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  1. --Wizard Boi
  2.  
  3. BillboardGui0 = Instance.new("BillboardGui")
  4. ImageLabel1 = Instance.new("ImageLabel")
  5. BillboardGui0.Name = "Healthbar"
  6. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  7. BillboardGui0.AlwaysOnTop = true
  8. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  9. ImageLabel1.Parent = BillboardGui0
  10. ImageLabel1.Transparency = 1
  11. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  12. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  13. ImageLabel1.BackgroundTransparency = 1
  14. ImageLabel1.ImageTransparency = 1
  15. ImageLabel1.Image = "rbxassetid://98053986"
  16. BillboardGui0.Parent = Torso
  17. end))
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. Mouse = Player:GetMouse()
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local sick = Instance.new("Sound",Character)
  40. sick.SoundId = "rbxassetid://27697743"
  41. sick.Looped = true
  42. sick.Pitch = 1
  43. sick.Volume = 1
  44. sick:Play()
  45. local sick2 = Instance.new("Sound",Character)
  46. sick2.SoundId = "rbxassetid://1149909908"
  47. sick2.Looped = true
  48. sick2.Pitch = 1
  49. sick2.Volume = 10
  50. Humanoid.DisplayDistanceType = "None"
  51. Player:ClearCharacterAppearance()
  52.  
  53. IT = Instance.new
  54. CF = CFrame.new
  55. VT = Vector3.new
  56. RAD = math.rad
  57. C3 = Color3.new
  58. UD2 = UDim2.new
  59. BRICKC = BrickColor.new
  60. ANGLES = CFrame.Angles
  61. EULER = CFrame.fromEulerAnglesXYZ
  62. COS = math.cos
  63. ACOS = math.acos
  64. SIN = math.sin
  65. ASIN = math.asin
  66. ABS = math.abs
  67. MRANDOM = math.random
  68. FLOOR = math.floor
  69.  
  70. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  71. local NEWMESH = IT(MESH)
  72. if MESH == "SpecialMesh" then
  73. NEWMESH.MeshType = MESHTYPE
  74. if MESHID ~= "nil" and MESHID ~= "" then
  75. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  76. end
  77. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  78. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  79. end
  80. end
  81. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  82. NEWMESH.Scale = SCALE
  83. NEWMESH.Parent = PARENT
  84. return NEWMESH
  85. end
  86.  
  87. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  88. local NEWPART = IT("Part")
  89. NEWPART.formFactor = FORMFACTOR
  90. NEWPART.Reflectance = REFLECTANCE
  91. NEWPART.Transparency = TRANSPARENCY
  92. NEWPART.CanCollide = false
  93. NEWPART.Locked = true
  94. NEWPART.Anchored = true
  95. if ANCHOR == false then
  96. NEWPART.Anchored = false
  97. end
  98. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  99. NEWPART.Name = NAME
  100. NEWPART.Size = SIZE
  101. NEWPART.Position = Torso.Position
  102. NEWPART.Material = MATERIAL
  103. NEWPART:BreakJoints()
  104. NEWPART.Parent = PARENT
  105. return NEWPART
  106. end
  107.  
  108. local naeeym2 = Instance.new("BillboardGui",Character)
  109. naeeym2.AlwaysOnTop = true
  110. naeeym2.Size = UDim2.new(5,35,5,35)
  111. naeeym2.StudsOffset = Vector3.new(0,1,0)
  112. naeeym2.Adornee = Character.Head
  113. naeeym2.Name = "Name"
  114. naeeym2.PlayerToHideFrom = Player
  115. local tecks2 = Instance.new("TextLabel",naeeym2)
  116. tecks2.BackgroundTransparency = 1
  117. tecks2.TextScaled = true
  118. tecks2.BorderSizePixel = 0
  119. tecks2.Text = Player.Name..", the Galactic Wizard"
  120. tecks2.Font = "SciFi"
  121. tecks2.TextSize = 30
  122. tecks2.TextStrokeTransparency = 0
  123. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  124. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  125. tecks2.Size = UDim2.new(1,0,0.5,0)
  126. tecks2.Parent = naeeym2
  127.  
  128.  
  129. Class_Name = "Ravager.exe"
  130. Weapon_Name = "Add-ons"
  131.  
  132. Custom_Colors = {
  133. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  134. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  135.  
  136. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  137. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  138. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  139. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  140. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  141.  
  142. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  143. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  144. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  145. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  146. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  147. }
  148.  
  149.  
  150. Player_Size = 1 --Size of the player.
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153.  
  154. local Speed = 35
  155. local Effects2 = {}
  156.  
  157.  
  158.  
  159. local function weldBetween(a, b)
  160. local weldd = Instance.new("ManualWeld")
  161. weldd.Part0 = a
  162. weldd.Part1 = b
  163. weldd.C0 = CFrame.new()
  164. weldd.C1 = b.CFrame:inverse() * a.CFrame
  165. weldd.Parent = a
  166. return weldd
  167. end
  168.  
  169. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  170. local acs = Instance.new("Part")
  171. acs.CanCollide = false
  172. acs.Anchored = false
  173. acs.Size = Vector3.new(0,0,0)
  174. acs.CFrame = attachmentpart.CFrame
  175. acs.Parent = attachmentpart
  176. acs.BrickColor = color
  177. local meshs = Instance.new("SpecialMesh")
  178. meshs.MeshId = mesh
  179. meshs.TextureId = texture
  180. meshs.Parent = acs
  181. meshs.Scale = scale
  182. meshs.Offset = offset
  183. weldBetween(attachmentpart,acs)
  184. end
  185.  
  186. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  187. if TYPE == "Gem" then
  188. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  189. acs.Anchored = false
  190. acs.CanCollide = false
  191. acs.CFrame = PART.CFrame
  192. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. elseif TYPE == "Skull" then
  195. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  196. acs.Anchored = false
  197. acs.CanCollide = false
  198. acs.CFrame = PART.CFrame
  199. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. elseif TYPE == "Eye" then
  202. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  203. acs.Anchored = false
  204. acs.CanCollide = false
  205. acs.CFrame = PART.CFrame
  206. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  207. weldBetween(PART,acs)
  208. end
  209. end
  210.  
  211. createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl")
  212.  
  213. --//=================================\\
  214. --|| USEFUL VALUES
  215. --\\=================================//
  216.  
  217. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  219. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  220. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  221. local CO1 = 0
  222. local CO2 = 0
  223. local CO3 = 0
  224. local CO4 = 0
  225. local CHANGEDEFENSE = 0
  226. local CHANGEDAMAGE = 0
  227. local CHANGEMOVEMENT = 0
  228. local ANIM = "Idle"
  229. local ATTACK = false
  230. local EQUIPPED = false
  231. local HOLD = false
  232. local COMBO = 1
  233. local LASTPOINT = nil
  234. local BLCF = nil
  235. local SCFR = nil
  236. local KEYHOLD = false
  237. local STAGGERHITANIM = false
  238. local STAGGERANIM = false
  239. local STUNANIM = false
  240. local CRITCHANCENUMBER = 0
  241. local IDLENUMBER = 0
  242. local DONUMBER = 0
  243. local HANDIDLE = false
  244. local Rooted = false
  245. local SINE = 0
  246. local CHANGE = 2 / Animation_Speed
  247. local WALKINGANIM = false
  248. local WALK = 0
  249. local DANCE = false
  250. local DISABLEJUMPING = false
  251. local ROBLOXIDLEANIMATION = IT("Animation")
  252. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  253. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
  254. --ROBLOXIDLEANIMATION.Parent = Humanoid
  255. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  256. WEAPONGUI.Name = "Weapon GUI"
  257. local Weapon = IT("Model")
  258. Weapon.Name = Weapon_Name
  259. local Effects = IT("Folder", Weapon)
  260. Effects.Name = "Effects"
  261. local Bombs = IT("Folder", Weapon)
  262. Bombs.Name = "BombsHolder"
  263. local ANIMATOR = Humanoid.Animator
  264. local ANIMATE = Character.Animate
  265. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  266. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  267. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  268. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  269. local UNANCHOR = true
  270. local MAGICPARTICLE = "977861496"
  271.  
  272. local SKILLTEXTCOLOR = C3(0,0,0)
  273.  
  274.  
  275.  
  276. ArtificialHB = Instance.new("BindableEvent", script)
  277. ArtificialHB.Name = "ArtificialHB"
  278.  
  279. script:WaitForChild("ArtificialHB")
  280.  
  281. frame = Frame_Speed
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285. lastframe = tick()
  286. script.ArtificialHB:Fire()
  287.  
  288. game:GetService("RunService").Heartbeat:connect(function(s, p)
  289. tf = tf + s
  290. if tf >= frame then
  291. if allowframeloss then
  292. script.ArtificialHB:Fire()
  293. lastframe = tick()
  294. else
  295. for i = 1, math.floor(tf / frame) do
  296. script.ArtificialHB:Fire()
  297. end
  298. lastframe = tick()
  299. end
  300. if tossremainder then
  301. tf = 0
  302. else
  303. tf = tf - frame * math.floor(tf / frame)
  304. end
  305. end
  306. end)
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313.  
  314. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  315. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  316. end
  317.  
  318. function PositiveAngle(NUMBER)
  319. if NUMBER >= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function NegativeAngle(NUMBER)
  326. if NUMBER <= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331.  
  332. function Swait(NUMBER)
  333. if NUMBER == 0 or NUMBER == nil then
  334. ArtificialHB.Event:wait()
  335. else
  336. for i = 1, NUMBER do
  337. ArtificialHB.Event:wait()
  338. end
  339. end
  340. end
  341.  
  342. function QuaternionFromCFrame(cf)
  343. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  344. local trace = m00 + m11 + m22
  345. if trace > 0 then
  346. local s = math.sqrt(1 + trace)
  347. local recip = 0.5 / s
  348. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  349. else
  350. local i = 0
  351. if m11 > m00 then
  352. i = 1
  353. end
  354. if m22 > (i == 0 and m00 or m11) then
  355. i = 2
  356. end
  357. if i == 0 then
  358. local s = math.sqrt(m00 - m11 - m22 + 1)
  359. local recip = 0.5 / s
  360. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  361. elseif i == 1 then
  362. local s = math.sqrt(m11 - m22 - m00 + 1)
  363. local recip = 0.5 / s
  364. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  365. elseif i == 2 then
  366. local s = math.sqrt(m22 - m00 - m11 + 1)
  367. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  368. end
  369. end
  370. end
  371.  
  372. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  373. local xs, ys, zs = x + x, y + y, z + z
  374. local wx, wy, wz = w * xs, w * ys, w * zs
  375. local xx = x * xs
  376. local xy = x * ys
  377. local xz = x * zs
  378. local yy = y * ys
  379. local yz = y * zs
  380. local zz = z * zs
  381. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  382. end
  383.  
  384. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  385. local fp=IT("Part")
  386. fp.formFactor=formfactor
  387. fp.Parent=parent
  388. fp.Reflectance=reflectance
  389. fp.Transparency=transparency
  390. fp.CanCollide=false
  391. fp.Locked=true
  392. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  393. fp.Name=name
  394. fp.Size=size
  395. fp.Position=Character.Torso.Position
  396. NoOutlines(fp)
  397. fp.Material=material
  398. fp:BreakJoints()
  399. return fp
  400. end
  401.  
  402. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  403. local mesh=IT(Mesh)
  404. mesh.Parent=part
  405. if Mesh=="SpecialMesh" then
  406. mesh.MeshType=meshtype
  407. mesh.MeshId=meshid
  408. end
  409. mesh.Offset=offset
  410. mesh.Scale=scale
  411. return mesh
  412. end
  413.  
  414. function QuaternionSlerp(a, b, t)
  415. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  416. local startInterp, finishInterp;
  417. if cosTheta >= 0.0001 then
  418. if (1 - cosTheta) > 0.0001 then
  419. local theta = ACOS(cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((1 - t) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = 1 - t
  425. finishInterp = t
  426. end
  427. else
  428. if (1 + cosTheta) > 0.0001 then
  429. local theta = ACOS(-cosTheta)
  430. local invSinTheta = 1 / SIN(theta)
  431. startInterp = SIN((t - 1) * theta) * invSinTheta
  432. finishInterp = SIN(t * theta) * invSinTheta
  433. else
  434. startInterp = t - 1
  435. finishInterp = t
  436. end
  437. end
  438. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  439. end
  440.  
  441. function Clerp(a, b, t)
  442. local qa = {QuaternionFromCFrame(a)}
  443. local qb = {QuaternionFromCFrame(b)}
  444. local ax, ay, az = a.x, a.y, a.z
  445. local bx, by, bz = b.x, b.y, b.z
  446. local _t = 1 - t
  447. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  448. end
  449.  
  450. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  451. local frame = IT("Frame")
  452. frame.BackgroundTransparency = TRANSPARENCY
  453. frame.BorderSizePixel = BORDERSIZEPIXEL
  454. frame.Position = POSITION
  455. frame.Size = SIZE
  456. frame.BackgroundColor3 = COLOR
  457. frame.BorderColor3 = BORDERCOLOR
  458. frame.Name = NAME
  459. frame.Parent = PARENT
  460. return frame
  461. end
  462.  
  463. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  464. local label = IT("TextLabel")
  465. label.BackgroundTransparency = 1
  466. label.Size = UD2(1, 0, 1, 0)
  467. label.Position = UD2(0, 0, 0, 0)
  468. label.TextColor3 = TEXTCOLOR
  469. label.TextStrokeTransparency = STROKETRANSPARENCY
  470. label.TextTransparency = TRANSPARENCY
  471. label.FontSize = TEXTFONTSIZE
  472. label.Font = TEXTFONT
  473. label.BorderSizePixel = BORDERSIZEPIXEL
  474. label.TextScaled = false
  475. label.Text = TEXT
  476. label.Name = NAME
  477. label.Parent = PARENT
  478. return label
  479. end
  480.  
  481. function NoOutlines(PART)
  482. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  483. end
  484.  
  485.  
  486. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  487. local NEWWELD = IT(TYPE)
  488. NEWWELD.Part0 = PART0
  489. NEWWELD.Part1 = PART1
  490. NEWWELD.C0 = C0
  491. NEWWELD.C1 = C1
  492. NEWWELD.Parent = PARENT
  493. return NEWWELD
  494. end
  495.  
  496. function CreateSound(ID, PARENT, VOLUME, PITCH)
  497. local NEWSOUND = nil
  498. coroutine.resume(coroutine.create(function()
  499. NEWSOUND = IT("Sound", PARENT)
  500. NEWSOUND.Volume = VOLUME
  501. NEWSOUND.Pitch = PITCH
  502. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  503. Swait()
  504. NEWSOUND:play()
  505. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  506. end))
  507. return NEWSOUND
  508. end
  509.  
  510. function CFrameFromTopBack(at, top, back)
  511. local right = top:Cross(back)
  512. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  513. end
  514.  
  515. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  517. local mesh = IT("SpecialMesh",wave)
  518. mesh.MeshType = "FileMesh"
  519. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  520. mesh.Scale = VT(size,size,size)
  521. mesh.Offset = VT(0,0,-size/8)
  522. wave.CFrame = cframe
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, waitt do
  525. Swait()
  526. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  527. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  528. if doesrotate == true then
  529. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  530. end
  531. wave.Transparency = wave.Transparency + (0.5/waitt)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  540. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  541. local mesh = IT("SpecialMesh",wave)
  542. mesh.MeshType = "FileMesh"
  543. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  544. mesh.Scale = VT(size,size,size)
  545. wave.CFrame = cframe
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, waitt do
  548. Swait()
  549. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  550. if doesrotate == true then
  551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  552. end
  553. wave.Transparency = wave.Transparency + (0.5/waitt)
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  562. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  563. local mesh = IT("SpecialMesh",wave)
  564. mesh.MeshType = "FileMesh"
  565. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  566. mesh.Scale = VT(size,size,size)
  567. wave.CFrame = cframe
  568. coroutine.resume(coroutine.create(function(PART)
  569. for i = 1, waitt do
  570. Swait()
  571. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  572. if doesrotate == true then
  573. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  574. end
  575. wave.Transparency = wave.Transparency + (0.5/waitt)
  576. if wave.Transparency > 0.99 then
  577. wave:remove()
  578. end
  579. end
  580. end))
  581. end
  582.  
  583. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  585. local mesh = IT("SpecialMesh",wave)
  586. mesh.MeshType = "FileMesh"
  587. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  588. mesh.Scale = VT(size,size,size)
  589. mesh.Offset = VT(0,0,0)
  590. wave.CFrame = cframe
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, waitt do
  593. Swait()
  594. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  595. if doesrotate == true then
  596. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  597. end
  598. wave.Transparency = wave.Transparency + (0.5/waitt)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MagicSphere(size,waitt,cframe,color)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "Sphere"
  610. mesh.Scale = VT(size,size,size)
  611. mesh.Offset = VT(0,0,0)
  612. wave.CFrame = cframe
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, waitt do
  615. Swait()
  616. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  617. wave.Transparency = wave.Transparency + (1/waitt)
  618. if wave.Transparency > 0.99 then
  619. wave:remove()
  620. end
  621. end
  622. end))
  623. end
  624.  
  625. function MagicSphere2(size,waitt,cframe,color)
  626. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  627. local mesh = IT("SpecialMesh",wave)
  628. mesh.MeshType = "Sphere"
  629. mesh.Scale = VT(size,size,size)
  630. mesh.Offset = VT(0,0,0)
  631. wave.CFrame = cframe
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, waitt do
  634. Swait()
  635. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  636. wave.Transparency = wave.Transparency - (1/waitt)
  637. end
  638. wave:remove()
  639. end))
  640. end
  641.  
  642. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  643. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  644. prt.Anchored=true
  645. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  646. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  647. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  648. CF=Part.CFrame
  649. Numbb=0
  650. randnumb=math.random()-math.random()
  651. for i=0,1,0.05 do
  652. wait()
  653. CF=CF*CF(0,1,0)
  654. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  655. Part.CFrame=CF*EULER(Numbb,0,0)
  656. Part.Transparency=i
  657. Numbb=Numbb+randnumb
  658. end
  659. Part.Parent=nil
  660. end),prt)
  661. end
  662.  
  663. function MagicBlock(size,waitt,cframe,color)
  664. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  665. local mesh = IT("BlockMesh",wave)
  666. wave.CFrame = cframe
  667. coroutine.resume(coroutine.create(function(PART)
  668. for i = 1, waitt do
  669. Swait()
  670. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  671. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  672. wave.Transparency = wave.Transparency + (1/waitt)
  673. if wave.Transparency > 0.99 then
  674. wave:remove()
  675. end
  676. end
  677. end))
  678. end
  679.  
  680. local EyeSizes={
  681. NumberSequenceKeypoint.new(0,1,0),
  682. NumberSequenceKeypoint.new(1,0.2,0)
  683. }
  684. local EyeTrans={
  685. NumberSequenceKeypoint.new(0,0.8,0),
  686. NumberSequenceKeypoint.new(1,1,0)
  687. }
  688. local PE=Instance.new("ParticleEmitter")
  689. PE.LightEmission=0
  690. PE.Size=NumberSequence.new(EyeSizes)
  691. PE.Transparency=NumberSequence.new(EyeTrans)
  692. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  693. PE.Rotation=NumberRange.new(0,360)
  694. PE.Rate=15
  695. PE.Acceleration = Vector3.new(0,75,0)
  696. PE.Drag = 5
  697. PE.Enabled = false
  698. PE.Speed = NumberRange.new(0,0,0)
  699. PE.Texture="http://www.roblox.com/asset/?id=247421728"
  700. PE.ZOffset = 0
  701. PE.Name = "Particles"
  702.  
  703. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  704. local particle = PE:Clone()
  705. particle.Parent = art
  706. particle.Acceleration = accel
  707. PE.Rate = rate
  708. if type == "Fire" then
  709. local EyeSizes={
  710. NumberSequenceKeypoint.new(0,1,0.3),
  711. NumberSequenceKeypoint.new(1,0.2,0.2)
  712. }
  713. PE.Size = NumberSequence.new(EyeSizes)
  714. elseif type == "Smoke" then
  715. local EyeSizes={
  716. NumberSequenceKeypoint.new(0,1,0),
  717. NumberSequenceKeypoint.new(1,5,0.5)
  718. }
  719. PE.Size = NumberSequence.new(EyeSizes)
  720. elseif type == "Solid" then
  721. local EyeSizes={
  722. NumberSequenceKeypoint.new(0,1,0),
  723. NumberSequenceKeypoint.new(1,1,0)
  724. }
  725. PE.Size = NumberSequence.new(EyeSizes)
  726. end
  727. PE.Drag = drag
  728. particle.Texture = "http://www.roblox.com/asset/?id="..text
  729. particle.Enabled = isenabledbydefault
  730. return particle
  731. end
  732.  
  733. function MakeForm(PART,TYPE)
  734. if TYPE == "Cyl" then
  735. local MSH = IT("CylinderMesh",PART)
  736. elseif TYPE == "Ball" then
  737. local MSH = IT("SpecialMesh",PART)
  738. MSH.MeshType = "Sphere"
  739. elseif TYPE == "Wedge" then
  740. local MSH = IT("SpecialMesh",PART)
  741. MSH.MeshType = "Wedge"
  742. end
  743. end
  744.  
  745. --//=================================\\
  746. --\\=================================//
  747.  
  748. function createaddongen(limb,position,size)
  749. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  753. end
  754.  
  755. function creategauntlet(limb)
  756. --main--
  757. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  761. MakeForm(part,"Wedge")
  762. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Wedge")
  765. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. --neon addons
  768. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. --misc--
  771. createaddongen(limb,0.25,0.75)
  772. createaddongen(limb,-0.2,0.25)
  773. createaddongen(limb,-0.35,0.25)
  774. createaddongen(limb,-0.65,0.45)
  775. end
  776.  
  777. --//=================================\\
  778. --|| WEAPON CREATION
  779. --\\=================================//
  780.  
  781. creategauntlet(RightArm)
  782. creategauntlet(RightLeg)
  783.  
  784. if Player_Size ~= 1 then
  785. for _, v in pairs (Weapon:GetChildren()) do
  786. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  787. local p1 = v.Part1
  788. v.Part1 = nil
  789. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  790. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  791. v.Part1 = p1
  792. elseif v.ClassName == "Part" then
  793. for _, b in pairs (v:GetChildren()) do
  794. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  795. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  796. end
  797. end
  798. end
  799. end
  800. end
  801.  
  802. for _, c in pairs(Weapon:GetChildren()) do
  803. if c.ClassName == "Part" then
  804. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  805. end
  806. end
  807.  
  808. Weapon.Parent = Character
  809.  
  810. Humanoid.Died:connect(function()
  811. sick:remove()
  812. sick2:remove()
  813. CreateSound("267675816", Head, 3, 1)
  814. ATTACK = true
  815. end)
  816.  
  817. print(Class_Name.." loaded.")
  818.  
  819. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  820. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  821. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  822. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  823.  
  824. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  825. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  826. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  827. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  828.  
  829.  
  830.  
  831. function chatfunc(text,waitt)
  832. local chat = coroutine.wrap(function()
  833. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  834. Character:FindFirstChild("TalkingBillBoard"):destroy()
  835. end
  836. local naeeym2 = Instance.new("BillboardGui",Character)
  837. naeeym2.Size = UDim2.new(0,100,0,40)
  838. naeeym2.StudsOffset = Vector3.new(0,5,0)
  839. naeeym2.Adornee = Character.Head
  840. naeeym2.Name = "TalkingBillBoard"
  841. naeeym2.AlwaysOnTop = true
  842. local tecks2 = Instance.new("TextLabel",naeeym2)
  843. tecks2.BackgroundTransparency = 1
  844. tecks2.BorderSizePixel = 0
  845. tecks2.Text = ""
  846. tecks2.Font = "SciFi"
  847. tecks2.TextSize = 30
  848. tecks2.TextStrokeTransparency = 1
  849. tecks2.TextColor3 = SKILLTEXTCOLOR
  850. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  851. tecks2.Size = UDim2.new(1,0,0.5,0)
  852. for i = 1,string.len(text),1 do
  853. tecks2.Text = string.sub(text,1,i)
  854. Swait()
  855. end
  856. wait(waitt)
  857. coroutine.resume(coroutine.create(function()
  858. for i = 1, 10 do
  859. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  860. Swait()
  861. end
  862. naeeym2:Destroy()
  863. end))
  864. end)
  865. chat()
  866. end
  867.  
  868. --//=================================\\
  869. --|| DAMAGE FUNCTIONS
  870. --\\=================================//
  871.  
  872. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  873. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  874. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  875. local BODYGYRO = IT("BodyGyro", STATPART)
  876. local BODYPOSITION = IT("BodyPosition", STATPART)
  877. BODYPOSITION.P = 2000
  878. BODYPOSITION.D = 100
  879. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  880. if LABELTYPE == "Normal" then
  881. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  882. elseif LABELTYPE == "Debuff" then
  883. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  884. elseif LABELTYPE == "Interruption" then
  885. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  886. end
  887. game:GetService("Debris"):AddItem(STATPART ,5)
  888. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  889. BILLBOARDGUI.Adornee = STATPART
  890. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  891. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  892. BILLBOARDGUI.AlwaysOnTop = false
  893. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  894. TEXTLABEL.BackgroundTransparency = 1
  895. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  896. TEXTLABEL.Text = TEXT
  897. TEXTLABEL.Font = "SciFi"
  898. TEXTLABEL.FontSize="Size42"
  899. TEXTLABEL.TextColor3 = COLOR
  900. TEXTLABEL.TextStrokeTransparency = 1
  901. TEXTLABEL.TextScaled = true
  902. TEXTLABEL.TextWrapped = true
  903. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  904. wait(0.2)
  905. for i=1, 5 do
  906. wait()
  907. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  908. end
  909. wait(1.2)
  910. for i=1, 5 do
  911. wait()
  912. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  913. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  914. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  915. end
  916. THEPART.Parent = nil
  917. end),STATPART, BODYPOSITION, TEXTLABEL)
  918. end
  919.  
  920.  
  921. --//=================================\\
  922. --|| DAMAGING
  923. --\\=================================//
  924.  
  925. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  926. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  927. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  928. local dmg = math.random(min,max)
  929. if humanoid.Health > 0 then
  930. if beserk == true then
  931. humanoid.Health = 0
  932. else
  933. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  934. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  935. if math.random(1,100) < critrate+1 then
  936. humanoid.Health = humanoid.Health - dmg*critmultiplier
  937. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  938. else
  939. humanoid.Health = humanoid.Health - dmg
  940. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  941. end
  942. local defence = Instance.new("BoolValue",hit.Parent)
  943. defence.Name = ("HitBy"..Player.Name)
  944. game:GetService("Debris"):AddItem(defence, 0.5)
  945. end
  946. end
  947. end
  948. end
  949.  
  950. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  951. local dmg = math.random(min,max)
  952. for i,v in ipairs(workspace:GetChildren()) do
  953. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  954. local body = v:GetChildren()
  955. for part = 1, #body do
  956. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  957. if(body[part].Position - position).Magnitude < radius then
  958. if v.ClassName == "Model" then
  959. if v:FindFirstChild("Humanoid") then
  960. if v.Humanoid.Health ~= 0 then
  961. if CanBeDodgedByJumping == true then
  962. if body[part].Position.Y < position.Y+5 then
  963. if math.random(1,100) < critrate+1 then
  964. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  965. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  966. else
  967. v.Humanoid.Health = v.Humanoid.Health - dmg
  968. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  969. end
  970. local defence = Instance.new("BoolValue",v)
  971. defence.Name = ("HitBy"..Player.Name)
  972. game:GetService("Debris"):AddItem(defence, 0.5)
  973. end
  974. else
  975. if beserk == true then
  976. v.Humanoid.Health = 0
  977. end
  978. if math.random(1,100) < critrate+1 then
  979. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  980. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  981. else
  982. v.Humanoid.Health = v.Humanoid.Health - dmg
  983. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  984. end
  985. local defence = Instance.new("BoolValue",v)
  986. defence.Name = ("HitBy"..Player.Name)
  987. game:GetService("Debris"):AddItem(defence, 0.5)
  988. end
  989. end
  990. end
  991. end
  992. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  993. end
  994. end
  995. end
  996. if v.ClassName == "Part" then
  997. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  998. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004.  
  1005. function killnearest(position,range,maxstrength)
  1006. for i,v in ipairs(workspace:GetChildren()) do
  1007. local body = v:GetChildren()
  1008. for part = 1, #body do
  1009. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1010. if(body[part].Position - position).Magnitude < range then
  1011. if v.ClassName == "Model" then
  1012. v:BreakJoints()
  1013. end
  1014. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1015. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. if v.ClassName == "Part" then
  1020. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1021. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1022. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028. --//=================================\\
  1029. --|| ATTACK FUNCTIONS AND STUFF
  1030. --\\=================================//
  1031.  
  1032. function CheckTableForString(Table, String)
  1033. for i, v in pairs(Table) do
  1034. if string.find(string.lower(String), string.lower(v)) then
  1035. return true
  1036. end
  1037. end
  1038. return false
  1039. end
  1040.  
  1041. function CheckIntangible(Hit)
  1042. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1043. if Hit and Hit.Parent then
  1044. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1045. return true
  1046. end
  1047. end
  1048. return false
  1049. end
  1050.  
  1051. Debris = game:GetService("Debris")
  1052.  
  1053. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1054. local Direction = CFrame.new(StartPos, Vec).lookVector
  1055. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1056. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1057. if RayHit and CheckIntangible(RayHit) then
  1058. if DelayIfHit then
  1059. wait()
  1060. end
  1061. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1062. end
  1063. return RayHit, RayPos, RayNormal
  1064. end
  1065.  
  1066. function turnto(position)
  1067. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1068. end
  1069.  
  1070. function ExplodeBomb(b)
  1071. b.Parent = Effects
  1072. b.Anchored = true
  1073. CreateSound("215395285", b, 10, 1)
  1074. MagicSphere(5,20,b.CFrame,"Really blue")
  1075. b.Transparency = 1
  1076. MagicBlock(3,15,b.CFrame,"Really blue")
  1077. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1078. for i = 1, 3 do
  1079. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1080. end
  1081. killnearest(b.Position,12,25)
  1082. game:GetService("Debris"):AddItem(b, 5)
  1083. end
  1084.  
  1085. function Detonate()
  1086. bomb = Bombs:GetChildren()
  1087. for lol = 1, #bomb do
  1088. if bomb[lol].ClassName == "Part" then
  1089. local b = bomb[lol]
  1090. ExplodeBomb(b)
  1091. end
  1092. end
  1093. end
  1094.  
  1095. function TyranyCannon()
  1096. ATTACK = true
  1097. for i=0, 1, 0.1 / Animation_Speed do
  1098. Swait()
  1099. turnto(Mouse.Hit.p)
  1100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1106. end
  1107. local POS = Mouse.Hit.p
  1108. for i = 1, 5 do
  1109. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1110. Swait(5)
  1111. end
  1112. CreateSound("1202657035", RightArm, 5, 1)
  1113. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1114. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1115. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1116. Projectile.CanCollide = false
  1117. MakeForm(Projectile,"Ball")
  1118. local grav = Instance.new("BodyPosition",Projectile)
  1119. grav.P = 50000
  1120. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1121. grav.position = POS
  1122. grav.Name = "GravityForce"
  1123. local harm = Projectile.Touched:Connect(function(hit)
  1124. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1125. ExplodeBomb(Projectile)
  1126. end
  1127. end)
  1128. ATTACK = false
  1129. end
  1130.  
  1131. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1132. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1133. end
  1134.  
  1135. function EarthShatter()
  1136. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1137. if HITFLOOR ~= nil then
  1138. ATTACK = true
  1139. Rooted = true
  1140. for i=0, 1, 0.1 / Animation_Speed/2 do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1148. end
  1149. for i=0, 1, 0.1 / Animation_Speed*5 do
  1150. Swait()
  1151. RootPart.Anchored = true
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1158. end
  1159. local POS = RightArm.CFrame * CF(0,-1,0).p
  1160. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1161. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1162. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1163. killnearest(POS,15,25)
  1164. CreateSound("438666141", RightArm, 5, 1)
  1165. for i = 1, 10 do
  1166. local angle = math.random(-180,180)
  1167. coroutine.resume(coroutine.create(function()
  1168. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1169. local SpawnPosition = RayPos
  1170. local floor = RayHit
  1171. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1172. local LastPosition = RayPos
  1173. local Delay = 1
  1174. if floor ~= nil then
  1175. print(floor.Name)
  1176. for i = 1, 5 do
  1177. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1178. local End = RayPos
  1179. LastPosition = End
  1180. killnearest(End,50,50)
  1181. local locatepart = Instance.new("Part",Effects)
  1182. locatepart.Size = VT(0.5,0.5,0.5)
  1183. locatepart.Position = End
  1184. locatepart.CanCollide = false
  1185. locatepart.Anchored = true
  1186. locatepart.Name = "L0"
  1187. locatepart.Transparency = 1
  1188. if SpawnPosition then
  1189. CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
  1190. local spike = Instance.new("CornerWedgePart")
  1191. spike.Size = Vector3.new(1,15,1)
  1192. spike.Material = HITFLOOR.Material
  1193. spike.Color = HITFLOOR.Color
  1194. spike.Anchored = true
  1195. spike.CanCollide = false
  1196. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1197. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1198. spike.Name = HITFLOOR.Name.."Spike"
  1199. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1200. for i = 1, 3 do
  1201. local overlay = spike:Clone()
  1202. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1203. overlay.CFrame = spike.CFrame
  1204. overlay.Parent = nil
  1205. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1206. overlay.Parent = Effects
  1207. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1208. end
  1209. spike.Size = Vector3.new(2,25,2)
  1210. spike.Parent = Effects
  1211. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1212. end
  1213. Swait(5)
  1214. game:GetService("Debris"):AddItem(locatepart, 5)
  1215. end
  1216. end
  1217. end))
  1218. end
  1219. for i=0, 6, 0.1 / Animation_Speed*5 do
  1220. Swait()
  1221. RootPart.Anchored = true
  1222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1228. end
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232. end
  1233.  
  1234. function RavagingOverthrower()
  1235. ATTACK = true
  1236. Rooted = true
  1237. chatfunc("HYPERBEAM!",4)
  1238. for i=0, 1, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. end
  1247. CreateSound("348663022", Torso, 5, 1)
  1248. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1249. for i = 1, 5 do
  1250. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1251. Swait(15)
  1252. end
  1253. local soundeffect = IT("Sound",Torso)
  1254. soundeffect.SoundId = "rbxassetid://1447681819"
  1255. soundeffect.Looped = false
  1256. soundeffect.Volume = 10
  1257. soundeffect.Playing = true
  1258. repeat
  1259. turnto(Mouse.Hit.p)
  1260. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1261. MagicSphere(25/10,25,CF(StartPos),"Forest green")
  1262. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1263. local distance = (StartPos - RayPos).magnitude
  1264. local RayBeam = IT("Part",Effects)
  1265. RayBeam.Material = "Neon"
  1266. RayBeam.Anchored = true
  1267. RayBeam.BrickColor = BRICKC"Forest green"
  1268. local mesh = IT("SpecialMesh",RayBeam)
  1269. mesh.MeshType = "Cylinder"
  1270. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1271. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1272. MagicSphere(15,5,CF(RayPos),"Lime green")
  1273. killnearest(RayPos,15,100)
  1274. for i = 1, 3 do
  1275. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1276. end
  1277. Swait()
  1278. if KEYHOLD == false then
  1279. coroutine.resume(coroutine.create(function()
  1280. for i = 1, 5 do
  1281. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1282. Swait()
  1283. end
  1284. RayBeam:remove()
  1285. end))
  1286. else
  1287. RayBeam:remove()
  1288. end
  1289. until KEYHOLD == false
  1290. soundeffect:remove()
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. function dodadance()
  1296. ATTACK = true
  1297. Rooted = true
  1298. DANCE = true
  1299. sick:Stop()
  1300. sick2:Play()
  1301. local Animation_Speed2 = 3
  1302. tecks2.Text = "The dancin' wizard!"
  1303. repeat
  1304. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1312. end
  1313. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1314. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. end
  1323. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1324. until DANCE == false
  1325. tecks2.Text = Player.Name..", the Galactic Wizard"
  1326. sick:Play()
  1327. sick2:Stop()
  1328. ATTACK = false
  1329. Rooted = false
  1330. end
  1331.  
  1332. function Warp()
  1333. MagicSphere2(10,5,Torso.CFrame,"Really blue")
  1334. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1335. CreateSound("282061340", Torso, 2, 1)
  1336. MagicSphere(5,5,Torso.CFrame,"Really blue")
  1337. for i = 1, 3 do
  1338. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1339. end
  1340. killnearest(Torso.Position,12,25)
  1341. Swait()
  1342. turnto(Mouse.Hit.p)
  1343. end
  1344.  
  1345. --//=================================\\
  1346. --|| ASSIGN THINGS TO KEYS
  1347. --\\=================================//
  1348.  
  1349. Humanoid.Changed:connect(function(Jump)
  1350. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1351. Humanoid.Jump = false
  1352. end
  1353. end)
  1354.  
  1355. function MouseDown(Mouse)
  1356. if ATTACK == false then
  1357. end
  1358. end
  1359.  
  1360. function MouseUp(Mouse)
  1361. HOLD = false
  1362. end
  1363.  
  1364. function KeyDown(Key)
  1365. KEYHOLD = true
  1366. if Key == "y" and ATTACK == false then
  1367. TyranyCannon()
  1368. end
  1369.  
  1370. if Key == "b" and ATTACK == false then
  1371. EarthShatter()
  1372. end
  1373.  
  1374. if Key == "c" and ATTACK == false then
  1375. RavagingOverthrower()
  1376. end
  1377.  
  1378. if Key == "v" and ATTACK == false then
  1379. Detonate()
  1380. end
  1381.  
  1382. if Key == "e" and ATTACK == false then
  1383. Warp()
  1384. end
  1385.  
  1386. if Key == "t" and ATTACK == false then
  1387. CreateSound("267397183", Head, 5, 0.8)
  1388. end
  1389.  
  1390. if Key == "t" and DANCE == true then
  1391. CreateSound("267397183", Head, 5, 1)
  1392. end
  1393.  
  1394. if Key == "x" and (ATTACK == false or DANCE == true) then
  1395. if DANCE == false then
  1396. dodadance()
  1397. elseif DANCE == true then
  1398. DANCE = false
  1399. end
  1400. end
  1401. end
  1402.  
  1403. function KeyUp(Key)
  1404. KEYHOLD = false
  1405. end
  1406.  
  1407. Mouse.Button1Down:connect(function(NEWKEY)
  1408. MouseDown(NEWKEY)
  1409. end)
  1410. Mouse.Button1Up:connect(function(NEWKEY)
  1411. MouseUp(NEWKEY)
  1412. end)
  1413. Mouse.KeyDown:connect(function(NEWKEY)
  1414. KeyDown(NEWKEY)
  1415. end)
  1416. Mouse.KeyUp:connect(function(NEWKEY)
  1417. KeyUp(NEWKEY)
  1418. end)
  1419.  
  1420. --//=================================\\
  1421. --\\=================================//
  1422.  
  1423.  
  1424. function unanchor()
  1425. if UNANCHOR == true then
  1426. g = Character:GetChildren()
  1427. for i = 1, #g do
  1428. if g[i].ClassName == "Part" then
  1429. g[i].Anchored = false
  1430. end
  1431. end
  1432. end
  1433. end
  1434.  
  1435.  
  1436. --//=================================\\
  1437. --|| WRAP THE WHOLE SCRIPT UP
  1438. --\\=================================//
  1439.  
  1440. Humanoid.Changed:connect(function(Jump)
  1441. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1442. Humanoid.Jump = false
  1443. end
  1444. end)
  1445.  
  1446. ANIMATE.Parent = nil
  1447. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1448. IDLEANIMATION:Play()
  1449.  
  1450. createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6))
  1451.  
  1452.  
  1453. while true do
  1454. Swait()
  1455. SINE = SINE + CHANGE
  1456. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1457. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1458. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1459. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1460. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1461. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1463. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1466. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1467. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1468. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1471. end
  1472. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1473. ANIM = "Jump"
  1474. if ATTACK == false then
  1475. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1481. end
  1482. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1483. ANIM = "Fall"
  1484. if ATTACK == false then
  1485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1491. end
  1492. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1493. ANIM = "Idle"
  1494. if ATTACK == false then
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1501. end
  1502. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1503. ANIM = "Walk"
  1504. WALK = WALK + 1 / Animation_Speed
  1505. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1506. WALK = 0
  1507. if WALKINGANIM == true then
  1508. WALKINGANIM = false
  1509. elseif WALKINGANIM == false then
  1510. WALKINGANIM = true
  1511. end
  1512. end
  1513. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1514. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1515. if ATTACK == false then
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. end
  1523. end
  1524. if #Effects2>0 then
  1525. for e=1,#Effects2 do
  1526. if Effects2[e]~=nil then
  1527. local Thing=Effects2[e]
  1528. if Thing~=nil then
  1529. local Part=Thing[1]
  1530. local Mode=Thing[2]
  1531. local Delay=Thing[3]
  1532. local IncX=Thing[4]
  1533. local IncY=Thing[5]
  1534. local IncZ=Thing[6]
  1535. local Part2=Thing[8]
  1536. if Thing[1].Transparency<=1 then
  1537. if Thing[2]=="Block1" then
  1538. Thing[1].CFrame=Thing[1].CFrame
  1539. Mesh=Thing[1].Mesh
  1540. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1541. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1542. elseif Thing[2]=="Cylinder" then
  1543. Mesh=Thing[1].Mesh
  1544. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1545. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1546. elseif Thing[2]=="Blood" then
  1547. Mesh=Thing[7]
  1548. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1549. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1550. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1551. elseif Thing[2]=="Elec" then
  1552. Mesh=Thing[1].Mesh
  1553. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1554. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1555. elseif Thing[2]=="Disappear" then
  1556. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1557. end
  1558. else
  1559. Part.Parent=nil
  1560. table.remove(Effects2,e)
  1561. end
  1562. end
  1563. end
  1564. end
  1565. end
  1566. unanchor()
  1567. Humanoid.MaxHealth = "inf"
  1568. Humanoid.Health = "inf"
  1569. if Rooted == false then
  1570. Disable_Jump = false
  1571. Humanoid.WalkSpeed = Speed
  1572. elseif Rooted == true then
  1573. Disable_Jump = true
  1574. Humanoid.WalkSpeed = 0
  1575. end
  1576. q = Character:GetChildren()
  1577. for u = 1, #q do
  1578. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1579. q[u]:remove()
  1580. elseif q[u].ClassName == "Shirt" then
  1581. q[u]:Destroy()
  1582. elseif q[u].ClassName == "Pants" then
  1583. q[u]:Destroy()
  1584. elseif q[u].ClassName == "CharacterMesh" then
  1585. q[u]:remove()
  1586. elseif q[u].ClassName == "ShirtGraphic" then
  1587. q[u]:remove()
  1588. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1589. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1590. end
  1591. end
  1592. if Head:FindFirstChild("face") then
  1593. Head.face:remove()
  1594. end
  1595. if Head:FindFirstChild("Died") then
  1596. Head.Died:remove()
  1597. end
  1598. bomb = Bombs:GetChildren()
  1599. for lol = 1, #bomb do
  1600. if bomb[lol].ClassName == "Part" then
  1601. MagicSphere2(2,5,bomb[lol].CFrame,"Really blue")
  1602. end
  1603. end
  1604. end
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