Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- editor/editor_file_system.cpp:2828 - Detected another project.godot at res://AnimationTest/animationtest. The folder will be ignored.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node head. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_hand. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_hand. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_foot. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_foot. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_005. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_002. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_016. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_013. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_012. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_011. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_012. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_011. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_013. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node bone_009. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node head. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_hand. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_hand. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node front_foot. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
- scene/2d/skeleton_2d.cpp:453 - No Bone2D children of node back_foot. Cannot calculate bone length or angle reliably.
- Using transform rotation for bone angle.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement