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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by StarzoZero");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("DREaMS CoME TRUe")
- wait()
- LoudVolume = true
- Submerged = false
- Music = true
- script.Name = "InkPerson" -- or Bendy.
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- anim = Character.Humanoid.Animator
- b23 = Instance.new("BoolValue",Character)b23.Name = "InkPerson"
- rage = false
- CV="Blue"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,1,0)
- text.Text = ""
- s = Instance.new("Sound",char.Head)
- s.Name = "BendyMusic"
- s.SoundId = "rbxassetid://746781548"
- s.Pitch = 1
- if LoudVolume == true then
- s.Volume = 5
- else
- s.Volume = 1
- end
- s.Looped = true
- wait(0.1)
- s:play()
- ds = Instance.new("ChorusSoundEffect",s)ds.Enabled = false
- ds2 = Instance.new("TremoloSoundEffect",s)ds2.Frequency = 1.25 ds2.Depth = 0.75 ds2.Duty = 1.5 ds2.Enabled = false
- Music = false
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- cos = math.cos
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid Humanoid.Name = "Bendy"
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- cam=game.Workspace.CurrentCamera
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- bounce=false
- cooldown=false
- deeznuts=false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = Humanoid.MaxHealth
- mouse=Player:GetMouse()
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local charge = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- -- Bypass
- local trazx = Instance.new("ParticleEmitter")
- local soonds = Instance.new("Sound")
- --
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- t = game.Players.LocalPlayer.Character.Torso
- h = game.Players.LocalPlayer.Character.Head
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rl = game.Players.LocalPlayer.Character["Right Leg"]
- ll = game.Players.LocalPlayer.Character["Left Leg"]
- hrp = Character.HumanoidRootPart
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- bsize1 = NumberSequenceKeypoint.new(3,3,3)
- bsize2 = NumberSequenceKeypoint.new(10,10,10)
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- local colororg = BrickColor.new("Dark indigo") -- set color u like
- local meshtype = "Sphere" -- only for specialmesh
- mouse = plr:GetMouse()
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- local S = Instance.new("Sound",hrp)S.SoundId = "rbxassetid://718967797" S:Play() S.Volume = 1
- char.Head:FindFirstChild("face").Texture = "rbxassetid://258433204"
- for i = 1,35,0.5 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(180)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(-180)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- char.Head:FindFirstChild("face").Texture = ""
- char:findFirstChild("Body Colors"):remove()
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,3,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- char.Head.Transparency = 1
- local P = Instance.new("Part",char)P.Size = Vector3.new(2,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = char.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- wait(3)
- char.Head:FindFirstChild("face").Texture = ""
- if char:findFirstChild("Shirt")~=nil then
- char:findFirstChild("Shirt"):remove()
- end
- if char:findFirstChild("Pants")~=nil then
- char:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" then
- if v:findFirstChild("Ink")~=nil then
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6,0.025),NumberSequenceKeypoint.new(1,0,0)})
- end
- end
- end
- local S2 = soonds:clone() S2.Parent = hrp S2.SoundId = "rbxassetid://137473066" S2:Play() S2.Volume = 1 S2.PlaybackSpeed = 1.75
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function InkPuddle(Size,CFramez)
- local P4 = Instance.new("Part",game.Workspace)P4.BrickColor = BrickColor.new("Really black")P4.CanCollide = false P4.Name = "Ink"
- P4.CFrame = CFramez P4.Anchored = true local M6 = Instance.new("SpecialMesh",P4) M6.MeshId = "rbxassetid://465435723" M6.TextureId = "rbxassetid://64619306"
- M6.Scale = Vector3.new(Size/30,0.01,Size/30)game.Debris:AddItem(P4,15)
- P4.Size = P4.Size + Vector3.new(0.2,0.2,0.2)
- end
- function Submerge()
- if Submerged == false then
- Submerged = true
- attack = true
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150 Humanoid.JumpPower = 250
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- InkPuddle(12,hrp.CFrame*CFrame.new(0,-2.5,0))
- while Submerged == true do
- wait()
- end
- InkPuddle(24,hrp.CFrame*CFrame.new(0,-2.5,0))
- Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50
- attack = false
- else
- Submerged = false
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- CarriedPlayah = nil
- function PullSubmerge()
- if Submerged == false and CarriedPlayah == nil then
- local hit = false
- for i,v in pairs (game.Workspace:children()) do
- if v ~= char and v:findFirstChild("Humanoid")~=nil and v:findFirstChild("HumanoidRootPart")~=nil then
- if (v.HumanoidRootPart.Position-hrp.Position).magnitude <= 4 then
- if hit == true then return end
- InkPuddle(18,hrp.CFrame*CFrame.new(0,-2.5,0))
- v.Parent = nil
- CarriedPlayah = v
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150
- Submerged = true
- attack = true
- --
- for i,v in pairs (v:children()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- v.Head:FindFirstChild("face"):remove()
- local HM = Instance.new("SpecialMesh",v.Head)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306"
- if v:findFirstChild("Shirt")~=nil then
- v:findFirstChild("Shirt"):remove()
- end
- if v:findFirstChild("Pants")~=nil then
- v:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (v:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- if v:findFirstChild("Mesh")~= nil then
- if v:findFirstChild("Mesh").ClassName == "SpecialMesh" then
- v.Mesh.TextureId = "rbxassetid://64619306"
- end
- end
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.2,0.025),NumberSequenceKeypoint.new(1,0,0)})
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- --
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- end
- while Submerged == true do
- wait()
- end
- Humanoid.WalkSpeed = 16
- attack = false
- elseif CarriedPlayah ~= nil then
- Submerged = false
- InkPuddle(30,hrp.CFrame*CFrame.new(0,-2.5,0))
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- CarriedPlayah.Parent = game.Workspace
- CarriedPlayah.HumanoidRootPart.CFrame = hrp.CFrame
- CarriedPlayah = nil
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- function Whistle()
- local Whis = Instance.new("Sound",game.Workspace) Whis.Volume = 2 Whis.SoundId = "rbxassetid://850062880" Whis:Play()
- end
- local Mosci = true
- function Musicz()
- if LoudVolume == true then
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 5/10
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 5/10
- wait()
- end
- end
- else
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 0.1
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 0.1
- wait()
- end
- end
- end
- end
- moosict = 1
- function MusicSwitch()
- if moosict == 1 then
- moosict = 2
- s.SoundId = "rbxassetid://742318689"
- elseif moosict == 2 then
- moosict = 3
- s.SoundId = "rbxassetid://695408779"
- elseif moosict == 3 then
- moosict = 4
- s.SoundId = "rbxassetid://914975605"
- elseif moosict == 4 then
- moosict = 1
- s.SoundId = "rbxassetid://746781548"
- end
- end
- Dance1 = false
- Dance2 = false
- function DanceOne()
- if Dance1 == false then
- Dance1 = true attack = true
- anim.Parent = nil
- local Cane = Instance.new("Part",char)Cane.Size = Vector3.new(4,0.2,0.2)Cane.CanCollide = false Cane.BrickColor = BrickColor.new("Pine Cone")
- Cane.Anchored = false Cane.Material = "Wood"
- local CW = Instance.new("Weld",RightArm)CW.Part0 = RightArm CW.Part1 = Cane CW.C0 = CFrame.new(-1.5,-1,0)
- while Dance1 == true do
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- RIGHT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(-0.5, 0, 0) * ang(rd(0), rd(-5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(-15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, -0.2, 0) * ang(rd(-5), rd(-45), rd(25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(10), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- LEFT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.5, 0, 0) * ang(rd(0), rd(5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(-10), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, 0) * ang(rd(-85), rd(-25), rd(-85)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- end
- Cane:remove()
- anim.Parent = Humanoid
- attack = false
- else
- Dance1 = false
- end
- end
- function DanceTwo()
- if Dance2 == false then
- Dance2 = true attack = true
- anim.Parent = nil
- while Dance2 == true do
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.25) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0.2, 0, -0.2) * ang(rd(0), rd(-20), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- end
- anim.Parent = Humanoid
- attack = false
- else
- Dance2 = false
- end
- end
- Smile = false
- function BSmile()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://875244780"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- function BFrown()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://876092595"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- TimeFreeze = false
- function TimeFresh()
- if TimeFreeze == false then
- TimeFreeze = true
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = true
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- end
- end
- end
- else
- TimeFreeze = false
- end
- end
- function InkClone()
- char.Archivable = true
- local C = char:clone()C.Parent = game.Workspace
- C.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
- C.HumanoidRootPart.Touched:connect(function(Part)
- if Part.Parent ~= char and Part.Name ~= "Handle" and Part.Size.Z <= 150 and Part.Size.X <= 150 and Part.Size.Y <= 150 then
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = C.HumanoidRootPart.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,6,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(45) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- InkPuddle(4,C.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0))
- C:remove()
- wait(0.1)
- tra.Enabled = false game.Debris:AddItem(P,2)
- end
- end)
- char.Archivable = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Submerge()
- end
- if key == "x" then
- PullSubmerge()
- end
- if key == "c" then
- InkClone()
- end
- if key == "b" then
- Whistle()
- end
- if key == "f" then
- DanceOne()
- end
- if key == "g" then
- DanceTwo()
- end
- if key == "j" then
- TimeFresh()
- end
- if key == "l" then
- BSmile()
- end
- if key == "p" then
- BFrown()
- end
- if key == "n" then
- MusicSwitch()
- end
- if key == "m" then
- Musicz()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth*2
- Humanoid.Health = Humanoid.MaxHealth*2
- if TimeFreeze == false then
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- for i,v3 in pairs (v2:children()) do
- if v3.ClassName == "Fire" then
- v3:remove()
- end
- if v3.ClassName == "ParticleEmitter" and v3.Name ~= "Ink" then
- v3:remove()
- end
- end
- end
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- if attack == false and Dance1 == false and Dance2 == false then
- if RootPart.Velocity.y > 1 then
- Anim = "Jump"
- else
- if RootPart.Velocity.y < -1 then
- Anim = "Fall"
- else
- if Torsovelocity < 1 then
- Anim = "Idle"
- local animsped = 1
- sine = sine + 5
- lerpz(RJ, "C0", RJC0 * cf(0, 0, ( 0.1 * cos(sine / 20))) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(N, "C0", NC0 * cf(0, 0, -(0.1 * cos(sine / 40))) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), animsped)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(RH, "C0", RHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(-5), rd(1)), animsped)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LH, "C0", LHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(5), rd(1)), animsped)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- else
- if Torsovelocity > 2 then
- Anim = "Walk"
- end
- end
- end
- end
- end
- end)
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