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- local Camera = workspace.CurrentCamera
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local TweenService = game:GetService("TweenService")
- local LocalPlayer = Players.LocalPlayer
- local Holding = false
- _G.AimbotEnabled = true
- _G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members.
- _G.AimPart = "Head" -- Where the aimbot script would lock at.
- _G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
- local function GetClosestPlayer()
- local MaximumDistance = math.huge
- local Target = nil
- coroutine.wrap(function()
- wait(20); MaximumDistance = math.huge -- Reset the MaximumDistance so that the Aimbot doesn't remember it as a very small variable and stop capturing players...
- end)()
- for _, v in next, Players:GetPlayers() do
- if v.Name ~= LocalPlayer.Name then
- if _G.TeamCheck == true then
- if v.Team ~= LocalPlayer.Team then
- if v.Character ~= nil then
- if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
- if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
- local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
- local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
- if VectorDistance < MaximumDistance then
- Target = v
- MaximumDistance = VectorDistance
- end
- end
- end
- end
- end
- else
- if v.Character ~= nil then
- if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
- if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
- local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
- local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
- if VectorDistance < MaximumDistance then
- Target = v
- MaximumDistance = VectorDistance
- end
- end
- end
- end
- end
- end
- end
- return Target
- end
- UserInputService.InputBegan:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- Holding = true
- end
- end)
- UserInputService.InputEnded:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- Holding = false
- end
- end)
- RunService.RenderStepped:Connect(function()
- if Holding == true and _G.AimbotEnabled == true then
- TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
- end
- end)
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