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May 2nd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. local RealPlayer = Player
  10. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  11.  
  12. Player = owner
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. Character.Archivable = true
  33. Player:ClearCharacterAppearance()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 20
  59. local SIZE = 1
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. local ATANIM = IT("Animation")
  81. ATANIM.Name = "Attack Animation"
  82. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "Weapon GUI"
  86. local Weapon = IT("Model")
  87. Weapon.Name = "Adds"
  88. local Effects = IT("Folder", Weapon)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local CLOCKLOOP = 0
  94. local SONG = 621130660
  95. local CLOCKTARGET = nil
  96. local CLOCKSPEED = 1
  97. script.Parent = WEAPONGUI
  98. local CLONE = Character:Clone()
  99. CLONE.Parent = nil
  100. Character.Archivable = false
  101. local sick = Instance.new("Sound",Torso)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110. --//=================================\\
  111. --|| SOME FUNCTIONS
  112. --\\=================================//
  113.  
  114.  
  115.  
  116.  
  117. function Swait(NUMBER)
  118. if NUMBER == 0 or NUMBER == nil then
  119. else
  120. for i = 1, NUMBER do
  121. end
  122. end
  123. end
  124.  
  125. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  126. local NEWMESH = IT(MESH)
  127. if MESH == "SpecialMesh" then
  128. NEWMESH.MeshType = MESHTYPE
  129. if MESHID ~= "nil" and MESHID ~= "" then
  130. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  131. end
  132. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  133. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  134. end
  135. end
  136. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  137. NEWMESH.Scale = SCALE
  138. NEWMESH.Parent = PARENT
  139. return NEWMESH
  140. end
  141.  
  142. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  143. local NEWPART = IT("Part")
  144. NEWPART.formFactor = FORMFACTOR
  145. NEWPART.Reflectance = REFLECTANCE
  146. NEWPART.Transparency = TRANSPARENCY
  147. NEWPART.CanCollide = false
  148. NEWPART.Locked = true
  149. NEWPART.Anchored = true
  150. if ANCHOR == false then
  151. NEWPART.Anchored = false
  152. end
  153. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  154. NEWPART.Name = NAME
  155. NEWPART.Size = SIZE
  156. NEWPART.Position = Torso.Position
  157. NEWPART.Material = MATERIAL
  158. NEWPART:BreakJoints()
  159. NEWPART.Parent = PARENT
  160. return NEWPART
  161. end
  162.  
  163. local function weldBetween(a, b)
  164. local weldd = Instance.new("ManualWeld")
  165. weldd.Part0 = a
  166. weldd.Part1 = b
  167. weldd.C0 = CFrame.new()
  168. weldd.C1 = b.CFrame:inverse() * a.CFrame
  169. weldd.Parent = a
  170. return weldd
  171. end
  172.  
  173.  
  174. function QuaternionFromCFrame(cf)
  175. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  176. local trace = m00 + m11 + m22
  177. if trace > 0 then
  178. local s = math.sqrt(1 + trace)
  179. local recip = 0.5 / s
  180. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  181. else
  182. local i = 0
  183. if m11 > m00 then
  184. i = 1
  185. end
  186. if m22 > (i == 0 and m00 or m11) then
  187. i = 2
  188. end
  189. if i == 0 then
  190. local s = math.sqrt(m00 - m11 - m22 + 1)
  191. local recip = 0.5 / s
  192. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  193. elseif i == 1 then
  194. local s = math.sqrt(m11 - m22 - m00 + 1)
  195. local recip = 0.5 / s
  196. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  197. elseif i == 2 then
  198. local s = math.sqrt(m22 - m00 - m11 + 1)
  199. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  200. end
  201. end
  202. end
  203.  
  204. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  205. local xs, ys, zs = x + x, y + y, z + z
  206. local wx, wy, wz = w * xs, w * ys, w * zs
  207. local xx = x * xs
  208. local xy = x * ys
  209. local xz = x * zs
  210. local yy = y * ys
  211. local yz = y * zs
  212. local zz = z * zs
  213. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  214. end
  215.  
  216. function QuaternionSlerp(a, b, t)
  217. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  218. local startInterp, finishInterp;
  219. if cosTheta >= 0.0001 then
  220. if (1 - cosTheta) > 0.0001 then
  221. local theta = ACOS(cosTheta)
  222. local invSinTheta = 1 / SIN(theta)
  223. startInterp = SIN((1 - t) * theta) * invSinTheta
  224. finishInterp = SIN(t * theta) * invSinTheta
  225. else
  226. startInterp = 1 - t
  227. finishInterp = t
  228. end
  229. else
  230. if (1 + cosTheta) > 0.0001 then
  231. local theta = ACOS(-cosTheta)
  232. local invSinTheta = 1 / SIN(theta)
  233. startInterp = SIN((t - 1) * theta) * invSinTheta
  234. finishInterp = SIN(t * theta) * invSinTheta
  235. else
  236. startInterp = t - 1
  237. finishInterp = t
  238. end
  239. end
  240. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  241. end
  242.  
  243. function Clerp(a, b, t)
  244. local qa = {QuaternionFromCFrame(a)}
  245. local qb = {QuaternionFromCFrame(b)}
  246. local ax, ay, az = a.x, a.y, a.z
  247. local bx, by, bz = b.x, b.y, b.z
  248. local _t = 1 - t
  249. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  250. end
  251.  
  252. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  253. local frame = IT("Frame")
  254. frame.BackgroundTransparency = TRANSPARENCY
  255. frame.BorderSizePixel = BORDERSIZEPIXEL
  256. frame.Position = POSITION
  257. frame.Size = SIZE
  258. frame.BackgroundColor3 = COLOR
  259. frame.BorderColor3 = BORDERCOLOR
  260. frame.Name = NAME
  261. frame.Parent = PARENT
  262. return frame
  263. end
  264.  
  265. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  266. local label = IT("TextLabel")
  267. label.BackgroundTransparency = 1
  268. label.Size = UD2(1, 0, 1, 0)
  269. label.Position = UD2(0, 0, 0, 0)
  270. label.TextColor3 = TEXTCOLOR
  271. label.TextStrokeTransparency = STROKETRANSPARENCY
  272. label.TextTransparency = TRANSPARENCY
  273. label.FontSize = TEXTFONTSIZE
  274. label.Font = TEXTFONT
  275. label.BorderSizePixel = BORDERSIZEPIXEL
  276. label.TextStrokeColor3 = C3(1,1,1)
  277. label.TextScaled = false
  278. label.Text = TEXT
  279. label.Name = NAME
  280. label.Parent = PARENT
  281. return label
  282. end
  283.  
  284. function NoOutlines(PART)
  285. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  286. end
  287.  
  288. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  289. local NEWWELD = IT(TYPE)
  290. NEWWELD.Part0 = PART0
  291. NEWWELD.Part1 = PART1
  292. NEWWELD.C0 = C0
  293. NEWWELD.C1 = C1
  294. NEWWELD.Parent = PARENT
  295. return NEWWELD
  296. end
  297.  
  298. local S = IT("Sound")
  299. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  300. local NEWSOUND = nil
  301. coroutine.resume(coroutine.create(function()
  302. NEWSOUND = S:Clone()
  303. NEWSOUND.Parent = PARENT
  304. NEWSOUND.Volume = VOLUME
  305. NEWSOUND.Pitch = PITCH
  306. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  307. NEWSOUND:play()
  308. if DOESLOOP == true then
  309. NEWSOUND.Looped = true
  310. else
  311. repeat wait(1) until NEWSOUND.Playing == false
  312. NEWSOUND:remove()
  313. end
  314. end))
  315. return NEWSOUND
  316. end
  317.  
  318. function CFrameFromTopBack(at, top, back)
  319. local right = top:Cross(back)
  320. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  321. end
  322.  
  323. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  324. function WACKYEFFECT(Table)
  325. local TYPE = (Table.EffectType or "Sphere")
  326. local SIZE = (Table.Size or VT(1,1,1))
  327. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  328. local TRANSPARENCY = (Table.Transparency or 0)
  329. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  330. local CFRAME = (Table.CFrame or Torso.CFrame)
  331. local MOVEDIRECTION = (Table.MoveToPos or nil)
  332. local ROTATION1 = (Table.RotationX or 0)
  333. local ROTATION2 = (Table.RotationY or 0)
  334. local ROTATION3 = (Table.RotationZ or 0)
  335. local MATERIAL = (Table.Material or "Neon")
  336. local COLOR = (Table.Color or C3(1,1,1))
  337. local TIME = (Table.Time or 45)
  338. local SOUNDID = (Table.SoundID or nil)
  339. local SOUNDPITCH = (Table.SoundPitch or nil)
  340. local SOUNDVOLUME = (Table.SoundVolume or nil)
  341. coroutine.resume(coroutine.create(function()
  342. local PLAYSSOUND = false
  343. local SOUND = nil
  344. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  345. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  346. PLAYSSOUND = true
  347. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  348. end
  349. EFFECT.Color = COLOR
  350. local MSH = nil
  351. if TYPE == "Sphere" then
  352. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  353. elseif TYPE == "Block" then
  354. MSH = IT("BlockMesh",EFFECT)
  355. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  356. elseif TYPE == "Wave" then
  357. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
  358. elseif TYPE == "Ring" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  360. elseif TYPE == "Slash" then
  361. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  362. elseif TYPE == "Round Slash" then
  363. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  364. elseif TYPE == "Swirl" then
  365. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  366. elseif TYPE == "Skull" then
  367. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  368. elseif TYPE == "Crystal" then
  369. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  370. end
  371. if MSH ~= nil then
  372. local MOVESPEED = nil
  373. if MOVEDIRECTION ~= nil then
  374. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  375. end
  376. local GROWTH = SIZE - ENDSIZE
  377. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  378. if TYPE == "Block" then
  379. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  380. else
  381. EFFECT.CFrame = CFRAME
  382. end
  383. for LOOP = 1, TIME+1 do
  384. Swait()
  385. MSH.Scale = MSH.Scale - GROWTH/TIME
  386. if TYPE == "Wave" then
  387. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  388. end
  389. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  390. if TYPE == "Block" then
  391. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  392. else
  393. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  394. end
  395. if MOVEDIRECTION ~= nil then
  396. local ORI = EFFECT.Orientation
  397. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  398. EFFECT.Orientation = ORI
  399. end
  400. end
  401. if PLAYSSOUND == false then
  402. EFFECT:remove()
  403. else
  404. repeat Swait() until SOUND.Playing == false
  405. EFFECT:remove()
  406. end
  407. else
  408. if PLAYSSOUND == false then
  409. EFFECT:remove()
  410. else
  411. repeat Swait() until SOUND.Playing == false
  412. EFFECT:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function MakeForm(PART,TYPE)
  419. if TYPE == "Cyl" then
  420. local MSH = IT("CylinderMesh",PART)
  421. elseif TYPE == "Ball" then
  422. local MSH = IT("SpecialMesh",PART)
  423. MSH.MeshType = "Sphere"
  424. elseif TYPE == "Wedge" then
  425. local MSH = IT("SpecialMesh",PART)
  426. MSH.MeshType = "Wedge"
  427. end
  428. end
  429.  
  430. Debris = game:GetService("Debris")
  431.  
  432. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  433. local DIRECTION = CF(StartPos,EndPos).lookVector
  434. end
  435.  
  436. function turnto(position)
  437. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  438. end
  439.  
  440. --//=================================\\
  441. --|| WEAPON CREATION
  442. --\\=================================//
  443.  
  444. RootPart.Size = RootPart.Size*SIZE
  445. Torso.Size = Torso.Size*SIZE
  446. RightArm.Size = RightArm.Size*SIZE
  447. RightLeg.Size = RightLeg.Size*SIZE
  448. LeftArm.Size = LeftArm.Size*SIZE
  449. LeftLeg.Size = LeftLeg.Size*SIZE
  450. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  451. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  452. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  453. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  454. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  455. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  456. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  457. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  458. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  459. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  460. Head.Size = Head.Size*SIZE
  461. RootJoint.Parent = RootPart
  462. Neck.Parent = Torso
  463. RightShoulder.Parent = Torso
  464. LeftShoulder.Parent = Torso
  465. RightHip.Parent = Torso
  466. LeftHip.Parent = Torso
  467.  
  468. local naeeym2 = IT("BillboardGui",Character)
  469. naeeym2.AlwaysOnTop = true
  470. naeeym2.Size = UDim2.new(5,35,2,15)
  471. naeeym2.StudsOffset = Vector3.new(0,2,0)
  472. naeeym2.MaxDistance = 75
  473. naeeym2.Adornee = Character.Head
  474. naeeym2.Name = "Name"
  475. local top = Instance.new("Shirt")
  476. top.ShirtTemplate = "rbxassetid://99405261"
  477. top.Parent = Character
  478. top.Name = "Cloth"
  479. local bottom = Instance.new("Pants")
  480. bottom.PantsTemplate = "rbxassetid://99405318"
  481. bottom.Parent = Character
  482. bottom.Name = "Cloth"
  483. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(0.1,0.1,0.1),false)
  484. PRT.Color = C3(0,0,0)
  485. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.1,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0,-0.5,0.2))
  486. CreateMesh("SpecialMesh", PRT, "FileMesh", "3088871166", "", VT(1,1,1), VT(0,0,0))
  487.  
  488. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  489. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  490. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  491. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  492. MakeForm(PRT,"Cyl")
  493. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  494. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  495. MakeForm(PRT,"Cyl")
  496. PRT.Color = C3(159/255, 111/255, 183/255)
  497. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  498. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  499. MakeForm(RING,"Cyl")
  500. RING.Color = C3(0,0,0)
  501. for i = 1, 12 do
  502. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  503. PRT.Color = C3(0,0,0)
  504. local MSH = IT("BlockMesh",PRT)
  505. MSH.Scale = VT(0.6,1,1)
  506. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  507. end
  508. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  509. PRT.Color = C3(0,0,0)
  510. local MSH = IT("BlockMesh",PRT)
  511. MSH.Scale = VT(0.4,1,1)
  512. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  513. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  514. PRT.Color = C3(0,0,0)
  515. local MSH = IT("BlockMesh",PRT)
  516. MSH.Scale = VT(0.4,1,1)
  517. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  518. coroutine.resume(coroutine.create(function()
  519. while true do
  520. Swait()
  521. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  522. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  523. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  524. if CLOCKLOOP <= -150 then
  525. if VALUE1 == false then
  526. CLOCKLOOP = 0
  527. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 1.2, SoundVolume = 4})
  528. local HITFLOOR,HITPOS = (RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  529. ApplyAoE(HITPOS,10,15,45,75,false)
  530. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  531. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  532. if CLOCKTARGET ~= nil then
  533. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  534. if CLOCKTARGET.Torso ~= nil then
  535. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  536. end
  537. if CLOCKTARGET.Health == 0 then
  538. CLOCKTARGET = nil
  539. end
  540. end
  541. end
  542. end
  543. end
  544. end))
  545.  
  546. for _, c in pairs(Weapon:GetChildren()) do
  547. if c.ClassName == "Part" then
  548. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  549. end
  550. end
  551.  
  552. Neck.Name = "Weld"
  553. RootJoint.Name = "Weld"
  554. RightShoulder.Name = "Weld"
  555. LeftShoulder.Name = "Weld"
  556. RightHip.Name = "Weld"
  557. LeftHip.Name = "Weld"
  558.  
  559. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  560. local SKILLFONT = "Fantasy"
  561. local SKILLTEXTSIZE = 7
  562.  
  563. Weapon.Parent = Character
  564. Humanoid.Parent = Character
  565.  
  566. Humanoid.Died:connect(function()
  567. ATTACK = true
  568. end)
  569.  
  570. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  571. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  572. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  573. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  574. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  575.  
  576. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  577. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  578. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  579. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  580. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  581.  
  582. --//=================================\\
  583. --|| DAMAGING
  584. --\\=================================//
  585.  
  586. function ApplyDamage(Humanoid,Damage,TorsoPart)
  587. local defence = Instance.new("BoolValue",Humanoid.Parent)
  588. defence.Name = ("HitBy"..Player.Name)
  589. game:GetService("Debris"):AddItem(defence, 0.001)
  590. Damage = Damage * DAMAGEMULTIPLIER
  591. if Humanoid.Health ~= 0 then
  592. local CritChance = MRANDOM(1,100)
  593. if Damage > Humanoid.Health then
  594. Damage = math.ceil(Humanoid.Health)
  595. if Damage == 0 then
  596. Damage = 0.1
  597. end
  598. end
  599. Humanoid.Health = Humanoid.Health - Damage
  600. end
  601. end
  602.  
  603. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  604. local CHILDREN = workspace:GetDescendants()
  605. for index, CHILD in pairs(CHILDREN) do
  606. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  607. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  608. if HUM then
  609. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  610. if TORSO then
  611. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  612. if INSTAKILL == true then
  613. CHILD:BreakJoints()
  614. else
  615. local DMG = MRANDOM(MINDMG,MAXDMG)
  616. ApplyDamage(HUM,DMG,TORSO)
  617. end
  618. if FLING > 0 then
  619. for _, c in pairs(CHILD:GetChildren()) do
  620. if c:IsA("BasePart") then
  621. local bv = Instance.new("BodyVelocity")
  622. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  623. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  624. bv.Parent = c
  625. Debris:AddItem(bv,0.05)
  626. end
  627. end
  628. end
  629. end
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636. --//=================================\\
  637. --|| ATTACK FUNCTIONS AND STUFF
  638. --\\=================================//
  639.  
  640. function MagicMissiles()
  641. ATTACK = true
  642. Rooted = true
  643. local SELECTING = true
  644. local SPOTS = {}
  645. coroutine.resume(coroutine.create(function()
  646. local LOOP = 0
  647. repeat
  648. LOOP = LOOP + 1
  649. Swait()
  650. if LOOP >= 10 then
  651. LOOP = 0
  652. for i = 1, #SPOTS do
  653. if SPOTS[i] ~= nil then
  654. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  655. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  656. end
  657. end
  658. end
  659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665. until SELECTING == false
  666. Rooted = false
  667. repeat
  668. LOOP = LOOP + 1
  669. Swait()
  670. if LOOP >= 10 then
  671. LOOP = 0
  672. for i = 1, #SPOTS do
  673. if SPOTS[i] ~= nil then
  674. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  675. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  676. end
  677. end
  678. end
  679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. until ATTACK == false
  686. end))
  687. repeat
  688. repeat Swait() until HOLD == true
  689. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  690. if DIST > 65 then
  691. DIST = 65
  692. end
  693. local RAY,RAYPOS = (RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  694. local HITFLOOR,HITPOS,NORMAL = (RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  695. if HITFLOOR ~= nil then
  696. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  697. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  698. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  699. end
  700. repeat Swait() until HOLD == false
  701. until #SPOTS == 5
  702. SELECTING = false
  703. for i = 1, #SPOTS do
  704. if SPOTS[i] ~= nil then
  705. local POS = SPOTS[i]
  706. coroutine.resume(coroutine.create(function()
  707. local MISSILE = IT("Model",Effects)
  708. MISSILE.Name = "Missile"
  709. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  710. MakeForm(BASEPART,"Cyl")
  711. MISSILE.PrimaryPart = BASEPART
  712. BASEPART.CFrame = POS*CF(0,-30*3,0)
  713. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  714. MakeForm(HEAD,"Ball")
  715. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  716. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  717. MakeForm(TAIL,"Cyl")
  718. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  719. for i = 1, 10 do
  720. Swait()
  721. for _, c in pairs(MISSILE:GetChildren()) do
  722. if c.ClassName == "Part" then
  723. c.Transparency = c.Transparency - 1/10
  724. end
  725. end
  726. end
  727. for i = 1, 15*1.5 do
  728. Swait()
  729. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  730. end
  731. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  732. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  733. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  734. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  735. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  736. MISSILE:remove()
  737. end))
  738. end
  739. end
  740. wait(0.6)
  741. ATTACK = false
  742. Rooted = false
  743. end
  744.  
  745. function TimesUp()
  746. CLOCKTARGET = nil
  747. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  748. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  749. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  750. if TORSO then
  751. ATTACK = true
  752. Rooted = false
  753. coroutine.resume(coroutine.create(function()
  754. repeat
  755. Swait()
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. until ATTACK == false
  763. end))
  764. if Effects:FindFirstChild("NeonDoll") then
  765. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  766. end
  767. wait(0.5)
  768. local FAKECHARACTER = IT("Model",Effects)
  769. FAKECHARACTER.Name = "NeonDoll"
  770. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  771. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  772. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  773. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  774. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  775. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  776. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  777. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  778. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  779. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  780. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  781. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  782. CreateSound(201858045, TORS, 5, 0.4, false)
  783. for i = 1, 150 do
  784. Swait()
  785. CLOCKSPEED = 6
  786. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  787. if c.ClassName == "Part" then
  788. c.Transparency = c.Transparency - 0.5/150
  789. end
  790. end
  791. end
  792. CLOCKTARGET = HUM
  793. coroutine.resume(coroutine.create(function()
  794. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  795. for i = 1, 25 do
  796. Swait()
  797. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  798. if c.ClassName == "Part" then
  799. c.Transparency = c.Transparency + 0.5/25
  800. end
  801. end
  802. end
  803. CLOCKSPEED = 1
  804. FAKECHARACTER:remove()
  805. end))
  806. wait(0.5)
  807. ATTACK = false
  808. Rooted = false
  809. end
  810. end
  811. end
  812.  
  813. function ChainPunch()
  814. ATTACK = true
  815. Rooted = false
  816. local GYRO = IT("BodyGyro",RootPart)
  817. GYRO.D = 25
  818. GYRO.P = 2000
  819. GYRO.MaxTorque = VT(0,40000,0)
  820. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  821. repeat
  822. Swait()
  823. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. until HOLD == true
  831. local POS = Mouse.Hit.p
  832. local CHAINS = false
  833. local CHAINLINKS = {}
  834. local A = IT("Attachment",RightArm)
  835. A.Position = VT(1,-1,0)*SIZE
  836. A.Orientation = VT(-90, -89.982, 0)
  837. local B = IT("Attachment",RightArm)
  838. B.Position = VT(-1,-1,0)*SIZE
  839. B.Orientation = VT(-90, 89.988, 0)
  840. local C = IT("Attachment",RightArm)
  841. C.Position = VT(0.5,-1.3,0)*SIZE
  842. C.Orientation = VT(-90, -89.982, 0)
  843. local D = IT("Attachment",RightArm)
  844. D.Position = VT(-0.5,-1.3,0)*SIZE
  845. D.Orientation = VT(-90, 89.988, 0)
  846. local LIGHT = IT("Attachment",RightArm)
  847. LIGHT.Position = VT(0,-1,0)*SIZE
  848. local LIGHT2 = IT("PointLight",LIGHT)
  849. LIGHT2.Range = 7
  850. LIGHT2.Brightness = 5
  851. LIGHT2.Color = SKILLTEXTCOLOR
  852. for i = 1, 2 do
  853. local TWIST = -2
  854. local START = A
  855. local END = B
  856. if i == 1 then
  857. START = B
  858. END = A
  859. end
  860. local ChainLink = IT("Beam",Torso)
  861. ChainLink.Texture = "rbxassetid://73042633"
  862. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  863. ChainLink.TextureSpeed = 1
  864. ChainLink.Width0 = 1
  865. ChainLink.Width1 = 1
  866. ChainLink.TextureLength = 2.5
  867. ChainLink.Attachment0 = START
  868. ChainLink.Attachment1 = END
  869. ChainLink.CurveSize0 = TWIST
  870. ChainLink.CurveSize1 = TWIST
  871. --ChainLink.FaceCamera = true
  872. ChainLink.Segments = 45
  873. ChainLink.Transparency = NumberSequence.new(1)
  874. table.insert(CHAINLINKS,ChainLink)
  875. end
  876. for i = 1, 2 do
  877. local TWIST = -1
  878. local START = C
  879. local END = D
  880. if i == 1 then
  881. START = D
  882. END = C
  883. end
  884. local ChainLink = IT("Beam",Torso)
  885. ChainLink.Texture = "rbxassetid://73042633"
  886. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  887. ChainLink.TextureSpeed = 1
  888. ChainLink.Width0 = 1
  889. ChainLink.Width1 = 1
  890. ChainLink.TextureLength = 5
  891. ChainLink.Attachment0 = START
  892. ChainLink.Attachment1 = END
  893. ChainLink.CurveSize0 = TWIST
  894. ChainLink.CurveSize1 = TWIST
  895. --ChainLink.FaceCamera = true
  896. ChainLink.Segments = 25
  897. ChainLink.LightEmission = 0.5
  898. ChainLink.Transparency = NumberSequence.new(1)
  899. table.insert(CHAINLINKS,ChainLink)
  900. end
  901. coroutine.resume(coroutine.create(function()
  902. repeat
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. until CHAINS == true
  911. repeat
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. until ATTACK == false
  920. for e = 1, 15 do
  921. Swait()
  922. for i = 1, #CHAINLINKS do
  923. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  924. end
  925. end
  926. A:remove()
  927. B:remove()
  928. C:remove()
  929. D:remove()
  930. end))
  931. CreateSound(233856115, RightArm, 5, 1.2, false)
  932. for e = 1, 15 do
  933. Swait()
  934. for i = 1, #CHAINLINKS do
  935. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  936. end
  937. end
  938. CHAINS = true
  939. Rooted = true
  940. wait(0.25)
  941. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  942. FIST.Color = C3(1, 215/255, 1)
  943. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  944. local LIGHT3 = IT("PointLight",FIST)
  945. LIGHT3.Range = 7
  946. LIGHT3.Brightness = 5
  947. LIGHT3.Color = SKILLTEXTCOLOR
  948. CreateMesh("SpecialMesh", FIST, "FileMesh", "0", "", VT(10,10,10), VT(0,0,0))
  949. local FISTA = IT("Attachment",FIST)
  950. FISTA.Position = VT(0.062, 0.977, 0)
  951. local ChainLink = IT("Beam",Torso)
  952. ChainLink.Texture = "rbxassetid://73042633"
  953. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  954. ChainLink.TextureSpeed = 0
  955. ChainLink.Width0 = 3
  956. ChainLink.Width1 = 3
  957. ChainLink.TextureLength = 12
  958. ChainLink.Attachment0 = LIGHT
  959. ChainLink.Attachment1 = FISTA
  960. ChainLink.FaceCamera = true
  961. ChainLink.Segments = 45
  962. ChainLink.LightEmission = 0.5
  963. ChainLink.Transparency = NumberSequence.new(0.25)
  964. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  965. for i = 1, 85 do
  966. Swait()
  967. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  968. ChainLink.TextureLength = 12+(i*2)
  969. ApplyAoE(FIST.Position,10,15,25,100,false)
  970. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  971. local HITFLOOR = (FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  972. if HITFLOOR ~= nil then
  973. HITFLOOR:BreakJoints()
  974. coroutine.resume(coroutine.create(function()
  975. for i = 1, 15 do
  976. Swait()
  977. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  978. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  979. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  980. end
  981. end))
  982. break
  983. end
  984. end
  985. coroutine.resume(coroutine.create(function()
  986. for i = 1, 50 do
  987. Swait()
  988. FIST.Transparency = FIST.Transparency + 0.5/50
  989. LIGHT3.Range = LIGHT3.Range - 7/50
  990. end
  991. FIST:remove()
  992. end))
  993. LIGHT:remove()
  994. GYRO:remove()
  995. ATTACK = false
  996. Rooted = false
  997. end
  998.  
  999. function WarpMeteor()
  1000. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1001. if DIST > 180 then
  1002. DIST = 180
  1003. end
  1004. local RAY,RAYPOS = (RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1005. local HITFLOOR,HITPOS,NORMAL = (RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1006. if HITFLOOR then
  1007. local POS = HITPOS
  1008. ATTACK = true
  1009. Rooted = true
  1010. local WARPED = false
  1011. local SMASHED = false
  1012. local HITFLOOR,HITPOS,NORMAL = (RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1013. coroutine.resume(coroutine.create(function()
  1014. repeat
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. until WARPED == true
  1023. repeat
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. until SMASHED == true
  1032. repeat
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. until ATTACK == false
  1041. end))
  1042. VALUE1 = true
  1043. CreateSound(233856115, Torso, 5, 1.6, false)
  1044. for i = 1, 25 do
  1045. Swait()
  1046. for _, c in pairs(Character:GetChildren()) do
  1047. if c.ClassName == "Part" then
  1048. c.Transparency = c.Transparency + 1/25
  1049. end
  1050. end
  1051. for _, c in pairs(Weapon:GetChildren()) do
  1052. if c.ClassName == "Part" then
  1053. c.Transparency = c.Transparency + 1/25
  1054. end
  1055. end
  1056. end
  1057. UNANCHOR = false
  1058. RootPart.Anchored = true
  1059. RootPart.Velocity = VT(0,0,0)
  1060. local ROOTPOS = RootPart.Position
  1061. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1062. WARPED = true
  1063. for i = 1, 25 do
  1064. Swait()
  1065. for _, c in pairs(Character:GetChildren()) do
  1066. if c.ClassName == "Part" then
  1067. c.Transparency = c.Transparency - 1/25
  1068. end
  1069. end
  1070. for _, c in pairs(Weapon:GetChildren()) do
  1071. if c.ClassName == "Part" then
  1072. c.Transparency = c.Transparency - 1/25
  1073. end
  1074. end
  1075. end
  1076. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1077. SHELL.CFrame = RootPart.CFrame
  1078. MakeForm(SHELL,"Ball")
  1079. CreateSound(402981977, SHELL, 5, 1.6, false)
  1080. for i = 1, 10 do
  1081. Swait()
  1082. SHELL.Transparency = SHELL.Transparency - 1/10
  1083. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1084. end
  1085. for i = 1, math.ceil(75/2) do
  1086. Swait()
  1087. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1088. SHELL.CFrame = CF(RootPart.Position)
  1089. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1090. end
  1091. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1092. SHELL.CFrame = CF(RootPart.Position)
  1093. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1094. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1095. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1096. for i = 1, 5 do
  1097. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1098. end
  1099. SHELL:remove()
  1100. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1101. SMASHED = true
  1102. wait(1)
  1103. VALUE1 = false
  1104. UNANCHOR = true
  1105. ATTACK = false
  1106. Rooted = false
  1107. end
  1108. end
  1109.  
  1110. function PandorasBox()
  1111. local HITFLOOR,HITPOS = (RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1112. if HITFLOOR ~= nil then
  1113. ATTACK = true
  1114. Rooted = true
  1115. local RINGSPIN = true
  1116. local CONSTRUCTING = true
  1117. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1118. RING.Color = C3(0,0,0)
  1119. MakeForm(RING,"Cyl")
  1120. RING.CFrame = CF(HITPOS)
  1121. CreateSound(402981977, RING, 5, 1.2, false)
  1122. coroutine.resume(coroutine.create(function()
  1123. repeat
  1124. Swait()
  1125. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. until CONSTRUCTING == false
  1133. repeat
  1134. Swait()
  1135. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1136. until RINGSPIN == false
  1137. for i = 1, 25 do
  1138. Swait()
  1139. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1140. RING.Size = RING.Size - VT(0.15,0,0.15)
  1141. --DECAL.Transparency = DECAL.Transparency + 1/25
  1142. RING.Transparency = RING.Transparency + 1/25
  1143. end
  1144. RING:remove()
  1145. end))
  1146. for i = 1, 15 do
  1147. Swait()
  1148. RING.Size = RING.Size + VT(0.75,0,0.75)
  1149. RING.Transparency = RING.Transparency - 1/15
  1150. end
  1151. local BOXSPIN = true
  1152. local PANDORASBOX = IT("Model",Effects)
  1153. PANDORASBOX.Name = "Pandora's Box"
  1154. local BOX = IT("Model",PANDORASBOX)
  1155. BOX.Name = "Body"
  1156. local LID = IT("Model",PANDORASBOX)
  1157. LID.Name = "Lid"
  1158. --BUILDING THE BOX--
  1159. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1160. BASE.Color = C3(0,0,0)
  1161. PANDORASBOX.PrimaryPart = BASE
  1162. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1163. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1164. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1165. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1166. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1167. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1168. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1169. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1170. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1171. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1172. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1173. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1174. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1175. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1176. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1177. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1178. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1179. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1180. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1181. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1182. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1183. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1184. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1185. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1186. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1187. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1188. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1189. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1190. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1191. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1192. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1193. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1194. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1195. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1196. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1197. -------------
  1198. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1199. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1200. LID.PrimaryPart = LIDPART
  1201. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1202. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1203. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1204. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1205. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1206. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1207. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1208. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1209. local DECAL = IT("Decal",LIDPART)
  1210. DECAL.Face = "Top"
  1211. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1212. DECAL.Color3 = C3(0,0,0)
  1213. --BUILDING THE BOX--
  1214. coroutine.resume(coroutine.create(function()
  1215. repeat
  1216. Swait()
  1217. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1218. until BOXSPIN == false
  1219. end))
  1220. for i = 1, 25 do
  1221. Swait()
  1222. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1223. end
  1224. wait(0.5)
  1225. BOXSPIN = false
  1226. CONSTRUCTING = false
  1227. coroutine.resume(coroutine.create(function()
  1228. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1229. --[[for i = 1, 45 do
  1230. Swait()
  1231. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1232. end-
  1233. LID:remove()]]--
  1234. for _, c in pairs(LID:GetChildren()) do
  1235. if c.ClassName == "Part" then
  1236. c.Anchored = false
  1237. c.CanCollide = true
  1238. if c ~= LIDPART then
  1239. weldBetween(LIDPART,c)
  1240. end
  1241. end
  1242. end
  1243. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1244. Debris:AddItem(LID,15)
  1245. wait(0.5)
  1246. local RANDOMEFFECT = MRANDOM(1,4)
  1247. if RANDOMEFFECT == 1 then
  1248. for i = 1, 45 do
  1249. wait((2-(i/15))/15)
  1250. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1251. end
  1252. wait(1)
  1253. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1254. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1255. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1256. for i = 1, 5 do
  1257. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1258. end
  1259. ApplyAoE(BASE.Position,50,1,200,375,false)
  1260. ApplyAoE(BASE.Position,250,35,75,175,false)
  1261. elseif RANDOMEFFECT == 2 then
  1262. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1263. FIELD.CFrame = BASE.CFrame
  1264. MakeForm(FIELD,"Ball")
  1265. for i = 1, 50 do
  1266. Swait()
  1267. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1268. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1269. end
  1270. wait(0.2)
  1271. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1272. coroutine.resume(coroutine.create(function()
  1273. for i = 1, 75 do
  1274. Swait()
  1275. LOOP.Volume = LOOP.Volume + 10/75
  1276. LOOP.Parent = FIELD
  1277. local CHILDREN = workspace:GetDescendants()
  1278. for index, CHILD in pairs(CHILDREN) do
  1279. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1280. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1281. if HUM then
  1282. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1283. if TORSO then
  1284. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1285. HUM.Health = HUM.Health - 0.1
  1286. TORSO.Velocity = VT(0,5,0)
  1287. HUM.PlatformStand = true
  1288. if TORSO.RotVelocity.Magnitude < 15 then
  1289. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1290. end
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. FIELD.Size = FIELD.Size + VT(3,3,3)
  1297. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1298. end
  1299. for i = 1, 500 do
  1300. Swait()
  1301. LOOP.Parent = FIELD
  1302. local CHILDREN = workspace:GetDescendants()
  1303. for index, CHILD in pairs(CHILDREN) do
  1304. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1305. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1306. if HUM then
  1307. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1308. if TORSO then
  1309. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1310. TORSO.Velocity = VT(0,5,0)
  1311. HUM.Health = HUM.Health - 0.1
  1312. HUM.PlatformStand = true
  1313. if TORSO.RotVelocity.Magnitude < 15 then
  1314. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1315. end
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. for i = 1, 25 do
  1323. Swait()
  1324. LOOP.Volume = LOOP.Volume + 10/25
  1325. LOOP.Parent = FIELD
  1326. local CHILDREN = workspace:GetDescendants()
  1327. for index, CHILD in pairs(CHILDREN) do
  1328. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1329. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1330. if HUM then
  1331. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1332. if TORSO then
  1333. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1334. TORSO.Velocity = VT(0,5,0)
  1335. HUM.Health = HUM.Health - 0.1
  1336. HUM.PlatformStand = false
  1337. if TORSO.RotVelocity.Magnitude < 15 then
  1338. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1339. end
  1340. end
  1341. end
  1342. end
  1343. end
  1344. end
  1345. FIELD.Size = FIELD.Size - VT(3,3,3)
  1346. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1347. end
  1348. FIELD:remove()
  1349. end))
  1350. elseif RANDOMEFFECT == 3 then
  1351. for i = 1, 10 do
  1352. wait(0.15)
  1353. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1354. coroutine.resume(coroutine.create(function()
  1355. local MINION = CLONE:Clone()
  1356. MINION.Parent = Effects
  1357. MINION.Name = "Shadow"
  1358. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1359. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1360. for _, c in pairs(MINION:GetChildren()) do
  1361. if c.ClassName == "Part" then
  1362. c.Material = "Neon"
  1363. c.Color = C3(0,0,0)
  1364. c.Transparency = 0.25
  1365. if c.Name == "Head" then
  1366. c:ClearAllChildren()
  1367. local MSH = IT("BlockMesh",c)
  1368. MSH.Scale = VT(0.5,1,1)
  1369. end
  1370. end
  1371. end
  1372. local TORSO = MINION.Torso
  1373. local HUMAN = MINION.Humanoid
  1374. HUMAN.WalkSpeed = 20
  1375. HUMAN.MaxHealth = math.huge
  1376. HUMAN.Health = math.huge
  1377. HUMAN.DisplayDistanceType = "None"
  1378. HUMAN.Died:connect(function()
  1379. MINION:remove()
  1380. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1381. end)
  1382. wait(1)
  1383. local findNearestTorso = function(POS)
  1384. local list = game.Workspace:GetDescendants()
  1385. local torso = nil
  1386. local dist = 500
  1387. local temp = nil
  1388. local human = nil
  1389. local temp2 = nil
  1390. for x = 1, #list do
  1391. temp2 = list[x]
  1392. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1393. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1394. human = temp2:findFirstChildOfClass("Humanoid")
  1395. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1396. if (temp.Position - POS).magnitude < dist then
  1397. torso = temp
  1398. dist = (temp.Position - POS).magnitude
  1399. end
  1400. end
  1401. end
  1402. end
  1403. return torso, dist
  1404. end
  1405. for i = 1, 40 do
  1406. if HUMAN.Health == 0 then
  1407. break
  1408. end
  1409. wait(0.3)
  1410. local target,dist= findNearestTorso(TORSO.Position)
  1411. if target then
  1412. HUMAN:MoveTo(target.Position)
  1413. if dist < 25 then
  1414. CreateSound(348663022, TORSO, 10, 1, true)
  1415. wait(2)
  1416. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1417. --ANIM:Play()
  1418. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1419. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1420. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1421. for i = 1, 5 do
  1422. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1423. end
  1424. break
  1425. end
  1426. end
  1427. end
  1428. MINION:remove()
  1429. end))
  1430. end
  1431. elseif RANDOMEFFECT == 4 then
  1432. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1433. FIELD.Color = C3(0,0,0)
  1434. FIELD.CFrame = BASE.CFrame
  1435. MakeForm(FIELD,"Ball")
  1436. FIELD.CanCollide = true
  1437. for i = 1, 50 do
  1438. Swait()
  1439. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1440. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1441. end
  1442. wait(0.2)
  1443. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1444. coroutine.resume(coroutine.create(function()
  1445. local E = 0
  1446. for i = 1, 75 do
  1447. E = E + 1
  1448. Swait()
  1449. if E >= 35 then
  1450. E = 0
  1451. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1452. end
  1453. LOOP.Volume = LOOP.Volume + 10/75
  1454. LOOP.Parent = FIELD
  1455. local CHILDREN = workspace:GetDescendants()
  1456. for index, CHILD in pairs(CHILDREN) do
  1457. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1458. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1459. if HUM then
  1460. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1461. if TORSO then
  1462. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1463. for _, c in pairs(CHILD:GetChildren()) do
  1464. if c:IsA("BasePart") then
  1465. local bv = Instance.new("BodyVelocity")
  1466. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1467. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1468. bv.Parent = c
  1469. Debris:AddItem(bv,0.05)
  1470. end
  1471. end
  1472. HUM.Health = HUM.Health - 0.3
  1473. end
  1474. end
  1475. end
  1476. end
  1477. end
  1478. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1479. end
  1480. for i = 1, 180 do
  1481. E = E + 1
  1482. Swait()
  1483. if E >= 35 then
  1484. E = 0
  1485. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1486. end
  1487. LOOP.Parent = FIELD
  1488. local CHILDREN = workspace:GetDescendants()
  1489. for index, CHILD in pairs(CHILDREN) do
  1490. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1491. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1492. if HUM then
  1493. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1494. if TORSO then
  1495. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1496. for _, c in pairs(CHILD:GetChildren()) do
  1497. if c:IsA("BasePart") then
  1498. local bv = Instance.new("BodyVelocity")
  1499. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1500. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1501. bv.Parent = c
  1502. Debris:AddItem(bv,0.05)
  1503. end
  1504. end
  1505. HUM.Health = HUM.Health - 0.3
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1513. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1514. for i = 1, 5 do
  1515. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1516. end
  1517. FIELD:remove()
  1518. end))
  1519. elseif RANDOMEFFECT == 5 then
  1520. end
  1521. wait(0.5)
  1522. for i = 1, 25 do
  1523. Swait()
  1524. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1525. end
  1526. PANDORASBOX:remove()
  1527. RINGSPIN = false
  1528. end))
  1529. ATTACK = false
  1530. Rooted = false
  1531. end
  1532. end
  1533.  
  1534. function Taunt()
  1535. ATTACK = true
  1536. local LAUGH = nil
  1537. coroutine.resume(coroutine.create(function()
  1538. repeat
  1539. Swait()
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. until LAUGH ~= nil
  1547. repeat
  1548. Swait()
  1549. LAUGH.Parent = Head
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. until LAUGH.Playing == false
  1557. ATTACK = false
  1558. end))
  1559. wait(0.1)
  1560. sick:Pause()
  1561. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1562. wait(1)
  1563. sick:Resume()
  1564. end
  1565.  
  1566. --//=================================\\
  1567. --|| ASSIGN THINGS TO KEYS
  1568. --\\=================================//
  1569.  
  1570. function MouseDown(Mouse)
  1571. HOLD = true
  1572. if ATTACK == false then
  1573. end
  1574. end
  1575.  
  1576. function MouseUp(Mouse)
  1577. HOLD = false
  1578. end
  1579.  
  1580. function KeyDown(Key)
  1581. KEYHOLD = true
  1582. if Key == "z" and ATTACK == false then
  1583. MagicMissiles()
  1584. end
  1585.  
  1586. if Key == "b" and ATTACK == false then
  1587. TimesUp()
  1588. end
  1589.  
  1590. if Key == "c" and ATTACK == false then
  1591. ChainPunch()
  1592. end
  1593.  
  1594. if Key == "v" and ATTACK == false then
  1595. WarpMeteor()
  1596. end
  1597.  
  1598. if Key == "x" and ATTACK == false then
  1599. PandorasBox()
  1600. end
  1601.  
  1602. if Key == "t" and ATTACK == false then
  1603. Taunt()
  1604. end
  1605. end
  1606.  
  1607. function KeyUp(Key)
  1608. KEYHOLD = false
  1609. end
  1610.  
  1611. Mouse.Button1Down:connect(function(NEWKEY)
  1612. MouseDown(NEWKEY)
  1613. end)
  1614. Mouse.Button1Up:connect(function(NEWKEY)
  1615. MouseUp(NEWKEY)
  1616. end)
  1617. Mouse.KeyDown:connect(function(NEWKEY)
  1618. KeyDown(NEWKEY)
  1619. end)
  1620. Mouse.KeyUp:connect(function(NEWKEY)
  1621. KeyUp(NEWKEY)
  1622. end)
  1623.  
  1624. --//=================================\\
  1625. --\\=================================//
  1626.  
  1627.  
  1628. function unanchor()
  1629. if UNANCHOR == true then
  1630. RootPart.Anchored = false
  1631. end
  1632. g = Character:GetChildren()
  1633. for i = 1, #g do
  1634. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1635. g[i].Anchored = false
  1636. end
  1637. end
  1638. g = Weapon:GetChildren()
  1639. for i = 1, #g do
  1640. if g[i].ClassName == "Part" then
  1641. g[i].Anchored = false
  1642. end
  1643. end
  1644. end
  1645.  
  1646.  
  1647. --//=================================\\
  1648. --|| WRAP THE WHOLE SCRIPT UP
  1649. --\\=================================//
  1650.  
  1651. Humanoid.Changed:connect(function(Jump)
  1652. if Jump == "Jump" and (Disable_Jump == true) then
  1653. Humanoid.Jump = false
  1654. end
  1655. end)
  1656.  
  1657. while true do
  1658. Swait()
  1659. script.Parent = WEAPONGUI
  1660. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1661. v:Stop();
  1662. end
  1663. ANIMATE.Parent = nil
  1664. SINE = SINE + CHANGE*1.5
  1665. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1666. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1667. local HITFLOOR = (RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1668. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1669. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1670. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1671. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1672. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1675. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1681. ANIM = "Jump"
  1682. if ATTACK == false then
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1689. end
  1690. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1691. ANIM = "Fall"
  1692. if ATTACK == false then
  1693. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1699. end
  1700. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1701. ANIM = "Idle"
  1702. if ATTACK == false then
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1711. ANIM = "Walk"
  1712. if ATTACK == false then
  1713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1719. end
  1720. end
  1721. unanchor()
  1722. Humanoid.MaxHealth = "inf"
  1723. Humanoid.Health = "inf"
  1724. if Rooted == false then
  1725. Disable_Jump = false
  1726. Humanoid.WalkSpeed = Speed
  1727. elseif Rooted == true then
  1728. Disable_Jump = true
  1729. Humanoid.WalkSpeed = 0
  1730. end
  1731. for _, c in pairs(Character:GetChildren()) do
  1732. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1733. c.Material = "Fabric"
  1734. if c:FindFirstChildOfClass("ParticleEmitter") then
  1735. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1736. end
  1737. if c ~= Head then
  1738. c.Color = C3(0,0,0)
  1739. else
  1740. c.Color = C3(1,1,1)
  1741. end
  1742. if c == Head then
  1743. if c:FindFirstChild("face") then
  1744. c.face:remove()
  1745. end
  1746. end
  1747. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1748. c:remove()
  1749. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1750. c:remove()
  1751. end
  1752. end
  1753. sick.SoundId = "rbxassetid://"..SONG
  1754. sick.Looped = true
  1755. sick.Pitch = 1
  1756. sick.Volume = 5
  1757. sick.Parent = Torso
  1758. sick:Resume()
  1759. --sick.Playing = false
  1760. end
  1761.  
  1762. --//=================================\\
  1763. --\\=================================//
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769. --//====================================================\\--
  1770. --|| END OF SCRIPT
  1771. --\\====================================================//--
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