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- ##############################################################################
- # CUSTOM GAME/WAVE/ZED DEFINITION FILE
- #
- # *** WARNING! ***
- # This file is loaded only of bScrnWaves=True in ScrnBalanceSrv.ini!
- ##############################################################################
- ##############################################################################
- # ZEDS
- ##############################################################################
- # ScrnZedInfo objects have the following fields:
- # EventNum - event number to use these zeds in:
- # 0 (default) - use in all events.
- # 1 - use only during the Summer Event
- # 2 - use only during the Halloween Event
- # 3 - use only during the XMas Event
- # 4 - use only during Normal Event / No Event (only standard zeds)
- # 100-200 - user-defined events.
- # Events can be set via EventNum in ScrnBalance.ini (globally)
- # or ScrnMapInfo.ini (map-specific events)
- #
- # Zeds:
- # Alias - zed alias to be used in ScrnWaveInfo.Squads and SpecialSquads
- # ZedClass - KFMonster's class with package name
- # Package - Additional package to be added in ServerPackages.
- # Package in ZedClass is added automatically. No need to add it twice.
- # Vote - Zed vote name to be used in MVOTE ZED <vote>
- # Leave it blank to disable voting. Admins will still be able to
- # control it via MUTATE ZED command.
- # bVoteInvert Invert vote, i.e. MVOTE ZED <alias> ON disables zed but OFF - enables.
- # bDisabled - turns zed spawnin off.
- # Pct - Spawn chance (percent):
- # 0, AUTO : adjust automatically (all zeds with auto chance will have equal spawn chances)
- # 0.5 : 50% chance to pick this zeds for the alias
- # 1.0 : 100% chance to pick this zed for the alias
- # If total spawn chance for the alias is > 1.0, then:
- # - zeds with AUTO chance will be disabled;
- # - zeds with pct > 0 will have their spawn chances proportionally lowered to reach 100% in total.
- ##############################################################################
- [NormalZeds ScrnZedInfo]
- EventNum=4
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
- # Same as NormalZeds but without EventNum (i.e., always enabled)
- [ClassicZeds ScrnZedInfo]
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
- # Classic + Grittier, no EventNum (i.e., always enabled)
- [ClassicGrittierZeds ScrnZedInfo]
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG",Pct=0.3)
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.BossG")
- [CircusZeds ScrnZedInfo]
- EventNum=1
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotC")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatC")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastC")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerC")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerC")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenC")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskC",bDisabled=True)
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeC")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundC")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossC")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC")
- [HalloweenZeds ScrnZedInfo]
- EventNum=2
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotH")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatH")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastH")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerH")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerH")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenH")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskH")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeH")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundH")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossH")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH")
- [XmasZeds ScrnZedInfo]
- EventNum=3
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotX")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatX")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastX")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerX")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerX")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenX")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskX")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeX")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundX")
- Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossX")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatX")
- [GrittierZeds ScrnZedInfo]
- EventNum=5
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG")
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG")
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG")
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG")
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG")
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG")
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG")
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.BossG")
- [Hardpats ScrnZedInfo]
- Zeds=(Alias="ABOSS",ZedClass="ScrnZedPack.HardPat")
- Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatC",Pct=0.330000)
- Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatH",Pct=0.330000)
- Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatX",Pct=0.330000)
- Zeds=(Alias="CBOSS",ZedClass="ScrnZedPack.HardPatG",Pct=0.500000)
- Zeds=(Alias="CBOSS",ZedClass="ScrnZedPack.HardPat",Pct=0.500000)
- [ScrnZeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE")
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER")
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20)
- # Same as ScrnZeds but disabled by default. Also allows different vote settings.
- [ScrnZeds2 ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20,bDisabled=True)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
- [ScrnZedsFTG ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20,bDisabled=True)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
- # All custom zeds are forced ON (no voting allowed)
- [NightmareZeds ScrnZedInfo]
- Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG",Pct=1.0)
- Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG",Pct=1.0)
- Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG",Pct=1.0)
- Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG",Pct=1.0)
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG",Pct=0.5)
- Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG",Pct=1.0)
- Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG",Pct=1.0)
- Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG",Pct=1.0)
- Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG",Pct=1.0)
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Pct=0.5)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.20)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatG",Pct=1.0)
- [SBZ_ScrnZeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE")
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER")
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat",Vote="HARDPAT",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC",Vote="HARDPAT",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH",Vote="HARDPAT",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatX",Vote="HARDPAT",Pct=0.25)
- Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",Pct=0.20)
- Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.Husk",Pct=0.45)
- Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",Pct=0.35)
- Zeds=(Alias="JSSC",ZedClass="ScrnZedPack.Jason",Vote="JASON",Pct=0.30)
- Zeds=(Alias="JSSC",ZedClass="ScrnZedPack.Scrake",Pct=0.70)
- # ScrnD3Zeds are the same as ScrnZeds.
- # Added to have different zed voting options in Doom3 mode.
- [ScrnD3Zeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.10,bDisabled=True)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
- # Zeds for GameLength=20 - Mystery Mode
- [MysteryZeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
- Zeds=(Alias="GH",ZedClass="ScrnZedPack.Ghost")
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.20)
- Zeds=(Alias="FM1",ZedClass="ScrnZedPack.FemaleFP")
- Zeds=(Alias="FM2",ZedClass="ScrnZedPack.FemaleFP_MKII")
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH",Pct=0.25)
- Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatG",Vote="HARDPAT",Pct=0.25)
- Zeds=(Alias="XBOSS",ZedClass="ScrnZedPack.HardPatX",Pct=1.0)
- Zeds=(Alias="XBL",ZedClass="ScrnZedPack.BloatX")
- [TscZeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.10,bDisabled=True)
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.25,bDisabled=True)
- [Doom3 ScrnZedInfo]
- Zeds=(Alias="FZB",ZedClass="ScrnDoom3KF.FatZombie")
- Zeds=(Alias="BON",ZedClass="ScrnDoom3KF.Boney")
- Zeds=(Alias="IMP",ZedClass="ScrnDoom3KF.Imp")
- Zeds=(Alias="TIC",ZedClass="ScrnDoom3KF.Tick")
- Zeds=(Alias="TRI",ZedClass="ScrnDoom3KF.Trite")
- Zeds=(Alias="SAW",ZedClass="ScrnDoom3KF.Sawyer")
- Zeds=(Alias="PKY",ZedClass="ScrnDoom3KF.Pinky")
- Zeds=(Alias="MAG",ZedClass="ScrnDoom3KF.Maggot")
- Zeds=(Alias="LSL",ZedClass="ScrnDoom3KF.LostSoul")
- Zeds=(Alias="CHE",ZedClass="ScrnDoom3KF.Cherub")
- Zeds=(Alias="CCD",ZedClass="ScrnDoom3KF.Cacodemon")
- Zeds=(Alias="WRT",ZedClass="ScrnDoom3KF.Wraith")
- Zeds=(Alias="REV",ZedClass="ScrnDoom3KF.Revenant")
- Zeds=(Alias="VUL",ZedClass="ScrnDoom3KF.Vulgar")
- Zeds=(Alias="CMD",ZedClass="ScrnDoom3KF.Commando")
- Zeds=(Alias="MAN",ZedClass="ScrnDoom3KF.Mancubus")
- Zeds=(Alias="ARC",ZedClass="ScrnDoom3KF.Archvile")
- Zeds=(Alias="BRU",ZedClass="ScrnDoom3KF.Bruiser")
- Zeds=(Alias="FGT",ZedClass="ScrnDoom3KF.Forgotten")
- Zeds=(Alias="HKN",ZedClass="ScrnDoom3KF.HellKnight")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Vagary")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Sabaoth")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Maledict")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterInvul")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterBerserk")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterHellTime")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Cyberdemon")
- Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Guardian")
- Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.Vagary",Pct=0.33)
- Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.HunterHellTime",Pct=0.33)
- Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.HunterBerserk",Pct=0.33)
- Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.Maledict",Pct=0.40)
- Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.HunterInvul",Pct=0.40)
- Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.Sabaoth",Pct=0.20)
- Zeds=(Alias="D3HIGH",ZedClass="ScrnDoom3KF.Guardian",Pct=0.50)
- Zeds=(Alias="D3HIGH",ZedClass="ScrnDoom3KF.Cyberdemon",Pct=0.50)
- Zeds=(Alias="VAGARY",ZedClass="ScrnDoom3KF.Vagary")
- Zeds=(Alias="SABAOTH",ZedClass="ScrnDoom3KF.Sabaoth")
- Zeds=(Alias="HELLTIME",ZedClass="ScrnDoom3KF.HunterHellTime")
- Zeds=(Alias="BERSERK",ZedClass="ScrnDoom3KF.HunterBerserk")
- Zeds=(Alias="MALEDICT",ZedClass="ScrnDoom3KF.Maledict")
- Zeds=(Alias="INVULH",ZedClass="ScrnDoom3KF.HunterInvul")
- Zeds=(Alias="GUARDIAN",ZedClass="ScrnDoom3KF.Guardian")
- Zeds=(Alias="CYBERDEMON",ZedClass="ScrnDoom3KF.Cyberdemon")
- [SNDZeds ScrnZedInfo]
- Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
- Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
- Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
- Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Pct=0.20)
- Zeds=(Alias="SI",ZedClass="Dumbzeds.Summoner",Pct=0.50)
- Zeds=(Alias="GF",ZedClass="Dumbzeds.Cutter",Pct=0.20)
- Zeds=(Alias="GH",ZedClass="ScrnZedPack.Ghost")
- Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
- Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.25)
- [NextInfectedZeds ScrnZedInfo]
- Zeds=(Alias="CL",ZedClass="NextInfected.ClotTwo",pct=0.05)
- Zeds=(Alias="CL",ZedClass="NextInfected.ClotThree",pct=0.05)
- Zeds=(Alias="GF",ZedClass="NextInfected.GoreOne",pct=0.05)
- Zeds=(Alias="GF",ZedClass="NextInfected.GoreTwo",pct=0.05)
- Zeds=(Alias="SI",ZedClass="NextInfected.SirenOne",pct=0.05)
- [Dumbzeds ScrnZedInfo]
- Zeds=(Alias="CUT",ZedClass="Dumbzeds.Cutter")
- Zeds=(Alias="SUM",ZedClass="Dumbzeds.Summoner")
- ##############################################################################
- # GAMES
- ##############################################################################
- # Games are picked by setting GameLength option in server startup command or
- # Options in KFMapVote.ini.
- #
- # ScrnGameLength objects have the following fields:
- # GameTitle - Game name that is show in lobby and on the scoreboard
- # Author - Game creator's name
- # BountyScale (default = 1.0) - Dosh for killing zeds in game will be
- # multiplied by BountyScale. This affects only Team Budget (dosh that
- # players get at the end of a wave).
- # StartingCashBonus (default = 0) - Extra cash (in addition to default's)
- # that players get at the start. Can be negative too.
- # TraderSpeedBoost (default = 0) - forces bTraderSpeedBoost (ScrnBalanceSrv.ini) for the game:
- # 0 - no change, use the default value of bTraderSpeedBoost from ScrnBalanceSrv.ini
- # -1 - disable trader speed boost for this game
- # 1 - enable trader speed boost for this game
- # Mutators - list of mutators to load for this game.
- # Doom3DisableSuperMonsters (default = false) disables spawning of Doom3 super monsters
- # (mid-game bosses) for the current game. Requires ScrnDoom3KF v9.62+
- # Waves - list of waves ([ScrnWaveInfo] objects) to be used in the game
- # Waves are loaded in a given order. Duplicates are allowed too (you can
- # have 3xWave10 in the game, for example).
- # Multiple waves can be set, then the random one will be picked, e.g.:
- # Waves=Wave2a|Wave2b|Wave2c
- # Zeds - list [ScrnZedInfo] objects to be used in the game.
- # HardcoreLevel list of Difficulty-HL pair to overrides game's Hardcore Level (HL).
- # Custom Zeds will not affect HL if overridden!
- # Example (HL10 on Hard and below, 15 - Suicidal, 20 - HoE):
- # HardcoreLevel=(HL=10)
- # HardcoreLevel=(Difficulty=5,HL=15)
- # HardcoreLevel=(Difficulty=7,HL=20)
- # LaterWavePct (default = 70)
- # LaterWaveSpawnCooldown (default = 1.5)
- # Increases spawn cooldown on later waves (i.e., makes spawns slower) to give players more time on dealing with
- # big zeds. LaterWavePct is the begining of the "later waves" in percent. The current wave percent is:
- # WaveNum * 100 / FinalWave, where FinalWave is the wave count without the boss wave.
- # 70% means that the spawn cooldown gets applied starting from the wave 3/4, 5/7, or 7/10.
- # A rule of thumb is setting LaterWavePct to match the wave where Fleshpounds start spawning.
- ##############################################################################
- # ScrN + Event Zeds, Long Game
- [0 ScrnGameLength]
- Author=ScrN
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave2
- Waves=Wave3
- Waves=Wave4
- Waves=Wave5
- Waves=Wave6
- Waves=Wave7
- Waves=Wave8
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=XmasZeds
- Zeds=GrittierZeds
- Zeds=ScrnZeds
- # Classic Medium Game
- [1 ScrnGameLength]
- Author=Tripwire Interactive
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave3
- Waves=Wave4
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ClassicZeds
- Zeds=ScrnZeds2
- # Classic Long Game
- [2 ScrnGameLength]
- Author=Tripwire Interactive
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave2
- Waves=Wave3
- Waves=Wave4
- Waves=Wave5
- Waves=Wave6
- Waves=Wave7
- Waves=Wave8
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ClassicZeds
- Zeds=ScrnZeds2
- #Do NOT use GameLength=3, because it is associated with custom (sandbox) game in KF
- # Medium Game with ScrN and Grittier Zeds
- [4 ScrnGameLength]
- Author=ScrN
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave3
- Waves=Wave4
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ClassicGrittierZeds
- Zeds=ScrnZeds
- # Test Game
- [8 ScrnGameLength]
- GameTitle=Test
- Author=ScrN
- TraderSpeedBoost=-1
- BountyScale=1.00
- StartingCashBonus=20000
- Waves=TestWave
- Waves=Wave2
- Waves=Wave3
- Waves=Wave4
- Waves=Wave5
- Waves=Wave6
- Waves=Wave7
- Waves=Wave8
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=XmasZeds
- Zeds=GrittierZeds
- Zeds=ScrnZeds
- Zeds=Doom3
- # Nightmare Mode
- [9 ScrnGameLength]
- GameTitle=Nightmare
- Author=ScrN
- BountyScale=1.00
- StartingCashBonus=0
- Waves=Wave1
- Waves=Wave3
- Waves=Wave4
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=NightmareZeds
- # Doom3 Long Game
- [20 ScrnGameLength]
- GameTitle=DooM
- Author=ScrN
- BountyScale=1.00
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Waves=D3Wave1
- Waves=D3Wave2
- Waves=D3Wave3
- Waves=D3Wave4
- Waves=D3Wave5
- Waves=D3Wave6
- Waves=D3Wave7
- Waves=D3Wave8
- Waves=D3Wave9
- Waves=D3Wave10
- Waves=D3BossWave
- Zeds=ScrnD3Zeds
- Zeds=ClassicZeds
- Zeds=Doom3
- # Pure Doom
- [21 ScrnGameLength]
- GameTitle=Pure DooM
- Author=ScrN
- BountyScale=1.00
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Waves=D3Wave1
- Waves=D3Wave3
- Waves=D3Wave4
- Waves=D3Wave6
- Waves=D3Wave7
- Waves=D3Wave9
- Waves=D3Wave10
- Waves=D3BossWave
- Zeds=Doom3
- # On The Doom Clock -- by nmm
- [22 ScrnGameLength]
- GameTitle=On The Doom Clock
- Author=nmm
- BountyScale=0.8
- bLogStats=True
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Doom3DisableSuperMonsters=True
- Waves=OnTheDoomClock1
- Waves=OnTheDoomClock2
- Waves=OnTheDoomClock3
- Waves=OnTheDoomClock4
- Waves=OnTheDoomClock5
- Waves=OnTheDoomClock6
- Waves=OnTheDoomClock7
- Waves=OnTheDoomClockBoss
- Zeds=Doom3
- # Late Pure Doom -- by nmm
- [23 ScrnGameLength]
- GameTitle=Late Pure Doom
- Author=nmm
- BountyScale=0.50
- StartingCashBonus=500
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Doom3DisableSuperMonsters=True
- Waves=D3Wave6B
- Waves=D3Wave7B
- Waves=D3Wave8B
- Waves=D3Wave9B
- Waves=D3Wave10B
- Waves=D3BossWave
- Zeds=Doom3
- Zeds=ScrnD3Zeds
- # Fight the Doom Bosses -- by nmm
- [24 ScrnGameLength]
- GameTitle=Fight the Doom Bosses
- Author=nmm
- StartingCashBonus=1700
- BountyScale=1.4
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Doom3DisableSuperMonsters=True
- Waves=Wave1D3Boss
- Waves=Wave2D3Boss
- Waves=Wave3D3Boss
- Zeds=Doom3
- # Team Survival Competition
- [40 ScrnGameLength]
- Author=ScrN
- TraderSpeedBoost=1
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave3
- Waves=Wave4
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=Wave10
- Waves=Wave10
- Waves=Wave10
- Zeds=ClassicZeds
- Zeds=TscZeds
- # Follow The Guardian
- [50 ScrnGameLength]
- Author=ScrN
- BountyScale=1.00
- Waves=Wave1
- Waves=Wave3
- Waves=Wave4
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ClassicZeds
- Zeds=ScrnZedsFTG
- # Follow The Guardian: On The Clock -- by nmm
- [51 ScrnGameLength]
- GameTitle=FTG:OTC
- Author=nmm
- TraderSpeedBoost=-1
- StartingCashBonus=500
- BountyScale=1.4
- Waves=W0FTGOTC
- Waves=W1FTGOTC
- Waves=W1FTGOTC-TP
- Waves=W2FTGOTC
- Waves=W2FTGOTC-TP
- Waves=W3FTGOTC
- Waves=W3FTGOTC-TP
- Waves=BossWave
- Zeds=ScrnZeds2
- Zeds=NormalZeds
- Zeds=NextInfectedZeds
- Zeds=HalloweenZeds
- Zeds=CircusZeds
- # Social Isolation / Double Outbreak
- [60 ScrnGameLength]
- Author=ScrN
- GameTitle=Social Isolation
- BountyScale=1.00
- Mutators=ScrnBalanceSrv.SocIsoMut
- Waves=SocWave1
- Waves=Wave2
- Waves=Wave3
- Waves=Wave4
- Waves=Wave5
- Waves=Wave6
- Waves=Wave7
- Waves=Wave8
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ClassicZeds
- Zeds=ScrnZeds2
- HardcoreLevel=(HL=5)
- HardcoreLevel=(Difficulty=5,HL=10)
- HardcoreLevel=(Difficulty=7,HL=15)
- # Social Isolation / Triple Outbreak
- [61 ScrnGameLength]
- GameTitle=Triple Invasion
- Author=ScrN
- BountyScale=1.00
- Mutators=ScrnBalanceSrv.SocIsoMut
- Mutators=ScrnDoom3KF.Doom3Mutator
- Mutators=ScrnD3Ach.D3AchMut
- Waves=SocD3Wave1
- Waves=D3Wave2
- Waves=D3Wave3
- Waves=D3Wave4
- Waves=D3Wave5
- Waves=D3Wave6
- Waves=D3Wave7
- Waves=D3Wave8
- Waves=D3Wave9
- Waves=D3Wave10
- Waves=D3BossWave
- Zeds=ScrnD3Zeds
- Zeds=ClassicZeds
- Zeds=Doom3
- HardcoreLevel=(HL=7)
- HardcoreLevel=(Difficulty=5,HL=15)
- HardcoreLevel=(Difficulty=7,HL=25)
- # Mystery Game
- [72 ScrnGameLength]
- GameTitle=Mystery Game v2
- Author=PooSH & nmm
- TraderSpeedBoost=-1
- BountyScale=1.0
- StartingCashBonus=500
- LaterWavePct=40
- Waves=MysteryW1
- Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
- Waves=MysteryW2_Dosh
- Waves=MysteryW2a_DoshGrab
- Waves=MysteryW2b_DoshGrabZed
- Waves=MysteryW3_Ghosts|MysteryW3_Shivers
- Waves=MysteryW4|MysteryW4_XBoss|MysteryW4_HBoss|MysteryW4_CBoss
- Waves=MysteryW8_Clots
- Waves=MysteryW5_Scrakes|MysteryW5_Jasons
- Waves=MysteryW6
- Waves=MysteryW7_BrutalTesla|MysteryW7_BrutalHusk
- Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
- Waves=MysteryW9
- Waves=MysteryW9a_Ammo
- Waves=MysteryW10
- Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
- Waves=SBZ_BossWave|BossWave
- Zeds=MysteryZeds
- Zeds=Dumbzeds
- Zeds=NormalZeds
- Zeds=XmasZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=GrittierZeds
- HardcoreLevel=(HL=7)
- HardcoreLevel=(Difficulty=5,HL=15)
- HardcoreLevel=(Difficulty=7,HL=25)
- # Half-Long Game
- [73 ScrnGameLength]
- GameTitle=Half-Long Game
- Author=ScrN
- BountyScale=1.25
- StartingCashBonus=400
- LaterWavePct=40
- Waves=G21W1
- Waves=Wave6
- Waves=Wave7
- Waves=Wave9
- Waves=Wave10
- Waves=BossWave
- Zeds=ScrnZeds
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=XmasZeds
- Zeds=GrittierZeds
- # Small Big Zeds
- [74 ScrnGameLength]
- GameTitle=Small Big Zeds
- Author=ScrN
- Waves=SBZ_Wave1
- Waves=SBZ_Wave2
- Waves=SBZ_Wave3
- Waves=SBZ_Wave4
- Waves=SBZ_Wave5
- Waves=SBZ_Wave6
- Waves=SBZ_BossWave
- Zeds=SBZ_ScrnZeds
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=XmasZeds
- # Welding Floor - by PooSH
- [75 ScrnGameLength]
- GameTitle=Welding Floor
- Author=PooSH
- TraderSpeedBoost=-1
- LaterWavePct=65
- Waves=WeldingWave1
- Waves=WeldingWave2
- Waves=WeldingWave3
- Waves=WeldingWave4
- Waves=WeldingWave5
- Waves=WeldingWave6
- Waves=WeldingWave7
- Waves=WeldingWave8
- Waves=WeldingWave9
- Waves=WeldingWave10
- Waves=WeldingWave11
- Waves=WeldingWave12
- Waves=WeldingWave13
- Waves=WeldingWave14
- Waves=WeldingWave15
- Waves=WeldingBossWave
- Zeds=ClassicGrittierZeds
- Zeds=MysteryZeds
- HardcoreLevel=(HL=3)
- HardcoreLevel=(Difficulty=5,HL=7)
- HardcoreLevel=(Difficulty=7,HL=12)
- # Ammo Hunt -- by nmm
- [80 ScrnGameLength]
- GameTitle=Ammo Hunt v3
- Author=nmm
- TraderSpeedBoost=-1
- BountyScale=1.0
- StartingCashBonus=400
- LaterWavePct=60
- Waves=AH1_Weld_KillEmAll
- Waves=AH2_GrabAmmo
- Waves=AH3_Timeout
- Waves=AH4_TraderPath
- Waves=AH5_Weld_KillEmAll
- Waves=AH6_GrabAmmo
- Waves=AH7_Timeout
- Waves=AH8_TraderPath
- Waves=AH9_Boss
- Zeds=ScrnZeds2
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=GrittierZeds
- HardcoreLevel=(HL=6)
- HardcoreLevel=(Difficulty=5,HL=12)
- HardcoreLevel=(Difficulty=7,HL=20)
- # Fight the Patriarchs -- by nmm
- [81 ScrnGameLength]
- GameTitle=Fight the Patriarchs
- StartingCashBonus=1700
- BountyScale=2.5
- LaterWavePct=0
- Waves=Wave1Kevins
- Waves=Wave2Kevins
- Waves=Wave3Kevins
- Zeds=ClassicZeds
- Zeds=Hardpats
- # Short & Dramatic -- by nmm
- [82 ScrnGameLength]
- GameTitle=Short & Dramatic
- BountyScale=1.5
- Mutators=KFMoreDramaSE.KFMoreDramaSE
- Mutators=ScrnBalanceSrv.SocIsoMut
- Waves=SNDWave1
- Waves=SNDWave4
- Waves=SNDWave6
- Waves=SNDWave10
- Waves=BossWave
- Zeds=SNDZeds
- Zeds=NormalZeds
- Zeds=CircusZeds
- Zeds=HalloweenZeds
- Zeds=GrittierZeds
- Zeds=NextInfectedZeds
- ##############################################################################
- # WAVES
- ##############################################################################
- # Wave definition objects that are used in [X ScrnGameLength].Waves.
- # Each wave starts with Trader Time, but there is an option to keep shop closed.
- # For example, you can set 10-second cooldown between two waves without shopping.
- #
- # ScrnWaveInfo objects have the following fields:
- # Header - text to replace "NEXT WAVE INBOUND" message. If empty, then default text is used.
- # Title - Wave title that is shown on the Scoreboard and in "NEXT WAVE INBOUND" message.
- # Message - Wave introduction message that along with Title is shown on the
- # Scoreboard and in "NEXT WAVE INBOUND" message
- # TraderMessage - message that Trader says at the start of the Trader Time.
- # Note that each wave starts with the Trader Time.
- # TraderTime (default = 60) - cooldown before start of the wave.
- # bOpenTrader (default = True) - set it to False to disable shopping between waves.
- # All remaining zeds are auto-killed when Trader Doors open.
- # bRespawnDeadPlayers (dafault = true) - respawn or not dead players at the beginning of the wave.
- # bTraderArrow (default = True) - shows the trader arrow. Trader arrow is always shown during the
- # trader time if bOpenTrader=True. In all other cases bTraderArrow is taken into account.
- # bStartAtTrader (default = False) - players spawn next to the trader instead of player start.
- # DoorControl (default = DOOR_Default) - control doors at the beginning of the Trader Time or Cooldown.
- # DOOR_Default - Respawn all doors or leave them as is, depending from ScrnBalance configuration
- # DOOR_Respawn - Respawn all doors on the map
- # DOOR_Blow - Blow up all doors on the map
- # DOOR_Unweld - Unweld healthy doors on the map, don't touch blown doors
- # DOOR_UnweldRespawn - Unweld welded doors, respawn blown doors
- # DOOR_Weld1p - Weld all doors to 1%, respawn blown doors
- # DOOR_WeldHalf - Weld all doors to 50%, respawn blown doors
- # DOOR_WeldFull - Weld all doors to 100%, respawn blown doors
- # DOOR_WeldRandom - Weld all doors to random percent, respawn blown doors
- # DOOR_Randomize - Randomly welds, unwelds, respawns or blows doors
- # DoorControl2 (default = DOOR_Default) - control doors at the beginning of the battle wave (after the Trader Time)
- #
- # EndRule (default = RULE_KillEmAll) - determines a type of the wave:
- # RULE_KillEmAll - classic KF wave which ends when all zeds are dead.
- # RULE_SpawnEmAll - wave ends when all zeds are spawned. Use this to transition
- # between waves without trader time and keep the battle pace
- # (prevent endless kiting of last Clot).
- # RULE_Timeout - wave ends at a specific time no matter of how many zeds were killed.
- # RULE_EarnDosh - wave ends when team earns a specific amount of dosh in Team Budget.
- # RULE_KillBoss - use this for end game boss wave. For mid-game boss use RULE_KillEmAll.
- # RULE_GrabDosh - dosh are dropping from dead zeds. Grab it while it's hot!
- # RULE_GrabDoshZed - same as RULE_GrabDosh, but zeds can grab dosh as well (boost their health)
- # RULE_GrabAmmo - players have to look for ammo boxes to finish a wave
- #
- # Counter - wave counter; value depends from EndRule:
- # RULE_KillEmAll, RULE_SpawnEmAll, RULE_KillBoss - amount of zeds in wave (solo, Normal diff.)
- # Scaled according to default KF rules for player count and game difficulty, if PerPlayerMult=0.
- # otherwise scaled by PerPlayerMult.
- # RULE_Timeout - time in seconds. Not scaled by the difficulty.
- # RULE_EarnDosh, RULE_GrabDosh, RULE_GrabDoshZed - dosh in Team Budget. Not scaled by the difficulty.
- # RULE_GrabAmmo - ammo box count to be collected by the team. Not scaled by the difficulty.
- # PerPlayerMult - used when player count > 1.
- # Formula: WaveCounter = Counter + Counter * PerPlayerMult * (PlayerCount - 1)
- # MaxCounter - maximum value for scaled counter (if player count is way too big)
- # SpawnRateMod (default = 1.0) - allows boosting or slowing down zed spawning rate
- # 5.0 - 5x faster spawns (time between spawns * 0.2)
- # 2.0 - twice faster spawns (time between spawns * 0.5)
- # 1.0 - normal speed
- # 0.5 - twice slower spawns (time between spawns * 2.0)
- # SpecialSquadCooldown (default = 3.0) - a cooldown multiplier after spawning a special squad.
- # Gives players slight break to deal with the spawned special squad.
- # A cooldown after a regular squad spawn is between 0 and 2.0.
- # 0.0 - No cooldown. Spawn the next squad ASAP
- # 1.0 - the average cooldown of regular squads
- # 2.0 - maximum cooldown of regular squads
- # 3.0 - longer cooldown
- # To better understand the meaning of the above values, here is the formula for a special cooldown:
- # Cooldown = (BaseCooldown / SpawnRateMod) * (1.0 + SpecialSquadCooldown)
- # , where BaseCooldown - base cooldown value (in seconds) calculated from the map settings, alive player count,
- # and MVOTE BORING.
- #
- # MaxZombiesOnce - Max numbers of specimens, which can exist on the map at the same time.
- # Overrides ScrnBalance.MaxZombiesOnce for the given wave. The value is NOT kept for next waves.
- # If MaxZombiesOnce is not set or set to 0, then ScrnBalance.MaxZombiesOnce will be used.
- # BountyScale - Game's BountyScale override for a wave.
- # XP_Bonus - grants XP bonus for completing the wave. Acts similar to EndGameStatBonus in ScrnBalanceSrv.ini.
- # XP_Bonus is a multiplier of all XP that player gained during the game or from previous XP bonus.
- # Warning! Granting XP_Bonus resets the XP stats for calculation of EndGameStatBonus.
- # 0.00 (default) - no bonus
- # 0.50 - 50% XP Bonus
- # 1.00 - 100% XP Bonus
- # 2.00 - 200% XP Bonus
- # XP_BonusAlive - XP Bonus for players who survived the wave. If not set, XP_Bonus is used.
- # If both XP_Bonus and XP_BonusAlive are set, then XP_Bonus is granted for dead players but XP_BonusAlive - for alive.
- # SpecialSquadHealthMod (default = 1.0) - scales both body and head health of zeds in SpecialSquads
- # Should be used only for bosses.
- # ZedsPerSpecialSquad - regular zeds to be spawned between next Special Squad is thrown.
- # This value is randomized +/-10% after each Special Squad's spawn.
- # SpecialSquads - special squad definitions.
- # Squads - regular squad definition.
- # bRandomSquads (default = true) - randomizes squad order. If false, squads will be spawned
- # in the listed order.
- # bRandomSpecialSquads (default = true) - randomizes special squads.
- # bRandomSpawnLoc (default = false) - spawns zeds randomly on the entire map instead of spawning them close to players.
- # bRandomSpawnLoc has not effect in FTG.
- #
- # *** SPECIAL SQUADS ***
- # Special squad is spawned at the start of each wave and then after every
- # ZedsPerSpecialSquad amount of zeds. Special squad definition are the same as regular.
- # Usually big zeds (FP) are put into special squads to do a heavy pressure on a player team.
- # If there are multiple special squads defined, then random squad is picked.
- #
- # *** SQUAD DEFINITION ***
- # Squads=[<MinPlayers>[-<MaxPlayers>:] <SquadMember> [+ <SquadMember>...]
- # or:
- # Squads=~<SquadScale>: <SquadMember> [+ <SquadMember>...]
- # where:
- # MinPlayers - min required numbers of players in the team. Squad won't be used if player count is less that this value.
- # MaxPlayers - max number of players in the team for this squad to be used.
- # SquadMember:
- # [<n>*]<alias>[/<fallback>...]
- # , where :
- # n - zed count
- # alias - zed alias (defined in [ScrnZedInfo] object)
- # fallback - another zed alias to be spawned instead if original alias is disabled
- # Examples:
- # Squads=BL # Squad contains one Bloat
- # Squads=2*CL + BL # 2 Clots + 1 Bloat
- # Squads=6: 2*FP # (squad is used only on 6+ player games): 2 Fleshpounds
- # Squads=1-5: FP # (squad is used only in 1-5 player games: 1 Fleshpound
- # Squads=TH/HU + 2*GF # Tesla Husk + 2 Gorefasts. If TH is disabled, Husk is used instead.
- # Squads=BR + 2*HU # Brute + 2 Husks. If BR is disable, squad will NOT be used at all.
- #
- # SquadScale - more players = more zeds in squad instead of them having more health. Number means number of players per
- # each zed to spawn and max health (in terms of "players") for each zed to have.
- # Example:
- # SpecialSquads=~6: BOSS
- # ^ Spawns extra boss per each 6 players. Each boss won't have more than 6p hp.
- # Total health of all bosses will match the player count:
- # 1 player : 1 boss, 1p hp
- # 2 players: 1 boss, 2p hp
- # 6 players: 1 boss, 6p hp
- # 7 players: 2 bosses, 3.5p hp each
- # 8 players: 2 bosses, 4p hp each
- # 9 players: 2 bosses, 4.5p hp each
- # 10 players: 2 bosses, 5p hp each
- # 11 players: 2 bosses, 5.5p hp each
- # 12 players: 2 bosses, 6p hp each
- # 13 players: 3 bosses, 4.33p hp each (13/3)
- # 18 players: 3 bosses, 6p hp each
- # 20 players: 4 bosses, 3.33p hp each
- #
- # *** RULES FOR SQUAD SPAWN ***
- # If ANY zed alias in squad definition is disabled and no fallback given, then
- # squad will not be used at all!
- # Squads and SpecialSquads are picked randomly from the list.
- # Neither Squads nor SpecialSquads are not used twice unless there are no squads remaining.
- # If all squads are used, then list gets regenerated and reshuffled.
- # There should not be more than 8 members in each squads.
- # Duplicates are allowed. You can have multiple records of the same squad definition to
- # raise percentage of specific zeds.
- # There is a cooldown after each squad spawn. Therefore having a single squad "8*CL" makes
- # zeds spawn twice faster than having 2 squads "4*CL" or 4 times faster than having 4 "2*CL".
- # For sake of balance you should put small zeds in larger squads (4-8 members) while keeping
- # big/medium zeds is smaller ones (1-3 members) with an exception of SpecialSquads which are
- # meant to do a heavy pressure.
- ##############################################################################
- [Wave1 ScrnWaveInfo]
- Title=ScrN Balance
- Message=Welcome to ScrN Total Game Balance!
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- SpecialSquads=SH
- SpecialSquadCooldown=2.0
- [Wave2 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=28
- ZedsPerSpecialSquad=40
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=4*CL + GF
- Squads=4*CL
- Squads=SH
- Squads=HU
- SpecialSquads=TH/HU
- SpecialSquadCooldown=2.0
- [Wave3 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=32
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 3*CR + GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=4*ST
- Squads=4*GF
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=TH/HU
- SpecialSquads=4*SH
- SpecialSquadCooldown=2.0
- [Wave4 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=32
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=BR
- SpecialSquadCooldown=2.0
- [Wave5 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=SC + 2*CR + 2*GF + ST
- [Wave6 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=FM
- [Wave7 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=70
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- SpecialSquads=FP
- [Wave8 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=40
- ZedsPerSpecialSquad=80
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM
- Squads=2*TH
- SpecialSquads=FP + SI + BL
- SpecialSquads=FM + JS/SC + BL
- SpecialSquads=2*BR + 2*TH/2*SI
- [Wave9 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=40
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=2*TH
- SpecialSquads=1: FP + 2*SI + BL + SC
- SpecialSquads=2: JS + SC + 2*BL + 2*HU
- SpecialSquads=3: 2*FM + SC + BL
- SpecialSquads=4: FP + FM + TH/SI
- SpecialSquads=5: FP + 2*BR
- [Wave10 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=45
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=2-5: 4*BR + 2*HU
- SpecialSquads=2: 2*JS + BR/HU + SC + 2*BL + 2*HU
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + JS + TH + SI
- SpecialSquads=4: 2*FM + JS + 2*SC + BL
- SpecialSquads=6: 3*FP + 2*SI
- SpecialSquads=6: 3*FM + SC + 2*SI
- SpecialSquads=8: 4*FP
- SpecialSquads=8: 2*JS/SC + 4*SC + 4*HU
- SpecialSquads=8: 4*FM + 2*TH
- SpecialSquadCooldown=4.0
- [BossWave ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=~6: BOSS/PAT
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- [D3Wave1 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- Title=Welcome To Hell
- Message=ScrN Doom3 Monsters Mode
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- Squads=3*FZB + SAW
- Squads=3*BON + IMP
- SpecialSquads=SH
- SpecialSquads=2*SAW
- SpecialSquadCooldown=2.0
- [D3Wave2 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=28
- ZedsPerSpecialSquad=40
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=4*CL + GF
- Squads=4*CL
- Squads=SH
- Squads=HU
- Squads=2*FZB + 2*BON
- Squads=2*FZB + SAW + IMP
- Squads=4*TIC
- Squads=MAG
- Squads=2*SAW
- Squads=IMP
- Squads=IMP
- SpecialSquads=TH/HU
- SpecialSquads=PKY
- SpecialSquadCooldown=2.0
- [D3Wave3 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=32
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 3*CR + GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=4*ST
- Squads=4*GF
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- Squads=2*FZB + SAW + MAG
- Squads=4*TIC + 2*TRI
- Squads=PKY
- Squads=2*IMP + 2*SAW
- Squads=3*LSL + CHE
- SpecialSquads=TH/HU
- SpecialSquads=4*SH
- SpecialSquads=CCD
- SpecialSquadCooldown=2.0
- [D3Wave4 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=32
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- Squads=2*FZB + SAW + MAG
- Squads=3*TIC + 3*TRI
- Squads=PKY
- Squads=2*IMP + 2*SAW
- Squads=3*LSL + CHE
- Squads=CCD
- SpecialSquads=BR
- SpecialSquads=REV
- SpecialSquadCooldown=2.0
- [D3Wave5 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FZB + 2*SAW + MAG
- Squads=3*TIC + 3*TRI
- Squads=PKY
- Squads=2*IMP + 2*SAW
- Squads=2*LSL + 2*CHE
- Squads=CCD + 2*LSL
- Squads=REV + 2*WRT
- SpecialSquads=SC + 2*CR + 2*GF + ST
- SpecialSquads=2*CMD
- [D3Wave6 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=2*SAW + 2*MAG
- Squads=2*TIC + 2*TRI + 2*CHE
- Squads=PKY + VUL
- Squads=IMP + VUL + 2*SAW
- Squads=2*LSL + CMD
- Squads=2*CCD + 4*LSL
- Squads=2*REV + WRT
- SpecialSquads=FM
- SpecialSquads=BRU
- [D3Wave7 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- ZedsPerSpecialSquad=70
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- Squads=SAW + MAG + IMP + VUL + LSL
- Squads=2*TIC + 2*TRI + 2*CHE
- Squads=2*PKY
- Squads=IMP + VUL + CHE + SAW
- Squads=MAG + WRT + CMD
- Squads=2*CCD + 2*SAW
- Squads=2*REV + IMP
- Squads=BRU
- SpecialSquads=FP
- SpecialSquads=2*MAN
- [D3Wave8 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=40
- ZedsPerSpecialSquad=80
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM
- Squads=2*TH
- Squads=SAW + MAG + IMP + VUL + LSL
- Squads=4*TRI + 2*CHE
- Squads=2*PKY + IMP + VUL
- Squads=IMP + VUL + CHE + SAW
- Squads=IMP + 2*TIC + 2*CMD
- Squads=2*CCD + 3*LSL + FGT
- Squads=2*REV + IMP
- Squads=BRU
- Squads=MAN
- Squads=FGT
- SpecialSquads=FP + SI + BL
- SpecialSquads=FM + JS/SC + BL
- SpecialSquads=2*BR + 2*TH/2*SI
- SpecialSquads=ARC + 2*CCD + VUL
- SpecialSquads=ARC + MAN + BRU
- [D3Wave9 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=40
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=2*TH
- Squads=2*IMP + 2*VUL + MAG + WRT
- Squads=3*TRI + 3*CHE
- Squads=2*PKY + IMP + VUL
- Squads=IMP + CMD + FZB + SAW
- Squads=IMP + 2*TIC + 2*CMD
- Squads=2*CCD + 3*LSL + FGT
- Squads=2*REV + IMP + VUL
- Squads=2*BRU + 2*SAW + CHE
- Squads=MAN + WRT + IMP
- Squads=ARC + CCD + MAG
- SpecialSquads=1: FP + 2*SI + BL + SC
- SpecialSquads=3: 2*FM + SC + BL
- SpecialSquads=5: FP + 2*BR
- SpecialSquads=3: FP + FM + TH/SI
- SpecialSquads=1: 2*HKN + 2*CCD + VUL + PKY
- SpecialSquads=5: HKN + ARC + MAN + BRU + 2*LSL
- [D3Wave10 ScrnWaveInfo]
- Header=DEMON INVASION INBOUND
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=45
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- Squads=IMP + 3*VUL + MAG + REV
- Squads=3*TRI + 2*CHE + MAG
- Squads=2*PKY + IMP + VUL
- Squads=IMP + CMD + WRT + PKY
- Squads=BUL + CCD + 2*CMD
- Squads=CCD + 3*LSL + 2*FGT
- Squads=2*REV + IMP + VUL
- Squads=2*BRU + 2*SAW
- Squads=MAN + CCD
- Squads=HKN + PKY
- Squads=ARC + REV
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=6: 3*FP + 2*SI
- SpecialSquads=8: 4*FP
- SpecialSquads=8: 4*FM + 2*TH
- SpecialSquads=6: 3*FM + SC + 2*SI
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + JS + TH + SI
- SpecialSquads=4: 2*FM + JS + 2*SC + BL
- SpecialSquads=2: 4*BR + 2*TH
- SpecialSquads=1: 2*HKN + 2*CCD
- SpecialSquads=6: 3*HKN + 2*MAN + BRU
- SpecialSquads=4: 2*ARC + MAN + HKN + 2*FGT
- SpecialSquads=4: 2*HKN + ARC + MAN + 2*CCD
- SpecialSquads=2: 2*HKN + 2*REV + MAN + BRU
- SpecialSquadCooldown=4.0
- [D3BossWave ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=~6: D3BOSS
- Squads=IMP
- Squads=2*LSL
- Squads=4*TIC
- [TestWave ScrnWaveInfo]
- Title=Test Wave
- Message=Use this on ScrN Testing Grounds
- TraderTime=100000
- bOpenTrader=True
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- Counter=20
- SpecialSquadCooldown=2.0
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- SpecialSquads=SH
- ##############################################################################
- # On The Doom Clock -- by nmm
- ##############################################################################
- [OnTheDoomClock1 ScrnWaveInfo]
- Title=OTC DOOM
- Message=Straight to the fat meat!
- TraderTime=5
- bOpenTrader=False
- EndRule=RULE_Timeout
- SpawnRateMod=2
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=10
- SpecialSquads=~1: MAN
- Squads=4*FZB
- Squads=2*FZB
- Squads=FZB
- SpecialSquadHealthMod=0.90
- [OnTheDoomClock2 ScrnWaveInfo]
- Title=VAGARY
- Message=and her smooth legged friends
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=1.25
- Counter=80
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=70
- SpecialSquads=VAGARY
- Squads=8*TIC
- Squads=2*TIC + 3*TRI
- Squads=6*TRI
- Squads=4*TIC
- Squads=MAG
- Squads=MAG
- SpecialSquadHealthMod=0.85
- [OnTheDoomClock3 ScrnWaveInfo]
- Title=MALEDICT
- Message=BIG DUMB FUCKING BIRD FROM HELL
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=1.00
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=80
- SpecialSquads=MALEDICT
- Squads=2*LSL
- Squads=4*LSL
- Squads=FGT + 4*LSL
- Squads=4*LSL
- Squads=4*LSL
- Squads=FGT
- SpecialSquadHealthMod=0.85
- [OnTheDoomClock4 ScrnWaveInfo]
- Title=Wraith and Commando
- Message=Good luck.
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=0.6
- Counter=100
- MaxCounter=250
- ZedsPerSpecialSquad=50
- SpecialSquads=~3: 2*CMD + 3*WRT
- SpecialSquads=~3: 4*CMD
- Squads=~2: 2*WRT
- Squads=~3: CMD
- Squads=~3: CMD
- Squads=~2: 2*WRT
- Squads=~3: 2*CMD
- [OnTheDoomClock5 ScrnWaveInfo]
- Title=BERSERKER
- Message=Hand him the pepto someone!
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=0.8
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=70
- SpecialSquads=BERSERK
- Squads=~3: 2*HKN
- Squads=~2: VUL
- Squads=~2: VUL
- Squads=~3: HKN
- Squads=~2: 2*VUL
- Squads=~3: HKN
- Squads=~2: 2*VUL
- SpecialSquadHealthMod=0.85
- [OnTheDoomClock6 ScrnWaveInfo]
- Title=HellTime
- Message=and the Caco Death Squad
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=1.25
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=70
- SpecialSquads=HELLTIME
- Squads=4*CCD
- Squads=4*CCD
- Squads=2*LSL
- Squads=3*CCD
- Squads=LSL
- Squads=2*CCD
- SpecialSquadHealthMod=0.85
- [OnTheDoomClock7 ScrnWaveInfo]
- Title=InvulHunter
- Message=Do not talk to me or my son ever again
- TraderTime=60
- bOpenTrader=True
- EndRule=RULE_Timeout
- SpawnRateMod=0.85
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- ZedsPerSpecialSquad=70
- SpecialSquads=INVULH
- Squads=8*CHE
- Squads=6*CHE
- Squads=2*CHE
- Squads=CHE
- Squads=LSL
- SpecialSquadHealthMod=0.75
- [OnTheDoomClockBoss ScrnWaveInfo]
- Title=DOUBLE SUMMONING
- Message=They sent two of their best...
- TraderMessage=Just survive long enough for the chopper to arrive!
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- SpawnRateMod=0.30
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSquads=False
- SpecialSquads=GUARDIAN + CYBERDEMON
- Squads=TIC
- Squads=FZB
- Squads=2*PKY
- SpecialSquadHealthMod=0.85
- ##############################################################################
- # Late Pure Doom -- by nmm
- ##############################################################################
- [D3Wave6B ScrnWaveInfo]
- Header=Welcome to Hell
- Message=Defeat Vagary
- TraderMessage=You can shop before the wave starts
- TraderTime=90
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=1
- Counter=15
- ZedsPerSpecialSquad=666
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=2*SAW + 2*MAG
- Squads=2*TIC + 2*TRI + 2*CHE
- Squads=PKY + VUL
- Squads=IMP + VUL + 2*SAW
- Squads=2*LSL + CMD
- Squads=2*CCD + 4*LSL
- Squads=2*REV + WRT
- Squads=FM
- Squads=BRU
- SpecialSquads=VAGARY
- SpecialSquadHealthMod=0.75
- [D3Wave7B ScrnWaveInfo]
- Message=Defeat Sabaoth
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=1
- Counter=18
- ZedsPerSpecialSquad=666
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- Squads=SAW + MAG + IMP + VUL + LSL
- Squads=2*TIC + 2*TRI + 2*CHE
- Squads=2*PKY
- Squads=IMP + VUL + CHE + SAW
- Squads=MAG + WRT + CMD
- Squads=2*CCD + 2*SAW
- Squads=1*REV + IMP
- Squads=BRU
- Squads=FP
- Squads=MAN
- SpecialSquads=SABAOTH
- SpecialSquadHealthMod=0.70
- [D3Wave8B ScrnWaveInfo]
- Message=Defeat the HellTime Hunter
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=1
- Counter=20
- ZedsPerSpecialSquad=666
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM
- Squads=2*TH
- Squads=SAW + MAG + IMP + VUL + LSL
- Squads=4*TRI + 2*CHE
- Squads=2*PKY + IMP + VUL
- Squads=IMP + VUL + CHE + SAW
- Squads=IMP + 2*TIC + 2*CMD
- Squads=2*CCD + 3*LSL + FGT
- Squads=1*REV + IMP
- Squads=BRU
- Squads=MAN
- Squads=FGT
- Squads=FP + SI + BL
- Squads=FM + JS/SC + BL
- Squads=2*BR + 2*TH/2*SI
- Squads=ARC + CCD + VUL
- Squads=MAN + BRU
- SpecialSquads=HELLTIME
- SpecialSquadHealthMod=0.80
- [D3Wave9B ScrnWaveInfo]
- Message=Defeat the Berserker Hunter
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- Counter=25
- SpawnRateMod=1
- ZedsPerSpecialSquad=666
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=2*TH
- Squads=2*IMP + 2*VUL + MAG + WRT
- Squads=3*TRI + 3*CHE
- Squads=2*PKY + IMP + VUL
- Squads=IMP + CMD + FZB + SAW
- Squads=IMP + 2*TIC + 2*CMD
- Squads=2*CCD + 3*LSL + FGT
- Squads=1*REV + IMP + VUL
- Squads=2*BRU + 2*SAW + CHE
- Squads=MAN + WRT + IMP
- Squads=ARC + CCD + MAG
- Squads=FP + 2*SI + BL + SC
- Squads=2*FM + SC + BL
- Squads=FP + 2*BR
- Squads=FP + FM + TH/SI
- Squads=HKN + CCD + VUL + PKY
- Squads=HKN + ARC + MAN + BRU + 2*LSL
- SpecialSquads=BERSERK
- SpecialSquadHealthMod=0.80
- [D3Wave10B ScrnWaveInfo]
- Message=Defeat Maledict
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=1
- Counter=30
- ZedsPerSpecialSquad=666
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- Squads=IMP + 3*VUL + MAG + REV
- Squads=3*TRI + 2*CHE + MAG
- Squads=2*PKY + IMP + VUL
- Squads=IMP + CMD + WRT + PKY
- Squads=BUL + CCD + 2*CMD
- Squads=CCD + 3*LSL + 2*FGT
- Squads=1*REV + IMP + VUL
- Squads=2*BRU + 2*SAW
- Squads=MAN + CCD
- Squads=HKN + PKY
- Squads=ARC + REV
- Squads=2*FP + SC + 2*SI + BL
- Squads=3*FP + 2*SI
- Squads=4*FP
- Squads=4*FM + 2*TH
- Squads=3*FM + SC + 2*SI
- Squads=FP + 2*FM + SI + BL
- Squads=FP + FM + BR + JS + TH + SI
- Squads=2*FM + JS + 2*SC + BL
- Squads=4*BR + 2*TH
- Squads=2*HKN + MAN + BRU
- Squads=2*ARC + MAN + HKN + 2*FGT
- Squads=HKN + ARC + MAN + 2*CCD
- Squads=2*HKN + REV + MAN + BRU
- SpecialSquads=MALEDICT
- SpecialSquadHealthMod=0.80
- ##############################################################################
- # Fight the Doom Bosses -- by nmm
- ##############################################################################
- [Wave1D3Boss ScrnWaveInfo]
- Header=Welcome to Hell
- Message=Vagary | HellTime | Berserker
- TraderMessage=You can shop before the wave starts
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=3.0
- Counter=8
- ZedsPerSpecialSquad=666
- Squads=2*SAW + 2*MAG
- Squads=2*TIC + 2*TRI + 2*CHE
- Squads=PKY + VUL
- Squads=IMP + VUL + 2*SAW
- Squads=2*LSL + CMD
- Squads=2*CCD + 4*LSL
- Squads=2*REV + WRT
- SpecialSquads=~2: D3LOW
- SpecialSquadHealthMod=0.90
- [Wave2D3Boss ScrnWaveInfo]
- Message=Maledict | Invul H. | Sabaoth
- TraderMessage=You can shop before the wave starts
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- SpawnRateMod=3.0
- Counter=8
- ZedsPerSpecialSquad=666
- Squads=IMP + 3*VUL + MAG + REV
- Squads=3*TRI + 2*CHE + MAG
- Squads=2*PKY + IMP + VUL
- Squads=IMP + CMD + WRT + PKY
- Squads=BUL + CCD + 2*CMD
- Squads=CCD + 3*LSL + 2*FGT
- Squads=1*REV + IMP + VUL
- Squads=2*BRU + 2*SAW
- Squads=MAN + CCD
- Squads=HKN + PKY
- Squads=ARC + REV
- SpecialSquads=~2: D3MID
- [Wave3D3Boss ScrnWaveInfo]
- Message=Guardian | Cyberdemon
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=3
- ZedsPerSpecialSquad=999
- SpecialSquads=~4: D3HIGH
- Squads=1*LSL
- Squads=1*TIC
- SpecialSquadHealthMod=0.90
- ##############################################################################
- # Follow The Guardian: On The Clock -- by nmm
- ##############################################################################
- [W0FTGOTC ScrnWaveInfo]
- Header=FTG:OTC
- Message=Kill the leftovers before we begin
- TraderTime=3
- TraderMessage=Can't open the shop with hostiles nearby!
- DoorControl=DOOR_Weld1p
- bOpenTrader=false
- bStartAtTrader=True
- EndRule=RULE_KillEmAll
- SpawnRateMod=10.0
- PerPlayerMult=0.05
- Counter=8
- Maxcounter=10
- ZedsPerSpecialSquad=666
- bRandomSquads=False
- Squads=3*CL + CR
- Squads=3*CL + CR
- SpecialSquads=FP + 4*CL
- SpecialSquads=FP + 4*CL
- SpecialSquadHealthMod=0.7
- [W1FTGOTC ScrnWaveInfo]
- Header=Follow The Guardian
- Message=On the Clock
- TraderTime=60
- bTraderArrow=False
- bOpenTrader=true
- bStartAtTrader=True
- DoorControl=DOOR_UnweldRespawn
- EndRule=RULE_Timeout
- SpawnRateMod=0.90
- Counter=150
- PerPlayerMult=0.25
- MaxCounter=400
- ZedsPerSpecialSquad=60
- bRandomSquads=false
- bRandomSpecialSquads=false
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=4*CL + GF
- Squads=4*CL
- Squads=SH
- Squads=HU
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=TH/HU
- SpecialSquads=BR
- [W1FTGOTC-TP ScrnWaveInfo]
- Header=FINISH THEM OFF
- Message=Kill the remaining zeds
- TraderTime=2
- bOpenTrader=false
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_KillEmAll
- SpawnRateMod=0.8
- Counter=5
- MaxCounter=7
- PerPlayerMult=0.05
- ZedsPerSpecialSquad=10
- Squads=2*CL
- Squads=CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=4*CL + GF
- Squads=4*CL
- Squads=SH
- Squads=HU
- Squads=TH
- SpecialSquads=BR + TH
- [W2FTGOTC ScrnWaveInfo]
- Message=The Saga Continues
- TraderTime=60
- bOpenTrader=true
- bTraderArrow=False
- EndRule=RULE_Timeout
- SpawnRateMod=0.90
- Counter=150
- PerPlayerMult=0.25
- MaxCounter=400
- ZedsPerSpecialSquad=70
- bRandomSquads=false
- bRandomSpecialSquads=false
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM
- Squads=2*TH
- SpecialSquads=SC + 2*CR + 2*GF + ST
- SpecialSquads=FP
- SpecialSquads=FP + SI + BL
- SpecialSquads=FM + JS/SC + BL
- SpecialSquads=2*BR + 2*TH/2*SI
- [W2FTGOTC-TP ScrnWaveInfo]
- Header=FINISH THEM OFF
- Message=Kill the remaining zeds
- TraderTime=2
- bOpenTrader=false
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_KillEmAll
- SpawnRateMod=0.9
- Counter=5
- MaxCounter=7
- PerPlayerMult=0.05
- ZedsPerSpecialSquad=10
- Squads=CL
- Squads=2*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- SpecialSquads=SC + CR + GF + ST
- [W3FTGOTC ScrnWaveInfo]
- Message=The Final Countdown
- TraderTime=60
- bOpenTrader=true
- bTraderArrow=False
- EndRule=RULE_Timeout
- SpawnRateMod=0.90
- Counter=150
- PerPlayerMult=0.20
- MaxCounter=400
- ZedsPerSpecialSquad=75
- bRandomSquads=false
- bRandomSpecialSquads=false
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=TH
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=BR
- Squads=FM
- Squads=2*TH
- SpecialSquads=FP
- SpecialSquads=1: FP + 2*SI + BL + SC
- SpecialSquads=2: 2*FM + SC + BL
- SpecialSquads=4: FP + 2*BR
- SpecialSquads=3: FP + FM + TH/SI
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=5: 3*FP + 2*SI
- SpecialSquads=5: 3*FM + SC + 2*SI
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + JS + TH + SI
- SpecialSquads=4: 2*FM + JS + 2*SC + BL
- SpecialSquads=2: 4*BR + 2*TH
- [W3FTGOTC-TP ScrnWaveInfo]
- Header=FINISH THEM OFF
- Message=Kill the remaining zeds
- TraderTime=2
- bOpenTrader=false
- bRespawnDeadPlayers=False
- EndRule=RULE_KillEmAll
- SpawnRateMod=0.9
- Counter=5
- MaxCounter=7
- PerPlayerMult=0.10
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- SpecialSquads=2*FP
- ##############################################################################
- # MYSTERY GAME -- by PooSH & nmm
- ##############################################################################
- [MysteryW1 ScrnWaveInfo]
- Header=MYSTERY GAME
- TraderTime=30
- bOpenTrader=true
- bTraderArrow=False
- bStartAtTrader=True
- DoorControl=DOOR_Weld1p
- EndRule=RULE_SpawnEmAll
- Counter=32
- SpawnRateMod=0.90
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=BR
- [MysteryW2_Dosh ScrnWaveInfo]
- Header=EARN DOSH
- TraderTime=30
- bOpenTrader=True
- bTraderArrow=False
- DoorControl2=DOOR_Randomize
- EndRule=RULE_EarnDosh
- SpawnRateMod=1.0
- Counter=250
- PerPlayerMult=0.5
- MaxCounter=1250
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- SpecialSquads=FM1
- [MysteryW2a_DoshGrab ScrnWaveInfo]
- Header=GRAB DOSH
- TraderTime=5
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- DoorControl=DOOR_Unweld
- EndRule=RULE_GrabDosh
- SpawnRateMod=0.75
- Counter=250
- PerPlayerMult=0.5
- MaxCounter=1000
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=FM2
- [MysteryW2b_DoshGrabZed ScrnWaveInfo]
- Header=THEY LIKE DOSH TOO
- TraderTime=5
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_GrabDoshZed
- SpawnRateMod=0.6
- Counter=250
- PerPlayerMult=0.5
- MaxCounter=500
- ZedsPerSpecialSquad=60
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + 2*BL
- Squads=4*BL
- Squads=CL + GF + 2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*BL
- SpecialSquads=6*BL
- [MysteryW3_Ghosts ScrnWaveInfo]
- Header=GHOSTBUSTERS
- TraderTime=5
- bOpenTrader=False
- bRespawnDeadPlayers=False
- bTraderArrow=False
- EndRule=RULE_Timeout
- SpawnRateMod=3.0
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- Squads=8*GH
- Squads=SI + 4*GH
- Squads=6*GH
- Squads=6*GH
- Squads=4*GH
- [MysteryW3_Shivers ScrnWaveInfo]
- Header=SHIVERSLAYER
- TraderTime=5
- bOpenTrader=False
- bRespawnDeadPlayers=False
- bTraderArrow=False
- EndRule=RULE_Timeout
- SpawnRateMod=1.5
- Counter=100
- PerPlayerMult=0.2
- MaxCounter=250
- Squads=3*SH
- Squads=SI + 3*SH
- Squads=5*SH
- Squads=3*SH
- Squads=2*SH
- [MysteryW4 ScrnWaveInfo]
- TraderTime=90
- bOpenTrader=true
- bTraderArrow=False
- EndRule=RULE_SpawnEmAll
- Counter=25
- ZedsPerSpecialSquad=90
- SpecialSquads=1: FP + 2*SI + BL + SC
- SpecialSquads=2: 2*FM + SC + BL
- SpecialSquads=4: FP + 2*BR
- SpecialSquads=3: FP + FM + TH/SI
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=2*TH
- [MysteryW4_XBoss ScrnWaveInfo]
- Header=XMAS NIGHTMARE
- TraderTime=90
- bOpenTrader=True
- bTraderArrow=False
- DoorControl2=DOOR_Blow
- EndRule=RULE_KillEmAll
- Counter=10
- SpawnRateMod=0.5
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=XBOSS
- Squads=2*XBL
- Squads=4*XCL
- Squads=3*XCL + CR
- Squads=3*XCL + CR + ST
- Squads=4*XCL
- Squads=3*XCL + GF
- Squads=3*XCL + XBL
- SpecialSquadHealthMod=0.80
- [MysteryW4_HBoss ScrnWaveInfo]
- Header=HILLBILLY NIGHTMARE
- TraderTime=90
- bOpenTrader=true
- bTraderArrow=False
- DoorControl2=DOOR_Blow
- EndRule=RULE_KillEmAll
- Counter=10
- SpawnRateMod=0.5
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=HBOSS
- Squads=2*HBL
- Squads=4*HCL
- Squads=3*HCL + CR
- Squads=3*HCL + CR + ST
- Squads=4*HCL
- Squads=3*HCL + GF
- Squads=3*HCL + HBL
- SpecialSquadHealthMod=0.80
- [MysteryW4_CBoss ScrnWaveInfo]
- Header=CIRCUS NIGHTMARE
- TraderTime=90
- bOpenTrader=true
- bTraderArrow=False
- DoorControl2=DOOR_Blow
- EndRule=RULE_KillEmAll
- Counter=10
- SpawnRateMod=0.5
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=CBOSS
- Squads=2*CBL
- Squads=4*CCL
- Squads=3*CCL + CR
- Squads=3*CCL + CR + ST
- Squads=4*CCL
- Squads=3*CCL + GF
- Squads=3*CCL + CBL
- SpecialSquadHealthMod=0.80
- [MysteryW5_Jasons ScrnWaveInfo]
- Header=NO SCREAMING
- SpawnRateMod=0.5
- TraderTime=30
- bOpenTrader=True
- bTraderArrow=False
- bStartAtTrader=True
- EndRule=RULE_SpawnEmAll
- Counter=10
- MaxCounter=20
- ZedsPerSpecialSquad=1
- Squads=SUM
- SpecialSquads=3*JS + SUM
- SpecialSquads=2*JS + SUM
- SpecialSquads=4*JS + SUM
- SpecialSquads=JS + SUM
- SpecialSquads=3-6: 5*JS + SUM
- SpecialSquads=4-10: 6*JS + 2*SUM
- SpecialSquadHealthMod=0.35
- [MysteryW5_Scrakes ScrnWaveInfo]
- Header=NO SCREAMING
- SpawnRateMod=0.5
- TraderTime=30
- bOpenTrader=True
- bTraderArrow=False
- bStartAtTrader=True
- EndRule=RULE_SpawnEmAll
- Counter=10
- MaxCounter=20
- ZedsPerSpecialSquad=1
- Squads=SUM
- SpecialSquads=2*SC + SUM
- SpecialSquads=2*SC + SUM
- SpecialSquads=3*SC + SUM
- SpecialSquads=3-6: 4*SC + SUM
- SpecialSquads=4-10: 5*SC + SUM
- SpecialSquadHealthMod=0.35
- [MysteryW6 ScrnWaveInfo]
- TraderTime=30
- TraderMessage=Finish them off quick, the next wave is coming soon!
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_SpawnEmAll
- Counter=25
- ZedsPerSpecialSquad=70
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=FM
- Squads=FP
- [MysteryW7_BrutalTesla ScrnWaveInfo]
- Header=BRUTAL TESLA
- TraderTime=30
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_SpawnEmAll
- SpawnRateMod=0.8
- Counter=6
- ZedsPerSpecialSquad=40
- Squads=2*TH
- Squads=2*TH
- Squads=TH
- Squads=TH
- Squads=BR
- Squads=BR
- Squads=BR
- [MysteryW7_BrutalHusk ScrnWaveInfo]
- Header=BRUTAL HUSK
- TraderTime=30
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_SpawnEmAll
- SpawnRateMod=0.8
- Counter=6
- ZedsPerSpecialSquad=40
- Squads=2*HU
- Squads=3*HU
- Squads=HU
- Squads=HU
- Squads=BR
- Squads=BR
- Squads=BR
- [MysteryW8_Clots ScrnWaveInfo]
- Header=+
- Title=TRADER PATH
- Message=Get to the Trader though a zed horde
- TraderTime=5
- bOpenTrader=False
- DoorControl2=DOOR_UnweldRespawn
- bRespawnDeadPlayers=False
- EndRule=RULE_Timeout
- Counter=60
- PerPlayerMult=0
- SpawnRateMod=1.5
- Squads=8*CL
- Squads=BL + 5*CL
- Squads=2*BL + 4*CL
- [MysteryW8_HClots ScrnWaveInfo]
- Header=+
- Title=TRADER PATH
- Message=Get to the Trader though a zed horde
- TraderTime=5
- bOpenTrader=False
- DoorControl2=DOOR_UnweldRespawn
- bRespawnDeadPlayers=False
- EndRule=RULE_Timeout
- Counter=60
- PerPlayerMult=0
- SpawnRateMod=1.5
- Squads=8*HCL
- Squads=BL + 5*CL
- Squads=2*HBL + 4*HCL
- [MysteryW8_CClots ScrnWaveInfo]
- Header=+
- Title=TRADER PATH
- Message=Get to the Trader though a zed horde
- TraderTime=5
- bOpenTrader=False
- DoorControl2=DOOR_UnweldRespawn
- bRespawnDeadPlayers=False
- EndRule=RULE_Timeout
- Counter=60
- PerPlayerMult=0
- SpawnRateMod=1.5
- Squads=8*CCL
- Squads=BL + 5*CL
- Squads=2*CBL + 4*CCL
- [MysteryW9 ScrnWaveInfo]
- TraderTime=30
- bOpenTrader=true
- bStartAtTrader=True
- bTraderArrow=False
- EndRule=RULE_SpawnEmAll
- Counter=30
- ZedsPerSpecialSquad=90
- SpecialSquads=1: FP + 2*SI + BL + SC
- SpecialSquads=2: 2*FM + SC + BL
- SpecialSquads=4: FP + 2*BR
- SpecialSquads=3: FP + FM + TH/SI
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=2*TH
- [MysteryW9a_Ammo ScrnWaveInfo]
- Header=+
- Title=AMMO LOOT
- TraderMessage=Look for ammo boxes
- TraderTime=10
- bOpenTrader=false
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_GrabAmmo
- Counter=4
- PerPlayerMult=0.5
- MaxCounter=15
- SpawnRateMod=0.2
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + BL
- Squads=2*CL + GH
- Squads=2*GF
- Squads=3*CL + GF
- Squads=3*CR + 2*ST + SI
- Squads=2*GH
- Squads=4*CR
- Squads=2*CR + 2*GF + TH/SI
- SpecialSquads=HU
- SpecialSquads=TH
- [MysteryW10 ScrnWaveInfo]
- Header=+
- Title=FINISH LINE
- TraderMessage=Prepare for the final battle!
- TraderTime=30
- bOpenTrader=False
- bTraderArrow=False
- bRespawnDeadPlayers=False
- EndRule=RULE_KillEmAll
- Counter=30
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=5: 3*FP + 2*SI
- SpecialSquads=6: 4*FP
- SpecialSquads=6: 4*FM + 2*TH
- SpecialSquads=5: 3*FM + SC + 2*SI
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + JS + TH + SI
- SpecialSquads=4: 2*FM + JS + 2*SC + BL
- SpecialSquads=2: 4*BR + 2*TH
- [DoubleBossWave ScrnWaveInfo]
- Title=DOUBLE PENETRATION
- Message=Kevin got cloned...
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=2*BOSS/PAT
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- ##############################################################################
- # HALF-LONG GAME
- ##############################################################################
- [G21W1 ScrnWaveInfo]
- Header=Half-Long Game
- Title=DOSH GRAB
- Message=Grab $%c dosh
- TraderMessage=Skip the boring part. Get straight into the action.
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_GrabDosh
- Counter=1000
- PerPlayerMult=0.5
- MaxCounter=5000
- SpawnRateMod=0.8
- BountyScale=2.0
- ZedsPerSpecialSquad=50
- Squads=4*CL + BL
- Squads=2*BL
- Squads=6*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + SH/2*GF
- Squads=3*CL + GF + GH/ST
- Squads=3*CL + CR + 2*ST + BL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + GH/ST
- SpecialSquads=2*SH
- SpecialSquads=~2: HU
- SpecialSquads=~2: TH
- ##############################################################################
- # SMALL BIG ZEDS
- ##############################################################################
- [SBZ_Wave1 ScrnWaveInfo]
- Title=SMALL BIG ZEDS
- Message=Less in health. More in number.
- TraderMessage=Big zeds will have less health but there will be more of them.
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL + BL
- Squads=2*BL
- Squads=6*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + SH/2*GF
- Squads=3*CL + GF + GH/ST
- Squads=3*CL + CR + 2*ST + BL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + GH/ST
- SpecialSquadHealthMod=0.3
- SpecialSquads=~1: SC
- [SBZ_Wave2 ScrnWaveInfo]
- Title=SMALL BUT BRUTAL
- Message=Less in health. More in number.
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=32
- SpawnRateMod=0.8
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- SpecialSquads=~2: BRHU
- [SBZ_Wave3 ScrnWaveInfo]
- Title=SMALL SCRAKES
- Message=Less in health. More in number.
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- SpawnRateMod=0.8
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=~2: BRHU
- Squads=~2: BRHU
- SpecialSquads=~2: SC
- [SBZ_Wave4 ScrnWaveInfo]
- Title=SMALL ANGRY BABES
- Message=Less in health. More in number.
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- SpawnRateMod=0.75
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=~2: BRHU
- Squads=~2: BRHU
- Squads=~2: JSSC
- SpecialSquads=~2: FM / 3*SI
- [SBZ_Wave5 ScrnWaveInfo]
- Title=SMALL FLESHPOUNDS
- Message=Less in health. More in number.
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=35
- SpawnRateMod=0.70
- ZedsPerSpecialSquad=70
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=2*BL + 2*CL
- Squads=BL + 2*CL + 3*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=~2: BRHU
- Squads=~2: BRHU
- Squads=~2: JSSC
- Squads=~2: FM
- SpecialSquads=~2: FP
- [SBZ_Wave6 ScrnWaveInfo]
- Title=SMALL MEGA ZEDS
- Message=That is just crazy...
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=45
- SpawnRateMod=0.60
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=2*BL + 2*CL
- Squads=BL + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=~2: 2*BRHU
- Squads=~2: BRHU
- Squads=~2: JSSC
- Squads=~2: JSSC
- Squads=~2: FM
- SpecialSquads=~2: 2*FP
- SpecialSquads=~2: 2*FP
- SpecialSquads=~2: 2*FP
- SpecialSquads=~2: 3*FM
- SpecialSquads=~2: 3*JSSC
- SpecialSquads=~2: 2*FM + JSCS
- [SBZ_BossWave ScrnWaveInfo]
- Title=SMALL KEVINS
- Message=Kevin played with cloning while left home alone
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=~2: BOSS/PAT
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- ##############################################################################
- # Welding Floor - by PooSH
- ##############################################################################
- [WeldingWave1 ScrnWaveInfo]
- Header=Welcome to the
- Title=Welding Floor
- Message=Weld, Break, Kill, Repeat
- TraderTime=10
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=true
- DoorControl=DOOR_WeldRandom
- EndRule=RULE_SpawnEmAll
- Counter=8
- PerPlayerMult=1
- MaxCounter=32
- SpawnRateMod=10.0
- bRandomSpawnLoc=true
- bRandomSquads=true
- Squads=4*GF
- Squads=4*GF
- Squads=3*GF + GH
- Squads=3*GF + SH
- Squads=2*GF + GH + SH
- Squads=4*GH
- Squads=4*SH
- Squads=3*GH + SH
- [WeldingWave2 ScrnWaveInfo]
- Header=" "
- Title=
- Message=Survive the Outbreak
- TraderTime=20
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_SpawnEmAll
- Counter=14
- SpawnRateMod=1.0
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=4*CL + GF
- Squads=4*CL
- Squads=HU
- Squads=TH
- [WeldingWave3 ScrnWaveInfo]
- TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
- Header=" "
- Title=Trader Path
- Message=Run to the Trader
- TraderTime=10
- bTraderArrow=true
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_Timeout
- Counter=60
- SpawnRateMod=0.5
- MaxZombiesOnce=20
- PerPlayerMult=0
- Squads=4*CL
- Squads=3*CL
- Squads=2*CL
- Squads=2*CL + BL
- Squads=2*BL
- Squads=BL
- [WeldingWave4 ScrnWaveInfo]
- Header=Second Outbreak Inbound
- Title=Brutal Scream
- Message=Covered by Husks
- TraderTime=60
- bOpenTrader=true
- bTraderArrow=false
- bRespawnDeadPlayers=true
- bStartAtTrader=true
- DoorControl=DOOR_WeldHalf
- DoorControl2=DOOR_WeldRandom
- EndRule=RULE_SpawnEmAll
- Counter=4
- PerPlayerMult=1
- MaxCounter=32
- SpawnRateMod=10.0
- bRandomSpawnLoc=true
- bRandomSquads=true
- Squads=BR
- Squads=TH
- Squads=HU
- Squads=SI
- [WeldingWave5 ScrnWaveInfo]
- Header=" "
- Title=
- Message=Survive the Outbreak
- TraderTime=20
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_SpawnEmAll
- SpawnRateMod=1.0
- Counter=24
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- Squads=BR
- [WeldingWave6 ScrnWaveInfo]
- TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
- Header=" "
- Title=Trader Path
- Message=Run, Forrest, Run!
- TraderTime=10
- bTraderArrow=true
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_Timeout
- Counter=60
- SpawnRateMod=0.5
- MaxZombiesOnce=20
- PerPlayerMult=0
- Squads=4*CL
- Squads=3*CL
- Squads=2*ST
- Squads=CL + BL + ST
- Squads=2*BL
- Squads=3*CR
- Squads=BL
- [WeldingWave7 ScrnWaveInfo]
- Header=Third Outbreak Inbound
- Title=Friday 13th
- Message=Get ready for chainsaw massacre
- TraderTime=45
- bOpenTrader=true
- bTraderArrow=false
- bRespawnDeadPlayers=true
- bStartAtTrader=true
- DoorControl=DOOR_WeldHalf
- DoorControl2=DOOR_WeldRandom
- EndRule=RULE_SpawnEmAll
- Counter=4
- PerPlayerMult=1
- MaxCounter=32
- SpawnRateMod=10.0
- bRandomSpawnLoc=true
- bRandomSquads=false
- Squads=JS
- Squads=SC
- Squads=2*SC
- [WeldingWave8 ScrnWaveInfo]
- Header=" "
- Title=
- Message=Survive the Outbreak
- TraderTime=30
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_SpawnEmAll
- Counter=28
- SpawnRateMod=1.0
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- [WeldingWave9 ScrnWaveInfo]
- TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
- Header=" "
- Title=Trader Path
- Message=Run to the Trader
- TraderTime=10
- bTraderArrow=true
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_Timeout
- Counter=60
- PerPlayerMult=0
- SpawnRateMod=0.5
- MaxZombiesOnce=20
- Squads=4*CL
- Squads=3*CL
- Squads=2*GH
- Squads=CL + BL + GH
- Squads=2*BL
- Squads=3*CR
- Squads=SI
- [WeldingWave10 ScrnWaveInfo]
- Header=Fourth Outbreak Inbound
- Title=Flesh and Terror
- Message=Weld or die!
- TraderTime=35
- bOpenTrader=true
- bTraderArrow=false
- bRespawnDeadPlayers=true
- bStartAtTrader=true
- DoorControl=DOOR_WeldHalf
- DoorControl2=DOOR_WeldRandom
- EndRule=RULE_SpawnEmAll
- Counter=4
- PerPlayerMult=1
- MaxCounter=32
- SpawnRateMod=10.0
- bRandomSpawnLoc=true
- bRandomSquads=false
- Squads=SC
- Squads=JS
- Squads=FM1
- Squads=FM2
- Squads=FP
- Squads=2*SC
- Squads=FM + SC
- Squads=JS
- Squads=2*FM
- Squads=FP
- Squads=3*SC
- [WeldingWave11 ScrnWaveInfo]
- Header=" "
- Title=
- Message=Survive the Outbreak
- TraderTime=30
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_SpawnEmAll
- Counter=30
- SpawnRateMod=1.0
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=2*HU
- Squads=BR + 2*BL
- Squads=FM
- Squads=FP
- Squads=2: 2*SI
- Squads=3: SC + 4*CL + 2*ST + CR
- Squads=4: 2*TH
- [WeldingWave12 ScrnWaveInfo]
- TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
- Header=" "
- Title=Trader Path
- Message=Run to the Trader
- TraderTime=10
- bTraderArrow=true
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_Timeout
- Counter=60
- SpawnRateMod=0.5
- MaxZombiesOnce=20
- PerPlayerMult=0
- Squads=4*CL
- Squads=3*CL
- Squads=2*ST
- Squads=CL + BL + GH
- Squads=BL + SC
- Squads=3*CR
- Squads=SI
- Squads=SC
- [WeldingWave13 ScrnWaveInfo]
- Header=Fifth Outbreak Inbound
- Title=Pandemonium
- Message=Only doors can save us now
- TraderTime=30
- bOpenTrader=true
- bTraderArrow=false
- bRespawnDeadPlayers=true
- bStartAtTrader=true
- DoorControl=DOOR_WeldHalf
- DoorControl2=DOOR_WeldRandom
- EndRule=RULE_SpawnEmAll
- Counter=4
- PerPlayerMult=1
- MaxCounter=32
- SpawnRateMod=10.0
- bRandomSpawnLoc=true
- bRandomSquads=false
- # First 4 zeds (for 1p)
- Squads=SC
- Squads=JS
- Squads=FM1
- Squads=FM2
- # Next 4 zeds (for 2p)
- Squads=FP
- Squads=SI
- Squads=HU
- Squads=TH
- # Next 4 zeds (for 3p)
- Squads=2*SC
- Squads=JS
- Squads=FM
- # Next 4 zeds (for 4p)
- Squads=FP
- Squads=FM
- Squads=FM1 + FM2
- # Next 4 zeds (for 5p)
- Squads=3*SC
- Squads=FP
- # Remaining zeds (for 6+p)
- Squads=FP
- Squads=2*FM + SI
- Squads=2*TH
- Squads=2*HU
- Squads=2*FP
- Squads=SC + FM
- [WeldingWave14 ScrnWaveInfo]
- Header=" "
- Title=
- Message=Survive the Outbreak
- TraderTime=30
- bTraderArrow=false
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_SpawnEmAll
- Counter=35
- SpawnRateMod=1.0
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=FM
- Squads=2*TH
- Squads=FP
- Squads=2: 2*BR
- Squads=3: FM1 + FM2
- Squads=3: JS
- Squads=4: 2*SC
- Squads=4: 2*FP
- [WeldingWave15 ScrnWaveInfo]
- TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
- Header=Final Trader Inbound
- Title=Trader Path
- Message=Run to the Trader
- TraderTime=10
- bTraderArrow=true
- bOpenTrader=false
- bRespawnDeadPlayers=false
- EndRule=RULE_Timeout
- Counter=60
- PerPlayerMult=0
- SpawnRateMod=0.5
- MaxZombiesOnce=20
- Squads=4*CL
- Squads=3*CL
- Squads=2*ST
- Squads=4*CL
- Squads=BL + SC
- Squads=3*CR
- Squads=SI
- Squads=FP
- [WeldingBossWave ScrnWaveInfo]
- TraderTime=25
- bOpenTrader=true
- bTraderArrow=false
- bRespawnDeadPlayers=true
- bStartAtTrader=true
- DoorControl=DOOR_WeldHalf
- DoorControl2=DOOR_WeldRandom
- EndRule=RULE_KillBoss
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=~6: BOSS/PAT
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- ##############################################################################
- # Ammo Hunt -- by nmm
- ##############################################################################
- [AH1_Weld_KillEmAll ScrnWaveInfo]
- Header=KILL EM ALL
- Message=Make good use of that ammo.
- TraderMessage=You can shop before the wave starts
- TraderMessage=Strange... someone welded all the doors.
- TraderTime=20
- bOpenTrader=true
- bTraderArrow=False
- bStartAtTrader=True
- DoorControl=DOOR_WeldRandom
- EndRule=RULE_KillEmAll
- SpawnRateMod=1.0
- Counter=32
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=BR
- [AH2_GrabAmmo ScrnWaveInfo]
- Header=AMMO HUNT
- Message=Look for ammo and regroup.
- TraderTime=5
- bTraderArrow=False
- bOpenTrader=false
- EndRule=RULE_GrabAmmo
- Counter=4
- PerPlayerMult=0.5
- MaxCounter=10
- SpawnRateMod=0.30
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 3*CR + GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=4*ST
- Squads=4*GF
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=TH/HU
- SpecialSquads=4*SH
- [AH3_Timeout ScrnWaveInfo]
- Header=On The Clock
- Message=Survive long enough...
- TraderTime=5
- bTraderArrow=False
- TraderMessage=You got the ammo, now use it! B)64
- bOpenTrader=false
- EndRule=RULE_Timeout
- SpawnRateMod=1.0
- Counter=120
- PerPlayerMult=0.2
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=FM
- [AH4_TraderPath ScrnWaveInfo]
- Header=TRADER PATH
- Message=Push to the trader through a zed horde
- TraderTime=10
- bTraderArrow=True
- bOpenTrader=False
- EndRule=RULE_Timeout
- Counter=70
- PerPlayerMult=0
- SpawnRateMod=4.0
- Squads=8*CL
- Squads=BL + 5*CL
- Squads=2*BL + 4*CL
- [AH5_Weld_KillEmAll ScrnWaveInfo]
- Header=KILL EM ALL
- Message=Use of those fine new purchases.
- TraderTime=20
- TraderMessage=QUICK! ONLY 20 SECONDS TO SHOP!
- TraderMessage=Someone welded all the doors again!
- bOpenTrader=true
- bTraderArrow=False
- bStartAtTrader=True
- DoorControl=DOOR_WeldRandom
- EndRule=RULE_KillEmAll
- Counter=40
- ZedsPerSpecialSquad=80
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=3*CL + GF
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + SI
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM
- Squads=2*TH
- SpecialSquads=FP + SI + BL
- SpecialSquads=FM + JS/SC + BL
- SpecialSquads=2*BR + 2*TH/2*SI
- [AH6_GrabAmmo ScrnWaveInfo]
- Header=AMMO HUNT
- Message=Look for ammo and regroup.
- TraderTime=5
- bOpenTrader=false
- bTraderArrow=False
- EndRule=RULE_GrabAmmo
- Counter=4
- PerPlayerMult=0.5
- MaxCounter=15
- SpawnRateMod=0.3
- ZedsPerSpecialSquad=70
- bRandomSquads=False
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- Squads=FM + TH/2*GF
- SpecialSquads=FP
- [AH7_Timeout ScrnWaveInfo]
- Header=On The Clock
- Message=Survive long enough...
- TraderTime=5
- bTraderArrow=False
- TraderMessage=Trader is closed, deal with it B)64
- bOpenTrader=false
- EndRule=RULE_Timeout
- SpawnRateMod=1.0
- Counter=120
- PerPlayerMult=0.2
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=JS/SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=5: 3*FP + 2*SI
- SpecialSquads=6: 4*FP
- SpecialSquads=6: 4*FM + 2*TH
- SpecialSquads=5: 3*FM + SC + 2*SI
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + JS + TH + SI
- SpecialSquads=4: 2*FM + JS + 2*SC + BL
- SpecialSquads=2: 4*BR + 2*TH
- [AH8_TraderPath ScrnWaveInfo]
- Header+
- Title=LAST TRADER
- Message=Be at the door when it opens!
- TraderMessage=I'll only be open for 30 seconds, prepare to shop quick!
- TraderTime=10
- bTraderArrow=True
- bOpenTrader=False
- EndRule=RULE_Timeout
- Counter=70
- PerPlayerMult=0
- SpawnRateMod=3.0
- Squads=8*CL
- Squads=BL + 5*CL
- Squads=2*BL + 4*CL
- Squads=2*CL + 3*CR
- Squads=2*CL + 2*GF
- Squads=GF + 4*ST
- Squads=3*ST
- [AH9_Boss ScrnWaveInfo]
- Title=SMALL KEVINS
- Message=SBZ GENETICS: ENABLED
- TraderMessage=They are coming, shop quick!
- TraderTime=30
- bTraderArrow=False
- bOpenTrader=true
- bStartAtTrader=True
- DoorControl=DOOR_WeldRandom
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=~2: BOSS/PAT
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- ##############################################################################
- # Fight the Patriarchs -- by nmm
- ##############################################################################
- [Wave1Kevins ScrnWaveInfo]
- Title=DIRECT APPROACH
- TraderMessage=You must shop before the wave starts!
- TraderTime=60
- bOpenTrader=true
- bStartAtTrader=True
- Counter=4
- EndRule=RULE_KillEmAll
- PerPlayerMult=1
- ZedsPerSpecialSquad=999
- SpecialSquads=ABOSS
- Squads=1*CR
- Squads=3*CR
- [Wave2Kevins ScrnWaveInfo]
- Title=SBZ MITOSIS
- Message=PATENT PENDING
- TraderMessage=Intel says crazy shit, they keep using that '~' sign, whatever that means.
- TraderTime=60
- Counter=4
- bOpenTrader=true
- PerPlayerMult=1
- EndRule=RULE_KillEmAll
- ZedsPerSpecialSquad=999
- SpecialSquads=~2: BBOSS
- Squads=1*CR
- Squads=3*CR
- [Wave3Kevins ScrnWaveInfo]
- Title=DOUBLE PENETRATION
- Message=SUPERIOR GENETICS: ENABLED.
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillBoss
- Counter=4
- ZedsPerSpecialSquad=999
- bRandomSpecialSquads=false
- SpecialSquads=2*CBOSS
- Squads=4*CL
- Squads=3*CL + CR
- Squads=3*CL + CR + ST
- Squads=4*CL
- Squads=3*CL + GF
- Squads=3*CL + BL
- ##############################################################################
- # Short & Dramatic -- by nmm
- ##############################################################################
- [SNDWave1 ScrnWaveInfo]
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- SpawnRateMod=1.5
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- SpecialSquads=SH
- [SNDWave4 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=28
- SpawnRateMod=1.5
- ZedsPerSpecialSquad=50
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + SI
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CR + 2*GF + 2*ST + TH/SI
- Squads=HU
- SpecialSquads=BR
- [SNDWave6 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=30
- SpawnRateMod=1.5
- ZedsPerSpecialSquad=60
- Squads=4*CL
- Squads=4*CR
- Squads=2*ST + 2*CR
- Squads=2*CL + SH/CL + BL
- Squads=2*CL + 2*GF
- Squads=CL + GF + 2*SH/2*GF
- Squads=3*CL + GF + SI
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 3*CL
- Squads=JS/SC + 2*CL + BL
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU + BL + 2*CL
- Squads=BR + 2*GF
- SpecialSquads=FM
- [SNDWave10 ScrnWaveInfo]
- TraderTime=60
- bOpenTrader=true
- EndRule=RULE_KillEmAll
- Counter=38
- SpawnRateMod=1.15
- ZedsPerSpecialSquad=90
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CR
- Squads=2*CL + 2*GF
- Squads=2*CL + 3*CR + GF
- Squads=3*CL + CR + 2*ST + BL + TH/SI
- Squads=SC + 2*CL
- Squads=SC + 2*CL + 3*GF
- Squads=JS
- Squads=2*CR + 3*ST + BL + SI + TH/SI
- Squads=4*CL + GF
- Squads=4*CL
- Squads=4*ST
- Squads=4*GF
- Squads=6*CR
- Squads=2*CL + 2*CR + 2*GF + 2*SI
- Squads=HU
- Squads=2*HU
- Squads=2*BR
- Squads=FM
- Squads=2*TH
- SpecialSquads=1: 2*FP + SC + 2*SI + BL
- SpecialSquads=5: 3*FP + 2*SI
- SpecialSquads=6: 4*FP
- SpecialSquads=6: 4*FM + 2*TH
- SpecialSquads=5: 3*FM + SC + 2*SI
- SpecialSquads=4: FP + 2*FM + SI + BL
- SpecialSquads=4: FP + FM + BR + TH + SI
- SpecialSquads=4: 2*FM + 2*SC + BL
- SpecialSquads=2: 4*BR + 2*TH
- ##############################################################################
- # Social Isolation
- ##############################################################################
- [SocWave1 ScrnWaveInfo]
- Header=KEEP DISTANCE
- Title=Social Isolation
- Message=The Virus Outbreak
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- SpecialSquads=SH
- [SocD3Wave1 ScrnWaveInfo]
- Header=KEEP DISTANCE
- Title=Social Isolation
- Message=Triple Invasion: Virus, Demons, Zeds
- TraderTime=10
- bOpenTrader=false
- EndRule=RULE_KillEmAll
- Counter=20
- ZedsPerSpecialSquad=30
- Squads=4*CL
- Squads=4*CL + BL
- Squads=4*CL + GF
- Squads=4*CL
- Squads=3*FZB + SAW
- Squads=3*BON + IMP
- SpecialSquads=SH
- SpecialSquads=2*SAW
- ##############################################################################
- # A PLACE FOR CUSTOM GAMES
- #
- # Places your custom games / zeds / waves here
- #
- # Game lengths 0..99 are reserved by ScrN!
- # Use 100+ indexes for your games.
- ##############################################################################
- ; [100 ScrnGameLength]
- ; GameTitle=My Custom Game
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