Advertisement
ArcDesLHK

Seabeast

Mar 22nd, 2023 (edited)
16
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.05 KB | None | 0 0
  1. Seabeast Nautilus
  2. Level 7 Scale 2 WATER Sea Serpent/Ritual/Pendulum/Effect
  3. 2700/2000
  4. You can target 1 "Seabeast" monster in your GY; add it to your hand, then return this card to the hand. You can only use this effect of "Seabeast Nautilus" once per turn.
  5. ----
  6. You can Ritual Summon this card with "Seabeast Ritual". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Deck or Extra Deck, inflict 200 damage to them for each card they control. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, you can Special Summon 1 "Seabeast" monster from your Deck in Defense Position.
  7.  
  8. Seabeast Leviathan
  9. Level 6 Scale 8 WATER Sea Serpent/Ritual/Pendulum/Effect
  10. 2600/2000
  11. You can target 1 "Seabeast" Spell/Trap in your GY; add it to your hand, then return this card to the hand. You can only use this effect of "Seabeast Leviathan" once per turn.
  12. ----
  13. You can Ritual Summon this card with "Seabeast Ritual". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the hand or GY, inflict 200 damage to them for each card they control. Once per turn, when a monster that was Special Summoned this turn activates its effect on your opponent's field (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, you can Special Summon 1 "Seabeast" monster from your GY in Defense Position.
  14.  
  15. Seabeast Eel
  16. Level 3 WATER Sea Serpent/Effect
  17. 1100/1800
  18. If this card is Normal or Special Summoned: You can send 1 "Seabeast" monster from your Deck to the GY, except "Seabeast Eel". If this card in the hand or field is Tributed: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Seabeast" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Seabeast Eel" once per turn.
  19.  
  20. Seabeast Smallfry
  21. Level 3 WATER Sea Serpent/Effect
  22. 1300/1000
  23. If you control a "Seabeast" monster, you can Special Summon this card (from your hand). You can only Special Summon "Seabeast Smallfry" once per turn this way. If this card in the hand or field is Tributed: You can add 1 "Seabeast" monster from your Deck to your hand, except "Seabeast Smallfry". You can only use this effect of "Seabeast Smallfry" once per turn.
  24.  
  25. Seabeast Sponge
  26. Level 4 WATER Sea Serpent/Effect
  27. 1600/1200
  28. If this card is Normal or Special Summoned: You can Special Summon 1 "Seabeast" monster from your hand in Defense Position, except "Seabeast Sponge". If this card in the hand or field is Tributed: You can target 1 "Seabeast" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Seabeast Sponge" once per turn.
  29.  
  30. Seabeast Mollusk
  31. Level 4 WATER Sea Serpent/Effect
  32. 1500/1500
  33. If this card is Normal or Special Summoned: You can add 1 "Seabeast" monster from your GY to your hand, except "Seabeast Mollusk". You can only use this effect of "Seabeast Mollusk" once per turn. If you Ritual Summon exactly 1 Sea Serpent Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
  34.  
  35. Seabeast Shark
  36. Level 6 WATER Sea Serpent/Effect
  37. 1000/2500
  38. You can reveal 1 other "Seabeast" monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. When an attack is declared involving your other Sea Serpent monster and an opponent's face-up monster: You can banish this card from your field or GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can only use each effect of "Seabeast Shark" once per turn.
  39.  
  40. Seabeast Whale
  41. Level 6 WATER Sea Serpent/Effect
  42. 2100/1000
  43. If you Ritual Summon exactly 1 Sea Serpent Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Seabeast Whale" once per turn. You can reveal 1 other "Seabeast" monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card in your hand or field is Tributed: You can target 1 Spell/Trap your opponent controls; destroy it.
  44.  
  45. Seabeast Dolfin
  46. Level 6 WATER Sea Serpent/Effect
  47. 2200/1400
  48. If you Ritual Summon exactly 1 Sea Serpent Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Seabeast Dolfin" once per turn. You can reveal 1 other "Seabeast" monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card in your hand or field is Tributed: You can target 1 monster your opponent controls; return it to the hand.
  49.  
  50. Seabeast Ritual
  51. Ritual Spell
  52. This card can be used to Ritual Summon any Sea Serpent Ritual Pendulum Monster from your hand or face-up Extra Deck. You must also Tribute monsters from your hand or field, and/or banish Sea Serpent monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Seabeast Nautilus" or "Seabeast Leviathan(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  53.  
  54. Seabeast Fin
  55. Continuous Spell
  56. If your "Seabeast" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use each of the following effects of "Seabeast Fin" once per turn. During your Main Phase: You can add 1 "Seabeast" Spell/Trap from your Deck to your hand, except "Seabeast Fin", then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned to your opponent's field: You can Special Summon 1 "Seabeast Token" (Sea Serpent/WATER/Level 4/ATK 1500/DEF 1500).
  57.  
  58. Seabeast Cradle
  59. Normal Spell
  60. Add 1 "Seabeast" monster from your Deck to your hand, then send the top card of your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish this card and discard1 "Seabeast" card; draw 2 cards. You can only use each effect of "Seabeast Cradle" once per turn.
  61.  
  62. Seabeast Relic
  63. Equip Spell
  64. Special Summon 1 Level 4 or lower Sea Serpent monster from your hand, and if you do, equip it with this card. It gains ATK equal to its Level x 100, also it cannot be destroyed by battle with monster with equal or higher Level. Once per turn: You can increase the equipped monster's Level by 2.
  65.  
  66. Seabeast Sea Reef
  67. Field Spell
  68. (This card's name is always treated as "Umi".)
  69. When this card is activated: You can add 1 "Seabeast" monster from your Deck to your hand. Once per turn, during your Main Phase, if you Ritual or Pendulum Summon a "Seabeast" monster(s): You can target 1 monster your opponent controls; destroy it.
  70.  
  71. Seabeast Surface
  72. Counter Trap
  73. When your opponent activates a card or effect in response to your "Seabeast" card or effect activation: Negate the activation or effect, and if you do, banish that card. You can only activate 1 "Seabeast Surface" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement