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Aug 2nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. local oldtick = tick()
  146. warn("Omae Wa Mou Shinderu")
  147. local plr = game:GetService("Players").LocalPlayer
  148. local char, mouse = plr.Character, plr:GetMouse()
  149. local hitTab = {}
  150. local fadeTab = {}
  151. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  152. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  153. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  154. local sound3 = Instance.new("Sound")
  155. sound1.SoundId = "rbxassetid://130767866"
  156. sound1.Volume = 10
  157. sound2.SoundId = "rbxassetid://142684400"
  158. sound2.Volume = 10
  159. sound3.SoundId = "rbxassetid://985132972"
  160. sound3.Volume = 10
  161. local particle = Instance.new("ParticleEmitter")
  162. particle.LightEmission = 0.2
  163. particle.Texture = "rbxassetid://50263573"
  164. particle.Size = NumberSequence.new({
  165. NumberSequenceKeypoint.new(0, 0),
  166. NumberSequenceKeypoint.new(0.5, 1),
  167. NumberSequenceKeypoint.new(1, 0)
  168. })
  169. particle.Acceleration = Vector3.new(0, 0, 0)
  170. particle.Lifetime = NumberRange.new(0.15, 0.3)
  171. particle.Rate = 50
  172. particle.Rotation = NumberRange.new(0, 360)
  173. particle.RotSpeed = NumberRange.new(0, 0)
  174. particle.Speed = NumberRange.new(0, 0)
  175. local dfj = {}
  176. char:WaitForChild("Animate"):Destroy()
  177. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  178. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  179. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  180. table.insert(dfj, v:Clone())
  181. v:Destroy()
  182. end
  183. end
  184. local state = "idle"
  185. local rootpart = char:FindFirstChild("HumanoidRootPart")
  186. local rootjoint = rootpart:FindFirstChild("RootJoint")
  187. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  188. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  189. rarm.Part0 = char:FindFirstChild("Torso") or nil
  190. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  191. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  192. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  193. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  194. larm.Part0 = char:FindFirstChild("Torso") or nil
  195. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  196. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  197. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  198. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  199. rleg.Part0 = char:FindFirstChild("Torso") or nil
  200. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  201. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  202. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  203. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  204. lleg.Part0 = char:FindFirstChild("Torso") or nil
  205. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  206. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  207. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  208. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  209. neck.Part0 = char:FindFirstChild("Torso") or nil
  210. neck.Part1 = char:FindFirstChild("Head") or nil
  211. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  212. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  213. function hitSphere()
  214. local function recSearch(par)
  215. local tab = {}
  216. local function rec(parent)
  217. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  218. table.insert(tab, parent)
  219. end
  220. for i, v in pairs(parent:GetChildren()) do
  221. rec(v)
  222. end
  223. end
  224. rec(par)
  225. return tab
  226. end
  227. local humsFound = {}
  228. for i, v in pairs(recSearch(workspace)) do
  229. table.insert(humsFound, v)
  230. end
  231. return humsFound
  232. end
  233. mouse.Button1Down:connect(function()
  234. if state ~= "busy" then
  235. state = "busy"
  236. do
  237. local foundHums = {}
  238. local prtcls = {}
  239. local sounds = {}
  240. local parts = {}
  241. sound1:Play()
  242. local hit = false
  243. local toggle = false
  244. local frmcon
  245. local frame = 0
  246. frmcon = game:service("RunService").RenderStepped:connect(function()
  247. frame = frame + 1
  248. if frame / 4 == math.floor(frame / 4) then
  249. if toggle == false then
  250. toggle = true
  251. else
  252. toggle = false
  253. end
  254. end
  255. if toggle == true then
  256. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  257. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  258. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  259. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  260. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  261. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  262. else
  263. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  264. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  265. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  266. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  267. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  268. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  269. end
  270. if frame % 5 == 0 then
  271. for i, v in pairs(hitSphere()) do
  272. for o, b in pairs(v.Parent:GetChildren()) do
  273. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  274. hit = true
  275. if foundHums[v] then
  276. foundHums[v] = foundHums[v] + 1
  277. else
  278. foundHums[v] = 1
  279. local ns = sound3:Clone()
  280. ns.Parent = b
  281. table.insert(sounds, ns)
  282. end
  283. if not prtcls[b] then
  284. partClone = particle:Clone()
  285. partClone.Enabled = false
  286. partClone.Parent = b
  287. prtcls[b] = partClone
  288. end
  289. local p = Instance.new("Part")
  290. p.Size = Vector3.new(0.2, 0.2, 0.2)
  291. p.Color = Color3.new(1, 1, 1)
  292. p.TopSurface = "Smooth"
  293. p.BottomSurface = "Smooth"
  294. p.Anchored = true
  295. p.CanCollide = false
  296. p.Shape = "Ball"
  297. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  298. p.Parent = workspace
  299. table.insert(fadeTab, p)
  300. parts[b] = b
  301. end
  302. end
  303. end
  304. end
  305. end)
  306. local bucon
  307. bucon = mouse.Button1Up:connect(function()
  308. frmcon:disconnect()
  309. sound1:Stop()
  310. state = "idle"
  311. if hit == true then
  312. sound2:Play()
  313. wait(2.7)
  314. for i, v in pairs(sounds) do
  315. spawn(function()
  316. wait(math.random(0, 100) / 600)
  317. v.TimePosition = 2.5
  318. v:Play()
  319. end)
  320. end
  321. wait(1.2)
  322. for i, v in pairs(prtcls) do
  323. v.Enabled = true
  324. end
  325. wait(1.3)
  326. spawn(function()
  327. local rcon
  328. local frame = 0
  329. rcon = game:service("RunService").RenderStepped:connect(function()
  330. frame = frame + 1
  331. for i, v in pairs(sounds) do
  332. v.Volume = 10 - frame / 5
  333. if v.Volume <= 0 then
  334. v.Volume = 0
  335. v:Destroy()
  336. end
  337. end
  338. if frame >= 200 then
  339. for i, v in pairs(sounds) do
  340. v:Destroy()
  341. end
  342. end
  343. end)
  344. end)
  345. for i, v in pairs(parts) do
  346. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  347. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  348. local bvel = Instance.new("BodyVelocity", v)
  349. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  350. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  351. game:service("Debris"):AddItem(bvel, 0.5)
  352. end
  353. for i, v in pairs(foundHums) do
  354. if i.MaxHealth >= math.huge then
  355. i.MaxHealth = 100
  356. end
  357. i.Health = 0
  358. end
  359. wait(0.7)
  360. for i, v in pairs(prtcls) do
  361. v.Enabled = false
  362. end
  363. end
  364. bucon:disconnect()
  365. end)
  366. end
  367. end
  368. end)
  369. game:GetService("RunService").Heartbeat:connect(function()
  370. for i, v in pairs(fadeTab) do
  371. v.Transparency = v.Transparency + 0.1
  372. local savecf = v.CFrame
  373. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  374. v.CFrame = savecf
  375. end
  376. local isub = 0
  377. for i = 1, #fadeTab do
  378. if fadeTab[i - isub].Transparency >= 1 then
  379. fadeTab[i - isub]:Destroy()
  380. table.remove(fadeTab, i - isub)
  381. isub = isub + 1
  382. end
  383. end
  384. char:FindFirstChild("Humanoid").WalkSpeed = 26
  385. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  386. if state ~= "busy" then
  387. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  388. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  389. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  390. state = "running"
  391. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  392. state = "idle"
  393. elseif 0 < rootpart.Velocity.Y and part == nil then
  394. state = "jumping"
  395. elseif 0 >= rootpart.Velocity.Y and part == nil then
  396. state = "falling"
  397. end
  398. if state == "idle" then
  399. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  400. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  401. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  402. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  403. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  404. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  405. elseif state == "running" then
  406. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  407. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  408. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  409. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  410. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  411. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  412. elseif state == "jumping" then
  413. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  414. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  415. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  416. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  417. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  418. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  419. elseif state == "falling" then
  420. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  421. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  422. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  423. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  424. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  425. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  426. end
  427. end
  428. end)
  429. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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