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- Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- Cha.Torso.Transparency = 1
- local new = Instance.new("Part", Player.Character)
- new.Name = "Torso"
- new.formFactor = "Symmetric"
- new.TopSurface = "Smooth"
- new.BottomSurface = "Smooth"
- new.FormFactor = "Custom"
- new.Size = Player.Character.Torso.Size
- new.CFrame = Player.Character.Torso.CFrame
- new.BrickColor = Player.Character.Torso.BrickColor
- local weldT = Instance.new("Weld", Player.Character.Torso)
- weldT.Part0 = Player.Character.Torso
- weldT.Part1 = new
- weldT.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- mouse = game.Players.LocalPlayer:GetMouse()
- Tool = Instance.new("HopperBin",Player.Backpack)
- Tool.Name = "Fan"
- function onClicked(mouse)
- if (not vDebounce) then
- vDebounce = true
- wa = Instance.new("Part",Char)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Blade
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -2.1)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.9)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.7)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.1)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.9)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.7)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -0.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- wa:remove()
- vDebounce = false
- end
- end
- Tool.Selected:connect(function(mouse)
- end)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- Handle = Instance.new("Part",Cha)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.Size = Vector3.new(1, 1, 1)
- Handle.CanCollide = True
- Handle.BrickColor = BrickColor.new("Really black")
- HandleMesh = Instance.new("SpecialMesh", Handle)
- HandleMesh.MeshType = "Brick"
- HandleMesh.Scale = Vector3.new(0.1, 0.2, 3)
- HWeld = Instance.new("Weld",Cha)
- HWeld.Part0 = Cha["Right Arm"]
- HWeld.Part1 = Handle
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.5, 0)
- Handle2 = Instance.new("Part",Cha)
- Handle2.TopSurface = "Smooth"
- Handle2.BottomSurface = "Smooth"
- Handle2.Size = Vector3.new(1, 1, 1)
- Handle2.CanCollide = True
- Handle2.BrickColor = BrickColor.new("Really black")
- Handle2Mesh = Instance.new("SpecialMesh", Handle2)
- Handle2Mesh.MeshType = "Brick"
- Handle2Mesh.Scale = Vector3.new(0.1, 0.2, 3)
- H2Weld = Instance.new("Weld",Cha)
- H2Weld.Part0 = Cha["Right Arm"]
- H2Weld.Part1 = Handle2
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.5, 0)
- Fan = Instance.new("Part",Cha)
- Fan.TopSurface = "Smooth"
- Fan.BottomSurface = "Smooth"
- Fan.Size = Vector3.new(1, 1, 1)
- Fan.CanCollide = True
- Fan.BrickColor = BrickColor.new("Pastel yellow")
- FanMesh = Instance.new("SpecialMesh", Fan)
- FanMesh.MeshType = "Brick"
- FanMesh.Scale = Vector3.new(0.2, 0.1, 2.9)
- FWeld = Instance.new("Weld",Cha)
- FWeld.Part0 = Cha["Right Arm"]
- FWeld.Part1 = Fan
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.5, 0)
- Fan2 = Instance.new("Part",Cha)
- Fan2.TopSurface = "Smooth"
- Fan2.BottomSurface = "Smooth"
- Fan2.Size = Vector3.new(1, 1, 1)
- Fan2.CanCollide = True
- Fan2.BrickColor = BrickColor.new("Pastel yellow")
- Fan2Mesh = Instance.new("SpecialMesh", Fan2)
- Fan2Mesh.MeshType = "Brick"
- Fan2Mesh.Scale = Vector3.new(0.2, 0.1, 2.9)
- F2Weld = Instance.new("Weld",Cha)
- F2Weld.Part0 = Cha["Right Arm"]
- F2Weld.Part1 = Fan2
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.5, 0)
- Fan3 = Instance.new("Part",Cha)
- Fan3.TopSurface = "Smooth"
- Fan3.BottomSurface = "Smooth"
- Fan3.Size = Vector3.new(1, 1, 1)
- Fan3.CanCollide = True
- Fan3.BrickColor = BrickColor.new("Pastel yellow")
- Fan3Mesh = Instance.new("SpecialMesh", Fan3)
- Fan3Mesh.MeshType = "Brick"
- Fan3Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F3Weld = Instance.new("Weld",Cha)
- F3Weld.Part0 = Cha["Right Arm"]
- F3Weld.Part1 = Fan3
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.45, 0)
- Fan4 = Instance.new("Part",Cha)
- Fan4.TopSurface = "Smooth"
- Fan4.BottomSurface = "Smooth"
- Fan4.Size = Vector3.new(1, 1, 1)
- Fan4.CanCollide = True
- Fan4.BrickColor = BrickColor.new("Pastel yellow")
- Fan4Mesh = Instance.new("SpecialMesh", Fan4)
- Fan4Mesh.MeshType = "Brick"
- Fan4Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F4Weld = Instance.new("Weld",Cha)
- F4Weld.Part0 = Cha["Right Arm"]
- F4Weld.Part1 = Fan4
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- Fan5 = Instance.new("Part",Cha)
- Fan5.TopSurface = "Smooth"
- Fan5.BottomSurface = "Smooth"
- Fan5.Size = Vector3.new(1, 1, 1)
- Fan5.CanCollide = True
- Fan5.BrickColor = BrickColor.new("Pastel yellow")
- Fan5Mesh = Instance.new("SpecialMesh", Fan5)
- Fan5Mesh.MeshType = "Brick"
- Fan5Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F5Weld = Instance.new("Weld",Cha)
- F5Weld.Part0 = Cha["Right Arm"]
- F5Weld.Part1 = Fan5
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- Fan6 = Instance.new("Part",Cha)
- Fan6.TopSurface = "Smooth"
- Fan6.BottomSurface = "Smooth"
- Fan6.Size = Vector3.new(1, 1, 1)
- Fan6.CanCollide = True
- Fan6.BrickColor = BrickColor.new("Pastel yellow")
- Fan6Mesh = Instance.new("SpecialMesh", Fan6)
- Fan6Mesh.MeshType = "Brick"
- Fan6Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F6Weld = Instance.new("Weld",Cha)
- F6Weld.Part0 = Cha["Right Arm"]
- F6Weld.Part1 = Fan6
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- Fan7 = Instance.new("Part",Cha)
- Fan7.TopSurface = "Smooth"
- Fan7.BottomSurface = "Smooth"
- Fan7.Size = Vector3.new(1, 1, 1)
- Fan7.CanCollide = True
- Fan7.BrickColor = BrickColor.new("Pastel yellow")
- Fan7Mesh = Instance.new("SpecialMesh", Fan7)
- Fan7Mesh.MeshType = "Brick"
- Fan7Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F7Weld = Instance.new("Weld",Cha)
- F7Weld.Part0 = Cha["Right Arm"]
- F7Weld.Part1 = Fan7
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- Fan8 = Instance.new("Part",Cha)
- Fan8.TopSurface = "Smooth"
- Fan8.BottomSurface = "Smooth"
- Fan8.Size = Vector3.new(1, 1, 1)
- Fan8.CanCollide = True
- Fan8.BrickColor = BrickColor.new("Pastel yellow")
- Fan8Mesh = Instance.new("SpecialMesh", Fan8)
- Fan8Mesh.MeshType = "Brick"
- Fan8Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F8Weld = Instance.new("Weld",Cha)
- F8Weld.Part0 = Cha["Right Arm"]
- F8Weld.Part1 = Fan8
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- Fan9 = Instance.new("Part",Cha)
- Fan9.TopSurface = "Smooth"
- Fan9.BottomSurface = "Smooth"
- Fan9.Size = Vector3.new(1, 1, 1)
- Fan9.CanCollide = True
- Fan9.BrickColor = BrickColor.new("Pastel yellow")
- Fan9Mesh = Instance.new("SpecialMesh", Fan9)
- Fan9Mesh.MeshType = "Brick"
- Fan9Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- F9Weld = Instance.new("Weld",Cha)
- F9Weld.Part0 = Cha["Right Arm"]
- F9Weld.Part1 = Fan9
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- Fanz = Instance.new("Part",Cha)
- Fanz.TopSurface = "Smooth"
- Fanz.BottomSurface = "Smooth"
- Fanz.Size = Vector3.new(1, 1, 1)
- Fanz.CanCollide = True
- Fanz.BrickColor = BrickColor.new("Pastel yellow")
- FanzMesh = Instance.new("SpecialMesh", Fanz)
- FanzMesh.MeshType = "Brick"
- FanzMesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZWeld = Instance.new("Weld",Cha)
- FZWeld.Part0 = Cha["Right Arm"]
- FZWeld.Part1 = Fanz
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- Fanz1 = Instance.new("Part",Cha)
- Fanz1.TopSurface = "Smooth"
- Fanz1.BottomSurface = "Smooth"
- Fanz1.Size = Vector3.new(1, 1, 1)
- Fanz1.CanCollide = True
- Fanz1.BrickColor = BrickColor.new("Pastel yellow")
- Fanz1Mesh = Instance.new("SpecialMesh", Fanz1)
- Fanz1Mesh.MeshType = "Brick"
- Fanz1Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ1Weld = Instance.new("Weld",Cha)
- FZ1Weld.Part0 = Cha["Right Arm"]
- FZ1Weld.Part1 = Fanz1
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- Fanz2 = Instance.new("Part",Cha)
- Fanz2.TopSurface = "Smooth"
- Fanz2.BottomSurface = "Smooth"
- Fanz2.Size = Vector3.new(1, 1, 1)
- Fanz2.CanCollide = True
- Fanz2.BrickColor = BrickColor.new("Pastel yellow")
- Fanz2Mesh = Instance.new("SpecialMesh", Fanz2)
- Fanz2Mesh.MeshType = "Brick"
- Fanz2Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ2Weld = Instance.new("Weld",Cha)
- FZ2Weld.Part0 = Cha["Right Arm"]
- FZ2Weld.Part1 = Fanz2
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Fanz3 = Instance.new("Part",Cha)
- Fanz3.TopSurface = "Smooth"
- Fanz3.BottomSurface = "Smooth"
- Fanz3.Size = Vector3.new(1, 1, 1)
- Fanz3.CanCollide = True
- Fanz3.BrickColor = BrickColor.new("Pastel yellow")
- Fanz3Mesh = Instance.new("SpecialMesh", Fanz3)
- Fanz3Mesh.MeshType = "Brick"
- Fanz3Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ3Weld = Instance.new("Weld",Cha)
- FZ3Weld.Part0 = Cha["Right Arm"]
- FZ3Weld.Part1 = Fanz3
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- Fanz4 = Instance.new("Part",Cha)
- Fanz4.TopSurface = "Smooth"
- Fanz4.BottomSurface = "Smooth"
- Fanz4.Size = Vector3.new(1, 1, 1)
- Fanz4.CanCollide = True
- Fanz4.BrickColor = BrickColor.new("Pastel yellow")
- Fanz4Mesh = Instance.new("SpecialMesh", Fanz4)
- Fanz4Mesh.MeshType = "Brick"
- Fanz4Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ4Weld = Instance.new("Weld",Cha)
- FZ4Weld.Part0 = Cha["Right Arm"]
- FZ4Weld.Part1 = Fanz4
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- Fanz5 = Instance.new("Part",Cha)
- Fanz5.TopSurface = "Smooth"
- Fanz5.BottomSurface = "Smooth"
- Fanz5.Size = Vector3.new(1, 1, 1)
- Fanz5.CanCollide = True
- Fanz5.BrickColor = BrickColor.new("Pastel yellow")
- Fanz5Mesh = Instance.new("SpecialMesh", Fanz5)
- Fanz5Mesh.MeshType = "Brick"
- Fanz5Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ5Weld = Instance.new("Weld",Cha)
- FZ5Weld.Part0 = Cha["Right Arm"]
- FZ5Weld.Part1 = Fanz5
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- Fanz6 = Instance.new("Part",Cha)
- Fanz6.TopSurface = "Smooth"
- Fanz6.BottomSurface = "Smooth"
- Fanz6.Size = Vector3.new(1, 1, 1)
- Fanz6.CanCollide = True
- Fanz6.BrickColor = BrickColor.new("Pastel yellow")
- Fanz6Mesh = Instance.new("SpecialMesh", Fanz6)
- Fanz6Mesh.MeshType = "Brick"
- Fanz6Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ6Weld = Instance.new("Weld",Cha)
- FZ6Weld.Part0 = Cha["Right Arm"]
- FZ6Weld.Part1 = Fanz6
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- Fanz7 = Instance.new("Part",Cha)
- Fanz7.TopSurface = "Smooth"
- Fanz7.BottomSurface = "Smooth"
- Fanz7.Size = Vector3.new(1, 1, 1)
- Fanz7.CanCollide = True
- Fanz7.BrickColor = BrickColor.new("Pastel yellow")
- Fanz7Mesh = Instance.new("SpecialMesh", Fanz7)
- Fanz7Mesh.MeshType = "Brick"
- Fanz7Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ7Weld = Instance.new("Weld",Cha)
- FZ7Weld.Part0 = Cha["Right Arm"]
- FZ7Weld.Part1 = Fanz7
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- Fanz8 = Instance.new("Part",Cha)
- Fanz8.TopSurface = "Smooth"
- Fanz8.BottomSurface = "Smooth"
- Fanz8.Size = Vector3.new(1, 1, 1)
- Fanz8.CanCollide = True
- Fanz8.BrickColor = BrickColor.new("Pastel yellow")
- Fanz8Mesh = Instance.new("SpecialMesh", Fanz8)
- Fanz8Mesh.MeshType = "Brick"
- Fanz8Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ8Weld = Instance.new("Weld",Cha)
- FZ8Weld.Part0 = Cha["Right Arm"]
- FZ8Weld.Part1 = Fanz8
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- Fanz9 = Instance.new("Part",Cha)
- Fanz9.TopSurface = "Smooth"
- Fanz9.BottomSurface = "Smooth"
- Fanz9.Size = Vector3.new(1, 1, 1)
- Fanz9.CanCollide = True
- Fanz9.BrickColor = BrickColor.new("Pastel yellow")
- Fanz9Mesh = Instance.new("SpecialMesh", Fanz9)
- Fanz9Mesh.MeshType = "Brick"
- Fanz9Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZ9Weld = Instance.new("Weld",Cha)
- FZ9Weld.Part0 = Cha["Right Arm"]
- FZ9Weld.Part1 = Fanz9
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- Fanz10 = Instance.new("Part",Cha)
- Fanz10.TopSurface = "Smooth"
- Fanz10.BottomSurface = "Smooth"
- Fanz10.Size = Vector3.new(1, 1, 1)
- Fanz10.CanCollide = True
- Fanz10.BrickColor = BrickColor.new("Pastel yellow")
- Fanz10Mesh = Instance.new("SpecialMesh", Fanz10)
- Fanz10Mesh.MeshType = "Brick"
- Fanz10Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZSWeld = Instance.new("Weld",Cha)
- FZSWeld.Part0 = Cha["Right Arm"]
- FZSWeld.Part1 = Fanz10
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- Fanz11 = Instance.new("Part",Cha)
- Fanz11.TopSurface = "Smooth"
- Fanz11.BottomSurface = "Smooth"
- Fanz11.Size = Vector3.new(1, 1, 1)
- Fanz11.CanCollide = True
- Fanz11.BrickColor = BrickColor.new("Pastel yellow")
- Fanz11Mesh = Instance.new("SpecialMesh", Fanz11)
- Fanz11Mesh.MeshType = "Brick"
- Fanz11Mesh.Scale = Vector3.new(0.1, 0.1, 2.9)
- FZS1Weld = Instance.new("Weld",Cha)
- FZS1Weld.Part0 = Cha["Right Arm"]
- FZS1Weld.Part1 = Fanz11
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.45, 0)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 2.1, -1.3)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.6, 0.5)
- wait()
- Tool:Destroy()
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "q" then
- Chat(Cha.Head,"Close","Really black")
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.45, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.45, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.45, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.45, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "e" then
- Chat(Cha.Head,"Open","Really black")
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.0, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- wait()
- HWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.5, 0)
- H2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.5, 0)
- FWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.5, 0)
- F2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.5, 0)
- F3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.45, 0)
- F4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
- F5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.35, 0)
- F6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.3, 0)
- F7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
- F8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
- F9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
- FZWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- FZ1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0.05, 0)
- FZ2Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FZ3Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.05, 0)
- FZ4Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- FZ5Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
- FZ6Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
- FZ7Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
- FZ8Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- FZ9Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.35, 0)
- FZSWeld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.4, 0)
- FZS1Weld.C1 = CFrame.new(0, 1, 1)*CFrame.fromEulerAnglesXYZ(0, -0.45, 0)
- end
- if key == "r" then
- Chat(Cha.Head,"Dizzy wind", "Really black")
- torso = Player.Character.Torso
- bla=Instance.new('Part',Workspace)
- bla.Size=Vector3.new(3,3,3)
- bla.BrickColor=BrickColor.new("White")
- bla.CanCollide = True
- bla.Position=torso.Position+torso.CFrame.lookVector*10
- blaMesh = Instance.new("SpecialMesh",bla)
- blaMesh.MeshType = "FileMesh"
- blaMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- blaMesh.Scale = Vector3.new(3, 5, 3)
- bv3 = Instance.new('BodyVelocity',bla)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*100
- local bp = Instance.new("BodyAngularVelocity")
- bp.maxTorque = Vector3.new(3, math.huge, 3)
- bp.angularvelocity = Vector3.new(0, 100, 0)
- bla.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name == game.Players.LocalPlayer.Name then
- print("No")
- else
- bp:clone().Parent = hit.Parent:findFirstChild("Torso")
- wait()
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- wait(5)
- bp.angularvelocity = Vector3.new(0, 0, 0)
- end
- end
- end)
- end
- if key =="t" then
- Chat(Cha.Head,"Dizzy Death","Really black")
- Cha.Humanoid.WalkSpeed = 100
- Tornado = Instance.new("Part",Cha)
- Tornado.TopSurface = "Smooth"
- Tornado.BottomSurface = "Smooth"
- Tornado.CanCollide = True
- Tornado.BrickColor = BrickColor.new("White")
- Tornado.Reflectance = 0.3
- Tornado.Transparency = 0
- local TornadoMesh = Instance.new("SpecialMesh",Tornado)
- TornadoMesh.MeshType = "FileMesh"
- TornadoMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- TornadoMesh.Scale = Vector3.new(40, 70, 40)
- WeldG = Instance.new("Weld",Cha)
- WeldG.Part0 = Cha.Torso
- WeldG.Part1 = Tornado
- WeldG.C1 = CFrame.new(0, -40, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- bav = Instance.new("BodyAngularVelocity", Tornado)
- bav.angularvelocity = Vector3.new(0,15,0)
- bav.maxTorque = Vector3.new(4000, 39999999735263250042846025505031847936, 4000)
- Tornadof = Instance.new("Part",Cha)
- Tornadof.TopSurface = "Smooth"
- Tornadof.BottomSurface = "Smooth"
- Tornadof.CanCollide = True
- Tornadof.BrickColor = BrickColor.new("Really red")
- Tornadof.Reflectance = 0.3
- Tornadof.Transparency = 1
- local TornadofMesh = Instance.new("SpecialMesh",Tornadof)
- TornadofMesh.MeshType = "FileMesh"
- TornadofMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- TornadofMesh.Scale = Vector3.new(40, 1, 40)
- WeldGf = Instance.new("Weld",Cha)
- WeldGf.Part0 = Cha.Torso
- WeldGf.Part1 = Tornadof
- WeldGf.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local bp = Instance.new("BodyAngularVelocity")
- bp.maxTorque = Vector3.new(3, math.huge, 3)
- bp.angularvelocity = Vector3.new(0, 100, 0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(3, math.huge, 3)
- bv.velocity = Vector3.new(0, 10, 0)
- Tornadof.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name == game.Players.LocalPlayer.Name then
- print("No")
- else
- bp:clone().Parent = hit.Parent:findFirstChild("Torso")
- wait(1)
- bv:clone().Parent = hit.Parent:findFirstChild("Torso")
- end
- end
- end)
- wait(10)
- Tornado:Destroy()
- Tornadof:Destroy()
- Cha.Humanoid.WalkSpeed = 30
- end
- if key == "f" then
- Chat(Cha.Head,"Fan Art One: Typhoon","Navy blue")
- torso = Player.Character.Torso
- blat=Instance.new('Part',Workspace)
- blat.Size=Vector3.new(1,20,20)
- blat.BrickColor=BrickColor.new("Navy blue")
- blat.Transparency = 0.4
- blat.CanCollide = True
- blat.Position=torso.Position+torso.CFrame.lookVector*10
- blatMesh = Instance.new("SpecialMesh",blat)
- blatMesh.MeshType = "FileMesh"
- blatMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- blatMesh.Scale = Vector3.new(20, 40, 20)
- bvt = Instance.new('BodyVelocity',blat)
- bvt.maxForce = Vector3.new()*math.huge
- bvt.velocity = torso.CFrame.lookVector*100
- local bp = Instance.new("BodyAngularVelocity")
- bp.maxTorque = Vector3.new(3, math.huge, 3)
- bp.angularvelocity = Vector3.new(0, 0, 0)
- blat.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name == game.Players.LocalPlayer.Name then
- print("No")
- else
- bp:clone().Parent = hit.Parent:findFirstChild("Torso")
- wait()
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- wait(5)
- bp.angularvelocity = Vector3.new(0, 0, 0)
- end
- end
- end)
- end
- if key == "g" then
- Chat(Cha.Head,"Fan Art Two: Volcanic Wind","Really red")
- torso = Player.Character.Torso
- blaf=Instance.new('Part',Workspace)
- blaf.Size=Vector3.new(3,3,3)
- blaf.BrickColor=BrickColor.new("Really red")
- blaf.Transparency = 0.5
- blaf.CanCollide = True
- blaf.Position=torso.Position+torso.CFrame.lookVector*10
- blafMesh = Instance.new("SpecialMesh",blaf)
- blafMesh.MeshType = "FileMesh"
- blafMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- blafMesh.Scale = Vector3.new(3, 5, 3)
- bv3 = Instance.new('BodyVelocity',blaf)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*100
- local bpt = Instance.new("BodyAngularVelocity")
- bpt.maxTorque = Vector3.new(3, math.huge, 3)
- bpt.angularvelocity = Vector3.new(0, 100, 0)
- blaf.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name == game.Players.LocalPlayer.Name then
- print("No")
- else
- bpt:clone().Parent = hit.Parent:findFirstChild("Torso")
- wait()
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait()
- bpt.angularvelocity = Vector3.new(0, 0, 0)
- end
- end
- end)
- end
- if key == "h" then
- Chat(Cha.Head,"Fan Art Three: Snow Sphere","White")
- Ice = Instance.new("Part",Cha)
- Ice.TopSurface = "Smooth"
- Ice.BottomSurface = "Smooth"
- Ice.CanCollide = True
- Ice.BrickColor = BrickColor.new("White")
- Ice.Reflectance = 0.3
- Ice.Transparency = 0
- local IceMesh = Instance.new("SpecialMesh",Ice)
- IceMesh.MeshType = "Sphere"
- IceMesh.Scale = Vector3.new(8, 8, 8)
- WeldG2 = Instance.new("Weld",Cha)
- WeldG2.Part0 = Cha.Torso
- WeldG2.Part1 = Ice
- WeldG2.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local bpt2 = Instance.new("BodyAngularVelocity")
- bpt2.maxTorque = Vector3.new(3, math.huge, 3)
- bpt2.angularvelocity = Vector3.new(0, 100, 0)
- wait()
- IceMesh.Scale = Vector3.new(9, 9, 9)
- Ice.Size = Vector3.new(3,3,3)
- Ice.Transparency = 0.1
- wait()
- IceMesh.Scale = Vector3.new(11, 11, 11)
- wait()
- IceMesh.Scale = Vector3.new(13, 13, 13)
- Ice.Size = Vector3.new(6,6,6)
- Ice.Transparency = 0.2
- wait()
- IceMesh.Scale = Vector3.new(15, 15, 15)
- wait()
- IceMesh.Scale = Vector3.new(17, 17, 17)
- Ice.Size = Vector3.new(9,9,9)
- Ice.Transparency = 0.3
- wait()
- IceMesh.Scale = Vector3.new(19, 19, 19)
- wait()
- IceMesh.Scale = Vector3.new(21, 21, 21)
- Ice.Size = Vector3.new(12,12,12)
- Ice.Transparency = 0.5
- wait()
- IceMesh.Scale = Vector3.new(23, 23, 23)
- wait()
- IceMesh.Scale = Vector3.new(25, 25, 25)
- Ice.Size = Vector3.new(15,15,15)
- Ice.Transparency = 0.7
- wait()
- IceMesh.Scale = Vector3.new(27, 27, 27)
- wait()
- IceMesh.Scale = Vector3.new(29, 29, 29)
- Ice.Size = Vector3.new(18,18,18)
- Ice.Transparency = 0.9
- wait()
- IceMesh.Scale = Vector3.new(31, 31, 31)
- wait()
- Ice.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name == game.Players.LocalPlayer.Name then
- print("No")
- else
- bpt2:clone().Parent = hit.Parent:findFirstChild("Torso")
- wait()
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- wait()
- bpt2.angularvelocity = Vector3.new(0, 0, 0)
- end
- end
- end)
- Ice.Transparency = 1
- wait(1)
- Ice:Destroy()
- end
- if key == "z" then
- Chat(Cha.Head,"Wind God Mode On","White")
- Cha.Humanoid.WalkSpeed = 100
- Cha.Humanoid.MaxHealth = 1000
- Cha.Humanoid.Health = 1000
- TornadoG = Instance.new("Part",Cha)
- TornadoG.TopSurface = "Smooth"
- TornadoG.BottomSurface = "Smooth"
- TornadoG.CanCollide = True
- TornadoG.BrickColor = BrickColor.new("White")
- TornadoG.Reflectance = 0.3
- TornadoG.Transparency = 0
- local TornadoGMesh = Instance.new("SpecialMesh",TornadoG)
- TornadoGMesh.MeshType = "FileMesh"
- TornadoGMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- TornadoGMesh.Scale = Vector3.new(8, 8, 8)
- WeldG2 = Instance.new("Weld",Cha)
- WeldG2.Part0 = Cha.Torso
- WeldG2.Part1 = TornadoG
- WeldG2.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- TornadoGMesh.Scale = Vector3.new(9, 9, 9)
- TornadoG.Transparency = 0.1
- wait()
- TornadoGMesh.Scale = Vector3.new(11, 11, 11)
- TornadoG.Transparency = 0.2
- wait()
- TornadoGMesh.Scale = Vector3.new(13, 13, 13)
- TornadoG.Transparency = 0.3
- wait()
- TornadoGMesh.Scale = Vector3.new(15, 15, 15)
- TornadoG.Transparency = 0.4
- wait()
- TornadoGMesh.Scale = Vector3.new(17, 17, 17)
- TornadoG.Transparency = 0.5
- wait()
- TornadoGMesh.Scale = Vector3.new(19, 19, 19)
- TornadoG.Transparency = 0.6
- wait()
- TornadoGMesh.Scale = Vector3.new(21, 21, 21)
- TornadoG.Transparency = 0.7
- wait()
- TornadoGMesh.Scale = Vector3.new(23, 23, 23)
- TornadoG.Transparency = 0.8
- wait()
- TornadoGMesh.Scale = Vector3.new(25, 25, 25)
- TornadoG.Transparency = 0.9
- wait()
- TornadoGMesh.Scale = Vector3.new(27, 27, 27)
- TornadoG.Transparency = 1
- wait(1)
- TornadoG:Destroy()
- end
- if key == "x" then
- Chat(Cha.Head,"Wind God Mode Off","White")
- Cha.Humanoid.WalkSpeed = 30
- Cha.Humanoid.MaxHealth = 100
- Cha.Humanoid.Health = 100
- end
- if key == "c" then
- Chat(Cha.Head,"EF5 CYCLONE","White")
- mountain = Instance.new("Part",Workspace)
- mountain.Anchored = true
- mountain.CanCollide = True
- mountain.Size = Vector3.new(100, 100, 100)
- mountain.CFrame = Cha.Torso.CFrame *CFrame.new(0,50,-65) --this is what i did
- local mountainMesh = Instance.new("SpecialMesh",mountain)
- mountainMesh.MeshType = "FileMesh"
- mountainMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mountainMesh.Scale = Vector3.new(100, 100, 100)
- mountain.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(30)
- end
- end
- end)
- wait(6)
- mountain:Destroy()
- end
- end)
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