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BojanNovakovic

ExplorerIssue

Oct 23rd, 2024
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  1. editor/editor_file_system.cpp:2828 - Detected another project.godot at res://AnimationTest/animationtest. The folder will be ignored.
  2. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node head. Cannot calculate bone length or angle reliably.
  3. Using transform rotation for bone angle.
  4. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_hand. Cannot calculate bone length or angle reliably.
  5. Using transform rotation for bone angle.
  6. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_hand. Cannot calculate bone length or angle reliably.
  7. Using transform rotation for bone angle.
  8. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_foot. Cannot calculate bone length or angle reliably.
  9. Using transform rotation for bone angle.
  10. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_foot. Cannot calculate bone length or angle reliably.
  11. Using transform rotation for bone angle.
  12. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_005. Cannot calculate bone length or angle reliably.
  13. Using transform rotation for bone angle.
  14. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_002. Cannot calculate bone length or angle reliably.
  15. Using transform rotation for bone angle.
  16. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_016. Cannot calculate bone length or angle reliably.
  17. Using transform rotation for bone angle.
  18. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_013. Cannot calculate bone length or angle reliably.
  19. Using transform rotation for bone angle.
  20. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_012. Cannot calculate bone length or angle reliably.
  21. Using transform rotation for bone angle.
  22. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_011. Cannot calculate bone length or angle reliably.
  23. Using transform rotation for bone angle.
  24. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_012. Cannot calculate bone length or angle reliably.
  25. Using transform rotation for bone angle.
  26. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_011. Cannot calculate bone length or angle reliably.
  27. Using transform rotation for bone angle.
  28. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_013. Cannot calculate bone length or angle reliably.
  29. Using transform rotation for bone angle.
  30. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_009. Cannot calculate bone length or angle reliably.
  31. Using transform rotation for bone angle.
  32. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node head. Cannot calculate bone length or angle reliably.
  33. Using transform rotation for bone angle.
  34. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_hand. Cannot calculate bone length or angle reliably.
  35. Using transform rotation for bone angle.
  36. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_hand. Cannot calculate bone length or angle reliably.
  37. Using transform rotation for bone angle.
  38. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_foot. Cannot calculate bone length or angle reliably.
  39. Using transform rotation for bone angle.
  40. scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_foot. Cannot calculate bone length or angle reliably.
  41. Using transform rotation for bone angle.
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