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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Model0.Name = "Ooga booga"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-183.090973, 712.096375, -83.5234985, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part1.Orientation = Vector3.new(0, -90, 0)
- Part1.Position = Vector3.new(-183.090973, 712.096375, -83.5234985)
- Part1.Rotation = Vector3.new(0, -90, 0)
- Part1.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part1.Transparency = 0.10000000149012
- Part1.Size = Vector3.new(0.522295356, 10.619998, 12.3302526)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Bright green")
- Part1.Material = Enum.Material.Grass
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Bright green")
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(-182.89006, 711.971375, -83.8585129, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part2.Orientation = Vector3.new(0, -90, 0)
- Part2.Position = Vector3.new(-182.89006, 711.971375, -83.8585129)
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.Transparency = 0.69999998807907
- Part2.Size = Vector3.new(0.510000229, 10.369998, 12.0399923)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.Material = Enum.Material.Glass
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-174.849808, 717.667542, -97.7429352, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- Part3.Orientation = Vector3.new(0, 90, 90)
- Part3.Position = Vector3.new(-174.849808, 717.667542, -97.7429352)
- Part3.Rotation = Vector3.new(90, 90, 0)
- Part3.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part3.Transparency = 0.10000000149012
- Part3.Size = Vector3.new(0.522295356, 28.9499912, 28.9924965)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Bright green")
- Part3.Material = Enum.Material.Grass
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Bright green")
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-188.65506, 711.971375, -97.7550354, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-188.65506, 711.971375, -97.7550354)
- Part4.Transparency = 0.69999998807907
- Part4.Size = Vector3.new(0.510000229, 10.369998, 28.3099976)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.Material = Enum.Material.Glass
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(-160.117279, 712.096375, -97.7550354, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Position = Vector3.new(-160.117279, 712.096375, -97.7550354)
- Part5.Rotation = Vector3.new(-180, 0, -180)
- Part5.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part5.Transparency = 0.10000000149012
- Part5.Size = Vector3.new(0.522295356, 10.619998, 28.9924965)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Bright green")
- Part5.Material = Enum.Material.Grass
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Bright green")
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(-166.271896, 711.971375, -83.8585129, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Position = Vector3.new(-166.271896, 711.971375, -83.8585129)
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Transparency = 0.69999998807907
- Part6.Size = Vector3.new(0.510000229, 10.369998, 12.0399923)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.Material = Enum.Material.Glass
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(-174.357162, 711.971375, -111.651588, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part7.Orientation = Vector3.new(0, 90, 0)
- Part7.Position = Vector3.new(-174.357162, 711.971375, -111.651588)
- Part7.Rotation = Vector3.new(0, 90, 0)
- Part7.Transparency = 0.69999998807907
- Part7.Size = Vector3.new(0.510000229, 10.369998, 28.3099976)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.Material = Enum.Material.Glass
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(-166.072174, 712.096375, -83.5234985, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part8.Orientation = Vector3.new(0, -90, 0)
- Part8.Position = Vector3.new(-166.072174, 712.096375, -83.5234985)
- Part8.Rotation = Vector3.new(0, -90, 0)
- Part8.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part8.Transparency = 0.10000000149012
- Part8.Size = Vector3.new(0.522295356, 10.619998, 12.3302526)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Bright green")
- Part8.Material = Enum.Material.Grass
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Bright green")
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(-188.994965, 712.096375, -97.7550354, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(-188.994965, 712.096375, -97.7550354)
- Part9.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part9.Transparency = 0.10000000149012
- Part9.Size = Vector3.new(0.522295356, 10.619998, 28.9924965)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Bright green")
- Part9.Material = Enum.Material.Grass
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Bright green")
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(-174.352371, 712.096375, -111.98661, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part10.Orientation = Vector3.new(0, 90, 0)
- Part10.Position = Vector3.new(-174.352371, 712.096375, -111.98661)
- Part10.Rotation = Vector3.new(0, 90, 0)
- Part10.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part10.Transparency = 0.10000000149012
- Part10.Size = Vector3.new(0.522295356, 10.619998, 28.9924965)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Bright green")
- Part10.Material = Enum.Material.Grass
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Bright green")
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(-174.5569, 712.096375, -83.5234985, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part11.Orientation = Vector3.new(0, -90, 0)
- Part11.Position = Vector3.new(-174.5569, 712.096375, -83.5234985)
- Part11.Rotation = Vector3.new(0, -90, 0)
- Part11.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part11.Transparency = 0.10000000149012
- Part11.Size = Vector3.new(0.522295356, 10.619998, 5.04885149)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Bright green")
- Part11.Material = Enum.Material.Grass
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Bright green")
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(-160.457184, 711.971375, -97.7550354, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part12.Orientation = Vector3.new(0, 180, 0)
- Part12.Position = Vector3.new(-160.457184, 711.971375, -97.7550354)
- Part12.Rotation = Vector3.new(-180, 0, -180)
- Part12.Transparency = 0.69999998807907
- Part12.Size = Vector3.new(0.510000229, 10.369998, 28.3099976)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.Material = Enum.Material.Glass
- Part12.TopSurface = Enum.SurfaceType.Smooth
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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