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ArcDesLHK

Skele

Jul 7th, 2023 (edited)
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  1. Skeleraptor
  2. Level 4 DARK Zombie/Gemini/Effect
  3. 1900/1000
  4. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  5. ● This card becomes WIND Dinosaur.
  6. ● At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, Special Summon 1 Zombie Gemini monster from your Deck, except "Skeleraptor".
  7.  
  8. Skelestego
  9. Level 4 DARK Zombie/Gemini/Effect
  10. 1100/1900
  11. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  12. ● This card becomes EARTH Dinosaur.
  13. ● Once per turn, when an opponent's monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Zombie Gemini monster from your hand or GY, except "Skelestego".
  14.  
  15. Skeledodo
  16. Level 4 DARK Zombie/Gemini/Effect
  17. 1200/1800
  18. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  19. ● This card becomes EARTH Winged Beast.
  20. ● Cannot be destroyed by battle.
  21. ● At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  22.  
  23. Skelephant
  24. Level 6 DARK Zombie/Gemini/Effect
  25. 2400/1200
  26. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  27. ● This card becomes EARTH Beast.
  28. ● For each Gemini monster you control and in your GY, this card gains 200 ATK/DEF and monsters your opponent controls lose 200 ATK/DEF.
  29.  
  30. Skelephoenix
  31. Rank 4 DARK Zombie/Xyz/Effect
  32. 2500/2100
  33. 2 Level 4 Gemini monsters
  34. While this card has material, it becomes FIRE Winged Beast. You can only use each of the following effects of "Skelephoenix" once per turn. You can detach 1 material from this card, then target 1 Level 4 Gemini monster in your GY; Special Summon it. When your opponent activates a card or effect that targets a Gemini monster(s) you control (Quick Effect): You can negate the activation, and if you do, destroy that card.
  35.  
  36. Skelerodent
  37. Level 4 DARK Zombie/Gemini/Effect
  38. 1600/1200
  39. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  40. ● This card becomes EARTH Beast.
  41. ● If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; send 1 Level 4 Gemini monster from your Deck to the GY, and if you do, that target loses ATK equal to the sent monster's, until the end of this turn. You can only use this effect of "Skelerodent" once per turn.
  42.  
  43. Skeleparakeet
  44. Level 4 DARK Zombie/Gemini/Effect
  45. 800/2000
  46. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  47. ● This card becomes WIND Winged Beast.
  48. ● This card can attack directly.
  49. ● If this card attacks, it is changed to Defense Position at the end of the Damage Step.
  50.  
  51. Skelewren
  52. Level 4 DARK Zombie/Effect
  53. 1200/1800
  54. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  55. ● This card becomes WIND Winged Beast.
  56. ● If this card is Normal or Special Summoned: You can target 1 Level 4 Gemini monster in your GY, except "Skelewren"; Special Summon that target. You can only use this effect of "Skelewren" once per turn.
  57.  
  58. Skeletoise
  59. Level 4 Scale 3 DARK Zombie/Pendulum/Gemini/Effect
  60. 1900/1200
  61. If a Gemini monster(s) is Pendulum Summoned to your field: Target 1 Gemini monster you control; it becomes an Effect Monster, and gains its effects.
  62. ----
  63. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  64. ● This card becomes WATER Reptile.
  65. ● Once per turn: You can reveal 3 Level 4 Zombie Gemini monsters with different names from your Deck, then your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into the Deck.
  66.  
  67. Skeledragon
  68. Rank 4 DARK Zombie/Xyz/Effect
  69. 2800/2300
  70. 3 Level 4 monsters, including a Gemini monster
  71. While this card has material, it becomes EARTH Dragon. You can only use each of the following effects of "Skeledragon" once per turn. You can detach 1 material from this card; Special Summon 1 Level 4 Gemini monster from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 Gemini monster; inflict damage to your opponent equal to the Tributed monster's original ATK.
  72.  
  73. Skeleurochs
  74. Level 6 DARK Zombie/Gemini/Effect
  75. 2300/1200
  76. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
  77. ● This card becomes EARTH Beast.
  78. ● During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of Gemini monsters you control. You can only use this effect of "Skeleurochs" once per turn.
  79.  
  80. Skeledraw
  81. Normal Spell
  82. Send 1 Gemini monster from your hand or face-up field to the GY; draw 2 cards, then, if you sent a Gemini monster from your field to the GY that was treated as an Effect Monster and had gained its effects, you can also make 1 face-up monster on the field lose 1000 ATK until the end of this turn. You can only activate 1 "Skeledraw" per turn.
  83.  
  84. Skelecall
  85. Normal Spell
  86. Special Summon up to 2 Level 4 Zombie Gemini monsters with different names from your hand in Defense Position, and if you do, they are treated as Effect Monsters and they gain their effects, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. You can only activate 1 "Skelecall" per turn.
  87.  
  88. Skelerebirth
  89. Equip Spell
  90. Special Summon 1 Level 4 Gemini monster from your hand, and if you do, equip it with this card, then destroy 1 Spell/Trap your opponent controls. The equipped monster becomes an Effect Monster, and gains its effects. You can only activate 1 "Skelerebirth" per turn.
  91.  
  92. Skeleforce
  93. Continuous Trap
  94. If a face-up Gemini monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. If this card is in your hand: You can target 1 Xyz Monster you control that has "Gemini monster" in its text; attach this card to it as material. You can only use each effect of "Skeleforce" once per turn.
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