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ScrN Waves - Fix for On The Doom Clock

Mar 21st, 2021
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  1. ##############################################################################
  2. # CUSTOM GAME/WAVE/ZED DEFINITION FILE
  3. #
  4. # *** WARNING! ***
  5. # This file is loaded only of bScrnWaves=True in ScrnBalanceSrv.ini!
  6. ##############################################################################
  7.  
  8.  
  9. ##############################################################################
  10. # ZEDS
  11. ##############################################################################
  12. # ScrnZedInfo objects have the following fields:
  13. # EventNum - event number to use these zeds in:
  14. #   0 (default) - use in all events.
  15. #   1           - use only during the Summer Event
  16. #   2           - use only during the Halloween Event
  17. #   3           - use only during the XMas Event
  18. #   4           - use only during Normal Event / No Event (only standard zeds)
  19. #   100-200     - user-defined events.
  20. # Events can be set via EventNum in ScrnBalance.ini (globally)
  21. # or ScrnMapInfo.ini (map-specific events)
  22. #
  23. # Zeds:
  24. # Alias     - zed alias to be used in ScrnWaveInfo.Squads and SpecialSquads
  25. # ZedClass  - KFMonster's class with package name
  26. # Package   - Additional package to be added in ServerPackages.
  27. #             Package in ZedClass is added automatically. No need to add it twice.
  28. # Vote      - Zed vote name to be used in MVOTE ZED <vote>
  29. #             Leave it blank to disable voting. Admins will still be able to
  30. #             control it via MUTATE ZED command.
  31. # bVoteInvert Invert vote, i.e. MVOTE ZED <alias> ON disables zed but OFF - enables.
  32. # bDisabled - turns zed spawnin off.
  33. # Pct       - Spawn chance (percent):
  34. #   0, AUTO : adjust automatically (all zeds with auto chance will have equal spawn chances)
  35. #   0.5     : 50% chance to pick this zeds for the alias
  36. #   1.0     : 100% chance to pick this zed for the alias
  37. # If total spawn chance for the alias is > 1.0, then:
  38. # - zeds with AUTO chance will be disabled;
  39. # - zeds with pct > 0 will have their spawn chances proportionally lowered to reach 100% in total.
  40. ##############################################################################
  41. [NormalZeds ScrnZedInfo]
  42. EventNum=4
  43. Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
  44. Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
  45. Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
  46. Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
  47. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
  48. Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
  49. Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
  50. Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
  51. Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
  52. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
  53. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
  54.  
  55. # Same as NormalZeds but without EventNum (i.e., always enabled)
  56. [ClassicZeds ScrnZedInfo]
  57. Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
  58. Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
  59. Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
  60. Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
  61. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
  62. Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
  63. Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
  64. Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
  65. Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
  66. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
  67. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
  68.  
  69. # Classic + Grittier, no EventNum (i.e., always enabled)
  70. [ClassicGrittierZeds ScrnZedInfo]
  71. Zeds=(Alias="CL",ZedClass="ScrnZedPack.Clot")
  72. Zeds=(Alias="BL",ZedClass="ScrnZedPack.Bloat")
  73. Zeds=(Alias="GF",ZedClass="ScrnZedPack.Gorefast")
  74. Zeds=(Alias="CR",ZedClass="ScrnZedPack.Crawler")
  75. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Stalker")
  76. Zeds=(Alias="SI",ZedClass="ScrnZedPack.Siren")
  77. Zeds=(Alias="HU",ZedClass="ScrnZedPack.Husk")
  78. Zeds=(Alias="SC",ZedClass="ScrnZedPack.Scrake")
  79. Zeds=(Alias="FP",ZedClass="ScrnZedPack.Fleshpound")
  80. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.Boss")
  81. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat")
  82. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG")
  83. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG")
  84. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG")
  85. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG")
  86. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG")
  87. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG")
  88. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG",Pct=0.3)
  89. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG")
  90. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG")
  91. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.BossG")
  92.  
  93. [CircusZeds ScrnZedInfo]
  94. EventNum=1
  95. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotC")
  96. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatC")
  97. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastC")
  98. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerC")
  99. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerC")
  100. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenC")
  101. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskC",bDisabled=True)
  102. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeC")
  103. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundC")
  104. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossC")
  105. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC")
  106.  
  107. [HalloweenZeds ScrnZedInfo]
  108. EventNum=2
  109. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotH")
  110. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatH")
  111. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastH")
  112. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerH")
  113. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerH")
  114. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenH")
  115. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskH")
  116. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeH")
  117. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundH")
  118. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossH")
  119. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH")
  120.  
  121. [XmasZeds ScrnZedInfo]
  122. EventNum=3
  123. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotX")
  124. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatX")
  125. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastX")
  126. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerX")
  127. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerX")
  128. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenX")
  129. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskX")
  130. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeX")
  131. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundX")
  132. Zeds=(Alias="PAT",ZedClass="ScrnZedPack.BossX")
  133. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatX")
  134.  
  135. [GrittierZeds ScrnZedInfo]
  136. EventNum=5
  137. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG")
  138. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG")
  139. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG")
  140. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG")
  141. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG")
  142. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG")
  143. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG")
  144. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG")
  145. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG")
  146. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.BossG")
  147.  
  148. [Hardpats ScrnZedInfo]
  149. Zeds=(Alias="ABOSS",ZedClass="ScrnZedPack.HardPat")
  150. Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatC",Pct=0.330000)
  151. Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatH",Pct=0.330000)
  152. Zeds=(Alias="BBOSS",ZedClass="ScrnZedPack.HardPatX",Pct=0.330000)
  153. Zeds=(Alias="CBOSS",ZedClass="ScrnZedPack.HardPatG",Pct=0.500000)
  154. Zeds=(Alias="CBOSS",ZedClass="ScrnZedPack.HardPat",Pct=0.500000)
  155.  
  156. [ScrnZeds ScrnZedInfo]
  157. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE")
  158. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER")
  159. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON")
  160. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20)
  161. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK")
  162. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP")
  163. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20)
  164.  
  165. # Same as ScrnZeds but disabled by default. Also allows different vote settings.
  166. [ScrnZeds2 ScrnZedInfo]
  167. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
  168. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
  169. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
  170. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20,bDisabled=True)
  171. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
  172. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
  173. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
  174.  
  175. [ScrnZedsFTG ScrnZedInfo]
  176. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
  177. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
  178. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
  179. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20,bDisabled=True)
  180. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
  181. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
  182. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
  183.  
  184. # All custom zeds are forced ON (no voting allowed)
  185. [NightmareZeds ScrnZedInfo]
  186. Zeds=(Alias="CL",ZedClass="ScrnZedPack.ClotG",Pct=1.0)
  187. Zeds=(Alias="BL",ZedClass="ScrnZedPack.BloatG",Pct=1.0)
  188. Zeds=(Alias="GF",ZedClass="ScrnZedPack.GorefastG",Pct=1.0)
  189. Zeds=(Alias="CR",ZedClass="ScrnZedPack.CrawlerG",Pct=1.0)
  190. Zeds=(Alias="ST",ZedClass="ScrnZedPack.StalkerG",Pct=0.5)
  191. Zeds=(Alias="SI",ZedClass="ScrnZedPack.SirenG",Pct=1.0)
  192. Zeds=(Alias="HU",ZedClass="ScrnZedPack.HuskG",Pct=1.0)
  193. Zeds=(Alias="SC",ZedClass="ScrnZedPack.ScrakeG",Pct=1.0)
  194. Zeds=(Alias="FP",ZedClass="ScrnZedPack.FleshpoundG",Pct=1.0)
  195. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
  196. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
  197. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
  198. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Pct=0.5)
  199. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
  200. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
  201. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.20)
  202. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatG",Pct=1.0)
  203.  
  204. [SBZ_ScrnZeds ScrnZedInfo]
  205. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE")
  206. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER")
  207. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON")
  208. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.20)
  209. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK")
  210. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP")
  211. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.25)
  212. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat",Vote="HARDPAT",Pct=0.25)
  213. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC",Vote="HARDPAT",Pct=0.25)
  214. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH",Vote="HARDPAT",Pct=0.25)
  215. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatX",Vote="HARDPAT",Pct=0.25)
  216. Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",Pct=0.20)
  217. Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.Husk",Pct=0.45)
  218. Zeds=(Alias="BRHU",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",Pct=0.35)
  219. Zeds=(Alias="JSSC",ZedClass="ScrnZedPack.Jason",Vote="JASON",Pct=0.30)
  220. Zeds=(Alias="JSSC",ZedClass="ScrnZedPack.Scrake",Pct=0.70)
  221.  
  222. # ScrnD3Zeds are the same as ScrnZeds.
  223. # Added to have different zed voting options in Doom3 mode.
  224. [ScrnD3Zeds ScrnZedInfo]
  225. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
  226. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
  227. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
  228. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.10,bDisabled=True)
  229. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
  230. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
  231. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.20,bDisabled=True)
  232.  
  233. # Zeds for GameLength=20 - Mystery Mode
  234. [MysteryZeds ScrnZedInfo]
  235. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
  236. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
  237. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
  238. Zeds=(Alias="GH",ZedClass="ScrnZedPack.Ghost")
  239. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
  240. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
  241. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.20)
  242. Zeds=(Alias="FM1",ZedClass="ScrnZedPack.FemaleFP")
  243. Zeds=(Alias="FM2",ZedClass="ScrnZedPack.FemaleFP_MKII")
  244. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPat",Pct=0.25)
  245. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatC",Pct=0.25)
  246. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatH",Pct=0.25)
  247. Zeds=(Alias="BOSS",ZedClass="ScrnZedPack.HardPatG",Vote="HARDPAT",Pct=0.25)
  248. Zeds=(Alias="XBOSS",ZedClass="ScrnZedPack.HardPatX",Pct=1.0)
  249. Zeds=(Alias="XBL",ZedClass="ScrnZedPack.BloatX")
  250.  
  251. [TscZeds ScrnZedInfo]
  252. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute",Vote="BRUTE",bDisabled=True)
  253. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver",Vote="SHIVER",bDisabled=True)
  254. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason",Vote="JASON",bDisabled=True)
  255. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Vote="GHOST",Pct=0.10,bDisabled=True)
  256. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk",Vote="TESLAHUSK",bDisabled=True)
  257. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP",Vote="FFP",bDisabled=True)
  258. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Vote="FFP2",Pct=0.25,bDisabled=True)
  259.  
  260. [Doom3 ScrnZedInfo]
  261. Zeds=(Alias="FZB",ZedClass="ScrnDoom3KF.FatZombie")
  262. Zeds=(Alias="BON",ZedClass="ScrnDoom3KF.Boney")
  263. Zeds=(Alias="IMP",ZedClass="ScrnDoom3KF.Imp")
  264. Zeds=(Alias="TIC",ZedClass="ScrnDoom3KF.Tick")
  265. Zeds=(Alias="TRI",ZedClass="ScrnDoom3KF.Trite")
  266. Zeds=(Alias="SAW",ZedClass="ScrnDoom3KF.Sawyer")
  267. Zeds=(Alias="PKY",ZedClass="ScrnDoom3KF.Pinky")
  268. Zeds=(Alias="MAG",ZedClass="ScrnDoom3KF.Maggot")
  269. Zeds=(Alias="LSL",ZedClass="ScrnDoom3KF.LostSoul")
  270. Zeds=(Alias="CHE",ZedClass="ScrnDoom3KF.Cherub")
  271. Zeds=(Alias="CCD",ZedClass="ScrnDoom3KF.Cacodemon")
  272. Zeds=(Alias="WRT",ZedClass="ScrnDoom3KF.Wraith")
  273. Zeds=(Alias="REV",ZedClass="ScrnDoom3KF.Revenant")
  274. Zeds=(Alias="VUL",ZedClass="ScrnDoom3KF.Vulgar")
  275. Zeds=(Alias="CMD",ZedClass="ScrnDoom3KF.Commando")
  276. Zeds=(Alias="MAN",ZedClass="ScrnDoom3KF.Mancubus")
  277. Zeds=(Alias="ARC",ZedClass="ScrnDoom3KF.Archvile")
  278. Zeds=(Alias="BRU",ZedClass="ScrnDoom3KF.Bruiser")
  279. Zeds=(Alias="FGT",ZedClass="ScrnDoom3KF.Forgotten")
  280. Zeds=(Alias="HKN",ZedClass="ScrnDoom3KF.HellKnight")
  281. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Vagary")
  282. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Sabaoth")
  283. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Maledict")
  284. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterInvul")
  285. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterBerserk")
  286. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.HunterHellTime")
  287. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Cyberdemon")
  288. Zeds=(Alias="D3BOSS",ZedClass="ScrnDoom3KF.Guardian")
  289. Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.Vagary",Pct=0.33)
  290. Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.HunterHellTime",Pct=0.33)
  291. Zeds=(Alias="D3LOW",ZedClass="ScrnDoom3KF.HunterBerserk",Pct=0.33)
  292. Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.Maledict",Pct=0.40)
  293. Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.HunterInvul",Pct=0.40)
  294. Zeds=(Alias="D3MID",ZedClass="ScrnDoom3KF.Sabaoth",Pct=0.20)
  295. Zeds=(Alias="D3HIGH",ZedClass="ScrnDoom3KF.Guardian",Pct=0.50)
  296. Zeds=(Alias="D3HIGH",ZedClass="ScrnDoom3KF.Cyberdemon",Pct=0.50)
  297. Zeds=(Alias="VAGARY",ZedClass="ScrnDoom3KF.Vagary")
  298. Zeds=(Alias="SABAOTH",ZedClass="ScrnDoom3KF.Sabaoth")
  299. Zeds=(Alias="HELLTIME",ZedClass="ScrnDoom3KF.HunterHellTime")
  300. Zeds=(Alias="BERSERK",ZedClass="ScrnDoom3KF.HunterBerserk")
  301. Zeds=(Alias="MALEDICT",ZedClass="ScrnDoom3KF.Maledict")
  302. Zeds=(Alias="INVULH",ZedClass="ScrnDoom3KF.HunterInvul")
  303. Zeds=(Alias="GUARDIAN",ZedClass="ScrnDoom3KF.Guardian")
  304. Zeds=(Alias="CYBERDEMON",ZedClass="ScrnDoom3KF.Cyberdemon")
  305.  
  306. [SNDZeds ScrnZedInfo]
  307. Zeds=(Alias="BR",ZedClass="ScrnZedPack.Brute")
  308. Zeds=(Alias="SH",ZedClass="ScrnZedPack.Shiver")
  309. Zeds=(Alias="JS",ZedClass="ScrnZedPack.Jason")
  310. Zeds=(Alias="ST",ZedClass="ScrnZedPack.Ghost",Pct=0.20)
  311. Zeds=(Alias="SI",ZedClass="Dumbzeds.Summoner",Pct=0.50)
  312. Zeds=(Alias="GF",ZedClass="Dumbzeds.Cutter",Pct=0.20)
  313. Zeds=(Alias="GH",ZedClass="ScrnZedPack.Ghost")
  314. Zeds=(Alias="TH",ZedClass="ScrnZedPack.TeslaHusk")
  315. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP")
  316. Zeds=(Alias="FM",ZedClass="ScrnZedPack.FemaleFP_MKII",Pct=0.25)
  317.  
  318. [NextInfectedZeds ScrnZedInfo]
  319. Zeds=(Alias="CL",ZedClass="NextInfected.ClotTwo",pct=0.05)
  320. Zeds=(Alias="CL",ZedClass="NextInfected.ClotThree",pct=0.05)
  321. Zeds=(Alias="GF",ZedClass="NextInfected.GoreOne",pct=0.05)
  322. Zeds=(Alias="GF",ZedClass="NextInfected.GoreTwo",pct=0.05)
  323. Zeds=(Alias="SI",ZedClass="NextInfected.SirenOne",pct=0.05)
  324.  
  325. [Dumbzeds ScrnZedInfo]
  326. Zeds=(Alias="CUT",ZedClass="Dumbzeds.Cutter")
  327. Zeds=(Alias="SUM",ZedClass="Dumbzeds.Summoner")
  328.  
  329.  
  330. ##############################################################################
  331. # GAMES
  332. ##############################################################################
  333. # Games are picked by setting GameLength option in server startup command or
  334. # Options in KFMapVote.ini.
  335. #
  336. # ScrnGameLength objects have the following fields:
  337. # GameTitle - Game name that is show in lobby and on the scoreboard
  338. # Author - Game creator's name
  339. # BountyScale (default = 1.0) - Dosh for killing zeds in game will be
  340. #   multiplied by BountyScale. This affects only Team Budget (dosh that
  341. #   players get at the end of a wave).
  342. # StartingCashBonus (default = 0) - Extra cash (in addition to default's)
  343. #   that players get at the start. Can be negative too.
  344. # TraderSpeedBoost (default = 0) - forces bTraderSpeedBoost (ScrnBalanceSrv.ini) for the game:
  345. #    0 - no change, use the default value of bTraderSpeedBoost from ScrnBalanceSrv.ini
  346. #   -1 - disable trader speed boost for this game
  347. #    1 - enable trader speed boost for this game
  348. # Mutators - list of mutators to load for this game.
  349. # Doom3DisableSuperMonsters (default = false) disables spawning of Doom3 super monsters
  350. #   (mid-game bosses) for the current game. Requires ScrnDoom3KF v9.62+
  351. # Waves - list of waves ([ScrnWaveInfo] objects) to be used in the game
  352. #   Waves are loaded in a given order. Duplicates are allowed too (you can
  353. #   have 3xWave10 in the game, for example).
  354. #   Multiple waves can be set, then the random one will be picked, e.g.:
  355. #   Waves=Wave2a|Wave2b|Wave2c
  356. # Zeds - list [ScrnZedInfo] objects to be used in the game.
  357. # HardcoreLevel list of Difficulty-HL pair to overrides game's Hardcore Level (HL).
  358. #   Custom Zeds will not affect HL if overridden!
  359. #   Example (HL10 on Hard and below, 15 - Suicidal, 20 - HoE):
  360. #   HardcoreLevel=(HL=10)
  361. #   HardcoreLevel=(Difficulty=5,HL=15)
  362. #   HardcoreLevel=(Difficulty=7,HL=20)
  363. # LaterWavePct (default = 70)
  364. # LaterWaveSpawnCooldown (default = 1.5)
  365. #   Increases spawn cooldown on later waves (i.e., makes spawns slower) to give players more time on dealing with
  366. #   big zeds. LaterWavePct is the begining of the "later waves" in percent. The current wave percent is:
  367. #   WaveNum * 100 / FinalWave, where FinalWave is the wave count without the boss wave.
  368. #   70% means that the spawn cooldown gets applied starting from the wave 3/4, 5/7, or 7/10.
  369. #   A rule of thumb is setting LaterWavePct to match the wave where Fleshpounds start spawning.
  370. ##############################################################################
  371.  
  372. # ScrN + Event Zeds, Long Game
  373. [0 ScrnGameLength]
  374. Author=ScrN
  375. BountyScale=1.00
  376. Waves=Wave1
  377. Waves=Wave2
  378. Waves=Wave3
  379. Waves=Wave4
  380. Waves=Wave5
  381. Waves=Wave6
  382. Waves=Wave7
  383. Waves=Wave8
  384. Waves=Wave9
  385. Waves=Wave10
  386. Waves=BossWave
  387. Zeds=NormalZeds
  388. Zeds=CircusZeds
  389. Zeds=HalloweenZeds
  390. Zeds=XmasZeds
  391. Zeds=GrittierZeds
  392. Zeds=ScrnZeds
  393.  
  394. # Classic Medium Game
  395. [1 ScrnGameLength]
  396. Author=Tripwire Interactive
  397. BountyScale=1.00
  398. Waves=Wave1
  399. Waves=Wave3
  400. Waves=Wave4
  401. Waves=Wave6
  402. Waves=Wave7
  403. Waves=Wave9
  404. Waves=Wave10
  405. Waves=BossWave
  406. Zeds=ClassicZeds
  407. Zeds=ScrnZeds2
  408.  
  409. # Classic Long Game
  410. [2 ScrnGameLength]
  411. Author=Tripwire Interactive
  412. BountyScale=1.00
  413. Waves=Wave1
  414. Waves=Wave2
  415. Waves=Wave3
  416. Waves=Wave4
  417. Waves=Wave5
  418. Waves=Wave6
  419. Waves=Wave7
  420. Waves=Wave8
  421. Waves=Wave9
  422. Waves=Wave10
  423. Waves=BossWave
  424. Zeds=ClassicZeds
  425. Zeds=ScrnZeds2
  426.  
  427. #Do NOT use GameLength=3, because it is associated with custom (sandbox) game in KF
  428.  
  429. # Medium Game with ScrN and Grittier Zeds
  430. [4 ScrnGameLength]
  431. Author=ScrN
  432. BountyScale=1.00
  433. Waves=Wave1
  434. Waves=Wave3
  435. Waves=Wave4
  436. Waves=Wave6
  437. Waves=Wave7
  438. Waves=Wave9
  439. Waves=Wave10
  440. Waves=BossWave
  441. Zeds=ClassicGrittierZeds
  442. Zeds=ScrnZeds
  443.  
  444. # Test Game
  445. [8 ScrnGameLength]
  446. GameTitle=Test
  447. Author=ScrN
  448. TraderSpeedBoost=-1
  449. BountyScale=1.00
  450. StartingCashBonus=20000
  451. Waves=TestWave
  452. Waves=Wave2
  453. Waves=Wave3
  454. Waves=Wave4
  455. Waves=Wave5
  456. Waves=Wave6
  457. Waves=Wave7
  458. Waves=Wave8
  459. Waves=Wave9
  460. Waves=Wave10
  461. Waves=BossWave
  462. Zeds=NormalZeds
  463. Zeds=CircusZeds
  464. Zeds=HalloweenZeds
  465. Zeds=XmasZeds
  466. Zeds=GrittierZeds
  467. Zeds=ScrnZeds
  468. Zeds=Doom3
  469.  
  470. # Nightmare Mode
  471. [9 ScrnGameLength]
  472. GameTitle=Nightmare
  473. Author=ScrN
  474. BountyScale=1.00
  475. StartingCashBonus=0
  476. Waves=Wave1
  477. Waves=Wave3
  478. Waves=Wave4
  479. Waves=Wave6
  480. Waves=Wave7
  481. Waves=Wave9
  482. Waves=Wave10
  483. Waves=BossWave
  484. Zeds=NightmareZeds
  485.  
  486. # Doom3 Long Game
  487. [20 ScrnGameLength]
  488. GameTitle=DooM
  489. Author=ScrN
  490. BountyScale=1.00
  491. Mutators=ScrnDoom3KF.Doom3Mutator
  492. Mutators=ScrnD3Ach.D3AchMut
  493. Waves=D3Wave1
  494. Waves=D3Wave2
  495. Waves=D3Wave3
  496. Waves=D3Wave4
  497. Waves=D3Wave5
  498. Waves=D3Wave6
  499. Waves=D3Wave7
  500. Waves=D3Wave8
  501. Waves=D3Wave9
  502. Waves=D3Wave10
  503. Waves=D3BossWave
  504. Zeds=ScrnD3Zeds
  505. Zeds=ClassicZeds
  506. Zeds=Doom3
  507.  
  508. # Pure Doom
  509. [21 ScrnGameLength]
  510. GameTitle=Pure DooM
  511. Author=ScrN
  512. BountyScale=1.00
  513. Mutators=ScrnDoom3KF.Doom3Mutator
  514. Mutators=ScrnD3Ach.D3AchMut
  515. Waves=D3Wave1
  516. Waves=D3Wave3
  517. Waves=D3Wave4
  518. Waves=D3Wave6
  519. Waves=D3Wave7
  520. Waves=D3Wave9
  521. Waves=D3Wave10
  522. Waves=D3BossWave
  523. Zeds=Doom3
  524.  
  525. # On The Doom Clock  -- by nmm
  526. [22 ScrnGameLength]
  527. GameTitle=On The Doom Clock
  528. Author=nmm
  529. BountyScale=0.8
  530. bLogStats=True
  531. Mutators=ScrnDoom3KF.Doom3Mutator
  532. Mutators=ScrnD3Ach.D3AchMut
  533. Doom3DisableSuperMonsters=True
  534. Waves=OnTheDoomClock1
  535. Waves=OnTheDoomClock2
  536. Waves=OnTheDoomClock3
  537. Waves=OnTheDoomClock4
  538. Waves=OnTheDoomClock5
  539. Waves=OnTheDoomClock6
  540. Waves=OnTheDoomClock7
  541. Waves=OnTheDoomClockBoss
  542. Zeds=Doom3
  543.  
  544. # Late Pure Doom -- by nmm
  545. [23 ScrnGameLength]
  546. GameTitle=Late Pure Doom
  547. Author=nmm
  548. BountyScale=0.50
  549. StartingCashBonus=500
  550. Mutators=ScrnDoom3KF.Doom3Mutator
  551. Mutators=ScrnD3Ach.D3AchMut
  552. Doom3DisableSuperMonsters=True
  553. Waves=D3Wave6B
  554. Waves=D3Wave7B
  555. Waves=D3Wave8B
  556. Waves=D3Wave9B
  557. Waves=D3Wave10B
  558. Waves=D3BossWave
  559. Zeds=Doom3
  560. Zeds=ScrnD3Zeds
  561.  
  562. # Fight the Doom Bosses -- by nmm
  563. [24 ScrnGameLength]
  564. GameTitle=Fight the Doom Bosses
  565. Author=nmm
  566. StartingCashBonus=1700
  567. BountyScale=1.4
  568. Mutators=ScrnDoom3KF.Doom3Mutator
  569. Mutators=ScrnD3Ach.D3AchMut
  570. Doom3DisableSuperMonsters=True
  571. Waves=Wave1D3Boss
  572. Waves=Wave2D3Boss
  573. Waves=Wave3D3Boss
  574. Zeds=Doom3
  575.  
  576. # Team Survival Competition
  577. [40 ScrnGameLength]
  578. Author=ScrN
  579. TraderSpeedBoost=1
  580. BountyScale=1.00
  581. Waves=Wave1
  582. Waves=Wave3
  583. Waves=Wave4
  584. Waves=Wave6
  585. Waves=Wave7
  586. Waves=Wave9
  587. Waves=Wave10
  588. Waves=Wave10
  589. Waves=Wave10
  590. Waves=Wave10
  591. Zeds=ClassicZeds
  592. Zeds=TscZeds
  593.  
  594. # Follow The Guardian
  595. [50 ScrnGameLength]
  596. Author=ScrN
  597. BountyScale=1.00
  598. Waves=Wave1
  599. Waves=Wave3
  600. Waves=Wave4
  601. Waves=Wave6
  602. Waves=Wave7
  603. Waves=Wave9
  604. Waves=Wave10
  605. Waves=BossWave
  606. Zeds=ClassicZeds
  607. Zeds=ScrnZedsFTG
  608.  
  609. # Follow The Guardian: On The Clock -- by nmm
  610. [51 ScrnGameLength]
  611. GameTitle=FTG:OTC
  612. Author=nmm
  613. TraderSpeedBoost=-1
  614. StartingCashBonus=500
  615. BountyScale=1.4
  616. Waves=W0FTGOTC
  617. Waves=W1FTGOTC
  618. Waves=W1FTGOTC-TP
  619. Waves=W2FTGOTC
  620. Waves=W2FTGOTC-TP
  621. Waves=W3FTGOTC
  622. Waves=W3FTGOTC-TP
  623. Waves=BossWave
  624. Zeds=ScrnZeds2
  625. Zeds=NormalZeds
  626. Zeds=NextInfectedZeds
  627. Zeds=HalloweenZeds
  628. Zeds=CircusZeds
  629.  
  630. # Social Isolation / Double Outbreak
  631. [60 ScrnGameLength]
  632. Author=ScrN
  633. GameTitle=Social Isolation
  634. BountyScale=1.00
  635. Mutators=ScrnBalanceSrv.SocIsoMut
  636. Waves=SocWave1
  637. Waves=Wave2
  638. Waves=Wave3
  639. Waves=Wave4
  640. Waves=Wave5
  641. Waves=Wave6
  642. Waves=Wave7
  643. Waves=Wave8
  644. Waves=Wave9
  645. Waves=Wave10
  646. Waves=BossWave
  647. Zeds=ClassicZeds
  648. Zeds=ScrnZeds2
  649. HardcoreLevel=(HL=5)
  650. HardcoreLevel=(Difficulty=5,HL=10)
  651. HardcoreLevel=(Difficulty=7,HL=15)
  652.  
  653. # Social Isolation / Triple Outbreak
  654. [61 ScrnGameLength]
  655. GameTitle=Triple Invasion
  656. Author=ScrN
  657. BountyScale=1.00
  658. Mutators=ScrnBalanceSrv.SocIsoMut
  659. Mutators=ScrnDoom3KF.Doom3Mutator
  660. Mutators=ScrnD3Ach.D3AchMut
  661. Waves=SocD3Wave1
  662. Waves=D3Wave2
  663. Waves=D3Wave3
  664. Waves=D3Wave4
  665. Waves=D3Wave5
  666. Waves=D3Wave6
  667. Waves=D3Wave7
  668. Waves=D3Wave8
  669. Waves=D3Wave9
  670. Waves=D3Wave10
  671. Waves=D3BossWave
  672. Zeds=ScrnD3Zeds
  673. Zeds=ClassicZeds
  674. Zeds=Doom3
  675. HardcoreLevel=(HL=7)
  676. HardcoreLevel=(Difficulty=5,HL=15)
  677. HardcoreLevel=(Difficulty=7,HL=25)
  678.  
  679. # Mystery Game
  680. [72 ScrnGameLength]
  681. GameTitle=Mystery Game v2
  682. Author=PooSH & nmm
  683. TraderSpeedBoost=-1
  684. BountyScale=1.0
  685. StartingCashBonus=500
  686. LaterWavePct=40
  687. Waves=MysteryW1
  688. Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
  689. Waves=MysteryW2_Dosh
  690. Waves=MysteryW2a_DoshGrab
  691. Waves=MysteryW2b_DoshGrabZed
  692. Waves=MysteryW3_Ghosts|MysteryW3_Shivers
  693. Waves=MysteryW4|MysteryW4_XBoss|MysteryW4_HBoss|MysteryW4_CBoss
  694. Waves=MysteryW8_Clots
  695. Waves=MysteryW5_Scrakes|MysteryW5_Jasons
  696. Waves=MysteryW6
  697. Waves=MysteryW7_BrutalTesla|MysteryW7_BrutalHusk
  698. Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
  699. Waves=MysteryW9
  700. Waves=MysteryW9a_Ammo
  701. Waves=MysteryW10
  702. Waves=MysteryW8_Clots|MysteryW8_HClots|MysteryW8_CClots
  703. Waves=SBZ_BossWave|BossWave
  704. Zeds=MysteryZeds
  705. Zeds=Dumbzeds
  706. Zeds=NormalZeds
  707. Zeds=XmasZeds
  708. Zeds=CircusZeds
  709. Zeds=HalloweenZeds
  710. Zeds=GrittierZeds
  711. HardcoreLevel=(HL=7)
  712. HardcoreLevel=(Difficulty=5,HL=15)
  713. HardcoreLevel=(Difficulty=7,HL=25)
  714.  
  715. # Half-Long Game
  716. [73 ScrnGameLength]
  717. GameTitle=Half-Long Game
  718. Author=ScrN
  719. BountyScale=1.25
  720. StartingCashBonus=400
  721. LaterWavePct=40
  722. Waves=G21W1
  723. Waves=Wave6
  724. Waves=Wave7
  725. Waves=Wave9
  726. Waves=Wave10
  727. Waves=BossWave
  728. Zeds=ScrnZeds
  729. Zeds=NormalZeds
  730. Zeds=CircusZeds
  731. Zeds=HalloweenZeds
  732. Zeds=XmasZeds
  733. Zeds=GrittierZeds
  734.  
  735. # Small Big Zeds
  736. [74 ScrnGameLength]
  737. GameTitle=Small Big Zeds
  738. Author=ScrN
  739. Waves=SBZ_Wave1
  740. Waves=SBZ_Wave2
  741. Waves=SBZ_Wave3
  742. Waves=SBZ_Wave4
  743. Waves=SBZ_Wave5
  744. Waves=SBZ_Wave6
  745. Waves=SBZ_BossWave
  746. Zeds=SBZ_ScrnZeds
  747. Zeds=NormalZeds
  748. Zeds=CircusZeds
  749. Zeds=HalloweenZeds
  750. Zeds=XmasZeds
  751.  
  752. # Welding Floor  - by PooSH
  753. [75 ScrnGameLength]
  754. GameTitle=Welding Floor
  755. Author=PooSH
  756. TraderSpeedBoost=-1
  757. LaterWavePct=65
  758. Waves=WeldingWave1
  759. Waves=WeldingWave2
  760. Waves=WeldingWave3
  761. Waves=WeldingWave4
  762. Waves=WeldingWave5
  763. Waves=WeldingWave6
  764. Waves=WeldingWave7
  765. Waves=WeldingWave8
  766. Waves=WeldingWave9
  767. Waves=WeldingWave10
  768. Waves=WeldingWave11
  769. Waves=WeldingWave12
  770. Waves=WeldingWave13
  771. Waves=WeldingWave14
  772. Waves=WeldingWave15
  773. Waves=WeldingBossWave
  774. Zeds=ClassicGrittierZeds
  775. Zeds=MysteryZeds
  776. HardcoreLevel=(HL=3)
  777. HardcoreLevel=(Difficulty=5,HL=7)
  778. HardcoreLevel=(Difficulty=7,HL=12)
  779.  
  780. # Ammo Hunt -- by nmm
  781. [80 ScrnGameLength]
  782. GameTitle=Ammo Hunt v3
  783. Author=nmm
  784. TraderSpeedBoost=-1
  785. BountyScale=1.0
  786. StartingCashBonus=400
  787. LaterWavePct=60
  788. Waves=AH1_Weld_KillEmAll
  789. Waves=AH2_GrabAmmo
  790. Waves=AH3_Timeout
  791. Waves=AH4_TraderPath
  792. Waves=AH5_Weld_KillEmAll
  793. Waves=AH6_GrabAmmo
  794. Waves=AH7_Timeout
  795. Waves=AH8_TraderPath
  796. Waves=AH9_Boss
  797. Zeds=ScrnZeds2
  798. Zeds=NormalZeds
  799. Zeds=CircusZeds
  800. Zeds=HalloweenZeds
  801. Zeds=GrittierZeds
  802. HardcoreLevel=(HL=6)
  803. HardcoreLevel=(Difficulty=5,HL=12)
  804. HardcoreLevel=(Difficulty=7,HL=20)
  805.  
  806. # Fight the Patriarchs  -- by nmm
  807. [81 ScrnGameLength]
  808. GameTitle=Fight the Patriarchs
  809. StartingCashBonus=1700
  810. BountyScale=2.5
  811. LaterWavePct=0
  812. Waves=Wave1Kevins
  813. Waves=Wave2Kevins
  814. Waves=Wave3Kevins
  815. Zeds=ClassicZeds
  816. Zeds=Hardpats
  817.  
  818. # Short & Dramatic  -- by nmm
  819. [82 ScrnGameLength]
  820. GameTitle=Short & Dramatic
  821. BountyScale=1.5
  822. Mutators=KFMoreDramaSE.KFMoreDramaSE
  823. Mutators=ScrnBalanceSrv.SocIsoMut
  824. Waves=SNDWave1
  825. Waves=SNDWave4
  826. Waves=SNDWave6
  827. Waves=SNDWave10
  828. Waves=BossWave
  829. Zeds=SNDZeds
  830. Zeds=NormalZeds
  831. Zeds=CircusZeds
  832. Zeds=HalloweenZeds
  833. Zeds=GrittierZeds
  834. Zeds=NextInfectedZeds
  835.  
  836.  
  837. ##############################################################################
  838. # WAVES
  839. ##############################################################################
  840. # Wave definition objects that are used in [X ScrnGameLength].Waves.
  841. # Each wave starts with Trader Time, but there is an option to keep shop closed.
  842. # For example, you can set 10-second cooldown between two waves without shopping.
  843. #
  844. # ScrnWaveInfo objects have the following fields:
  845. # Header - text to replace "NEXT WAVE INBOUND" message. If empty, then default text is used.
  846. # Title - Wave title that is shown on the Scoreboard and in "NEXT WAVE INBOUND" message.
  847. # Message - Wave introduction message that along with Title is shown on the
  848. #   Scoreboard and in "NEXT WAVE INBOUND" message
  849. # TraderMessage - message that Trader says at the start of the Trader Time.
  850. #   Note that each wave starts with the Trader Time.
  851. # TraderTime (default = 60) - cooldown before start of the wave.
  852. # bOpenTrader (default = True) - set it to False to disable shopping between waves.
  853. #   All remaining zeds are auto-killed when Trader Doors open.
  854. # bRespawnDeadPlayers (dafault = true) - respawn or not dead players at the beginning of the wave.
  855. # bTraderArrow (default = True) - shows the trader arrow. Trader arrow is always shown during the
  856. #   trader time if bOpenTrader=True. In all other cases bTraderArrow is taken into account.
  857. # bStartAtTrader (default = False) - players spawn next to the trader instead of player start.
  858. # DoorControl (default = DOOR_Default) - control doors at the beginning of the Trader Time or Cooldown.
  859. #   DOOR_Default - Respawn all doors or leave them as is, depending from ScrnBalance configuration
  860. #   DOOR_Respawn - Respawn all doors on the map
  861. #   DOOR_Blow - Blow up all doors on the map
  862. #   DOOR_Unweld - Unweld healthy doors on the map, don't touch blown doors
  863. #   DOOR_UnweldRespawn - Unweld welded doors, respawn blown doors
  864. #   DOOR_Weld1p - Weld all doors to 1%, respawn blown doors
  865. #   DOOR_WeldHalf - Weld all doors to 50%, respawn blown doors
  866. #   DOOR_WeldFull - Weld all doors to 100%, respawn blown doors
  867. #   DOOR_WeldRandom - Weld all doors to random percent, respawn blown doors
  868. #   DOOR_Randomize - Randomly welds, unwelds, respawns or blows doors
  869. # DoorControl2 (default = DOOR_Default) - control doors at the beginning of the battle wave (after the Trader Time)
  870. #
  871. # EndRule (default = RULE_KillEmAll) - determines a type of the wave:
  872. #   RULE_KillEmAll - classic KF wave which ends when all zeds are dead.
  873. #   RULE_SpawnEmAll - wave ends when all zeds are spawned. Use this to transition
  874. #       between waves without trader time and keep the battle pace
  875. #       (prevent endless kiting of last Clot).
  876. #   RULE_Timeout - wave ends at a specific time no matter of how many zeds were killed.
  877. #   RULE_EarnDosh - wave ends when team earns a specific amount of dosh in Team Budget.
  878. #   RULE_KillBoss - use this for end game boss wave. For mid-game boss use RULE_KillEmAll.
  879. #   RULE_GrabDosh - dosh are dropping from dead zeds. Grab it while it's hot!
  880. #   RULE_GrabDoshZed - same as RULE_GrabDosh, but zeds can grab dosh as well (boost their health)
  881. #   RULE_GrabAmmo - players have to look for ammo boxes to finish a wave
  882. #
  883. # Counter - wave counter; value depends from EndRule:
  884. #   RULE_KillEmAll, RULE_SpawnEmAll, RULE_KillBoss - amount of zeds in wave (solo, Normal diff.)
  885. #       Scaled according to default KF rules for player count and game difficulty, if PerPlayerMult=0.
  886. #       otherwise scaled by PerPlayerMult.
  887. #   RULE_Timeout - time in seconds. Not scaled by the difficulty.
  888. #   RULE_EarnDosh, RULE_GrabDosh, RULE_GrabDoshZed - dosh in Team Budget. Not scaled by the difficulty.
  889. #   RULE_GrabAmmo - ammo box count to be collected by the team. Not scaled by the difficulty.
  890. # PerPlayerMult - used when player count > 1.
  891. #   Formula: WaveCounter = Counter + Counter * PerPlayerMult * (PlayerCount - 1)
  892. # MaxCounter - maximum value for scaled counter (if player count is way too big)
  893. # SpawnRateMod (default = 1.0) - allows boosting or slowing down zed spawning rate
  894. #   5.0 - 5x faster spawns (time between spawns * 0.2)
  895. #   2.0 - twice faster spawns (time between spawns * 0.5)
  896. #   1.0 - normal speed
  897. #   0.5 - twice slower spawns (time between spawns * 2.0)
  898. # SpecialSquadCooldown (default = 3.0) - a cooldown multiplier after spawning a special squad.
  899. #   Gives players slight break to deal with the spawned special squad.
  900. #   A cooldown after a regular squad spawn is between 0 and 2.0.
  901. #   0.0 - No cooldown. Spawn the next squad ASAP
  902. #   1.0 - the average cooldown of regular squads
  903. #   2.0 - maximum cooldown of regular squads
  904. #   3.0 - longer cooldown
  905. #   To better understand the meaning of the above values, here is the formula for a special cooldown:
  906. #   Cooldown = (BaseCooldown / SpawnRateMod) * (1.0 + SpecialSquadCooldown)
  907. #   , where BaseCooldown - base cooldown value (in seconds) calculated from the map settings, alive player count,
  908. #     and MVOTE BORING.
  909. #
  910. # MaxZombiesOnce - Max numbers of specimens, which can exist on the map at the same time.
  911. #   Overrides ScrnBalance.MaxZombiesOnce for the given wave. The value is NOT kept for next waves.
  912. #   If MaxZombiesOnce is not set or set to 0, then ScrnBalance.MaxZombiesOnce will be used.
  913. # BountyScale - Game's BountyScale override for a wave.
  914. # XP_Bonus - grants XP bonus for completing the wave. Acts similar to EndGameStatBonus in ScrnBalanceSrv.ini.
  915. #   XP_Bonus is a multiplier of all XP that player gained during the game or from previous XP bonus.
  916. #   Warning! Granting XP_Bonus resets the XP stats for calculation of EndGameStatBonus.
  917. #   0.00 (default) - no bonus
  918. #   0.50 - 50% XP Bonus
  919. #   1.00 - 100% XP Bonus
  920. #   2.00 - 200% XP Bonus
  921. # XP_BonusAlive - XP Bonus for players who survived the wave. If not set, XP_Bonus is used.
  922. #   If both XP_Bonus and XP_BonusAlive are set, then XP_Bonus is granted for dead players but XP_BonusAlive - for alive.
  923. # SpecialSquadHealthMod (default = 1.0) - scales both body and head health of zeds in SpecialSquads
  924. #   Should be used only for bosses.
  925. # ZedsPerSpecialSquad - regular zeds to be spawned between next Special Squad is thrown.
  926. #   This value is randomized +/-10% after each Special Squad's spawn.
  927. # SpecialSquads - special squad definitions.
  928. # Squads - regular squad definition.
  929. # bRandomSquads (default = true) - randomizes squad order. If false, squads will be spawned
  930. #   in the listed order.
  931. # bRandomSpecialSquads (default = true) - randomizes special squads.
  932. # bRandomSpawnLoc (default = false) - spawns zeds randomly on the entire map instead of spawning them close to players.
  933. #   bRandomSpawnLoc has not effect in FTG.
  934. #
  935. # *** SPECIAL SQUADS ***
  936. # Special squad is spawned at the start of each wave and then after every
  937. # ZedsPerSpecialSquad amount of zeds. Special squad definition are the same as regular.
  938. # Usually big zeds (FP) are put into special squads to do a heavy pressure on a player team.
  939. # If there are multiple special squads defined, then random squad is picked.
  940. #
  941. # *** SQUAD DEFINITION ***
  942. # Squads=[<MinPlayers>[-<MaxPlayers>:] <SquadMember> [+ <SquadMember>...]
  943. #   or:
  944. # Squads=~<SquadScale>: <SquadMember> [+ <SquadMember>...]
  945. #   where:
  946. # MinPlayers - min required numbers of players in the team. Squad won't be used if player count is less that this value.
  947. # MaxPlayers - max number of players in the team for this squad to be used.
  948. # SquadMember:
  949. #   [<n>*]<alias>[/<fallback>...]
  950. #   , where :
  951. #   n - zed count
  952. #   alias - zed alias (defined in [ScrnZedInfo] object)
  953. #   fallback - another zed alias to be spawned instead if original alias is disabled
  954. # Examples:
  955. # Squads=BL                             # Squad contains one Bloat
  956. # Squads=2*CL + BL                      # 2 Clots + 1 Bloat
  957. # Squads=6: 2*FP                        # (squad is used only on 6+ player games): 2 Fleshpounds
  958. # Squads=1-5: FP                        # (squad is used only in 1-5 player games: 1 Fleshpound
  959. # Squads=TH/HU + 2*GF                   # Tesla Husk + 2 Gorefasts. If TH is disabled, Husk is used instead.
  960. # Squads=BR + 2*HU                      # Brute + 2 Husks. If BR is disable, squad will NOT be used at all.
  961. #
  962. # SquadScale - more players = more zeds in squad instead of them having more health. Number means number of players per
  963. #   each zed to spawn and max health (in terms of "players") for each zed to have.
  964. # Example:
  965. # SpecialSquads=~6: BOSS
  966. # ^ Spawns extra boss per each 6 players. Each boss won't have more than 6p hp.
  967. # Total health of all bosses will match the player count:
  968. # 1 player : 1 boss, 1p hp
  969. # 2 players: 1 boss, 2p hp
  970. # 6 players: 1 boss, 6p hp
  971. # 7 players: 2 bosses, 3.5p hp each
  972. # 8 players: 2 bosses, 4p hp each
  973. # 9 players: 2 bosses, 4.5p hp each
  974. # 10 players: 2 bosses, 5p hp each
  975. # 11 players: 2 bosses, 5.5p hp each
  976. # 12 players: 2 bosses, 6p hp each
  977. # 13 players: 3 bosses, 4.33p hp each (13/3)
  978. # 18 players: 3 bosses, 6p hp each
  979. # 20 players: 4 bosses, 3.33p hp each
  980. #
  981. # *** RULES FOR SQUAD SPAWN ***
  982. # If ANY zed alias in squad definition is disabled and no fallback given, then
  983. #   squad will not be used at all!
  984. # Squads and SpecialSquads are picked randomly from the list.
  985. # Neither Squads nor SpecialSquads are not used twice unless there are no squads remaining.
  986. # If all squads are used, then list gets regenerated and reshuffled.
  987. # There should not be more than 8 members in each squads.
  988. # Duplicates are allowed. You can have multiple records of the same squad definition to
  989. # raise percentage of specific zeds.
  990. # There is a cooldown after each squad spawn. Therefore having a single squad "8*CL" makes
  991. # zeds spawn twice faster than having 2 squads "4*CL" or 4 times faster than having 4 "2*CL".
  992. # For sake of balance you should put small zeds in larger squads (4-8 members) while keeping
  993. # big/medium zeds is smaller ones (1-3 members) with an exception of SpecialSquads which are
  994. # meant to do a heavy pressure.
  995. ##############################################################################
  996. [Wave1 ScrnWaveInfo]
  997. Title=ScrN Balance
  998. Message=Welcome to ScrN Total Game Balance!
  999. TraderTime=10
  1000. bOpenTrader=false
  1001. EndRule=RULE_KillEmAll
  1002. Counter=20
  1003. ZedsPerSpecialSquad=30
  1004. Squads=4*CL
  1005. Squads=4*CL + BL
  1006. Squads=4*CL + GF
  1007. Squads=4*CL
  1008. SpecialSquads=SH
  1009. SpecialSquadCooldown=2.0
  1010.  
  1011. [Wave2 ScrnWaveInfo]
  1012. TraderTime=60
  1013. bOpenTrader=true
  1014. EndRule=RULE_KillEmAll
  1015. Counter=28
  1016. ZedsPerSpecialSquad=40
  1017. Squads=4*CL
  1018. Squads=4*CL + BL
  1019. Squads=4*CR
  1020. Squads=2*ST + 2*CR
  1021. Squads=3*CL + GF
  1022. Squads=2*CL + 2*GF
  1023. Squads=4*CL + GF
  1024. Squads=4*CL
  1025. Squads=SH
  1026. Squads=HU
  1027. SpecialSquads=TH/HU
  1028. SpecialSquadCooldown=2.0
  1029.  
  1030. [Wave3 ScrnWaveInfo]
  1031. TraderTime=60
  1032. bOpenTrader=true
  1033. EndRule=RULE_KillEmAll
  1034. Counter=32
  1035. ZedsPerSpecialSquad=50
  1036. Squads=4*CL
  1037. Squads=4*CR
  1038. Squads=2*ST + 2*CR
  1039. Squads=2*CL + SH/CL + BL
  1040. Squads=2*CL + 3*CR + GF
  1041. Squads=CL + GF + 2*SH/2*GF
  1042. Squads=3*CL + GF + SI
  1043. Squads=4*ST
  1044. Squads=4*GF
  1045. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1046. Squads=HU
  1047. SpecialSquads=TH/HU
  1048. SpecialSquads=4*SH
  1049. SpecialSquadCooldown=2.0
  1050.  
  1051. [Wave4 ScrnWaveInfo]
  1052. TraderTime=60
  1053. bOpenTrader=true
  1054. EndRule=RULE_KillEmAll
  1055. Counter=32
  1056. ZedsPerSpecialSquad=50
  1057. Squads=4*CL
  1058. Squads=4*CR
  1059. Squads=2*ST + 2*CR
  1060. Squads=2*CL + SH/CL + BL
  1061. Squads=2*CL + 2*GF
  1062. Squads=CL + GF + 2*SH/2*GF
  1063. Squads=3*CL + GF + SI
  1064. Squads=3*CL + CR + 2*ST + BL + SI
  1065. Squads=4*ST
  1066. Squads=4*GF
  1067. Squads=6*CR
  1068. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1069. Squads=HU
  1070. SpecialSquads=BR
  1071. SpecialSquadCooldown=2.0
  1072.  
  1073. [Wave5 ScrnWaveInfo]
  1074. TraderTime=60
  1075. bOpenTrader=true
  1076. EndRule=RULE_KillEmAll
  1077. Counter=35
  1078. ZedsPerSpecialSquad=50
  1079. Squads=4*CL
  1080. Squads=4*CR
  1081. Squads=2*ST + 2*CR
  1082. Squads=2*CL + SH/CL + BL
  1083. Squads=2*CL + 2*GF
  1084. Squads=CL + GF + 2*SH/2*GF
  1085. Squads=3*CL + GF + SI
  1086. Squads=3*CL + CR + 2*ST + BL + SI
  1087. Squads=4*ST
  1088. Squads=4*GF
  1089. Squads=6*CR
  1090. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1091. Squads=HU + BL + 2*CL
  1092. Squads=BR + 2*GF
  1093. SpecialSquads=SC + 2*CR + 2*GF + ST
  1094.  
  1095. [Wave6 ScrnWaveInfo]
  1096. TraderTime=60
  1097. bOpenTrader=true
  1098. EndRule=RULE_KillEmAll
  1099. Counter=35
  1100. ZedsPerSpecialSquad=60
  1101. Squads=4*CL
  1102. Squads=4*CR
  1103. Squads=2*ST + 2*CR
  1104. Squads=2*CL + SH/CL + BL
  1105. Squads=2*CL + 2*GF
  1106. Squads=CL + GF + 2*SH/2*GF
  1107. Squads=3*CL + GF + SI
  1108. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1109. Squads=SC + 3*CL
  1110. Squads=JS/SC + 2*CL + BL
  1111. Squads=4*GF
  1112. Squads=6*CR
  1113. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1114. Squads=HU + BL + 2*CL
  1115. Squads=BR + 2*GF
  1116. SpecialSquads=FM
  1117.  
  1118. [Wave7 ScrnWaveInfo]
  1119. TraderTime=60
  1120. bOpenTrader=true
  1121. EndRule=RULE_KillEmAll
  1122. Counter=35
  1123. ZedsPerSpecialSquad=70
  1124. Squads=4*CL
  1125. Squads=4*CR
  1126. Squads=2*ST + 2*CR
  1127. Squads=2*CL + SH/CL + BL
  1128. Squads=2*CL + 2*GF
  1129. Squads=CL + GF + 2*SH/2*GF
  1130. Squads=3*CL + GF + SI
  1131. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1132. Squads=SC + 3*CL
  1133. Squads=JS/SC + 2*CL + BL
  1134. Squads=4*GF
  1135. Squads=6*CR
  1136. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1137. Squads=HU
  1138. Squads=HU + BL + 2*CL
  1139. Squads=BR + 2*GF
  1140. Squads=FM + TH/2*GF
  1141. SpecialSquads=FP
  1142.  
  1143. [Wave8 ScrnWaveInfo]
  1144. TraderTime=60
  1145. bOpenTrader=true
  1146. EndRule=RULE_KillEmAll
  1147. Counter=40
  1148. ZedsPerSpecialSquad=80
  1149. Squads=4*CL
  1150. Squads=4*CL + BL
  1151. Squads=4*CR
  1152. Squads=2*ST + 2*CR
  1153. Squads=3*CL + GF
  1154. Squads=2*CL + 2*GF
  1155. Squads=2*CL + 3*CR + GF
  1156. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1157. Squads=JS/SC + 2*CL
  1158. Squads=SC + 2*CL + 3*GF
  1159. Squads=4*CL
  1160. Squads=4*ST
  1161. Squads=4*GF
  1162. Squads=6*CR
  1163. Squads=2*CR + 2*GF + 2*ST + SI
  1164. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1165. Squads=HU
  1166. Squads=HU + BL + 2*CL
  1167. Squads=BR + 2*GF
  1168. Squads=FM
  1169. Squads=2*TH
  1170. SpecialSquads=FP + SI + BL
  1171. SpecialSquads=FM + JS/SC + BL
  1172. SpecialSquads=2*BR + 2*TH/2*SI
  1173.  
  1174. [Wave9 ScrnWaveInfo]
  1175. TraderTime=60
  1176. bOpenTrader=true
  1177. EndRule=RULE_KillEmAll
  1178. Counter=40
  1179. ZedsPerSpecialSquad=90
  1180. Squads=4*CL
  1181. Squads=4*CL + BL
  1182. Squads=4*CR
  1183. Squads=2*ST + 2*CR
  1184. Squads=3*CL + GF
  1185. Squads=2*CL + 2*GF
  1186. Squads=2*CL + 3*CR + GF
  1187. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1188. Squads=JS/SC + 2*CL
  1189. Squads=SC + 2*CL + 3*GF
  1190. Squads=4*CL
  1191. Squads=4*ST
  1192. Squads=4*GF
  1193. Squads=6*CR
  1194. Squads=2*CR + 2*GF + 2*ST + SI
  1195. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1196. Squads=2*HU
  1197. Squads=BR + 2*BL
  1198. Squads=FM
  1199. Squads=2*TH
  1200. SpecialSquads=1: FP + 2*SI + BL + SC
  1201. SpecialSquads=2: JS + SC + 2*BL + 2*HU
  1202. SpecialSquads=3: 2*FM + SC + BL
  1203. SpecialSquads=4: FP + FM + TH/SI
  1204. SpecialSquads=5: FP + 2*BR
  1205.  
  1206. [Wave10 ScrnWaveInfo]
  1207. TraderTime=60
  1208. bOpenTrader=true
  1209. EndRule=RULE_KillEmAll
  1210. Counter=45
  1211. ZedsPerSpecialSquad=90
  1212. Squads=4*CL
  1213. Squads=4*CL + BL
  1214. Squads=4*CR
  1215. Squads=2*CL + 2*GF
  1216. Squads=2*CL + 3*CR + GF
  1217. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1218. Squads=JS/SC + 2*CL
  1219. Squads=SC + 2*CL + 3*GF
  1220. Squads=2*CR + 3*ST + BL + SI + TH/SI
  1221. Squads=4*CL + GF
  1222. Squads=4*CL
  1223. Squads=4*ST
  1224. Squads=4*GF
  1225. Squads=6*CR
  1226. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1227. Squads=HU
  1228. Squads=2*HU
  1229. Squads=2*BR
  1230. Squads=FM
  1231. Squads=2*TH
  1232. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  1233. SpecialSquads=2-5: 4*BR + 2*HU
  1234. SpecialSquads=2: 2*JS + BR/HU + SC + 2*BL + 2*HU
  1235. SpecialSquads=4: FP + 2*FM + SI + BL
  1236. SpecialSquads=4: FP + FM + BR + JS + TH + SI
  1237. SpecialSquads=4: 2*FM + JS + 2*SC + BL
  1238. SpecialSquads=6: 3*FP + 2*SI
  1239. SpecialSquads=6: 3*FM + SC + 2*SI
  1240. SpecialSquads=8: 4*FP
  1241. SpecialSquads=8: 2*JS/SC + 4*SC + 4*HU
  1242. SpecialSquads=8: 4*FM + 2*TH
  1243. SpecialSquadCooldown=4.0
  1244.  
  1245. [BossWave ScrnWaveInfo]
  1246. TraderTime=60
  1247. bOpenTrader=true
  1248. EndRule=RULE_KillBoss
  1249. Counter=4
  1250. ZedsPerSpecialSquad=999
  1251. bRandomSpecialSquads=false
  1252. SpecialSquads=~6: BOSS/PAT
  1253. Squads=4*CL
  1254. Squads=3*CL + CR
  1255. Squads=3*CL + CR + ST
  1256. Squads=4*CL
  1257. Squads=3*CL + GF
  1258. Squads=3*CL + BL
  1259.  
  1260. [D3Wave1 ScrnWaveInfo]
  1261. Header=DEMON INVASION INBOUND
  1262. Title=Welcome To Hell
  1263. Message=ScrN Doom3 Monsters Mode
  1264. TraderTime=10
  1265. bOpenTrader=false
  1266. EndRule=RULE_KillEmAll
  1267. Counter=20
  1268. ZedsPerSpecialSquad=30
  1269. Squads=4*CL
  1270. Squads=4*CL + BL
  1271. Squads=4*CL + GF
  1272. Squads=4*CL
  1273. Squads=3*FZB + SAW
  1274. Squads=3*BON + IMP
  1275. SpecialSquads=SH
  1276. SpecialSquads=2*SAW
  1277. SpecialSquadCooldown=2.0
  1278.  
  1279. [D3Wave2 ScrnWaveInfo]
  1280. Header=DEMON INVASION INBOUND
  1281. TraderTime=60
  1282. bOpenTrader=true
  1283. EndRule=RULE_KillEmAll
  1284. Counter=28
  1285. ZedsPerSpecialSquad=40
  1286. Squads=4*CL
  1287. Squads=4*CL + BL
  1288. Squads=4*CR
  1289. Squads=2*ST + 2*CR
  1290. Squads=3*CL + GF
  1291. Squads=2*CL + 2*GF
  1292. Squads=4*CL + GF
  1293. Squads=4*CL
  1294. Squads=SH
  1295. Squads=HU
  1296. Squads=2*FZB + 2*BON
  1297. Squads=2*FZB + SAW + IMP
  1298. Squads=4*TIC
  1299. Squads=MAG
  1300. Squads=2*SAW
  1301. Squads=IMP
  1302. Squads=IMP
  1303. SpecialSquads=TH/HU
  1304. SpecialSquads=PKY
  1305. SpecialSquadCooldown=2.0
  1306.  
  1307. [D3Wave3 ScrnWaveInfo]
  1308. Header=DEMON INVASION INBOUND
  1309. TraderTime=60
  1310. bOpenTrader=true
  1311. EndRule=RULE_KillEmAll
  1312. Counter=32
  1313. ZedsPerSpecialSquad=50
  1314. Squads=4*CL
  1315. Squads=4*CR
  1316. Squads=2*ST + 2*CR
  1317. Squads=2*CL + SH/CL + BL
  1318. Squads=2*CL + 3*CR + GF
  1319. Squads=CL + GF + 2*SH/2*GF
  1320. Squads=3*CL + GF + SI
  1321. Squads=4*ST
  1322. Squads=4*GF
  1323. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1324. Squads=HU
  1325. Squads=2*FZB + SAW + MAG
  1326. Squads=4*TIC + 2*TRI
  1327. Squads=PKY
  1328. Squads=2*IMP + 2*SAW
  1329. Squads=3*LSL + CHE
  1330. SpecialSquads=TH/HU
  1331. SpecialSquads=4*SH
  1332. SpecialSquads=CCD
  1333. SpecialSquadCooldown=2.0
  1334.  
  1335. [D3Wave4 ScrnWaveInfo]
  1336. Header=DEMON INVASION INBOUND
  1337. TraderTime=60
  1338. bOpenTrader=true
  1339. EndRule=RULE_KillEmAll
  1340. Counter=32
  1341. ZedsPerSpecialSquad=50
  1342. Squads=4*CL
  1343. Squads=4*CR
  1344. Squads=2*ST + 2*CR
  1345. Squads=2*CL + SH/CL + BL
  1346. Squads=2*CL + 2*GF
  1347. Squads=CL + GF + 2*SH/2*GF
  1348. Squads=3*CL + GF + SI
  1349. Squads=3*CL + CR + 2*ST + BL + SI
  1350. Squads=4*ST
  1351. Squads=4*GF
  1352. Squads=6*CR
  1353. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1354. Squads=HU
  1355. Squads=2*FZB + SAW + MAG
  1356. Squads=3*TIC + 3*TRI
  1357. Squads=PKY
  1358. Squads=2*IMP + 2*SAW
  1359. Squads=3*LSL + CHE
  1360. Squads=CCD
  1361. SpecialSquads=BR
  1362. SpecialSquads=REV
  1363. SpecialSquadCooldown=2.0
  1364.  
  1365. [D3Wave5 ScrnWaveInfo]
  1366. Header=DEMON INVASION INBOUND
  1367. TraderTime=60
  1368. bOpenTrader=true
  1369. EndRule=RULE_KillEmAll
  1370. Counter=35
  1371. ZedsPerSpecialSquad=50
  1372. Squads=4*CL
  1373. Squads=4*CR
  1374. Squads=2*ST + 2*CR
  1375. Squads=2*CL + SH/CL + BL
  1376. Squads=2*CL + 2*GF
  1377. Squads=CL + GF + 2*SH/2*GF
  1378. Squads=3*CL + GF + SI
  1379. Squads=3*CL + CR + 2*ST + BL + SI
  1380. Squads=4*ST
  1381. Squads=4*GF
  1382. Squads=6*CR
  1383. Squads=2*CR + 2*GF + 2*ST + TH/SI
  1384. Squads=HU + BL + 2*CL
  1385. Squads=BR + 2*GF
  1386. Squads=FZB + 2*SAW + MAG
  1387. Squads=3*TIC + 3*TRI
  1388. Squads=PKY
  1389. Squads=2*IMP + 2*SAW
  1390. Squads=2*LSL + 2*CHE
  1391. Squads=CCD + 2*LSL
  1392. Squads=REV + 2*WRT
  1393. SpecialSquads=SC + 2*CR + 2*GF + ST
  1394. SpecialSquads=2*CMD
  1395.  
  1396. [D3Wave6 ScrnWaveInfo]
  1397. Header=DEMON INVASION INBOUND
  1398. TraderTime=60
  1399. bOpenTrader=true
  1400. EndRule=RULE_KillEmAll
  1401. Counter=35
  1402. ZedsPerSpecialSquad=60
  1403. Squads=4*CL
  1404. Squads=4*CR
  1405. Squads=2*ST + 2*CR
  1406. Squads=2*CL + SH/CL + BL
  1407. Squads=2*CL + 2*GF
  1408. Squads=CL + GF + 2*SH/2*GF
  1409. Squads=3*CL + GF + SI
  1410. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1411. Squads=SC + 3*CL
  1412. Squads=JS/SC + 2*CL + BL
  1413. Squads=4*GF
  1414. Squads=6*CR
  1415. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1416. Squads=HU + BL + 2*CL
  1417. Squads=BR + 2*GF
  1418. Squads=2*SAW + 2*MAG
  1419. Squads=2*TIC + 2*TRI + 2*CHE
  1420. Squads=PKY + VUL
  1421. Squads=IMP + VUL + 2*SAW
  1422. Squads=2*LSL + CMD
  1423. Squads=2*CCD + 4*LSL
  1424. Squads=2*REV + WRT
  1425. SpecialSquads=FM
  1426. SpecialSquads=BRU
  1427.  
  1428. [D3Wave7 ScrnWaveInfo]
  1429. Header=DEMON INVASION INBOUND
  1430. TraderTime=60
  1431. bOpenTrader=true
  1432. EndRule=RULE_KillEmAll
  1433. Counter=35
  1434. ZedsPerSpecialSquad=70
  1435. Squads=4*CL
  1436. Squads=4*CR
  1437. Squads=2*ST + 2*CR
  1438. Squads=2*CL + SH/CL + BL
  1439. Squads=2*CL + 2*GF
  1440. Squads=CL + GF + 2*SH/2*GF
  1441. Squads=3*CL + GF + SI
  1442. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1443. Squads=SC + 3*CL
  1444. Squads=JS/SC + 2*CL + BL
  1445. Squads=4*GF
  1446. Squads=6*CR
  1447. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1448. Squads=HU
  1449. Squads=HU + BL + 2*CL
  1450. Squads=BR + 2*GF
  1451. Squads=FM + TH/2*GF
  1452. Squads=SAW + MAG + IMP + VUL + LSL
  1453. Squads=2*TIC + 2*TRI + 2*CHE
  1454. Squads=2*PKY
  1455. Squads=IMP + VUL + CHE + SAW
  1456. Squads=MAG + WRT + CMD
  1457. Squads=2*CCD + 2*SAW
  1458. Squads=2*REV + IMP
  1459. Squads=BRU
  1460. SpecialSquads=FP
  1461. SpecialSquads=2*MAN
  1462.  
  1463. [D3Wave8 ScrnWaveInfo]
  1464. Header=DEMON INVASION INBOUND
  1465. TraderTime=60
  1466. bOpenTrader=true
  1467. EndRule=RULE_KillEmAll
  1468. Counter=40
  1469. ZedsPerSpecialSquad=80
  1470. Squads=4*CL
  1471. Squads=4*CL + BL
  1472. Squads=4*CR
  1473. Squads=2*ST + 2*CR
  1474. Squads=3*CL + GF
  1475. Squads=2*CL + 2*GF
  1476. Squads=2*CL + 3*CR + GF
  1477. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1478. Squads=JS/SC + 2*CL
  1479. Squads=SC + 2*CL + 3*GF
  1480. Squads=4*CL
  1481. Squads=4*ST
  1482. Squads=4*GF
  1483. Squads=6*CR
  1484. Squads=2*CR + 2*GF + 2*ST + SI
  1485. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1486. Squads=HU
  1487. Squads=HU + BL + 2*CL
  1488. Squads=BR + 2*GF
  1489. Squads=FM
  1490. Squads=2*TH
  1491. Squads=SAW + MAG + IMP + VUL + LSL
  1492. Squads=4*TRI + 2*CHE
  1493. Squads=2*PKY + IMP + VUL
  1494. Squads=IMP + VUL + CHE + SAW
  1495. Squads=IMP + 2*TIC + 2*CMD
  1496. Squads=2*CCD + 3*LSL + FGT
  1497. Squads=2*REV + IMP
  1498. Squads=BRU
  1499. Squads=MAN
  1500. Squads=FGT
  1501. SpecialSquads=FP + SI + BL
  1502. SpecialSquads=FM + JS/SC + BL
  1503. SpecialSquads=2*BR + 2*TH/2*SI
  1504. SpecialSquads=ARC + 2*CCD + VUL
  1505. SpecialSquads=ARC + MAN + BRU
  1506.  
  1507. [D3Wave9 ScrnWaveInfo]
  1508. Header=DEMON INVASION INBOUND
  1509. TraderTime=60
  1510. bOpenTrader=true
  1511. EndRule=RULE_KillEmAll
  1512. Counter=40
  1513. ZedsPerSpecialSquad=90
  1514. Squads=4*CL
  1515. Squads=4*CL + BL
  1516. Squads=4*CR
  1517. Squads=2*ST + 2*CR
  1518. Squads=3*CL + GF
  1519. Squads=2*CL + 2*GF
  1520. Squads=2*CL + 3*CR + GF
  1521. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1522. Squads=JS/SC + 2*CL
  1523. Squads=SC + 2*CL + 3*GF
  1524. Squads=4*CL
  1525. Squads=4*ST
  1526. Squads=4*GF
  1527. Squads=6*CR
  1528. Squads=2*CR + 2*GF + 2*ST + SI
  1529. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1530. Squads=2*HU
  1531. Squads=BR + 2*BL
  1532. Squads=FM
  1533. Squads=2*TH
  1534. Squads=2*IMP + 2*VUL + MAG + WRT
  1535. Squads=3*TRI + 3*CHE
  1536. Squads=2*PKY + IMP + VUL
  1537. Squads=IMP + CMD + FZB + SAW
  1538. Squads=IMP + 2*TIC + 2*CMD
  1539. Squads=2*CCD + 3*LSL + FGT
  1540. Squads=2*REV + IMP + VUL
  1541. Squads=2*BRU + 2*SAW + CHE
  1542. Squads=MAN + WRT + IMP
  1543. Squads=ARC + CCD + MAG
  1544. SpecialSquads=1: FP + 2*SI + BL + SC
  1545. SpecialSquads=3: 2*FM + SC + BL
  1546. SpecialSquads=5: FP + 2*BR
  1547. SpecialSquads=3: FP + FM + TH/SI
  1548. SpecialSquads=1: 2*HKN + 2*CCD + VUL + PKY
  1549. SpecialSquads=5: HKN + ARC + MAN + BRU + 2*LSL
  1550.  
  1551. [D3Wave10 ScrnWaveInfo]
  1552. Header=DEMON INVASION INBOUND
  1553. TraderTime=60
  1554. bOpenTrader=true
  1555. EndRule=RULE_KillEmAll
  1556. Counter=45
  1557. ZedsPerSpecialSquad=90
  1558. Squads=4*CL
  1559. Squads=4*CL + BL
  1560. Squads=4*CR
  1561. Squads=2*CL + 2*GF
  1562. Squads=2*CL + 3*CR + GF
  1563. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1564. Squads=JS/SC + 2*CL
  1565. Squads=SC + 2*CL + 3*GF
  1566. Squads=2*CR + 3*ST + BL + SI + TH/SI
  1567. Squads=4*CL + GF
  1568. Squads=4*CL
  1569. Squads=4*ST
  1570. Squads=4*GF
  1571. Squads=6*CR
  1572. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1573. Squads=HU
  1574. Squads=2*HU
  1575. Squads=2*BR
  1576. Squads=FM
  1577. Squads=2*TH
  1578. Squads=IMP + 3*VUL + MAG + REV
  1579. Squads=3*TRI + 2*CHE + MAG
  1580. Squads=2*PKY + IMP + VUL
  1581. Squads=IMP + CMD + WRT + PKY
  1582. Squads=BUL + CCD + 2*CMD
  1583. Squads=CCD + 3*LSL + 2*FGT
  1584. Squads=2*REV + IMP + VUL
  1585. Squads=2*BRU + 2*SAW
  1586. Squads=MAN + CCD
  1587. Squads=HKN + PKY
  1588. Squads=ARC + REV
  1589. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  1590. SpecialSquads=6: 3*FP + 2*SI
  1591. SpecialSquads=8: 4*FP
  1592. SpecialSquads=8: 4*FM + 2*TH
  1593. SpecialSquads=6: 3*FM + SC + 2*SI
  1594. SpecialSquads=4: FP + 2*FM + SI + BL
  1595. SpecialSquads=4: FP + FM + BR + JS + TH + SI
  1596. SpecialSquads=4: 2*FM + JS + 2*SC + BL
  1597. SpecialSquads=2: 4*BR + 2*TH
  1598. SpecialSquads=1: 2*HKN + 2*CCD
  1599. SpecialSquads=6: 3*HKN + 2*MAN + BRU
  1600. SpecialSquads=4: 2*ARC + MAN + HKN + 2*FGT
  1601. SpecialSquads=4: 2*HKN + ARC + MAN + 2*CCD
  1602. SpecialSquads=2: 2*HKN + 2*REV + MAN + BRU
  1603. SpecialSquadCooldown=4.0
  1604.  
  1605. [D3BossWave ScrnWaveInfo]
  1606. TraderTime=60
  1607. bOpenTrader=true
  1608. EndRule=RULE_KillBoss
  1609. Counter=4
  1610. ZedsPerSpecialSquad=999
  1611. bRandomSpecialSquads=false
  1612. SpecialSquads=~6: D3BOSS
  1613. Squads=IMP
  1614. Squads=2*LSL
  1615. Squads=4*TIC
  1616.  
  1617. [TestWave ScrnWaveInfo]
  1618. Title=Test Wave
  1619. Message=Use this on ScrN Testing Grounds
  1620. TraderTime=100000
  1621. bOpenTrader=True
  1622. bStartAtTrader=True
  1623. EndRule=RULE_KillEmAll
  1624. Counter=20
  1625. SpecialSquadCooldown=2.0
  1626. ZedsPerSpecialSquad=30
  1627. Squads=4*CL
  1628. Squads=4*CL + BL
  1629. Squads=4*CL + GF
  1630. Squads=4*CL
  1631. SpecialSquads=SH
  1632.  
  1633.  
  1634. ##############################################################################
  1635. # On The Doom Clock  -- by nmm
  1636. ##############################################################################
  1637. [OnTheDoomClock1 ScrnWaveInfo]
  1638. Title=OTC DOOM
  1639. Message=Straight to the fat meat!
  1640. TraderTime=5
  1641. bOpenTrader=False
  1642. EndRule=RULE_Timeout
  1643. SpawnRateMod=2
  1644. Counter=100
  1645. PerPlayerMult=0.2
  1646. MaxCounter=250
  1647. ZedsPerSpecialSquad=10
  1648. SpecialSquads=~1: MAN
  1649. Squads=4*FZB
  1650. Squads=2*FZB
  1651. Squads=FZB
  1652. SpecialSquadHealthMod=0.90
  1653.  
  1654. [OnTheDoomClock2 ScrnWaveInfo]
  1655. Title=VAGARY
  1656. Message=and her smooth legged friends
  1657. TraderTime=60
  1658. bOpenTrader=True
  1659. EndRule=RULE_Timeout
  1660. SpawnRateMod=1.25
  1661. Counter=80
  1662. PerPlayerMult=0.2
  1663. MaxCounter=250
  1664. ZedsPerSpecialSquad=70
  1665. SpecialSquads=VAGARY
  1666. Squads=8*TIC
  1667. Squads=2*TIC + 3*TRI
  1668. Squads=6*TRI
  1669. Squads=4*TIC
  1670. Squads=MAG
  1671. Squads=MAG
  1672. SpecialSquadHealthMod=0.85
  1673.  
  1674. [OnTheDoomClock3 ScrnWaveInfo]
  1675. Title=MALEDICT
  1676. Message=BIG DUMB FUCKING BIRD FROM HELL
  1677. TraderTime=60
  1678. bOpenTrader=True
  1679. EndRule=RULE_Timeout
  1680. SpawnRateMod=1.00
  1681. Counter=100
  1682. PerPlayerMult=0.2
  1683. MaxCounter=250
  1684. ZedsPerSpecialSquad=80
  1685. SpecialSquads=MALEDICT
  1686. Squads=2*LSL
  1687. Squads=4*LSL
  1688. Squads=FGT + 4*LSL
  1689. Squads=4*LSL
  1690. Squads=4*LSL
  1691. Squads=FGT
  1692. SpecialSquadHealthMod=0.85
  1693.  
  1694. [OnTheDoomClock4 ScrnWaveInfo]
  1695. Title=Wraith and Commando
  1696. Message=Good luck.
  1697. TraderTime=60
  1698. bOpenTrader=True
  1699. EndRule=RULE_Timeout
  1700. SpawnRateMod=0.6
  1701. Counter=100
  1702. MaxCounter=250
  1703. ZedsPerSpecialSquad=50
  1704. SpecialSquads=~3: 2*CMD + 3*WRT
  1705. SpecialSquads=~3: 4*CMD
  1706. Squads=~2: 2*WRT
  1707. Squads=~3: CMD
  1708. Squads=~3: CMD
  1709. Squads=~2: 2*WRT
  1710. Squads=~3: 2*CMD
  1711.  
  1712. [OnTheDoomClock5 ScrnWaveInfo]
  1713. Title=BERSERKER
  1714. Message=Hand him the pepto someone!
  1715. TraderTime=60
  1716. bOpenTrader=True
  1717. EndRule=RULE_Timeout
  1718. SpawnRateMod=0.8
  1719. Counter=100
  1720. PerPlayerMult=0.2
  1721. MaxCounter=250
  1722. ZedsPerSpecialSquad=70
  1723. SpecialSquads=BERSERK
  1724. Squads=~3: 2*HKN
  1725. Squads=~2: VUL
  1726. Squads=~2: VUL
  1727. Squads=~3: HKN
  1728. Squads=~2: 2*VUL
  1729. Squads=~3: HKN
  1730. Squads=~2: 2*VUL
  1731. SpecialSquadHealthMod=0.85
  1732.  
  1733. [OnTheDoomClock6 ScrnWaveInfo]
  1734. Title=HellTime
  1735. Message=and the Caco Death Squad
  1736. TraderTime=60
  1737. bOpenTrader=True
  1738. EndRule=RULE_Timeout
  1739. SpawnRateMod=1.25
  1740. Counter=100
  1741. PerPlayerMult=0.2
  1742. MaxCounter=250
  1743. ZedsPerSpecialSquad=70
  1744. SpecialSquads=HELLTIME
  1745. Squads=4*CCD
  1746. Squads=4*CCD
  1747. Squads=2*LSL
  1748. Squads=3*CCD
  1749. Squads=LSL
  1750. Squads=2*CCD
  1751. SpecialSquadHealthMod=0.85
  1752.  
  1753. [OnTheDoomClock7 ScrnWaveInfo]
  1754. Title=InvulHunter
  1755. Message=Do not talk to me or my son ever again
  1756. TraderTime=60
  1757. bOpenTrader=True
  1758. EndRule=RULE_Timeout
  1759. SpawnRateMod=0.85
  1760. Counter=100
  1761. PerPlayerMult=0.2
  1762. MaxCounter=250
  1763. ZedsPerSpecialSquad=70
  1764. SpecialSquads=INVULH
  1765. Squads=8*CHE
  1766. Squads=6*CHE
  1767. Squads=2*CHE
  1768. Squads=CHE
  1769. Squads=LSL
  1770. SpecialSquadHealthMod=0.75
  1771.  
  1772. [OnTheDoomClockBoss ScrnWaveInfo]
  1773. Title=DOUBLE SUMMONING
  1774. Message=They sent two of their best...
  1775. TraderMessage=Just survive long enough for the chopper to arrive!
  1776. TraderTime=60
  1777. bOpenTrader=true
  1778. EndRule=RULE_KillBoss
  1779. SpawnRateMod=0.30
  1780. Counter=4
  1781. ZedsPerSpecialSquad=999
  1782. bRandomSquads=False
  1783. SpecialSquads=GUARDIAN + CYBERDEMON
  1784. Squads=TIC
  1785. Squads=FZB
  1786. Squads=2*PKY
  1787. SpecialSquadHealthMod=0.85
  1788.  
  1789.  
  1790. ##############################################################################
  1791. # Late Pure Doom -- by nmm
  1792. ##############################################################################
  1793. [D3Wave6B ScrnWaveInfo]
  1794. Header=Welcome to Hell
  1795. Message=Defeat Vagary
  1796. TraderMessage=You can shop before the wave starts
  1797. TraderTime=90
  1798. bOpenTrader=true
  1799. bStartAtTrader=True
  1800. EndRule=RULE_KillEmAll
  1801. SpawnRateMod=1
  1802. Counter=15
  1803. ZedsPerSpecialSquad=666
  1804. Squads=4*CL
  1805. Squads=4*CR
  1806. Squads=2*ST + 2*CR
  1807. Squads=2*CL + SH/CL + BL
  1808. Squads=2*CL + 2*GF
  1809. Squads=CL + GF + 2*SH/2*GF
  1810. Squads=3*CL + GF + SI
  1811. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1812. Squads=SC + 3*CL
  1813. Squads=JS/SC + 2*CL + BL
  1814. Squads=4*GF
  1815. Squads=6*CR
  1816. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1817. Squads=HU + BL + 2*CL
  1818. Squads=BR + 2*GF
  1819. Squads=2*SAW + 2*MAG
  1820. Squads=2*TIC + 2*TRI + 2*CHE
  1821. Squads=PKY + VUL
  1822. Squads=IMP + VUL + 2*SAW
  1823. Squads=2*LSL + CMD
  1824. Squads=2*CCD + 4*LSL
  1825. Squads=2*REV + WRT
  1826. Squads=FM
  1827. Squads=BRU
  1828. SpecialSquads=VAGARY
  1829. SpecialSquadHealthMod=0.75
  1830.  
  1831. [D3Wave7B ScrnWaveInfo]
  1832. Message=Defeat Sabaoth
  1833. TraderTime=60
  1834. bOpenTrader=true
  1835. bStartAtTrader=True
  1836. EndRule=RULE_KillEmAll
  1837. SpawnRateMod=1
  1838. Counter=18
  1839. ZedsPerSpecialSquad=666
  1840. Squads=4*CL
  1841. Squads=4*CR
  1842. Squads=2*ST + 2*CR
  1843. Squads=2*CL + SH/CL + BL
  1844. Squads=2*CL + 2*GF
  1845. Squads=CL + GF + 2*SH/2*GF
  1846. Squads=3*CL + GF + SI
  1847. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1848. Squads=SC + 3*CL
  1849. Squads=JS/SC + 2*CL + BL
  1850. Squads=4*GF
  1851. Squads=6*CR
  1852. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1853. Squads=HU
  1854. Squads=HU + BL + 2*CL
  1855. Squads=BR + 2*GF
  1856. Squads=FM + TH/2*GF
  1857. Squads=SAW + MAG + IMP + VUL + LSL
  1858. Squads=2*TIC + 2*TRI + 2*CHE
  1859. Squads=2*PKY
  1860. Squads=IMP + VUL + CHE + SAW
  1861. Squads=MAG + WRT + CMD
  1862. Squads=2*CCD + 2*SAW
  1863. Squads=1*REV + IMP
  1864. Squads=BRU
  1865. Squads=FP
  1866. Squads=MAN
  1867. SpecialSquads=SABAOTH
  1868. SpecialSquadHealthMod=0.70
  1869.  
  1870. [D3Wave8B ScrnWaveInfo]
  1871. Message=Defeat the HellTime Hunter
  1872. TraderTime=60
  1873. bOpenTrader=true
  1874. bStartAtTrader=True
  1875. EndRule=RULE_KillEmAll
  1876. SpawnRateMod=1
  1877. Counter=20
  1878. ZedsPerSpecialSquad=666
  1879. Squads=4*CL
  1880. Squads=4*CL + BL
  1881. Squads=4*CR
  1882. Squads=2*ST + 2*CR
  1883. Squads=3*CL + GF
  1884. Squads=2*CL + 2*GF
  1885. Squads=2*CL + 3*CR + GF
  1886. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1887. Squads=JS/SC + 2*CL
  1888. Squads=SC + 2*CL + 3*GF
  1889. Squads=4*CL
  1890. Squads=4*ST
  1891. Squads=4*GF
  1892. Squads=6*CR
  1893. Squads=2*CR + 2*GF + 2*ST + SI
  1894. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1895. Squads=HU
  1896. Squads=HU + BL + 2*CL
  1897. Squads=BR + 2*GF
  1898. Squads=FM
  1899. Squads=2*TH
  1900. Squads=SAW + MAG + IMP + VUL + LSL
  1901. Squads=4*TRI + 2*CHE
  1902. Squads=2*PKY + IMP + VUL
  1903. Squads=IMP + VUL + CHE + SAW
  1904. Squads=IMP + 2*TIC + 2*CMD
  1905. Squads=2*CCD + 3*LSL + FGT
  1906. Squads=1*REV + IMP
  1907. Squads=BRU
  1908. Squads=MAN
  1909. Squads=FGT
  1910. Squads=FP + SI + BL
  1911. Squads=FM + JS/SC + BL
  1912. Squads=2*BR + 2*TH/2*SI
  1913. Squads=ARC + CCD + VUL
  1914. Squads=MAN + BRU
  1915. SpecialSquads=HELLTIME
  1916. SpecialSquadHealthMod=0.80
  1917.  
  1918. [D3Wave9B ScrnWaveInfo]
  1919. Message=Defeat the Berserker Hunter
  1920. TraderTime=60
  1921. bOpenTrader=true
  1922. bStartAtTrader=True
  1923. EndRule=RULE_KillEmAll
  1924. Counter=25
  1925. SpawnRateMod=1
  1926. ZedsPerSpecialSquad=666
  1927. Squads=4*CL
  1928. Squads=4*CL + BL
  1929. Squads=4*CR
  1930. Squads=2*ST + 2*CR
  1931. Squads=3*CL + GF
  1932. Squads=2*CL + 2*GF
  1933. Squads=2*CL + 3*CR + GF
  1934. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1935. Squads=JS/SC + 2*CL
  1936. Squads=SC + 2*CL + 3*GF
  1937. Squads=4*CL
  1938. Squads=4*ST
  1939. Squads=4*GF
  1940. Squads=6*CR
  1941. Squads=2*CR + 2*GF + 2*ST + SI
  1942. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1943. Squads=2*HU
  1944. Squads=BR + 2*BL
  1945. Squads=FM
  1946. Squads=2*TH
  1947. Squads=2*IMP + 2*VUL + MAG + WRT
  1948. Squads=3*TRI + 3*CHE
  1949. Squads=2*PKY + IMP + VUL
  1950. Squads=IMP + CMD + FZB + SAW
  1951. Squads=IMP + 2*TIC + 2*CMD
  1952. Squads=2*CCD + 3*LSL + FGT
  1953. Squads=1*REV + IMP + VUL
  1954. Squads=2*BRU + 2*SAW + CHE
  1955. Squads=MAN + WRT + IMP
  1956. Squads=ARC + CCD + MAG
  1957. Squads=FP + 2*SI + BL + SC
  1958. Squads=2*FM + SC + BL
  1959. Squads=FP + 2*BR
  1960. Squads=FP + FM + TH/SI
  1961. Squads=HKN + CCD + VUL + PKY
  1962. Squads=HKN + ARC + MAN + BRU + 2*LSL
  1963. SpecialSquads=BERSERK
  1964. SpecialSquadHealthMod=0.80
  1965.  
  1966. [D3Wave10B ScrnWaveInfo]
  1967. Message=Defeat Maledict
  1968. TraderTime=60
  1969. bOpenTrader=true
  1970. bStartAtTrader=True
  1971. EndRule=RULE_KillEmAll
  1972. SpawnRateMod=1
  1973. Counter=30
  1974. ZedsPerSpecialSquad=666
  1975. Squads=4*CL
  1976. Squads=4*CL + BL
  1977. Squads=4*CR
  1978. Squads=2*CL + 2*GF
  1979. Squads=2*CL + 3*CR + GF
  1980. Squads=3*CL + CR + 2*ST + BL + TH/SI
  1981. Squads=JS/SC + 2*CL
  1982. Squads=SC + 2*CL + 3*GF
  1983. Squads=2*CR + 3*ST + BL + SI + TH/SI
  1984. Squads=4*CL + GF
  1985. Squads=4*CL
  1986. Squads=4*ST
  1987. Squads=4*GF
  1988. Squads=6*CR
  1989. Squads=2*CL + 2*CR + 2*GF + 2*SI
  1990. Squads=HU
  1991. Squads=2*HU
  1992. Squads=2*BR
  1993. Squads=FM
  1994. Squads=2*TH
  1995. Squads=IMP + 3*VUL + MAG + REV
  1996. Squads=3*TRI + 2*CHE + MAG
  1997. Squads=2*PKY + IMP + VUL
  1998. Squads=IMP + CMD + WRT + PKY
  1999. Squads=BUL + CCD + 2*CMD
  2000. Squads=CCD + 3*LSL + 2*FGT
  2001. Squads=1*REV + IMP + VUL
  2002. Squads=2*BRU + 2*SAW
  2003. Squads=MAN + CCD
  2004. Squads=HKN + PKY
  2005. Squads=ARC + REV
  2006. Squads=2*FP + SC + 2*SI + BL
  2007. Squads=3*FP + 2*SI
  2008. Squads=4*FP
  2009. Squads=4*FM + 2*TH
  2010. Squads=3*FM + SC + 2*SI
  2011. Squads=FP + 2*FM + SI + BL
  2012. Squads=FP + FM + BR + JS + TH + SI
  2013. Squads=2*FM + JS + 2*SC + BL
  2014. Squads=4*BR + 2*TH
  2015. Squads=2*HKN + MAN + BRU
  2016. Squads=2*ARC + MAN + HKN + 2*FGT
  2017. Squads=HKN + ARC + MAN + 2*CCD
  2018. Squads=2*HKN + REV + MAN + BRU
  2019. SpecialSquads=MALEDICT
  2020. SpecialSquadHealthMod=0.80
  2021.  
  2022.  
  2023. ##############################################################################
  2024. # Fight the Doom Bosses -- by nmm
  2025. ##############################################################################
  2026. [Wave1D3Boss ScrnWaveInfo]
  2027. Header=Welcome to Hell
  2028. Message=Vagary | HellTime | Berserker
  2029. TraderMessage=You can shop before the wave starts
  2030. TraderTime=60
  2031. bOpenTrader=true
  2032. bStartAtTrader=True
  2033. EndRule=RULE_KillEmAll
  2034. SpawnRateMod=3.0
  2035. Counter=8
  2036. ZedsPerSpecialSquad=666
  2037. Squads=2*SAW + 2*MAG
  2038. Squads=2*TIC + 2*TRI + 2*CHE
  2039. Squads=PKY + VUL
  2040. Squads=IMP + VUL + 2*SAW
  2041. Squads=2*LSL + CMD
  2042. Squads=2*CCD + 4*LSL
  2043. Squads=2*REV + WRT
  2044. SpecialSquads=~2: D3LOW
  2045. SpecialSquadHealthMod=0.90
  2046.  
  2047. [Wave2D3Boss ScrnWaveInfo]
  2048. Message=Maledict | Invul H. | Sabaoth
  2049. TraderMessage=You can shop before the wave starts
  2050. TraderTime=60
  2051. bOpenTrader=true
  2052. EndRule=RULE_KillEmAll
  2053. SpawnRateMod=3.0
  2054. Counter=8
  2055. ZedsPerSpecialSquad=666
  2056. Squads=IMP + 3*VUL + MAG + REV
  2057. Squads=3*TRI + 2*CHE + MAG
  2058. Squads=2*PKY + IMP + VUL
  2059. Squads=IMP + CMD + WRT + PKY
  2060. Squads=BUL + CCD + 2*CMD
  2061. Squads=CCD + 3*LSL + 2*FGT
  2062. Squads=1*REV + IMP + VUL
  2063. Squads=2*BRU + 2*SAW
  2064. Squads=MAN + CCD
  2065. Squads=HKN + PKY
  2066. Squads=ARC + REV
  2067. SpecialSquads=~2: D3MID
  2068.  
  2069. [Wave3D3Boss ScrnWaveInfo]
  2070. Message=Guardian | Cyberdemon
  2071. TraderTime=60
  2072. bOpenTrader=true
  2073. EndRule=RULE_KillBoss
  2074. Counter=3
  2075. ZedsPerSpecialSquad=999
  2076. SpecialSquads=~4: D3HIGH
  2077. Squads=1*LSL
  2078. Squads=1*TIC
  2079. SpecialSquadHealthMod=0.90
  2080.  
  2081.  
  2082. ##############################################################################
  2083. # Follow The Guardian: On The Clock -- by nmm
  2084. ##############################################################################
  2085. [W0FTGOTC ScrnWaveInfo]
  2086. Header=FTG:OTC
  2087. Message=Kill the leftovers before we begin
  2088. TraderTime=3
  2089. TraderMessage=Can't open the shop with hostiles nearby!
  2090. DoorControl=DOOR_Weld1p
  2091. bOpenTrader=false
  2092. bStartAtTrader=True
  2093. EndRule=RULE_KillEmAll
  2094. SpawnRateMod=10.0
  2095. PerPlayerMult=0.05
  2096. Counter=8
  2097. Maxcounter=10
  2098. ZedsPerSpecialSquad=666
  2099. bRandomSquads=False
  2100. Squads=3*CL + CR
  2101. Squads=3*CL + CR
  2102. SpecialSquads=FP + 4*CL
  2103. SpecialSquads=FP + 4*CL
  2104. SpecialSquadHealthMod=0.7
  2105.  
  2106. [W1FTGOTC ScrnWaveInfo]
  2107. Header=Follow The Guardian
  2108. Message=On the Clock
  2109. TraderTime=60
  2110. bTraderArrow=False
  2111. bOpenTrader=true
  2112. bStartAtTrader=True
  2113. DoorControl=DOOR_UnweldRespawn
  2114. EndRule=RULE_Timeout
  2115. SpawnRateMod=0.90
  2116. Counter=150
  2117. PerPlayerMult=0.25
  2118. MaxCounter=400
  2119. ZedsPerSpecialSquad=60
  2120. bRandomSquads=false
  2121. bRandomSpecialSquads=false
  2122. Squads=4*CL
  2123. Squads=4*CL + BL
  2124. Squads=4*CR
  2125. Squads=2*ST + 2*CR
  2126. Squads=3*CL + GF
  2127. Squads=2*CL + 2*GF
  2128. Squads=4*CL + GF
  2129. Squads=4*CL
  2130. Squads=SH
  2131. Squads=HU
  2132. Squads=4*CL
  2133. Squads=4*CR
  2134. Squads=2*ST + 2*CR
  2135. Squads=2*CL + SH/CL + BL
  2136. Squads=2*CL + 2*GF
  2137. Squads=CL + GF + 2*SH/2*GF
  2138. Squads=3*CL + GF + SI
  2139. Squads=3*CL + CR + 2*ST + BL + SI
  2140. Squads=4*ST
  2141. Squads=4*GF
  2142. Squads=6*CR
  2143. Squads=2*CR + 2*GF + 2*ST + TH/SI
  2144. Squads=HU
  2145. Squads=4*CL
  2146. Squads=4*CR
  2147. Squads=2*ST + 2*CR
  2148. Squads=2*CL + SH/CL + BL
  2149. Squads=2*CL + 2*GF
  2150. Squads=CL + GF + 2*SH/2*GF
  2151. Squads=3*CL + GF + SI
  2152. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2153. Squads=SC + 3*CL
  2154. Squads=SC + 2*CL + BL
  2155. Squads=4*GF
  2156. Squads=6*CR
  2157. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2158. Squads=HU + BL + 2*CL
  2159. Squads=BR + 2*GF
  2160. SpecialSquads=TH/HU
  2161. SpecialSquads=BR
  2162.  
  2163. [W1FTGOTC-TP ScrnWaveInfo]
  2164. Header=FINISH THEM OFF
  2165. Message=Kill the remaining zeds
  2166. TraderTime=2
  2167. bOpenTrader=false
  2168. bTraderArrow=False
  2169. bRespawnDeadPlayers=False
  2170. EndRule=RULE_KillEmAll
  2171. SpawnRateMod=0.8
  2172. Counter=5
  2173. MaxCounter=7
  2174. PerPlayerMult=0.05
  2175. ZedsPerSpecialSquad=10
  2176. Squads=2*CL
  2177. Squads=CL + BL
  2178. Squads=4*CR
  2179. Squads=2*ST + 2*CR
  2180. Squads=3*CL + GF
  2181. Squads=2*CL + 2*GF
  2182. Squads=4*CL + GF
  2183. Squads=4*CL
  2184. Squads=SH
  2185. Squads=HU
  2186. Squads=TH
  2187. SpecialSquads=BR + TH
  2188.  
  2189. [W2FTGOTC ScrnWaveInfo]
  2190. Message=The Saga Continues
  2191. TraderTime=60
  2192. bOpenTrader=true
  2193. bTraderArrow=False
  2194. EndRule=RULE_Timeout
  2195. SpawnRateMod=0.90
  2196. Counter=150
  2197. PerPlayerMult=0.25
  2198. MaxCounter=400
  2199. ZedsPerSpecialSquad=70
  2200. bRandomSquads=false
  2201. bRandomSpecialSquads=false
  2202. Squads=4*CL
  2203. Squads=4*CR
  2204. Squads=2*ST + 2*CR
  2205. Squads=2*CL + SH/CL + BL
  2206. Squads=2*CL + 2*GF
  2207. Squads=CL + GF + 2*SH/2*GF
  2208. Squads=3*CL + GF + SI
  2209. Squads=3*CL + CR + 2*ST + BL + SI
  2210. Squads=4*ST
  2211. Squads=4*GF
  2212. Squads=6*CR
  2213. Squads=2*CR + 2*GF + 2*ST + TH/SI
  2214. Squads=HU + BL + 2*CL
  2215. Squads=BR + 2*GF
  2216. Squads=4*CL
  2217. Squads=4*CR
  2218. Squads=2*ST + 2*CR
  2219. Squads=2*CL + SH/CL + BL
  2220. Squads=2*CL + 2*GF
  2221. Squads=CL + GF + 2*SH/2*GF
  2222. Squads=3*CL + GF + SI
  2223. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2224. Squads=SC + 3*CL
  2225. Squads=JS/SC + 2*CL + BL
  2226. Squads=4*GF
  2227. Squads=6*CR
  2228. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2229. Squads=HU
  2230. Squads=HU + BL + 2*CL
  2231. Squads=BR + 2*GF
  2232. Squads=FM + TH/2*GF
  2233. Squads=4*CL
  2234. Squads=4*CL + BL
  2235. Squads=4*CR
  2236. Squads=2*ST + 2*CR
  2237. Squads=3*CL + GF
  2238. Squads=2*CL + 2*GF
  2239. Squads=2*CL + 3*CR + GF
  2240. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2241. Squads=JS/SC + 2*CL
  2242. Squads=SC + 2*CL + 3*GF
  2243. Squads=4*CL
  2244. Squads=4*ST
  2245. Squads=4*GF
  2246. Squads=6*CR
  2247. Squads=2*CR + 2*GF + 2*ST + SI
  2248. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2249. Squads=HU
  2250. Squads=HU + BL + 2*CL
  2251. Squads=BR + 2*GF
  2252. Squads=FM
  2253. Squads=2*TH
  2254. SpecialSquads=SC + 2*CR + 2*GF + ST
  2255. SpecialSquads=FP
  2256. SpecialSquads=FP + SI + BL
  2257. SpecialSquads=FM + JS/SC + BL
  2258. SpecialSquads=2*BR + 2*TH/2*SI
  2259.  
  2260. [W2FTGOTC-TP ScrnWaveInfo]
  2261. Header=FINISH THEM OFF
  2262. Message=Kill the remaining zeds
  2263. TraderTime=2
  2264. bOpenTrader=false
  2265. bTraderArrow=False
  2266. bRespawnDeadPlayers=False
  2267. EndRule=RULE_KillEmAll
  2268. SpawnRateMod=0.9
  2269. Counter=5
  2270. MaxCounter=7
  2271. PerPlayerMult=0.05
  2272. ZedsPerSpecialSquad=10
  2273. Squads=CL
  2274. Squads=2*CR
  2275. Squads=2*ST + 2*CR
  2276. Squads=2*CL + SH/CL + BL
  2277. Squads=2*CL + 2*GF
  2278. Squads=CL + GF + 2*SH/2*GF
  2279. Squads=3*CL + GF + SI
  2280. Squads=3*CL + CR + 2*ST + BL + SI
  2281. Squads=4*ST
  2282. Squads=4*GF
  2283. Squads=6*CR
  2284. Squads=2*CR + 2*GF + 2*ST + TH/SI
  2285. SpecialSquads=SC + CR + GF + ST
  2286.  
  2287. [W3FTGOTC ScrnWaveInfo]
  2288. Message=The Final Countdown
  2289. TraderTime=60
  2290. bOpenTrader=true
  2291. bTraderArrow=False
  2292. EndRule=RULE_Timeout
  2293. SpawnRateMod=0.90
  2294. Counter=150
  2295. PerPlayerMult=0.20
  2296. MaxCounter=400
  2297. ZedsPerSpecialSquad=75
  2298. bRandomSquads=false
  2299. bRandomSpecialSquads=false
  2300. Squads=4*CL
  2301. Squads=4*CR
  2302. Squads=2*ST + 2*CR
  2303. Squads=2*CL + SH/CL + BL
  2304. Squads=2*CL + 2*GF
  2305. Squads=CL + GF + 2*SH/2*GF
  2306. Squads=3*CL + GF + SI
  2307. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2308. Squads=SC + 3*CL
  2309. Squads=JS/SC + 2*CL + BL
  2310. Squads=4*GF
  2311. Squads=6*CR
  2312. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2313. Squads=HU
  2314. Squads=HU + BL + 2*CL
  2315. Squads=BR + 2*GF
  2316. Squads=FM + TH/2*GF
  2317. Squads=4*CL
  2318. Squads=4*CL + BL
  2319. Squads=4*CR
  2320. Squads=2*ST + 2*CR
  2321. Squads=3*CL + GF
  2322. Squads=2*CL + 2*GF
  2323. Squads=2*CL + 3*CR + GF
  2324. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2325. Squads=4*CL
  2326. Squads=4*ST
  2327. Squads=4*GF
  2328. Squads=6*CR
  2329. Squads=2*CR + 2*GF + 2*ST + SI
  2330. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2331. Squads=HU
  2332. Squads=TH
  2333. Squads=4*CL
  2334. Squads=4*CL + BL
  2335. Squads=4*CR
  2336. Squads=2*CL + 2*GF
  2337. Squads=2*CL + 3*CR + GF
  2338. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2339. Squads=SC + 2*CL + 3*GF
  2340. Squads=2*CR + 3*ST + BL + SI + TH/SI
  2341. Squads=4*CL + GF
  2342. Squads=4*CL
  2343. Squads=4*ST
  2344. Squads=4*GF
  2345. Squads=6*CR
  2346. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2347. Squads=HU
  2348. Squads=2*HU
  2349. Squads=BR
  2350. Squads=FM
  2351. Squads=2*TH
  2352. SpecialSquads=FP
  2353. SpecialSquads=1: FP + 2*SI + BL + SC
  2354. SpecialSquads=2: 2*FM + SC + BL
  2355. SpecialSquads=4: FP + 2*BR
  2356. SpecialSquads=3: FP + FM + TH/SI
  2357. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  2358. SpecialSquads=5: 3*FP + 2*SI
  2359. SpecialSquads=5: 3*FM + SC + 2*SI
  2360. SpecialSquads=4: FP + 2*FM + SI + BL
  2361. SpecialSquads=4: FP + FM + BR + JS + TH + SI
  2362. SpecialSquads=4: 2*FM + JS + 2*SC + BL
  2363. SpecialSquads=2: 4*BR + 2*TH
  2364.  
  2365. [W3FTGOTC-TP ScrnWaveInfo]
  2366. Header=FINISH THEM OFF
  2367. Message=Kill the remaining zeds
  2368. TraderTime=2
  2369. bOpenTrader=false
  2370. bRespawnDeadPlayers=False
  2371. EndRule=RULE_KillEmAll
  2372. SpawnRateMod=0.9
  2373. Counter=5
  2374. MaxCounter=7
  2375. PerPlayerMult=0.10
  2376. ZedsPerSpecialSquad=30
  2377. Squads=4*CL
  2378. Squads=4*CR
  2379. Squads=2*ST + 2*CR
  2380. Squads=2*CL + SH/CL + BL
  2381. Squads=2*CL + 2*GF
  2382. Squads=CL + GF + 2*SH/2*GF
  2383. Squads=3*CL + GF + SI
  2384. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2385. Squads=4*GF
  2386. Squads=6*CR
  2387. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2388. SpecialSquads=2*FP
  2389.  
  2390.  
  2391. ##############################################################################
  2392. # MYSTERY GAME  -- by PooSH & nmm
  2393. ##############################################################################
  2394. [MysteryW1 ScrnWaveInfo]
  2395. Header=MYSTERY GAME
  2396. TraderTime=30
  2397. bOpenTrader=true
  2398. bTraderArrow=False
  2399. bStartAtTrader=True
  2400. DoorControl=DOOR_Weld1p
  2401. EndRule=RULE_SpawnEmAll
  2402. Counter=32
  2403. SpawnRateMod=0.90
  2404. ZedsPerSpecialSquad=50
  2405. Squads=4*CL
  2406. Squads=4*CR
  2407. Squads=2*ST + 2*CR
  2408. Squads=2*CL + SH/CL + BL
  2409. Squads=2*CL + 2*GF
  2410. Squads=CL + GF + 2*SH/2*GF
  2411. Squads=3*CL + GF + SI
  2412. Squads=3*CL + CR + 2*ST + BL + SI
  2413. Squads=4*ST
  2414. Squads=4*GF
  2415. Squads=6*CR
  2416. Squads=2*CR + 2*GF + 2*ST + TH/SI
  2417. Squads=HU
  2418. SpecialSquads=BR
  2419.  
  2420. [MysteryW2_Dosh ScrnWaveInfo]
  2421. Header=EARN DOSH
  2422. TraderTime=30
  2423. bOpenTrader=True
  2424. bTraderArrow=False
  2425. DoorControl2=DOOR_Randomize
  2426. EndRule=RULE_EarnDosh
  2427. SpawnRateMod=1.0
  2428. Counter=250
  2429. PerPlayerMult=0.5
  2430. MaxCounter=1250
  2431. ZedsPerSpecialSquad=60
  2432. Squads=4*CL
  2433. Squads=4*CR
  2434. Squads=2*ST + 2*CR
  2435. Squads=2*CL + CL + BL
  2436. Squads=2*CL + 2*GF
  2437. Squads=CL + GF + 2*GF
  2438. Squads=3*CL + GF + SI
  2439. Squads=3*CL + CR + 2*ST + BL + SI
  2440. Squads=SC + 2*CL + BL
  2441. Squads=4*GF
  2442. Squads=6*CR
  2443. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2444. Squads=HU + BL + 2*CL
  2445. SpecialSquads=FM1
  2446.  
  2447. [MysteryW2a_DoshGrab ScrnWaveInfo]
  2448. Header=GRAB DOSH
  2449. TraderTime=5
  2450. bOpenTrader=False
  2451. bTraderArrow=False
  2452. bRespawnDeadPlayers=False
  2453. DoorControl=DOOR_Unweld
  2454. EndRule=RULE_GrabDosh
  2455. SpawnRateMod=0.75
  2456. Counter=250
  2457. PerPlayerMult=0.5
  2458. MaxCounter=1000
  2459. ZedsPerSpecialSquad=60
  2460. Squads=4*CL
  2461. Squads=4*CR
  2462. Squads=2*ST + 2*CR
  2463. Squads=2*CL + CL + BL
  2464. Squads=2*CL + 2*GF
  2465. Squads=CL + GF + 2*GF
  2466. Squads=3*CL + GF + SI
  2467. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2468. Squads=SC + 3*CL
  2469. Squads=SC + 2*CL + BL
  2470. Squads=4*GF
  2471. Squads=6*CR
  2472. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2473. Squads=HU + BL + 2*CL
  2474. Squads=BR + 2*GF
  2475. SpecialSquads=FM2
  2476.  
  2477. [MysteryW2b_DoshGrabZed ScrnWaveInfo]
  2478. Header=THEY LIKE DOSH TOO
  2479. TraderTime=5
  2480. bOpenTrader=False
  2481. bTraderArrow=False
  2482. bRespawnDeadPlayers=False
  2483. EndRule=RULE_GrabDoshZed
  2484. SpawnRateMod=0.6
  2485. Counter=250
  2486. PerPlayerMult=0.5
  2487. MaxCounter=500
  2488. ZedsPerSpecialSquad=60
  2489. Squads=4*CL + BL
  2490. Squads=4*CR
  2491. Squads=2*ST + 2*CR
  2492. Squads=2*CL + 2*BL
  2493. Squads=4*BL
  2494. Squads=CL + GF + 2*GF
  2495. Squads=3*CL + GF + SI
  2496. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2497. Squads=SC + 3*CL
  2498. Squads=SC + 2*CL + BL
  2499. Squads=4*GF
  2500. Squads=6*CR
  2501. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2502. Squads=HU + BL + 2*CL
  2503. Squads=BR + 2*BL
  2504. SpecialSquads=6*BL
  2505.  
  2506. [MysteryW3_Ghosts ScrnWaveInfo]
  2507. Header=GHOSTBUSTERS
  2508. TraderTime=5
  2509. bOpenTrader=False
  2510. bRespawnDeadPlayers=False
  2511. bTraderArrow=False
  2512. EndRule=RULE_Timeout
  2513. SpawnRateMod=3.0
  2514. Counter=100
  2515. PerPlayerMult=0.2
  2516. MaxCounter=250
  2517. Squads=8*GH
  2518. Squads=SI + 4*GH
  2519. Squads=6*GH
  2520. Squads=6*GH
  2521. Squads=4*GH
  2522.  
  2523. [MysteryW3_Shivers ScrnWaveInfo]
  2524. Header=SHIVERSLAYER
  2525. TraderTime=5
  2526. bOpenTrader=False
  2527. bRespawnDeadPlayers=False
  2528. bTraderArrow=False
  2529. EndRule=RULE_Timeout
  2530. SpawnRateMod=1.5
  2531. Counter=100
  2532. PerPlayerMult=0.2
  2533. MaxCounter=250
  2534. Squads=3*SH
  2535. Squads=SI + 3*SH
  2536. Squads=5*SH
  2537. Squads=3*SH
  2538. Squads=2*SH
  2539.  
  2540. [MysteryW4 ScrnWaveInfo]
  2541. TraderTime=90
  2542. bOpenTrader=true
  2543. bTraderArrow=False
  2544. EndRule=RULE_SpawnEmAll
  2545. Counter=25
  2546. ZedsPerSpecialSquad=90
  2547. SpecialSquads=1: FP + 2*SI + BL + SC
  2548. SpecialSquads=2: 2*FM + SC + BL
  2549. SpecialSquads=4: FP + 2*BR
  2550. SpecialSquads=3: FP + FM + TH/SI
  2551. Squads=4*CL
  2552. Squads=4*CL + BL
  2553. Squads=4*CR
  2554. Squads=2*ST + 2*CR
  2555. Squads=3*CL + GF
  2556. Squads=2*CL + 2*GF
  2557. Squads=2*CL + 3*CR + GF
  2558. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2559. Squads=JS/SC + 2*CL
  2560. Squads=SC + 2*CL + 3*GF
  2561. Squads=4*CL
  2562. Squads=4*ST
  2563. Squads=4*GF
  2564. Squads=6*CR
  2565. Squads=2*CR + 2*GF + 2*ST + SI
  2566. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2567. Squads=2*HU
  2568. Squads=BR + 2*BL
  2569. Squads=FM
  2570. Squads=2*TH
  2571.  
  2572. [MysteryW4_XBoss ScrnWaveInfo]
  2573. Header=XMAS NIGHTMARE
  2574. TraderTime=90
  2575. bOpenTrader=True
  2576. bTraderArrow=False
  2577. DoorControl2=DOOR_Blow
  2578. EndRule=RULE_KillEmAll
  2579. Counter=10
  2580. SpawnRateMod=0.5
  2581. ZedsPerSpecialSquad=999
  2582. bRandomSpecialSquads=false
  2583. SpecialSquads=XBOSS
  2584. Squads=2*XBL
  2585. Squads=4*XCL
  2586. Squads=3*XCL + CR
  2587. Squads=3*XCL + CR + ST
  2588. Squads=4*XCL
  2589. Squads=3*XCL + GF
  2590. Squads=3*XCL + XBL
  2591. SpecialSquadHealthMod=0.80
  2592.  
  2593. [MysteryW4_HBoss ScrnWaveInfo]
  2594. Header=HILLBILLY NIGHTMARE
  2595. TraderTime=90
  2596. bOpenTrader=true
  2597. bTraderArrow=False
  2598. DoorControl2=DOOR_Blow
  2599. EndRule=RULE_KillEmAll
  2600. Counter=10
  2601. SpawnRateMod=0.5
  2602. ZedsPerSpecialSquad=999
  2603. bRandomSpecialSquads=false
  2604. SpecialSquads=HBOSS
  2605. Squads=2*HBL
  2606. Squads=4*HCL
  2607. Squads=3*HCL + CR
  2608. Squads=3*HCL + CR + ST
  2609. Squads=4*HCL
  2610. Squads=3*HCL + GF
  2611. Squads=3*HCL + HBL
  2612. SpecialSquadHealthMod=0.80
  2613.  
  2614. [MysteryW4_CBoss ScrnWaveInfo]
  2615. Header=CIRCUS NIGHTMARE
  2616. TraderTime=90
  2617. bOpenTrader=true
  2618. bTraderArrow=False
  2619. DoorControl2=DOOR_Blow
  2620. EndRule=RULE_KillEmAll
  2621. Counter=10
  2622. SpawnRateMod=0.5
  2623. ZedsPerSpecialSquad=999
  2624. bRandomSpecialSquads=false
  2625. SpecialSquads=CBOSS
  2626. Squads=2*CBL
  2627. Squads=4*CCL
  2628. Squads=3*CCL + CR
  2629. Squads=3*CCL + CR + ST
  2630. Squads=4*CCL
  2631. Squads=3*CCL + GF
  2632. Squads=3*CCL + CBL
  2633. SpecialSquadHealthMod=0.80
  2634.  
  2635. [MysteryW5_Jasons ScrnWaveInfo]
  2636. Header=NO SCREAMING
  2637. SpawnRateMod=0.5
  2638. TraderTime=30
  2639. bOpenTrader=True
  2640. bTraderArrow=False
  2641. bStartAtTrader=True
  2642. EndRule=RULE_SpawnEmAll
  2643. Counter=10
  2644. MaxCounter=20
  2645. ZedsPerSpecialSquad=1
  2646. Squads=SUM
  2647. SpecialSquads=3*JS + SUM
  2648. SpecialSquads=2*JS + SUM
  2649. SpecialSquads=4*JS + SUM
  2650. SpecialSquads=JS + SUM
  2651. SpecialSquads=3-6: 5*JS + SUM
  2652. SpecialSquads=4-10: 6*JS + 2*SUM
  2653. SpecialSquadHealthMod=0.35
  2654.  
  2655. [MysteryW5_Scrakes ScrnWaveInfo]
  2656. Header=NO SCREAMING
  2657. SpawnRateMod=0.5
  2658. TraderTime=30
  2659. bOpenTrader=True
  2660. bTraderArrow=False
  2661. bStartAtTrader=True
  2662. EndRule=RULE_SpawnEmAll
  2663. Counter=10
  2664. MaxCounter=20
  2665. ZedsPerSpecialSquad=1
  2666. Squads=SUM
  2667. SpecialSquads=2*SC + SUM
  2668. SpecialSquads=2*SC + SUM
  2669. SpecialSquads=3*SC + SUM
  2670. SpecialSquads=3-6: 4*SC + SUM
  2671. SpecialSquads=4-10: 5*SC + SUM
  2672. SpecialSquadHealthMod=0.35
  2673.  
  2674. [MysteryW6 ScrnWaveInfo]
  2675. TraderTime=30
  2676. TraderMessage=Finish them off quick, the next wave is coming soon!
  2677. bOpenTrader=False
  2678. bTraderArrow=False
  2679. bRespawnDeadPlayers=False
  2680. EndRule=RULE_SpawnEmAll
  2681. Counter=25
  2682. ZedsPerSpecialSquad=70
  2683. Squads=4*CL
  2684. Squads=4*CR
  2685. Squads=2*ST + 2*CR
  2686. Squads=2*CL + CL + BL
  2687. Squads=2*CL + 2*GF
  2688. Squads=CL + GF + 2*GF
  2689. Squads=3*CL + GF + SI
  2690. Squads=3*CL + CR + 2*ST + BL + SI
  2691. Squads=SC + 3*CL
  2692. Squads=JS/SC + 2*CL + BL
  2693. Squads=4*GF
  2694. Squads=6*CR
  2695. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2696. Squads=HU
  2697. Squads=HU + BL + 2*CL
  2698. Squads=FM
  2699. Squads=FP
  2700.  
  2701. [MysteryW7_BrutalTesla ScrnWaveInfo]
  2702. Header=BRUTAL TESLA
  2703. TraderTime=30
  2704. bOpenTrader=False
  2705. bTraderArrow=False
  2706. bRespawnDeadPlayers=False
  2707. EndRule=RULE_SpawnEmAll
  2708. SpawnRateMod=0.8
  2709. Counter=6
  2710. ZedsPerSpecialSquad=40
  2711. Squads=2*TH
  2712. Squads=2*TH
  2713. Squads=TH
  2714. Squads=TH
  2715. Squads=BR
  2716. Squads=BR
  2717. Squads=BR
  2718.  
  2719. [MysteryW7_BrutalHusk ScrnWaveInfo]
  2720. Header=BRUTAL HUSK
  2721. TraderTime=30
  2722. bOpenTrader=False
  2723. bTraderArrow=False
  2724. bRespawnDeadPlayers=False
  2725. EndRule=RULE_SpawnEmAll
  2726. SpawnRateMod=0.8
  2727. Counter=6
  2728. ZedsPerSpecialSquad=40
  2729. Squads=2*HU
  2730. Squads=3*HU
  2731. Squads=HU
  2732. Squads=HU
  2733. Squads=BR
  2734. Squads=BR
  2735. Squads=BR
  2736.  
  2737. [MysteryW8_Clots ScrnWaveInfo]
  2738. Header=+
  2739. Title=TRADER PATH
  2740. Message=Get to the Trader though a zed horde
  2741. TraderTime=5
  2742. bOpenTrader=False
  2743. DoorControl2=DOOR_UnweldRespawn
  2744. bRespawnDeadPlayers=False
  2745. EndRule=RULE_Timeout
  2746. Counter=60
  2747. PerPlayerMult=0
  2748. SpawnRateMod=1.5
  2749. Squads=8*CL
  2750. Squads=BL + 5*CL
  2751. Squads=2*BL + 4*CL
  2752.  
  2753. [MysteryW8_HClots ScrnWaveInfo]
  2754. Header=+
  2755. Title=TRADER PATH
  2756. Message=Get to the Trader though a zed horde
  2757. TraderTime=5
  2758. bOpenTrader=False
  2759. DoorControl2=DOOR_UnweldRespawn
  2760. bRespawnDeadPlayers=False
  2761. EndRule=RULE_Timeout
  2762. Counter=60
  2763. PerPlayerMult=0
  2764. SpawnRateMod=1.5
  2765. Squads=8*HCL
  2766. Squads=BL + 5*CL
  2767. Squads=2*HBL + 4*HCL
  2768.  
  2769. [MysteryW8_CClots ScrnWaveInfo]
  2770. Header=+
  2771. Title=TRADER PATH
  2772. Message=Get to the Trader though a zed horde
  2773. TraderTime=5
  2774. bOpenTrader=False
  2775. DoorControl2=DOOR_UnweldRespawn
  2776. bRespawnDeadPlayers=False
  2777. EndRule=RULE_Timeout
  2778. Counter=60
  2779. PerPlayerMult=0
  2780. SpawnRateMod=1.5
  2781. Squads=8*CCL
  2782. Squads=BL + 5*CL
  2783. Squads=2*CBL + 4*CCL
  2784.  
  2785. [MysteryW9 ScrnWaveInfo]
  2786. TraderTime=30
  2787. bOpenTrader=true
  2788. bStartAtTrader=True
  2789. bTraderArrow=False
  2790. EndRule=RULE_SpawnEmAll
  2791. Counter=30
  2792. ZedsPerSpecialSquad=90
  2793. SpecialSquads=1: FP + 2*SI + BL + SC
  2794. SpecialSquads=2: 2*FM + SC + BL
  2795. SpecialSquads=4: FP + 2*BR
  2796. SpecialSquads=3: FP + FM + TH/SI
  2797. Squads=4*CL
  2798. Squads=4*CL + BL
  2799. Squads=4*CR
  2800. Squads=2*ST + 2*CR
  2801. Squads=3*CL + GF
  2802. Squads=2*CL + 2*GF
  2803. Squads=2*CL + 3*CR + GF
  2804. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2805. Squads=JS/SC + 2*CL
  2806. Squads=SC + 2*CL + 3*GF
  2807. Squads=4*CL
  2808. Squads=4*ST
  2809. Squads=4*GF
  2810. Squads=6*CR
  2811. Squads=2*CR + 2*GF + 2*ST + SI
  2812. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2813. Squads=2*HU
  2814. Squads=BR + 2*BL
  2815. Squads=FM
  2816. Squads=2*TH
  2817.  
  2818. [MysteryW9a_Ammo ScrnWaveInfo]
  2819. Header=+
  2820. Title=AMMO LOOT
  2821. TraderMessage=Look for ammo boxes
  2822. TraderTime=10
  2823. bOpenTrader=false
  2824. bTraderArrow=False
  2825. bRespawnDeadPlayers=False
  2826. EndRule=RULE_GrabAmmo
  2827. Counter=4
  2828. PerPlayerMult=0.5
  2829. MaxCounter=15
  2830. SpawnRateMod=0.2
  2831. ZedsPerSpecialSquad=50
  2832. Squads=4*CL
  2833. Squads=4*CR
  2834. Squads=2*ST + 2*CR
  2835. Squads=2*CL + BL
  2836. Squads=2*CL + GH
  2837. Squads=2*GF
  2838. Squads=3*CL + GF
  2839. Squads=3*CR + 2*ST + SI
  2840. Squads=2*GH
  2841. Squads=4*CR
  2842. Squads=2*CR + 2*GF + TH/SI
  2843. SpecialSquads=HU
  2844. SpecialSquads=TH
  2845.  
  2846. [MysteryW10 ScrnWaveInfo]
  2847. Header=+
  2848. Title=FINISH LINE
  2849. TraderMessage=Prepare for the final battle!
  2850. TraderTime=30
  2851. bOpenTrader=False
  2852. bTraderArrow=False
  2853. bRespawnDeadPlayers=False
  2854. EndRule=RULE_KillEmAll
  2855. Counter=30
  2856. ZedsPerSpecialSquad=90
  2857. Squads=4*CL
  2858. Squads=4*CL + BL
  2859. Squads=4*CR
  2860. Squads=2*CL + 2*GF
  2861. Squads=2*CL + 3*CR + GF
  2862. Squads=3*CL + CR + 2*ST + BL + TH/SI
  2863. Squads=JS/SC + 2*CL
  2864. Squads=SC + 2*CL + 3*GF
  2865. Squads=2*CR + 3*ST + BL + SI + TH/SI
  2866. Squads=4*CL + GF
  2867. Squads=4*CL
  2868. Squads=4*ST
  2869. Squads=4*GF
  2870. Squads=6*CR
  2871. Squads=2*CL + 2*CR + 2*GF + 2*SI
  2872. Squads=HU
  2873. Squads=2*HU
  2874. Squads=2*BR
  2875. Squads=FM
  2876. Squads=2*TH
  2877. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  2878. SpecialSquads=5: 3*FP + 2*SI
  2879. SpecialSquads=6: 4*FP
  2880. SpecialSquads=6: 4*FM + 2*TH
  2881. SpecialSquads=5: 3*FM + SC + 2*SI
  2882. SpecialSquads=4: FP + 2*FM + SI + BL
  2883. SpecialSquads=4: FP + FM + BR + JS + TH + SI
  2884. SpecialSquads=4: 2*FM + JS + 2*SC + BL
  2885. SpecialSquads=2: 4*BR + 2*TH
  2886.  
  2887. [DoubleBossWave ScrnWaveInfo]
  2888. Title=DOUBLE PENETRATION
  2889. Message=Kevin got cloned...
  2890. TraderTime=60
  2891. bOpenTrader=true
  2892. EndRule=RULE_KillBoss
  2893. Counter=4
  2894. ZedsPerSpecialSquad=999
  2895. bRandomSpecialSquads=false
  2896. SpecialSquads=2*BOSS/PAT
  2897. Squads=4*CL
  2898. Squads=3*CL + CR
  2899. Squads=3*CL + CR + ST
  2900. Squads=4*CL
  2901. Squads=3*CL + GF
  2902. Squads=3*CL + BL
  2903.  
  2904.  
  2905. ##############################################################################
  2906. # HALF-LONG GAME
  2907. ##############################################################################
  2908. [G21W1 ScrnWaveInfo]
  2909. Header=Half-Long Game
  2910. Title=DOSH GRAB
  2911. Message=Grab $%c dosh
  2912. TraderMessage=Skip the boring part. Get straight into the action.
  2913. TraderTime=10
  2914. bOpenTrader=false
  2915. EndRule=RULE_GrabDosh
  2916. Counter=1000
  2917. PerPlayerMult=0.5
  2918. MaxCounter=5000
  2919. SpawnRateMod=0.8
  2920. BountyScale=2.0
  2921. ZedsPerSpecialSquad=50
  2922. Squads=4*CL + BL
  2923. Squads=2*BL
  2924. Squads=6*CL
  2925. Squads=4*CR
  2926. Squads=2*ST + 2*CR
  2927. Squads=3*CL + BL
  2928. Squads=2*CL + 2*GF
  2929. Squads=CL + SH/2*GF
  2930. Squads=3*CL + GF + GH/ST
  2931. Squads=3*CL + CR + 2*ST + BL
  2932. Squads=4*ST
  2933. Squads=4*GF
  2934. Squads=6*CR
  2935. Squads=2*CR + 2*GF + GH/ST
  2936. SpecialSquads=2*SH
  2937. SpecialSquads=~2: HU
  2938. SpecialSquads=~2: TH
  2939.  
  2940.  
  2941. ##############################################################################
  2942. # SMALL BIG ZEDS
  2943. ##############################################################################
  2944. [SBZ_Wave1 ScrnWaveInfo]
  2945. Title=SMALL BIG ZEDS
  2946. Message=Less in health. More in number.
  2947. TraderMessage=Big zeds will have less health but there will be more of them.
  2948. TraderTime=10
  2949. bOpenTrader=false
  2950. EndRule=RULE_KillEmAll
  2951. Counter=20
  2952. ZedsPerSpecialSquad=30
  2953. Squads=4*CL + BL
  2954. Squads=2*BL
  2955. Squads=6*CL
  2956. Squads=4*CR
  2957. Squads=2*ST + 2*CR
  2958. Squads=3*CL + BL
  2959. Squads=2*CL + 2*GF
  2960. Squads=CL + SH/2*GF
  2961. Squads=3*CL + GF + GH/ST
  2962. Squads=3*CL + CR + 2*ST + BL
  2963. Squads=4*ST
  2964. Squads=4*GF
  2965. Squads=6*CR
  2966. Squads=2*CR + 2*GF + GH/ST
  2967. SpecialSquadHealthMod=0.3
  2968. SpecialSquads=~1: SC
  2969.  
  2970. [SBZ_Wave2 ScrnWaveInfo]
  2971. Title=SMALL BUT BRUTAL
  2972. Message=Less in health. More in number.
  2973. TraderTime=60
  2974. bOpenTrader=true
  2975. EndRule=RULE_KillEmAll
  2976. Counter=32
  2977. SpawnRateMod=0.8
  2978. ZedsPerSpecialSquad=50
  2979. Squads=4*CL
  2980. Squads=4*CR
  2981. Squads=2*ST + 2*CR
  2982. Squads=2*CL + SH/CL + BL
  2983. Squads=2*CL + 2*GF
  2984. Squads=CL + GF + 2*SH/2*GF
  2985. Squads=3*CL + GF + SI
  2986. Squads=3*CL + CR + 2*ST + BL + SI
  2987. Squads=4*ST
  2988. Squads=4*GF
  2989. Squads=6*CR
  2990. Squads=2*CR + 2*GF + 2*ST + SI
  2991. SpecialSquads=~2: BRHU
  2992.  
  2993. [SBZ_Wave3 ScrnWaveInfo]
  2994. Title=SMALL SCRAKES
  2995. Message=Less in health. More in number.
  2996. TraderTime=60
  2997. bOpenTrader=true
  2998. EndRule=RULE_KillEmAll
  2999. Counter=35
  3000. SpawnRateMod=0.8
  3001. ZedsPerSpecialSquad=50
  3002. Squads=4*CL
  3003. Squads=4*CR
  3004. Squads=2*ST + 2*CR
  3005. Squads=2*CL + SH/CL + BL
  3006. Squads=2*CL + 2*GF
  3007. Squads=CL + GF + 2*SH/2*GF
  3008. Squads=3*CL + GF + SI
  3009. Squads=3*CL + CR + 2*ST + BL + SI
  3010. Squads=4*ST
  3011. Squads=4*GF
  3012. Squads=6*CR
  3013. Squads=~2: BRHU
  3014. Squads=~2: BRHU
  3015. SpecialSquads=~2: SC
  3016.  
  3017. [SBZ_Wave4 ScrnWaveInfo]
  3018. Title=SMALL ANGRY BABES
  3019. Message=Less in health. More in number.
  3020. TraderTime=60
  3021. bOpenTrader=true
  3022. EndRule=RULE_KillEmAll
  3023. Counter=35
  3024. SpawnRateMod=0.75
  3025. ZedsPerSpecialSquad=60
  3026. Squads=4*CL
  3027. Squads=4*CR
  3028. Squads=2*ST + 2*CR
  3029. Squads=2*CL + SH/CL + BL
  3030. Squads=2*CL + 2*GF
  3031. Squads=CL + GF + 2*SH/2*GF
  3032. Squads=3*CL + GF + SI
  3033. Squads=3*CL + CR + 2*ST + BL + SI
  3034. Squads=4*GF
  3035. Squads=6*CR
  3036. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3037. Squads=~2: BRHU
  3038. Squads=~2: BRHU
  3039. Squads=~2: JSSC
  3040. SpecialSquads=~2: FM / 3*SI
  3041.  
  3042. [SBZ_Wave5 ScrnWaveInfo]
  3043. Title=SMALL FLESHPOUNDS
  3044. Message=Less in health. More in number.
  3045. TraderTime=60
  3046. bOpenTrader=true
  3047. EndRule=RULE_KillEmAll
  3048. Counter=35
  3049. SpawnRateMod=0.70
  3050. ZedsPerSpecialSquad=70
  3051. Squads=4*CL
  3052. Squads=4*CR
  3053. Squads=2*ST + 2*CR
  3054. Squads=2*CL + SH/CL + BL
  3055. Squads=2*CL + 2*GF
  3056. Squads=2*BL + 2*CL
  3057. Squads=BL + 2*CL + 3*GF
  3058. Squads=CL + GF + 2*SH/2*GF
  3059. Squads=3*CL + GF + SI
  3060. Squads=3*CL + CR + 2*ST + BL + SI
  3061. Squads=4*GF
  3062. Squads=6*CR
  3063. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3064. Squads=~2: BRHU
  3065. Squads=~2: BRHU
  3066. Squads=~2: JSSC
  3067. Squads=~2: FM
  3068. SpecialSquads=~2: FP
  3069.  
  3070. [SBZ_Wave6 ScrnWaveInfo]
  3071. Title=SMALL MEGA ZEDS
  3072. Message=That is just crazy...
  3073. TraderTime=60
  3074. bOpenTrader=true
  3075. EndRule=RULE_KillEmAll
  3076. Counter=45
  3077. SpawnRateMod=0.60
  3078. ZedsPerSpecialSquad=90
  3079. Squads=4*CL
  3080. Squads=4*CL + BL
  3081. Squads=4*CR
  3082. Squads=2*CL + 2*GF
  3083. Squads=2*CL + 3*CR + GF
  3084. Squads=3*CL + CR + 2*ST + BL + SI
  3085. Squads=2*BL + 2*CL
  3086. Squads=BL + 2*CL + 3*GF
  3087. Squads=2*CR + 3*ST + BL + SI + SI
  3088. Squads=4*CL + GF
  3089. Squads=4*CL
  3090. Squads=4*ST
  3091. Squads=4*GF
  3092. Squads=6*CR
  3093. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3094. Squads=~2: 2*BRHU
  3095. Squads=~2: BRHU
  3096. Squads=~2: JSSC
  3097. Squads=~2: JSSC
  3098. Squads=~2: FM
  3099. SpecialSquads=~2: 2*FP
  3100. SpecialSquads=~2: 2*FP
  3101. SpecialSquads=~2: 2*FP
  3102. SpecialSquads=~2: 3*FM
  3103. SpecialSquads=~2: 3*JSSC
  3104. SpecialSquads=~2: 2*FM + JSCS
  3105.  
  3106. [SBZ_BossWave ScrnWaveInfo]
  3107. Title=SMALL KEVINS
  3108. Message=Kevin played with cloning while left home alone
  3109. TraderTime=60
  3110. bOpenTrader=true
  3111. EndRule=RULE_KillBoss
  3112. Counter=4
  3113. ZedsPerSpecialSquad=999
  3114. bRandomSpecialSquads=false
  3115. SpecialSquads=~2: BOSS/PAT
  3116. Squads=4*CL
  3117. Squads=3*CL + CR
  3118. Squads=3*CL + CR + ST
  3119. Squads=4*CL
  3120. Squads=3*CL + GF
  3121. Squads=3*CL + BL
  3122.  
  3123.  
  3124. ##############################################################################
  3125. # Welding Floor  - by PooSH
  3126. ##############################################################################
  3127. [WeldingWave1 ScrnWaveInfo]
  3128. Header=Welcome to the
  3129. Title=Welding Floor
  3130. Message=Weld, Break, Kill, Repeat
  3131. TraderTime=10
  3132. bTraderArrow=false
  3133. bOpenTrader=false
  3134. bRespawnDeadPlayers=true
  3135. DoorControl=DOOR_WeldRandom
  3136. EndRule=RULE_SpawnEmAll
  3137. Counter=8
  3138. PerPlayerMult=1
  3139. MaxCounter=32
  3140. SpawnRateMod=10.0
  3141. bRandomSpawnLoc=true
  3142. bRandomSquads=true
  3143. Squads=4*GF
  3144. Squads=4*GF
  3145. Squads=3*GF + GH
  3146. Squads=3*GF + SH
  3147. Squads=2*GF + GH + SH
  3148. Squads=4*GH
  3149. Squads=4*SH
  3150. Squads=3*GH + SH
  3151.  
  3152. [WeldingWave2 ScrnWaveInfo]
  3153. Header=" "
  3154. Title=
  3155. Message=Survive the Outbreak
  3156. TraderTime=20
  3157. bTraderArrow=false
  3158. bOpenTrader=false
  3159. bRespawnDeadPlayers=false
  3160. EndRule=RULE_SpawnEmAll
  3161. Counter=14
  3162. SpawnRateMod=1.0
  3163. Squads=4*CL
  3164. Squads=4*CL + BL
  3165. Squads=4*CR
  3166. Squads=2*ST + 2*CR
  3167. Squads=3*CL + GF
  3168. Squads=2*CL + 2*GF
  3169. Squads=4*CL + GF
  3170. Squads=4*CL
  3171. Squads=HU
  3172. Squads=TH
  3173.  
  3174. [WeldingWave3 ScrnWaveInfo]
  3175. TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
  3176. Header=" "
  3177. Title=Trader Path
  3178. Message=Run to the Trader
  3179. TraderTime=10
  3180. bTraderArrow=true
  3181. bOpenTrader=false
  3182. bRespawnDeadPlayers=false
  3183. EndRule=RULE_Timeout
  3184. Counter=60
  3185. SpawnRateMod=0.5
  3186. MaxZombiesOnce=20
  3187. PerPlayerMult=0
  3188. Squads=4*CL
  3189. Squads=3*CL
  3190. Squads=2*CL
  3191. Squads=2*CL + BL
  3192. Squads=2*BL
  3193. Squads=BL
  3194.  
  3195. [WeldingWave4 ScrnWaveInfo]
  3196. Header=Second Outbreak Inbound
  3197. Title=Brutal Scream
  3198. Message=Covered by Husks
  3199. TraderTime=60
  3200. bOpenTrader=true
  3201. bTraderArrow=false
  3202. bRespawnDeadPlayers=true
  3203. bStartAtTrader=true
  3204. DoorControl=DOOR_WeldHalf
  3205. DoorControl2=DOOR_WeldRandom
  3206. EndRule=RULE_SpawnEmAll
  3207. Counter=4
  3208. PerPlayerMult=1
  3209. MaxCounter=32
  3210. SpawnRateMod=10.0
  3211. bRandomSpawnLoc=true
  3212. bRandomSquads=true
  3213. Squads=BR
  3214. Squads=TH
  3215. Squads=HU
  3216. Squads=SI
  3217.  
  3218. [WeldingWave5 ScrnWaveInfo]
  3219. Header=" "
  3220. Title=
  3221. Message=Survive the Outbreak
  3222. TraderTime=20
  3223. bTraderArrow=false
  3224. bOpenTrader=false
  3225. bRespawnDeadPlayers=false
  3226. EndRule=RULE_SpawnEmAll
  3227. SpawnRateMod=1.0
  3228. Counter=24
  3229. Squads=4*CL
  3230. Squads=4*CR
  3231. Squads=2*ST + 2*CR
  3232. Squads=2*CL + SH/CL + BL
  3233. Squads=2*CL + 2*GF
  3234. Squads=CL + GF + 2*SH/2*GF
  3235. Squads=3*CL + GF + SI
  3236. Squads=3*CL + CR + 2*ST + BL + SI
  3237. Squads=4*ST
  3238. Squads=4*GF
  3239. Squads=6*CR
  3240. Squads=2*CR + 2*GF + 2*ST + TH/SI
  3241. Squads=HU
  3242. Squads=BR
  3243.  
  3244. [WeldingWave6 ScrnWaveInfo]
  3245. TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
  3246. Header=" "
  3247. Title=Trader Path
  3248. Message=Run, Forrest, Run!
  3249. TraderTime=10
  3250. bTraderArrow=true
  3251. bOpenTrader=false
  3252. bRespawnDeadPlayers=false
  3253. EndRule=RULE_Timeout
  3254. Counter=60
  3255. SpawnRateMod=0.5
  3256. MaxZombiesOnce=20
  3257. PerPlayerMult=0
  3258. Squads=4*CL
  3259. Squads=3*CL
  3260. Squads=2*ST
  3261. Squads=CL + BL + ST
  3262. Squads=2*BL
  3263. Squads=3*CR
  3264. Squads=BL
  3265.  
  3266. [WeldingWave7 ScrnWaveInfo]
  3267. Header=Third Outbreak Inbound
  3268. Title=Friday 13th
  3269. Message=Get ready for chainsaw massacre
  3270. TraderTime=45
  3271. bOpenTrader=true
  3272. bTraderArrow=false
  3273. bRespawnDeadPlayers=true
  3274. bStartAtTrader=true
  3275. DoorControl=DOOR_WeldHalf
  3276. DoorControl2=DOOR_WeldRandom
  3277. EndRule=RULE_SpawnEmAll
  3278. Counter=4
  3279. PerPlayerMult=1
  3280. MaxCounter=32
  3281. SpawnRateMod=10.0
  3282. bRandomSpawnLoc=true
  3283. bRandomSquads=false
  3284. Squads=JS
  3285. Squads=SC
  3286. Squads=2*SC
  3287.  
  3288. [WeldingWave8 ScrnWaveInfo]
  3289. Header=" "
  3290. Title=
  3291. Message=Survive the Outbreak
  3292. TraderTime=30
  3293. bTraderArrow=false
  3294. bOpenTrader=false
  3295. bRespawnDeadPlayers=false
  3296. EndRule=RULE_SpawnEmAll
  3297. Counter=28
  3298. SpawnRateMod=1.0
  3299. Squads=4*CL
  3300. Squads=4*CR
  3301. Squads=2*ST + 2*CR
  3302. Squads=2*CL + SH/CL + BL
  3303. Squads=2*CL + 2*GF
  3304. Squads=CL + GF + 2*SH/2*GF
  3305. Squads=3*CL + GF + SI
  3306. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3307. Squads=SC + 3*CL
  3308. Squads=JS/SC + 2*CL + BL
  3309. Squads=4*GF
  3310. Squads=6*CR
  3311. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3312. Squads=HU + BL + 2*CL
  3313. Squads=BR + 2*GF
  3314.  
  3315. [WeldingWave9 ScrnWaveInfo]
  3316. TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
  3317. Header=" "
  3318. Title=Trader Path
  3319. Message=Run to the Trader
  3320. TraderTime=10
  3321. bTraderArrow=true
  3322. bOpenTrader=false
  3323. bRespawnDeadPlayers=false
  3324. EndRule=RULE_Timeout
  3325. Counter=60
  3326. PerPlayerMult=0
  3327. SpawnRateMod=0.5
  3328. MaxZombiesOnce=20
  3329. Squads=4*CL
  3330. Squads=3*CL
  3331. Squads=2*GH
  3332. Squads=CL + BL + GH
  3333. Squads=2*BL
  3334. Squads=3*CR
  3335. Squads=SI
  3336.  
  3337. [WeldingWave10 ScrnWaveInfo]
  3338. Header=Fourth Outbreak Inbound
  3339. Title=Flesh and Terror
  3340. Message=Weld or die!
  3341. TraderTime=35
  3342. bOpenTrader=true
  3343. bTraderArrow=false
  3344. bRespawnDeadPlayers=true
  3345. bStartAtTrader=true
  3346. DoorControl=DOOR_WeldHalf
  3347. DoorControl2=DOOR_WeldRandom
  3348. EndRule=RULE_SpawnEmAll
  3349. Counter=4
  3350. PerPlayerMult=1
  3351. MaxCounter=32
  3352. SpawnRateMod=10.0
  3353. bRandomSpawnLoc=true
  3354. bRandomSquads=false
  3355. Squads=SC
  3356. Squads=JS
  3357. Squads=FM1
  3358. Squads=FM2
  3359. Squads=FP
  3360. Squads=2*SC
  3361. Squads=FM + SC
  3362. Squads=JS
  3363. Squads=2*FM
  3364. Squads=FP
  3365. Squads=3*SC
  3366.  
  3367. [WeldingWave11 ScrnWaveInfo]
  3368. Header=" "
  3369. Title=
  3370. Message=Survive the Outbreak
  3371. TraderTime=30
  3372. bTraderArrow=false
  3373. bOpenTrader=false
  3374. bRespawnDeadPlayers=false
  3375. EndRule=RULE_SpawnEmAll
  3376. Counter=30
  3377. SpawnRateMod=1.0
  3378. Squads=4*CL
  3379. Squads=4*CL + BL
  3380. Squads=4*CR
  3381. Squads=2*ST + 2*CR
  3382. Squads=3*CL + GF
  3383. Squads=2*CL + 2*GF
  3384. Squads=2*CL + 3*CR + GF
  3385. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3386. Squads=JS/SC + 2*CL
  3387. Squads=SC + 2*CL + 3*GF
  3388. Squads=4*CL
  3389. Squads=4*ST
  3390. Squads=4*GF
  3391. Squads=6*CR
  3392. Squads=2*CR + 2*GF + 2*ST + SI
  3393. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3394. Squads=2*HU
  3395. Squads=BR + 2*BL
  3396. Squads=FM
  3397. Squads=FP
  3398. Squads=2: 2*SI
  3399. Squads=3: SC + 4*CL + 2*ST + CR
  3400. Squads=4: 2*TH
  3401.  
  3402. [WeldingWave12 ScrnWaveInfo]
  3403. TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
  3404. Header=" "
  3405. Title=Trader Path
  3406. Message=Run to the Trader
  3407. TraderTime=10
  3408. bTraderArrow=true
  3409. bOpenTrader=false
  3410. bRespawnDeadPlayers=false
  3411. EndRule=RULE_Timeout
  3412. Counter=60
  3413. SpawnRateMod=0.5
  3414. MaxZombiesOnce=20
  3415. PerPlayerMult=0
  3416. Squads=4*CL
  3417. Squads=3*CL
  3418. Squads=2*ST
  3419. Squads=CL + BL + GH
  3420. Squads=BL + SC
  3421. Squads=3*CR
  3422. Squads=SI
  3423. Squads=SC
  3424.  
  3425. [WeldingWave13 ScrnWaveInfo]
  3426. Header=Fifth Outbreak Inbound
  3427. Title=Pandemonium
  3428. Message=Only doors can save us now
  3429. TraderTime=30
  3430. bOpenTrader=true
  3431. bTraderArrow=false
  3432. bRespawnDeadPlayers=true
  3433. bStartAtTrader=true
  3434. DoorControl=DOOR_WeldHalf
  3435. DoorControl2=DOOR_WeldRandom
  3436. EndRule=RULE_SpawnEmAll
  3437. Counter=4
  3438. PerPlayerMult=1
  3439. MaxCounter=32
  3440. SpawnRateMod=10.0
  3441. bRandomSpawnLoc=true
  3442. bRandomSquads=false
  3443. # First 4 zeds (for 1p)
  3444. Squads=SC
  3445. Squads=JS
  3446. Squads=FM1
  3447. Squads=FM2
  3448. # Next 4 zeds (for 2p)
  3449. Squads=FP
  3450. Squads=SI
  3451. Squads=HU
  3452. Squads=TH
  3453. # Next 4 zeds (for 3p)
  3454. Squads=2*SC
  3455. Squads=JS
  3456. Squads=FM
  3457. # Next 4 zeds (for 4p)
  3458. Squads=FP
  3459. Squads=FM
  3460. Squads=FM1 + FM2
  3461. # Next 4 zeds (for 5p)
  3462. Squads=3*SC
  3463. Squads=FP
  3464. # Remaining zeds (for 6+p)
  3465. Squads=FP
  3466. Squads=2*FM + SI
  3467. Squads=2*TH
  3468. Squads=2*HU
  3469. Squads=2*FP
  3470. Squads=SC + FM
  3471.  
  3472. [WeldingWave14 ScrnWaveInfo]
  3473. Header=" "
  3474. Title=
  3475. Message=Survive the Outbreak
  3476. TraderTime=30
  3477. bTraderArrow=false
  3478. bOpenTrader=false
  3479. bRespawnDeadPlayers=false
  3480. EndRule=RULE_SpawnEmAll
  3481. Counter=35
  3482. SpawnRateMod=1.0
  3483. Squads=4*CL
  3484. Squads=4*CL + BL
  3485. Squads=4*CR
  3486. Squads=2*CL + 2*GF
  3487. Squads=2*CL + 3*CR + GF
  3488. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3489. Squads=JS/SC + 2*CL
  3490. Squads=SC + 2*CL + 3*GF
  3491. Squads=2*CR + 3*ST + BL + SI + TH/SI
  3492. Squads=4*CL + GF
  3493. Squads=4*CL
  3494. Squads=4*ST
  3495. Squads=4*GF
  3496. Squads=6*CR
  3497. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3498. Squads=HU
  3499. Squads=2*HU
  3500. Squads=FM
  3501. Squads=2*TH
  3502. Squads=FP
  3503. Squads=2: 2*BR
  3504. Squads=3: FM1 + FM2
  3505. Squads=3: JS
  3506. Squads=4: 2*SC
  3507. Squads=4: 2*FP
  3508.  
  3509. [WeldingWave15 ScrnWaveInfo]
  3510. TraderMessage=We are about to weld all doors. Get to the Trader ASAP!
  3511. Header=Final Trader Inbound
  3512. Title=Trader Path
  3513. Message=Run to the Trader
  3514. TraderTime=10
  3515. bTraderArrow=true
  3516. bOpenTrader=false
  3517. bRespawnDeadPlayers=false
  3518. EndRule=RULE_Timeout
  3519. Counter=60
  3520. PerPlayerMult=0
  3521. SpawnRateMod=0.5
  3522. MaxZombiesOnce=20
  3523. Squads=4*CL
  3524. Squads=3*CL
  3525. Squads=2*ST
  3526. Squads=4*CL
  3527. Squads=BL + SC
  3528. Squads=3*CR
  3529. Squads=SI
  3530. Squads=FP
  3531.  
  3532. [WeldingBossWave ScrnWaveInfo]
  3533. TraderTime=25
  3534. bOpenTrader=true
  3535. bTraderArrow=false
  3536. bRespawnDeadPlayers=true
  3537. bStartAtTrader=true
  3538. DoorControl=DOOR_WeldHalf
  3539. DoorControl2=DOOR_WeldRandom
  3540. EndRule=RULE_KillBoss
  3541. ZedsPerSpecialSquad=999
  3542. bRandomSpecialSquads=false
  3543. SpecialSquads=~6: BOSS/PAT
  3544. Squads=4*CL
  3545. Squads=3*CL + CR
  3546. Squads=3*CL + CR + ST
  3547. Squads=4*CL
  3548. Squads=3*CL + GF
  3549. Squads=3*CL + BL
  3550.  
  3551.  
  3552. ##############################################################################
  3553. # Ammo Hunt -- by nmm
  3554. ##############################################################################
  3555. [AH1_Weld_KillEmAll ScrnWaveInfo]
  3556. Header=KILL EM ALL
  3557. Message=Make good use of that ammo.
  3558. TraderMessage=You can shop before the wave starts
  3559. TraderMessage=Strange... someone welded all the doors.
  3560. TraderTime=20
  3561. bOpenTrader=true
  3562. bTraderArrow=False
  3563. bStartAtTrader=True
  3564. DoorControl=DOOR_WeldRandom
  3565. EndRule=RULE_KillEmAll
  3566. SpawnRateMod=1.0
  3567. Counter=32
  3568. ZedsPerSpecialSquad=50
  3569. Squads=4*CL
  3570. Squads=4*CR
  3571. Squads=2*ST + 2*CR
  3572. Squads=2*CL + SH/CL + BL
  3573. Squads=2*CL + 2*GF
  3574. Squads=CL + GF + 2*SH/2*GF
  3575. Squads=3*CL + GF + SI
  3576. Squads=3*CL + CR + 2*ST + BL + SI
  3577. Squads=4*ST
  3578. Squads=4*GF
  3579. Squads=6*CR
  3580. Squads=2*CR + 2*GF + 2*ST + TH/SI
  3581. Squads=HU
  3582. SpecialSquads=BR
  3583.  
  3584. [AH2_GrabAmmo ScrnWaveInfo]
  3585. Header=AMMO HUNT
  3586. Message=Look for ammo and regroup.
  3587. TraderTime=5
  3588. bTraderArrow=False
  3589. bOpenTrader=false
  3590. EndRule=RULE_GrabAmmo
  3591. Counter=4
  3592. PerPlayerMult=0.5
  3593. MaxCounter=10
  3594. SpawnRateMod=0.30
  3595. ZedsPerSpecialSquad=60
  3596. Squads=4*CL
  3597. Squads=4*CR
  3598. Squads=2*ST + 2*CR
  3599. Squads=2*CL + SH/CL + BL
  3600. Squads=2*CL + 3*CR + GF
  3601. Squads=CL + GF + 2*SH/2*GF
  3602. Squads=3*CL + GF + SI
  3603. Squads=4*ST
  3604. Squads=4*GF
  3605. Squads=2*CR + 2*GF + 2*ST + TH/SI
  3606. Squads=HU
  3607. SpecialSquads=TH/HU
  3608. SpecialSquads=4*SH
  3609.  
  3610. [AH3_Timeout ScrnWaveInfo]
  3611. Header=On The Clock
  3612. Message=Survive long enough...
  3613. TraderTime=5
  3614. bTraderArrow=False
  3615. TraderMessage=You got the ammo, now use it! B)64
  3616. bOpenTrader=false
  3617. EndRule=RULE_Timeout
  3618. SpawnRateMod=1.0
  3619. Counter=120
  3620. PerPlayerMult=0.2
  3621. ZedsPerSpecialSquad=50
  3622. Squads=4*CL
  3623. Squads=4*CR
  3624. Squads=2*ST + 2*CR
  3625. Squads=2*CL + SH/CL + BL
  3626. Squads=2*CL + 2*GF
  3627. Squads=CL + GF + 2*SH/2*GF
  3628. Squads=3*CL + GF + SI
  3629. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3630. Squads=SC + 3*CL
  3631. Squads=JS/SC + 2*CL + BL
  3632. Squads=4*GF
  3633. Squads=6*CR
  3634. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3635. Squads=HU + BL + 2*CL
  3636. Squads=BR + 2*GF
  3637. SpecialSquads=FM
  3638.  
  3639. [AH4_TraderPath ScrnWaveInfo]
  3640. Header=TRADER PATH
  3641. Message=Push to the trader through a zed horde
  3642. TraderTime=10
  3643. bTraderArrow=True
  3644. bOpenTrader=False
  3645. EndRule=RULE_Timeout
  3646. Counter=70
  3647. PerPlayerMult=0
  3648. SpawnRateMod=4.0
  3649. Squads=8*CL
  3650. Squads=BL + 5*CL
  3651. Squads=2*BL + 4*CL
  3652.  
  3653. [AH5_Weld_KillEmAll ScrnWaveInfo]
  3654. Header=KILL EM ALL
  3655. Message=Use of those fine new purchases.
  3656. TraderTime=20
  3657. TraderMessage=QUICK! ONLY 20 SECONDS TO SHOP!
  3658. TraderMessage=Someone welded all the doors again!
  3659. bOpenTrader=true
  3660. bTraderArrow=False
  3661. bStartAtTrader=True
  3662. DoorControl=DOOR_WeldRandom
  3663. EndRule=RULE_KillEmAll
  3664. Counter=40
  3665. ZedsPerSpecialSquad=80
  3666. Squads=4*CL
  3667. Squads=4*CL + BL
  3668. Squads=4*CR
  3669. Squads=2*ST + 2*CR
  3670. Squads=3*CL + GF
  3671. Squads=2*CL + 2*GF
  3672. Squads=2*CL + 3*CR + GF
  3673. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3674. Squads=JS/SC + 2*CL
  3675. Squads=SC + 2*CL + 3*GF
  3676. Squads=4*CL
  3677. Squads=4*ST
  3678. Squads=4*GF
  3679. Squads=6*CR
  3680. Squads=2*CR + 2*GF + 2*ST + SI
  3681. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3682. Squads=HU
  3683. Squads=HU + BL + 2*CL
  3684. Squads=BR + 2*GF
  3685. Squads=FM
  3686. Squads=2*TH
  3687. SpecialSquads=FP + SI + BL
  3688. SpecialSquads=FM + JS/SC + BL
  3689. SpecialSquads=2*BR + 2*TH/2*SI
  3690.  
  3691. [AH6_GrabAmmo ScrnWaveInfo]
  3692. Header=AMMO HUNT
  3693. Message=Look for ammo and regroup.
  3694. TraderTime=5
  3695. bOpenTrader=false
  3696. bTraderArrow=False
  3697. EndRule=RULE_GrabAmmo
  3698. Counter=4
  3699. PerPlayerMult=0.5
  3700. MaxCounter=15
  3701. SpawnRateMod=0.3
  3702. ZedsPerSpecialSquad=70
  3703. bRandomSquads=False
  3704. Squads=4*CL
  3705. Squads=4*CR
  3706. Squads=2*ST + 2*CR
  3707. Squads=2*CL + SH/CL + BL
  3708. Squads=2*CL + 2*GF
  3709. Squads=CL + GF + 2*SH/2*GF
  3710. Squads=3*CL + GF + SI
  3711. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3712. Squads=SC + 3*CL
  3713. Squads=JS/SC + 2*CL + BL
  3714. Squads=4*GF
  3715. Squads=6*CR
  3716. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3717. Squads=HU
  3718. Squads=HU + BL + 2*CL
  3719. Squads=BR + 2*GF
  3720. Squads=FM + TH/2*GF
  3721. SpecialSquads=FP
  3722.  
  3723. [AH7_Timeout ScrnWaveInfo]
  3724. Header=On The Clock
  3725. Message=Survive long enough...
  3726. TraderTime=5
  3727. bTraderArrow=False
  3728. TraderMessage=Trader is closed, deal with it B)64
  3729. bOpenTrader=false
  3730. EndRule=RULE_Timeout
  3731. SpawnRateMod=1.0
  3732. Counter=120
  3733. PerPlayerMult=0.2
  3734. ZedsPerSpecialSquad=90
  3735. Squads=4*CL
  3736. Squads=4*CL + BL
  3737. Squads=4*CR
  3738. Squads=2*CL + 2*GF
  3739. Squads=2*CL + 3*CR + GF
  3740. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3741. Squads=JS/SC + 2*CL
  3742. Squads=SC + 2*CL + 3*GF
  3743. Squads=2*CR + 3*ST + BL + SI + TH/SI
  3744. Squads=4*CL + GF
  3745. Squads=4*CL
  3746. Squads=4*ST
  3747. Squads=4*GF
  3748. Squads=6*CR
  3749. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3750. Squads=HU
  3751. Squads=2*HU
  3752. Squads=2*BR
  3753. Squads=FM
  3754. Squads=2*TH
  3755. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  3756. SpecialSquads=5: 3*FP + 2*SI
  3757. SpecialSquads=6: 4*FP
  3758. SpecialSquads=6: 4*FM + 2*TH
  3759. SpecialSquads=5: 3*FM + SC + 2*SI
  3760. SpecialSquads=4: FP + 2*FM + SI + BL
  3761. SpecialSquads=4: FP + FM + BR + JS + TH + SI
  3762. SpecialSquads=4: 2*FM + JS + 2*SC + BL
  3763. SpecialSquads=2: 4*BR + 2*TH
  3764.  
  3765. [AH8_TraderPath ScrnWaveInfo]
  3766. Header+
  3767. Title=LAST TRADER
  3768. Message=Be at the door when it opens!
  3769. TraderMessage=I'll only be open for 30 seconds, prepare to shop quick!
  3770. TraderTime=10
  3771. bTraderArrow=True
  3772. bOpenTrader=False
  3773. EndRule=RULE_Timeout
  3774. Counter=70
  3775. PerPlayerMult=0
  3776. SpawnRateMod=3.0
  3777. Squads=8*CL
  3778. Squads=BL + 5*CL
  3779. Squads=2*BL + 4*CL
  3780. Squads=2*CL + 3*CR
  3781. Squads=2*CL + 2*GF
  3782. Squads=GF + 4*ST
  3783. Squads=3*ST
  3784.  
  3785. [AH9_Boss ScrnWaveInfo]
  3786. Title=SMALL KEVINS
  3787. Message=SBZ GENETICS: ENABLED
  3788. TraderMessage=They are coming, shop quick!
  3789. TraderTime=30
  3790. bTraderArrow=False
  3791. bOpenTrader=true
  3792. bStartAtTrader=True
  3793. DoorControl=DOOR_WeldRandom
  3794. EndRule=RULE_KillBoss
  3795. Counter=4
  3796. ZedsPerSpecialSquad=999
  3797. bRandomSpecialSquads=false
  3798. SpecialSquads=~2: BOSS/PAT
  3799. Squads=4*CL
  3800. Squads=3*CL + CR
  3801. Squads=3*CL + CR + ST
  3802. Squads=4*CL
  3803. Squads=3*CL + GF
  3804. Squads=3*CL + BL
  3805.  
  3806.  
  3807. ##############################################################################
  3808. # Fight the Patriarchs  -- by nmm
  3809. ##############################################################################
  3810. [Wave1Kevins ScrnWaveInfo]
  3811. Title=DIRECT APPROACH
  3812. TraderMessage=You must shop before the wave starts!
  3813. TraderTime=60
  3814. bOpenTrader=true
  3815. bStartAtTrader=True
  3816. Counter=4
  3817. EndRule=RULE_KillEmAll
  3818. PerPlayerMult=1
  3819. ZedsPerSpecialSquad=999
  3820. SpecialSquads=ABOSS
  3821. Squads=1*CR
  3822. Squads=3*CR
  3823.  
  3824. [Wave2Kevins ScrnWaveInfo]
  3825. Title=SBZ MITOSIS
  3826. Message=PATENT PENDING
  3827. TraderMessage=Intel says crazy shit, they keep using that '~' sign, whatever that means.
  3828. TraderTime=60
  3829. Counter=4
  3830. bOpenTrader=true
  3831. PerPlayerMult=1
  3832. EndRule=RULE_KillEmAll
  3833. ZedsPerSpecialSquad=999
  3834. SpecialSquads=~2: BBOSS
  3835. Squads=1*CR
  3836. Squads=3*CR
  3837.  
  3838. [Wave3Kevins ScrnWaveInfo]
  3839. Title=DOUBLE PENETRATION
  3840. Message=SUPERIOR GENETICS: ENABLED.
  3841. TraderTime=60
  3842. bOpenTrader=true
  3843. EndRule=RULE_KillBoss
  3844. Counter=4
  3845. ZedsPerSpecialSquad=999
  3846. bRandomSpecialSquads=false
  3847. SpecialSquads=2*CBOSS
  3848. Squads=4*CL
  3849. Squads=3*CL + CR
  3850. Squads=3*CL + CR + ST
  3851. Squads=4*CL
  3852. Squads=3*CL + GF
  3853. Squads=3*CL + BL
  3854.  
  3855.  
  3856. ##############################################################################
  3857. # Short & Dramatic  -- by nmm
  3858. ##############################################################################
  3859. [SNDWave1 ScrnWaveInfo]
  3860. TraderTime=10
  3861. bOpenTrader=false
  3862. EndRule=RULE_KillEmAll
  3863. SpawnRateMod=1.5
  3864. Counter=20
  3865. ZedsPerSpecialSquad=30
  3866. Squads=4*CL
  3867. Squads=4*CL + BL
  3868. Squads=4*CL + GF
  3869. Squads=4*CL
  3870. SpecialSquads=SH
  3871.  
  3872. [SNDWave4 ScrnWaveInfo]
  3873. TraderTime=60
  3874. bOpenTrader=true
  3875. EndRule=RULE_KillEmAll
  3876. Counter=28
  3877. SpawnRateMod=1.5
  3878. ZedsPerSpecialSquad=50
  3879. Squads=4*CL
  3880. Squads=4*CR
  3881. Squads=2*ST + 2*CR
  3882. Squads=2*CL + SH/CL + BL
  3883. Squads=2*CL + 2*GF
  3884. Squads=CL + GF + 2*SH/2*GF
  3885. Squads=3*CL + GF + SI
  3886. Squads=3*CL + CR + 2*ST + BL + SI
  3887. Squads=4*ST
  3888. Squads=4*GF
  3889. Squads=6*CR
  3890. Squads=2*CR + 2*GF + 2*ST + TH/SI
  3891. Squads=HU
  3892. SpecialSquads=BR
  3893.  
  3894. [SNDWave6 ScrnWaveInfo]
  3895. TraderTime=60
  3896. bOpenTrader=true
  3897. EndRule=RULE_KillEmAll
  3898. Counter=30
  3899. SpawnRateMod=1.5
  3900. ZedsPerSpecialSquad=60
  3901. Squads=4*CL
  3902. Squads=4*CR
  3903. Squads=2*ST + 2*CR
  3904. Squads=2*CL + SH/CL + BL
  3905. Squads=2*CL + 2*GF
  3906. Squads=CL + GF + 2*SH/2*GF
  3907. Squads=3*CL + GF + SI
  3908. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3909. Squads=SC + 3*CL
  3910. Squads=JS/SC + 2*CL + BL
  3911. Squads=4*GF
  3912. Squads=6*CR
  3913. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3914. Squads=HU + BL + 2*CL
  3915. Squads=BR + 2*GF
  3916. SpecialSquads=FM
  3917.  
  3918. [SNDWave10 ScrnWaveInfo]
  3919. TraderTime=60
  3920. bOpenTrader=true
  3921. EndRule=RULE_KillEmAll
  3922. Counter=38
  3923. SpawnRateMod=1.15
  3924. ZedsPerSpecialSquad=90
  3925. Squads=4*CL
  3926. Squads=4*CL + BL
  3927. Squads=4*CR
  3928. Squads=2*CL + 2*GF
  3929. Squads=2*CL + 3*CR + GF
  3930. Squads=3*CL + CR + 2*ST + BL + TH/SI
  3931. Squads=SC + 2*CL
  3932. Squads=SC + 2*CL + 3*GF
  3933. Squads=JS
  3934. Squads=2*CR + 3*ST + BL + SI + TH/SI
  3935. Squads=4*CL + GF
  3936. Squads=4*CL
  3937. Squads=4*ST
  3938. Squads=4*GF
  3939. Squads=6*CR
  3940. Squads=2*CL + 2*CR + 2*GF + 2*SI
  3941. Squads=HU
  3942. Squads=2*HU
  3943. Squads=2*BR
  3944. Squads=FM
  3945. Squads=2*TH
  3946. SpecialSquads=1: 2*FP + SC + 2*SI + BL
  3947. SpecialSquads=5: 3*FP + 2*SI
  3948. SpecialSquads=6: 4*FP
  3949. SpecialSquads=6: 4*FM + 2*TH
  3950. SpecialSquads=5: 3*FM + SC + 2*SI
  3951. SpecialSquads=4: FP + 2*FM + SI + BL
  3952. SpecialSquads=4: FP + FM + BR + TH + SI
  3953. SpecialSquads=4: 2*FM + 2*SC + BL
  3954. SpecialSquads=2: 4*BR + 2*TH
  3955.  
  3956.  
  3957. ##############################################################################
  3958. # Social Isolation
  3959. ##############################################################################
  3960. [SocWave1 ScrnWaveInfo]
  3961. Header=KEEP DISTANCE
  3962. Title=Social Isolation
  3963. Message=The Virus Outbreak
  3964. TraderTime=10
  3965. bOpenTrader=false
  3966. EndRule=RULE_KillEmAll
  3967. Counter=20
  3968. ZedsPerSpecialSquad=30
  3969. Squads=4*CL
  3970. Squads=4*CL + BL
  3971. Squads=4*CL + GF
  3972. Squads=4*CL
  3973. SpecialSquads=SH
  3974.  
  3975. [SocD3Wave1 ScrnWaveInfo]
  3976. Header=KEEP DISTANCE
  3977. Title=Social Isolation
  3978. Message=Triple Invasion: Virus, Demons, Zeds
  3979. TraderTime=10
  3980. bOpenTrader=false
  3981. EndRule=RULE_KillEmAll
  3982. Counter=20
  3983. ZedsPerSpecialSquad=30
  3984. Squads=4*CL
  3985. Squads=4*CL + BL
  3986. Squads=4*CL + GF
  3987. Squads=4*CL
  3988. Squads=3*FZB + SAW
  3989. Squads=3*BON + IMP
  3990. SpecialSquads=SH
  3991. SpecialSquads=2*SAW
  3992.  
  3993. ##############################################################################
  3994. # A PLACE FOR CUSTOM GAMES
  3995. #
  3996. # Places your custom games / zeds / waves here
  3997. #
  3998. # Game lengths 0..99 are reserved by ScrN!
  3999. # Use 100+ indexes for your games.
  4000. ##############################################################################
  4001. ; [100 ScrnGameLength]
  4002. ; GameTitle=My Custom Game
  4003.  
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