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- -------------------------------------------Epic CostumOf Epic Pwnsomeness-----------------------------------------------
- print("Daracotian Loaded")
- if (script.Parent.className ~= "HopperBin") then
- local h = Instance.new("HopperBin")
- h.Name = "Daracotian"
- h.Parent = game.Players["kaemi"].Backpack
- script.Parent = h
- script.Name = "Function"
- end
- Player = script.Parent.Parent.Parent
- Person = Player
- Character = Player.Character
- Torso = Character.Torso
- Head = Character:findFirstChild("Head")
- LA = Character:findFirstChild("Left Arm")
- RA = Character:findFirstChild("Right Arm")
- LL = Character:findFirstChild("Left Leg")
- RL = Character:findFirstChild("Right Leg")
- Characters = Instance.new("Model")
- Characters.Name = "Suit"
- Characters.Parent = Character
- Bin = script.Parent
- Person = game.Players.LocalPlayer
- PersonT = Person.Character.Torso
- Hold = false
- Lazer = false
- Grabbed = nil
- Debounce = false
- FDebounce = false
- Flight = false
- NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
- NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
- Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
- Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
- UsingTools = 0
- AnimatingTools = false
- Suit = Character.Suit
- --Head!!!!!!!!
- Ha = Character.Head:Clone()
- Ha.BrickColor = BrickColor.new("New Yeller")
- Ha.face:Remove()
- Ha2 = Ha:Clone()
- Ha.Transparency = 0.5
- Ha.Name = "Head"
- Ha.Reflectance = 0.7
- Ha.Mesh.Scale = Ha.Mesh.Scale + Vector3.new(0.05,0.05,0.05)
- Ha2.Name = "HeadMotor"
- Ha2.Transparency = 1
- Ha2.Mesh:Remove()
- Ha2.Parent = Characters
- Haw = Instance.new("Weld")
- Haw.Part0 = Torso
- Haw.Part1 = Ha2
- Haw.Parent = Torso
- Haw.C0 = CFrame.new(0,1.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Ha.Parent = Characters
- Hmotor1 = Instance.new("Motor")
- Hmotor1.Parent = Ha2
- Hmotor1.Part0 = Ha2
- Hmotor1.Part1 = Ha
- Hmotor1.MaxVelocity = 0.05
- Hmotor1.C1 = CFrame.new(0,0,0)
- -- Left Wing!!!
- w11 = Instance.new("Part")
- w11.Name = "LWingMotor"
- w11.formFactor = "Symmetric"
- w11.Size = Vector3.new(1,1,1)
- w11.TopSurface = "Smooth"
- w11.BottomSurface = "Smooth"
- w11.CanCollide = false
- w11.Transparency = 1
- w12 = Instance.new("Part")
- w12.Name = "Wing1"
- w12.BrickColor = BrickColor.new("New Yeller")
- w12.formFactor = "Symmetric"
- w12.Size = Vector3.new(1,5,2)
- w12.TopSurface = "Smooth"
- w12.BottomSurface = "Smooth"
- w12.CanCollide = false
- w12.Transparency = 0.35
- w12.Reflectance = 0.7
- w1m = Instance.new("SpecialMesh")
- w1m.Parent = w12
- w1m.MeshType = "Sphere"
- w1m.Scale = Vector3.new(0.2, 1.25, 1)
- w11.Parent = Characters
- ww1 = Instance.new("Weld")
- ww1.Part0 = Torso
- ww1.Part1 = w11
- ww1.Parent = Torso
- ww1.C0 = CFrame.new(-0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, 0.5)
- w12 .Parent = Characters
- motor1 = Instance.new("Motor")
- motor1.Parent = w11
- motor1.Part0 = w11
- motor1.Part1 = w12
- motor1.MaxVelocity = 0.35
- motor1.C1 = CFrame.new(0,-2,0.5)
- --Right Wing!!!
- w21 = Instance.new("Part")
- w21.Name = "RWingMotor"
- w21.formFactor = "Symmetric"
- w21.Size = Vector3.new(1,1,1)
- w21.TopSurface = "Smooth"
- w21.BottomSurface = "Smooth"
- w21.CanCollide = false
- w21.Transparency = 1
- w22 = Instance.new("Part")
- w22.Name = "Wing2"
- w22.BrickColor = BrickColor.new("New Yeller")
- w22.formFactor = "Symmetric"
- w22.Size = Vector3.new(1,5,2)
- w22.TopSurface = "Smooth"
- w22.BottomSurface = "Smooth"
- w22.CanCollide = false
- w22.Transparency = 0.35
- w22.Reflectance = 0.7
- w2m = Instance.new("SpecialMesh")
- w2m.Parent = w22
- w2m.MeshType = "Sphere"
- w2m.Scale = Vector3.new(0.2, 1.25, 1)
- w21.Parent = Characters
- ww2 = Instance.new("Weld")
- ww2.Part0 = Torso
- ww2.Part1 = w21
- ww2.Parent = Torso
- ww2.C0 = CFrame.new(0.4,0,0.8)*CFrame.fromEulerAnglesXYZ(0.5, 0, -0.5)
- w22 .Parent = Characters
- motor2 = Instance.new("Motor")
- motor2.Parent = w21
- motor2.Part0 = w21
- motor2.Part1 = w22
- motor2.MaxVelocity = 0.35
- motor2.C1 = CFrame.new(0,-2,0.5)
- -- Extra Right Wings!!!
- Lwing1 = w22:Clone()
- Lwing1.Parent = Characters
- Lw1w = Instance.new("Weld")
- Lw1w.Part0 = w22
- Lw1w.Part1 = Lwing1
- Lw1w.Parent = w22
- Lw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0)
- Lwing2 = Lwing1:Clone()
- Lwing2.Parent = Characters
- Lw2w = Instance.new("Weld")
- Lw2w.Part0 = Lwing1
- Lw2w.Part1 = Lwing2
- Lw2w.Parent = Lwing1
- Lw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0)
- --Extra Left Wings!!!
- Rwing1 = w12:Clone()
- Rwing1.Parent = Characters
- Rw1w = Instance.new("Weld")
- Rw1w.Part0 = w12
- Rw1w.Part1 = Rwing1
- Rw1w.Parent = w12
- Rw1w.C0 = CFrame.new(0,-0.5,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0)
- Rwing2 = Lwing1:Clone()
- Rwing2.Parent = Characters
- Rw2w = Instance.new("Weld")
- Rw2w.Part0 = Rwing1
- Rw2w.Part1 = Rwing2
- Rw2w.Parent = Rwing1
- Rw2w.C0 = CFrame.new(0,-0.3,1)*CFrame.fromEulerAnglesXYZ(0.5,0,0)
- -- Torso!!!!!!!
- --BackShuriken!!!
- Bs = Instance.new("Part")
- Bs.Name = "BackShuriken"
- Bs.formFactor = "Plate"
- Bs.Size = Vector3.new(2,0.4,2)
- Bs.TopSurface = "Smooth"
- Bs.BottomSurface = "Smooth"
- Bs.CanCollide = false
- Instance.new("Sparkles").Parent = Bs
- Bs.Sparkles.Enabled = false
- Smb = Instance.new("SpecialMesh")
- Smb.Parent = Bs
- Smb.MeshType = "FileMesh"
- Smb.TextureId = "http://www.roblox.com/asset/?id=11112112" -- Shuriken Texture Id 1
- Smb.MeshId = "http://www.roblox.com/asset/?id=11112101" -- Shuriken Mesh Id 1
- Smb.Scale = Vector3.new(7,9,7)
- Bs.Parent = Characters
- Bsw = Instance.new("Weld")
- Bsw.Part0 = Torso
- Bsw.Part1 = Bs
- Bsw.Parent = Torso
- Bsw.C0 = CFrame.new(0,0,0.65)*CFrame.fromEulerAnglesXYZ(1.5,0,0)
- -- Torso Armor!!!
- Ta = Instance.new("Part")
- Ta.Name = "TorsoArmor"
- Ta.formFactor = "Symmetric"
- Ta.Size = Vector3.new(2,2,1)
- Ta.TopSurface = "Smooth"
- Ta.BottomSurface = "Smooth"
- Ta.BrickColor = BrickColor.new("Really black")
- Ta.Reflectance = 0.4
- Ta.Transparency = 0.5
- Tam = Instance.new("BlockMesh")
- Tam.Parent = Ta
- Tam.Scale = Vector3.new(0.9,1.005,1.2)
- Ta.Parent = Characters
- Taw = Instance.new("Weld")
- Taw.Part0 = Torso
- Taw.Part1 = Ta
- Taw.Parent = Torso
- Taw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- -- Torso X Front!!!
- x1 = Instance.new("Part")
- x1.Name = "X1"
- x1.formFactor = "Symmetric"
- x1.Size = Vector3.new(1,3,1)
- x1.TopSurface = "Smooth"
- x1.BottomSurface = "Smooth"
- x1.BrickColor = BrickColor.new("Really red")
- x1.Reflectance = 0.1
- x1.CanCollide = false
- x1m = Instance.new("BlockMesh")
- x1m.Parent = x1
- x1m.Scale = Vector3.new(0.3,0.95,0.3)
- x2 = Instance.new("Part")
- x2.Name = "X2"
- x2.formFactor = "Symmetric"
- x2.Size = Vector3.new(1,3,1)
- x2.TopSurface = "Smooth"
- x2.BottomSurface = "Smooth"
- x2.BrickColor = BrickColor.new("Really red")
- x2.Reflectance = 0.1
- x2.CanCollide = false
- x2m = Instance.new("BlockMesh")
- x2m.Parent = x2
- x2m.Scale = Vector3.new(0.3,0.95,0.3)
- x1.Parent = Characters
- x1w = Instance.new("Weld")
- x1w.Part0 = Torso
- x1w.Part1 = x1
- x1w.Parent = Torso
- x1w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0.7)
- x2.Parent = Characters
- x2w = Instance.new("Weld")
- x2w.Part0 = Torso
- x2w.Part1 = x2
- x2w.Parent = Torso
- x2w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- x0 = Instance.new("Part")
- x0.Name = "X0"
- x0.formFactor = "Symmetric"
- x0.Size = Vector3.new(1,1,1)
- x0.TopSurface = "Smooth"
- x0.BottomSurface = "Smooth"
- x0.BrickColor = BrickColor.new("Really red")
- x0.Reflectance = 0.1
- x0.CanCollide = false
- x0m = Instance.new("SpecialMesh")
- x0m.Parent = x0
- x0m.MeshType = "Sphere"
- x0m.Scale = Vector3.new(1,1,0.5)
- x0.Parent = Characters
- x0w = Instance.new("Weld")
- x0w.Part0 = Torso
- x0w.Part1 = x0
- x0w.Parent = Torso
- x0w.C0 = CFrame.new(0,0,-0.55)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Dark Suit Ball!!!
- db = Instance.new("Part")
- db.Name = "DarkBall"
- db.formFactor = "Symmetric"
- db.Shape = "Ball"
- db.Size = Vector3.new(1,1,1)
- db.TopSurface = "Smooth"
- db.BottomSurface = "Smooth"
- db.BrickColor = BrickColor.new("Really black")
- db.Transparency = 0.955
- db.CanCollide = false
- db.CFrame = Torso.CFrame
- dbm = Instance.new("SpecialMesh")
- dbm.Parent = db
- dbm.MeshType = "Sphere"
- dbm.Scale = Vector3.new(20,20,20)
- dsbp = Instance.new("BodyPosition")
- dsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- dsbp.Parent = db
- db.Parent = Characters
- -- Left Arm!!!!!!!!!!!!!!!!
- -- Left Arm Armor!!!!
- LAa = Instance.new("Part")
- LAa.Name = "LeftArmArmor"
- LAa.formFactor = "Symmetric"
- LAa.Size = Vector3.new(1,2,1)
- LAa.TopSurface = "Smooth"
- LAa.BottomSurface = "Smooth"
- LAa.BrickColor = BrickColor.new("Really black")
- LAa.Reflectance = 0.1
- LAa.Transparency = 0.1
- LAm = Instance.new("BlockMesh")
- LAm.Parent = LAa
- LAm.Scale = Vector3.new(1.1,1.1,1.1)
- LAa.Parent = Characters
- LAaw = Instance.new("Weld")
- LAaw.Part0 = LA
- LAaw.Part1 = LAa
- LAaw.Parent = LA
- LAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Left Arm Wedge1!!!
- LAw = Instance.new("WedgePart")
- LAw.Name = "LeftArmWedge"
- LAw.formFactor = "Plate"
- LAw.Size = Vector3.new(1, 0.4, 1)
- LAw.TopSurface = "Smooth"
- LAw.BottomSurface = "Smooth"
- LAw.BrickColor = BrickColor.new("Really black")
- LAw.Reflectance = 0.1
- LAw.Transparency = 0.1
- LAw.Parent = Characters
- LAww = Instance.new("Weld")
- LAww.Part0 = LAw
- LAww.Part1 = LA
- LAww.Parent = LAw
- LAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6)
- --Left Arm Shuriken!!!
- LAs = Instance.new("Part")
- LAs.Name = "LeftArmShuriken"
- LAs.formFactor = "Plate"
- LAs.Size = Vector3.new(1, 0.4, 1)
- LAs.TopSurface = "Smooth"
- LAs.BottomSurface = "Smooth"
- LAs.BrickColor = BrickColor.new("Really black")
- LAs.Reflectance = 0.1
- Lasm = Instance.new("SpecialMesh")
- Lasm.Parent = LAs
- Lasm.MeshType = "FileMesh"
- Lasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2
- Lasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2
- Lasm.Scale = Vector3.new(3,5,3)
- LAs.Parent = Characters
- LAsw = Instance.new("Weld")
- LAsw.Part0 = LAs
- LAsw.Part1 = LA
- LAsw.Parent = LAs
- LAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,-1.5,-1.6)
- -- Left Arm Claw!!!
- LAc = Instance.new("Part")
- LAc.Name = "LClaw"
- LAc.formFactor = "Symmetric"
- LAc.Size = Vector3.new(1, 1, 1)
- LAc.TopSurface = "Smooth"
- LAc.BottomSurface = "Smooth"
- LAc.BrickColor = BrickColor.new("Really black")
- Lacm = Instance.new("SpecialMesh")
- Lacm.Parent = LAc
- Lacm.MeshType = "FileMesh"
- Lacm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id
- Lacm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id
- Lacm.Scale = Vector3.new(1, 2, 0.8)
- LAc.Parent = Characters
- LAcw = Instance.new("Weld")
- LAcw.Part0 = LAc
- LAcw.Part1 = LA
- LAcw.Parent = LAc
- LAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0)
- -- Right Arm!!!!!!!!!!!!!!!!!!!!!!
- -- Right Arm Armor!!!!
- RAa = Instance.new("Part")
- RAa.Name = "RightArmArmor"
- RAa.formFactor = "Symmetric"
- RAa.Size = Vector3.new(1,2,1)
- RAa.TopSurface = "Smooth"
- RAa.BottomSurface = "Smooth"
- RAa.BrickColor = BrickColor.new("Really black")
- RAa.Reflectance = 0.1
- RAa.Transparency = 0.1
- RAm = Instance.new("BlockMesh")
- RAm.Parent = RAa
- RAm.Scale = Vector3.new(1.1,1.1,1.1)
- RAa.Parent = Characters
- RAaw = Instance.new("Weld")
- RAaw.Part0 = RA
- RAaw.Part1 = RAa
- RAaw.Parent = RA
- RAaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Right Arm Wedge!!!
- RAw = Instance.new("WedgePart")
- RAw.Name = "RightArmWedge"
- RAw.formFactor = "Plate"
- RAw.Size = Vector3.new(1, 0.4, 1)
- RAw.TopSurface = "Smooth"
- RAw.BottomSurface = "Smooth"
- RAw.BrickColor = BrickColor.new("Really black")
- RAw.Reflectance = 0.1
- RAw.Transparency = 0.1
- RAw.Parent = Characters
- RAww = Instance.new("Weld")
- RAww.Part0 = RAw
- RAww.Part1 = RA
- RAww.Parent = RAw
- RAww.C0 = CFrame.new(0,-0.7,0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.5)
- --Right Arm Shuriken!!!
- RAs = Instance.new("Part")
- RAs.Name = "RightArmShuriken"
- RAs.formFactor = "Plate"
- RAs.Size = Vector3.new(1, 0.4, 1)
- RAs.TopSurface = "Smooth"
- RAs.BottomSurface = "Smooth"
- RAs.BrickColor = BrickColor.new("Really black")
- RAs.Reflectance = 0.1
- Rasm = Instance.new("SpecialMesh")
- Rasm.Parent = RAs
- Rasm.MeshType = "FileMesh"
- Rasm.TextureId = "http://www.roblox.com/asset/?id=11376931" -- Shuriken Texture Id 2
- Rasm.MeshId = "http://www.roblox.com/asset/?id=11376946" -- Shuriken Mesh Id 2
- Rasm.Scale = Vector3.new(3,5,3)
- RAs.Parent = Characters
- RAsw = Instance.new("Weld")
- RAsw.Part0 = RAs
- RAsw.Part1 = RA
- RAsw.Parent = RAs
- RAsw.C0 = CFrame.new(0,-0.6,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6)
- -- Right Arm Claw!!!
- RAc = Instance.new("Part")
- RAc.Name = "RClaw"
- RAc.formFactor = "Symmetric"
- RAc.Size = Vector3.new(1, 1, 1)
- RAc.TopSurface = "Smooth"
- RAc.BottomSurface = "Smooth"
- RAc.BrickColor = BrickColor.new("Really black")
- Racm = Instance.new("SpecialMesh")
- Racm.Parent = RAc
- Racm.MeshType = "FileMesh"
- Racm.TextureId = "http://www.roblox.com/asset/?id=10681501" -- Claw Texture Id
- Racm.MeshId = "http://www.roblox.com/asset/?id=10681506" -- Claw Mesh Id
- Racm.Scale = Vector3.new(1, 2, 0.8)
- RAc.Parent = Characters
- RAcw = Instance.new("Weld")
- RAcw.Part0 = RAc
- RAcw.Part1 = RA
- RAcw.Parent = RAc
- RAcw.C0 = CFrame.new(-0.5,0,-1.45)*CFrame.fromEulerAnglesXYZ(-1.6,-1.5,0)
- -- Left Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- --Left Leg Armor!!!
- LLa = Instance.new("Part")
- LLa.Name = "RightLegArmor"
- LLa.formFactor = "Symmetric"
- LLa.Size = Vector3.new(1,2,1)
- LLa.TopSurface = "Smooth"
- LLa.BottomSurface = "Smooth"
- LLa.BrickColor = BrickColor.new("Really black")
- LLa.Reflectance = 0.1
- LLa.Transparency = 0.1
- LLm = Instance.new("BlockMesh")
- LLm.Parent = LLa
- LLm.Scale = Vector3.new(1.1,1.1,1.1)
- LLa.Parent = Characters
- LLaw = Instance.new("Weld")
- LLaw.Part0 = LL
- LLaw.Part1 = LLa
- LLaw.Parent = LL
- LLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Right Leg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- --Right Leg Armor!!!
- RLa = Instance.new("Part")
- RLa.Name = "RightLegArmor"
- RLa.formFactor = "Symmetric"
- RLa.Size = Vector3.new(1,2,1)
- RLa.TopSurface = "Smooth"
- RLa.BottomSurface = "Smooth"
- RLa.BrickColor = BrickColor.new("Really black")
- RLa.Reflectance = 0.1
- RLa.Transparency = 0.1
- RLm = Instance.new("BlockMesh")
- RLm.Parent = RLa
- RLm.Scale = Vector3.new(1.1,1.1,1.1)
- RLa.Parent = Characters
- RLaw = Instance.new("Weld")
- RLaw.Part0 = RL
- RLaw.Part1 = RLa
- RLaw.Parent = RL
- RLaw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Watch 8D!!!
- Watch2 = Instance.new("Part")
- Watch2.Name = "Watch2"
- Watch2.formFactor = "Plate"
- Watch2.Size = Vector3.new(1,0.4,1)
- Watch2.TopSurface = "Smooth"
- Watch2.BottomSurface = "Smooth"
- Watch2.BrickColor = BrickColor.new("Really black")
- Watch2.Reflectance = 0.1
- Watch2.Transparency = 0.1
- Watch2.Parent = Characters
- Watch2w = Instance.new("Weld")
- Watch2w.Part0 = RA
- Watch2w.Part1 = Watch2
- Watch2w.Parent = RA
- Watch2w.C0 = CFrame.new(0,-0.25,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Sounds in the Suit!!!!
- Cs = Instance.new("Sound")
- Cs.Parent = Ta
- Cs.Name = "Cast"
- Cs.Volume = 1
- Cs.Pitch = 1
- Cs.SoundId = "http://www.roblox.com/asset/?id=2101137"
- Fp = Instance.new("Sound")
- Fp.Parent = Ta
- Fp.Name = "FalconPunch"
- Fp.Volume = 1
- Fp.Pitch = 1
- Fp.SoundId = "http://www.roblox.com/asset/?id=1387390"
- Tz = Instance.new("Sound")
- Tz.Parent = Ta
- Tz.Name = "Tz"
- Tz.Volume = 1
- Tz.Pitch = 1
- Tz.SoundId = "http://www.roblox.com/asset/?id=2974000"
- Hs = Instance.new("Sound")
- Hs.Parent = Ta
- Hs.Name = "Heal"
- Hs.Volume = 1
- Hs.Pitch = 1
- Hs.SoundId = "http://www.roblox.com/asset/?id=2101144"
- Ex = Instance.new("Sound")
- Ex.Parent = Ta
- Ex.Name = "Ex"
- Ex.Volume = 1
- Ex.Pitch = 1
- Ex.SoundId = "http://www.roblox.com/asset?id=2101157"
- ---ENd of Suit!!!!!!!
- ---Function!!!!!!!!!! :D YEAH!
- print("0")
- function SetAngle(Joint, Angle)
- if (Joint == 1) or (Joint == 3) then
- Joints[Joint].DesiredAngle = Angle
- end
- if (Joint == 2) or (Joint == 4) then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function DisableLimb(Limb)
- Joints[Limb]:remove()
- Joint = Instance.new("Motor")
- Joint.Parent = Person.Character.Torso
- Joint.Part0 = Person.Character.Torso
- Joint.Part1 = Limbs[Limb]
- Joint.MaxVelocity = 0.1
- if (Limb == 1) then
- C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.Name = "Right Joint Top"
- elseif (Limb == 2) then
- C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.Name = "Left Joint Top"
- elseif (Limb == 3) then
- C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
- Joint.Name = "Right Joint Bottom"
- elseif(Limb == 4) then
- C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
- Joint.Name = "Left Joint Bottom"
- end
- Joint.C0 = C0
- Joints[Limb] = Joint
- end
- print("1")
- function EnableLimb(Limb)
- if (Limb == 1) then
- Joints[Limb].Name = "Right Shoulder"
- elseif (Limb == 2) then
- Joints[Limb].Name = "Left Shoulder"
- elseif (Limb == 3) then
- Joints[Limb].Name = "Right Hip"
- elseif(Limb == 4) then
- Joints[Limb].Name = "Left Hip"
- end
- Anim = Person.Character.Animate:clone()
- Person.Character.Animate:remove()
- Anim.Parent = Person.Character
- end
- print("2")
- function Grab(Part)
- if (Grabbed == nil) then
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Player = game.Players:GetPlayerFromCharacter(Human.Parent)
- if (Player ~= nil) then
- if (Player ~= Person) then
- Human.Sit = true
- Weld = Instance.new("Weld")
- Weld.Name = "Grip"
- Weld.Parent = Person.Character.Torso
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = Player.Character.Torso
- Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
- SetAngle(1, 3.14)
- SetAngle(2, 3.14)
- Grabbed = Player
- Human.Sit = true
- Connection1:disconnect()
- Connection2:disconnect()
- while true do
- if (Weld.Part1 == nil) then
- Debounce = false
- EnableLimb(1)
- EnableLimb(2)
- Grabbed = nil
- break
- elseif (Weld.Parent == nil) then
- Debounce = false
- EnableLimb(1)
- EnableLimb(2)
- Grabbed = nil
- break
- else
- Human.Sit = true
- end
- wait()
- end
- end
- end
- end
- end
- end
- end
- print("3")
- function Click(mouse)
- Hold = true
- if (Flight == true) then
- Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
- Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
- Position = Person.Character.Engine.Position
- Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
- SetAngle(NormalHand, 3.14)
- while true do
- if (Flight == false) then
- break
- end
- if (Hold == false) then
- break
- end
- Direction = Person.Character.Engine.CFrame.lookVector
- Position = Position + 2 * 3 * Direction
- error = Position - Person.Character.Engine.Position
- Person.Character.Engine.BodyVelocity.velocity = 2 * error
- wait()
- end
- BodyP.position = Engine.Position
- Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
- Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SetAngle(NormalHand, 0)
- end
- end
- print("5")
- function Release(mouse)
- Hold = false
- end
- function Direct(En, Target)
- local OriginCFrame = En:findFirstChild("BodyGyro").cframe
- local Direction = (Target - En.Position).unit
- local SpawnPosition = En.Position
- local Position = SpawnPosition + (Direction * 1)
- En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
- En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
- end
- print("6")
- function PressKey(key, mouse)
- key = key:upper()
- if (key == "Z") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- Joints[1].MaxVelocity = 1
- SetAngle(1, 3.14)
- Joints[2].MaxVelocity = 1
- SetAngle(2, 3.14)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- --Human.Sit = true
- Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0)
- end
- end
- end
- Connection = Limbs[1].Touched:connect(Touch)
- ConnectionB = Limbs[2].Touched:connect(Touch)
- wait(0.5)
- Joints[1].MaxVelocity = 0.1
- Joints[2].MaxVelocity = 0.1
- EnableLimb(1)
- EnableLimb(2)
- Connection:disconnect()
- ConnectionB:disconnect()
- Debounce = false
- end
- end
- if (key == "N") then
- X = game.Workspace:GetChildren()
- for I, E in pairs(X) do
- if (E.Name == "Bomb") then
- E.Ex:play()
- Ex = Instance.new("Explosion")
- Ex.Parent = game.Workspace
- Ex.BlastRadius = 15
- Ex.Position = E.Position
- Ex.BlastPressure = 1000
- E:remove()
- end
- end
- end
- if (key == "Y") then
- Bomb = Instance.new("Part")
- Character.Suit.TorsoArmor.Ex:Clone().Parent = Bomb
- Bomb.Name = "Bomb"
- Bomb.formFactor = "Symmetric"
- Bomb.Shape = "Ball"
- Bomb.Size = Vector3.new(2,2,2)
- Bomb.TopSurface = 0
- Bomb.BottomSurface = 0
- Bomb.BrickColor = BrickColor.new("Blue")
- Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
- Bomb.CanCollide = true
- Bomb.Parent = game.Workspace
- Smoke = Instance.new("Smoke")
- Smoke.Parent = Bomb
- local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
- Smoke.Color = Color3.new(0,0,0)
- Smoke.Size = 2
- Smoke.Opacity = 0.5
- Bomb:BreakJoints()
- end
- if (key == "Q") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalFoot)
- Joints[NormalFoot].MaxVelocity = 1
- SetAngle(NormalFoot, 0.7)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 5 * error
- Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 50, 0)
- end
- end
- end
- Connection = Limbs[NormalFoot].Touched:connect(Touch)
- wait(0.5)
- Joints[NormalFoot].MaxVelocity = 0.2
- EnableLimb(NormalFoot)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "F") then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalFoot)
- Joints[NormalFoot].MaxVelocity = 1
- SetAngle(NormalFoot, 0.7)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Player = game.Players:GetPlayerFromCharacter(Human.Parent)
- if (Player ~= nil) then
- if (Player ~= Person) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
- wait(0.5)
- Player:remove()
- end
- end
- end
- end
- end
- Connection = Limbs[NormalFoot].Touched:connect(Touch)
- wait(0.5)
- Joints[NormalFoot].MaxVelocity = 0.1
- EnableLimb(NormalFoot)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "E") then
- if (Flight == true) then
- if (FDebounce == false) then
- FDebounce = true
- Character.Suit.TorsoArmor.FalconPunch:play()
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Instance.new("Smoke").Parent = Character.Suit.LegArmArmor
- Character.Suit.LegArmArmor.Smoke.Color = Color3.new(0,0,0)
- wait(0.8)
- Human.Sit = true
- Huamn.Health = Human.Health - 99.999
- Position = Human.Parent.Torso.Position
- Direction = Person.Character.Engine.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- Character.Suit.LegArmArmor.Smoke:Remove()
- end
- end
- end
- Connection = PersonT.Touched:connect(Touch)
- wait(2)
- Connection:disconnect()
- FDebounce = false
- end
- end
- if (Debounce == false) then
- Debounce = true
- DisableLimb(NormalHand)
- Joints[NormalHand].MaxVelocity = 1
- SetAngle(NormalHand, 1.57)
- function Touch(Part)
- if (Part.Parent ~= nil) then
- Human = Part.Parent:findFirstChild("Humanoid")
- if (Human ~= nil) then
- Human.Sit = true
- Position = Human.Parent.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 10 * 3 * Direction
- error = Position - PersonT.Position
- Human.Parent.Torso.Velocity = 10 * error
- end
- end
- end
- Connection = Limbs[NormalHand].Touched:connect(Touch)
- wait(0.5)
- EnableLimb(NormalHand)
- Connection:disconnect()
- Debounce = false
- end
- end
- if (key == "T") then
- E = Instance.new("Explosion")
- E.Parent = game.Workspace
- E.BlastRadius = 12
- E.Position = mouse.hit.p
- E.BlastPressure = 1000
- end
- if (key == "G") then
- if (Grabbed == nil) then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- SetAngle(1, 1.57)
- SetAngle(2, 1.57)
- Connection1 = Limbs[1].Touched:connect(Grab)
- Connection2 = Limbs[2].Touched:connect(Grab)
- for E = 1, 30 do
- if (Grabbed ~= nil) then
- break
- end
- wait(0.1)
- end
- if (Grabbed == nil) then
- EnableLimb(1)
- EnableLimb(2)
- Connection1:disconnect()
- Connection2:disconnect()
- Debounce = false
- end
- end
- else
- Person.Character.Torso.Grip:remove()
- Position = Grabbed.Character.Torso.Position
- Direction = PersonT.CFrame.lookVector
- Position = Position + 4 * 3 * Direction
- error = Position - PersonT.Position
- Grabbed.Character.Torso.Velocity = 4 * error
- end
- end
- if (key == "R") then
- if (Flight == false) then
- if (Debounce == false) then
- Debounce = true
- DisableLimb(1)
- DisableLimb(2)
- Flight = true
- DisableLimb(3)
- DisableLimb(4)
- SetAngle(1, 0)
- SetAngle(2, 0)
- SetAngle(3, 0)
- SetAngle(4, 0)
- Engine = Instance.new("Part")
- Engine.Parent = Person.Character
- Engine.Size = PersonT.Size
- Engine.Name = "Engine"
- Engine.TopSurface = 0
- Engine.BottomSurface = 0
- Engine.formFactor = "Symmetric"
- Engine.Transparency = 1
- Engine:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Engine
- Weld.Part0 = PersonT
- Weld.Part1 = Engine
- Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BodyP = Instance.new("BodyPosition")
- BodyP.Parent = Engine
- BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
- BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
- BodyG = Instance.new("BodyGyro")
- BodyG.Parent = Engine
- BodyV = Instance.new("BodyVelocity")
- BodyV.Parent = Engine
- BodyV.velocity = Vector3.new(0, 0, 0)
- BodyV.maxForce = Vector3.new(0, 0, 0)
- while true do
- if (Flight == false) then
- break
- end
- Direct(Engine, mouse.hit.p)
- Person.Character.Humanoid.Sit = true
- Person.Character.Head.CanCollide = false
- Person.Character.Torso.CanCollide = false
- wait(0.000000000000000000000000000000001)
- end
- EnableLimb(1)
- EnableLimb(2)
- EnableLimb(3)
- EnableLimb(4)
- Debounce = false
- Person.Character.Engine:remove()
- Person.Character.Humanoid.Sit = false
- end
- else
- Flight = false
- end
- end
- if (key == "L") then
- DisableLimb(NormalHand)
- SetAngle(NormalHand, 2.57)
- wait(1)
- SetAngle(NormalHand, 0)
- end
- if (key == "H") then -- Heal 8D
- if (Debounce == false) then
- Debounce = true
- HealBrick = Instance.new("Part")
- HealBrick.CanCollide = false
- HealBrick.Anchored = true
- HealBrick.Transparency = 0
- HealBrick.Locked = true
- HealBrick.archivable = false
- HealBrick.TopSurface = 0
- HealBrick.BottomSurface = 0
- HealBrick.Size = Vector3.new(2,4,2)
- HealBrick.BrickColor = BrickColor.new("Really black")
- HealBrick.Parent = Suit
- HealBrick.CFrame = Torso.CFrame
- Hm = Instance.new("SpecialMesh")
- Hm.Parent = HealBrick
- Hm.MeshType = "Sphere"
- for i=1,10 do
- Hm.Scale = Hm.Scale + Vector3.new(0.4,0.8,0.4)
- wait(0.1)
- end
- Ta.Heal:play()
- for i=1,12 do
- Hm.Scale = Hm.Scale - Vector3.new(0.4,0.8,0.4)
- wait(0.1)
- end
- Character.Humanoid.Health = Character.Humanoid.Health + 999999999
- HealBrick:Remove()
- wait(0.1)
- Debounce = false
- end
- end
- if (key == "J") and (UsingTools == 0) then -- Summoning Tools!! 8D
- if (Debounce == false) and (AnimatingTools == false) then
- if (Lazer == false) then
- Debounce = true
- UsingTools = 1
- AnimatingTools = true
- NewTool = Instance.new("Model")
- NewTool.Parent = Suit
- NewTool.Name = "GiantSword"
- Character.Suit.TorsoArmor.Anchored = true
- Pt = Instance.new("Part")
- Pt.CanCollide = false
- Pt.Anchored = true
- Pt.Transparency = 0.8
- Pt.Locked = true
- Pt.archivable = false
- Pt.TopSurface = 0
- Pt.BottomSurface = 0
- Pt.Size = Vector3.new(2,3,2)
- Pt.BrickColor = BrickColor.new("Magenta")
- Pt.Parent = Suit
- Pt.CFrame = Torso.CFrame + Torso.CFrame.lookVector * 10
- Pt.CFrame = Pt.CFrame + Vector3.new(0,10,0)
- Pm = Instance.new("SpecialMesh")
- Pm.Parent = Pt
- Pm.MeshType = "Sphere"
- for i=1,10 do
- Pm.Scale = Pm.Scale + Vector3.new(0.4,0.8,0.4)
- wait(0.05)
- end
- wait(0.1)
- for i=1,16 do
- wait(0.05)
- Pt.Transparency = Pt.Transparency - 0.05
- end
- Ta.Tz:play()
- --GIANT SWORD CCREATION :D
- Gsh1 = Instance.new("Part")
- Gsh1.Name = "Handle"
- Gsh1.CanCollide = true
- Gsh1.Anchored = false
- Gsh1.Transparency = 0
- Gsh1.Locked = true
- Gsh1.archivable = false
- Gsh1.TopSurface = 0
- Gsh1.BottomSurface = 0
- Gsh1.Size = Vector3.new(1,1,1)
- Gsh1.formFactor = "Symmetric"
- Gsh1.BrickColor = BrickColor.new("Mid gray")
- Gsh1.Parent = NewTool
- Gsh1.CFrame = Pt.CFrame - Vector3.new(0,-4.5,0)
- Gsh2 = Instance.new("Part")
- Gsh2.Name = "Handle2"
- Gsh2.CanCollide = true
- Gsh2.Anchored = false
- Gsh2.Transparency = 0
- Gsh2.Locked = true
- Gsh2.archivable = false
- Gsh2.TopSurface = 0
- Gsh2.BottomSurface = 0
- Gsh2.Size = Vector3.new(1,1,1)
- Gsh2.formFactor = "Symmetric"
- Gsh2.BrickColor = BrickColor.new("Mid gray")
- Gsh2.CFrame = Pt.CFrame - Vector3.new(0,-4,0)
- Gsh2m = Instance.new("BlockMesh")
- Gsh2m.Parent = Gsh2
- Gsh2m.Scale = Vector3.new(2.2,0.25,2)
- Gsh2.Parent = NewTool
- Gsh2w = Instance.new("Weld")
- Gsh2w.Part0 = Gsh2
- Gsh2w.Part1 = Gsh1
- Gsh2w.Parent = Gsh2
- Gsh2w.C0 = CFrame.new(0,-0.48,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0)
- Gss = Instance.new("Part")
- Gss.CanCollide = true
- Gss.Anchored = false
- Gss.Transparency = 0
- Gss.Locked = true
- Gss.archivable = false
- Gss.TopSurface = 0
- Gss.BottomSurface = 0
- Gss.Size = Vector3.new(2,5,1)
- Gss.formFactor = "Symmetric"
- Gss.BrickColor = BrickColor.new("Mid gray")
- Gss.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0)
- Gssm = Instance.new("SpecialMesh")
- Gssm.Parent = Gss
- Gssm.MeshType = "Brick"
- Gssm.Scale = Vector3.new(0.8,1,0.2)
- Gss.Parent = NewTool
- Gssw = Instance.new("Weld")
- Gssw.Part0 = Gss
- Gssw.Part1 = Gsh2
- Gssw.Parent = Gss
- Gssw.C0 = CFrame.new(0,-2.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Gsw1 = Instance.new("Part")
- Gsw1.Name = "Blade"
- Gsw1.CanCollide = true
- Gsw1.Anchored = false
- Gsw1.Transparency = 0
- Gsw1.Locked = true
- Gsw1.archivable = false
- Gsw1.TopSurface = 0
- Gsw1.BottomSurface = 0
- Gsw1.Size = Vector3.new(2,5,1)
- Gsw1.formFactor = "Symmetric"
- Gsw1.BrickColor = BrickColor.new("Mid gray")
- Gsw1.CFrame = Pt.CFrame - Vector3.new(0,-1.5,0)
- gsbg = Instance.new("BodyGyro")
- gsbg.Parent = Gsh1
- gsbp = Instance.new("BodyPosition")
- gsbp.Parent = Gsh1
- gsbp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- gsbp.position = Gsh1.Position
- for i=1,12 do
- Pm.Scale = Pm.Scale - Vector3.new(0.4,0.8,0.4)
- wait(0.05)
- end
- Pt:Remove()
- wait(0.5)
- gsbp.position = Suit.RightArmArmor.Position
- wait(1)
- Gsh1.BodyGyro:Remove()
- Gsh1.BodyPosition:Remove()
- Gsh1w = Instance.new("Weld")
- Gsh1w.Part0 = Gsh1
- Gsh1w.Part1 = Suit.RightArmArmor
- Gsh1w.Parent = Gsh1
- Gsh1w.C0 = CFrame.new(0.5,1,0)*CFrame.fromEulerAnglesXYZ(0,1.5,0)
- wait(0.5)
- Ta.Anchored = false
- wait(0.5)
- AnimatingTools = false
- Debounce = False
- end
- end
- end
- if (key == "K") then
- if (Debounce == false) then
- if (Lazer == false) then
- Debounce = true
- Lazer = true
- DisableLimb(NormalHand)
- SetAngle(NormalHand, 0.785)
- BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.P = BP.P / 4
- BG = Instance.new("BodyGyro")
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local targ = nil
- local Mag = nil
- local Pos = nil
- while true do
- if (Lazer == false) then
- break
- end
- if (mouse.Target ~= nil) and (targ == nil) then
- if (mouse.Target.Anchored == false) then
- if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
- targ = mouse.Target
- BP.Parent = targ
- BG.Parent = targ
- Mag = (targ.Position - mouse.Hit.p).magnitude
- Pos = (targ.Position - mouse.Hit.p).unit * -Mag
- end
- end
- end
- local pop = mouse.Hit.p
- local G = Instance.new("Part")
- G.Parent = Person.Character
- G.Name = "Grab Lazer"
- G.Anchored = true
- G.Locked = true
- G.CanCollide = false
- G.formFactor = 0
- G.Size = Vector3.new(1, 1, 1)
- G.BrickColor = BrickColor.new("Royal blue")
- G.Reflectance = 0.05
- G.Transparency = 0.025
- local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
- local MeAsh = Instance.new("CylinderMesh")
- MeAsh.Parent = G
- if (targ == nil) or (targ.Anchored == true) then
- MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
- G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- else
- BP.Parent = targ
- BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
- BG.Parent = targ
- BG.cframe = CFrame.new(targ.Position, PersonT.Position)
- if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
- BP.Parent = nil
- BG.Parent = nil
- end
- MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
- G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- end
- wait()
- G:Remove()
- end
- Debounce = false
- EnableLimb(NormalHand)
- BP.Parent = nil
- BG.Parent = nil
- end
- end
- end
- end
- print("7")
- function LiftKey(key, mouse)
- key = key:upper()
- if (key == "L") then
- if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
- Person.Character.Suit.Band.Smoke:remove()
- EnableLimb(NormalHand)
- end
- end
- if (key == "H") then
- if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "J") then
- if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "K") then
- if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
- Lazer = false
- end
- end
- if (key == "X") then
- if (Person.Character:findFirstChild(" Lazer") ~= nil) then
- Lazer = false
- end
- end
- end
- function Select(mouse)
- mouse.Button1Down:connect(function() Click(mouse) end)
- mouse.Button1Up:connect(function() Release(mouse) end)
- mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
- mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
- end
- print("8")
- function Deselect(mouse)
- Hold = false
- Lazer = false
- Flight = false
- end
- print("9 =D")
- ModeDebounce = false
- script.Parent.Selected:connect(function(mouse)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if (key=="z") and (ModeDebounce == false) then -- z charge ball to fire blast
- ModeDebounce = true
- --[[
- a["Left Hip"].DesiredAngle = 0
- a["Right Hip"].DesiredAngle = 0
- a["Right Shoulder"].DesiredAngle = 3.1
- a["Left Shoulder"].DesiredAngle = 3.1 ]]
- wait()
- Suit.TorsoArmor.Anchored = true
- OldWs = Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed = 0
- wait(1)
- Cb = Instance.new("Part")
- Cb.Name = "ChargeBall"
- Cb.formFactor = "Symmetric"
- Cb.Shape = "Ball"
- Cb.Size = Vector3.new(1,1,1)
- Cb.Anchored = true
- Cb.TopSurface = "Smooth"
- Cb.BottomSurface = "Smooth"
- Cb.Locked = true
- Cb.BrickColor = BrickColor.new("Really black")
- Cb.Transparency = 0.5
- Cb.Parent = Character
- Cb.CFrame = Character.Head.CFrame + Vector3.new(0,2,0)
- for i=1,20 do
- Suit.TorsoArmor.Cast:play()
- Cb.Size = Cb.Size + Vector3.new(1,1,1)
- Cb.CFrame = Cb.CFrame + Vector3.new(0,0.5,0)
- wait(0.05)
- end
- Cb1 = Instance.new("Part")
- Cb1.Name = "ChargeBall"
- Cb1.formFactor = "Symmetric"
- Cb1.Shape = "Ball"
- Cb1.Size = Vector3.new(1,1,1)
- Cb1.Anchored = true
- Cb1.TopSurface = "Smooth"
- Cb1.BottomSurface = "Smooth"
- Cb1.Locked = true
- Cb1.BrickColor = BrickColor.new("Really black")
- Cb1.Transparency = 0.5
- Cb1.Parent = Character
- Cb1.CFrame = Cb.CFrame
- Cb:Remove()
- Cb = Cb1
- Instance.new("ForceField").Parent = Character
- Cb.Size = Vector3.new(1,1,1)
- Range = 0
- Suit.TorsoArmor.Anchored = false
- Character.Humanoid.WalkSpeed = OldWs
- for i=1,5 do
- wait()
- Suit.TorsoArmor.Ex:play()
- ex1 = Instance.new("Explosion")
- ex1.BlastPressure = 2500
- ex1.BlastRadius = 25
- ex1.Position = Cb.Position + Cb.CFrame.lookVector * Range
- ex1.Parent = game.Workspace
- Range = Range + 50
- wait(0.1)
- end
- Character.ForceField:Remove()
- for i=1,5 do
- wait()
- Suit.TorsoArmor.Ex:play()
- ex1 = Instance.new("Explosion")
- ex1.BlastPressure = 5000
- ex1.BlastRadius = 100
- ex1.Position = Cb.Position + Cb.CFrame.lookVector * 250
- wait()
- --ex1.Position = ex1.Position + Vector3.new(-100,100,-100,100,-100,100)
- ex1.Parent = game.Workspace
- wait(0.1)
- end
- Cb:Remove()
- wait(0.5)
- ModeDebounce = false
- elseif (key=="m") and (ModeDebounce == false) then -- Spiral BaleFiraz :D
- ModeDebounce = true
- Instance.new("ForceField").Parent = Character
- Instance.new("BodyAngularVelocity").Parent = Torso
- Torso.BodyAngularVelocity.Name = "Bav"
- Torso.Bav.maxTorque = Vector3.new(0,math.huge,0)
- Torso.Bav.angularvelocity = Vector3.new(0,100,0)
- Range = 10
- for i=1,10 do
- wait()
- Suit.TorsoArmor.Ex:play()
- ex1 = Instance.new("Explosion")
- ex1.BlastPressure = 5000
- ex1.BlastRadius = 10
- ex1.Position = Torso.Position + Torso.CFrame.lookVector * Range
- ex1.Parent = game.Workspace
- ex2 = Instance.new("Explosion")
- ex2.BlastPressure = 5000
- ex2.BlastRadius = 10
- ex2.Position = Torso.Position + Torso.CFrame.lookVector * -Range
- ex2.Parent = game.Workspace
- Range = Range + 10
- wait(0.1)
- end
- Character.ForceField:Remove()
- Torso.Bav:Remove()
- wait(0.5)
- ModeDebounce = false
- else
- end
- end)
- end)
- -- End Keys
- print("End")
- Bin.Selected:connect(Select)
- Bin.Deselected:connect(Deselect)
- print("Scripting Rocks!")
- Character.Humanoid.MaxHealth = 999999999
- Character.Humanoid.Health = 999999999
- while true do
- wait()
- dsbp.position = Torso.Position
- if (Flight == true) then
- Bs.Sparkles.Enabled = true
- w11.Motor.DesiredAngle = -0.5
- w21.Motor.DesiredAngle = 0.5
- wait(0.15)
- w11.Motor.DesiredAngle = 0.5
- w21.Motor.DesiredAngle = -0.5
- wait(0.15)
- elseif (Flight == false) then
- Bs.Sparkles.Enabled = false
- w11.Motor.DesiredAngle = 0
- w21.Motor.DesiredAngle = 0
- wait()
- else
- end
- end
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