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overlord skills

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  1. Overlord Skills
  2.  
  3. Ability Damage IV
  4. Acid Immunity
  5. Arcane Vision/See Invisibility: See Through.
  6. Black Halo
  7. Create High Tier Undead (4/day): Ainz can create both an Eyeball Corpse or Pale Rider by using this racial skill. The upper-tier undead which is made with this skill is only level 70. However, if he divides those up into two uses, he could make undead of roughly level 90. Thus, it allows him to summon either the thief-type Eternal Deaths or sensory-focused Eyeball types under his command. If Ainz were to use his experience points, he can even create another level 90 monsters such as Overlord Wiseman, Grim Reaper Thanatos, or Undead Lieutenant.
  8. Create Middle Tier Undead (12/day): Ainz can create a Death Knight, Jack the Ripper, Soul Eater or Corpse Collector by using this racial skill. It can be used on corpses as a special catalyst to keeping the Death Knights or Soul Eaters around until they are killed in battle. Only in the Web Novel, it was an ability to create undead from Level 25 to 40.
  9. Create Low Tier Undead (20/day): Ainz can create a Elder Lich, Zombie, Wraith, Skeleton, or Bone Vulture by using this racial skill. It can be used to zombify the dead creatures ranging all sorts of skeletal creatures like humans, beasts, giants, to dragons. Only in the Web Novel, it was an ability to create undead from level 10 to 24.[14]
  10. Dark Soul
  11. Dark Wisdom: This ritual-type skill allows Ainz to increase the number of spells one can learn and know by making a live sacrifice.[15]
  12. Despair Aura I: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Fear. Fear refers to an abnormal status of being afraid, which inflicts a penalty to all actions. Besides inflicting fear, it could reduce the stats of its victims. Normally, Despair Auras would not have an effect on the level 100 NPCs, but when equipped with the Staff of Ainz Ooal Gown, its effect can be strengthened.
  13. Despair Aura II: Has a chance of causing Panic. Panic is a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person.
  14. Despair Aura III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare.
  15. Despair Aura IV: Has a chance of causing Insanity. Insanity was an extremely annoying bad status, being a permanent version of Confusion. It could not be removed without magic from a third party.
  16. Despair Aura V: Has a chance of causing Instant Death.
  17. Electric Immunity
  18. High Tier Magic Immunity III: Nullifies all low tier spells.
  19. High Tier Physical Immunity III: Nullifies all low-level attacks (below level 60).
  20. Ice Immunity: Ainz was completely immune to all forms of cold-elemental attacks from the Frozen Prison. He would not be chilled or frozen regardless of how low the temperature went.
  21. Negative Energy Touch / Touch of Undeath: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Ainz. Before the target is inflicted by negative-type damage, it can be fully recovered by avoiding direct physical contact with Ainz. Death can occur from the unhealable strength attribute being reduced to zero. It can be acquired during the Elder Lich level up and can be activated or deactivated at will.
  22. Negative Protection
  23. Speak Evil Tongues
  24. Status Damage Ⅳ
  25. Slashing Damage Resistance V
  26. Piercing Damage Resistance V
  27. Turn Resistance III: It protects Ainz against undead control or domination effects.
  28. Undead Blessing: Can sense other undead beings.
  29. Unholy Protection
  30.  
  31. Basic Undead Race Traits
  32.  
  33. Biological Penalties' Resistance
  34. Bludgeoning Vulnerability V
  35. Critical Hit Immunity
  36. Dark Vision
  37. Death Immunity
  38. Disease Immunity
  39. Doubled Damage by Fire
  40. Eating, Drinking, and Breathing are Unnecessary
  41. Energy Drain Immunity
  42. Good, Light and Holy Vulnerability IV
  43. Good and Holy Consecrated Areas' Vulnerability II
  44. Mind-affecting Immunity
  45. Necromancy Resistance
  46. Paralysis Immunity
  47. Physical Penalty Resistance
  48. Poisoning Immunity
  49. Recover by Negative Energy
  50. Sleep Immunity
  51.  
  52. Class Abilities
  53.  
  54. Instant Death Magic Enhancement
  55. Rite of Darkness: Ainz stated that he could enhance his undead creation skills through the use of a dark ritual.
  56. Undead Aura
  57. Undead Creation
  58. Undead Control / Undead Domination: Ainz has the power to mentally dominate the undead's state of mind and soul. The enslaved undead will acknowledged the user before him as its controller, its Master. With that undead under his control, it could not hide or lie about anything from Ainz when questioned by him who is in the position as master. However, there are limits to undead domination as for how many Ainz can control, both in upper limits and total numbers. The same could be said with how powerful of an undead being can be dominated.[16] More so, the [Undead Domination] skill was only effective on undead weaker than the user. Once under the user's control, the enslaved undead would have no chance to shake it off so long as users like Ainz did not want to relinquish control.[17]
  59. Undead Ruler (Web Novel Only)
  60. Undead Strengthening: The various kinds of undead entities Ainz could create for summoning are buffed or enhanced than their original.
  61.  
  62. Super-Tier Magic
  63.  
  64. Book of Revelations Malevolent Locust (Web Novel Only)[18]
  65. Creation: It is a super-tier spell that could change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands. According to Ainz's experiment, it had an amazingly large area of effect and could cover the entire 8th Floor inside the Great Tomb of Nazarick.
  66. Disaster of Abaddon’s Locust (Web Novel Only)
  67. Fallen Down: Upon casting the super-tier spell, Ainz calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to an undead-type enemy.
  68. Iä Shub-Niggurath: Ainz uses this super-tier spell to summon a black cyclone and instantly kill everything in its field of range. This spell inflicts an instant-death effect, and it was practically useless against the undead, golems, and other beings which had no life. While it was effective against living players and enemies, it was hard to imagine any level 100 player not having immunity to instant death. Additionally, the fallen victims caught in the cyclone are also sacrificed in order to summon monsters over level 90 known as "Dark Young." The number of summoned Dark Youngs is proportional to the total number of sacrifices. For Ainz's record, the highest number of Dark Youngs he is able to summon successfully in the New World so far was about five at most. With the support of the Eclipse class’s skill enhancing it, this spell transformed into a vicious, terrible magic which has even freely allow the sacrifices of non-living creatures like zombies to be used for the summoning of several Dark Youngs.
  69. Wish Upon A Star: A super-tier spell which consumes the user's experience points to grant a wish or more. Ainz is able to gain access to it by using a special item but said that he has also learned it too. In the New World, when casting the super-tier spell, it felt as though new information is being entered into his mind and that they worked differently from YGGDRASIL. Although it would still expend experience points, [Wish Upon A Star] was now a type of super-tier spell that could make the impossible possible. However, it cannot overcome the powerful effects of World Items.
  70. Pantheon: Once cast, this super-tier spell allows Ainz to summon forth six levels 80, "Cherubims Gate Keeper" with holy-type magic under his full command.
  71.  
  72. Normal Spells
  73. 1st Tier
  74.  
  75. Magic Arrow: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magick accessible by the caster, meaning 10 arrows when used by Ainz. This Spell can be enhanced with at least these Metamagic Enhancements: Twin/Triplet Magic, Maximized Magic and Boost Magic.
  76. Rabbit Ears: A 1st tier spell used to enhance the user's hearing sense.
  77. Summon Undead 1st: This spell allows the user to summon any kinds of zombie-type animals such as dogs.
  78.  
  79. 2nd Tier
  80.  
  81. Acid Arrow: A single-target, 2nd tier spell which fires a bolt of caustic acid at the enemy.
  82.  
  83. 3rd Tier
  84.  
  85. Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
  86. Fly: A 3rd tier spell that gives the caster the ability to fly. Ainz could use this spell with Silent Magic.
  87. Iceball: An area-effect spell like Fireball.
  88. Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
  89. Lopsided Duel: A 3rd-tier spell that bounds the caster to the target such that whenever the target tried to flee by teleportation, both caster and target would appear in the same place. It could even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location. However, this spell had a fatal flaw. If the target teleported among its friends, then the caster would be brought to the same place thanks to the binding, whereupon he would be surrounded. This spell also had the advantage that if the caster teleported away, his opponent would not be teleported with it, which made fleeing easy.
  90. Summon Undead 3rd: It allows the user to summon skeletal-type undead like Skeleton Warriors under one's control.
  91.  
  92. 5th Tier
  93.  
  94. Dragon Lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
  95.  
  96. 7th Tier
  97.  
  98. Chain Dragon Lightning: A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
  99. Create Greater Item: This spell creates magically-made items such as armors, swords, halberds, and so on for a magic caster like Momonga to be able to equip it freely. However, there were only five spells Ainz could use while wearing the armor created from magic and one of them is 'Perfect Warrior.' It can also create more mundane items such as furniture, e.g. a bed. In the Web Novel, it is a 7th tier spell.
  100. Focus Magic: A 7th tier spell that can be used on an ally.
  101. Greater Teleportation: A 7th tier spell that allows instantaneous transition without restriction to distance.
  102. Hell Flame: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
  103. Napalm: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in the fire.
  104. Undeath Army: A 7th tier spell that can summon a huge horde of undead. Particularly, the ones Ainz summoned in large numbers from this spell were purely comprised of Skeletons.[19]
  105.  
  106. 8th Tier
  107.  
  108. Astral Smite: A 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
  109. Death: A 8th tier spell that can be used on a single target each time. Ainz can use it with Silent Magic.
  110. Dimensional Lock: A 8th tier spell that allows the user to render the enemy's teleportation and transfer magic as unusable.
  111. Energy Drain: A 8th tier spell from his specialty of necromancy. It was a spell that drained the opponent’s levels, granting the user various benefits depending on the number of levels drained.
  112. Explosion (Web Novel Only): It is an 8th tier spell used to damage a foe.
  113.  
  114. 9th Tier
  115.  
  116. Bless of Titania: A 9th tier spell that summoned forth a tiny fairy. The fairy queen beside him would take them along the least dangerous path. Ainz can use the spell with Extend Magic.
  117. Call Greater Thunder: When using Triple Maximize Magic with this 9th tier spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
  118. Grasp Heart: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stun as a secondary effect. This is said by Ainz to be his favorite spell.
  119. Greater Rejection: A 9th tier spell that cancels the target's attempt to use Greater Summon.
  120. Lead of Yatagarasu: A 9th tier spell that created a three-legged crow. The Yatagarasu guided players along the shortest path to the heart of the dungeon. Ainz can use the spell with Extend Magic.
  121. Nuclear Blast: When used with Maximize Magic, this 9th tier spell was powerful enough to entirely consume the space between the user and their target in an instant. However, the user will also be caught in the range of the spell's attack. The spell does composite damage (half fire, half bludgeoning) and it was one of the weaker 9th tier spells in terms of damage. Nonetheless, it had a very large area of effect to the point that if the surrounding buildings are present, those large objects would have been swept away in the middle of that explosion. In that respect, the spell was superior to almost all others as it can generate all kinds of negative status effects. This includes poisoning, blindness, deafness, and so on. Anything of the Evil Lord's level would be able to resist it with their raw statistics alone. It possessed a very powerful knock-back effect. Ainz stated that he could even cast this spell with Widen Magic to increase the area and range of its effect if need be.
  122. Perfect Unknowable: A 9th tier spell used to make the user invisible to the naked eye. It can also erase one's traces and sounds including the pitch of the user's voice from being heard, making the magic caster very difficult to detect if they did not have very high-level thief-type job classes.
  123. True Death: A 9th tier spell, which invalidates the effect of lower-tier resurrection magic.
  124. Vermilion Nova: A 9th tier spell. It is an attack targeting the opponent with a pillar of flame while dealing with a fire-based type of damage. Ainz considered it be the highest-level, super-tier magic that is notwithstanding anti-personnel fire-element attack spell. This spell could be used in combination with both Triplet Magic and Maximize Magic together.
  125.  
  126. 10th Tier
  127.  
  128. Armageddon - Evil: A 10th tier spell that summon an army of demons. According to the standards of YGGDRASIL players, said demons are not considered to be strong. Since demonic summons has the tendency to go berserk, the spell is usually used to obtain sacrifices for rituals and skills.
  129. Body of Effulgent Beryl: A 10th tier spell that reduced the effectiveness of bludgeoning attacks against its subject while it was in effect, and it could completely negate one instance of bludgeoning damage after it was cast.
  130. Control Amnesia: A 10th tier spell that grants the user some degree of control over the target's memories. Attempting to master new techniques, Ainz has done several experiments on lab rats like CZ2I28 Delta while he practiced using the spell multiple times. To some degree, if used on an NPC, he is able to manipulate information originated from the NPC's backstory set by their creator.
  131. Create Fortress: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
  132. Meteor Fall: A 10th tier spell which causes a falling meteor to fall from the sky with shimmering light, which blinds onlookers temporarily. The meteor rips through the air and hit its intended target, then creates a burst of explosion upon contact. As a result, the massive explosion created by the meteor was able to flatten everything it touches and pulverized any surrounding targets.
  133. Reality Slash: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. By using "Triplet Maximize Magic," Ainz creates three attacks that slashed space itself. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell could disregard virtually any form of magical defense.
  134. Summon Undead 10th: The user conjures forth a powerful undead being under one's command.
  135. Time Stop: A 10th tier spell that stops the enemy for a specific amount of time.
  136. Ultimate Disturb: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.
  137. Uriel: A 10th tier spell that deals fire-type damage. It was the kind of spell that could be learned by a magic caster of any type as long as the requirements to learn it were met. However, this spell only did its listed damage when cast by a magic caster with a maxed-out positive karma value. Its damage decreased as one’s karma value decreased. For Ainz with negative karma value, it would do less damage than a first-tier spell.
  138.  
  139. ??? Tier
  140.  
  141. Absorption
  142. All Appraisal Magic Item: Besides identifying the target item, this spell would even tell its caster about a magic item’s creator and manufacturer.
  143. Anti-Life Cocoon
  144. Anti-Information Magic Wall: It is a type of spell that prevents surveillance by others.
  145. Appraisal Magic Item
  146. Black Hole: A spell that cast a void would absorb the enemy inside.
  147. Bless of Magic Caster
  148. Breath Ward
  149. Burst
  150. Charm Person: The spell could cause the charmed target to see the user as their best friend. And as their friend, the user's words had a certain amount of effect on that person. However, since this was only a low-level charm spell, it could not brain-wash the target.
  151. Complete Invisibility: It was a spell that was far superior to 'Invisibility.' Ainz would be completely invisible to anyone unless they used specialized magic to see him. The highest-ranked undead could even see through this spell's effect.
  152. Complete Vision: Through Widen Magic, the spell could pierce and see through the fog up to a distance of 200 meters ahead of him.
  153. Conflict Karma
  154. Cry of the Banshee: AoE Spell which can cause Instant Death. When used as 'Widen Magic,' it affected an area of 100 Meters around the Caster.
  155. Cure Poison
  156. Delay Teleportation: A spell that can briefly hinder teleportation effects that had their destination near the caster, buying them several seconds of time, which the caster would typically use to flee or prepare an attack. In addition, the spell also informed the caster of how many beings would be teleporting into their vicinity. Its effective against Greater Teleportation. Ainz could use this spell with Widen Magic.
  157. Detect Magic: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence.
  158. Discern Enemy: This spell allows the user to identify the enemy's estimated level.
  159. Distant Vision: A spell that would display what it saw on a flat, magical screen. The screen could also be expanded or shrunken at will.
  160. Draconic Power
  161. Dragonbane
  162. Drifting Master Mine: A mine that, as the name implies, "drifts" and locks on to targets that enter its range.
  163. Explosive Land Mine: A trap magic that explodes when it is near the enemy. Through Triplet Maximize Magic, it can create three large explosions.
  164. Explosion
  165. False Data: Life: Gives the user the ability to fake his/her HP.
  166. False Data: Mana: Gives the user the ability to fake his/her MP.
  167. Field of Force
  168. Floating Eye
  169. Freedom
  170. Gate: Summons a portal, allowing travel of a large number of people over great distances. It had no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
  171. Gravity Maelstrom: A spiraling black ball of gravity. Ainz uses a Maximize Magic type through it.
  172. Greater Break Item: This spell is seemingly capable of destroying a magical item.
  173. Greater Full Potential
  174. Greater Hardening
  175. Greater Lethal: A divine spell with very powerful healing. It can channel vast quantities of negative energy that can greatly heal Ainz's HP. Unfortunately, this is not Ainz's innate ability, but an effect from a magic item he used. This unknown magic item only allows Ainz to use a single specific spell, requiring him to use an equipment slot and that the spell cannot be enhanced with skills or metamagic. Thus, his usage of the spell is much weaker than someone who could cast the spell off their own list, so it has many drawbacks.
  176. Greater Luck
  177. Greater Magic Accumulation (Web Novel Only)
  178. Greater Magic Seal: A Spell which "stores" the Spell cast afterward and releases it upon command.
  179. Greater Magic Shield
  180. Greater Magic Vision
  181. Greater Resistance
  182. Haste
  183. Heavenly Aura
  184. Hold of Ribs: A spell that restricts a target's movement with bones and can deeply piece it through their flesh.
  185. Indomitability
  186. Infinity Wall
  187. Life Essence: Allows the caster to view the health values of an enemy.
  188. Magic Boost
  189. Magic Caster's Blessing
  190. Magic Ward: Holy
  191. Mana Essence: Identifies MP of the target.
  192. Mantle of Chaos
  193. Mass Dominate Person (Web Novel Only): A spell which brainwashes multiple foes simultaneously to do the user's bidding.
  194. Mass Fly: Gives a group of people the ability to fly.
  195. Mass Hold Species: Constricts a large number of creatures, rendering them unable to move.
  196. Message: Able to talk to a (targeted) person through telepathy.
  197. Negative Burst: Sent out a burst of a sphere of negative energy from around the caster's body.
  198. Nuclear Mine
  199. Obsidian Sword: Creates a large obsidian sword that will lock on to a target and hone in like a missile. It was incredibly difficult to destroy a sword made of magic with a physical attack. By using "Triple Maximize Magic," Ainz can summon about three swords that gave off a black light while floating in midair.
  200. Paralysis: Causes paralysis in the target, limiting or preventing them of physical movement, though slight physical functions are still possible, such as turning their head or speaking.
  201. Paranormal Intuition
  202. Penetrate Up
  203. Perfect Warrior: The spell allows Ainz to convert his magic caster levels into an equivalent number of warrior levels. By using that spell, he could temporarily become a half-baked level 100 warrior. It also carried the benefit of being able to use certain pieces of arms and armor that would normally require specific job classes to access without penalty. This would include freely utilizing any weapons and its abilities shown during his fight with Shalltear. However, there were many drawbacks to that spell. The first weakness was that he could not cast other spells while the magic was in effect. In addition, he would not gain any special warrior skills from the spell, and his recalculated ability scores would be lower than an actual warrior. Secondly, sustaining the transformation spell and other magic would both lower his mana and mana recovery rates to zero. This form was enough when matching blades with second-rate combatants like priests and the like, but he would stand no chance of winning against an opponent who was a dedicated warrior.
  204. Ray of Negative Energy: It is an offensive-type spell that brings forth a ray of negative energy to damage the living. However, against non-living beings, it would heal the undead instead.
  205. Remote Viewing
  206. Repel Undeath: A spell that creates a barrier to ward off the low-level undead.
  207. Resistance from Natural Weapons
  208. See Through
  209. Sense Enemy
  210. Sensor Boost
  211. Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50-meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
  212. Shockwave: Ainz used this spell with Maximize Magic.
  213. Silent Time Stop: No attacks would work while time was stopped.
  214. Slow: Ainz seems to use this spell with Penetrate Magic.
  215. Thousand Bone Lance: A spell that throws an uncountable amount of bone spears at the target.
  216. True Dark: Deals none-type damage with darkness.
  217. Undeath Slave Sight: A spell used on specific kinds of undead he summoned. A small window appeared in the corner of Momonga’s field of vision, allowing him to see through that undead's eye sockets.
  218. Wall of Protection from Arrows
  219. Wall of Skeleton: Creates a wall of skeletons that can move and fight to a certain degree. Ainz can use it with Widen Magic.
  220.  
  221. Special Skill
  222.  
  223. The Goal of All Life is Death: This special skill is one of Ainz's most powerful abilities and comes from the maximum level (5) in Eclipse. Eclipse is one of the hardest classes to get because it requires an Overlord with spells specialized in necromancy and instant death type magic. The Eclipse class lets the user become a true lord of death, a life-consuming Eclipse. It strengthens the instant death effect of magic and skills to the point of bypassing any immunity or resistance and killing their targets after a certain amount of time had passed. Ainz used this special skill with '(Widen Magic) Cry of the Banshee,' and it killed everything in 100 meters. The cooldown of this special skill is a 100 hours duration. It's not possible to resist death spells enhanced by this special skill unless one uses a resurrection effect on themselves within 12 seconds. This special skill is considered to be the trump card of the Eclipse-class. In the Overlord Bonus Volume, more than 400’000 zombies, and quite possibly more than a million of them shielding Cure Elim Los Malvar died as a result from this special class skill, [The Goal of All Life is Death] which buffed [Iä Shub-Niggurath].
  224. Unnamed Special Skill: Through using a special skill, Ainz is capable of turning corpses into an undead. The corpses would either turn into the kind of undead such as zombies or skeletons. However, the stronger the physical body of that corpse, the more powerful the zombie becomes. One famous example would be Zombie Dragons.[20]
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