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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- plr = owner
- char = plr.Character
- wait(1)
- local slap = Instance.new("Sound",char)
- slap.SoundId = "rbxassetid://1841427728"
- slap.Volume = 10
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- char.Head.face.Transparency = 1
- local sweep = Instance.new("Part")
- local sweepdecal1 = Instance.new("Decal",sweep)
- local sweepdecal2 = Instance.new("Decal",sweep)
- local weld = Instance.new("Weld",sweep)
- sweepdecal1.Face = "Back"
- sweepdecal1.Texture = "rbxassetid://2133425968"
- sweepdecal2.Face = "Front"
- sweepdecal2.Texture = "rbxassetid://2133425968"
- sweep.Name = "gotta sweep sweep sweep"
- sweep.Size = Vector3.new(4.2, 8.4, 0.114)
- sweep.Transparency = 1
- sweep.CanCollide = false
- weld.Part0 = char.Torso
- weld.Part1 = sweep
- weld.C0 = CFrame.new(-0.466694832, 1.18746996, -0.594377518, -0.999195099, 0, 0.0401160046, 0, 1, 0, -0.0401160046, 0, -0.999195099)
- sweep.Parent = char
- char.Humanoid.HipHeight = 0.3
- slapspeed = 2
- walkSpeed = 20.3
- char.Humanoid.WalkSpeed = 20.3
- anger = 1 -- 1 is normal.
- coroutine.wrap(function()
- while true do
- wait()
- if anger == 1 then
- slapspeed = 1.0 -- Normal speed.
- end
- if anger == 2 then
- slapspeed = 1.1
- end
- if anger == 3 then
- slapspeed = 1.2
- end
- if anger == 4 then
- slapspeed = 1.3
- end
- end
- end)()
- sweep.Touched:connect(function(part)
- local human = part.Parent:FindFirstChildOfClass("Humanoid")
- if human and human.Parent.Name ~= char.Name then
- anger = anger + 1
- human.Health = 0
- end
- end)
- while true do
- wait(slapspeed)
- sweepdecal1.Texture = "rbxassetid://2133427027"
- sweepdecal2.Texture = "rbxassetid://2133427027"
- slap:Play()
- wait(0.4)
- sweepdecal1.Face = "Back"
- sweepdecal1.Texture = "rbxassetid://2133425968"
- sweepdecal2.Face = "Front"
- sweepdecal2.Texture = "rbxassetid://2133425968"
- end
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