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- for i = 1,1 do
- local HomeWall1 = Instance.new("Part")
- HomeWall1.Parent = workspace
- HomeWall1.Anchored = true
- HomeWall1.Size = Vector3.new(0.001,28,20)
- HomeWall1.CanCollide = true
- HomeWall1.Position = Vector3.new(-22.925, 4, 241.136)
- HomeWall1.Material = "WoodPlanks"
- HomeWall1.BrickColor = BrickColor.new("Brown")
- end
- for i = 1,1 do
- local HomeWall2 = Instance.new("Part")
- HomeWall2.Parent = workspace
- HomeWall2.Anchored = true
- HomeWall2.Size = Vector3.new(0.001,28,20)
- HomeWall2.CanCollide = true
- HomeWall2.Position = Vector3.new(-12.925, 4, 231.136)
- HomeWall2.Rotation = Vector3.new(0,-90,0)
- HomeWall2.Material = "WoodPlanks"
- HomeWall2.BrickColor = BrickColor.new("Brown")
- end
- for i = 1,1 do
- local HomeWall3 = Instance.new("Part")
- HomeWall3.Parent = workspace
- HomeWall3.Anchored = true
- HomeWall3.Size = Vector3.new(0.001,28,20)
- HomeWall3.CanCollide = true
- HomeWall3.Position = Vector3.new(-2.915, 4, 241.136)
- HomeWall3.Material = "WoodPlanks"
- HomeWall3.BrickColor = BrickColor.new("Brown")
- end
- local tableleg1 = Instance.new("Part")
- tableleg1.Parent = workspace
- tableleg1.Anchored = true
- tableleg1.Size = Vector3.new(0.5, 3, 0.5)
- tableleg1.CanCollide = true
- tableleg1.Position = Vector3.new(-13.632, 1.025, 234.437)
- tableleg1.Material = "Wood"
- tableleg1.BrickColor = BrickColor.new("CGA brown")
- local tableleg2 = Instance.new("Part")
- tableleg2.Parent = workspace
- tableleg2.Anchored = true
- tableleg2.Size = Vector3.new(0.5, 3, 0.5)
- tableleg2.CanCollide = true
- tableleg2.Position = Vector3.new(-8.632, 1.025, 234.437)
- tableleg2.Material = "Wood"
- tableleg2.BrickColor = BrickColor.new("CGA brown")
- local tableleg3 = Instance.new("Part")
- tableleg3.Parent = workspace
- tableleg3.Anchored = true
- tableleg3.Size = Vector3.new(0.5, 3, 0.5)
- tableleg3.CanCollide = true
- tableleg3.Position = Vector3.new(-8.632, 1.025, 232.437)
- tableleg3.Material = "Wood"
- tableleg3.BrickColor = BrickColor.new("CGA brown")
- local tableleg4 = Instance.new("Part")
- tableleg4.Parent = workspace
- tableleg4.Anchored = true
- tableleg4.Size = Vector3.new(0.5, 3, 0.5)
- tableleg4.CanCollide = true
- tableleg4.Position = Vector3.new(-13.632, 1.025, 232.437)
- tableleg4.Material = "Wood"
- tableleg4.BrickColor = BrickColor.new("CGA brown")
- local table = Instance.new("Part")
- table.Parent = workspace
- table.Anchored = true
- table.Size = Vector3.new(6, 1, 3)
- table.CanCollide = true
- table.Position = Vector3.new(-11.19, 3.025, 233.686)
- table.Material = "Wood"
- table.BrickColor = BrickColor.new("CGA brown")
- local tvleg1 = Instance.new("Part")
- tvleg1.Parent = workspace
- tvleg1.Anchored = true
- tvleg1.Size = Vector3.new(3, 0.2, 2)
- tvleg1.CanCollide = true
- tvleg1.Position = Vector3.new(-11.19, 3.525, 233.948)
- tvleg1.Material = "Plastic"
- tvleg1.BrickColor = BrickColor.new("Really black")
- local tvleg2 = Instance.new("Part")
- tvleg2.Parent = workspace
- tvleg2.Anchored = true
- tvleg2.Size = Vector3.new(0.5, 3, 0.5)
- tvleg2.CanCollide = true
- tvleg2.Position = Vector3.new(-11.1, 4.625, 233.53)
- tvleg2.Material = "Plastic"
- tvleg2.BrickColor = BrickColor.new("Really black")
- local monitor = Instance.new("Part")
- monitor.Parent = workspace
- monitor.Anchored = true
- monitor.Size = Vector3.new(7, 4, 0.5)
- monitor.CanCollide = true
- monitor.Position = Vector3.new(-11.121, 7.084, 233.661)
- monitor.Rotation = Vector3.new(0, 180, 0)
- monitor.Material = "Plastic"
- monitor.BrickColor = BrickColor.new("Really black")
- local screen = Instance.new("Part")
- screen.Parent = workspace
- screen.Anchored = true
- screen.Size = Vector3.new(7, 3, 0.5)
- screen.CanCollide = true
- screen.Position = Vector3.new(-11.121, 7.084, 233.661)
- screen.Rotation = Vector3.new(0, 180, 0)
- screen.Material = "Plastic"
- screen.BrickColor = BrickColor.new("Really black")
- local screenmesh = Instance.new("SpecialMesh", screen)
- screenmesh.Scale = Vector3.new(6, 3.5, 0.6)
- screenmesh.TextureId = "rbxassetid://12095085"
- local SoundScreen = Instance.new("Sound")
- local Id = "132081621"
- SoundScreen.Parent = game.Workspace
- SoundScreen.SoundId = "rbxassetid://"..Id
- SoundScreen.Playing = true
- SoundScreen.Looped = true
- SoundScreen.Volume = 1
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-20.241, 1, 236.485)
- for i = 1,1 do
- local HomeWall4 = Instance.new("Part")
- HomeWall4.Parent = workspace
- HomeWall4.Anchored = true
- HomeWall4.Size = Vector3.new(0.001,20,20)
- HomeWall4.CanCollide = true
- HomeWall4.Position = Vector3.new(-12.915,0,241.136)
- HomeWall4.Rotation = Vector3.new(0,0,-90)
- HomeWall4.Material = "WoodPlanks"
- HomeWall4.BrickColor = BrickColor.new("Brown")
- end
- for i = 1,1 do
- local HomeWall5 = Instance.new("Part")
- HomeWall5.Parent = workspace
- HomeWall5.Anchored = true
- HomeWall5.Size = Vector3.new(0.001,20,20)
- HomeWall5.CanCollide = true
- HomeWall5.Position = Vector3.new(-12.925, 8 ,251.136)
- HomeWall5.Rotation = Vector3.new(0,-90,0)
- local HomeWall5Mesh = Instance.new("SpecialMesh", HomeWall5)
- HomeWall5Mesh.Scale = Vector3.new(0.001, 20, 20)
- HomeWall5Mesh.TextureId = "rbxassetid://12095085"
- end
- for i = 1,1 do
- local HomeWall6 = Instance.new("Part")
- HomeWall6.Parent = workspace
- HomeWall6.Anchored = true
- HomeWall6.Size = Vector3.new(0.001,20,20)
- HomeWall6.CanCollide = true
- HomeWall6.Position = Vector3.new(-12.915, 18 ,241.136)
- HomeWall6.Rotation = Vector3.new(0,0,-90)
- local HomeWall6Mesh = Instance.new("SpecialMesh", HomeWall6)
- HomeWall6Mesh.Scale = Vector3.new(0.001, 20, 20)
- HomeWall6Mesh.TextureId = "rbxassetid://284949189"
- end
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