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Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  143. maincolor = BrickColor.new("Really red")
  144. secondcolor = "Really black"
  145. wait(0.016666666666666666)
  146. Effects = {}
  147. local Player = game.Players.localPlayer
  148. local Character = Player.Character
  149. local Humanoid = Character.Humanoid
  150. local mouse = Player:GetMouse()
  151. local LeftArm = Character["Left Arm"]
  152. local RightArm = Character["Right Arm"]
  153. local LeftLeg = Character["Left Leg"]
  154. local RightLeg = Character["Right Leg"]
  155. local Head = Character.Head
  156. local Torso = Character.Torso
  157. local cam = game.Workspace.CurrentCamera
  158. local RootPart = Character.HumanoidRootPart
  159. local RootJoint = RootPart.RootJoint
  160. local equipped = true
  161. local attack = false
  162. local Anim = "Idle"
  163. local idle = 0
  164. local attacktype = 1
  165. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  166. local velocity = RootPart.Velocity.y
  167. local sine = 0
  168. local change = 1
  169. local grabbed = false
  170. local cn = CFrame.new
  171. local mr = math.rad
  172. local angles = CFrame.Angles
  173. local ud = UDim2.new
  174. local c3 = Color3.new
  175. local dir = {
  176. w = 0,
  177. s = 0,
  178. a = 0,
  179. d = 0
  180. }
  181. Climbanim = false
  182. Runkey = false
  183. firemode = false
  184. inair = false
  185. blocking = false
  186. humHsave = 0
  187. humDsave = 0
  188. extralock = true
  189. lasthit = nil
  190. elementmode = "Mode 1"
  191. local BCsave = Character["Body Colors"]:Clone()
  192. local BC = Character["Body Colors"]
  193. function New(Object, Parent, Name, Data)
  194. local Object = Instance.new(Object)
  195. for Index, Value in pairs(Data or {}) do
  196. Object[Index] = Value
  197. end
  198. Object.Parent = Parent
  199. Object.Name = Name
  200. return Object
  201. end
  202. Model = New("Model", Workspace, "PowerGlow", {})
  203. Part = New("Part", Model, "Part", {
  204. BrickColor = maincolor,
  205. Material = Enum.Material.Neon,
  206. FormFactor = Enum.FormFactor.Custom,
  207. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  208. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  209. Anchored = true,
  210. CanCollide = false,
  211. BottomSurface = Enum.SurfaceType.Smooth,
  212. TopSurface = Enum.SurfaceType.Smooth,
  213. Color = Color3.new(1, 0, 0)
  214. })
  215. Mesh = New("BlockMesh", Part, "Mesh", {
  216. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  217. })
  218. Part = New("Part", Model, "Part", {
  219. BrickColor = maincolor,
  220. Material = Enum.Material.Neon,
  221. FormFactor = Enum.FormFactor.Custom,
  222. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  223. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  224. Anchored = true,
  225. CanCollide = false,
  226. BottomSurface = Enum.SurfaceType.Smooth,
  227. TopSurface = Enum.SurfaceType.Smooth,
  228. Color = Color3.new(1, 0, 0)
  229. })
  230. Mesh = New("BlockMesh", Part, "Mesh", {
  231. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  232. })
  233. Part = New("Part", Model, "Part", {
  234. BrickColor = BrickColor.new("Dark stone grey"),
  235. Material = Enum.Material.SmoothPlastic,
  236. FormFactor = Enum.FormFactor.Custom,
  237. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  238. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  239. Anchored = true,
  240. CanCollide = false,
  241. BottomSurface = Enum.SurfaceType.Smooth,
  242. TopSurface = Enum.SurfaceType.Smooth,
  243. Color = Color3.new(0.388235, 0.372549, 0.384314)
  244. })
  245. Part = New("Part", Model, "Part", {
  246. BrickColor = maincolor,
  247. Material = Enum.Material.Neon,
  248. FormFactor = Enum.FormFactor.Custom,
  249. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  250. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  251. Anchored = true,
  252. CanCollide = false,
  253. BottomSurface = Enum.SurfaceType.Smooth,
  254. TopSurface = Enum.SurfaceType.Smooth,
  255. Color = Color3.new(1, 0, 0)
  256. })
  257. Mesh = New("BlockMesh", Part, "Mesh", {
  258. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  259. })
  260. Part = New("Part", Model, "Part", {
  261. Material = Enum.Material.SmoothPlastic,
  262. FormFactor = Enum.FormFactor.Custom,
  263. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  264. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  265. Anchored = true,
  266. CanCollide = false,
  267. BottomSurface = Enum.SurfaceType.Smooth,
  268. TopSurface = Enum.SurfaceType.Smooth
  269. })
  270. Mesh = New("CylinderMesh", Part, "Mesh", {
  271. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  272. })
  273. Part = New("Part", Model, "Part", {
  274. BrickColor = BrickColor.new("Lily white"),
  275. Material = Enum.Material.SmoothPlastic,
  276. FormFactor = Enum.FormFactor.Custom,
  277. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  278. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  279. Anchored = true,
  280. CanCollide = false,
  281. BottomSurface = Enum.SurfaceType.Smooth,
  282. TopSurface = Enum.SurfaceType.Smooth,
  283. Color = Color3.new(0.929412, 0.917647, 0.917647)
  284. })
  285. Part = New("Part", Model, "Part", {
  286. Material = Enum.Material.SmoothPlastic,
  287. FormFactor = Enum.FormFactor.Custom,
  288. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  289. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  290. Anchored = true,
  291. CanCollide = false,
  292. BottomSurface = Enum.SurfaceType.Smooth,
  293. TopSurface = Enum.SurfaceType.Smooth
  294. })
  295. Mesh = New("CylinderMesh", Part, "Mesh", {
  296. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  297. })
  298. Part = New("Part", Model, "Part", {
  299. Material = Enum.Material.SmoothPlastic,
  300. FormFactor = Enum.FormFactor.Custom,
  301. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  302. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  303. Anchored = true,
  304. CanCollide = false,
  305. BottomSurface = Enum.SurfaceType.Smooth,
  306. TopSurface = Enum.SurfaceType.Smooth
  307. })
  308. Mesh = New("BlockMesh", Part, "Mesh", {
  309. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  310. })
  311. Part = New("Part", Model, "Part", {
  312. BrickColor = BrickColor.new("Dark stone grey"),
  313. Material = Enum.Material.SmoothPlastic,
  314. FormFactor = Enum.FormFactor.Custom,
  315. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  316. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  317. Anchored = true,
  318. CanCollide = false,
  319. BottomSurface = Enum.SurfaceType.Smooth,
  320. TopSurface = Enum.SurfaceType.Smooth,
  321. Color = Color3.new(0.388235, 0.372549, 0.384314)
  322. })
  323. Mesh = New("CylinderMesh", Part, "Mesh", {
  324. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  325. })
  326. Part = New("Part", Model, "Part", {
  327. BrickColor = maincolor,
  328. Material = Enum.Material.Neon,
  329. FormFactor = Enum.FormFactor.Custom,
  330. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  331. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  332. Anchored = true,
  333. CanCollide = false,
  334. BottomSurface = Enum.SurfaceType.Smooth,
  335. TopSurface = Enum.SurfaceType.Smooth,
  336. Color = Color3.new(1, 0, 0)
  337. })
  338. Mesh = New("BlockMesh", Part, "Mesh", {
  339. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  340. })
  341. Part = New("Part", Model, "Part", {
  342. Material = Enum.Material.SmoothPlastic,
  343. FormFactor = Enum.FormFactor.Custom,
  344. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  345. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  346. Anchored = true,
  347. CanCollide = false,
  348. BottomSurface = Enum.SurfaceType.Smooth,
  349. TopSurface = Enum.SurfaceType.Smooth
  350. })
  351. Mesh = New("CylinderMesh", Part, "Mesh", {
  352. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  353. })
  354. Part = New("Part", Model, "Part", {
  355. Material = Enum.Material.SmoothPlastic,
  356. FormFactor = Enum.FormFactor.Custom,
  357. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  358. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  359. Anchored = true,
  360. CanCollide = false,
  361. BottomSurface = Enum.SurfaceType.Smooth,
  362. TopSurface = Enum.SurfaceType.Smooth
  363. })
  364. Mesh = New("CylinderMesh", Part, "Mesh", {
  365. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  366. })
  367. Part = New("Part", Model, "Part", {
  368. BrickColor = maincolor,
  369. Material = Enum.Material.Neon,
  370. FormFactor = Enum.FormFactor.Custom,
  371. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  372. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  373. Anchored = true,
  374. CanCollide = false,
  375. BottomSurface = Enum.SurfaceType.Smooth,
  376. TopSurface = Enum.SurfaceType.Smooth,
  377. Color = Color3.new(1, 0, 0)
  378. })
  379. Mesh = New("BlockMesh", Part, "Mesh", {
  380. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  381. })
  382. Part = New("Part", Model, "Part", {
  383. Material = Enum.Material.SmoothPlastic,
  384. FormFactor = Enum.FormFactor.Custom,
  385. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  386. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  387. Anchored = true,
  388. CanCollide = false,
  389. BottomSurface = Enum.SurfaceType.Smooth,
  390. TopSurface = Enum.SurfaceType.Smooth
  391. })
  392. Mesh = New("CylinderMesh", Part, "Mesh", {
  393. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  394. })
  395. Part = New("Part", Model, "Part", {
  396. BrickColor = BrickColor.new("Dark stone grey"),
  397. Material = Enum.Material.SmoothPlastic,
  398. FormFactor = Enum.FormFactor.Custom,
  399. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  400. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  401. Anchored = true,
  402. CanCollide = false,
  403. BottomSurface = Enum.SurfaceType.Smooth,
  404. TopSurface = Enum.SurfaceType.Smooth,
  405. Color = Color3.new(0.388235, 0.372549, 0.384314)
  406. })
  407. Mesh = New("CylinderMesh", Part, "Mesh", {
  408. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  409. })
  410. Part = New("Part", Model, "Part", {
  411. Material = Enum.Material.SmoothPlastic,
  412. FormFactor = Enum.FormFactor.Custom,
  413. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  414. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  415. Anchored = true,
  416. CanCollide = false,
  417. BottomSurface = Enum.SurfaceType.Smooth,
  418. TopSurface = Enum.SurfaceType.Smooth
  419. })
  420. Mesh = New("CylinderMesh", Part, "Mesh", {
  421. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  422. })
  423. Part = New("Part", Model, "Part", {
  424. BrickColor = BrickColor.new("Really black"),
  425. Material = Enum.Material.SmoothPlastic,
  426. FormFactor = Enum.FormFactor.Custom,
  427. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  428. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  429. Anchored = true,
  430. CanCollide = false,
  431. BottomSurface = Enum.SurfaceType.Smooth,
  432. TopSurface = Enum.SurfaceType.Smooth,
  433. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  434. })
  435. Mesh = New("BlockMesh", Part, "Mesh", {
  436. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  437. })
  438. Part = New("Part", Model, "Part", {
  439. BrickColor = BrickColor.new("Dark stone grey"),
  440. Material = Enum.Material.SmoothPlastic,
  441. FormFactor = Enum.FormFactor.Custom,
  442. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  443. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  444. Anchored = true,
  445. CanCollide = false,
  446. BottomSurface = Enum.SurfaceType.Smooth,
  447. TopSurface = Enum.SurfaceType.Smooth,
  448. Color = Color3.new(0.388235, 0.372549, 0.384314)
  449. })
  450. Part = New("Part", Model, "Part", {
  451. BrickColor = BrickColor.new("Dark stone grey"),
  452. Material = Enum.Material.SmoothPlastic,
  453. FormFactor = Enum.FormFactor.Custom,
  454. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  455. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  456. Anchored = true,
  457. CanCollide = false,
  458. BottomSurface = Enum.SurfaceType.Smooth,
  459. TopSurface = Enum.SurfaceType.Smooth,
  460. Color = Color3.new(0.388235, 0.372549, 0.384314)
  461. })
  462. Mesh = New("CylinderMesh", Part, "Mesh", {
  463. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  464. })
  465. Part = New("Part", Model, "Part", {
  466. BrickColor = BrickColor.new("Really black"),
  467. Material = Enum.Material.SmoothPlastic,
  468. FormFactor = Enum.FormFactor.Custom,
  469. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  470. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  471. Anchored = true,
  472. CanCollide = false,
  473. BottomSurface = Enum.SurfaceType.Smooth,
  474. TopSurface = Enum.SurfaceType.Smooth,
  475. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  476. })
  477. Mesh = New("BlockMesh", Part, "Mesh", {
  478. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  479. })
  480. Part = New("Part", Model, "Part", {
  481. BrickColor = maincolor,
  482. Material = Enum.Material.Neon,
  483. FormFactor = Enum.FormFactor.Custom,
  484. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  485. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  486. Anchored = true,
  487. CanCollide = false,
  488. BottomSurface = Enum.SurfaceType.Smooth,
  489. TopSurface = Enum.SurfaceType.Smooth,
  490. Color = Color3.new(1, 0, 0)
  491. })
  492. Mesh = New("BlockMesh", Part, "Mesh", {
  493. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  494. })
  495. Part = New("Part", Model, "Part", {
  496. BrickColor = BrickColor.new("Dark stone grey"),
  497. Material = Enum.Material.SmoothPlastic,
  498. FormFactor = Enum.FormFactor.Custom,
  499. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  500. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  501. Anchored = true,
  502. CanCollide = false,
  503. BottomSurface = Enum.SurfaceType.Smooth,
  504. TopSurface = Enum.SurfaceType.Smooth,
  505. Color = Color3.new(0.388235, 0.372549, 0.384314)
  506. })
  507. Mesh = New("CylinderMesh", Part, "Mesh", {
  508. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  509. })
  510. Part = New("Part", Model, "Part", {
  511. BrickColor = maincolor,
  512. Material = Enum.Material.Neon,
  513. FormFactor = Enum.FormFactor.Custom,
  514. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  515. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  516. Anchored = true,
  517. CanCollide = false,
  518. BottomSurface = Enum.SurfaceType.Smooth,
  519. TopSurface = Enum.SurfaceType.Smooth,
  520. Color = Color3.new(1, 0, 0)
  521. })
  522. Mesh = New("BlockMesh", Part, "Mesh", {
  523. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  524. })
  525. Part = New("Part", Model, "Part", {
  526. Material = Enum.Material.SmoothPlastic,
  527. FormFactor = Enum.FormFactor.Custom,
  528. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  529. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  530. Anchored = true,
  531. CanCollide = false,
  532. BottomSurface = Enum.SurfaceType.Smooth,
  533. TopSurface = Enum.SurfaceType.Smooth
  534. })
  535. Mesh = New("CylinderMesh", Part, "Mesh", {
  536. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  537. })
  538. Part = New("Part", Model, "Part", {
  539. Material = Enum.Material.SmoothPlastic,
  540. FormFactor = Enum.FormFactor.Custom,
  541. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  542. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  543. Anchored = true,
  544. CanCollide = false,
  545. BottomSurface = Enum.SurfaceType.Smooth,
  546. TopSurface = Enum.SurfaceType.Smooth
  547. })
  548. Mesh = New("CylinderMesh", Part, "Mesh", {
  549. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  550. })
  551. Part = New("Part", Model, "Part", {
  552. BrickColor = BrickColor.new("Really black"),
  553. Material = Enum.Material.SmoothPlastic,
  554. FormFactor = Enum.FormFactor.Custom,
  555. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  556. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  557. Anchored = true,
  558. CanCollide = false,
  559. BottomSurface = Enum.SurfaceType.Smooth,
  560. TopSurface = Enum.SurfaceType.Smooth,
  561. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  562. })
  563. Mesh = New("BlockMesh", Part, "Mesh", {
  564. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  565. })
  566. Part = New("Part", Model, "Part", {
  567. Material = Enum.Material.SmoothPlastic,
  568. FormFactor = Enum.FormFactor.Custom,
  569. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  570. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  571. Anchored = true,
  572. CanCollide = false,
  573. BottomSurface = Enum.SurfaceType.Smooth,
  574. TopSurface = Enum.SurfaceType.Smooth
  575. })
  576. Mesh = New("BlockMesh", Part, "Mesh", {
  577. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  578. })
  579. Part = New("Part", Model, "Part", {
  580. BrickColor = BrickColor.new("Dark stone grey"),
  581. Material = Enum.Material.SmoothPlastic,
  582. FormFactor = Enum.FormFactor.Custom,
  583. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  584. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  585. Anchored = true,
  586. CanCollide = false,
  587. BottomSurface = Enum.SurfaceType.Smooth,
  588. TopSurface = Enum.SurfaceType.Smooth,
  589. Color = Color3.new(0.388235, 0.372549, 0.384314)
  590. })
  591. Mesh = New("CylinderMesh", Part, "Mesh", {
  592. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  593. })
  594. Part = New("Part", Model, "Part", {
  595. BrickColor = maincolor,
  596. Material = Enum.Material.Neon,
  597. FormFactor = Enum.FormFactor.Custom,
  598. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  599. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  600. Anchored = true,
  601. CanCollide = false,
  602. BottomSurface = Enum.SurfaceType.Smooth,
  603. TopSurface = Enum.SurfaceType.Smooth,
  604. Color = Color3.new(1, 0, 0)
  605. })
  606. Mesh = New("BlockMesh", Part, "Mesh", {
  607. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  608. })
  609. Part = New("Part", Model, "Part", {
  610. Material = Enum.Material.SmoothPlastic,
  611. FormFactor = Enum.FormFactor.Custom,
  612. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  613. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  614. Anchored = true,
  615. CanCollide = false,
  616. BottomSurface = Enum.SurfaceType.Smooth,
  617. TopSurface = Enum.SurfaceType.Smooth
  618. })
  619. Mesh = New("BlockMesh", Part, "Mesh", {
  620. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  621. })
  622. Part = New("Part", Model, "Part", {
  623. Material = Enum.Material.SmoothPlastic,
  624. FormFactor = Enum.FormFactor.Custom,
  625. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  626. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  627. Anchored = true,
  628. CanCollide = false,
  629. BottomSurface = Enum.SurfaceType.Smooth,
  630. TopSurface = Enum.SurfaceType.Smooth
  631. })
  632. Mesh = New("BlockMesh", Part, "Mesh", {
  633. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  634. })
  635. Part = New("Part", Model, "Part", {
  636. Material = Enum.Material.SmoothPlastic,
  637. FormFactor = Enum.FormFactor.Custom,
  638. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  639. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  640. Anchored = true,
  641. CanCollide = false,
  642. BottomSurface = Enum.SurfaceType.Smooth,
  643. TopSurface = Enum.SurfaceType.Smooth
  644. })
  645. Mesh = New("CylinderMesh", Part, "Mesh", {
  646. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  647. })
  648. Part = New("Part", Model, "Part", {
  649. BrickColor = BrickColor.new("Really black"),
  650. Material = Enum.Material.SmoothPlastic,
  651. FormFactor = Enum.FormFactor.Custom,
  652. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  653. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  654. Anchored = true,
  655. CanCollide = false,
  656. BottomSurface = Enum.SurfaceType.Smooth,
  657. TopSurface = Enum.SurfaceType.Smooth,
  658. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  659. })
  660. Mesh = New("BlockMesh", Part, "Mesh", {
  661. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  662. })
  663. Part = New("Part", Model, "Part", {
  664. Material = Enum.Material.SmoothPlastic,
  665. FormFactor = Enum.FormFactor.Custom,
  666. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  667. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  668. Anchored = true,
  669. CanCollide = false,
  670. BottomSurface = Enum.SurfaceType.Smooth,
  671. TopSurface = Enum.SurfaceType.Smooth
  672. })
  673. Mesh = New("BlockMesh", Part, "Mesh", {
  674. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  675. })
  676. Part = New("Part", Model, "Part", {
  677. BrickColor = BrickColor.new("Lily white"),
  678. Material = Enum.Material.SmoothPlastic,
  679. FormFactor = Enum.FormFactor.Custom,
  680. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  681. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  682. Anchored = true,
  683. CanCollide = false,
  684. BottomSurface = Enum.SurfaceType.Smooth,
  685. TopSurface = Enum.SurfaceType.Smooth,
  686. Color = Color3.new(0.929412, 0.917647, 0.917647)
  687. })
  688. Part = New("Part", Model, "Part", {
  689. Material = Enum.Material.SmoothPlastic,
  690. FormFactor = Enum.FormFactor.Custom,
  691. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  692. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  693. Anchored = true,
  694. CanCollide = false,
  695. BottomSurface = Enum.SurfaceType.Smooth,
  696. TopSurface = Enum.SurfaceType.Smooth
  697. })
  698. Mesh = New("CylinderMesh", Part, "Mesh", {
  699. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  700. })
  701. Part = New("Part", Model, "Part", {
  702. Material = Enum.Material.SmoothPlastic,
  703. FormFactor = Enum.FormFactor.Custom,
  704. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  705. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  706. Anchored = true,
  707. CanCollide = false,
  708. BottomSurface = Enum.SurfaceType.Smooth,
  709. TopSurface = Enum.SurfaceType.Smooth
  710. })
  711. Mesh = New("BlockMesh", Part, "Mesh", {
  712. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  713. })
  714. Part = New("Part", Model, "Part", {
  715. BrickColor = BrickColor.new("Really black"),
  716. Material = Enum.Material.SmoothPlastic,
  717. FormFactor = Enum.FormFactor.Custom,
  718. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  719. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  720. Anchored = true,
  721. CanCollide = false,
  722. BottomSurface = Enum.SurfaceType.Smooth,
  723. TopSurface = Enum.SurfaceType.Smooth,
  724. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  725. })
  726. Mesh = New("BlockMesh", Part, "Mesh", {
  727. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  728. })
  729. Part = New("Part", Model, "Part", {
  730. Material = Enum.Material.SmoothPlastic,
  731. FormFactor = Enum.FormFactor.Custom,
  732. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  733. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  734. Anchored = true,
  735. CanCollide = false,
  736. BottomSurface = Enum.SurfaceType.Smooth,
  737. TopSurface = Enum.SurfaceType.Smooth
  738. })
  739. Mesh = New("CylinderMesh", Part, "Mesh", {
  740. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  741. })
  742. Part = New("Part", Model, "Part", {
  743. BrickColor = BrickColor.new("Really black"),
  744. Material = Enum.Material.SmoothPlastic,
  745. FormFactor = Enum.FormFactor.Custom,
  746. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  747. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  748. Anchored = true,
  749. CanCollide = false,
  750. BottomSurface = Enum.SurfaceType.Smooth,
  751. TopSurface = Enum.SurfaceType.Smooth,
  752. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  753. })
  754. Mesh = New("BlockMesh", Part, "Mesh", {
  755. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  756. })
  757. Part = New("Part", Model, "Part", {
  758. Material = Enum.Material.SmoothPlastic,
  759. FormFactor = Enum.FormFactor.Custom,
  760. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  761. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  762. Anchored = true,
  763. CanCollide = false,
  764. BottomSurface = Enum.SurfaceType.Smooth,
  765. TopSurface = Enum.SurfaceType.Smooth
  766. })
  767. Mesh = New("BlockMesh", Part, "Mesh", {
  768. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  769. })
  770. Part = New("Part", Model, "Part", {
  771. BrickColor = maincolor,
  772. Material = Enum.Material.Neon,
  773. FormFactor = Enum.FormFactor.Custom,
  774. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  775. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  776. Anchored = true,
  777. CanCollide = false,
  778. BottomSurface = Enum.SurfaceType.Smooth,
  779. TopSurface = Enum.SurfaceType.Smooth,
  780. Color = Color3.new(1, 0, 0)
  781. })
  782. Mesh = New("BlockMesh", Part, "Mesh", {
  783. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  784. })
  785. Part = New("Part", Model, "Part", {
  786. BrickColor = maincolor,
  787. Material = Enum.Material.Neon,
  788. FormFactor = Enum.FormFactor.Custom,
  789. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  790. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  791. Anchored = true,
  792. CanCollide = false,
  793. BottomSurface = Enum.SurfaceType.Smooth,
  794. TopSurface = Enum.SurfaceType.Smooth,
  795. Color = Color3.new(1, 0, 0)
  796. })
  797. Mesh = New("BlockMesh", Part, "Mesh", {
  798. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  799. })
  800. Part = New("Part", Model, "Part", {
  801. Material = Enum.Material.SmoothPlastic,
  802. FormFactor = Enum.FormFactor.Custom,
  803. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  804. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  805. Anchored = true,
  806. CanCollide = false,
  807. BottomSurface = Enum.SurfaceType.Smooth,
  808. TopSurface = Enum.SurfaceType.Smooth
  809. })
  810. Mesh = New("CylinderMesh", Part, "Mesh", {
  811. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  812. })
  813. Part = New("Part", Model, "Part", {
  814. BrickColor = maincolor,
  815. Material = Enum.Material.Neon,
  816. FormFactor = Enum.FormFactor.Custom,
  817. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  818. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  819. Anchored = true,
  820. CanCollide = false,
  821. BottomSurface = Enum.SurfaceType.Smooth,
  822. TopSurface = Enum.SurfaceType.Smooth,
  823. Color = Color3.new(1, 0, 0)
  824. })
  825. Mesh = New("BlockMesh", Part, "Mesh", {
  826. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  827. })
  828. Part = New("Part", Model, "Part", {
  829. BrickColor = BrickColor.new("Mid gray"),
  830. Material = Enum.Material.SmoothPlastic,
  831. FormFactor = Enum.FormFactor.Custom,
  832. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  833. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  834. Anchored = true,
  835. CanCollide = false,
  836. BottomSurface = Enum.SurfaceType.Smooth,
  837. TopSurface = Enum.SurfaceType.Smooth,
  838. Color = Color3.new(0.803922, 0.803922, 0.803922)
  839. })
  840. Part = New("Part", Model, "Part", {
  841. Material = Enum.Material.SmoothPlastic,
  842. FormFactor = Enum.FormFactor.Custom,
  843. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  844. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  845. Anchored = true,
  846. CanCollide = false,
  847. BottomSurface = Enum.SurfaceType.Smooth,
  848. TopSurface = Enum.SurfaceType.Smooth
  849. })
  850. Mesh = New("CylinderMesh", Part, "Mesh", {
  851. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  852. })
  853. Part = New("Part", Model, "Part", {
  854. BrickColor = BrickColor.new("Really black"),
  855. Material = Enum.Material.SmoothPlastic,
  856. FormFactor = Enum.FormFactor.Custom,
  857. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  858. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  859. Anchored = true,
  860. CanCollide = false,
  861. BottomSurface = Enum.SurfaceType.Smooth,
  862. TopSurface = Enum.SurfaceType.Smooth,
  863. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  864. })
  865. Mesh = New("BlockMesh", Part, "Mesh", {
  866. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  867. })
  868. Part = New("Part", Model, "Part", {
  869. Material = Enum.Material.SmoothPlastic,
  870. FormFactor = Enum.FormFactor.Custom,
  871. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  872. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  873. Anchored = true,
  874. CanCollide = false,
  875. BottomSurface = Enum.SurfaceType.Smooth,
  876. TopSurface = Enum.SurfaceType.Smooth
  877. })
  878. Mesh = New("CylinderMesh", Part, "Mesh", {
  879. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  880. })
  881. Part = New("Part", Model, "Part", {
  882. BrickColor = maincolor,
  883. Material = Enum.Material.Neon,
  884. FormFactor = Enum.FormFactor.Custom,
  885. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  886. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  887. Anchored = true,
  888. CanCollide = false,
  889. BottomSurface = Enum.SurfaceType.Smooth,
  890. TopSurface = Enum.SurfaceType.Smooth,
  891. Color = Color3.new(1, 0, 0)
  892. })
  893. Part = New("Part", Model, "Part", {
  894. BrickColor = BrickColor.new("Dark stone grey"),
  895. Material = Enum.Material.SmoothPlastic,
  896. FormFactor = Enum.FormFactor.Custom,
  897. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  898. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  899. Anchored = true,
  900. CanCollide = false,
  901. BottomSurface = Enum.SurfaceType.Smooth,
  902. TopSurface = Enum.SurfaceType.Smooth,
  903. Color = Color3.new(0.388235, 0.372549, 0.384314)
  904. })
  905. Mesh = New("CylinderMesh", Part, "Mesh", {
  906. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  907. })
  908. Part = New("Part", Model, "Part", {
  909. BrickColor = BrickColor.new("Dark stone grey"),
  910. Material = Enum.Material.SmoothPlastic,
  911. FormFactor = Enum.FormFactor.Custom,
  912. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  913. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  914. Anchored = true,
  915. CanCollide = false,
  916. BottomSurface = Enum.SurfaceType.Smooth,
  917. TopSurface = Enum.SurfaceType.Smooth,
  918. Color = Color3.new(0.388235, 0.372549, 0.384314)
  919. })
  920. Part = New("Part", Model, "Part", {
  921. BrickColor = BrickColor.new("Dark stone grey"),
  922. Material = Enum.Material.SmoothPlastic,
  923. FormFactor = Enum.FormFactor.Custom,
  924. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  925. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  926. Anchored = true,
  927. CanCollide = false,
  928. BottomSurface = Enum.SurfaceType.Smooth,
  929. TopSurface = Enum.SurfaceType.Smooth,
  930. Color = Color3.new(0.388235, 0.372549, 0.384314)
  931. })
  932. Part = New("Part", Model, "Part", {
  933. Material = Enum.Material.SmoothPlastic,
  934. FormFactor = Enum.FormFactor.Custom,
  935. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  936. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  937. Anchored = true,
  938. CanCollide = false,
  939. BottomSurface = Enum.SurfaceType.Smooth,
  940. TopSurface = Enum.SurfaceType.Smooth
  941. })
  942. Mesh = New("BlockMesh", Part, "Mesh", {
  943. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  944. })
  945. Part = New("Part", Model, "Part", {
  946. BrickColor = BrickColor.new("Dark stone grey"),
  947. Material = Enum.Material.SmoothPlastic,
  948. FormFactor = Enum.FormFactor.Custom,
  949. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  950. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  951. Anchored = true,
  952. CanCollide = false,
  953. BottomSurface = Enum.SurfaceType.Smooth,
  954. TopSurface = Enum.SurfaceType.Smooth,
  955. Color = Color3.new(0.388235, 0.372549, 0.384314)
  956. })
  957. Part = New("Part", Model, "Part", {
  958. BrickColor = BrickColor.new("Lily white"),
  959. Material = Enum.Material.SmoothPlastic,
  960. FormFactor = Enum.FormFactor.Custom,
  961. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  962. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  963. Anchored = true,
  964. CanCollide = false,
  965. BottomSurface = Enum.SurfaceType.Smooth,
  966. TopSurface = Enum.SurfaceType.Smooth,
  967. Color = Color3.new(0.929412, 0.917647, 0.917647)
  968. })
  969. Part = New("Part", Model, "Part", {
  970. BrickColor = BrickColor.new("Lily white"),
  971. Material = Enum.Material.SmoothPlastic,
  972. FormFactor = Enum.FormFactor.Custom,
  973. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  974. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  975. Anchored = true,
  976. CanCollide = false,
  977. BottomSurface = Enum.SurfaceType.Smooth,
  978. TopSurface = Enum.SurfaceType.Smooth,
  979. Color = Color3.new(0.929412, 0.917647, 0.917647)
  980. })
  981. Part = New("Part", Model, "Part", {
  982. BrickColor = BrickColor.new("Lily white"),
  983. Material = Enum.Material.SmoothPlastic,
  984. FormFactor = Enum.FormFactor.Custom,
  985. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  986. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  987. Anchored = true,
  988. CanCollide = false,
  989. BottomSurface = Enum.SurfaceType.Smooth,
  990. TopSurface = Enum.SurfaceType.Smooth,
  991. Color = Color3.new(0.929412, 0.917647, 0.917647)
  992. })
  993. Part = New("Part", Model, "Part", {
  994. Material = Enum.Material.SmoothPlastic,
  995. FormFactor = Enum.FormFactor.Custom,
  996. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  997. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  998. Anchored = true,
  999. CanCollide = false,
  1000. BottomSurface = Enum.SurfaceType.Smooth,
  1001. TopSurface = Enum.SurfaceType.Smooth
  1002. })
  1003. Mesh = New("BlockMesh", Part, "Mesh", {
  1004. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1005. })
  1006. Part = New("Part", Model, "Part", {
  1007. BrickColor = BrickColor.new("Dark stone grey"),
  1008. Material = Enum.Material.SmoothPlastic,
  1009. FormFactor = Enum.FormFactor.Custom,
  1010. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1011. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1012. Anchored = true,
  1013. CanCollide = false,
  1014. BottomSurface = Enum.SurfaceType.Smooth,
  1015. TopSurface = Enum.SurfaceType.Smooth,
  1016. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1017. })
  1018. Mesh = New("CylinderMesh", Part, "Mesh", {
  1019. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1020. })
  1021. Part = New("Part", Model, "Part", {
  1022. Material = Enum.Material.SmoothPlastic,
  1023. FormFactor = Enum.FormFactor.Custom,
  1024. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1025. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1026. Anchored = true,
  1027. CanCollide = false,
  1028. BottomSurface = Enum.SurfaceType.Smooth,
  1029. TopSurface = Enum.SurfaceType.Smooth
  1030. })
  1031. Mesh = New("CylinderMesh", Part, "Mesh", {
  1032. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1033. })
  1034. Part = New("Part", Model, "Part", {
  1035. BrickColor = BrickColor.new("Lily white"),
  1036. Material = Enum.Material.SmoothPlastic,
  1037. FormFactor = Enum.FormFactor.Custom,
  1038. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  1039. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  1040. Anchored = true,
  1041. CanCollide = false,
  1042. BottomSurface = Enum.SurfaceType.Smooth,
  1043. TopSurface = Enum.SurfaceType.Smooth,
  1044. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1045. })
  1046. Part = New("Part", Model, "Part", {
  1047. Material = Enum.Material.SmoothPlastic,
  1048. FormFactor = Enum.FormFactor.Custom,
  1049. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1050. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1051. Anchored = true,
  1052. CanCollide = false,
  1053. BottomSurface = Enum.SurfaceType.Smooth,
  1054. TopSurface = Enum.SurfaceType.Smooth
  1055. })
  1056. Mesh = New("CylinderMesh", Part, "Mesh", {
  1057. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1058. })
  1059. Part = New("Part", Model, "Part", {
  1060. Material = Enum.Material.SmoothPlastic,
  1061. FormFactor = Enum.FormFactor.Custom,
  1062. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1063. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1064. Anchored = true,
  1065. CanCollide = false,
  1066. BottomSurface = Enum.SurfaceType.Smooth,
  1067. TopSurface = Enum.SurfaceType.Smooth
  1068. })
  1069. Mesh = New("CylinderMesh", Part, "Mesh", {
  1070. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1071. })
  1072. Part = New("Part", Model, "Part", {
  1073. Material = Enum.Material.SmoothPlastic,
  1074. FormFactor = Enum.FormFactor.Custom,
  1075. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1076. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1077. Anchored = true,
  1078. CanCollide = false,
  1079. BottomSurface = Enum.SurfaceType.Smooth,
  1080. TopSurface = Enum.SurfaceType.Smooth
  1081. })
  1082. Mesh = New("BlockMesh", Part, "Mesh", {
  1083. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1084. })
  1085. Part = New("Part", Model, "Part", {
  1086. Material = Enum.Material.SmoothPlastic,
  1087. FormFactor = Enum.FormFactor.Custom,
  1088. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1089. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1090. Anchored = true,
  1091. CanCollide = false,
  1092. BottomSurface = Enum.SurfaceType.Smooth,
  1093. TopSurface = Enum.SurfaceType.Smooth
  1094. })
  1095. Mesh = New("CylinderMesh", Part, "Mesh", {
  1096. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1097. })
  1098. Part = New("Part", Model, "Part", {
  1099. BrickColor = maincolor,
  1100. Material = Enum.Material.Neon,
  1101. FormFactor = Enum.FormFactor.Custom,
  1102. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1103. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1104. Anchored = true,
  1105. CanCollide = false,
  1106. BottomSurface = Enum.SurfaceType.Smooth,
  1107. TopSurface = Enum.SurfaceType.Smooth,
  1108. Color = Color3.new(1, 0, 0)
  1109. })
  1110. Mesh = New("BlockMesh", Part, "Mesh", {
  1111. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1112. })
  1113. Part = New("Part", Model, "Part", {
  1114. Material = Enum.Material.SmoothPlastic,
  1115. FormFactor = Enum.FormFactor.Custom,
  1116. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1117. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1118. Anchored = true,
  1119. CanCollide = false,
  1120. BottomSurface = Enum.SurfaceType.Smooth,
  1121. TopSurface = Enum.SurfaceType.Smooth
  1122. })
  1123. Mesh = New("BlockMesh", Part, "Mesh", {
  1124. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1125. })
  1126. Part = New("Part", Model, "Part", {
  1127. BrickColor = BrickColor.new("Lily white"),
  1128. Material = Enum.Material.SmoothPlastic,
  1129. FormFactor = Enum.FormFactor.Custom,
  1130. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  1131. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1132. Anchored = true,
  1133. CanCollide = false,
  1134. BottomSurface = Enum.SurfaceType.Smooth,
  1135. TopSurface = Enum.SurfaceType.Smooth,
  1136. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1137. })
  1138. Part = New("Part", Model, "Part", {
  1139. BrickColor = BrickColor.new("Dark stone grey"),
  1140. Material = Enum.Material.SmoothPlastic,
  1141. FormFactor = Enum.FormFactor.Custom,
  1142. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1143. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1144. Anchored = true,
  1145. CanCollide = false,
  1146. BottomSurface = Enum.SurfaceType.Smooth,
  1147. TopSurface = Enum.SurfaceType.Smooth,
  1148. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1149. })
  1150. Mesh = New("CylinderMesh", Part, "Mesh", {
  1151. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1152. })
  1153. Part = New("Part", Model, "Part", {
  1154. BrickColor = BrickColor.new("Lily white"),
  1155. Material = Enum.Material.SmoothPlastic,
  1156. FormFactor = Enum.FormFactor.Custom,
  1157. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1158. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1159. Anchored = true,
  1160. CanCollide = false,
  1161. BottomSurface = Enum.SurfaceType.Smooth,
  1162. TopSurface = Enum.SurfaceType.Smooth,
  1163. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1164. })
  1165. Part = New("Part", Model, "Part", {
  1166. BrickColor = BrickColor.new("Really black"),
  1167. Material = Enum.Material.SmoothPlastic,
  1168. FormFactor = Enum.FormFactor.Custom,
  1169. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1170. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1171. Anchored = true,
  1172. CanCollide = false,
  1173. BottomSurface = Enum.SurfaceType.Smooth,
  1174. TopSurface = Enum.SurfaceType.Smooth,
  1175. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1176. })
  1177. Mesh = New("BlockMesh", Part, "Mesh", {
  1178. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1179. })
  1180. Part = New("Part", Model, "Part", {
  1181. Material = Enum.Material.SmoothPlastic,
  1182. FormFactor = Enum.FormFactor.Custom,
  1183. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1184. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1185. Anchored = true,
  1186. CanCollide = false,
  1187. BottomSurface = Enum.SurfaceType.Smooth,
  1188. TopSurface = Enum.SurfaceType.Smooth
  1189. })
  1190. Mesh = New("CylinderMesh", Part, "Mesh", {
  1191. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1192. })
  1193. Part = New("Part", Model, "Part", {
  1194. Material = Enum.Material.SmoothPlastic,
  1195. FormFactor = Enum.FormFactor.Custom,
  1196. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1197. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1198. Anchored = true,
  1199. CanCollide = false,
  1200. BottomSurface = Enum.SurfaceType.Smooth,
  1201. TopSurface = Enum.SurfaceType.Smooth
  1202. })
  1203. Mesh = New("CylinderMesh", Part, "Mesh", {
  1204. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1205. })
  1206. Part = New("Part", Model, "Part", {
  1207. BrickColor = BrickColor.new("Dark stone grey"),
  1208. Material = Enum.Material.SmoothPlastic,
  1209. FormFactor = Enum.FormFactor.Custom,
  1210. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1211. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1212. Anchored = true,
  1213. CanCollide = false,
  1214. BottomSurface = Enum.SurfaceType.Smooth,
  1215. TopSurface = Enum.SurfaceType.Smooth,
  1216. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1217. })
  1218. Mesh = New("CylinderMesh", Part, "Mesh", {
  1219. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1220. })
  1221. Part = New("Part", Model, "Part", {
  1222. BrickColor = BrickColor.new("Lily white"),
  1223. Material = Enum.Material.SmoothPlastic,
  1224. FormFactor = Enum.FormFactor.Custom,
  1225. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1226. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1227. Anchored = true,
  1228. CanCollide = false,
  1229. BottomSurface = Enum.SurfaceType.Smooth,
  1230. TopSurface = Enum.SurfaceType.Smooth,
  1231. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1232. })
  1233. Part = New("Part", Model, "Part", {
  1234. Material = Enum.Material.SmoothPlastic,
  1235. FormFactor = Enum.FormFactor.Custom,
  1236. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1237. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1238. Anchored = true,
  1239. CanCollide = false,
  1240. BottomSurface = Enum.SurfaceType.Smooth,
  1241. TopSurface = Enum.SurfaceType.Smooth
  1242. })
  1243. Mesh = New("BlockMesh", Part, "Mesh", {
  1244. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1245. })
  1246. Part = New("Part", Model, "Part", {
  1247. Material = Enum.Material.SmoothPlastic,
  1248. FormFactor = Enum.FormFactor.Custom,
  1249. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1250. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1251. Anchored = true,
  1252. CanCollide = false,
  1253. BottomSurface = Enum.SurfaceType.Smooth,
  1254. TopSurface = Enum.SurfaceType.Smooth
  1255. })
  1256. Mesh = New("CylinderMesh", Part, "Mesh", {
  1257. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1258. })
  1259. Part = New("Part", Model, "Part", {
  1260. Material = Enum.Material.SmoothPlastic,
  1261. FormFactor = Enum.FormFactor.Custom,
  1262. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1263. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1264. Anchored = true,
  1265. CanCollide = false,
  1266. BottomSurface = Enum.SurfaceType.Smooth,
  1267. TopSurface = Enum.SurfaceType.Smooth
  1268. })
  1269. Mesh = New("CylinderMesh", Part, "Mesh", {
  1270. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1271. })
  1272. Part = New("Part", Model, "Part", {
  1273. Material = Enum.Material.SmoothPlastic,
  1274. FormFactor = Enum.FormFactor.Custom,
  1275. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1276. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1277. Anchored = true,
  1278. CanCollide = false,
  1279. BottomSurface = Enum.SurfaceType.Smooth,
  1280. TopSurface = Enum.SurfaceType.Smooth
  1281. })
  1282. Mesh = New("BlockMesh", Part, "Mesh", {
  1283. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1284. })
  1285. Part = New("Part", Model, "Part", {
  1286. BrickColor = BrickColor.new("Lily white"),
  1287. Material = Enum.Material.SmoothPlastic,
  1288. FormFactor = Enum.FormFactor.Custom,
  1289. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1290. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1291. Anchored = true,
  1292. CanCollide = false,
  1293. BottomSurface = Enum.SurfaceType.Smooth,
  1294. TopSurface = Enum.SurfaceType.Smooth,
  1295. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1296. })
  1297. Part = New("Part", Model, "Part", {
  1298. BrickColor = maincolor,
  1299. Material = Enum.Material.Neon,
  1300. FormFactor = Enum.FormFactor.Custom,
  1301. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1302. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1303. Anchored = true,
  1304. CanCollide = false,
  1305. BottomSurface = Enum.SurfaceType.Smooth,
  1306. TopSurface = Enum.SurfaceType.Smooth,
  1307. Color = Color3.new(1, 0, 0)
  1308. })
  1309. Mesh = New("BlockMesh", Part, "Mesh", {
  1310. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1311. })
  1312. Part = New("Part", Model, "Part", {
  1313. Material = Enum.Material.SmoothPlastic,
  1314. FormFactor = Enum.FormFactor.Custom,
  1315. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1316. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1317. Anchored = true,
  1318. CanCollide = false,
  1319. BottomSurface = Enum.SurfaceType.Smooth,
  1320. TopSurface = Enum.SurfaceType.Smooth
  1321. })
  1322. Mesh = New("BlockMesh", Part, "Mesh", {
  1323. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1324. })
  1325. Part = New("Part", Model, "Part", {
  1326. Material = Enum.Material.SmoothPlastic,
  1327. FormFactor = Enum.FormFactor.Custom,
  1328. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1329. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1330. Anchored = true,
  1331. CanCollide = false,
  1332. BottomSurface = Enum.SurfaceType.Smooth,
  1333. TopSurface = Enum.SurfaceType.Smooth
  1334. })
  1335. Mesh = New("BlockMesh", Part, "Mesh", {
  1336. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1337. })
  1338. Part = New("Part", Model, "Part", {
  1339. Material = Enum.Material.SmoothPlastic,
  1340. FormFactor = Enum.FormFactor.Custom,
  1341. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1342. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1343. Anchored = true,
  1344. CanCollide = false,
  1345. BottomSurface = Enum.SurfaceType.Smooth,
  1346. TopSurface = Enum.SurfaceType.Smooth
  1347. })
  1348. Mesh = New("BlockMesh", Part, "Mesh", {
  1349. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1350. })
  1351. Part = New("Part", Model, "Part", {
  1352. Material = Enum.Material.SmoothPlastic,
  1353. FormFactor = Enum.FormFactor.Custom,
  1354. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1355. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1356. Anchored = true,
  1357. CanCollide = false,
  1358. BottomSurface = Enum.SurfaceType.Smooth,
  1359. TopSurface = Enum.SurfaceType.Smooth
  1360. })
  1361. Mesh = New("CylinderMesh", Part, "Mesh", {
  1362. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1363. })
  1364. Part = New("Part", Model, "Part", {
  1365. Material = Enum.Material.SmoothPlastic,
  1366. FormFactor = Enum.FormFactor.Custom,
  1367. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1368. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1369. Anchored = true,
  1370. CanCollide = false,
  1371. BottomSurface = Enum.SurfaceType.Smooth,
  1372. TopSurface = Enum.SurfaceType.Smooth
  1373. })
  1374. Mesh = New("BlockMesh", Part, "Mesh", {
  1375. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1376. })
  1377. Part = New("Part", Model, "Part", {
  1378. BrickColor = maincolor,
  1379. Material = Enum.Material.Neon,
  1380. FormFactor = Enum.FormFactor.Custom,
  1381. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1382. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1383. Anchored = true,
  1384. CanCollide = false,
  1385. BottomSurface = Enum.SurfaceType.Smooth,
  1386. TopSurface = Enum.SurfaceType.Smooth,
  1387. Color = Color3.new(1, 0, 0)
  1388. })
  1389. Part = New("Part", Model, "Part", {
  1390. BrickColor = BrickColor.new("Lily white"),
  1391. Material = Enum.Material.SmoothPlastic,
  1392. FormFactor = Enum.FormFactor.Custom,
  1393. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1394. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1395. Anchored = true,
  1396. CanCollide = false,
  1397. BottomSurface = Enum.SurfaceType.Smooth,
  1398. TopSurface = Enum.SurfaceType.Smooth,
  1399. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1400. })
  1401. Part = New("Part", Model, "Part", {
  1402. BrickColor = BrickColor.new("Dark stone grey"),
  1403. Material = Enum.Material.SmoothPlastic,
  1404. FormFactor = Enum.FormFactor.Custom,
  1405. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1406. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1407. Anchored = true,
  1408. CanCollide = false,
  1409. BottomSurface = Enum.SurfaceType.Smooth,
  1410. TopSurface = Enum.SurfaceType.Smooth,
  1411. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1412. })
  1413. Mesh = New("CylinderMesh", Part, "Mesh", {
  1414. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1415. })
  1416. Part = New("Part", Model, "Part", {
  1417. BrickColor = BrickColor.new("Lily white"),
  1418. Material = Enum.Material.SmoothPlastic,
  1419. FormFactor = Enum.FormFactor.Custom,
  1420. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1421. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1422. Anchored = true,
  1423. CanCollide = false,
  1424. BottomSurface = Enum.SurfaceType.Smooth,
  1425. TopSurface = Enum.SurfaceType.Smooth,
  1426. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1427. })
  1428. Part = New("Part", Model, "Part", {
  1429. BrickColor = maincolor,
  1430. Material = Enum.Material.Neon,
  1431. FormFactor = Enum.FormFactor.Custom,
  1432. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1433. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1434. Anchored = true,
  1435. CanCollide = false,
  1436. BottomSurface = Enum.SurfaceType.Smooth,
  1437. TopSurface = Enum.SurfaceType.Smooth,
  1438. Color = Color3.new(1, 0, 0)
  1439. })
  1440. Mesh = New("BlockMesh", Part, "Mesh", {
  1441. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1442. })
  1443. Part = New("Part", Model, "Part", {
  1444. BrickColor = BrickColor.new("Really black"),
  1445. Material = Enum.Material.SmoothPlastic,
  1446. FormFactor = Enum.FormFactor.Custom,
  1447. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1448. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1449. Anchored = true,
  1450. CanCollide = false,
  1451. BottomSurface = Enum.SurfaceType.Smooth,
  1452. TopSurface = Enum.SurfaceType.Smooth,
  1453. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1454. })
  1455. Mesh = New("BlockMesh", Part, "Mesh", {
  1456. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1457. })
  1458. SwHandle = New("Part", Model, "Handle", {
  1459. BrickColor = BrickColor.new("Really black"),
  1460. Material = Enum.Material.SmoothPlastic,
  1461. FormFactor = Enum.FormFactor.Custom,
  1462. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1463. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1464. Anchored = true,
  1465. CanCollide = false,
  1466. BottomSurface = Enum.SurfaceType.Smooth,
  1467. TopSurface = Enum.SurfaceType.Smooth,
  1468. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1469. })
  1470. Part = New("Part", Model, "Part", {
  1471. BrickColor = BrickColor.new("Dark stone grey"),
  1472. Material = Enum.Material.SmoothPlastic,
  1473. FormFactor = Enum.FormFactor.Custom,
  1474. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1475. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1476. Anchored = true,
  1477. CanCollide = false,
  1478. BottomSurface = Enum.SurfaceType.Smooth,
  1479. TopSurface = Enum.SurfaceType.Smooth,
  1480. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1481. })
  1482. Part = New("Part", Model, "Part", {
  1483. BrickColor = BrickColor.new("Dark stone grey"),
  1484. Material = Enum.Material.SmoothPlastic,
  1485. FormFactor = Enum.FormFactor.Custom,
  1486. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1487. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1488. Anchored = true,
  1489. CanCollide = false,
  1490. BottomSurface = Enum.SurfaceType.Smooth,
  1491. TopSurface = Enum.SurfaceType.Smooth,
  1492. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1493. })
  1494. Part = New("Part", Model, "Part", {
  1495. Material = Enum.Material.SmoothPlastic,
  1496. FormFactor = Enum.FormFactor.Custom,
  1497. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1498. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1499. Anchored = true,
  1500. CanCollide = false,
  1501. BottomSurface = Enum.SurfaceType.Smooth,
  1502. TopSurface = Enum.SurfaceType.Smooth
  1503. })
  1504. Mesh = New("BlockMesh", Part, "Mesh", {
  1505. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1506. })
  1507. Part = New("Part", Model, "Part", {
  1508. BrickColor = BrickColor.new("Dark stone grey"),
  1509. Material = Enum.Material.SmoothPlastic,
  1510. FormFactor = Enum.FormFactor.Custom,
  1511. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1512. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1513. Anchored = true,
  1514. CanCollide = false,
  1515. BottomSurface = Enum.SurfaceType.Smooth,
  1516. TopSurface = Enum.SurfaceType.Smooth,
  1517. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1518. })
  1519. Mesh = New("CylinderMesh", Part, "Mesh", {
  1520. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1521. })
  1522. Part = New("Part", Model, "Part", {
  1523. BrickColor = BrickColor.new("Dark stone grey"),
  1524. Material = Enum.Material.SmoothPlastic,
  1525. FormFactor = Enum.FormFactor.Custom,
  1526. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1527. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1528. Anchored = true,
  1529. CanCollide = false,
  1530. BottomSurface = Enum.SurfaceType.Smooth,
  1531. TopSurface = Enum.SurfaceType.Smooth,
  1532. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1533. })
  1534. Mesh = New("CylinderMesh", Part, "Mesh", {
  1535. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1536. })
  1537. Part = New("Part", Model, "Part", {
  1538. Material = Enum.Material.SmoothPlastic,
  1539. FormFactor = Enum.FormFactor.Custom,
  1540. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1541. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1542. Anchored = true,
  1543. CanCollide = false,
  1544. BottomSurface = Enum.SurfaceType.Smooth,
  1545. TopSurface = Enum.SurfaceType.Smooth
  1546. })
  1547. Mesh = New("CylinderMesh", Part, "Mesh", {
  1548. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1549. })
  1550. Part = New("Part", Model, "Part", {
  1551. BrickColor = maincolor,
  1552. Material = Enum.Material.Neon,
  1553. FormFactor = Enum.FormFactor.Custom,
  1554. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1555. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1556. Anchored = true,
  1557. CanCollide = false,
  1558. BottomSurface = Enum.SurfaceType.Smooth,
  1559. TopSurface = Enum.SurfaceType.Smooth,
  1560. Color = Color3.new(1, 0, 0)
  1561. })
  1562. Part = New("Part", Model, "Part", {
  1563. BrickColor = BrickColor.new("Dark stone grey"),
  1564. Material = Enum.Material.SmoothPlastic,
  1565. FormFactor = Enum.FormFactor.Custom,
  1566. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1567. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1568. Anchored = true,
  1569. CanCollide = false,
  1570. BottomSurface = Enum.SurfaceType.Smooth,
  1571. TopSurface = Enum.SurfaceType.Smooth,
  1572. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1573. })
  1574. Mesh = New("CylinderMesh", Part, "Mesh", {
  1575. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1576. })
  1577. Part = New("Part", Model, "Part", {
  1578. Material = Enum.Material.SmoothPlastic,
  1579. FormFactor = Enum.FormFactor.Custom,
  1580. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1581. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1582. Anchored = true,
  1583. CanCollide = false,
  1584. BottomSurface = Enum.SurfaceType.Smooth,
  1585. TopSurface = Enum.SurfaceType.Smooth
  1586. })
  1587. Mesh = New("CylinderMesh", Part, "Mesh", {
  1588. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1589. })
  1590. Part = New("Part", Model, "Part", {
  1591. Material = Enum.Material.SmoothPlastic,
  1592. FormFactor = Enum.FormFactor.Custom,
  1593. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1594. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1595. Anchored = true,
  1596. CanCollide = false,
  1597. BottomSurface = Enum.SurfaceType.Smooth,
  1598. TopSurface = Enum.SurfaceType.Smooth
  1599. })
  1600. Mesh = New("CylinderMesh", Part, "Mesh", {
  1601. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1602. })
  1603. Part = New("Part", Model, "Part", {
  1604. BrickColor = BrickColor.new("Dark stone grey"),
  1605. Material = Enum.Material.SmoothPlastic,
  1606. FormFactor = Enum.FormFactor.Custom,
  1607. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1608. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1609. Anchored = true,
  1610. CanCollide = false,
  1611. BottomSurface = Enum.SurfaceType.Smooth,
  1612. TopSurface = Enum.SurfaceType.Smooth,
  1613. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1614. })
  1615. Mesh = New("CylinderMesh", Part, "Mesh", {
  1616. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1617. })
  1618. Part = New("Part", Model, "Part", {
  1619. BrickColor = maincolor,
  1620. Material = Enum.Material.Neon,
  1621. FormFactor = Enum.FormFactor.Custom,
  1622. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1623. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1624. Anchored = true,
  1625. CanCollide = false,
  1626. BottomSurface = Enum.SurfaceType.Smooth,
  1627. TopSurface = Enum.SurfaceType.Smooth,
  1628. Color = Color3.new(1, 0, 0)
  1629. })
  1630. Mesh = New("BlockMesh", Part, "Mesh", {
  1631. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1632. })
  1633. Part = New("Part", Model, "Part", {
  1634. Material = Enum.Material.SmoothPlastic,
  1635. FormFactor = Enum.FormFactor.Custom,
  1636. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1637. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1638. Anchored = true,
  1639. CanCollide = false,
  1640. BottomSurface = Enum.SurfaceType.Smooth,
  1641. TopSurface = Enum.SurfaceType.Smooth
  1642. })
  1643. Mesh = New("BlockMesh", Part, "Mesh", {
  1644. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1645. })
  1646. Part = New("Part", Model, "Part", {
  1647. BrickColor = BrickColor.new("Really black"),
  1648. Material = Enum.Material.SmoothPlastic,
  1649. FormFactor = Enum.FormFactor.Custom,
  1650. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1651. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1652. Anchored = true,
  1653. CanCollide = false,
  1654. BottomSurface = Enum.SurfaceType.Smooth,
  1655. TopSurface = Enum.SurfaceType.Smooth,
  1656. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1657. })
  1658. Mesh = New("BlockMesh", Part, "Mesh", {
  1659. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1660. })
  1661. Part = New("Part", Model, "Part", {
  1662. Material = Enum.Material.SmoothPlastic,
  1663. FormFactor = Enum.FormFactor.Custom,
  1664. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1665. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1666. Anchored = true,
  1667. CanCollide = false,
  1668. BottomSurface = Enum.SurfaceType.Smooth,
  1669. TopSurface = Enum.SurfaceType.Smooth
  1670. })
  1671. Mesh = New("BlockMesh", Part, "Mesh", {
  1672. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1673. })
  1674. Part = New("Part", Model, "Part", {
  1675. Material = Enum.Material.SmoothPlastic,
  1676. FormFactor = Enum.FormFactor.Custom,
  1677. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1678. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1679. Anchored = true,
  1680. CanCollide = false,
  1681. BottomSurface = Enum.SurfaceType.Smooth,
  1682. TopSurface = Enum.SurfaceType.Smooth
  1683. })
  1684. Mesh = New("BlockMesh", Part, "Mesh", {
  1685. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1686. })
  1687. Part = New("Part", Model, "Part", {
  1688. Material = Enum.Material.SmoothPlastic,
  1689. FormFactor = Enum.FormFactor.Custom,
  1690. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1691. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1692. Anchored = true,
  1693. CanCollide = false,
  1694. BottomSurface = Enum.SurfaceType.Smooth,
  1695. TopSurface = Enum.SurfaceType.Smooth
  1696. })
  1697. Mesh = New("BlockMesh", Part, "Mesh", {
  1698. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1699. })
  1700. Part = New("Part", Model, "Part", {
  1701. Material = Enum.Material.SmoothPlastic,
  1702. FormFactor = Enum.FormFactor.Custom,
  1703. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1704. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1705. Anchored = true,
  1706. CanCollide = false,
  1707. BottomSurface = Enum.SurfaceType.Smooth,
  1708. TopSurface = Enum.SurfaceType.Smooth
  1709. })
  1710. Mesh = New("BlockMesh", Part, "Mesh", {
  1711. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1712. })
  1713. Part = New("Part", Model, "Part", {
  1714. Material = Enum.Material.SmoothPlastic,
  1715. FormFactor = Enum.FormFactor.Custom,
  1716. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1717. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1718. Anchored = true,
  1719. CanCollide = false,
  1720. BottomSurface = Enum.SurfaceType.Smooth,
  1721. TopSurface = Enum.SurfaceType.Smooth
  1722. })
  1723. Mesh = New("CylinderMesh", Part, "Mesh", {
  1724. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1725. })
  1726. Part = New("Part", Model, "Part", {
  1727. BrickColor = BrickColor.new("Lily white"),
  1728. Material = Enum.Material.SmoothPlastic,
  1729. FormFactor = Enum.FormFactor.Custom,
  1730. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1731. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1732. Anchored = true,
  1733. CanCollide = false,
  1734. BottomSurface = Enum.SurfaceType.Smooth,
  1735. TopSurface = Enum.SurfaceType.Smooth,
  1736. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1737. })
  1738. Part = New("Part", Model, "Part", {
  1739. Material = Enum.Material.SmoothPlastic,
  1740. FormFactor = Enum.FormFactor.Custom,
  1741. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1742. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1743. Anchored = true,
  1744. CanCollide = false,
  1745. BottomSurface = Enum.SurfaceType.Smooth,
  1746. TopSurface = Enum.SurfaceType.Smooth
  1747. })
  1748. Mesh = New("BlockMesh", Part, "Mesh", {
  1749. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1750. })
  1751. Part = New("Part", Model, "Part", {
  1752. BrickColor = BrickColor.new("Dark stone grey"),
  1753. Material = Enum.Material.SmoothPlastic,
  1754. FormFactor = Enum.FormFactor.Custom,
  1755. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1756. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1757. Anchored = true,
  1758. CanCollide = false,
  1759. BottomSurface = Enum.SurfaceType.Smooth,
  1760. TopSurface = Enum.SurfaceType.Smooth,
  1761. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1762. })
  1763. Part = New("Part", Model, "Part", {
  1764. BrickColor = BrickColor.new("Really black"),
  1765. Material = Enum.Material.SmoothPlastic,
  1766. FormFactor = Enum.FormFactor.Custom,
  1767. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1768. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1769. Anchored = true,
  1770. CanCollide = false,
  1771. BottomSurface = Enum.SurfaceType.Smooth,
  1772. TopSurface = Enum.SurfaceType.Smooth,
  1773. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1774. })
  1775. Mesh = New("BlockMesh", Part, "Mesh", {
  1776. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1777. })
  1778. Part = New("Part", Model, "Part", {
  1779. BrickColor = BrickColor.new("Really black"),
  1780. Material = Enum.Material.SmoothPlastic,
  1781. FormFactor = Enum.FormFactor.Custom,
  1782. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1783. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1784. Anchored = true,
  1785. CanCollide = false,
  1786. BottomSurface = Enum.SurfaceType.Smooth,
  1787. TopSurface = Enum.SurfaceType.Smooth,
  1788. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1789. })
  1790. Mesh = New("BlockMesh", Part, "Mesh", {
  1791. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1792. })
  1793. Part = New("Part", Model, "Part", {
  1794. BrickColor = maincolor,
  1795. Material = Enum.Material.Neon,
  1796. FormFactor = Enum.FormFactor.Custom,
  1797. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1798. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1799. Anchored = true,
  1800. CanCollide = false,
  1801. BottomSurface = Enum.SurfaceType.Smooth,
  1802. TopSurface = Enum.SurfaceType.Smooth,
  1803. Color = Color3.new(1, 0, 0)
  1804. })
  1805. Part = New("Part", Model, "Part", {
  1806. Material = Enum.Material.SmoothPlastic,
  1807. FormFactor = Enum.FormFactor.Custom,
  1808. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1809. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1810. Anchored = true,
  1811. CanCollide = false,
  1812. BottomSurface = Enum.SurfaceType.Smooth,
  1813. TopSurface = Enum.SurfaceType.Smooth
  1814. })
  1815. Mesh = New("BlockMesh", Part, "Mesh", {
  1816. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1817. })
  1818. Part = New("Part", Model, "Part", {
  1819. BrickColor = BrickColor.new("Lily white"),
  1820. Material = Enum.Material.SmoothPlastic,
  1821. FormFactor = Enum.FormFactor.Custom,
  1822. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1823. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1824. Anchored = true,
  1825. CanCollide = false,
  1826. BottomSurface = Enum.SurfaceType.Smooth,
  1827. TopSurface = Enum.SurfaceType.Smooth,
  1828. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1829. })
  1830. Part = New("Part", Model, "Part", {
  1831. Material = Enum.Material.SmoothPlastic,
  1832. FormFactor = Enum.FormFactor.Custom,
  1833. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1834. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1835. Anchored = true,
  1836. CanCollide = false,
  1837. BottomSurface = Enum.SurfaceType.Smooth,
  1838. TopSurface = Enum.SurfaceType.Smooth
  1839. })
  1840. Mesh = New("BlockMesh", Part, "Mesh", {
  1841. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1842. })
  1843. Part = New("Part", Model, "Part", {
  1844. BrickColor = BrickColor.new("Really black"),
  1845. Material = Enum.Material.SmoothPlastic,
  1846. FormFactor = Enum.FormFactor.Custom,
  1847. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1848. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1849. Anchored = true,
  1850. CanCollide = false,
  1851. BottomSurface = Enum.SurfaceType.Smooth,
  1852. TopSurface = Enum.SurfaceType.Smooth,
  1853. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1854. })
  1855. Mesh = New("BlockMesh", Part, "Mesh", {
  1856. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1857. })
  1858. Part = New("Part", Model, "Part", {
  1859. Material = Enum.Material.SmoothPlastic,
  1860. FormFactor = Enum.FormFactor.Custom,
  1861. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1862. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1863. Anchored = true,
  1864. CanCollide = false,
  1865. BottomSurface = Enum.SurfaceType.Smooth,
  1866. TopSurface = Enum.SurfaceType.Smooth
  1867. })
  1868. Mesh = New("CylinderMesh", Part, "Mesh", {
  1869. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1870. })
  1871. Part = New("Part", Model, "Part", {
  1872. BrickColor = BrickColor.new("Lily white"),
  1873. Material = Enum.Material.SmoothPlastic,
  1874. FormFactor = Enum.FormFactor.Custom,
  1875. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1876. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1877. Anchored = true,
  1878. CanCollide = false,
  1879. BottomSurface = Enum.SurfaceType.Smooth,
  1880. TopSurface = Enum.SurfaceType.Smooth,
  1881. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1882. })
  1883. Part = New("Part", Model, "Part", {
  1884. BrickColor = BrickColor.new("Lily white"),
  1885. Material = Enum.Material.SmoothPlastic,
  1886. FormFactor = Enum.FormFactor.Custom,
  1887. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1888. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1889. Anchored = true,
  1890. CanCollide = false,
  1891. BottomSurface = Enum.SurfaceType.Smooth,
  1892. TopSurface = Enum.SurfaceType.Smooth,
  1893. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1894. })
  1895. Part = New("Part", Model, "Part", {
  1896. BrickColor = BrickColor.new("Lily white"),
  1897. Material = Enum.Material.SmoothPlastic,
  1898. FormFactor = Enum.FormFactor.Custom,
  1899. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1900. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1901. Anchored = true,
  1902. CanCollide = false,
  1903. BottomSurface = Enum.SurfaceType.Smooth,
  1904. TopSurface = Enum.SurfaceType.Smooth,
  1905. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1906. })
  1907. Part = New("Part", Model, "Part", {
  1908. BrickColor = BrickColor.new("Lily white"),
  1909. Material = Enum.Material.SmoothPlastic,
  1910. FormFactor = Enum.FormFactor.Custom,
  1911. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1912. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1913. Anchored = true,
  1914. CanCollide = false,
  1915. BottomSurface = Enum.SurfaceType.Smooth,
  1916. TopSurface = Enum.SurfaceType.Smooth,
  1917. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1918. })
  1919. Part = New("Part", Model, "Part", {
  1920. BrickColor = BrickColor.new("Dark stone grey"),
  1921. Material = Enum.Material.SmoothPlastic,
  1922. FormFactor = Enum.FormFactor.Custom,
  1923. Size = Vector3.new(1, 0.0599999987, 1),
  1924. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1925. Anchored = true,
  1926. CanCollide = false,
  1927. BottomSurface = Enum.SurfaceType.Smooth,
  1928. TopSurface = Enum.SurfaceType.Smooth,
  1929. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1930. })
  1931. Part = New("Part", Model, "Part", {
  1932. BrickColor = BrickColor.new("Lily white"),
  1933. Material = Enum.Material.SmoothPlastic,
  1934. FormFactor = Enum.FormFactor.Custom,
  1935. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1936. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1937. Anchored = true,
  1938. CanCollide = false,
  1939. BottomSurface = Enum.SurfaceType.Smooth,
  1940. TopSurface = Enum.SurfaceType.Smooth,
  1941. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1942. })
  1943. Part = New("Part", Model, "Part", {
  1944. BrickColor = maincolor,
  1945. Material = Enum.Material.Neon,
  1946. FormFactor = Enum.FormFactor.Custom,
  1947. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1948. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1949. Anchored = true,
  1950. CanCollide = false,
  1951. BottomSurface = Enum.SurfaceType.Smooth,
  1952. TopSurface = Enum.SurfaceType.Smooth,
  1953. Color = Color3.new(1, 0, 0)
  1954. })
  1955. Part = New("Part", Model, "Part", {
  1956. BrickColor = BrickColor.new("Lily white"),
  1957. Material = Enum.Material.SmoothPlastic,
  1958. FormFactor = Enum.FormFactor.Custom,
  1959. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1960. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1961. Anchored = true,
  1962. CanCollide = false,
  1963. BottomSurface = Enum.SurfaceType.Smooth,
  1964. TopSurface = Enum.SurfaceType.Smooth,
  1965. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1966. })
  1967. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1968. ArmorColorParts = {}
  1969. NeonColorParts = {}
  1970. NeonColorParts2 = {}
  1971. Eye = New("Part", Character, "Eye", {
  1972. BrickColor = BrickColor.new("Really black"),
  1973. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1974. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1975. Anchored = false,
  1976. BottomSurface = Enum.SurfaceType.Smooth,
  1977. TopSurface = Enum.SurfaceType.Smooth
  1978. })
  1979. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1980. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1981. })
  1982. test = -0.0200577000000024
  1983. test2 = -0.001045229999999897
  1984. print("" .. test)
  1985. test3 = 0.0499999968
  1986. print("" .. test2)
  1987. print("" .. test3)
  1988. local all, last = {}, nil
  1989. function scan(p)
  1990. for _, v in pairs(p:GetChildren()) do
  1991. if v:IsA("BasePart") then
  1992. if v.BrickColor == BrickColor.new("Lily white") then
  1993. table.insert(ArmorColorParts, v)
  1994. end
  1995. if v.BrickColor == BrickColor.new("Really red") then
  1996. table.insert(NeonColorParts, v)
  1997. table.insert(NeonColorParts2, v)
  1998. end
  1999. if last then
  2000. local w = Instance.new("Weld")
  2001. w.Part0, w.Part1 = last, v
  2002. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2003. w.Parent = last
  2004. end
  2005. table.insert(all, v)
  2006. last = v
  2007. end
  2008. scan(v)
  2009. end
  2010. end
  2011. scan(Model)
  2012. for _, v in pairs(all) do
  2013. v.Anchored = false
  2014. v.CanCollide = false
  2015. end
  2016. Model.Parent = Character
  2017. local eye1 = Instance.new("Part")
  2018. eye1.Parent = Character
  2019. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  2020. eye1.Archivable = true
  2021. eye1.Transparency = 0
  2022. eye1.Shape = "Ball"
  2023. eye1.BrickColor = maincolor
  2024. eye1.Material = "Neon"
  2025. eye1.CanCollide = false
  2026. local mesh = Instance.new("SpecialMesh", eye1)
  2027. mesh.MeshType = "Sphere"
  2028. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  2029. local weld1en = Instance.new("Weld")
  2030. weld1en.Parent = Character.Head
  2031. weld1en.Part0 = Character.Head
  2032. weld1en.Part1 = eye1
  2033. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  2034. table.insert(NeonColorParts, eye1)
  2035. for i, v in pairs(NeonColorParts) do
  2036. v.BrickColor = maincolor
  2037. end
  2038. local Services = {
  2039. SoundService = game:GetService("SoundService"),
  2040. Players = game:GetService("Players"),
  2041. Debris = game:GetService("Debris"),
  2042. Workspace = game:GetService("Workspace"),
  2043. Lighting = game:GetService("Lighting"),
  2044. HttpService = game:GetService("HttpService"),
  2045. InsertService = game:GetService("InsertService")
  2046. }
  2047. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2048. Humanoid.Animator:Destroy()
  2049. Character.Animate:Destroy()
  2050. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2051. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2052. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2053. EyeW = Instance.new("Weld")
  2054. EyeW.Name = "EyeW"
  2055. EyeW.Parent = Head
  2056. EyeW.Part0 = Eye
  2057. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  2058. EyeW.Part1 = Head
  2059. SWW = Instance.new("Weld")
  2060. SWW.Name = "SWW"
  2061. SWW.Part0 = RightArm
  2062. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  2063. SWW.C1 = cn(0, 0, 0)
  2064. SWW.Part1 = SwHandle
  2065. SWW.Parent = RightArm
  2066. RSH, LSH = nil, nil
  2067. RW = Instance.new("Weld")
  2068. LW = Instance.new("Weld")
  2069. RH = Torso["Right Hip"]
  2070. LH = Torso["Left Hip"]
  2071. RSH = Torso["Right Shoulder"]
  2072. LSH = Torso["Left Shoulder"]
  2073. RSH.Parent = nil
  2074. LSH.Parent = nil
  2075. RW.Name = "RW"
  2076. RW.Part0 = Torso
  2077. RW.C0 = cn(1.5, 0.5, 0)
  2078. RW.C1 = cn(0, 0.5, 0)
  2079. RW.Part1 = RightArm
  2080. RW.Parent = Torso
  2081. LW.Name = "LW"
  2082. LW.Part0 = Torso
  2083. LW.C0 = cn(-1.5, 0.5, 0)
  2084. LW.C1 = cn(0, 0.5, 0)
  2085. LW.Part1 = LeftArm
  2086. LW.Parent = Torso
  2087. function clerp(a, b, t)
  2088. local qa = {
  2089. QuaternionFromCFrame(a)
  2090. }
  2091. local qb = {
  2092. QuaternionFromCFrame(b)
  2093. }
  2094. local ax, ay, az = a.x, a.y, a.z
  2095. local bx, by, bz = b.x, b.y, b.z
  2096. local _t = 1 - t
  2097. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2098. end
  2099. function QuaternionFromCFrame(cf)
  2100. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2101. local trace = m00 + m11 + m22
  2102. if trace > 0 then
  2103. local s = math.sqrt(1 + trace)
  2104. local recip = 0.5 / s
  2105. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2106. else
  2107. local i = 0
  2108. if m00 < m11 then
  2109. i = 1
  2110. end
  2111. if m22 > (i == 0 and m00 or m11) then
  2112. i = 2
  2113. end
  2114. if i == 0 then
  2115. local s = math.sqrt(m00 - m11 - m22 + 1)
  2116. local recip = 0.5 / s
  2117. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2118. elseif i == 1 then
  2119. local s = math.sqrt(m11 - m22 - m00 + 1)
  2120. local recip = 0.5 / s
  2121. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2122. elseif i == 2 then
  2123. local s = math.sqrt(m22 - m00 - m11 + 1)
  2124. local recip = 0.5 / s
  2125. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2126. end
  2127. end
  2128. end
  2129. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2130. local xs, ys, zs = x + x, y + y, z + z
  2131. local wx, wy, wz = w * xs, w * ys, w * zs
  2132. local xx = x * xs
  2133. local xy = x * ys
  2134. local xz = x * zs
  2135. local yy = y * ys
  2136. local yz = y * zs
  2137. local zz = z * zs
  2138. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2139. end
  2140. function QuaternionSlerp(a, b, t)
  2141. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2142. local startInterp, finishInterp
  2143. if cosTheta >= 1.0E-4 then
  2144. if 1 - cosTheta > 1.0E-4 then
  2145. local theta = math.acos(cosTheta)
  2146. local invSinTheta = 1 / math.sin(theta)
  2147. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2148. finishInterp = math.sin(t * theta) * invSinTheta
  2149. else
  2150. startInterp = 1 - t
  2151. finishInterp = t
  2152. end
  2153. elseif 1 + cosTheta > 1.0E-4 then
  2154. local theta = math.acos(-cosTheta)
  2155. local invSinTheta = 1 / math.sin(theta)
  2156. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2157. finishInterp = math.sin(t * theta) * invSinTheta
  2158. else
  2159. startInterp = t - 1
  2160. finishInterp = t
  2161. end
  2162. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2163. end
  2164. function swait(num)
  2165. if num == 0 or num == nil then
  2166. game:service("RunService").RenderStepped:wait(0)
  2167. else
  2168. for i = 0, num do
  2169. game:service("RunService").RenderStepped:wait(0)
  2170. end
  2171. end
  2172. end
  2173. local RbxUtility = LoadLibrary("RbxUtility")
  2174. local Create = RbxUtility.Create
  2175. function RemoveOutlines(part)
  2176. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2177. end
  2178. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2179. local Part = Create("Part")({
  2180. formFactor = FormFactor,
  2181. Parent = Parent,
  2182. Reflectance = Reflectance,
  2183. Transparency = Transparency,
  2184. CanCollide = false,
  2185. Locked = true,
  2186. BrickColor = BrickColor.new(tostring(BColor)),
  2187. Name = Name,
  2188. Size = Size,
  2189. Material = Material
  2190. })
  2191. RemoveOutlines(Part)
  2192. return Part
  2193. end
  2194. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2195. local Msh = Create(Mesh)({
  2196. Parent = Part,
  2197. Offset = OffSet,
  2198. Scale = Scale
  2199. })
  2200. if Mesh == "SpecialMesh" then
  2201. Msh.MeshType = MeshType
  2202. Msh.MeshId = MeshId
  2203. end
  2204. return Msh
  2205. end
  2206. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2207. local Weld = Create("Weld")({
  2208. Parent = Parent,
  2209. Part0 = Part0,
  2210. Part1 = Part1,
  2211. C0 = C0,
  2212. C1 = C1
  2213. })
  2214. return Weld
  2215. end
  2216. function rayCast(Position, Direction, Range, Ignore)
  2217. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2218. end
  2219. function CreateSound(id, par, vol, pit)
  2220. coroutine.resume(coroutine.create(function()
  2221. local sou = Instance.new("Sound", par or workspace)
  2222. sou.Volume = vol
  2223. sou.Pitch = pit or 1
  2224. sou.SoundId = id
  2225. wait()
  2226. sou:play()
  2227. game:GetService("Debris"):AddItem(sou, 6)
  2228. end))
  2229. end
  2230. function CreateSong(id, par, vol, pit)
  2231. coroutine.resume(coroutine.create(function()
  2232. sou2 = Instance.new("Sound", par or workspace)
  2233. sou2.Volume = vol
  2234. sou2.Pitch = 1
  2235. sou2.SoundId = id
  2236. wait()
  2237. sou2:play()
  2238. sou2.Looped = true
  2239. end))
  2240. end
  2241. local function getclosest(obj, distance)
  2242. local last, lastx = distance + 1, nil
  2243. for i, v in pairs(workspace:GetChildren()) do
  2244. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2245. local t = v.Torso
  2246. local dist = (t.Position - obj.Position).magnitude
  2247. if distance >= dist and last > dist then
  2248. last = dist
  2249. lastx = v
  2250. end
  2251. end
  2252. end
  2253. return lastx
  2254. end
  2255. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2256. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2257. prt.Anchored = true
  2258. prt.CFrame = cframe
  2259. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2260. game:GetService("Debris"):AddItem(prt, 10)
  2261. if Type == 1 or Type == nil then
  2262. table.insert(Effects, {
  2263. prt,
  2264. "Block1",
  2265. delay,
  2266. x3,
  2267. y3,
  2268. z3,
  2269. msh
  2270. })
  2271. elseif Type == 2 then
  2272. table.insert(Effects, {
  2273. prt,
  2274. "Block2",
  2275. delay,
  2276. x3,
  2277. y3,
  2278. z3,
  2279. msh
  2280. })
  2281. elseif Type == 3 then
  2282. table.insert(Effects, {
  2283. prt,
  2284. "Block3",
  2285. delay,
  2286. x3,
  2287. y3,
  2288. z3,
  2289. msh
  2290. })
  2291. end
  2292. end
  2293. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2294. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2295. prt.Anchored = true
  2296. prt.CFrame = cframe
  2297. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2298. game:GetService("Debris"):AddItem(prt, 10)
  2299. table.insert(Effects, {
  2300. prt,
  2301. "Cylinder",
  2302. delay,
  2303. x3,
  2304. y3,
  2305. z3,
  2306. msh
  2307. })
  2308. end
  2309. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2310. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2311. prt.Anchored = true
  2312. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2313. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2314. game:GetService("Debris"):AddItem(prt, 10)
  2315. table.insert(Effects, {
  2316. prt,
  2317. "Cylinder",
  2318. delay,
  2319. x3,
  2320. y3,
  2321. z3,
  2322. msh
  2323. })
  2324. end
  2325. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2326. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2327. prt.Anchored = true
  2328. prt.CFrame = cframe
  2329. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2330. game:GetService("Debris"):AddItem(prt, 10)
  2331. table.insert(Effects, {
  2332. prt,
  2333. "Cylinder",
  2334. delay,
  2335. x3,
  2336. y3,
  2337. z3,
  2338. msh
  2339. })
  2340. end
  2341. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2342. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2343. prt.Anchored = true
  2344. prt.CFrame = cframe
  2345. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2346. game:GetService("Debris"):AddItem(prt, 10)
  2347. table.insert(Effects, {
  2348. prt,
  2349. "Cylinder",
  2350. delay,
  2351. x3,
  2352. y3,
  2353. z3,
  2354. msh
  2355. })
  2356. end
  2357. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2358. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2359. prt.Anchored = true
  2360. prt.CFrame = cframe
  2361. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2362. game:GetService("Debris"):AddItem(prt, 10)
  2363. table.insert(Effects, {
  2364. prt,
  2365. "Cylinder",
  2366. delay,
  2367. x3,
  2368. y3,
  2369. z3,
  2370. msh
  2371. })
  2372. end
  2373. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2374. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2375. prt.Anchored = true
  2376. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2377. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2378. local num = math.random(10, 50) / 1000
  2379. game:GetService("Debris"):AddItem(prt, 10)
  2380. table.insert(Effects, {
  2381. prt,
  2382. "Shatter",
  2383. num,
  2384. prt.CFrame,
  2385. math.random() - math.random(),
  2386. 0,
  2387. math.random(50, 100) / 100
  2388. })
  2389. end
  2390. for i = 0, 1, 0.05 do
  2391. swait()
  2392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2396. if Torsovelocity.y > 2 then
  2397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2398. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2399. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2400. elseif Torsovelocity.y < 1 then
  2401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2402. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2403. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2404. end
  2405. end
  2406. attack = false
  2407. game:GetService("RunService").Stepped:connect(function()
  2408. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2409. velocity = RootPart.Velocity.y
  2410. sine = sine + change
  2411. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2412. if equipped == true or equipped == false then
  2413. if RootPart.Velocity.y > -1 and hit == nil then
  2414. Anim = "Jump"
  2415. inair = true
  2416. if attack == false then
  2417. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2418. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2419. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2421. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2422. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2423. end
  2424. elseif RootPart.Velocity.y < -1 and hit == nil then
  2425. Anim = "Fall"
  2426. inair = true
  2427. if attack == false then
  2428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2432. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2433. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2434. end
  2435. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2436. Anim = "Idle"
  2437. inair = false
  2438. if attack == false then
  2439. Humanoid.JumpPower = 50
  2440. if elementmode == "Mode 1" then
  2441. change = 0.8
  2442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2443. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2444. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2445. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2446. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2447. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2448. elseif elementmode == "Mode 2" then
  2449. change = 0.8
  2450. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2451. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2452. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2454. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2455. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2456. elseif elementmode == "Mode 3" then
  2457. change = 0.8
  2458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2459. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2460. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2462. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2463. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2464. elseif elementmode == "Mode 4" then
  2465. change = 0.6
  2466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2468. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2469. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2470. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2471. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2472. elseif elementmode == "Mode 5" then
  2473. change = 0.8
  2474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2475. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2476. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2478. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2479. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2480. elseif elementmode == "Mode 6" then
  2481. change = 0.5
  2482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2486. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2487. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2488. end
  2489. end
  2490. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2491. Anim = "Walk"
  2492. inair = false
  2493. if attack == false and Runkey == false then
  2494. if elementmode == "Mode 1" then
  2495. change = 0.9
  2496. Humanoid.WalkSpeed = 22
  2497. Humanoid.JumpPower = 50
  2498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2502. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2503. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2504. elseif elementmode == "Mode 2" then
  2505. change = 1.4
  2506. Humanoid.WalkSpeed = 14
  2507. Humanoid.JumpPower = 60
  2508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2512. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2513. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2514. elseif elementmode == "Mode 3" then
  2515. change = 0.9
  2516. Humanoid.WalkSpeed = 22
  2517. Humanoid.JumpPower = 60
  2518. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2519. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2521. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2522. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2523. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2524. elseif elementmode == "Mode 4" then
  2525. change = 1.1
  2526. Humanoid.WalkSpeed = 9
  2527. Humanoid.JumpPower = 60
  2528. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2529. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2530. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2531. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2532. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2533. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2534. elseif elementmode == "Mode 5" then
  2535. change = 1
  2536. Humanoid.WalkSpeed = 9
  2537. Humanoid.JumpPower = 100
  2538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2541. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2542. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2543. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2544. elseif elementmode == "Mode 6" then
  2545. BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2546. change = 0.9
  2547. Humanoid.WalkSpeed = 42
  2548. Humanoid.JumpPower = 80
  2549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2553. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2554. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2555. end
  2556. end
  2557. function onClimbing(speed)
  2558. if attack == false then
  2559. attack = true
  2560. Climbanim = true
  2561. Humanoid.WalkSpeed = 14
  2562. while Climbanim == true do
  2563. for i = 0, 0, 0.1 do
  2564. swait()
  2565. change = 3
  2566. if RootPart.Velocity.y > 0.01 then
  2567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2569. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2571. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2572. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2573. end
  2574. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2576. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2577. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2578. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2579. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2580. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2581. end
  2582. if RootPart.Velocity.y < -1 then
  2583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2585. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2587. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2588. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2589. end
  2590. end
  2591. if Torsovelocity.y > 1 then
  2592. Climbanim = false
  2593. end
  2594. end
  2595. attack = false
  2596. end
  2597. end
  2598. Humanoid.Climbing:connect(onClimbing)
  2599. end
  2600. end
  2601. if 0 < #Effects then
  2602. for e = 1, #Effects do
  2603. if Effects[e] ~= nil then
  2604. local Thing = Effects[e]
  2605. if Thing ~= nil then
  2606. local Part = Thing[1]
  2607. local Mode = Thing[2]
  2608. local Delay = Thing[3]
  2609. local IncX = Thing[4]
  2610. local IncY = Thing[5]
  2611. local IncZ = Thing[6]
  2612. if 1 >= Thing[1].Transparency then
  2613. if Thing[2] == "Block1" then
  2614. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2615. local Mesh = Thing[1].Mesh
  2616. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2617. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2618. elseif Thing[2] == "Block2" then
  2619. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2620. local Mesh = Thing[7]
  2621. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2622. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2623. elseif Thing[2] == "Block3" then
  2624. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2625. local Mesh = Thing[7]
  2626. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2628. elseif Thing[2] == "Cylinder" then
  2629. local Mesh = Thing[1].Mesh
  2630. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2631. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2632. elseif Thing[2] == "Blood" then
  2633. local Mesh = Thing[7]
  2634. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2635. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2636. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2637. elseif Thing[2] == "Elec" then
  2638. local Mesh = Thing[1].Mesh
  2639. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2641. elseif Thing[2] == "Disappear" then
  2642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2643. elseif Thing[2] == "Shatter" then
  2644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2645. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2646. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2647. Thing[6] = Thing[6] + Thing[5]
  2648. end
  2649. else
  2650. Part.Parent = nil
  2651. table.remove(Effects, e)
  2652. end
  2653. end
  2654. end
  2655. end
  2656. end
  2657. end)
  2658. local BlackHole1 = Create("ParticleEmitter")({
  2659. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2660. Transparency = NumberSequence.new(0.8, 1),
  2661. Size = NumberSequence.new(3, 6),
  2662. Texture = "rbxassetid://153700391",
  2663. Lifetime = NumberRange.new(2),
  2664. Rate = 30,
  2665. VelocitySpread = 0,
  2666. Rotation = NumberRange.new(0),
  2667. RotSpeed = NumberRange.new(10),
  2668. Speed = NumberRange.new(0),
  2669. LightEmission = 0,
  2670. LockedToPart = true,
  2671. Acceleration = Vector3.new(0, 0, 0),
  2672. EmissionDirection = "Bottom"
  2673. })
  2674. Effects = {
  2675. Block = {
  2676. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2677. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2678. prt.Anchored = true
  2679. prt.CFrame = cframe
  2680. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2681. game:GetService("Debris"):AddItem(prt, 10)
  2682. if Type == 1 or Type == nil then
  2683. table.insert(Effects, {
  2684. prt,
  2685. "Block1",
  2686. delay,
  2687. x3,
  2688. y3,
  2689. z3,
  2690. msh
  2691. })
  2692. elseif Type == 2 then
  2693. table.insert(Effects, {
  2694. prt,
  2695. "Block2",
  2696. delay,
  2697. x3,
  2698. y3,
  2699. z3,
  2700. msh
  2701. })
  2702. else
  2703. table.insert(Effects, {
  2704. prt,
  2705. "Block3",
  2706. delay,
  2707. x3,
  2708. y3,
  2709. z3,
  2710. msh
  2711. })
  2712. end
  2713. end
  2714. },
  2715. Sphere = {
  2716. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2717. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2718. prt.Anchored = true
  2719. prt.CFrame = cframe
  2720. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2721. game:GetService("Debris"):AddItem(prt, 10)
  2722. table.insert(Effects, {
  2723. prt,
  2724. "Cylinder",
  2725. delay,
  2726. x3,
  2727. y3,
  2728. z3,
  2729. msh
  2730. })
  2731. end
  2732. },
  2733. Cylinder = {
  2734. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2735. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2736. prt.Anchored = true
  2737. prt.CFrame = cframe
  2738. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2739. game:GetService("Debris"):AddItem(prt, 10)
  2740. table.insert(Effects, {
  2741. prt,
  2742. "Cylinder",
  2743. delay,
  2744. x3,
  2745. y3,
  2746. z3,
  2747. msh
  2748. })
  2749. end
  2750. },
  2751. Wave = {
  2752. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2753. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2754. prt.Anchored = true
  2755. prt.CFrame = cframe
  2756. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2757. game:GetService("Debris"):AddItem(prt, 10)
  2758. table.insert(Effects, {
  2759. prt,
  2760. "Cylinder",
  2761. delay,
  2762. x3 / 60,
  2763. y3 / 60,
  2764. z3 / 60,
  2765. msh
  2766. })
  2767. end
  2768. },
  2769. Ring = {
  2770. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2771. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2772. prt.Anchored = true
  2773. prt.CFrame = cframe
  2774. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2775. game:GetService("Debris"):AddItem(prt, 10)
  2776. table.insert(Effects, {
  2777. prt,
  2778. "Cylinder",
  2779. delay,
  2780. x3,
  2781. y3,
  2782. z3,
  2783. msh
  2784. })
  2785. end
  2786. },
  2787. Break = {
  2788. Create = function(brickcolor, cframe, x1, y1, z1)
  2789. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2790. prt.Anchored = true
  2791. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2793. local num = math.random(10, 50) / 1000
  2794. game:GetService("Debris"):AddItem(prt, 10)
  2795. table.insert(Effects, {
  2796. prt,
  2797. "Shatter",
  2798. num,
  2799. prt.CFrame,
  2800. math.random() - math.random(),
  2801. 0,
  2802. math.random(50, 100) / 100
  2803. })
  2804. end
  2805. }
  2806. }
  2807. function RemoveOutlines(part)
  2808. part.TopSurface = 10
  2809. end
  2810. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2811. local Part = Create("Part")({
  2812. Parent = Parent,
  2813. Reflectance = Reflectance,
  2814. Transparency = Transparency,
  2815. CanCollide = false,
  2816. Locked = true,
  2817. BrickColor = BrickColor.new(tostring(BColor)),
  2818. Name = Name,
  2819. Size = Size,
  2820. Material = Material
  2821. })
  2822. RemoveOutlines(Part)
  2823. return Part
  2824. end
  2825. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2826. local Msh = Create(Mesh)({
  2827. Parent = Part,
  2828. Offset = OffSet,
  2829. Scale = Scale
  2830. })
  2831. if Mesh == "SpecialMesh" then
  2832. Msh.MeshType = MeshType
  2833. Msh.MeshId = MeshId
  2834. end
  2835. return Msh
  2836. end
  2837. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2838. local Weld = Create("Weld")({
  2839. Parent = Parent,
  2840. Part0 = Part0,
  2841. Part1 = Part1,
  2842. C0 = C0,
  2843. C1 = C1
  2844. })
  2845. return Weld
  2846. end
  2847. WSHM = {
  2848. "White",
  2849. "Pastel light red"
  2850. }
  2851. WSH = WSHM[math.random(1, #WSHM)]
  2852. function IcePartFunk(HPart, aria, Min, Max)
  2853. IcePart = Instance.new("Part", HPart)
  2854. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2855. IcePart.CanCollide = false
  2856. IuW = Instance.new("Weld")
  2857. IuW.Name = "GuW"
  2858. IuW.Part0 = HPart
  2859. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2860. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2861. IuW.Part1 = IcePart
  2862. IuW.Parent = HPart
  2863. IcePart.Transparency = 0.9
  2864. IcePart.Material = "Neon"
  2865. WSH = WSHM[math.random(1, #WSHM)]
  2866. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2867. RemoveOutlines(IcePart)
  2868. game:GetService("Debris"):AddItem(IuW, 4)
  2869. game:GetService("Debris"):AddItem(IcePart, 6)
  2870. end
  2871. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2872. IcePart2 = Instance.new("Part", HPart)
  2873. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2874. IcePart2.CanCollide = false
  2875. RemoveOutlines(IcePart2)
  2876. IcePart2.Anchored = true
  2877. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2878. IcePart2.Transparency = 0.95
  2879. IcePart2.Material = "Neon"
  2880. IcePart2.BrickColor = BrickColor.new("Really black")
  2881. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2882. for i = 0, num do
  2883. if num > 1 then
  2884. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2885. end
  2886. end
  2887. end
  2888. SpikeMeshId = 1033714
  2889. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2890. local Part = Instance.new("Part", Parent)
  2891. Part.Name = Name
  2892. Part.BrickColor = BrickColor.new(Color)
  2893. Part.Size = Size
  2894. Part.Material = Material
  2895. Part.Transparency = Transparency
  2896. Part.CanCollide = false
  2897. RemoveOutlines(Part)
  2898. local Mesh = Instance.new("SpecialMesh", Part)
  2899. Mesh.MeshType = "Sphere"
  2900. Mesh.Scale = Scale
  2901. return Mesh and Part
  2902. end
  2903. CFuncs = {
  2904. Part = {
  2905. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2906. local Part = Create("Part")({
  2907. Parent = Parent,
  2908. Reflectance = Reflectance,
  2909. Transparency = Transparency,
  2910. CanCollide = false,
  2911. Locked = true,
  2912. BrickColor = BrickColor.new(tostring(BColor)),
  2913. Name = Name,
  2914. Size = Size,
  2915. Material = Material
  2916. })
  2917. RemoveOutlines(Part)
  2918. return Part
  2919. end
  2920. },
  2921. Mesh = {
  2922. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2923. local Msh = Create(Mesh)({
  2924. Parent = Part,
  2925. Offset = OffSet,
  2926. Scale = Scale
  2927. })
  2928. if Mesh == "SpecialMesh" then
  2929. Msh.MeshType = MeshType
  2930. Msh.MeshId = MeshId
  2931. end
  2932. return Msh
  2933. end
  2934. },
  2935. Mesh = {
  2936. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2937. local Msh = Create(Mesh)({
  2938. Parent = Part,
  2939. Offset = OffSet,
  2940. Scale = Scale
  2941. })
  2942. if Mesh == "SpecialMesh" then
  2943. Msh.MeshType = MeshType
  2944. Msh.MeshId = MeshId
  2945. end
  2946. return Msh
  2947. end
  2948. },
  2949. Weld = {
  2950. Create = function(Parent, Part0, Part1, C0, C1)
  2951. local Weld = Create("Weld")({
  2952. Parent = Parent,
  2953. Part0 = Part0,
  2954. Part1 = Part1,
  2955. C0 = C0,
  2956. C1 = C1
  2957. })
  2958. return Weld
  2959. end
  2960. },
  2961. Sound = {
  2962. Create = function(id, par, vol, pit)
  2963. coroutine.resume(coroutine.create(function()
  2964. local S = Create("Sound")({
  2965. Volume = vol,
  2966. Pitch = pit or 1,
  2967. SoundId = id,
  2968. Parent = par or workspace
  2969. })
  2970. wait()
  2971. S:play()
  2972. game:GetService("Debris"):AddItem(S, 6)
  2973. end))
  2974. end
  2975. },
  2976. ParticleEmitter = {
  2977. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2978. local fp = Create("ParticleEmitter")({
  2979. Parent = Parent,
  2980. Color = ColorSequence.new(Color1, Color2),
  2981. LightEmission = LightEmission,
  2982. Size = Size,
  2983. Texture = Texture,
  2984. Transparency = Transparency,
  2985. ZOffset = ZOffset,
  2986. Acceleration = Accel,
  2987. Drag = Drag,
  2988. LockedToPart = LockedToPart,
  2989. VelocityInheritance = VelocityInheritance,
  2990. EmissionDirection = EmissionDirection,
  2991. Enabled = Enabled,
  2992. Lifetime = LifeTime,
  2993. Rate = Rate,
  2994. Rotation = Rotation,
  2995. RotSpeed = RotSpeed,
  2996. Speed = Speed,
  2997. VelocitySpread = VelocitySpread
  2998. })
  2999. return fp
  3000. end
  3001. }
  3002. }
  3003. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3004. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3005. prt.Anchored = true
  3006. prt.CFrame = cframe
  3007. prt.Material = "Neon"
  3008. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3009. game:GetService("Debris"):AddItem(prt, 10)
  3010. coroutine.resume(coroutine.create(function(Part, Mesh)
  3011. local SnowTiltX = math.random(-1, 1)
  3012. local SnowTiltY = math.random(-1, 1)
  3013. local SnowTiltZ = math.random(-1, 1)
  3014. for i = 0, 6, delay do
  3015. swait()
  3016. Part.Transparency = i
  3017. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3018. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  3019. end
  3020. Part.Parent = nil
  3021. end), prt, msh)
  3022. end
  3023. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3024. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3025. prt.Anchored = true
  3026. prt.CFrame = cframe
  3027. prt.Material = "Neon"
  3028. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3029. game:GetService("Debris"):AddItem(prt, 10)
  3030. coroutine.resume(coroutine.create(function(Part, Mesh)
  3031. for i = 0, 6, delay do
  3032. swait()
  3033. Part.Transparency = i
  3034. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3035. end
  3036. Part.Parent = nil
  3037. end), prt, msh)
  3038. end
  3039. function ShadArm(mouse, partt, SpreadAmount)
  3040. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3041. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3042. local MainPos2 = mouse + SpreadVectors
  3043. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3044. local speed = 1000
  3045. local num = 0
  3046. coroutine.resume(coroutine.create(function()
  3047. repeat
  3048. swait()
  3049. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3050. local mag = (MainPos - pos).magnitude
  3051. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  3052. MainPos = MainPos + MouseLook.lookVector * speed
  3053. num = num - 1
  3054. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3055. if hit ~= nil then
  3056. num = 0
  3057. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3058. refpart.Anchored = true
  3059. refpart.CFrame = CFrame.new(pos)
  3060. game:GetService("Debris"):AddItem(refpart, 2)
  3061. end
  3062. if num <= 0 then
  3063. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3064. refpart.Anchored = true
  3065. refpart.CFrame = CFrame.new(pos)
  3066. if hit ~= nil then
  3067. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3068. end
  3069. game:GetService("Debris"):AddItem(refpart, 0)
  3070. end
  3071. until num <= 0
  3072. end))
  3073. end
  3074. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  3075. local magz = (Part0 - Part1).magnitude
  3076. local curpos = Part0
  3077. local trz = {
  3078. -Offset,
  3079. Offset
  3080. }
  3081. for i = 1, Times do
  3082. local li = Instance.new("Part", Torso)
  3083. li.Name = "Lightning"
  3084. li.TopSurface = 0
  3085. li.Material = "Neon"
  3086. li.BottomSurface = 0
  3087. li.Anchored = true
  3088. li.Locked = true
  3089. li.Transparency = 0
  3090. li.BrickColor = Color
  3091. li.formFactor = "Custom"
  3092. li.CanCollide = false
  3093. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  3094. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3095. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  3096. if Times == i then
  3097. local magz2 = (curpos - Part1).magnitude
  3098. li.Size = Vector3.new(Thickness, Thickness, magz2)
  3099. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  3100. else
  3101. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  3102. end
  3103. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  3104. game.Debris:AddItem(li, 0.01)
  3105. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  3106. end
  3107. end
  3108. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3109. if hit.Parent == nil then
  3110. return
  3111. end
  3112. local h = hit.Parent:FindFirstChild("Humanoid")
  3113. for _, v in pairs(hit.Parent:children()) do
  3114. if v:IsA("Humanoid") then
  3115. h = v
  3116. end
  3117. end
  3118. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3119. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3120. return
  3121. end
  3122. local c = Create("ObjectValue")({
  3123. Name = "creator",
  3124. Value = game:service("Players").LocalPlayer,
  3125. Parent = h
  3126. })
  3127. game:GetService("Debris"):AddItem(c, 0.5)
  3128. if HitSound ~= nil and HitPitch ~= nil then
  3129. CreateSound(HitSound, hit, 1, HitPitch)
  3130. end
  3131. local Damage = math.random(minim, maxim)
  3132. local blocked = false
  3133. local block = hit.Parent:findFirstChild("Block")
  3134. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3135. blocked = true
  3136. block.Value = block.Value - 1
  3137. print(block.Value)
  3138. end
  3139. if blocked == false then
  3140. h.Health = h.Health - Damage
  3141. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3142. else
  3143. h.Health = h.Health - Damage / 2
  3144. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3145. end
  3146. if Type == "Knockdown" then
  3147. local hum = hit.Parent.Humanoid
  3148. hum.PlatformStand = true
  3149. coroutine.resume(coroutine.create(function(HHumanoid)
  3150. swait(0.2)
  3151. HHumanoid.PlatformStand = false
  3152. end), hum)
  3153. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3154. local bodvol = Create("BodyVelocity")({
  3155. velocity = angle * knockback,
  3156. P = 50,
  3157. maxForce = Vector3.new(80000, 80000, 80000),
  3158. Parent = hit
  3159. })
  3160. local rl = Create("BodyAngularVelocity")({
  3161. P = 3000,
  3162. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3163. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3164. Parent = hit
  3165. })
  3166. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3167. game:GetService("Debris"):AddItem(rl, 0.1)
  3168. elseif Type == "Normal" then
  3169. local vp = Create("BodyVelocity")({
  3170. P = 500,
  3171. maxForce = Vector3.new(math.huge, 0, math.huge),
  3172. velocity = Property.CFrame.lookVector * knockback
  3173. })
  3174. if knockback > 0 then
  3175. vp.Parent = hit.Parent.Torso
  3176. end
  3177. game:GetService("Debris"):AddItem(vp, 0.5)
  3178. elseif Type == "Impale" then
  3179. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3180. Spike.Anchored = true
  3181. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3182. Spike.Position = hit.Parent.Torso.Position
  3183. Services.Debris:AddItem(Spike, 4)
  3184. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3185. hit.Parent.Humanoid.PlatformStand = true
  3186. swait(1)
  3187. hit.Parent.Humanoid.PlatformStand = false
  3188. elseif Type == "Stalk" then
  3189. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3190. lasthit = hit.Parent.Torso
  3191. end
  3192. local bp = Create("BodyPosition")({
  3193. P = 900,
  3194. D = 1000,
  3195. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3196. position = hit.Parent.Torso.Position,
  3197. Parent = hit.Parent.Torso
  3198. })
  3199. game:GetService("Debris"):AddItem(bp, 5)
  3200. elseif Type == "Up" then
  3201. local bodyVelocity = Create("BodyVelocity")({
  3202. velocity = Vector3.new(0, 20, 0),
  3203. P = 5000,
  3204. maxForce = Vector3.new(8000, 8000, 8000),
  3205. Parent = hit
  3206. })
  3207. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3208. local bodyVelocity = Create("BodyVelocity")({
  3209. velocity = Vector3.new(0, 20, 0),
  3210. P = 5000,
  3211. maxForce = Vector3.new(8000, 8000, 8000),
  3212. Parent = hit
  3213. })
  3214. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3215. elseif Type == "Drag" then
  3216. coroutine.resume(coroutine.create(function()
  3217. for i = 1, 10 do
  3218. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3219. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3220. local ShadeArmDrag = Create("BodyPosition")({
  3221. P = 9000,
  3222. D = 1000,
  3223. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3224. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3225. Parent = hit.Parent.Torso
  3226. })
  3227. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3228. wait()
  3229. end
  3230. end))
  3231. elseif Type == "UltSlice" then
  3232. do
  3233. local BHE = BlackHole1:Clone()
  3234. local bp2 = Create("BodyPosition")({
  3235. P = 900,
  3236. D = 1000,
  3237. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3238. position = hit.Parent.Head.Position,
  3239. Parent = hit.Parent.Torso
  3240. })
  3241. game:GetService("Debris"):AddItem(bp2, 5)
  3242. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3243. coroutine.resume(coroutine.create(function()
  3244. BHE.Parent = hit.Parent.Torso
  3245. game:GetService("Debris"):AddItem(BHE, 5)
  3246. wait(3)
  3247. BHE.Rate = 0
  3248. end))
  3249. end
  3250. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3251. for i = 1, 30 do
  3252. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3253. end
  3254. end
  3255. end
  3256. elseif Type == "Slice" then
  3257. local bp2 = Create("BodyPosition")({
  3258. P = 900,
  3259. D = 1000,
  3260. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3261. position = hit.Parent.Head.Position,
  3262. Parent = hit.Parent.Torso
  3263. })
  3264. game:GetService("Debris"):AddItem(bp2, 1)
  3265. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3266. for i = 1, 10 do
  3267. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3268. end
  3269. end
  3270. elseif Type == "Snare" then
  3271. local bp = Create("BodyPosition")({
  3272. P = 900,
  3273. D = 1000,
  3274. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3275. position = hit.Parent.Torso.Position,
  3276. Parent = hit.Parent.Torso
  3277. })
  3278. game:GetService("Debris"):AddItem(bp, 1)
  3279. elseif Type == "Slowness" then
  3280. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3281. if SpeedSave > 6 then
  3282. if elementmode == "Mode 4" then
  3283. coroutine.resume(coroutine.create(function()
  3284. for i = 1, 10 do
  3285. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3286. wait()
  3287. end
  3288. end))
  3289. wait(1)
  3290. coroutine.resume(coroutine.create(function()
  3291. for i = 1, 10 do
  3292. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3293. wait()
  3294. end
  3295. end))
  3296. else
  3297. coroutine.resume(coroutine.create(function()
  3298. for i = 1, 10 do
  3299. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3300. wait()
  3301. end
  3302. end))
  3303. wait(1)
  3304. coroutine.resume(coroutine.create(function()
  3305. for i = 1, 10 do
  3306. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3307. wait()
  3308. end
  3309. end))
  3310. end
  3311. end
  3312. elseif Type == "Firedmg" then
  3313. coroutine.resume(coroutine.create(function()
  3314. for i = 1, 10 do
  3315. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3316. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3317. wait()
  3318. end
  3319. end
  3320. end))
  3321. elseif Type == "Freeze" then
  3322. local bp = Create("BodyPosition")({
  3323. P = 1000,
  3324. D = 1000,
  3325. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3326. position = hit.Parent.Torso.Position,
  3327. Parent = hit.Parent.Torso
  3328. })
  3329. game:GetService("Debris"):AddItem(bp, 4)
  3330. coroutine.resume(coroutine.create(function()
  3331. for i = 1, 35 do
  3332. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3333. end
  3334. hit.Parent.Torso.Anchored = true
  3335. wait(4)
  3336. hit.Parent.Torso.Anchored = false
  3337. end))
  3338. coroutine.resume(coroutine.create(function()
  3339. for i = 1, 10 do
  3340. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3341. wait(0.4)
  3342. end
  3343. end))
  3344. elseif Type == "Freeze2" then
  3345. local BodPos = Create("BodyPosition")({
  3346. P = 50000,
  3347. D = 1000,
  3348. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3349. position = hit.Parent.Torso.Position,
  3350. Parent = hit.Parent.Torso
  3351. })
  3352. local BodGy = Create("BodyGyro")({
  3353. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3354. P = 20000,
  3355. Parent = hit.Parent.Torso,
  3356. cframe = hit.Parent.Torso.CFrame
  3357. })
  3358. hit.Parent.Torso.Anchored = true
  3359. coroutine.resume(coroutine.create(function(Part)
  3360. swait(1.5)
  3361. Part.Anchored = false
  3362. end), hit.Parent.Torso)
  3363. game:GetService("Debris"):AddItem(BodPos, 3)
  3364. game:GetService("Debris"):AddItem(BodGy, 3)
  3365. end
  3366. local debounce = Create("BoolValue")({
  3367. Name = "DebounceHit",
  3368. Parent = hit.Parent,
  3369. Value = true
  3370. })
  3371. game:GetService("Debris"):AddItem(debounce, Delay)
  3372. c = Instance.new("ObjectValue")
  3373. c.Name = "creator"
  3374. c.Value = Player
  3375. c.Parent = h
  3376. game:GetService("Debris"):AddItem(c, 0.5)
  3377. end
  3378. end
  3379. function ShowDamage(Pos, Text, Time, Color)
  3380. local Rate = 0.033333333333333
  3381. if not Pos then
  3382. local Pos = Vector3.new(0, 0, 0)
  3383. end
  3384. local Text = Text or ""
  3385. local Time = Time or 2
  3386. if not Color then
  3387. local Color = Color3.new(1, 0, 1)
  3388. end
  3389. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3390. EffectPart.Anchored = true
  3391. local BillboardGui = Create("BillboardGui")({
  3392. Size = UDim2.new(3, 0, 3, 0),
  3393. Adornee = EffectPart,
  3394. Parent = EffectPart
  3395. })
  3396. local TextLabel = Create("TextLabel")({
  3397. BackgroundTransparency = 1,
  3398. Size = UDim2.new(1, 0, 1, 0),
  3399. Text = Text,
  3400. TextColor3 = Color,
  3401. TextScaled = true,
  3402. Font = Enum.Font.ArialBold,
  3403. Parent = BillboardGui
  3404. })
  3405. game.Debris:AddItem(EffectPart, Time + 0.1)
  3406. EffectPart.Parent = game:GetService("Workspace")
  3407. delay(0, function()
  3408. local Frames = Time / Rate
  3409. for Frame = 1, Frames do
  3410. wait(Rate)
  3411. local Percent = Frame / Frames
  3412. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3413. TextLabel.TextTransparency = Percent
  3414. end
  3415. if EffectPart and EffectPart.Parent then
  3416. EffectPart:Destroy()
  3417. end
  3418. end)
  3419. end
  3420. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3421. for _, c in pairs(workspace:children()) do
  3422. local hum = c:findFirstChild("Humanoid")
  3423. if hum ~= nil then
  3424. local head = c:findFirstChild("Head")
  3425. if head ~= nil then
  3426. local targ = head.Position - Part.Position
  3427. local mag = targ.magnitude
  3428. if magni >= mag and c.Name ~= Player.Name then
  3429. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3430. end
  3431. end
  3432. end
  3433. end
  3434. end
  3435. function MagniKILL(Part, magni, knock, Type)
  3436. for _, c in pairs(workspace:children()) do
  3437. local hum = c:findFirstChild("Humanoid")
  3438. if hum ~= nil then
  3439. local head = c:findFirstChild("Head")
  3440. if head ~= nil then
  3441. local targ = head.Position - Part.Position
  3442. local mag = targ.magnitude
  3443. if magni >= mag and c.Name ~= Player.Name then
  3444. hum.Health = 0
  3445. end
  3446. end
  3447. end
  3448. end
  3449. end
  3450.  
  3451. ---rip cloths---
  3452. for _,v in pairs(Character:children()) do
  3453. if v:IsA("Shirt") then
  3454. v.ShirtTemplate = "rbxassetid://"
  3455. elseif v:IsA("Pants") then
  3456. v.PantsTemplate = "rbxassetid://"
  3457. elseif v:IsA("ShirtGraphic") then
  3458. v:Remove()
  3459. wait(.1)
  3460. Torso.roblox:Remove()
  3461. elseif v:IsA("Accessory") then
  3462. v:Remove()
  3463. end
  3464. end
  3465.  
  3466. ---myface!1---
  3467. local p = game.Players.LocalPlayer;
  3468. local c = p.Character;
  3469. local h = c:WaitForChild'Head';
  3470. local f = h:WaitForChild'face';
  3471. f.Texture = 'rbxassetid://1117324305';
  3472.  
  3473.  
  3474. EffectModel = Instance.new("Model", Character)
  3475. EffectModel.Name = "Effects"
  3476. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3477. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3478. prt.Anchored = true
  3479. prt.CFrame = cframe
  3480. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3481. game:GetService("Debris"):AddItem(prt, 10)
  3482. if Type == 1 or Type == nil then
  3483. table.insert(Effects, {
  3484. prt,
  3485. "Block1",
  3486. delay,
  3487. x3,
  3488. y3,
  3489. z3,
  3490. msh
  3491. })
  3492. elseif Type == 2 then
  3493. table.insert(Effects, {
  3494. prt,
  3495. "Block2",
  3496. delay,
  3497. x3,
  3498. y3,
  3499. z3,
  3500. msh
  3501. })
  3502. elseif Type == 3 then
  3503. table.insert(Effects, {
  3504. prt,
  3505. "Block3",
  3506. delay,
  3507. x3,
  3508. y3,
  3509. z3,
  3510. msh
  3511. })
  3512. end
  3513. end
  3514. function CreateSound(id, par, vol, pit)
  3515. coroutine.resume(coroutine.create(function()
  3516. local sou = Instance.new("Sound", par or workspace)
  3517. sou.Volume = vol
  3518. sou.Pitch = pit or 1
  3519. sou.SoundId = id
  3520. swait()
  3521. sou:play()
  3522. game:GetService("Debris"):AddItem(sou, 6)
  3523. end))
  3524. end
  3525. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3526. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3527. prt.Anchored = true
  3528. prt.CFrame = cframe
  3529. prt.Material = "Neon"
  3530. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3531. game:GetService("Debris"):AddItem(prt, 10)
  3532. coroutine.resume(coroutine.create(function(Part, Mesh)
  3533. for i = 0, 6, delay do
  3534. swait()
  3535. Part.Transparency = i
  3536. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3537. end
  3538. Part.Parent = nil
  3539. end), prt, msh)
  3540. end
  3541. function shoottraildd(mouse, partt, SpreadAmount)
  3542. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3543. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3544. local MainPos2 = mouse + SpreadVectors
  3545. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3546. local speed = 100
  3547. local num = 1
  3548. coroutine.resume(coroutine.create(function()
  3549. repeat
  3550. swait()
  3551. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3552. local mag = (MainPos - pos).magnitude
  3553. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3554. MainPos = MainPos + MouseLook.lookVector * speed
  3555. num = num - 1
  3556. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3557. if hit ~= nil then
  3558. num = 0
  3559. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3560. refpart.Anchored = true
  3561. refpart.CFrame = CFrame.new(pos)
  3562. game:GetService("Debris"):AddItem(refpart, 2)
  3563. end
  3564. if num <= 0 then
  3565. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3566. refpart.Anchored = true
  3567. refpart.CFrame = CFrame.new(pos)
  3568. if hit ~= nil then
  3569. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3570. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3571. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3572. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3573. end
  3574. game:GetService("Debris"):AddItem(refpart, 0)
  3575. end
  3576. until num <= 0
  3577. end))
  3578. end
  3579. function shoottraildd2(mouse, partt, SpreadAmount)
  3580. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3581. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3582. local MainPos2 = mouse + SpreadVectors
  3583. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3584. local speed = 1000
  3585. local num = 0
  3586. coroutine.resume(coroutine.create(function()
  3587. repeat
  3588. swait()
  3589. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3590. local mag = (MainPos - pos).magnitude
  3591. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3592. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3593. MainPos = MainPos + MouseLook.lookVector * speed
  3594. num = num - 1
  3595. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3596. if hit ~= nil then
  3597. num = 0
  3598. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3599. refpart.Anchored = true
  3600. refpart.CFrame = CFrame.new(pos)
  3601. game:GetService("Debris"):AddItem(refpart, 2)
  3602. end
  3603. if num <= 0 then
  3604. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3605. refpart.Anchored = true
  3606. refpart.CFrame = CFrame.new(pos)
  3607. if hit ~= nil then
  3608. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3609. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3610. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3611. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3612. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3613. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3614. end
  3615. game:GetService("Debris"):AddItem(refpart, 0)
  3616. end
  3617. until num <= 0
  3618. end))
  3619. end
  3620. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3621. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3622. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3623. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3624. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3625. local speed = 1000000
  3626. local num = 5
  3627. coroutine.resume(coroutine.create(function()
  3628. repeat
  3629. swait()
  3630. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3631. local mag = (MainPos - pos).magnitude
  3632. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3633. MainPos = MainPos + MouseLook.lookVector * speed
  3634. num = num - 1
  3635. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3636. if hit ~= nil then
  3637. num = 0
  3638. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3639. refpart.Anchored = true
  3640. refpart.CFrame = CFrame.new(pos)
  3641. game:GetService("Debris"):AddItem(refpart, 2)
  3642. end
  3643. if num <= 0 then
  3644. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3645. refpart.Anchored = true
  3646. refpart.CFrame = CFrame.new(pos)
  3647. if hit ~= nil then
  3648. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3649. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3650. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3651. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3652. end
  3653. game:GetService("Debris"):AddItem(refpart, 0)
  3654. end
  3655. until num <= 0
  3656. end))
  3657. end
  3658. function shoottraildd4(mouse, partt, SpreadAmount)
  3659. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3660. local MainPos = partt.Position
  3661. local MainPos2 = mouse + SpreadVectors
  3662. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3663. local speed = 150
  3664. local num = 0
  3665. coroutine.resume(coroutine.create(function()
  3666. repeat
  3667. swait()
  3668. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3669. local mag = (MainPos - pos).magnitude
  3670. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3671. MainPos = MainPos + MouseLook.lookVector * speed
  3672. num = num - 1
  3673. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3674. if hit ~= nil then
  3675. num = 0
  3676. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3677. refpart.Anchored = true
  3678. refpart.CFrame = CFrame.new(pos)
  3679. game:GetService("Debris"):AddItem(refpart, 2)
  3680. end
  3681. if num <= 0 then
  3682. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3683. refpart.Anchored = true
  3684. refpart.CFrame = CFrame.new(pos)
  3685. if hit ~= nil then
  3686. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3687. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3688. end
  3689. game:GetService("Debris"):AddItem(refpart, 0)
  3690. end
  3691. until num <= 0
  3692. end))
  3693. end
  3694. function shoottraildd5(mouse, partt, SpreadAmount)
  3695. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3696. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3697. local MainPos2 = mouse + SpreadVectors
  3698. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3699. local speed = 3
  3700. local num = 50
  3701. coroutine.resume(coroutine.create(function()
  3702. repeat
  3703. swait()
  3704. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3705. local mag = (MainPos - pos).magnitude
  3706. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3707. MainPos = MainPos + MouseLook.lookVector * speed
  3708. num = num - 1
  3709. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3710. if hit ~= nil then
  3711. num = 0
  3712. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3713. refpart.Anchored = true
  3714. refpart.CFrame = CFrame.new(pos)
  3715. game:GetService("Debris"):AddItem(refpart, 2)
  3716. end
  3717. if num <= 0 then
  3718. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3719. refpart.Anchored = true
  3720. refpart.CFrame = CFrame.new(pos)
  3721. if hit ~= nil then
  3722. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3723. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3724. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3725. end
  3726. game:GetService("Debris"):AddItem(refpart, 1)
  3727. end
  3728. until num <= 0
  3729. end))
  3730. end
  3731. local Blood1 = Create("ParticleEmitter")({
  3732. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3733. Transparency = NumberSequence.new(0.1, 1),
  3734. Size = NumberSequence.new(0.5, 0),
  3735. Texture = "rbxassetid://602578593",
  3736. Lifetime = NumberRange.new(0.8),
  3737. Rate = 255,
  3738. VelocitySpread = 40,
  3739. Rotation = NumberRange.new(100),
  3740. Speed = NumberRange.new(5),
  3741. LightEmission = 0,
  3742. LockedToPart = false,
  3743. Acceleration = Vector3.new(0, -10, 0),
  3744. EmissionDirection = "Bottom"
  3745. })
  3746. local Blood2 = Create("ParticleEmitter")({
  3747. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3748. Transparency = NumberSequence.new(0.1, 1),
  3749. Size = NumberSequence.new(0.3, 0),
  3750. Texture = "rbxassetid://602578593",
  3751. Lifetime = NumberRange.new(0.8),
  3752. Rate = 255,
  3753. VelocitySpread = 180,
  3754. Rotation = NumberRange.new(100),
  3755. Speed = NumberRange.new(2),
  3756. LightEmission = 0.1,
  3757. LockedToPart = false,
  3758. Acceleration = Vector3.new(0, -5, 0),
  3759. EmissionDirection = "Bottom"
  3760. })
  3761. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3762. Hitpart3 = Instance.new("Part", EffectModel)
  3763. RemoveOutlines(Hitpart3)
  3764. Hitpart3.Size = Vector3.new(1, 1, 1)
  3765. Hitpart3.CanCollide = false
  3766. HuW3 = Instance.new("Weld")
  3767. HuW3.Name = "GuW"
  3768. HuW3.Part0 = HPart3
  3769. HuW3.C0 = cn(Xv, Yv, Zv)
  3770. HuW3.C1 = cn(0, 0, 0)
  3771. HuW3.Part1 = Hitpart3
  3772. HuW3.Parent = HPart3
  3773. Hitpart3.Transparency = 1
  3774. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3775. end
  3776. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3777. Hitpart2 = Instance.new("Part", EffectModel)
  3778. RemoveOutlines(Hitpart2)
  3779. Hitpart2.Size = Vector3.new(1, 1, 1)
  3780. Hitpart2.CanCollide = false
  3781. HuW2 = Instance.new("Weld")
  3782. HuW2.Name = "GuW"
  3783. HuW2.Part0 = HPart2
  3784. HuW2.C0 = cn(Xv, Yv, Zv)
  3785. HuW2.C1 = cn(0, 0, 0)
  3786. HuW2.Part1 = Hitpart2
  3787. HuW2.Parent = HPart2
  3788. Hitpart2.Transparency = 1
  3789. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3790. end
  3791. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3792. Hitpart = Instance.new("Part", EffectModel)
  3793. RemoveOutlines(Hitpart)
  3794. Hitpart.Size = Vector3.new(1, 1, 1)
  3795. Hitpart.CanCollide = false
  3796. HuW = Instance.new("Weld")
  3797. HuW.Name = "GuW"
  3798. HuW.Part0 = HPart
  3799. HuW.C0 = cn(Xv, Yv, Zv)
  3800. HuW.C1 = cn(0, 0, 0)
  3801. HuW.Part1 = Hitpart
  3802. HuW.Parent = HPart
  3803. Hitpart.Transparency = 1
  3804. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3805. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3806. end
  3807. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3808. Hitpart4 = Instance.new("Part", EffectModel)
  3809. RemoveOutlines(Hitpart4)
  3810. Hitpart4.Size = Vector3.new(1, 1, 1)
  3811. Hitpart4.CanCollide = false
  3812. HuW4 = Instance.new("Weld")
  3813. HuW4.Name = "HuW4"
  3814. HuW4.Part0 = HPart
  3815. HuW4.C0 = cn(Xv, Yv, Zv)
  3816. HuW4.C1 = cn(0, 0, 0)
  3817. HuW4.Part1 = Hitpart4
  3818. HuW4.Parent = HPart
  3819. Hitpart4.Transparency = 1
  3820. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3821. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3822. end
  3823. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3824. Hitboxpart = Instance.new("Part", EffectModel)
  3825. RemoveOutlines(Hitboxpart)
  3826. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3827. Hitboxpart.CanCollide = false
  3828. Hitboxpart.Transparency = 1
  3829. Hitboxpart.Anchored = true
  3830. Hitboxpart.CFrame = Pose
  3831. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3832. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3833. end
  3834. wait2 = false
  3835. combo = 1
  3836. mouse.Button1Down:connect(function(key)
  3837. if attack == false then
  3838. attack = true
  3839. Humanoid.WalkSpeed = 3.01
  3840. if combo == 1 and wait2 == false then
  3841. wait2 = true
  3842. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3843. for i = 0, 1, 0.1 do
  3844. swait()
  3845. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3846. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3847. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3848. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3849. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3850. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3851. end
  3852. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3853. for i = 0, 1, 0.1 do
  3854. swait()
  3855. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3858. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3859. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3860. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3861. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3862. end
  3863. combo = 2
  3864. end
  3865. if combo == 2 and wait2 == false then
  3866. wait2 = true
  3867. for i = 0, 1, 0.1 do
  3868. swait()
  3869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3871. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3872. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3873. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3874. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3875. end
  3876. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3877. for i = 0, 0.5, 0.1 do
  3878. swait()
  3879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3881. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3882. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3883. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3884. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3885. end
  3886. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3887. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3888. for i = 0, 0.8, 0.1 do
  3889. swait()
  3890. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3891. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3892. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3893. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3894. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3895. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3896. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3897. end
  3898. combo = 3
  3899. end
  3900. if combo == 3 and wait2 == false then
  3901. wait2 = true
  3902. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3903. for i = 0, 1, 0.1 do
  3904. swait()
  3905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3906. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3907. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3908. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3909. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3910. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3911. end
  3912. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3913. for i = 0, 1, 0.1 do
  3914. swait()
  3915. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3916. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3917. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3918. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3919. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3920. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3921. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3922. end
  3923. for i = 0, 0.5, 0.1 do
  3924. swait()
  3925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3927. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3928. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3929. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3930. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3931. end
  3932. combo = 1
  3933. end
  3934. Humanoid.WalkSpeed = 16
  3935. wait2 = false
  3936. attack = false
  3937. end
  3938. end)
  3939. local s = Instance.new("Sound", Torso)
  3940. s.Name = "BGMusic"
  3941. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3942. s.Pitch = 1
  3943. s.Volume = 2
  3944. s.Looped = true
  3945. s.archivable = false
  3946. s:play()
  3947. function resetmode()
  3948. for i, v in pairs(ArmorColorParts) do
  3949. v.BrickColor = BrickColor.new("Dark stone grey")
  3950. v.Material = "Metal"
  3951. v.Transparency = 0
  3952. end
  3953. for i, v in pairs(NeonColorParts) do
  3954. maincolor = BrickColor.new("Gold")
  3955. v.BrickColor = maincolor
  3956. v.Material = "Neon"
  3957. v.Transparency = 0
  3958. end
  3959. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3960. s:play()
  3961. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  3962. Character.Head.face.Transparency = 0
  3963. Eye.BrickColor = BrickColor.new("Really black")
  3964. Eye.Transparency = 0
  3965. s.Volume = 1.7
  3966. end
  3967. elementwait = false
  3968. mouse.KeyDown:connect(function(key)
  3969. if attack == false then
  3970. if key == "q" and elementmode == "Mode 1" then
  3971. elementmode = "Mode 2"
  3972. s.SoundId = "http://www.roblox.com/asset/?id=539526132"
  3973. s:play()
  3974. RoHead = Instance.new("Part")
  3975. RoHead.Parent = Character
  3976. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3977. RoHead.Archivable = true
  3978. RoHead.Transparency = 0
  3979. RoHead.Shape = "Ball"
  3980. RoHead.BrickColor = BrickColor.new("Crimson")
  3981. RoHead.Material = "SmoothPlastic"
  3982. RoHead.CanCollide = false
  3983. local mesh = Instance.new("SpecialMesh", RoHead)
  3984. mesh.MeshId = "rbxassetid://1098615373"
  3985. mesh.Scale = Vector3.new(1, 1, 1)
  3986. local weld2en = Instance.new("Weld")
  3987. weld2en.Parent = Character.Head
  3988. weld2en.Part0 = Character.Head
  3989. weld2en.Part1 = RoHead
  3990. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3991. local eye2 = Instance.new("Part")
  3992. eye2.Parent = RoHead
  3993. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3994. eye2.Archivable = true
  3995. eye2.Transparency = 0
  3996. eye2.Shape = "Ball"
  3997. eye2.BrickColor = maincolor
  3998. eye2.Material = "Neon"
  3999. eye2.CanCollide = false
  4000. local mesh = Instance.new("SpecialMesh", eye2)
  4001. mesh.MeshType = "Sphere"
  4002. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  4003. local weld3en = Instance.new("Weld")
  4004. weld3en.Parent = Character.Head
  4005. weld3en.Part0 = Character.Head
  4006. weld3en.Part1 = eye2
  4007. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  4008. table.insert(NeonColorParts, eye2)
  4009. BC.HeadColor = BrickColor.new("Really black")
  4010. for i, v in pairs(ArmorColorParts) do
  4011. v.BrickColor = BrickColor.new("Bright red")
  4012. v.Material = "Metal"
  4013. v.Transparency = 0
  4014. end
  4015. for i, v in pairs(NeonColorParts) do
  4016. maincolor = BrickColor.new("White")
  4017. v.BrickColor = maincolor
  4018. v.Material = "Neon"
  4019. v.Transparency = 0
  4020. end
  4021. elseif key == "q" and elementmode == "Mode 2" then
  4022. elementmode = "Mode 1"
  4023. resetmode()
  4024. BC.HeadColor = BCsave.HeadColor
  4025. RoHead:Destroy()
  4026. end
  4027. if key == "e" and elementmode == "Mode 1" then
  4028. elementmode = "Mode 3"
  4029. s.SoundId = "http://www.roblox.com/asset/?id=250923014"
  4030. s:play()
  4031. for i, v in pairs(ArmorColorParts) do
  4032. v.BrickColor = BrickColor.new("Really black")
  4033. v.Material = "Plastic"
  4034. v.Transparency = 0
  4035. end
  4036. for i, v in pairs(NeonColorParts) do
  4037. maincolor = BrickColor.new("New Yeller")
  4038. v.BrickColor = maincolor
  4039. v.Material = "Neon"
  4040. v.Transparency = 0
  4041. end
  4042. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354"
  4043. elseif key == "e" and elementmode == "Mode 3" then
  4044. elementmode = "Mode 1"
  4045. resetmode()
  4046. end
  4047. if key == "r" and elementmode == "Mode 1" then
  4048. elementmode = "Mode 4"
  4049. s.SoundId = "http://www.roblox.com/asset/?id=925488833"
  4050. s:play()
  4051. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253"
  4052. Character.Head.face.Transparency = 1
  4053. for i, v in pairs(ArmorColorParts) do
  4054. v.BrickColor = BrickColor.new("Hurricane grey")
  4055. v.Material = "Granite"
  4056. v.Transparency = 0.2
  4057. end
  4058. for i, v in pairs(NeonColorParts) do
  4059. maincolor = BrickColor.new("Pastel light blue")
  4060. v.BrickColor = maincolor
  4061. v.Material = "Neon"
  4062. v.Transparency = 0
  4063. end
  4064. elseif key == "r" and elementmode == "Mode 4" then
  4065. elementmode = "Mode 1"
  4066. resetmode()
  4067. end
  4068. if key == "t" and elementmode == "Mode 1" then
  4069. elementmode = "Mode 5"
  4070. s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  4071. s:play()
  4072. for i, v in pairs(ArmorColorParts) do
  4073. v.BrickColor = BrickColor.new("Really black")
  4074. v.Material = "Slate"
  4075. v.Transparency = 0.01
  4076. end
  4077. for i, v in pairs(NeonColorParts) do
  4078. maincolor = BrickColor.new("Really red")
  4079. v.BrickColor = maincolor
  4080. v.Material = "Neon"
  4081. v.Transparency = 0
  4082. end
  4083. eye1.Material = "Neon"
  4084. eye1.BrickColor = BrickColor.new("Really red")
  4085. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084"
  4086. elseif key == "t" and elementmode == "Mode 5" then
  4087. elementmode = "Mode 1"
  4088. resetmode()
  4089. end
  4090. if key == "y" and elementmode == "Mode 1" then
  4091. elementmode = "Mode 6"
  4092. s.SoundId = "http://www.roblox.com/asset/?id=657142623"
  4093. s:play()
  4094. for i, v in pairs(ArmorColorParts) do
  4095. v.BrickColor = BrickColor.new("Gold")
  4096. v.Material = "Neon"
  4097. v.Transparency = 0
  4098. end
  4099. for i, v in pairs(NeonColorParts) do
  4100. maincolor = BrickColor.new("White")
  4101. v.BrickColor = maincolor
  4102. v.Material = "Neon"
  4103. v.Transparency = 0
  4104. end
  4105. s.Volume = 2
  4106. elseif key == "y" and elementmode == "Mode 6" then
  4107. elementmode = "Mode 1"
  4108. resetmode()
  4109. end
  4110. end
  4111. end)
  4112. attackz = false
  4113. attackx = false
  4114. attackc = false
  4115. mouse.KeyDown:connect(function(key)
  4116. if elementmode == "Mode 2" then
  4117. if key == "z" and attack == false and attackz == false then
  4118. attack = true
  4119. attackz = true
  4120. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  4121. Humanoid.WalkSpeed = 4
  4122. for i = 0, 2, 0.1 do
  4123. swait()
  4124. bg2.D = 500
  4125. bg2.P = 9999
  4126. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4127. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  4129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  4130. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  4131. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  4132. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4133. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4134. end
  4135. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  4136. Humanoid.WalkSpeed = 2
  4137. for i = 0, 3, 0.1 do
  4138. swait()
  4139. bg2.D = 500
  4140. bg2.P = 9999
  4141. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4142. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4143. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4144. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4145. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4146. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4147. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4148. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4149. end
  4150. game:GetService("Debris"):AddItem(bg2, 1.5)
  4151. for i = 0, 17 do
  4152. Humanoid.WalkSpeed = 0
  4153. bg2.D = 50
  4154. bg2.P = 9999
  4155. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4156. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4157. for i = 0, 0.3, 0.1 do
  4158. swait()
  4159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4161. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4162. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4163. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4164. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4165. end
  4166. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4167. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4168. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4169. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4170. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4171. for i = 0, 0.1, 0.1 do
  4172. swait()
  4173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4175. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4176. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4177. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4178. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4179. end
  4180. end
  4181. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4182. for i = 0, 2, 0.1 do
  4183. swait()
  4184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4186. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4187. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4188. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4189. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4190. end
  4191. attack = false
  4192. Humanoid.WalkSpeed = 16
  4193. wait(1.5)
  4194. attackz = false
  4195. end
  4196. if key == "x" and attack == false and attackx == false then
  4197. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4198. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4199. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4200. attack = true
  4201. attackx = true
  4202. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4203. local bodyVelocity = Create("BodyVelocity")({
  4204. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4205. P = 5000,
  4206. maxForce = Vector3.new(80000, 80000, 80000),
  4207. Parent = RootPart
  4208. })
  4209. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4210. for i = 0, 2, 0.1 do
  4211. swait()
  4212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4214. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4215. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4216. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4217. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4218. end
  4219. for i = 0, 1, 0.1 do
  4220. swait()
  4221. local bodyVelocity2 = Create("BodyVelocity")({
  4222. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4223. P = 5000,
  4224. maxForce = Vector3.new(8000, 8000, 8000),
  4225. Parent = RootPart
  4226. })
  4227. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4228. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4229. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4230. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4231. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4232. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4233. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4234. end
  4235. for i = 0, 20 do
  4236. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4237. local targeto1 = RootPart.Position
  4238. shoottraildd3(targeto1, RootPart, 15)
  4239. for i = 0, 0.5, 0.1 do
  4240. swait()
  4241. local bodyVelocity2 = Create("BodyVelocity")({
  4242. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4243. P = 5000,
  4244. maxForce = Vector3.new(8000, 8000, 8000),
  4245. Parent = RootPart
  4246. })
  4247. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4250. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4251. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4252. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4253. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4254. end
  4255. end
  4256. while inair == true do
  4257. swait()
  4258. local bodyVelocity2 = Create("BodyVelocity")({
  4259. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4260. P = 5000,
  4261. maxForce = Vector3.new(8000, 8000, 8000),
  4262. Parent = RootPart
  4263. })
  4264. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4269. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4270. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4271. end
  4272. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4273. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4274. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4275. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4276. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4277. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4278. for i = 0, 2, 0.1 do
  4279. swait()
  4280. local bodyVelocity3 = Create("BodyVelocity")({
  4281. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4282. P = 5000,
  4283. maxForce = Vector3.new(8000, 8000, 8000),
  4284. Parent = RootPart
  4285. })
  4286. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4289. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4290. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4291. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4292. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4293. end
  4294. attack = false
  4295. attackx = false
  4296. end
  4297. if key == "c" and attack == false and attackc == false then
  4298. attack = true
  4299. attackc = true
  4300. Humanoid.WalkSpeed = 0.1
  4301. for i = 0, 1, 0.1 do
  4302. swait()
  4303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4307. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4308. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4309. end
  4310. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4311. for i = 0, 1, 0.1 do
  4312. swait()
  4313. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4316. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4317. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4318. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4319. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4320. end
  4321. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4322. RemoveOutlines(Hitboxpart2)
  4323. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4324. Hitboxpart2.CanCollide = false
  4325. Hitboxpart2.Transparency = 1
  4326. Hitboxpart2.Anchored = true
  4327. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4328. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4329. for i = 0, 1, 0.1 do
  4330. swait()
  4331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4333. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4335. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4336. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4337. end
  4338. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4339. attack = false
  4340. Humanoid.WalkSpeed = 16
  4341. for i = 0, 5, 0.1 do
  4342. swait()
  4343. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4344. shoottraildd(targetV1, RootPart, 0)
  4345. end
  4346. attackc = false
  4347. end
  4348. end
  4349. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4350. attack = true
  4351. attackz = true
  4352. Humanoid.WalkSpeed = 1
  4353. for i = 0, 3, 0.1 do
  4354. swait()
  4355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4356. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4357. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4358. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4359. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4360. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4361. end
  4362. coroutine.resume(coroutine.create(function()
  4363. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4364. wait(0.4)
  4365. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4366. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4367. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4368. wait()
  4369. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4370. end))
  4371. for i = 0, 3.5, 0.1 do
  4372. swait()
  4373. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4374. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4375. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4376. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4377. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4378. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4379. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4380. end
  4381. Humanoid.WalkSpeed = 16
  4382. attack = false
  4383. wait(1)
  4384. attackz = false
  4385. end
  4386. if elementmode == "Mode 5" then
  4387. if key == "z" and attack == false and attackz == false then
  4388. attack = true
  4389. attackz = true
  4390. coroutine.resume(coroutine.create(function()
  4391. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4392. shoottraildd5(mouse.hit.p, RootPart, 0)
  4393. end))
  4394. attack = false
  4395. wait(10)
  4396. attackz = false
  4397. end
  4398. if key == "x" and attack == false and attackx == false then
  4399. attack = true
  4400. attackc = true
  4401. Humanoid.WalkSpeed = 0.1
  4402. for i = 0, 2, 0.1 do
  4403. swait()
  4404. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4405. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4406. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4407. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4408. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4409. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4410. end
  4411. for i = 0, 4, 0.1 do
  4412. swait()
  4413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4415. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4416. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4417. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4418. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4419. end
  4420. do
  4421. local ModelArm02 = New("Model", Character, "Arm", {})
  4422. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4423. local Arm02 = LeftArm:Clone()
  4424. LeftArm.Transparency = 1
  4425. Arm02.Parent = ModelArm02
  4426. for i, v in pairs(Arm02:GetChildren()) do
  4427. v:Destroy()
  4428. end
  4429. local weldArm02 = Instance.new("Weld")
  4430. weldArm02.Parent = Arm02
  4431. weldArm02.Part0 = LeftArm
  4432. weldArm02.Part1 = Arm02
  4433. weldArm02.C1 = CFrame.new(0, 0, 0)
  4434. for i, v in pairs(Character:GetChildren()) do
  4435. if v:IsA("Shirt") then
  4436. v:clone().Parent = ModelArm02
  4437. end
  4438. end
  4439. local BE1 = Blood1:Clone()
  4440. BE1.Parent = LeftArm
  4441. game:GetService("Debris"):AddItem(BE1, 3)
  4442. BE1.Rate = 0
  4443. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4444. for i = 0, 2, 0.1 do
  4445. swait()
  4446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4449. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4450. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4451. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4452. end
  4453. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4454. BE1.Rate = 255
  4455. weldArm02.Part0 = RightArm
  4456. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4457. for i = 0, 2, 0.1 do
  4458. swait()
  4459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4460. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4461. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4462. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4463. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4464. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4465. end
  4466. for i = 0, 2, 0.1 do
  4467. swait()
  4468. BE1.Rate = BE1.Rate - i * 10
  4469. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4473. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4474. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4475. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4476. end
  4477. BE1.Rate = 0
  4478. for i = 0, 0.2, 0.1 do
  4479. swait()
  4480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4482. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4483. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4484. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4485. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4486. end
  4487. weldArm02:Destroy()
  4488. Arm02.CanCollide = true
  4489. local bodyVelocity2 = Create("BodyVelocity")({
  4490. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4491. P = 5000,
  4492. maxForce = Vector3.new(8000, 8000, 8000),
  4493. Parent = Arm02
  4494. })
  4495. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4496. for i = 0, 2, 0.1 do
  4497. swait()
  4498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4500. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4502. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4503. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4504. end
  4505. for i = 0, 3, 0.1 do
  4506. swait()
  4507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4508. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4510. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4511. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4512. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4513. end
  4514. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4515. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4516. LeftArm.Transparency = 0
  4517. for i = 0, 4, 0.1 do
  4518. swait()
  4519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4521. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4522. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4523. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4524. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4525. end
  4526. coroutine.resume(coroutine.create(function()
  4527. ModelArm02.Parent = workspace
  4528. wait(0.7)
  4529. if ModelArm02 ~= nil then
  4530. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4531. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4532. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4533. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4534. Arm02.Transparency = 1
  4535. Arm02.CanCollide = false
  4536. Arm02.Anchored = true
  4537. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4538. end
  4539. end))
  4540. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4541. Humanoid.WalkSpeed = 16
  4542. LeftArm.Transparency = 0
  4543. attack = false
  4544. attackc = false
  4545. end
  4546. end
  4547. if key == "c" and attack == false and attackc == false then
  4548. attack = true
  4549. attackc = true
  4550. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4551. Humanoid.WalkSpeed = 5
  4552. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4553. wait()
  4554. if lasthit ~= nil then
  4555. print("hit")
  4556. local lastplace = RootPart.CFrame
  4557. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4558. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4559. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4560. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4561. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4562. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4563. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4564. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4565. RootPart.CFrame = tp1
  4566. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4567. for i = 0, 3, 0.1 do
  4568. swait()
  4569. RootPart.CFrame = tp1
  4570. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4572. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4573. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4574. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4575. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4576. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4577. end
  4578. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4579. for i = 0, 1, 0.1 do
  4580. swait()
  4581. RootPart.CFrame = tp1
  4582. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4585. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4587. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4588. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4589. end
  4590. for i = 0, 3, 0.1 do
  4591. swait()
  4592. RootPart.CFrame = tp1
  4593. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4600. end
  4601. for i = 0, 8, 0.1 do
  4602. swait()
  4603. RootPart.CFrame = tp1
  4604. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4607. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4609. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4610. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4611. end
  4612. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4613. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4614. for i = 0, 0.1, 0.1 do
  4615. swait()
  4616. RootPart.CFrame = tp1
  4617. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4620. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4621. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4622. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4623. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4624. end
  4625. local BloodColor = Color3.new(1, 0, 0)
  4626. local PE1 = Blood1:Clone()
  4627. local PE2 = Blood2:Clone()
  4628. local OrbHeart = Instance.new("Part")
  4629. OrbHeart.Parent = workspace
  4630. OrbHeart.Size = Vector3.new(1, 1, 1)
  4631. OrbHeart.Archivable = true
  4632. OrbHeart.Transparency = 0
  4633. OrbHeart.BrickColor = BrickColor.new("Really red")
  4634. OrbHeart.Material = "Granite"
  4635. OrbHeart.CanCollide = true
  4636. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4637. mesh.MeshType = "Sphere"
  4638. mesh.Scale = Vector3.new(1, 1, 1)
  4639. local weld1OrbHeart = Instance.new("Weld")
  4640. weld1OrbHeart.Parent = RightArm
  4641. weld1OrbHeart.Part0 = RightArm
  4642. weld1OrbHeart.Part1 = OrbHeart
  4643. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4644. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4645. PE1.Parent = RightArm
  4646. PE2.Parent = OrbHeart
  4647. game:GetService("Debris"):AddItem(PE1, 3)
  4648. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4649. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4650. for i = 0, 8, 0.1 do
  4651. swait()
  4652. RootPart.CFrame = tp1
  4653. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4654. lasthit.Anchored = true
  4655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4656. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4657. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4658. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4659. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4660. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4661. end
  4662. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4663. PE1.Rate = 0
  4664. for i = 0, 8, 0.1 do
  4665. swait()
  4666. RootPart.CFrame = tp1
  4667. lasthit.Anchored = false
  4668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4669. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4670. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4671. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4672. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4673. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4674. end
  4675. lasthit = nil
  4676. for i = 0, 4, 0.1 do
  4677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4678. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4679. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4680. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4681. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4682. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4683. end
  4684. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4685. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4686. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4687. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4688. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4689. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4690. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4691. RootPart.CFrame = lastplace
  4692. end
  4693. attack = false
  4694. attackc = false
  4695. end
  4696. end
  4697. end)
  4698. coroutine.resume(coroutine.create(function()
  4699. BillboardGui0 = Instance.new("BillboardGui")
  4700. ImageLabel1 = Instance.new("ImageLabel")
  4701. BillboardGui0.Name = "Healthbar"
  4702. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4703. BillboardGui0.AlwaysOnTop = true
  4704. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4705. ImageLabel1.Parent = BillboardGui0
  4706. ImageLabel1.Transparency = 1
  4707. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4708. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4709. ImageLabel1.BackgroundTransparency = 1
  4710. ImageLabel1.ImageTransparency = 1
  4711. ImageLabel1.Image = "rbxassetid://278806942"
  4712. BillboardGui0.Parent = Torso
  4713. end))
  4714. humHsave = Humanoid.Health
  4715. function GainCharge(Humanoid)
  4716. if Humanoid.Health == 0 then
  4717. equipped = false
  4718. end
  4719. if blocking == true then
  4720. humDsave = Humanoid.Health
  4721. humDsave = humHsave - humDsave
  4722. if humDsave > 0.01 then
  4723. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4724. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4725. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4726. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4727. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4728. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4729. humDsave = humDsave / 3
  4730. end
  4731. if 0 > humDsave then
  4732. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4733. humDsave = humDsave * 2.5
  4734. end
  4735. humHsave = humHsave - humDsave
  4736. end
  4737. end
  4738. Humanoid.HealthChanged:connect(function()
  4739. GainCharge(Humanoid)
  4740. end)
  4741. function OnDeath()
  4742. equipped = false
  4743. end
  4744. Humanoid.Died:connect(function()
  4745. OnDeath(Character)
  4746. end)
  4747. Removeface = false
  4748. function newface()
  4749. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4750. if Removeface == true then
  4751. Character.Head.face:Destroy()
  4752. end
  4753. end
  4754.  
  4755. resetmode()
  4756. newface()
  4757. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4758. ff.Visible = false
  4759. Humanoid.Name = "God Mode"
  4760. Humanoid.MaxHealth = 1.0E298
  4761. Humanoid.Health = 1.0E298
  4762. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4763. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4764. Humanoid.MaxHealth = 1.0E298
  4765. Humanoid.Health = 1.0E298
  4766. end
  4767. end)
  4768. BodyParts = {}
  4769. for _, v in pairs(Character:GetChildren()) do
  4770. if v:IsA("Part") then
  4771. table.insert(BodyParts, v)
  4772. end
  4773. end
  4774. Bounding = {}
  4775. for _, v in pairs(BodyParts) do
  4776. local temp = {
  4777. X = nil,
  4778. Y = nil,
  4779. Z = nil
  4780. }
  4781. temp.X = v.Size.X / 2 * 35
  4782. temp.Y = v.Size.Y / 2 * 35
  4783. temp.Z = v.Size.Z / 2 * 35
  4784. Bounding[v.Name] = temp
  4785. end
  4786. coroutine.resume(coroutine.create(function()
  4787. while wait(0.1) do
  4788. if elementmode == "Mode 4" and attack == false then
  4789. Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4790. ImageLabel1.ImageTransparency = 0.5
  4791. else
  4792. ImageLabel1.ImageTransparency = 1
  4793. end
  4794. end
  4795. end))
  4796. coroutine.resume(coroutine.create(function()
  4797. while wait(0.3) do
  4798. if elementmode == "Mode 4" and attack == false then
  4799. coroutine.resume(coroutine.create(function()
  4800. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4801. end))
  4802. end
  4803. if elementmode == "Mode 3" and attack == false then
  4804. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4805. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4806. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4807. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4808. local SPos1 = Body1.Position + Pos1
  4809. local SPos2 = Body2.Position + Pos2
  4810. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4811. end
  4812. if elementmode == "Mode 6" then
  4813. local Body1 = BodyParts[math.random(#BodyParts)]
  4814. local Body2 = BodyParts[math.random(#BodyParts)]
  4815. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4816. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4817. local SPos1 = Body1.Position + Pos1
  4818. local SPos2 = Body2.Position + Pos2
  4819. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4820. end
  4821. end
  4822. end))
  4823. print("by 123jl123")
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