc... end;
  580. function() function onTouched(Hit)
  581. script.Parent.Parent.Door.CanCollide = false
  582. script.Parent.Parent.Door.Transparency = 0
  583. wait (0.1)
  584. script.Parent.Parent.Door.CanCollide = true
  585. script.Parent.Parent.Door.Transparency = 0
  586. end
  587. script.Parent.Touched:connect(onTouched) end;
  588. function() while true do
  589. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  590. wait(0.01)
  591. end
  592. end;
  593. function() --� Rhino1004 �
  594.  
  595. while true do
  596. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  597. wait(0.1)
  598. end
  599. end;
  600. function() function onTouched( hit )
  601. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  602. end
  603.  
  604. script.Parent.Touched:connect( onTouched )
  605.  
  606.  
  607. -- BrianConners end;
  608. function() print("Luffy555555's Sit OnTouch Script Running...")
  609.  
  610. brick = script.Parent
  611.  
  612. function OnTouched(part)
  613. local humanoid = part.Parent:FindFirstChild("Humanoid")
  614. if (humanoid ~= nil) then -- if a humanoid exists, then
  615. humanoid.Sit = true
  616. end
  617. end
  618.  
  619. script.Parent.Touched:connect(OnTouched) end;
  620. function() local v = 200
  621. function onTouched(part) -- when the brick gets touched
  622. if part.Parent ~= nil then -- if it's human
  623. local h = part.Parent:findFirstChild("Humanoid")
  624. if h~=nil then
  625.  
  626. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  627. wait(0.5) -- wait this long
  628. end
  629. end
  630. end
  631. script.Parent.Touched:connect(onTouched)
  632. end;
  633. function() repeat wait()
  634. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  635. until game.Workspace.Part.Position.X >= 1000
  636.  
  637. -- Change last number to anything too a higher number
  638. -- Example '1500' and see if the brick falls off.
  639.  
  640. -- Script must be put in either Workspace or Part.
  641. -- Works only On block, not on wedge cylinder etc... end;
  642. function() function onTouched(Hit)
  643. script.Parent.Parent.Door.CanCollide = false
  644. script.Parent.Parent.Door.Transparency = 0
  645. wait (0.1)
  646. script.Parent.Parent.Door.CanCollide = true
  647. script.Parent.Parent.Door.Transparency = 0
  648. end
  649. script.Parent.Touched:connect(onTouched) end;
  650. function() while true do
  651. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  652. wait(0.01)
  653. end
  654. end;
  655. function() --� Rhino1004 �
  656.  
  657. while true do
  658. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  659. wait(0.1)
  660. end
  661. end;
  662. function() function onTouched( hit )
  663. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  664. end
  665.  
  666. script.Parent.Touched:connect( onTouched )
  667.  
  668.  
  669. -- BrianConners end;
  670. function() print("Luffy555555's Sit OnTouch Script Running...")
  671.  
  672. brick = script.Parent
  673.  
  674. function OnTouched(part)
  675. local humanoid = part.Parent:FindFirstChild("Humanoid")
  676. if (humanoid ~= nil) then -- if a humanoid exists, then
  677. humanoid.Sit = true
  678. end
  679. end
  680.  
  681. script.Parent.Touched:connect(OnTouched) end;
  682. function() local v = 200
  683. function onTouched(part) -- when the brick gets touched
  684. if part.Parent ~= nil then -- if it's human
  685. local h = part.Parent:findFirstChild("Humanoid")
  686. if h~=nil then
  687.  
  688. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  689. wait(0.5) -- wait this long
  690. end
  691. end
  692. end
  693. script.Parent.Touched:connect(onTouched)
  694. end;
  695. function() repeat wait()
  696. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  697. until game.Workspace.Part.Position.X >= 1000
  698.  
  699. -- Change last number to anything too a higher number
  700. -- Example '1500' and see if the brick falls off.
  701.  
  702. -- Script must be put in either Workspace or Part.
  703. -- Works only On block, not on wedge cylinder etc... end;
  704. function() function onTouched(Hit)
  705. script.Parent.Parent.Door.CanCollide = false
  706. script.Parent.Parent.Door.Transparency = 0
  707. wait (0.1)
  708. script.Parent.Parent.Door.CanCollide = true
  709. script.Parent.Parent.Door.Transparency = 0
  710. end
  711. script.Parent.Touched:connect(onTouched) end;
  712. function() while true do
  713. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
  714. wait(0.01)
  715. end
  716. end;
  717. function() --� Rhino1004 �
  718.  
  719. while true do
  720. script.Parent.Velocity = script.Parent.CFrame.lookVector *50
  721. wait(0.1)
  722. end
  723. end;
  724. function() function onTouched( hit )
  725. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health-10
  726. end
  727.  
  728. script.Parent.Touched:connect( onTouched )
  729.  
  730.  
  731. -- BrianConners end;
  732. function() print("Luffy555555's Sit OnTouch Script Running...")
  733.  
  734. brick = script.Parent
  735.  
  736. function OnTouched(part)
  737. local humanoid = part.Parent:FindFirstChild("Humanoid")
  738. if (humanoid ~= nil) then -- if a humanoid exists, then
  739. humanoid.Sit = true
  740. end
  741. end
  742.  
  743. script.Parent.Touched:connect(OnTouched) end;
  744. function() local v = 200
  745. function onTouched(part) -- when the brick gets touched
  746. if part.Parent ~= nil then -- if it's human
  747. local h = part.Parent:findFirstChild("Humanoid")
  748. if h~=nil then
  749.  
  750. h.Parent.HumanoidRootPart.Velocity=Vector3.new(0,v,0) -- shoot your humanoid in the air at v speed
  751. wait(0.5) -- wait this long
  752. end
  753. end
  754. end
  755. script.Parent.Touched:connect(onTouched)
  756. end;
  757. function() repeat wait()
  758. game.Workspace.Part.Position = game.Workspace.Part.Position + Vector3.new(1, 0, 0)
  759. until game.Workspace.Part.Position.X >= 1000
  760.  
  761. -- Change last number to anything too a higher number
  762. -- Example '1500' and see if the brick falls off.
  763.  
  764. -- Script must be put in either Workspace or Part.
  765. -- Works only On block, not on wedge cylinder etc... end;
  766. function() function onTouched(Hit)
  767. script.Parent.Parent.Door.CanCollide = false
  768. script.Parent.Parent.Door.Transparency = 0
  769. wait (0.1)
  770. script.Parent.Parent.Door.CanCollide = true
  771. script.Parent.Parent.Door.Transparency = 0
  772. end
  773. script.Parent.Touched:connect(onTouched) end;}local ActualScripts = {}
  774. function s(var)
  775. local func = table.remove(Scripts,1)
  776. setfenv(func,setmetatable({script=var,require=fake_require or require,global=genv},{
  777. __index = getfenv(func),
  778. }))
  779. table.insert(ActualScripts,coroutine.wrap(func))
  780. end
  781. Decode = function(str,t,props,classes,values,ICList,Model,CurPar,LastIns,split,RemoveAndSplit,InstanceList)
  782. local tonum,table_remove,inst,parnt,comma,table_foreach = tonumber,table.remove,Instance.new,"Parent",",",
  783. function(t,f)
  784. for a,b in pairs(t) do
  785. f(a,b)
  786. end
  787. end
  788. local Types = {
  789. Color3 = Color3.new,
  790. Vector3 = Vector3.new,
  791. Vector2 = Vector2.new,
  792. UDim = UDim.new,
  793. UDim2 = UDim2.new,
  794. CFrame = CFrame.new,
  795. Rect = Rect.new,
  796. NumberRange = NumberRange.new,
  797. BrickColor = BrickColor.new,
  798. PhysicalProperties = PhysicalProperties.new,
  799. NumberSequence = function(...)
  800. local a = {...}
  801. local t = {}
  802. repeat
  803. t[#t+1] = NumberSequenceKeypoint.new(table_remove(a,1),table_remove(a,1),table_remove(a,1))
  804. until #a==0
  805. return NumberSequence.new(t)
  806. end,
  807. ColorSequence = function(...)
  808. local a = {...}
  809. local t = {}
  810. repeat
  811. t[#t+1] = ColorSequenceKeypoint.new(table_remove(a,1),Color3.new(table_remove(a,1),table_remove(a,1),table_remove(a,1)))
  812. until #a==0
  813. return ColorSequence.new(t)
  814. end,
  815. number = tonumber,
  816. boolean = function(a)
  817. return a=="1"
  818. end
  819. }
  820. split = function(str,sep)
  821. if not str then return end
  822. local fields = {}
  823. local ConcatNext = false
  824. str:gsub(("([^%s]+)"):format(sep),function(c)
  825. if ConcatNext == true then
  826. fields[#fields] = fields[#fields]..sep..c
  827. ConcatNext = false
  828. else
  829. fields[#fields+1] = c
  830. end
  831. if c:sub(#c)=="\\" then
  832. c = fields[#fields]
  833. fields[#fields] = c:sub(1,#c-1)
  834. ConcatNext = true
  835. end
  836. end)
  837. return fields
  838. end
  839. RemoveAndSplit = function(t)
  840. return split(table_remove(t,1),comma)
  841. end
  842. t = split(str,";")
  843. props = RemoveAndSplit(t)
  844. classes = RemoveAndSplit(t)
  845. values = split(table_remove(t,1),'|')
  846. ICList = RemoveAndSplit(t)
  847. InstanceList = {}
  848. Model = inst"Model"
  849. CurPar = Model
  850. table_foreach(t,function(ct,c)
  851. if c=="n" or c=="p" then
  852. CurPar = c=="n" and LastIns or CurPar[parnt]
  853. else
  854. ct = split(c,"|")
  855. local class = classes[tonum(table_remove(ct,1))]
  856. if class=="UnionOperation" then
  857. LastIns = {UsePartColor="1"}
  858. else
  859. LastIns = inst(class)
  860. if LastIns:IsA"Script" then
  861. s(LastIns)
  862. elseif LastIns:IsA("ModuleScript") then
  863. ms(LastIns)
  864. end
  865. end
  866.  
  867. local function SetProperty(LastIns,p,str,s)
  868. s = Types[typeof(LastIns[p])]
  869. if p=="CustomPhysicalProperties" then
  870. s = PhysicalProperties.new
  871. end
  872. if s then
  873. LastIns[p] = s(unpack(split(str,comma)))
  874. else
  875. LastIns[p] = str
  876. end
  877. end
  878.  
  879. local UnionData
  880. table_foreach(ct,function(s,p,a,str)
  881. a = p:find":"
  882. p,str = props[tonum(p:sub(1,a-1))],values[tonum(p:sub(a+1))]
  883. if p=="UnionData" then
  884. UnionData = split(str," ")
  885. return
  886. end
  887. if class=="UnionOperation" then
  888. LastIns[p] = str
  889. return
  890. end
  891. SetProperty(LastIns,p,str)
  892. end)
  893.  
  894. if UnionData then
  895. local LI_Data = LastIns
  896. LastIns = DecodeUnion(UnionData)
  897. table_foreach(LI_Data,function(p,str)
  898. SetProperty(LastIns,p,str)
  899. end)
  900. end
  901. table.insert(InstanceList,LastIns)
  902. LastIns[parnt] = CurPar
  903. end
  904. end)
  905. table_remove(ICList,1)
  906. table_foreach(ICList,function(a,b)
  907. b = split(b,">")
  908. InstanceList[tonum(b[1])][props[tonum(b[2])]] = InstanceList[tonum(b[3])]
  909. end)
  910.  
  911. return Model:GetChildren()
  912. end
  913.  
  914. local Objects = Decode('Name,Color,Position,Orientation,Size,BottomSurface,TopSurface,Scale,MeshId,TextureId,MeshType,Rotation,CFrame,Visible,Attachment0,Attachment1,Thickness,Damping,FreeLength,Stiffness,HealthDisplayType,A'
  915. ..'nchored,C0,C1,Part0;Part,Model,SpecialMesh,Attachment,Script,SpringConstraint,BodyPosition,Humanoid,Snap;Part|The God of Oof|Bighead|0.1058,0.1647,0.2078|-40.8436,1.5493,93.4407|0,180,0|1.5493,3.0986,'
  916. ..'1.5493|0|1.5493,1.5493,1.5493|http://www.roblox.com/asset/?id=1047997|http://www.roblox.com/asset/?id=1047998|5|Attachment1|-0.7747,0,0|-0,-4.3293,-90|-0.7747,0,0,0,0.9971,-0.0755,-1,0,0,0,0.0754,0.99'
  917. ..'71|0,1.5493,0|0,1.5493,0,0,0.9971,-0.0755,-1,0,0,0,0.0754,0.9971|Fall off script|-41.5478,2.0493,88.1447|1.5493,2.0986,1.5493|0,1.0493,0|0,1.0493,0,0,0.9971,-0.0755,-1,0,0,0,0.0754,0.9971|Attachment0|'
  918. ..'0,0,90|0,1.0493,0,0,-1,0,1,0,-0,0,0,1|New Yeller|1|2|29.3694|1000|-24.5476,2.0493,88.1447|-31.5477,2.0493,94.1448|-36.5477,2.0493,94.1448|-24.5476,2.0493,94.1448|-36.2819,1.5493,78.313|90,180,0|0,-1.5'
  919. ..'494,0|-85.6708,-90,90|-90,-4.3293,-0|0,-1.5494,0,0.9971,0,-0.0755,0.0754,0,0.9971,0,-1,0|-85.6708,-90,0|-90,-4.3293,-90|0,-1.5494,0,0,0.9971,-0.0755,0,0.0754,0.9971,1,0,0|magnetism|10.5,17.8149,175.5|'
  920. ..'2|Head|1,1,0|-32.6265,13.7917,87.7493|0,175.6699,0|4.8719,4.8719,2.4359|2.4359,2.4359,2.4359|0,-1.5001,0,1,0,0,0,0,-1,0,1,0|0,1.4999,0,1,0,0,0,0,-1,0,1,0|0,-2.436,-0.0001|-0,-0,-90|0,-2.436,-0.0001,0,'
  921. ..'1,-0,-1,0,0,0,0,1|11.8855|0,-2.436,0|0,-2.436,0,0,1,-0,-1,0,0,0,0,1|11.5495|17.2104|16.8638|0,4.3292,90|0,-2.436,0,0,-0.9972,0.0754,1,0,-0,0,0.0754,0.9971|-1.624,-2.436,-1.624|-1.624,-2.436,-1.624,0,-'
  922. ..'0.9972,0.0754,1,0,-0,0,0.0754,0.9971|0,-1.624,1.2179|-0,-85.6708,0|-0,-85.6708,-0|0,-1.624,1.2179,0.0754,0,-0.9972,0,1,0,0.9971,0,0.0754|-1.624,-1.624,1.2179|-1.624,-1.624,1.2179,0,-0.9972,0.0754,1,0,'
  923. ..'-0,0,0.0754,0.9971|test|test2|-31.5477,2.0493,84.1447|-25.4368,1.5493,78.313|85.6707,90,-90|90,4.3292,-180|0,-1.5494,0,-0.9972,0,0.0754,-0.0755,0,-0.9972,0,-1,0|-23.8011,1.5493,84.1447|-0,-90,90|-90,-'
  924. ..'90,0|0,1.5493,0,0,0,-1,1,0,0,0,-1,0|0,1.5493,0,0,-1,0,1,0,-0,0,0,1|30.0789|-40.8435,1.5493,84.1447|32.3675|-31.5477,1.5493,77.9476|0,1.5493,0.7746|-0,-90,0|0,1.5493,0.7746,0,0,-1,0,1,0,1,0,0|32.3365;0'
  925. ..',18>15>17,18>16>105,31>15>30,31>16>105,44>15>43,44>16>105,57>15>56,57>16>105,70>15>69,70>16>105,93>25>91,95>15>94,95>16>5,98>15>97,100>15>99,100>16>127,102>15>101,102>16>81,103>15>94,103>16>5,116>15>1'
  926. ..'15,116>16>105,141>15>140,141>16>108,154>15>153,154>16>106,167>15>166,167>16>107;2|1:2;n;1|1:3|2:4|3:5|4:6|5:7|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:17|4:15|12:'
  927. ..'15|13:18;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:20|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:22|4:15|12:15|13:23;4|1:24|3:22|4:25|12:25|13:26;6|2:27|14:28|2:27|'
  928. ..'17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:32|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:22|4:15|12:15|13:23;4|1:24|3:22|4:25|12:25|13:2'
  929. ..'6;6|2:27|14:28|2:27|17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:33|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:22|4:15|12:15|13:23;4|1:24|'
  930. ..'3:22|4:25|12:25|13:26;6|2:27|14:28|2:27|17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:34|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:22|4:15'
  931. ..'|12:15|13:23;4|1:24|3:22|4:25|12:25|13:26;6|2:27|14:28|2:27|17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:35|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13'
  932. ..':16;4|1:13|3:22|4:15|12:15|13:23;4|1:24|3:22|4:25|12:25|13:26;6|2:27|14:28|2:27|17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:36|4:37|5:7|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:1'
  933. ..'3|3:38|4:39|12:40|13:41;4|1:13|3:38|4:42|12:43|13:44;5;5;5;5;5;5|1:19;5;7|1:45|3:46;p;8|21:47;1|1:48|22:28|2:49|3:50|4:51|5:52|7:8|2:49|2:49;n;3|8:53|9:10|10:11|11:12;9|23:54|24:55;4|1:24|3:56|4:57|12'
  934. ..':57|13:58;6|2:27|14:28|2:27|17:28|18:29|19:59|20:31|2:27;4|1:24|3:60|4:57|12:57|13:61;4|1:24|3:60|4:57|12:57|13:61;6|2:27|14:28|2:27|17:28|18:29|19:62|20:31|2:27;4|1:24|3:60|4:57|12:57|13:61;6|2:27|14'
  935. ..':28|2:27|17:28|18:29|19:63|20:31|2:27;4|1:24|3:60|4:57|12:57|13:61;6|2:27|14:28|2:27|17:28|18:29|19:64|20:31|2:27;6|2:27|14:28|2:27|17:28|18:29|19:59|20:31|2:27;4|1:13|3:60|4:65|12:65|13:66;4|1:13|3:6'
  936. ..'0|4:65|12:65|13:66;4|1:13|3:67|4:65|12:65|13:68;4|1:13|3:69|4:70|12:71|13:72;4|1:13|3:73|4:65|12:65|13:74;5|1:75;5|1:76;p;1|1:3|2:4|3:77|4:6|5:21|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4'
  937. ..':15|12:15|13:16;4|1:13|3:22|4:15|12:15|13:23;4|1:24|3:22|4:25|12:25|13:26;6|2:27|14:28|2:27|17:28|18:29|19:30|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:78|4:37|5:7|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11'
  938. ..'|11:12;4|1:13|3:38|4:79|12:80|13:81;4|1:13|3:38|4:42|12:43|13:44;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:82|4:6|5:7|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:17|4:15|12:1'
  939. ..'5|13:18;4|1:13|3:17|4:83|12:84|13:85;4|1:24|3:17|4:25|12:25|13:86;6|2:27|14:28|2:27|17:28|18:29|19:87|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:88|4:6|5:7|6:8|7:8|2:4|2:4;n;3|8:9|9:10|10:11|11:12;4|'
  940. ..'1:13|3:14|4:15|12:15|13:16;4|1:13|3:17|4:15|12:15|13:18;4|1:24|3:17|4:25|12:25|13:86;6|2:27|14:28|2:27|17:28|18:29|19:89|20:31|2:27;5;5;5;5;5;5|1:19;5;p;1|1:3|2:4|3:90|4:6|5:7|6:8|7:8|2:4|2:4;n;3|8:9|'
  941. ..'9:10|10:11|11:12;4|1:13|3:14|4:15|12:15|13:16;4|1:13|3:17|4:15|12:15|13:18;4|1:24|3:91|4:92|12:92|13:93;6|2:27|14:28|2:27|17:28|18:29|19:94|20:31|2:27;5;5;5;5;5;5|1:19;5;p;p;')
  942. for _,Object in pairs(Objects) do
  943. Object.Parent = script and script.Parent==workspace and script or workspace
  944. end
  945. for _,f in pairs(ActualScripts) do f() end
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