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cream banish

Mar 3rd, 2019
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local TIME = 0
  24. local sick = Instance.new("Sound",Torso)
  25.  
  26. IT = Instance.new
  27. CF = CFrame.new
  28. VT = Vector3.new
  29. RAD = math.rad
  30. C3 = Color3.new
  31. UD2 = UDim2.new
  32. BRICKC = BrickColor.new
  33. ANGLES = CFrame.Angles
  34. EULER = CFrame.fromEulerAnglesXYZ
  35. COS = math.cos
  36. ACOS = math.acos
  37. SIN = math.sin
  38. ASIN = math.asin
  39. ABS = math.abs
  40. MRANDOM = math.random
  41. FLOOR = math.floor
  42.  
  43. --//=================================\\
  44. --|| USEFUL VALUES
  45. --\\=================================//
  46.  
  47. Animation_Speed = 3
  48. local FORCERESET = false
  49. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  50. local Speed = 16
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. --ROBLOXIDLEANIMATION.Parent = Humanoid
  72. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  73. WEAPONGUI.Name = "BanishV3Gui"
  74. local Weapon = IT("Model")
  75. Weapon.Name = "Adds"
  76. local Effects = IT("Folder", Weapon)
  77. Effects.Name = "Effects"
  78. local Gun = IT("Model")
  79. Gun.Name = "Gun"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character:FindFirstChild("Animate")
  82. local UNANCHOR = true
  83. local TOBANISH = {}
  84. script.Parent = PlayerGui
  85. local Boost = false
  86. local Player_Size = 1
  87. local SIZE = 1
  88. local WHITELIST = {}
  89. local Milk = false
  90. local VIS = 243281095
  91. local VOLUME = 1
  92. local PITCH = 1
  93. local INSTANT = false
  94. local INTRO = false
  95. local Chill = false
  96. local Mode = "idk"
  97.  
  98. VIS = 1138145518
  99. VOLUME = 1.5
  100. PITCH = 1
  101.  
  102. --//=================================\\
  103. --\\=================================//
  104.  
  105.  
  106. --//=================================\\
  107. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  108. --\\=================================//
  109.  
  110. ArtificialHB = Instance.new("BindableEvent", script)
  111. ArtificialHB.Name = "ArtificialHB"
  112.  
  113. script:WaitForChild("ArtificialHB")
  114.  
  115. frame = Frame_Speed
  116. tf = 0
  117. allowframeloss = false
  118. tossremainder = false
  119. lastframe = tick()
  120. script.ArtificialHB:Fire()
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. tf = tf + s
  124. if tf >= frame then
  125. if allowframeloss then
  126. script.ArtificialHB:Fire()
  127. lastframe = tick()
  128. else
  129. for i = 1, math.floor(tf / frame) do
  130. script.ArtificialHB:Fire()
  131. end
  132. lastframe = tick()
  133. end
  134. if tossremainder then
  135. tf = 0
  136. else
  137. tf = tf - frame * math.floor(tf / frame)
  138. end
  139. end
  140. end)
  141.  
  142. --//=================================\\
  143. --\\=================================//
  144.  
  145. --//=================================\\
  146. --|| SOME FUNCTIONS
  147. --\\=================================//
  148.  
  149. Debris = game:GetService("Debris")
  150.  
  151. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  152. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  153. end
  154.  
  155. function PositiveAngle(NUMBER)
  156. if NUMBER >= 0 then
  157. NUMBER = 0
  158. end
  159. return NUMBER
  160. end
  161.  
  162. function NegativeAngle(NUMBER)
  163. if NUMBER <= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function Swait(NUMBER)
  170. if NUMBER == 0 or NUMBER == nil then
  171. ArtificialHB.Event:wait()
  172. else
  173. for i = 1, NUMBER do
  174. ArtificialHB.Event:wait()
  175. end
  176. end
  177. end
  178.  
  179. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  180. local NEWMESH = IT(MESH)
  181. if MESH == "SpecialMesh" then
  182. NEWMESH.MeshType = MESHTYPE
  183. if MESHID ~= "nil" and MESHID ~= "" then
  184. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  185. end
  186. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  187. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  188. end
  189. end
  190. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  191. NEWMESH.Scale = SCALE
  192. NEWMESH.Parent = PARENT
  193. return NEWMESH
  194. end
  195.  
  196. local Create = LoadLibrary("RbxUtility").Create
  197.  
  198. function RemoveOutlines(part)
  199. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  200. end
  201.  
  202. CFuncs = {
  203. ["Part"] = {
  204. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  205. local Part = Create("Part"){
  206. Parent = Parent,
  207. Reflectance = Reflectance,
  208. Transparency = Transparency,
  209. CanCollide = false,
  210. Locked = true,
  211. BrickColor = BrickColor.new(tostring(BColor)),
  212. Name = Name,
  213. Size = Size,
  214. Material = Material,
  215. }
  216. RemoveOutlines(Part)
  217. return Part
  218. end;
  219. };
  220.  
  221. ["Mesh"] = {
  222. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  223. local Msh = Create(Mesh){
  224. Parent = Part,
  225. Offset = OffSet,
  226. Scale = Scale,
  227. }
  228. if Mesh == "SpecialMesh" then
  229. Msh.MeshType = MeshType
  230. Msh.MeshId = MeshId
  231. end
  232. return Msh
  233. end;
  234. };
  235.  
  236. ["Mesh"] = {
  237. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  238. local Msh = Create(Mesh){
  239. Parent = Part,
  240. Offset = OffSet,
  241. Scale = Scale,
  242. }
  243. if Mesh == "SpecialMesh" then
  244. Msh.MeshType = MeshType
  245. Msh.MeshId = MeshId
  246. end
  247. return Msh
  248. end;
  249. };
  250.  
  251. ["Weld"] = {
  252. Create = function(Parent, Part0, Part1, C0, C1)
  253. local Weld = Create("Weld"){
  254. Parent = Parent,
  255. Part0 = Part0,
  256. Part1 = Part1,
  257. C0 = C0,
  258. C1 = C1,
  259. }
  260. return Weld
  261. end;
  262. };
  263.  
  264. ["Sound"] = {
  265. Create = function(id, par, vol, pit)
  266. coroutine.resume(coroutine.create(function()
  267. local S = Create("Sound"){
  268. Volume = vol,
  269. Name = "EffectSoundo",
  270. Pitch = pit or 1,
  271. SoundId = id,
  272. Parent = par or workspace,
  273. }
  274. wait()
  275. S:play()
  276. game:GetService("Debris"):AddItem(S, 10)
  277. end))
  278. end;
  279. };
  280.  
  281. ["TimeSound"] = {
  282. Create = function(id, par, vol, pit, timepos)
  283. coroutine.resume(coroutine.create(function()
  284. local S = Create("Sound"){
  285. Volume = vol,
  286. Name = "EffectSoundo",
  287. Pitch = pit or 1,
  288. SoundId = id,
  289. TimePosition = timepos,
  290. Parent = par or workspace,
  291. }
  292. wait()
  293. S:play()
  294. game:GetService("Debris"):AddItem(S, 10)
  295. end))
  296. end;
  297. };
  298. ["EchoSound"] = {
  299. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  300. coroutine.resume(coroutine.create(function()
  301. local Sas = Create("Sound"){
  302. Volume = vol,
  303. Name = "EffectSoundo",
  304. Pitch = pit or 1,
  305. SoundId = id,
  306. TimePosition = timepos,
  307. Parent = par or workspace,
  308. }
  309. local E = Create("EchoSoundEffect"){
  310. Delay = echodelay,
  311. Name = "Echo",
  312. Feedback = fedb,
  313. DryLevel = dryl,
  314. Parent = Sas,
  315. }
  316. wait()
  317. Sas:play()
  318. game:GetService("Debris"):AddItem(Sas, delays)
  319. end))
  320. end;
  321. };
  322.  
  323. ["LongSound"] = {
  324. Create = function(id, par, vol, pit)
  325. coroutine.resume(coroutine.create(function()
  326. local S = Create("Sound"){
  327. Volume = vol,
  328. Pitch = pit or 1,
  329. SoundId = id,
  330. Parent = par or workspace,
  331. }
  332. wait()
  333. S:play()
  334. game:GetService("Debris"):AddItem(S, 60)
  335. end))
  336. end;
  337. };
  338.  
  339. ["ParticleEmitter"] = {
  340. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  341. local fp = Create("ParticleEmitter"){
  342. Parent = Parent,
  343. Color = ColorSequence.new(Color1, Color2),
  344. LightEmission = LightEmission,
  345. Size = Size,
  346. Texture = Texture,
  347. Transparency = Transparency,
  348. ZOffset = ZOffset,
  349. Acceleration = Accel,
  350. Drag = Drag,
  351. LockedToPart = LockedToPart,
  352. VelocityInheritance = VelocityInheritance,
  353. EmissionDirection = EmissionDirection,
  354. Enabled = Enabled,
  355. Lifetime = LifeTime,
  356. Rate = Rate,
  357. Rotation = Rotation,
  358. RotSpeed = RotSpeed,
  359. Speed = Speed,
  360. VelocitySpread = VelocitySpread,
  361. }
  362. return fp
  363. end;
  364. };
  365.  
  366. CreateTemplate = {
  367.  
  368. };
  369. }
  370.  
  371. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  372. local NEWPART = IT("Part")
  373. NEWPART.formFactor = FORMFACTOR
  374. NEWPART.Reflectance = REFLECTANCE
  375. NEWPART.Transparency = TRANSPARENCY
  376. NEWPART.CanCollide = false
  377. NEWPART.Locked = true
  378. NEWPART.Anchored = true
  379. if ANCHOR == false then
  380. NEWPART.Anchored = false
  381. end
  382. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  383. NEWPART.Name = NAME
  384. NEWPART.Size = SIZE
  385. NEWPART.Position = Torso.Position
  386. NEWPART.Material = MATERIAL
  387. NEWPART:BreakJoints()
  388. NEWPART.Parent = PARENT
  389. return NEWPART
  390. end
  391.  
  392. local function weldBetween(a, b)
  393. local weldd = Instance.new("ManualWeld")
  394. weldd.Part0 = a
  395. weldd.Part1 = b
  396. weldd.C0 = CFrame.new()
  397. weldd.C1 = b.CFrame:inverse() * a.CFrame
  398. weldd.Parent = a
  399. return weldd
  400. end
  401.  
  402.  
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m11 > m00 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444.  
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp;
  448. if cosTheta >= 0.0001 then
  449. if (1 - cosTheta) > 0.0001 then
  450. local theta = ACOS(cosTheta)
  451. local invSinTheta = 1 / SIN(theta)
  452. startInterp = SIN((1 - t) * theta) * invSinTheta
  453. finishInterp = SIN(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. else
  459. if (1 + cosTheta) > 0.0001 then
  460. local theta = ACOS(-cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((t - 1) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471.  
  472. function Clerp(a, b, t)
  473. local qa = {QuaternionFromCFrame(a)}
  474. local qb = {QuaternionFromCFrame(b)}
  475. local ax, ay, az = a.x, a.y, a.z
  476. local bx, by, bz = b.x, b.y, b.z
  477. local _t = 1 - t
  478. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  479. end
  480.  
  481. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  482. local frame = IT("Frame")
  483. frame.BackgroundTransparency = TRANSPARENCY
  484. frame.BorderSizePixel = BORDERSIZEPIXEL
  485. frame.Position = POSITION
  486. frame.Size = SIZE
  487. frame.BackgroundColor3 = COLOR
  488. frame.BorderColor3 = BORDERCOLOR
  489. frame.Name = NAME
  490. frame.Parent = PARENT
  491. return frame
  492. end
  493.  
  494. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  495. local label = IT("TextLabel")
  496. label.BackgroundTransparency = 1
  497. label.Size = UD2(1, 0, 1, 0)
  498. label.Position = UD2(0, 0, 0, 0)
  499. label.TextColor3 = TEXTCOLOR
  500. label.TextStrokeTransparency = STROKETRANSPARENCY
  501. label.TextTransparency = TRANSPARENCY
  502. label.FontSize = TEXTFONTSIZE
  503. label.Font = TEXTFONT
  504. label.BorderSizePixel = BORDERSIZEPIXEL
  505. label.TextScaled = false
  506. label.Text = TEXT
  507. label.Name = NAME
  508. label.Parent = PARENT
  509. return label
  510. end
  511.  
  512. function NoOutlines(PART)
  513. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  514. end
  515.  
  516. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  517. local NEWWELD = IT(TYPE)
  518. NEWWELD.Part0 = PART0
  519. NEWWELD.Part1 = PART1
  520. NEWWELD.C0 = C0
  521. NEWWELD.C1 = C1
  522. NEWWELD.Parent = PARENT
  523. return NEWWELD
  524. end
  525.  
  526. local S = IT("Sound")
  527. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  528. local NEWSOUND = nil
  529. coroutine.resume(coroutine.create(function()
  530. NEWSOUND = S:Clone()
  531. NEWSOUND.Parent = PARENT
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. NEWSOUND:play()
  536. if DOESLOOP == true then
  537. NEWSOUND.Looped = true
  538. else
  539. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  540. NEWSOUND:remove()
  541. end
  542. end))
  543. return NEWSOUND
  544. end
  545.  
  546. function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  549. end
  550.  
  551. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  552. function WACKYEFFECT(Table)
  553. local TYPE = (Table.EffectType or "Sphere")
  554. local SIZE = (Table.Size or VT(1,1,1))
  555. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  556. local TRANSPARENCY = (Table.Transparency or 0)
  557. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  558. local CFRAME = (Table.CFrame or Torso.CFrame)
  559. local MOVEDIRECTION = (Table.MoveToPos or nil)
  560. local ROTATION1 = (Table.RotationX or 0)
  561. local ROTATION2 = (Table.RotationY or 0)
  562. local ROTATION3 = (Table.RotationZ or 0)
  563. local MATERIAL = (Table.Material or "Neon")
  564. local COLOR = (Table.Color or C3(1,1,1))
  565. local TIME = (Table.Time or 45)
  566. local SOUNDID = (Table.SoundID or nil)
  567. local SOUNDPITCH = (Table.SoundPitch or nil)
  568. local SOUNDVOLUME = (Table.SoundVolume or nil)
  569. coroutine.resume(coroutine.create(function()
  570. local PLAYSSOUND = false
  571. local SOUND = nil
  572. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  573. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  574. PLAYSSOUND = true
  575. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  576. end
  577. EFFECT.Color = COLOR
  578. local MSH = nil
  579. if TYPE == "Sphere" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  581. elseif TYPE == "Block" then
  582. MSH = IT("BlockMesh",EFFECT)
  583. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  584. elseif TYPE == "Wave" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  586. elseif TYPE == "Ring" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  588. elseif TYPE == "Slash" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  590. elseif TYPE == "Round Slash" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  592. elseif TYPE == "Swirl" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  594. elseif TYPE == "Skull" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Crystal" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  598. end
  599. if MSH ~= nil then
  600. local MOVESPEED = nil
  601. if MOVEDIRECTION ~= nil then
  602. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  603. end
  604. local GROWTH = SIZE - ENDSIZE
  605. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  606. if TYPE == "Block" then
  607. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  608. else
  609. EFFECT.CFrame = CFRAME
  610. end
  611. for LOOP = 1, TIME+1 do
  612. Swait()
  613. MSH.Scale = MSH.Scale - GROWTH/TIME
  614. if TYPE == "Wave" then
  615. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  616. end
  617. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  618. if TYPE == "Block" then
  619. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  620. else
  621. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  622. end
  623. if MOVEDIRECTION ~= nil then
  624. local ORI = EFFECT.Orientation
  625. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  626. EFFECT.Orientation = ORI
  627. end
  628. end
  629. if PLAYSSOUND == false then
  630. EFFECT:remove()
  631. else
  632. SOUND.Stopped:Connect(function()
  633. EFFECT:remove()
  634. end)
  635. end
  636. else
  637. if PLAYSSOUND == false then
  638. EFFECT:remove()
  639. else
  640. repeat Swait() until SOUND.Playing == false
  641. EFFECT:remove()
  642. end
  643. end
  644. end))
  645. end
  646.  
  647. function MakeForm(PART,TYPE)
  648. if TYPE == "Cyl" then
  649. local MSH = IT("CylinderMesh",PART)
  650. elseif TYPE == "Ball" then
  651. local MSH = IT("SpecialMesh",PART)
  652. MSH.MeshType = "Sphere"
  653. elseif TYPE == "Wedge" then
  654. local MSH = IT("SpecialMesh",PART)
  655. MSH.MeshType = "Wedge"
  656. end
  657. end
  658.  
  659. function SpawnTrail(FROM,TO,BIG)
  660. local TRAIL = CreatePart(3, Effects, "Glass", 0, 0.5, "Really Black", "Trail", VT(0,0,0))
  661. MakeForm(TRAIL,"Cyl")
  662. local DIST = (FROM - TO).Magnitude
  663. if BIG == true then
  664. TRAIL.Size = VT(0.5,DIST,0.5)
  665. else
  666. TRAIL.Size = VT(0.25,DIST,0.25)
  667. end
  668. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  669. coroutine.resume(coroutine.create(function()
  670. for i = 1, 5 do
  671. Swait()
  672. TRAIL.Transparency = TRAIL.Transparency + 0.1
  673. end
  674. TRAIL:remove()
  675. end))
  676. end
  677.  
  678. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  679. local DIRECTION = CF(StartPos,EndPos).lookVector
  680. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  681. end
  682.  
  683. function turnto(position)
  684. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  685. end
  686.  
  687. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  688. local p = Instance.new("Part")
  689. p.TopSurface = 0
  690. p.BottomSurface = 0
  691. p.Parent = parent
  692. p.Size = Vector3.new(0.1,0.1,0.1)
  693. p.Transparency = transparency
  694. p.Reflectance = reflectance
  695. p.CanCollide = false
  696. p.Locked = true
  697. p.BrickColor = brickcolor
  698. p.Material = material
  699. return p
  700. end
  701.  
  702. function sphere(bonuspeed,type,pos,scale,value,color)
  703. local type = type
  704. local rng = Instance.new("Part", Character)
  705. rng.Anchored = true
  706. if ModeOfGlitch ~= 9 then
  707. rng.BrickColor = color
  708. elseif ModeOfGlitch == 9 then
  709. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  710. end
  711. rng.CanCollide = false
  712. rng.FormFactor = 3
  713. rng.Name = "Ring"
  714. rng.Material = "Neon"
  715. rng.Size = Vector3.new(1, 1, 1)
  716. rng.Transparency = 0
  717. rng.TopSurface = 0
  718. rng.BottomSurface = 0
  719. rng.CFrame = pos
  720. local rngm = Instance.new("SpecialMesh", rng)
  721. rngm.MeshType = "Sphere"
  722. rngm.Scale = scale
  723. if rainbowmode == true then
  724. rng.Color = Color3.new(r/255,g/255,b/255)
  725. end
  726. if ModeOfGlitch == 9 then
  727. coroutine.resume(coroutine.create(function()
  728. while true do
  729. Swait()
  730. if rng.Parent ~= nil then
  731. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  732. else
  733. break
  734. end
  735. end
  736. end))
  737. end
  738. local scaler2 = 1
  739. if type == "Add" then
  740. scaler2 = 1*value
  741. elseif type == "Divide" then
  742. scaler2 = 1/value
  743. end
  744. coroutine.resume(coroutine.create(function()
  745. for i = 0,10/bonuspeed,0.1 do
  746. Swait()
  747. if rainbowmode == true then
  748. rng.Color = Color3.new(r/255,g/255,b/255)
  749. end
  750. if type == "Add" then
  751. scaler2 = scaler2 - 0.01*value/bonuspeed
  752. elseif type == "Divide" then
  753. scaler2 = scaler2 - 0.01/value*bonuspeed
  754. end
  755. if chaosmode == true then
  756. rng.BrickColor = BrickColor.random()
  757. end
  758. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  759. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  760. end
  761. rng:Destroy()
  762. end))
  763. end
  764.  
  765. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  766. local type = type
  767. local rng = Instance.new("Part", Character)
  768. rng.Anchored = true
  769. if ModeOfGlitch ~= 9 then
  770. rng.BrickColor = color
  771. elseif ModeOfGlitch == 9 then
  772. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  773. end
  774. rng.CanCollide = false
  775. rng.FormFactor = 3
  776. rng.Name = "Ring"
  777. rng.Material = "Neon"
  778. rng.Size = Vector3.new(1, 1, 1)
  779. rng.Transparency = 0
  780. rng.TopSurface = 0
  781. rng.BottomSurface = 0
  782. rng.CFrame = pos
  783. local rngm = Instance.new("SpecialMesh", rng)
  784. rngm.MeshType = "Sphere"
  785. rngm.Scale = scale
  786. local scaler2 = 1
  787. local scaler2b = 1
  788. local scaler2c = 1
  789. if type == "Add" then
  790. scaler2 = 1*value
  791. scaler2b = 1*value2
  792. scaler2c = 1*value3
  793. elseif type == "Divide" then
  794. scaler2 = 1/value
  795. scaler2b = 1/value2
  796. scaler2c = 1/value3
  797. end
  798. if ModeOfGlitch == 9 then
  799. coroutine.resume(coroutine.create(function()
  800. while true do
  801. Swait()
  802. if rng.Parent ~= nil then
  803. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  804. else
  805. break
  806. end
  807. end
  808. end))
  809. end
  810. coroutine.resume(coroutine.create(function()
  811. for i = 0,10/bonuspeed,0.1 do
  812. Swait()
  813. if type == "Add" then
  814. scaler2 = scaler2 - 0.01*value/bonuspeed
  815. scaler2b = scaler2b - 0.01*value/bonuspeed
  816. scaler2c = scaler2c - 0.01*value/bonuspeed
  817. elseif type == "Divide" then
  818. scaler2 = scaler2 - 0.01/value*bonuspeed
  819. scaler2b = scaler2b - 0.01/value*bonuspeed
  820. scaler2c = scaler2c - 0.01/value*bonuspeed
  821. end
  822. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  823. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  824. end
  825. rng:Destroy()
  826. end))
  827. end
  828.  
  829. function CreateMesh2(parent,meshtype,x1,y1,z1)
  830. local mesh = Instance.new("SpecialMesh",parent)
  831. mesh.MeshType = meshtype
  832. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  833. return mesh
  834. end
  835.  
  836. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  837. local type = type
  838. local rng = Instance.new("Part", Character)
  839. rng.Anchored = true
  840. if ModeOfGlitch ~= 9 then
  841. rng.BrickColor = color
  842. elseif ModeOfGlitch == 9 then
  843. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  844. end
  845. rng.CanCollide = false
  846. rng.FormFactor = 3
  847. rng.Name = "Ring"
  848. rng.Material = "Neon"
  849. rng.Size = Vector3.new(1, 1, 1)
  850. rng.Transparency = 0
  851. rng.TopSurface = 0
  852. rng.BottomSurface = 0
  853. rng.CFrame = pos
  854. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  855. local rngm = Instance.new("SpecialMesh", rng)
  856. rngm.MeshType = "Sphere"
  857. rngm.Scale = VT(x1,y1,z1)
  858. if rainbowmode == true then
  859. rng.Color = Color3.new(r/255,g/255,b/255)
  860. end
  861. if ModeOfGlitch == 9 then
  862. coroutine.resume(coroutine.create(function()
  863. while true do
  864. Swait()
  865. if rng.Parent ~= nil then
  866. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  867. else
  868. break
  869. end
  870. end
  871. end))
  872. end
  873. local scaler2 = 1
  874. local speeder = FastSpeed
  875. if type == "Add" then
  876. scaler2 = 1*value
  877. elseif type == "Divide" then
  878. scaler2 = 1/value
  879. end
  880. coroutine.resume(coroutine.create(function()
  881. for i = 0,10/bonuspeed,0.1 do
  882. Swait()
  883. if rainbowmode == true then
  884. rng.Color = Color3.new(r/255,g/255,b/255)
  885. end
  886. if type == "Add" then
  887. scaler2 = scaler2 - 0.01*value/bonuspeed
  888. elseif type == "Divide" then
  889. scaler2 = scaler2 - 0.01/value*bonuspeed
  890. end
  891. if chaosmode == true then
  892. rng.BrickColor = BrickColor.random()
  893. end
  894. speeder = speeder - 0.01*FastSpeed*bonuspeed
  895. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  896. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  897. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  898. end
  899. rng:Destroy()
  900. end))
  901. end
  902.  
  903. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  904. local type = type
  905. local rng = Instance.new("Part", char)
  906. rng.Anchored = true
  907. if ModeOfGlitch ~= 9 then
  908. rng.BrickColor = color
  909. elseif ModeOfGlitch == 9 then
  910. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  911. end
  912. rng.CanCollide = false
  913. rng.FormFactor = 3
  914. rng.Name = "Ring"
  915. rng.Material = "Neon"
  916. rng.Size = Vector3.new(1, 1, 1)
  917. rng.Transparency = 1
  918. rng.TopSurface = 0
  919. rng.BottomSurface = 0
  920. rng.CFrame = pos
  921. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  922. local rngm = Instance.new("SpecialMesh", rng)
  923. rngm.MeshType = "Sphere"
  924. rngm.Scale = vt(x1,y1,z1)
  925. if rainbowmode == true then
  926. rng.Color = Color3.new(r/255,g/255,b/255)
  927. end
  928. if ModeOfGlitch == 9 then
  929. coroutine.resume(coroutine.create(function()
  930. while true do
  931. swait()
  932. if rng.Parent ~= nil then
  933. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  934. else
  935. break
  936. end
  937. end
  938. end))
  939. end
  940. local scaler2 = 1
  941. local speeder = FastSpeed
  942. if type == "Add" then
  943. scaler2 = 1*value
  944. elseif type == "Divide" then
  945. scaler2 = 1/value
  946. end
  947. coroutine.resume(coroutine.create(function()
  948. for i = 0,10/bonuspeed,0.1 do
  949. swait()
  950. if rainbowmode == true then
  951. rng.Color = Color3.new(r/255,g/255,b/255)
  952. end
  953. if type == "Add" then
  954. scaler2 = scaler2 - 0.01*value/bonuspeed
  955. elseif type == "Divide" then
  956. scaler2 = scaler2 - 0.01/value*bonuspeed
  957. end
  958. if chaosmode == true then
  959. rng.BrickColor = BrickColor.random()
  960. end
  961. speeder = speeder - 0.01*FastSpeed*bonuspeed
  962. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  963. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  964. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  965. end
  966. rng:Destroy()
  967. end))
  968. end
  969.  
  970. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  971. local type = type
  972. local rotenable = rotatingop
  973. local rng = Instance.new("Part", Character)
  974. rng.Anchored = true
  975. rng.BrickColor = color
  976. rng.CanCollide = false
  977. rng.FormFactor = 3
  978. rng.Name = "Ring"
  979. rng.Material = "Neon"
  980. rng.Size = Vector3.new(1, 1, 1)
  981. rng.Transparency = 0
  982. if typeoftrans == "In" then
  983. rng.Transparency = 1
  984. end
  985. rng.TopSurface = 0
  986. rng.BottomSurface = 0
  987. rng.CFrame = pos
  988. local rngm = Instance.new("SpecialMesh", rng)
  989. rngm.MeshType = "FileMesh"
  990. if typeofshape == "Normal" then
  991. rngm.MeshId = "rbxassetid://662586858"
  992. elseif typeofshape == "Round" then
  993. rngm.MeshId = "rbxassetid://662585058"
  994. end
  995. rngm.Scale = scale
  996. local scaler2 = 1/10
  997. if type == "Add" then
  998. scaler2 = 1*value/10
  999. elseif type == "Divide" then
  1000. scaler2 = 1/value/10
  1001. end
  1002. local randomrot = math.random(1,2)
  1003. coroutine.resume(coroutine.create(function()
  1004. for i = 0,10/bonuspeed,0.1 do
  1005. Swait()
  1006. if type == "Add" then
  1007. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1008. elseif type == "Divide" then
  1009. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1010. end
  1011. if rotenable == true then
  1012. if randomrot == 1 then
  1013. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1014. elseif randomrot == 2 then
  1015. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1016. end
  1017. end
  1018. if typeoftrans == "Out" then
  1019. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1020. elseif typeoftrans == "In" then
  1021. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1022. end
  1023. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1024. end
  1025. rng:Destroy()
  1026. end))
  1027. end
  1028.  
  1029. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1030. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1031. local mesh = IT("SpecialMesh",wave)
  1032. mesh.MeshType = "FileMesh"
  1033. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1034. mesh.Scale = SIZE
  1035. mesh.Offset = VT(0,0,0)
  1036. wave.CFrame = CFRAME
  1037. coroutine.resume(coroutine.create(function(PART)
  1038. for i = 1, WAIT do
  1039. Swait()
  1040. mesh.Scale = mesh.Scale + GROW
  1041. if DOESROT == true then
  1042. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1043. end
  1044. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1045. if wave.Transparency > 0.99 then
  1046. wave:remove()
  1047. end
  1048. end
  1049. end))
  1050. end
  1051.  
  1052. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1053. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1054. local mesh = IT("SpecialMesh",wave)
  1055. mesh.MeshType = "Sphere"
  1056. mesh.Scale = SIZE
  1057. mesh.Offset = VT(0,0,0)
  1058. wave.CFrame = CFRAME
  1059. coroutine.resume(coroutine.create(function(PART)
  1060. for i = 1, WAIT do
  1061. Swait()
  1062. mesh.Scale = mesh.Scale + GROW
  1063. wave.Transparency = wave.Transparency + (1/WAIT)
  1064. if wave.Transparency > 0.99 then
  1065. wave:remove()
  1066. end
  1067. end
  1068. end))
  1069. end
  1070.  
  1071.  
  1072. --//=================================\\
  1073. --|| WEAPON CREATION
  1074. --\\=================================//
  1075.  
  1076. function WarnFunc(text)
  1077. local chat = coroutine.wrap(function()
  1078. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1079. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1080. end
  1081. local Bill = Instance.new("BillboardGui",Character)
  1082. Bill.Size = UDim2.new(0,100,0,40)
  1083. Bill.StudsOffset = Vector3.new(0,35,0)
  1084. Bill.Adornee = Character.Head
  1085. Bill.Name = "TalkingBillBoard"
  1086. local Hehe = Instance.new("TextLabel",Bill)
  1087. Hehe.BackgroundTransparency = 1
  1088. Hehe.BorderSizePixel = 0
  1089. Hehe.Text = ""
  1090. Hehe.Font = "Bodoni"
  1091. Hehe.TextSize = 120
  1092. Hehe.TextStrokeTransparency = 0
  1093. Hehe.Size = UDim2.new(1,0,0.5,0)
  1094. coroutine.resume(coroutine.create(function()
  1095. while Hehe ~= nil do
  1096. Swait()
  1097. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1098. Hehe.Rotation = math.random(-5,5)
  1099. Hehe.TextColor3 = Color3.new(255,0,0)
  1100. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1101. end
  1102. end))
  1103. for i = 1,string.len(text),1 do
  1104. Swait()
  1105. Hehe.Text = string.sub(text,1,i)
  1106. end
  1107. Swait(90)--Re[math.random(1, 93)]
  1108. for i = 0, 1, .025 do
  1109. Swait()
  1110. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1111. Hehe.TextStrokeTransparency = i
  1112. Hehe.TextTransparency = i
  1113. end
  1114. Bill:Destroy()
  1115. end)
  1116. chat()
  1117. end
  1118.  
  1119. function chatfunc(text)
  1120. local chat = coroutine.wrap(function()
  1121. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1122. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1123. end
  1124. local Bill = Instance.new("BillboardGui",Character)
  1125. Bill.Size = UDim2.new(0,100,0,40)
  1126. Bill.StudsOffset = Vector3.new(0,3,0)
  1127. Bill.Adornee = Character.Head
  1128. Bill.Name = "TalkingBillBoard"
  1129. local Hehe = Instance.new("TextLabel",Bill)
  1130. Hehe.BackgroundTransparency = 1
  1131. Hehe.BorderSizePixel = 0
  1132. Hehe.Text = ""
  1133. Hehe.Font = "Bodoni"
  1134. Hehe.TextSize = 60
  1135. Hehe.TextStrokeTransparency = 0
  1136. Hehe.Size = UDim2.new(1,0,0.5,0)
  1137. coroutine.resume(coroutine.create(function()
  1138. while Hehe ~= nil do
  1139. Swait()
  1140. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1141. Hehe.Rotation = math.random(-2.5,2.5)
  1142. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1143. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1144. end
  1145. end))
  1146. for i = 1,string.len(text),1 do
  1147. Swait()
  1148. Hehe.Text = string.sub(text,1,i)
  1149. end
  1150. Swait(90)--Re[math.random(1, 93)]
  1151. for i = 0, 1, .025 do
  1152. Swait()
  1153. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1154. Hehe.TextStrokeTransparency = i
  1155. Hehe.TextTransparency = i
  1156. end
  1157. Bill:Destroy()
  1158. end)
  1159. chat()
  1160. end
  1161.  
  1162. local Particle = IT("ParticleEmitter",nil)
  1163. Particle.Enabled = false
  1164. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1165. Particle.LightEmission = 0.5
  1166. Particle.Rate = 150
  1167. Particle.ZOffset = 0.2
  1168. Particle.Rotation = NumberRange.new(-180, 180)
  1169. Particle.RotSpeed = NumberRange.new(-180, 180)
  1170. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1171. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1172.  
  1173. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1174. function ParticleEmitter(Table)
  1175. local PRTCL = Particle:Clone()
  1176. local Speed = Table.Speed or 5
  1177. local Drag = Table.Drag or 0
  1178. local Size1 = Table.Size1 or 1
  1179. local Size2 = Table.Size2 or 5
  1180. local Lifetime1 = Table.Lifetime1 or 1
  1181. local Lifetime2 = Table.Lifetime2 or 1.5
  1182. local Parent = Table.Parent or Torso
  1183. local Emit = Table.Emit or 100
  1184. local Offset = Table.Offset or 360
  1185. local Acel = Table.Acel or VT(0,0,0)
  1186. local Enabled = Table.Enabled or false
  1187. PRTCL.Parent = Parent
  1188. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1189. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1190. PRTCL.Speed = NumberRange.new(Speed)
  1191. PRTCL.VelocitySpread = Offset
  1192. PRTCL.Drag = Drag
  1193. PRTCL.Acceleration = Acel
  1194. if Enabled == false then
  1195. PRTCL:Emit(Emit)
  1196. Debris:AddItem(PRTCL,Lifetime2)
  1197. else
  1198. PRTCL.Enabled = true
  1199. end
  1200. return PRTCL
  1201. end
  1202.  
  1203. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
  1204. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1205. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1206. MakeForm(Part,"Wedge")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
  1209. MakeForm(Part,"Wedge")
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  1214. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  1216. MakeForm(Part,"Cyl")
  1217. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1218. for i = 1, 8 do
  1219. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1221. end
  1222. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
  1223. MakeForm(Part,"Cyl")
  1224. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1225. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
  1226. MakeForm(Part,"Ball")
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
  1229. MakeForm(Part,"Wedge")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
  1234. MakeForm(Part,"Cyl")
  1235. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1236. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
  1237. MakeForm(Part,"Cyl")
  1238. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1239. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
  1240. MakeForm(Part,"Cyl")
  1241. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1243. MakeForm(Part,"Wedge")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1245. local LASTPART = Handle
  1246. for i = 1, 10 do
  1247. if LASTPART == Handle then
  1248. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false)
  1249. LASTPART = Part
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. else
  1252. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1254. LASTPART = Part
  1255. end
  1256. end
  1257.  
  1258. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.15,4,0.15),false)
  1259. MakeForm(Barrel,"Cyl")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0.25,2,0.25),false)
  1262. MakeForm(Part,"Cyl")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
  1265. MakeForm(Part,"Wedge")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false)
  1268. MakeForm(Hole,"Cyl")
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1270. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false)
  1271. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1272. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1273. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false)
  1274. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1275. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1276. coroutine.resume(coroutine.create(function()
  1277. while wait() do
  1278. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1279. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1280. end
  1281. end))
  1282.  
  1283. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1284. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1285.  
  1286. for _, c in pairs(Gun:GetDescendants()) do
  1287. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1288. c.Material = "Glass"
  1289. c.Color = C3(0,0,0)
  1290. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1291. c.Color = C3(1,0,0)
  1292. c.Material = "Neon"
  1293. end
  1294. end
  1295.  
  1296. Weapon.Parent = Character
  1297. Gun.Parent = nil
  1298.  
  1299. for _, c in pairs(Gun:GetChildren()) do
  1300. if c.ClassName == "Part" then
  1301. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1302. end
  1303. end
  1304.  
  1305. for _, c in pairs(Weapon:GetChildren()) do
  1306. if c.ClassName == "Part" then
  1307. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1308. end
  1309. end
  1310.  
  1311. local SKILLTEXTCOLOR = C3(1,0,0)
  1312. local SKILLFONT = "Antique"
  1313. local SKILLTEXTSIZE = 7
  1314.  
  1315. Humanoid.Died:connect(function()
  1316. ATTACK = true
  1317. end)
  1318.  
  1319. local Text1 = "[Z] - BANISHER BULLET"
  1320. local Text2 = "[B]"
  1321. local Text3 = "[X]"
  1322. local Text4 = "[C]"
  1323. local Text5 = "[V]"
  1324.  
  1325. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1326. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1327. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1328. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1329. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1330.  
  1331.  
  1332. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1333. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1334. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1335. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1336. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1337.  
  1338.  
  1339. coroutine.resume(coroutine.create(function()
  1340. while true do
  1341. Swait()
  1342. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1343. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1344. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1345. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1346. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1347. Swait(5)
  1348. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1349. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1350. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1351. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1352. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1353. Swait(5)
  1354. end
  1355. end))
  1356.  
  1357.  
  1358. function printbye(Name)
  1359. local MESSAGES = {"Banished ","banish ","abuser ","Die ","I got ","rlly ","DIE ","BAN ","YOU MADE UR CHOICE NOW U GET IT ","mr abuser ","I got you ","U ABUSED ","what did you do "}
  1360. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1361. end
  1362.  
  1363. workspace.ChildAdded:connect(function(instance)
  1364. for BANISH = 1, #TOBANISH do
  1365. if TOBANISH[BANISH] ~= nil then
  1366. if instance.Name == TOBANISH[BANISH] then
  1367. coroutine.resume(coroutine.create(function()
  1368. printbye(instance.Name)
  1369. instance:ClearAllChildren()
  1370. Debris:AddItem(instance,0.0005)
  1371. end))
  1372. end
  1373. end
  1374. end
  1375. end)
  1376.  
  1377. --//=================================\\
  1378. --|| DAMAGING
  1379. --\\=================================//
  1380. local EyeSizes={
  1381. NumberSequenceKeypoint.new(0,1,0),
  1382. NumberSequenceKeypoint.new(1,0,0)
  1383. }
  1384. local EyeTrans={
  1385. NumberSequenceKeypoint.new(0,0.8,0),
  1386. NumberSequenceKeypoint.new(1,1,0)
  1387. }
  1388. local PE=Instance.new("ParticleEmitter",nil)
  1389. PE.LightEmission=.8
  1390. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1391. PE.Size=NumberSequence.new(EyeSizes)
  1392. PE.Transparency=NumberSequence.new(EyeTrans)
  1393. PE.Lifetime=NumberRange.new(0.35,1.5)
  1394. PE.Rotation=NumberRange.new(0,360)
  1395. PE.Rate=999
  1396. PE.VelocitySpread = 10000
  1397. PE.Acceleration = Vector3.new(0,0,0)
  1398. PE.Drag = 5
  1399. PE.Speed = NumberRange.new(0,0,0)
  1400. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1401. PE.ZOffset = -0
  1402. PE.Name = "PE"
  1403. PE.Enabled = false
  1404.  
  1405. function particles(art)
  1406. local PARTICLES = PE:Clone()
  1407. PARTICLES.Parent = art
  1408. end
  1409.  
  1410. function Banish(Foe)
  1411. if Foe then
  1412. coroutine.resume(coroutine.create(function()
  1413. --if game.Players:FindFirstChild(Foe.Name) then
  1414. table.insert(TOBANISH,Foe.Name)
  1415. printbye(Foe.Name)
  1416. --end
  1417. Foe.Archivable = true
  1418. local CLONE = Foe:Clone()
  1419. Foe:Destroy()
  1420. CLONE.Parent = Effects
  1421. CLONE:BreakJoints()
  1422. local MATERIALS = {"Glass","Neon"}
  1423. for _, c in pairs(CLONE:GetDescendants()) do
  1424. if c:IsA("BasePart") then
  1425. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1426. CreateSound(340722848, c, 10, 1, false)
  1427. end
  1428. c.Anchored = true
  1429. c.Transparency = c.Transparency + 0.2
  1430. c.Material = MATERIALS[MRANDOM(1,2)]
  1431. c.Color = C3(1,0,0)
  1432. if c.ClassName == "MeshPart" then
  1433. c.TextureID = ""
  1434. end
  1435. if c:FindFirstChildOfClass("SpecialMesh") then
  1436. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1437. end
  1438. if c:FindFirstChildOfClass("Decal") then
  1439. c:FindFirstChildOfClass("Decal"):remove()
  1440. end
  1441. c.Name = "Banished"
  1442. c.CanCollide = false
  1443. else
  1444. c:remove()
  1445. end
  1446. end
  1447. local A = false
  1448. for i = 1, 35 do
  1449. if A == false then
  1450. A = true
  1451. elseif A == true then
  1452. A = false
  1453. end
  1454. for _, c in pairs(CLONE:GetDescendants()) do
  1455. if c:IsA("BasePart") then
  1456. c.Anchored = true
  1457. c.Material = MATERIALS[MRANDOM(1,2)]
  1458. c.Transparency = c.Transparency + 0.8/35
  1459. if A == false then
  1460. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1461. elseif A == true then
  1462. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1463. end
  1464. end
  1465. end
  1466. Swait()
  1467. end
  1468. CLONE:remove()
  1469. end))
  1470. end
  1471. end
  1472.  
  1473. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1474. local CHILDREN = workspace:GetDescendants()
  1475. for index, CHILD in pairs(CHILDREN) do
  1476. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1477. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1478. if HUM then
  1479. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1480. if TORSO then
  1481. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1482. if ISBANISH == true then
  1483. Banish(CHILD)
  1484. else
  1485. if ISBANISH == "Gravity" then
  1486. HUM.PlatformStand = true
  1487. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1488. local grav = Instance.new("BodyPosition",TORSO)
  1489. grav.D = 15
  1490. grav.P = 20000
  1491. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1492. grav.position = TORSO.Position
  1493. grav.Name = "V3BanishForce"..Player.Name
  1494. else
  1495. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1496. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1497. end
  1498. else
  1499. HUM.PlatformStand = false
  1500. end
  1501. end
  1502. elseif ISBANISH == "Gravity" then
  1503. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1504. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1505. HUM.PlatformStand = false
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513.  
  1514.  
  1515.  
  1516. function ManualDamage(Humanoid,Damage,TorsoPart)
  1517. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1518. defence.Name = ("HitBy"..Player.Name)
  1519. game:GetService("Debris"):AddItem(defence, 0.001)
  1520. Damage = Damage * DAMAGEMULTIPLIER
  1521. if Humanoid.Health ~= 0 then
  1522. local CritChance = MRANDOM(1,100)
  1523. if Damage > Humanoid.Health then
  1524. Damage = math.ceil(Humanoid.Health)
  1525. if Damage == 0 then
  1526. Damage = 0.1
  1527. end
  1528. end
  1529. Humanoid.Health = Humanoid.Health - Damage
  1530. end
  1531. end
  1532.  
  1533. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1534. local CHILDREN = workspace:GetDescendants()
  1535. for index, CHILD in pairs(CHILDREN) do
  1536. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1537. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1538. if HUM then
  1539. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1540. if TORSO then
  1541. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1542. if INSTAKILL == true then
  1543. CHILD:BreakJoints()
  1544. else
  1545. local DMG = MRANDOM(MINDMG,MAXDMG)
  1546. ManualDamage(HUM,DMG,TORSO)
  1547. end
  1548. if FLING > 0 then
  1549. for _, c in pairs(CHILD:GetChildren()) do
  1550. if c:IsA("BasePart") then
  1551. local bv = Instance.new("BodyVelocity")
  1552. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1553. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1554. bv.Parent = c
  1555. Debris:AddItem(bv,0.05)
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. end
  1565.  
  1566. function KillChildren(v)
  1567. v:BreakJoints()
  1568. for _, c in pairs(v:GetChildren()) do
  1569. if c:IsA("BasePart") then
  1570. if c.Transparency < 1 then
  1571. if c:FindFirstChildOfClass("Decal") then
  1572. c:FindFirstChildOfClass("Decal"):remove()
  1573. end
  1574. particles(c)
  1575. c.PE.Enabled = true
  1576. c.Parent = Effects
  1577. c.CanCollide = false
  1578. c.Material = "Neon"
  1579. c.Color = C3(1,0,0)
  1580. c.Transparency = 1
  1581. local grav = Instance.new("BodyPosition",c)
  1582. grav.P = 20000
  1583. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1584. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1585. grav.Name = "GravityForce"
  1586. coroutine.resume(coroutine.create(function()
  1587. for i = 1, 20 do
  1588. Swait()
  1589. c.Transparency = c.Transparency + 1/20
  1590. end
  1591. c.PE.Enabled = false
  1592. Debris:AddItem(c,2)
  1593. end))
  1594. end
  1595. end
  1596. end
  1597. end
  1598.  
  1599. function SmiteAoE(POSITION,RANGE)
  1600. local CHILDREN = workspace:GetDescendants()
  1601. for index, CHILD in pairs(CHILDREN) do
  1602. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1603. local LISTED = false
  1604. for LIST = 1, #WHITELIST do
  1605. if WHITELIST[LIST] ~= nil then
  1606. if CHILD.Name == WHITELIST[LIST] then
  1607. LISTED = true
  1608. end
  1609. end
  1610. end
  1611. if LISTED == false then
  1612. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1613. if HUM then
  1614. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1615. if TORSO then
  1616. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1617. KillChildren(CHILD)
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625.  
  1626. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1627. if hit.Parent == nil then
  1628. return
  1629. end
  1630. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1631. for _, v in pairs(hit.Parent:children()) do
  1632. if v:IsA("Humanoid") then
  1633. h = v
  1634. end
  1635. end
  1636. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1637. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1638. return
  1639. end
  1640. local c = Create("ObjectValue")({
  1641. Name = "creator",
  1642. Value = game:GetService("Players").LocalPlayer,
  1643. Parent = h
  1644. })
  1645. game:GetService("Debris"):AddItem(c, 0.5)
  1646. if HitSound ~= nil and HitPitch ~= nil then
  1647. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1648. end
  1649. local Damage = math.random(minim, maxim)
  1650. local blocked = false
  1651. local block = hit.Parent:findFirstChild("Block")
  1652. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1653. blocked = true
  1654. block.Value = block.Value - 1
  1655. print(block.Value)
  1656. end
  1657. if blocked == false then
  1658. HitHealth = h.Health
  1659. h.MaxHealth = 100
  1660. h.Health = h.Health - Damage
  1661. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1662. print("gained kill")
  1663. end
  1664. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1665. else
  1666. h.Health = h.Health - Damage / 2
  1667. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1668. end
  1669. if Type == "Knockdown" then
  1670. local hum = hit.Parent.Humanoid
  1671. hum.PlatformStand = true
  1672. coroutine.resume(coroutine.create(function(HHumanoid)
  1673. Swait(1)
  1674. HHumanoid.PlatformStand = false
  1675. end), hum)
  1676. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1677. local bodvol = Create("BodyVelocity")({
  1678. velocity = angle * knockback,
  1679. P = 5000,
  1680. maxForce = Vector3.new(8000, 8000, 8000),
  1681. Parent = hit
  1682. })
  1683. local rl = Create("BodyAngularVelocity")({
  1684. P = 3000,
  1685. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1686. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1687. Parent = hit
  1688. })
  1689. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1690. game:GetService("Debris"):AddItem(rl, 0.5)
  1691. elseif Type == "Normal" then
  1692. local vp = Create("BodyVelocity")({
  1693. P = 500,
  1694. maxForce = Vector3.new(math.huge, 0, math.huge),
  1695. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1696. })
  1697. if knockback > 0 then
  1698. vp.Parent = hit.Parent.Head
  1699. end
  1700. game:GetService("Debris"):AddItem(vp, 0.5)
  1701. elseif Type == "Up" then
  1702. local bodyVelocity = Create("BodyVelocity")({
  1703. velocity = Vector3.new(0, 20, 0),
  1704. P = 5000,
  1705. maxForce = Vector3.new(8000, 8000, 8000),
  1706. Parent = hit
  1707. })
  1708. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1709. local bodyVelocity = Create("BodyVelocity")({
  1710. velocity = Vector3.new(0, 20, 0),
  1711. P = 5000,
  1712. maxForce = Vector3.new(8000, 8000, 8000),
  1713. Parent = hit
  1714. })
  1715. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1716. elseif Type == "Leech" then
  1717. local hum = hit.Parent.Humanoid
  1718. if hum ~= nil then
  1719. for i = 0, 2 do
  1720. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1721. end
  1722. Humanoid.Health = Humanoid.Health + 10
  1723. end
  1724. elseif Type == "UpKnock" then
  1725. local hum = hit.Parent.Humanoid
  1726. hum.PlatformStand = true
  1727. if hum ~= nil then
  1728. hitr = true
  1729. end
  1730. coroutine.resume(coroutine.create(function(HHumanoid)
  1731. Swait(5)
  1732. HHumanoid.PlatformStand = false
  1733. hitr = false
  1734. end), hum)
  1735. local bodyVelocity = Create("BodyVelocity")({
  1736. velocity = Vector3.new(0, 20, 0),
  1737. P = 5000,
  1738. maxForce = Vector3.new(8000, 8000, 8000),
  1739. Parent = hit
  1740. })
  1741. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1742. local bodyVelocity = Create("BodyVelocity")({
  1743. velocity = Vector3.new(0, 20, 0),
  1744. P = 5000,
  1745. maxForce = Vector3.new(8000, 8000, 8000),
  1746. Parent = hit
  1747. })
  1748. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1749. elseif Type == "Snare" then
  1750. local bp = Create("BodyPosition")({
  1751. P = 2000,
  1752. D = 100,
  1753. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1754. position = hit.Parent.Torso.Position,
  1755. Parent = hit.Parent.Torso
  1756. })
  1757. game:GetService("Debris"):AddItem(bp, 1)
  1758. elseif Type == "Slashnare" then
  1759. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1760. for i = 1, math.random(4, 5) do
  1761. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1762. end
  1763. local bp = Create("BodyPosition")({
  1764. P = 2000,
  1765. D = 100,
  1766. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1767. position = hit.Parent.Torso.Position,
  1768. Parent = hit.Parent.Torso
  1769. })
  1770. game:GetService("Debris"):AddItem(bp, 1)
  1771. elseif Type == "Spike" then
  1772. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1773. local bp = Create("BodyPosition")({
  1774. P = 2000,
  1775. D = 100,
  1776. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1777. position = hit.Parent.Torso.Position,
  1778. Parent = hit.Parent.Torso
  1779. })
  1780. game:GetService("Debris"):AddItem(bp, 1)
  1781. elseif Type == "Freeze" then
  1782. local BodPos = Create("BodyPosition")({
  1783. P = 50000,
  1784. D = 1000,
  1785. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1786. position = hit.Parent.Torso.Position,
  1787. Parent = hit.Parent.Torso
  1788. })
  1789. local BodGy = Create("BodyGyro")({
  1790. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1791. P = 20000,
  1792. Parent = hit.Parent.Torso,
  1793. cframe = hit.Parent.Torso.CFrame
  1794. })
  1795. hit.Parent.Torso.Anchored = true
  1796. coroutine.resume(coroutine.create(function(Part)
  1797. Swait(1.5)
  1798. Part.Anchored = false
  1799. end), hit.Parent.Torso)
  1800. game:GetService("Debris"):AddItem(BodPos, 3)
  1801. game:GetService("Debris"):AddItem(BodGy, 3)
  1802. end
  1803. local debounce = Create("BoolValue")({
  1804. Name = "DebounceHit",
  1805. Parent = hit.Parent,
  1806. Value = true
  1807. })
  1808. game:GetService("Debris"):AddItem(debounce, Delay)
  1809. c = Instance.new("ObjectValue")
  1810. c.Name = "creator"
  1811. c.Value = Player
  1812. c.Parent = h
  1813. game:GetService("Debris"):AddItem(c, 0.5)
  1814. end
  1815. end
  1816. function ShowDamage(Pos, Text, Time, Color)
  1817. local Rate = 0.03333333333333333
  1818. local Pos = Pos or Vector3.new(0, 0, 0)
  1819. local Text = Text or ""
  1820. local Time = Time or 2
  1821. local Color = Color or Color3.new(1, 0, 1)
  1822. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1823. EffectPart.Anchored = true
  1824. local BillboardGui = Create("BillboardGui")({
  1825. Size = UDim2.new(3, 0, 3, 0),
  1826. Adornee = EffectPart,
  1827. Parent = EffectPart
  1828. })
  1829. local TextLabel = Create("TextLabel")({
  1830. BackgroundTransparency = 1,
  1831. Size = UDim2.new(1, 0, 1, 0),
  1832. Text = Text,
  1833. TextColor3 = Color,
  1834. TextScaled = true,
  1835. Font = Enum.Font.ArialBold,
  1836. Parent = BillboardGui
  1837. })
  1838. game.Debris:AddItem(EffectPart, Time + 0.1)
  1839. EffectPart.Parent = game:GetService("Workspace")
  1840. delay(0, function()
  1841. local Frames = Time / Rate
  1842. for Frame = 1, Frames do
  1843. wait(Rate)
  1844. local Percent = Frame / Frames
  1845. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1846. TextLabel.TextTransparency = Percent
  1847. end
  1848. if EffectPart and EffectPart.Parent then
  1849. EffectPart:Destroy()
  1850. end
  1851. end)
  1852. end
  1853. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1854. for _, c in pairs(workspace:children()) do
  1855. local hum = c:findFirstChildOfClass("Humanoid")
  1856. if hum ~= nil then
  1857. local head = c:findFirstChild("Head")
  1858. if head ~= nil then
  1859. local targ = head.Position - Part.Position
  1860. local mag = targ.magnitude
  1861. if magni >= mag and c.Name ~= Player.Name then
  1862. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1863. end
  1864. end
  1865. end
  1866. end
  1867. end
  1868.  
  1869. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1870. local type = type
  1871. local rng = Instance.new("Part", char)
  1872. rng.Anchored = true
  1873. rng.BrickColor = color
  1874. rng.Color = color3
  1875. rng.CanCollide = false
  1876. rng.FormFactor = 3
  1877. rng.Name = "Ring"
  1878. rng.Material = "Neon"
  1879. rng.Size = Vector3.new(1, 1, 1)
  1880. rng.Transparency = 0
  1881. rng.TopSurface = 0
  1882. rng.BottomSurface = 0
  1883. rng.CFrame = pos
  1884. local rngm = Instance.new("SpecialMesh", rng)
  1885. rngm.MeshType = "Brick"
  1886. rngm.Scale = scale
  1887. local scaler2 = 1
  1888. local scaler2b = 1
  1889. local scaler2c = 1
  1890. if type == "Add" then
  1891. scaler2 = 1*value
  1892. scaler2b = 1*value2
  1893. scaler2c = 1*value3
  1894. elseif type == "Divide" then
  1895. scaler2 = 1/value
  1896. scaler2b = 1/value2
  1897. scaler2c = 1/value3
  1898. end
  1899. coroutine.resume(coroutine.create(function()
  1900. for i = 0,10/bonuspeed,0.1 do
  1901. swait()
  1902. if type == "Add" then
  1903. scaler2 = scaler2 - 0.01*value/bonuspeed
  1904. scaler2b = scaler2b - 0.01*value/bonuspeed
  1905. scaler2c = scaler2c - 0.01*value/bonuspeed
  1906. elseif type == "Divide" then
  1907. scaler2 = scaler2 - 0.01/value*bonuspeed
  1908. scaler2b = scaler2b - 0.01/value*bonuspeed
  1909. scaler2c = scaler2c - 0.01/value*bonuspeed
  1910. end
  1911. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1912. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1913. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1914. end
  1915. rng:Destroy()
  1916. end))
  1917. end
  1918.  
  1919. --//=================================\\
  1920. --|| ATTACK FUNCTIONS AND STUFF
  1921. --\\=================================//
  1922. coroutine.resume(coroutine.create(function()
  1923. sick.TimePosition = 110
  1924. end))
  1925.  
  1926.  
  1927. function Intro()
  1928. ATTACK = true
  1929. Rooted = true
  1930. repeat
  1931. Swait()
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1938. until sick.TimePosition > 115
  1939. repeat
  1940. Swait()
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1947. until sick.TimePosition > 117
  1948. repeat
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1956. until sick.TimePosition >119
  1957. Gun.Parent = Character
  1958. Text1 = "[Z]"
  1959. Text2 = "[B]"
  1960. Text3 = "[X]"
  1961. Text4 = "[C]"
  1962. Text5 = "[V] S H A T T E R"
  1963. for i = 1, 100 do
  1964. Swait()
  1965. for _, c in pairs(Character:GetChildren()) do
  1966. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1967. c.Transparency = 0
  1968. end
  1969. end
  1970. for _, c in pairs(Weapon:GetChildren()) do
  1971. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1972. c.Transparency = 0
  1973. end
  1974. end
  1975. for _, c in pairs(Weapon:GetDescendants()) do
  1976. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1977. c.Material = "Glass"
  1978. c.Color = C3(0,0,0)
  1979. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1980. c.Color = C3(1,0,0)
  1981. c.Material = "Neon"
  1982. end
  1983. end
  1984. end
  1985. TRANSFORMED = true
  1986. ATTACK = false
  1987. Rooted = false
  1988. end
  1989.  
  1990. function Rifle_Bullet()
  1991. ATTACK = true
  1992. Rooted = false
  1993. for i=0, 0.4, 0.05 / Animation_Speed do
  1994. Swait()
  1995. turnto(Mouse.Hit.p)
  1996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2002. end
  2003. repeat
  2004. for i=0, 0.2, 0.05 / Animation_Speed do
  2005. Swait()
  2006. turnto(Mouse.Hit.p)
  2007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2013. end
  2014. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2015. SpawnTrail(Hole.Position,POS)
  2016. if HIT ~= nil then
  2017. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2018. Banish(HIT.Parent)
  2019. end
  2020. end
  2021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2024. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2025. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2026. for i=0, 0.3, 0.05 / Animation_Speed do
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2034. end
  2035. until KEYHOLD == false
  2036. ATTACK = false
  2037. Rooted = false
  2038. end
  2039.  
  2040. function Cream_Strike_rlly()
  2041. ATTACK = true
  2042. Rooted = true
  2043. CreateSound(1368573150, RightArm, 3, 1.5)
  2044. for i=0, 2, 0.1 / Animation_Speed do
  2045. Swait()
  2046. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. end
  2054. local POWER = 1
  2055. repeat
  2056. Swait()
  2057. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2058. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2065. POWER = POWER + 0.009
  2066. if POWER >= 6 then
  2067. POWER = 6
  2068. end
  2069. until KEYHOLD == false
  2070. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2071.  
  2072. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2073. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2074. for i=0, 1, 0.1 / Animation_Speed do
  2075. Swait()
  2076. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. end
  2084. ATTACK = false
  2085. Rooted = false
  2086. end
  2087.  
  2088. local Cooldown1 = false
  2089.  
  2090. function BulletRoller()
  2091. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2092. if HITFLOOR then
  2093. ATTACK = true
  2094. Rooted = true
  2095. local bv = Instance.new("BodyVelocity")
  2096. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2097. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2098. bv.Parent = RootPart
  2099. local GYRO = IT("BodyGyro",RootPart)
  2100. GYRO.D = 2
  2101. GYRO.P = 20000
  2102. GYRO.MaxTorque = VT(0,4000000,0)
  2103. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2104. CreateSound(145486992,Torso,10,0.85,false)
  2105. for i=0, 0.05, 0.1 / Animation_Speed do
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. if ANIM == "Fall" or ANIM == "Jump" then
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. else
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. end
  2118. end
  2119. bv:Remove()
  2120. local E = 360/15
  2121. for i = 1, 15 do
  2122. Swait()
  2123. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. end
  2131. Cooldown1 = true
  2132. local LANDED = nil
  2133. local POS = nil
  2134. coroutine.resume(coroutine.create(function()
  2135. repeat
  2136. Swait()
  2137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. until LANDED ~= nil
  2144. end))
  2145. repeat
  2146. Swait()
  2147. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2148. if HITFLOOR then
  2149. LANDED = HITFLOOR
  2150. POS = HITPOS
  2151. end
  2152. until LANDED ~= nil
  2153. GYRO:remove()
  2154. Swait(4)
  2155. ManualAoE(RootPart.Position,10,20,50,0,false)
  2156. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2157. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2158. for i = 0, 4 do
  2159. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2160. end
  2161. for i=0, 0.5, 0.1 / Animation_Speed do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. end
  2170. local AMMO = 0
  2171. repeat
  2172. AMMO = AMMO + 1
  2173. for i=0, 0.1, 0.05 / Animation_Speed do
  2174. Swait()
  2175. turnto(Mouse.Hit.p)
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2184. SpawnTrail(Hole.Position,POS)
  2185. if HIT ~= nil then
  2186. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2187. Banish(HIT.Parent)
  2188. end
  2189. end
  2190. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2191. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2192. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2193. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2194. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2195. for i=0, 0.075, 0.05 / Animation_Speed do
  2196. Swait()
  2197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. end
  2204. until AMMO == 5
  2205. ATTACK = false
  2206. Rooted = false
  2207. wait(0.3)
  2208. Cooldown1 = false
  2209. end
  2210. end
  2211.  
  2212. local Cooldown2 = false
  2213.  
  2214. function SHATTER()
  2215. ATTACK = true
  2216. Rooted = true
  2217. Cooldown2 = true
  2218. local MAINRUINCOLOR = BrickColor.new("Really red")
  2219. for i=0, 0.6, 0.1 / Animation_Speed do
  2220. Swait()
  2221. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2228. end
  2229. WarnFunc("S H A T T E R")
  2230. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2231. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2232. for i=0, 3, 0.1 / Animation_Speed do
  2233. Swait()
  2234. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2241. end
  2242. for i=0, 0.25, 0.1 / Animation_Speed do
  2243. Swait()
  2244. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. end
  2252. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2253. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2254. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2255. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2256. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2257. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2258. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2259. Humanoid.CameraOffset = VT(0,0,0)
  2260. for i = 0, 24 do
  2261. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2262. end
  2263. local distam = 0
  2264. coroutine.resume(coroutine.create(function()
  2265. for i = 0, 99 do
  2266. wait()
  2267. distam = distam + 1.5
  2268. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2269. xa.Anchored = true
  2270. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2271. game:GetService("Debris"):AddItem(xa, 5)
  2272. coroutine.resume(coroutine.create(function()
  2273. local eff = Instance.new("ParticleEmitter",xa)
  2274. eff.Texture = "rbxassetid://2092248396"
  2275. eff.LightEmission = 1
  2276. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2277. eff.Rate = 500000
  2278. eff.Lifetime = NumberRange.new(1,3)
  2279. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2280. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2281. eff.Speed = NumberRange.new(50,500)
  2282. eff.Drag = 5
  2283. eff.Rotation = NumberRange.new(-500,500)
  2284. eff.VelocitySpread = 9000
  2285. eff.RotSpeed = NumberRange.new(-50,50)
  2286. wait(0.25)
  2287. eff.Enabled = false
  2288. end))
  2289. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2290. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2291. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2292. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2293. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2294. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2295. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2296. SmiteAoE(xa.Position, 30)
  2297. end
  2298. end))
  2299. ATTACK = false
  2300. Rooted = false
  2301. wait(3)
  2302. Cooldown2 = false
  2303. end
  2304.  
  2305. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2306.  
  2307. function TakeOnMe()
  2308. Speed = 16
  2309. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2310. ATTACK = true
  2311. Rooted = false
  2312. VOLUME = 0
  2313. local DANCE = true
  2314. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2315. if NEWKEY == "p" then
  2316. DANCE = false
  2317. VOLUME = 2
  2318. end
  2319. end)
  2320. local PLAYSONG = false
  2321. while true do
  2322. for i = 1, 15 do
  2323. Swait()
  2324. MEME.Parent = Effects
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2331. end
  2332. if DANCE == false then
  2333. break
  2334. end
  2335. for i = 1, 15 do
  2336. Swait()
  2337. MEME.Parent = Effects
  2338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2340. if MRANDOM(1,7) == 1 then
  2341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2342. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. end
  2347. end
  2348. PLAYSONG = true
  2349. KEY:Disconnect()
  2350. MEME:remove()
  2351. Speed = 25
  2352. ATTACK = false
  2353. Rooted = false
  2354. end
  2355.  
  2356. function AttackTemplate()
  2357. ATTACK = true
  2358. Rooted = false
  2359. for i=0, 1, 0.1 / Animation_Speed do
  2360. Swait()
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. end
  2368. ATTACK = false
  2369. Rooted = false
  2370. end
  2371.  
  2372. function Taunt()
  2373. ATTACK = true
  2374. Rooted = true
  2375. local L = CreateSound(2162230624,Head,8,1.1,false)
  2376. L.EmitterSize = 25
  2377. for i = 1, 20 do
  2378. Swait()
  2379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. end
  2386. for i = 1, 40 do
  2387. Swait()
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. end
  2395. for i = 1, 60 do
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. end
  2404. for i = 1, 60 do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. end
  2413. for i = 1, 90 do
  2414. Swait()
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. end
  2422. for i = 1, 72 do
  2423. Swait()
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. end
  2431. for i = 1, 96 do
  2432. Swait()
  2433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. end
  2440. for i = 1, 98 do
  2441. Swait()
  2442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. end
  2449. ATTACK = false
  2450. Rooted = false
  2451. end
  2452.  
  2453. function MilkForm()
  2454. ATTACK = true
  2455. Rooted = true
  2456. VIS = 899090278
  2457. VOLUME = 2
  2458. PITCH = 0.96
  2459. sick.TimePosition = 0
  2460. for i=0, 0.3, 0.1 / Animation_Speed do
  2461. Swait()
  2462. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2469. end
  2470. UNANCHOR = false
  2471. RootPart.Anchored = true
  2472. CreateSound("1368598393", Effects, 10, 1)
  2473. for i=0, 3, 0.1 / Animation_Speed do
  2474. Swait()
  2475. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2476. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2477. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2484. end
  2485. CreateSound("1368583274", Effects, 1, 1)
  2486. for i=0, 10, 0.1 / Animation_Speed do
  2487. Swait()
  2488. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2489. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2490. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2491. MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i))
  2492. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2493. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2499. end
  2500. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2501. CreateSound("1368605755", Effects, 10, 1)
  2502. CreateSound("1368637781", Effects, 10, 1)
  2503. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2504. for i=0, 1, 0.1 / Animation_Speed do
  2505. Swait()
  2506. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2512. end
  2513. Speed = 45
  2514. Milk = true
  2515. UNANCHOR = true
  2516. RootPart.Anchored = false
  2517. ATTACK = false
  2518. Rooted = false
  2519. end
  2520.  
  2521. function CreamForm()
  2522. ATTACK = true
  2523. Rooted = true
  2524. VIS = 1138145518
  2525. VOLUME = 1.5
  2526. PITCH = 1
  2527. sick.TimePosition = 0
  2528. Milk = false
  2529. for i=0, 2, 0.1 / Animation_Speed do
  2530. Swait()
  2531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2533. if MRANDOM(1,7) == 1 then
  2534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2535. end
  2536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2540. end
  2541. Chill = false
  2542. Mode = "idk"
  2543. Speed = 16
  2544. ATTACK = false
  2545. Rooted = false
  2546. end
  2547.  
  2548. function CreamForm2()
  2549. ATTACK = true
  2550. Rooted = true
  2551. VIS = 1138145518
  2552. VOLUME = 1.5
  2553. PITCH = 1
  2554. sick.TimePosition = 0
  2555. Chill = false
  2556. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2557. Gun.Parent = Character
  2558. for i=0, 2, 0.1 / Animation_Speed do
  2559. Swait()
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2562. if MRANDOM(1,7) == 1 then
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2564. end
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2569. end
  2570. Speed = 16
  2571. ATTACK = false
  2572. Rooted = false
  2573. end
  2574.  
  2575. local Cooldown4 = false
  2576.  
  2577. function Booster()
  2578. ATTACK = true
  2579. Rooted = true
  2580. Cooldown4 = true
  2581. coroutine.resume(coroutine.create(function()
  2582. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2583. Swait(60)
  2584. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2585. Swait(30)
  2586. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2587. end))
  2588. for i=0, 3.5, 0.1 / Animation_Speed do
  2589. Swait()
  2590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2592. if MRANDOM(1,7) == 1 then
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2594. end
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2599. end
  2600.  
  2601. for i=0, 1, 0.1 / Animation_Speed do
  2602. Swait()
  2603. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. if MRANDOM(1,7) == 1 then
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2607. end
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2612. end
  2613. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2614. coroutine.resume(coroutine.create(function()
  2615. local eff = Instance.new("ParticleEmitter",RootPart)
  2616. eff.Texture = "rbxassetid://2092248396"
  2617. eff.LightEmission = 1
  2618. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2619. eff.Rate = 500000
  2620. eff.Lifetime = NumberRange.new(1,3)
  2621. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2622. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2623. eff.Speed = NumberRange.new(50,500)
  2624. eff.Drag = 5
  2625. eff.Rotation = NumberRange.new(-500,500)
  2626. eff.VelocitySpread = 9000
  2627. eff.RotSpeed = NumberRange.new(-50,50)
  2628. wait(0.25)
  2629. eff.Enabled = false
  2630. end))
  2631. Speed = 90
  2632. Boost = true
  2633. PITCH = 1
  2634. ATTACK = false
  2635. Rooted = false
  2636. wait(45)
  2637. PITCH = 0.96
  2638. Speed = 45
  2639. Boost = false
  2640. wait(5)
  2641. Cooldown4 = false
  2642. end
  2643.  
  2644. local Cooldown3 = false
  2645.  
  2646. function AURORA()
  2647. ATTACK = true
  2648. Rooted = true
  2649. Cooldown3 = true
  2650. if Boost == false then
  2651. WarnFunc("A U R O R A")
  2652. elseif Boost == true then
  2653. WarnFunc("B A N I S H")
  2654. end
  2655. local bgui = Instance.new("BillboardGui",RootPart)
  2656. bgui.Size = UDim2.new(25, 0, 25, 0)
  2657. local imgc = Instance.new("ImageLabel",bgui)
  2658. imgc.BackgroundTransparency = 1
  2659. imgc.ImageTransparency = 1
  2660. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2661. imgc.Size = UDim2.new(1,0,1,0)
  2662. imgc.Image = "rbxassetid://0"
  2663. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2664. local imgc2 = imgc:Clone()
  2665. imgc2.Image = "rbxassetid://2076519836"
  2666. imgc2.Parent = bgui
  2667. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2668. imgc2.Size = UDim2.new(4,0,4,0)
  2669. imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255)
  2670.  
  2671. for i=0, 4, 0.1 / Animation_Speed do
  2672. Swait()
  2673. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2674. if Boost == false then
  2675. imgc2.Rotation = imgc2.Rotation - 20
  2676. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2677. elseif Boost == true then
  2678. imgc2.Rotation = imgc2.Rotation - 40
  2679. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2680. end
  2681. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2687. end
  2688. if Boost == false then
  2689. SmiteAoE(RootPart.Position,80)
  2690. elseif Boost == true then
  2691. BANISHAOE(RootPart.Position,80*2,true)
  2692. end
  2693. if Boost == false then
  2694. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2695. elseif Boost == true then
  2696. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2697. end
  2698. for i=0, 0.75, 0.1 / Animation_Speed do
  2699. Swait()
  2700. if Boost == false then
  2701. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2702. imgc2.Rotation = imgc2.Rotation + 35
  2703. elseif Boost == true then
  2704. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2705. imgc2.Rotation = imgc2.Rotation + 70
  2706. end
  2707. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2713. end
  2714. bgui:Destroy()
  2715. ATTACK = false
  2716. Rooted = false
  2717. wait(1)
  2718. Cooldown3 = false
  2719. end
  2720.  
  2721. function Ground_Strike()
  2722. ATTACK = true
  2723. Rooted = false
  2724. Gun.Parent = nil
  2725. for i=0, 2, 0.1 / Animation_Speed do
  2726. Swait()
  2727. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2728. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2735. end
  2736.  
  2737. for i=0, 0.3, 0.1 / Animation_Speed do
  2738. Swait()
  2739. turnto(Mouse.Hit.p)
  2740. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2741. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2742. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2748. end
  2749. local Repos = 0
  2750. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  2751. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  2752. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  2753. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  2754. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  2755. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2756. for i = 0, 4 do
  2757. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2758. end
  2759. local Bonus = 1
  2760. coroutine.resume(coroutine.create(function()
  2761. for i = 0, 28 do
  2762. Swait()
  2763. Bonus = Bonus + 0.05
  2764. Repos = Repos + 1
  2765. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  2766. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2767. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  2768. if Boost == false then
  2769. SmiteAoE(xa.Position,37)
  2770. elseif Boost == true then
  2771. BANISHAOE(xa.Position,37,true)
  2772. end
  2773. end
  2774. end))
  2775. Gun.Parent = Character
  2776. for i=0, 2, 0.1 / Animation_Speed do
  2777. Swait()
  2778. turnto(Mouse.Hit.p)
  2779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2785. end
  2786. ATTACK = false
  2787. Rooted = false
  2788. end
  2789.  
  2790. function Float_Bullet()
  2791. ATTACK = true
  2792. Rooted = false
  2793. for i=0, 0.4, 0.05 / Animation_Speed do
  2794. Swait()
  2795. turnto(Mouse.Hit.p)
  2796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2802. end
  2803. repeat
  2804. for i=0, 0.175, 0.05 / Animation_Speed do
  2805. Swait()
  2806. turnto(Mouse.Hit.p)
  2807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. end
  2814. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2815. SpawnTrail(Hole.Position,POS)
  2816. if HIT ~= nil then
  2817. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2818. Banish(HIT.Parent)
  2819. end
  2820. end
  2821. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2822. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2823. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2824. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2825. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2826. for i=0, 0.1, 0.05 / Animation_Speed do
  2827. Swait()
  2828. turnto(Mouse.Hit.p)
  2829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. end
  2836. until KEYHOLD == false
  2837. ATTACK = false
  2838. Rooted = false
  2839. end
  2840.  
  2841.  
  2842. --//=================================\\
  2843. --|| ASSIGN THINGS TO KEYS
  2844. --\\=================================//
  2845.  
  2846. function MouseDown(Mouse)
  2847. if ATTACK == false then
  2848. end
  2849. end
  2850.  
  2851. function MouseUp(Mouse)
  2852. HOLD = false
  2853. end
  2854.  
  2855. function KeyDown(Key)
  2856. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2857. KEYHOLD = true
  2858. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  2859. Rifle_Bullet()()
  2860. elseif Key == "z" and ATTACK == false and Milk == true then
  2861. Float_Bullet()
  2862. end
  2863.  
  2864. if Key == "t" and ATTACK == false and Milk == false then
  2865. Taunt()
  2866. end
  2867.  
  2868. if Key == "p" and ATTACK == false and Milk == false then
  2869. TakeOnMe()
  2870. end
  2871.  
  2872. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  2873. Sky0.SkyboxBk = "rbxassetid://58372692"
  2874. Sky0.SkyboxDn = "rbxassetid://58372720"
  2875. Sky0.SkyboxFt = "rbxassetid://58372743"
  2876. Sky0.SkyboxLf = "rbxassetid://58372775"
  2877. Sky0.SkyboxRt = "rbxassetid://58372795"
  2878. Sky0.SkyboxUp = "rbxassetid://58372811"
  2879. Speed = 16
  2880. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2881. VIS = 1305251774
  2882. VOLUME = 1.5
  2883. PITCH = 1.04
  2884. sick.TimePosition = 0
  2885. Mode = "Main"
  2886. Gun.Parent = nil
  2887. Chill = true
  2888. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  2889. Mode = "idk"
  2890. CreamForm2()
  2891. end
  2892.  
  2893. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  2894. game.Lighting.TimeOfDay = "12:00:00"
  2895. Speed = 16
  2896. VIS = 1305251774
  2897. VOLUME = 1.5
  2898. PITCH = 1.04
  2899. sick.TimePosition = 0
  2900. Mode = "Main"
  2901. end
  2902.  
  2903. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  2904. game.Lighting.TimeOfDay = "18:30:00"
  2905. Speed = 18
  2906. VIS = 892260150
  2907. VOLUME = 1.5
  2908. PITCH = 1.02
  2909. sick.TimePosition = 3
  2910. Mode = "Lucid"
  2911. end
  2912.  
  2913. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  2914. MilkForm()
  2915. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  2916. CreamForm()
  2917. end
  2918.  
  2919. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  2920. BulletRoller()
  2921. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  2922. Booster()
  2923. end
  2924.  
  2925. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  2926. SHATTER()
  2927. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  2928. AURORA()
  2929. end
  2930.  
  2931. if Key == "b" and ATTACK == false then
  2932. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2933. TOBANISH = {}
  2934. end
  2935.  
  2936. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  2937. Cream_Strike_rlly()
  2938. elseif Key == "x" and ATTACK == false and Milk == true then
  2939. Ground_Strike()
  2940. end
  2941. end
  2942. end
  2943.  
  2944. function KeyUp(Key)
  2945. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2946. KEYHOLD = false
  2947. end
  2948. end
  2949.  
  2950. Mouse.Button1Down:connect(function(NEWKEY)
  2951. MouseDown(NEWKEY)
  2952. end)
  2953. Mouse.Button1Up:connect(function(NEWKEY)
  2954. MouseUp(NEWKEY)
  2955. end)
  2956. Mouse.KeyDown:connect(function(NEWKEY)
  2957. KeyDown(NEWKEY)
  2958. end)
  2959. Mouse.KeyUp:connect(function(NEWKEY)
  2960. KeyUp(NEWKEY)
  2961. end)
  2962.  
  2963. --//=================================\\
  2964. --\\=================================//
  2965.  
  2966.  
  2967. function unanchor()
  2968. if UNANCHOR == true then
  2969. g = Character:GetChildren()
  2970. for i = 1, #g do
  2971. if g[i].ClassName == "Part" then
  2972. g[i].Anchored = false
  2973. end
  2974. end
  2975. end
  2976. end
  2977.  
  2978.  
  2979. --//=================================\\
  2980. --|| WRAP THE WHOLE SCRIPT UP
  2981. --\\=================================//
  2982.  
  2983. Humanoid.Changed:connect(function(Jump)
  2984. if Jump == "Jump" and (Disable_Jump == true) then
  2985. Humanoid.Jump = false
  2986. end
  2987. end)
  2988.  
  2989. local CONNECT = nil
  2990.  
  2991. coroutine.resume(coroutine.create(function()
  2992. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2993. while true do
  2994. Swait()
  2995. if Milk == true and Boost == false then
  2996. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  2997. end
  2998. end
  2999. end))
  3000.  
  3001. coroutine.resume(coroutine.create(function()
  3002. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3003. while true do
  3004. Swait()
  3005. if Milk == true and Boost == true then
  3006. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3007. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
  3008. end
  3009. end
  3010. end))
  3011.  
  3012. coroutine.resume(coroutine.create(function()
  3013. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3014. while true do
  3015. Swait()
  3016. if Milk == true then
  3017. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3018. Swait(5)
  3019. end
  3020. end
  3021. end))
  3022.  
  3023. coroutine.resume(coroutine.create(function()
  3024. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3025. while true do
  3026. Swait()
  3027. if Milk == true and Boost == true then
  3028. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. Swait(6)
  3030. end
  3031. end
  3032. end))
  3033.  
  3034. while true do
  3035. Swait()
  3036. ANIMATE.Parent = nil
  3037. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3038. Humanoid = IT("Humanoid",Character)
  3039. end
  3040. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3041. v:Stop();
  3042. end
  3043. SINE = SINE + CHANGE
  3044. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3045. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3046. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3047. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3048. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3049. if Milk == false or Chill == true then
  3050. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3051. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3052. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3053. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3054. elseif Milk == true then
  3055. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3056. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3057. end
  3058. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3059.  
  3060. if Milk == false or Chill == true then
  3061. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3062. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3063. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3064. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3065. elseif Milk == true then
  3066. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3067. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3068. end
  3069. end
  3070. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3071.  
  3072. ANIM = "Jump"
  3073. if ATTACK == false then
  3074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3080. end
  3081. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3082. ANIM = "Fall"
  3083. if ATTACK == false then
  3084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3090. end
  3091. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3092. ANIM = "Idle"
  3093. if ATTACK == false then
  3094. if Milk == false and Chill == false then
  3095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3097. if MRANDOM(1,7) == 1 then
  3098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3099. end
  3100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3104. elseif Milk == true then
  3105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3111. elseif Chill == true and Mode == "Main" then
  3112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3118. elseif Chill == true and Mode == "Lucid" then
  3119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3125. end
  3126. end
  3127. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3128.  
  3129. ANIM = "Walk"
  3130. if ATTACK == false then
  3131. if Milk == false and Chill == false then
  3132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3138. elseif Milk == true then
  3139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3145. elseif Chill == true and Mode ~= "Lucid" then
  3146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3150. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed)
  3151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed)
  3152. elseif Mode == "Lucid" then
  3153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15)
  3154. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3159. end
  3160. end
  3161. end
  3162. unanchor()
  3163. Humanoid.MaxHealth = "inf"
  3164. Humanoid.Health = "inf"
  3165. if Rooted == false then
  3166. Disable_Jump = false
  3167. Humanoid.WalkSpeed = Speed
  3168. elseif Rooted == true then
  3169. Disable_Jump = true
  3170. Humanoid.WalkSpeed = 0
  3171. end
  3172.  
  3173. if INTRO == false and INSTANT == false then
  3174. INTRO = true
  3175. coroutine.resume(coroutine.create(function()
  3176. sick:Play()
  3177. Intro()
  3178. end))
  3179. end
  3180. if INSTANT == true then
  3181. if TRANSFORMED == false then
  3182. sick.TimePosition = 119
  3183. sick:Play()
  3184. Gun.Parent = Character
  3185. end
  3186. TRANSFORMED = true
  3187. end
  3188. sick.Parent = Character
  3189. sick.Volume = VOLUME
  3190. sick.Pitch = PITCH
  3191. sick.SoundId = "rbxassetid://"..VIS
  3192. sick.Name = "Dead"
  3193. sick.Looped = true
  3194. sick:Resume()
  3195. end
  3196.  
  3197. --//=================================\\
  3198. --\\=================================//
  3199.  
  3200.  
  3201.  
  3202.  
  3203.  
  3204. --//====================================================\\--
  3205. --|| END OF SCRIPT
  3206. --\\====================================================//--
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