coding_giants

cg-13-dice-game-extended

Feb 15th, 2024
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. //an array storing players' point
  2. let points = [];
  3.  
  4. //points that a player scores after each dice roll
  5. let roundPoints;
  6.  
  7. //variable controlling players if equal to 0 plays player1 if equal to 1 plays player2
  8. //as in programming we number from 0, player1 will have a value of 0 player2 a value of 1 this will make it easier to retrieve points from the array
  9. let currentPlayer;
  10.  
  11. //boolean variable controlling gameplay if true we can play if false gameplay will be impossible
  12. let canPlay;
  13.  
  14. //variable storing information about the current required points for victory
  15. let maxPoints;
  16.  
  17. let lastThrow;
  18.  
  19. // add an array that will store the addresses to the bone
  20. const images = [
  21.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-1.png?v=1610038358032",
  22.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-2.png?v=1610038358080",
  23.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-3.png?v=1610038358032",
  24.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-4.png?v=1610038358142",
  25.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-5.png?v=1610038358032",
  26.   "https://cdn.glitch.com/8fbc579f-3346-47a0-abbc-945a83abb962%2Fkosc-6.png?v=1610038358193",
  27. ];
  28.  
  29. //function responsible for preparing a new game
  30. newGame();
  31.  
  32. function newGame() {
  33.   //enable game
  34.   canPlay = true;
  35.  
  36.   //the game always starts with player 1
  37.   currentPlayer = 0;
  38.   //hide the bone at the beginning of the game
  39.   document.querySelector(".die").style.display = "none";
  40.  
  41.   //zero all scores
  42.   points = [0, 0];
  43.   roundPoints = 0;
  44.  
  45.   //we update the user interface with points
  46.   document.getElementById("result-0").textContent = "0";
  47.   document.getElementById("result-1").textContent = "0";
  48.   document.getElementById("current-points-0").textContent = "0";
  49.   document.getElementById("current-points-1").textContent = "0";
  50.  
  51.   //change the names to Player1 and Player2 because during gameplay we will modify these elements by setting the victory text
  52.   document.getElementById("name-0").textContent = "Player1";
  53.   document.getElementById("name-1").textContent = "Player 2";
  54.   //remove the win class responsible for replacing the Player1/2 text with win
  55.   document.querySelector(".player-0-panel").classList.remove("victory");
  56.   document.querySelector(".player-1-panel").classList.remove("victory");
  57.  
  58.   // we remove the active class responsible for indicating the current player
  59.   document.querySelector(".player-0-panel").classList.remove("active");
  60.   document.querySelector(".player-1-panel").classList.remove("active");
  61.  
  62.   // we add the active class to Player1 because he is always the one who starts the game
  63.   document.querySelector(".player-0-panel").classList.add("active");
  64.  
  65.   //show the panel in which we will set the gameplay points
  66.   document.querySelector(".max-points").style.display = "block";
  67.  
  68.   //points you need to score to win
  69.  
  70.   maxPoints = document.getElementById("value").value;
  71.  
  72.   if (maxPoints != 0) {
  73.     //enable to play
  74.     canPlay = true;
  75.   }
  76. }
  77.  
  78. //we are adding an event detector to our page, this particular one will detect a click on the Throw Dice button
  79. // wecreate an anonymous function - one without a name, which we will use only in this particular context and will not be able to use it outside of the
  80. document.querySelector(".btn-throw").addEventListener("click", function () {
  81.   if (canPlay) {
  82.     document.querySelector(".max-points").style.display = "none";
  83.     maxPoints = document.getElementById("value").value;
  84.  
  85.     //throw the dice, draw the value 1-6
  86.     const eyeNumber = Math.floor(Math.random() * 6) + 1;
  87.  
  88.     //we create the variable bonePicture storing a reference to the bone element on the page and display the cube
  89.  
  90.     const diePicture = document.querySelector(".die");
  91.     //select the appropriate graphic
  92.     diePicture.src = images[eyeNumber - 1];
  93.  
  94.     //display the bone
  95.     diePicture.style.display = "block";
  96.  
  97.     //update the result of the round if the dice didn't have a single eye rolled
  98.     if (eyeNumber == 6 && lastThrow == 6) {
  99.       points[currentPlayer] = 0;
  100.       document.querySelector("#result-" + currentPlayer).textContent = "0";
  101.       nextPlayer();
  102.     } else if (eyeNumber != 1) {
  103.       //we add the score
  104.       roundPoints += eyeNumber;
  105.       document.querySelector("#current-points-" + currentPlayer).textContent =
  106.         roundPoints;
  107.     } else {
  108.       nextPlayer();
  109.     }
  110.     lastThrow = eyeNumber;
  111.   }
  112. });
  113.  
  114. //mechanism to switch player
  115.  
  116. function nextPlayer() {
  117.   //conditional operator- condition is checked if true is returned then part after is executed ? if false then part after :
  118.   currentPlayer == 0 ? (currentPlayer = 1) : (currentPlayer = 0);
  119.  
  120.   //we reset the round points
  121.   roundPoints = 0;
  122.  
  123.   //we are zeroing the points in the user interface
  124.  
  125.   document.getElementById("current-points-0").textContent = "0";
  126.   document.getElementById("current-points-1").textContent = "0";
  127.  
  128.   //switch the class so that it points to the current player toggle works so that if there is already a class indicated it removes it and if there is no class it is added to the given element
  129.   document.querySelector(".player-0-panel").classList.toggle("active");
  130.   document.querySelector(".player-1-panel").classList.toggle("active");
  131. }
  132.  
  133. //program what to execute when the hold button is clicked
  134. document.querySelector(".btn-hold").addEventListener("click", function () {
  135.   if (canPlay) {
  136.     //add points for a specific player
  137.     points[currentPlayer] += roundPoints;
  138.  
  139.     //we update the UI
  140.     document.querySelector("#result-" + currentPlayer).textContent =
  141.       points[currentPlayer];
  142.  
  143.     //we check if the player has won
  144.     if (points[currentPlayer] >= maxPoints) {
  145.       //we block gameplay
  146.       canPlay = false;
  147.       //we set the text Victory for the winner!
  148.       document.querySelector("#name-" + currentPlayer).textContent = "Victory!";
  149.       //hide the die
  150.       document.querySelector(".die").style.display = "none";
  151.  
  152.       //add a win class to the current player that will modify the win text
  153.       document
  154.         .querySelector(".player-" + currentPlayer + "-panel")
  155.         .classList.add("win");
  156.     } else {
  157.       //if the player has not scored the required points to win then the player is switched over
  158.       nextPlayer();
  159.     }
  160.   }
  161. });
  162.  
  163. //clicking the new-game button activates the initialSettings function
  164. document.querySelector(".btn-new-game").addEventListener("click", newGame);
  165.  
Add Comment
Please, Sign In to add comment