EARTHWORM_SALLY

Untitled

Aug 15th, 2019
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  16. print([[
  17.  
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  19. not feel so good
  20.  
  21. i gotta finish it tomorrow
  22.  
  23. unfinished converter
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  37. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  38. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  39. do
  40. print("FE Compatibility code by Mokiros | Showcase By Bacon Hair!")
  41. script.Parent = Player.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent and t.Function then
  67. t.Function(...)
  68. end
  69. end
  70. m.TrigEvent = te
  71. UIS.TrigEvent = te
  72.  
  73. Event.OnServerEvent:Connect(function(plr,io)
  74. if plr~=Player then return end
  75. if io.isMouse then
  76. m.Target = io.Target
  77. m.Hit = io.Hit
  78. else
  79. local b = io.UserInputState == Enum.UserInputState.Begin
  80. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  81. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  82. end
  83. for _,t in pairs(CAS.Actions) do
  84. for _,k in pairs(t.Keys) do
  85. if k==io.KeyCode then
  86. t.Function(t.Name,io.UserInputState,io)
  87. end
  88. end
  89. end
  90. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  91. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  92. end
  93. end)
  94. Event.Parent = NLS([==[
  95. local Player = game:GetService("Players").LocalPlayer
  96. local Event = script:WaitForChild("UserInput_Event")
  97.  
  98. local UIS = game:GetService("UserInputService")
  99. local input = function(io,a)
  100. if a then return end
  101. --Since InputObject is a client-side instance, we create and pass table instead
  102. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  103. end
  104. UIS.InputBegan:Connect(input)
  105. UIS.InputEnded:Connect(input)
  106.  
  107. local Mouse = Player:GetMouse()
  108. local h,t
  109. --Give the server mouse data 30 times every second, but only if the values changed
  110. --If player is not moving their mouse, client won't fire events
  111. while wait(1/30) do
  112. if h~=Mouse.Hit or t~=Mouse.Target then
  113. h,t=Mouse.Hit,Mouse.Target
  114. Event:FireServer({isMouse=true,Target=t,Hit=h})
  115. end
  116. end]==],Player.Character)
  117. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  118. end
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  155. --//====================================================\\--
  156. --//edit by wanTH092 (don't let shack see this cuz he kick me once)
  157. --//lol fe edit by ramin999232, edit local by wanTH092 (don't let shack see this cuz shack kick wanTH092 once :P)
  158. --\\====================================================//--
  159.  
  160. wait(1)
  161.  
  162. Player = owner
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. repeat wait() until Player.Character
  167. Character = Player.Character
  168. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  169. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183.  
  184. IT = Instance.new
  185. CF = CFrame.new
  186. VT = Vector3.new
  187. RAD = math.rad
  188. C3 = Color3.new
  189. UD2 = UDim2.new
  190. BRICKC = BrickColor.new
  191. ANGLES = CFrame.Angles
  192. EULER = CFrame.fromEulerAnglesXYZ
  193. COS = math.cos
  194. ACOS = math.acos
  195. SIN = math.sin
  196. ASIN = math.asin
  197. ABS = math.abs
  198. MRANDOM = math.random
  199. FLOOR = math.floor
  200.  
  201. local naeeym2 = Instance.new("BillboardGui",Character)
  202. naeeym2.AlwaysOnTop = true
  203. naeeym2.Size = UDim2.new(7,35,3,15)
  204. naeeym2.StudsOffset = Vector3.new(0,2,0)
  205. naeeym2.MaxDistance = 9999
  206. naeeym2.Adornee = Character.Head
  207. naeeym2.Name = "Name2"
  208. local tecks2 = Instance.new("TextLabel",naeeym2)
  209. tecks2.BackgroundTransparency = 1
  210. tecks2.TextScaled = true
  211. tecks2.BorderSizePixel = 0
  212. tecks2.Text = "OrangeFox"
  213. tecks2.Font = "SciFi"
  214. tecks2.TextSize = 30
  215. tecks2.TextStrokeTransparency = 0
  216. tecks2.TextColor3 = Color3.fromRGB(200, 50, 0)
  217. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 100, 0)
  218. tecks2.Size = UDim2.new(1,0,0.5,0)
  219. tecks2.Parent = naeeym2
  220.  
  221. local naeeym3 = Instance.new("BillboardGui",Character)
  222. naeeym3.AlwaysOnTop = true
  223. naeeym3.Size = UDim2.new(7,35,3,15)
  224. naeeym3.StudsOffset = Vector3.new(2,3,0)
  225. naeeym3.MaxDistance = 9999
  226. naeeym3.Adornee = Character.Head
  227. naeeym3.Name = "Name3"
  228. local tecks3 = Instance.new("TextLabel",naeeym2)
  229. tecks3.BackgroundTransparency = 1
  230. tecks3.TextScaled = true
  231. tecks3.BorderSizePixel = 0
  232. tecks3.Text = "wanTH092"
  233. tecks3.Font = "ArialBold"
  234. tecks3.TextSize = 30
  235. tecks3.TextStrokeTransparency = 0
  236. tecks3.TextColor3 = Color3.fromRGB(10, 10, 10)
  237. tecks3.TextStrokeColor3 = Color3.fromRGB(10, 10, 10)
  238. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  239. tecks3.Parent = naeeym3
  240.  
  241. --//=================================\\
  242. --|| USEFUL VALUES
  243. --\\=================================//
  244.  
  245. Animation_Speed = 3
  246. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  247. local Speed = 16
  248. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  251. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  252. local DAMAGEMULTIPLIER = 1
  253. local ANIM = "Idle"
  254. local ATTACK = false
  255. local EQUIPPED = false
  256. local HOLD = false
  257. local COMBO = 1
  258. local Rooted = false
  259. local SINE = 0
  260. local KEYHOLD = false
  261. local CHANGE = 2 / Animation_Speed
  262. local WALKINGANIM = false
  263. local VALUE1 = false
  264. local VALUE2 = false
  265. local ROBLOXIDLEANIMATION = IT("Animation")
  266. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  267. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  268. --ROBLOXIDLEANIMATION.Parent = Humanoid
  269. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  270. WEAPONGUI.Name = "Weapon GUI"
  271. local Effects = IT("Folder", Character)
  272. Effects.Name = "Effects"
  273. local SpecialEffects = IT("Folder", Character)
  274. SpecialEffects.Name = "SpecialEffects"
  275. local ANIMATOR = Humanoid.Animator
  276. local ANIMATE = Character.Animate
  277. local UNANCHOR = true
  278. local REGENRATE = 1
  279. local FULLREGEN = false
  280. local POSEIDON = false
  281. local EXPLOSIONSMALLSOUND = 439342426
  282. local EXPLOSIONMEDIUMSOUND = 605005842
  283. local EXPLOSIONLARGESOUND = 565538688
  284. local CHARGE = 278641993
  285. local POSEIDONSOUND = 374289727
  286. local FIREBALLSOUND = 414517770
  287. local BURNSOUND = 565777213
  288. local FIREFIELD = false
  289. local SEARING = false
  290. local BODYPOS = nil
  291. local GYRO = nil
  292. local DIRECTTURN = false
  293. local APPLYGYRO = true
  294. local SONGS = {685388224,256969561,942328469,1585941124,1564523997,247971190,723652641,1137578023}
  295. local CHOSENSONG = MRANDOM(1,#SONGS)
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301. --//=================================\\
  302. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  303. --\\=================================//
  304.  
  305. ArtificialHB = Instance.new("BindableEvent", script)
  306. ArtificialHB.Name = "ArtificialHB"
  307.  
  308. script:WaitForChild("ArtificialHB")
  309.  
  310. frame = Frame_Speed
  311. tf = 0
  312. allowframeloss = false
  313. tossremainder = false
  314. lastframe = tick()
  315. script.ArtificialHB:Fire()
  316.  
  317. game:GetService("RunService").Heartbeat:connect(function(s, p)
  318. tf = tf + s
  319. if tf >= frame then
  320. if allowframeloss then
  321. script.ArtificialHB:Fire()
  322. lastframe = tick()
  323. else
  324. for i = 1, math.floor(tf / frame) do
  325. script.ArtificialHB:Fire()
  326. end
  327. lastframe = tick()
  328. end
  329. if tossremainder then
  330. tf = 0
  331. else
  332. tf = tf - frame * math.floor(tf / frame)
  333. end
  334. end
  335. end)
  336.  
  337. --//=================================\\
  338. --\\=================================//
  339.  
  340. --//=================================\\
  341. --|| SOME FUNCTIONS
  342. --\\=================================//
  343.  
  344. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  345. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  346. end
  347.  
  348. function PositiveAngle(NUMBER)
  349. if NUMBER >= 0 then
  350. NUMBER = 0
  351. end
  352. return NUMBER
  353. end
  354.  
  355. function NegativeAngle(NUMBER)
  356. if NUMBER <= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function Swait(NUMBER)
  363. if NUMBER == 0 or NUMBER == nil then
  364. ArtificialHB.Event:wait()
  365. else
  366. for i = 1, NUMBER do
  367. ArtificialHB.Event:wait()
  368. end
  369. end
  370. end
  371.  
  372. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  373. local NEWMESH = IT(MESH)
  374. if MESH == "SpecialMesh" then
  375. NEWMESH.MeshType = MESHTYPE
  376. if MESHID ~= "nil" and MESHID ~= "" then
  377. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  378. end
  379. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  380. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  381. end
  382. end
  383. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  384. NEWMESH.Scale = SCALE
  385. NEWMESH.Parent = PARENT
  386. return NEWMESH
  387. end
  388.  
  389. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  390. local NEWPART = IT("Part")
  391. NEWPART.formFactor = FORMFACTOR
  392. NEWPART.Reflectance = REFLECTANCE
  393. NEWPART.Transparency = TRANSPARENCY
  394. NEWPART.CanCollide = false
  395. NEWPART.Locked = true
  396. NEWPART.Anchored = true
  397. if ANCHOR == false then
  398. NEWPART.Anchored = false
  399. end
  400. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  401. NEWPART.Name = NAME
  402. NEWPART.Size = SIZE
  403. NEWPART.Position = Torso.Position
  404. NEWPART.Material = MATERIAL
  405. NEWPART:BreakJoints()
  406. NEWPART.Parent = PARENT
  407. return NEWPART
  408. end
  409.  
  410. local function weldBetween(a, b)
  411. local weldd = Instance.new("ManualWeld")
  412. weldd.Part0 = a
  413. weldd.Part1 = b
  414. weldd.C0 = CFrame.new()
  415. weldd.C1 = b.CFrame:inverse() * a.CFrame
  416. weldd.Parent = a
  417. return weldd
  418. end
  419.  
  420.  
  421. function QuaternionFromCFrame(cf)
  422. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  423. local trace = m00 + m11 + m22
  424. if trace > 0 then
  425. local s = math.sqrt(1 + trace)
  426. local recip = 0.5 / s
  427. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  428. else
  429. local i = 0
  430. if m11 > m00 then
  431. i = 1
  432. end
  433. if m22 > (i == 0 and m00 or m11) then
  434. i = 2
  435. end
  436. if i == 0 then
  437. local s = math.sqrt(m00 - m11 - m22 + 1)
  438. local recip = 0.5 / s
  439. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  440. elseif i == 1 then
  441. local s = math.sqrt(m11 - m22 - m00 + 1)
  442. local recip = 0.5 / s
  443. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  444. elseif i == 2 then
  445. local s = math.sqrt(m22 - m00 - m11 + 1)
  446. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  447. end
  448. end
  449. end
  450.  
  451. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  452. local xs, ys, zs = x + x, y + y, z + z
  453. local wx, wy, wz = w * xs, w * ys, w * zs
  454. local xx = x * xs
  455. local xy = x * ys
  456. local xz = x * zs
  457. local yy = y * ys
  458. local yz = y * zs
  459. local zz = z * zs
  460. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  461. end
  462.  
  463. function QuaternionSlerp(a, b, t)
  464. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  465. local startInterp, finishInterp;
  466. if cosTheta >= 0.0001 then
  467. if (1 - cosTheta) > 0.0001 then
  468. local theta = ACOS(cosTheta)
  469. local invSinTheta = 1 / SIN(theta)
  470. startInterp = SIN((1 - t) * theta) * invSinTheta
  471. finishInterp = SIN(t * theta) * invSinTheta
  472. else
  473. startInterp = 1 - t
  474. finishInterp = t
  475. end
  476. else
  477. if (1 + cosTheta) > 0.0001 then
  478. local theta = ACOS(-cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((t - 1) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = t - 1
  484. finishInterp = t
  485. end
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489.  
  490. function Clerp(a, b, t)
  491. local qa = {QuaternionFromCFrame(a)}
  492. local qb = {QuaternionFromCFrame(b)}
  493. local ax, ay, az = a.x, a.y, a.z
  494. local bx, by, bz = b.x, b.y, b.z
  495. local _t = 1 - t
  496. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  497. end
  498.  
  499. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  500. local frame = IT("Frame")
  501. frame.BackgroundTransparency = TRANSPARENCY
  502. frame.BorderSizePixel = BORDERSIZEPIXEL
  503. frame.Position = POSITION
  504. frame.Size = SIZE
  505. frame.BackgroundColor3 = COLOR
  506. frame.BorderColor3 = BORDERCOLOR
  507. frame.Name = NAME
  508. frame.Parent = PARENT
  509. return frame
  510. end
  511.  
  512. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  513. local label = IT("TextLabel")
  514. label.BackgroundTransparency = 1
  515. label.Size = UD2(1, 0, 1, 0)
  516. label.Position = UD2(0, 0, 0, 0)
  517. label.TextColor3 = TEXTCOLOR
  518. label.TextStrokeTransparency = STROKETRANSPARENCY
  519. label.TextTransparency = TRANSPARENCY
  520. label.FontSize = TEXTFONTSIZE
  521. label.Font = TEXTFONT
  522. label.BorderSizePixel = BORDERSIZEPIXEL
  523. label.TextScaled = false
  524. label.Text = TEXT
  525. label.Name = NAME
  526. label.Parent = PARENT
  527. return label
  528. end
  529.  
  530. function NoOutlines(PART)
  531. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  532. end
  533.  
  534. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  535. local NEWWELD = IT(TYPE)
  536. NEWWELD.Part0 = PART0
  537. NEWWELD.Part1 = PART1
  538. NEWWELD.C0 = C0
  539. NEWWELD.C1 = C1
  540. NEWWELD.Parent = PARENT
  541. return NEWWELD
  542. end
  543.  
  544. local S = IT("Sound")
  545. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  546. local NEWSOUND = nil
  547. coroutine.resume(coroutine.create(function()
  548. NEWSOUND = S:Clone()
  549. NEWSOUND.Parent = PARENT
  550. NEWSOUND.Volume = 0.7
  551. NEWSOUND.Pitch = 1
  552. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  553. NEWSOUND:play()
  554. if DOESLOOP == true then
  555. NEWSOUND.Looped = true
  556. else
  557. repeat wait(1) until NEWSOUND.Playing == false
  558. NEWSOUND:remove()
  559. end
  560. end))
  561. return NEWSOUND
  562. end
  563.  
  564. function CFrameFromTopBack(at, top, back)
  565. local right = top:Cross(back)
  566. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  567. end
  568.  
  569. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  570. function WACKYEFFECT(Table)
  571. local TYPE = (Table.EffectType or "Sphere")
  572. local SIZE = (Table.Size or VT(1,1,1))
  573. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  574. local TRANSPARENCY = (Table.Transparency or 0)
  575. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  576. local CFRAME = (Table.CFrame or Torso.CFrame)
  577. local MOVEDIRECTION = (Table.MoveToPos or nil)
  578. local ROTATION1 = (Table.RotationX or 0)
  579. local ROTATION2 = (Table.RotationY or 0)
  580. local ROTATION3 = (Table.RotationZ or 0)
  581. local MATERIAL = (Table.Material or "Neon")
  582. local COLOR = (Table.Color or C3(1,1,1))
  583. local TIME = (Table.Time or 45)
  584. local SOUNDID = (Table.SoundID or nil)
  585. local SOUNDPITCH = (Table.SoundPitch or nil)
  586. local SOUNDVOLUME = (Table.SoundVolume or nil)
  587. coroutine.resume(coroutine.create(function()
  588. local PLAYSSOUND = false
  589. local SOUND = nil
  590. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  591. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  592. PLAYSSOUND = true
  593. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  594. end
  595. EFFECT.Color = COLOR
  596. local MSH = nil
  597. if TYPE == "Sphere" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  599. elseif TYPE == "Block" then
  600. MSH = IT("BlockMesh",EFFECT)
  601. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  602. elseif TYPE == "Wave" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  604. elseif TYPE == "Ring" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  606. elseif TYPE == "Slash" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  608. elseif TYPE == "Round Slash" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  610. elseif TYPE == "Swirl" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  612. elseif TYPE == "Skull" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  614. elseif TYPE == "Crystal" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  616. end
  617. if MSH ~= nil then
  618. local MOVESPEED = nil
  619. if MOVEDIRECTION ~= nil then
  620. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  621. end
  622. local GROWTH = SIZE - ENDSIZE
  623. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  624. if TYPE == "Block" then
  625. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  626. else
  627. EFFECT.CFrame = CFRAME
  628. end
  629. for LOOP = 1, TIME+1 do
  630. Swait()
  631. MSH.Scale = MSH.Scale - GROWTH/TIME
  632. if TYPE == "Wave" then
  633. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  634. end
  635. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  636. if TYPE == "Block" then
  637. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  638. else
  639. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  640. end
  641. if MOVEDIRECTION ~= nil then
  642. local ORI = EFFECT.Orientation
  643. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  644. EFFECT.Orientation = ORI
  645. end
  646. end
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat Swait() until SOUND.Playing == false
  651. EFFECT:remove()
  652. end
  653. else
  654. if PLAYSSOUND == false then
  655. EFFECT:remove()
  656. else
  657. repeat Swait() until SOUND.Playing == false
  658. EFFECT:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. function MakeForm(PART,TYPE)
  665. if TYPE == "Cyl" then
  666. local MSH = IT("CylinderMesh",PART)
  667. elseif TYPE == "Ball" then
  668. local MSH = IT("SpecialMesh",PART)
  669. MSH.MeshType = "Sphere"
  670. elseif TYPE == "Wedge" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Wedge"
  673. end
  674. end
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  679. local DIRECTION = CF(StartPos,EndPos).lookVector
  680. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  681. end
  682.  
  683. --//=================================\\
  684. --|| WEAPON CREATION
  685. --\\=================================//
  686.  
  687.  
  688. local REGENSOUND = 487215897
  689. for _, c in pairs(Character:GetDescendants()) do
  690. if c and c.Parent then
  691. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  692. local ACCESSORY = c.Parent
  693. c.Parent = Character
  694. if c then
  695. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  696. weldBetween(Head,c)
  697. else
  698. weldBetween(Torso,c)
  699. end
  700. end
  701. ACCESSORY:remove()
  702. end
  703. end
  704. end
  705. wait()
  706. local BODY = {}
  707. for _, c in pairs(Character:GetDescendants()) do
  708. if c:IsA("BasePart") then
  709. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  710. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  711. end
  712. local REGENVALUE = IT("BoolValue",c)
  713. REGENVALUE.Name = "IsRegening"
  714. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  715. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  716. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  717. end
  718. end
  719. function FullBodyRegen()
  720. if FULLREGEN == false then
  721. FULLREGEN = true
  722. Character.Parent = workspace
  723. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  724. UNANCHOR = false
  725. for e = 1, #BODY do
  726. if BODY[e] ~= nil then
  727. local STUFF = BODY[e]
  728. local PART = STUFF[1]
  729. local PARENT = STUFF[2]
  730. local MATERIAL = STUFF[3]
  731. local COLOR = STUFF[4]
  732. local TRANSPARENCY = STUFF[5]
  733. local SIZE = STUFF[6]
  734. local NAME = STUFF[7]
  735. local VALUE = STUFF[8]
  736. PART.Parent = PARENT
  737. Humanoid.MaxHealth = "inf"
  738. Humanoid.Health = "inf"
  739. Humanoid.Parent = nil
  740. Humanoid = IT("Humanoid",Character)
  741. Humanoid.Died:Connect(FullBodyRegen)
  742. PART.Parent = PARENT
  743. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  744. VALUE.Value = true
  745. coroutine.resume(coroutine.create(function()
  746. PART.Transparency = 1
  747. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  748. local REGEN = script.Regen:Clone()
  749. REGEN.Parent = PART
  750. REGEN.Speed = NumberRange.new(30)
  751. REGEN:Emit(100)
  752. local REGENING = script.Regen:Clone()
  753. REGENING.Parent = PART
  754. REGENING.Enabled = true
  755. REGENING.Speed = NumberRange.new(35)
  756. wait()
  757. local RANGE = 35
  758. for i = 1, math.ceil(REGENRATE*25) do
  759. wait()
  760. ApplyAoE(PART.Position,6,1,1,0,false)
  761. REGENING.Speed = NumberRange.new(RANGE)
  762. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  763. end
  764. REGEN.Speed = NumberRange.new(6)
  765. REGEN:Emit(60)
  766. wait(REGENRATE/3)
  767. RootPart.Velocity = VT(0,0,0)
  768. UNANCHOR = true
  769. PART.Transparency = 0
  770. REGEN.Rate = 50
  771. REGEN.Enabled = true
  772. REGENING.Enabled = false
  773. wait(REGENRATE/1.5)
  774. VALUE.Value = false
  775. Debris:AddItem(REGENING,5)
  776. FULLREGEN = false
  777. REGEN.Enabled = false
  778. Debris:AddItem(REGEN,5)
  779. end))
  780. end
  781. end
  782. end
  783. end
  784. end
  785.  
  786. function Regen()
  787. Character.Parent = workspace
  788. for e = 1, #BODY do
  789. if BODY[e] ~= nil then
  790. local STUFF = BODY[e]
  791. local PART = STUFF[1]
  792. local PARENT = STUFF[2]
  793. local MATERIAL = STUFF[3]
  794. local COLOR = STUFF[4]
  795. local TRANSPARENCY = STUFF[5]
  796. --local SIZE = STUFF[6]
  797. local NAME = STUFF[7]
  798. local VALUE = STUFF[8]
  799. if PART.ClassName == "Part" and PART ~= RootPart then
  800. PART.Material = MATERIAL
  801. PART.Name = NAME
  802. end
  803. if PART.Parent ~= PARENT then
  804. PART.Parent = PARENT
  805. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  806. if VALUE.Value == false then
  807. VALUE.Value = true
  808. coroutine.resume(coroutine.create(function()
  809. PART.Transparency = 1
  810. wait(REGENRATE)
  811. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  812. local REGENING = script.Regen:Clone()
  813. REGENING.Parent = PART
  814. REGENING.Enabled = true
  815. for i = 1, math.ceil(REGENRATE*10) do
  816. wait()
  817. ApplyAoE(PART.Position,6,1,1,0,false)
  818. end
  819. wait(REGENRATE)
  820. PART.Transparency = 0
  821. wait(REGENRATE/5)
  822. REGENING.Enabled = false
  823. VALUE.Value = false
  824. Debris:AddItem(REGENING,5)
  825. end))
  826. end
  827. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  828. local VALUE = PARENT.IsRegening
  829. if VALUE == false then
  830. VALUE.Value = true
  831. local PART = PART.Part1
  832. coroutine.resume(coroutine.create(function()
  833. PART.Transparency = 1
  834. wait(REGENRATE)
  835. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  836. local REGENING = script.Regen:Clone()
  837. REGENING.Parent = PART
  838. REGENING.Enabled = true
  839. for i = 1, math.ceil(REGENRATE*10) do
  840. wait()
  841. ApplyAoE(PART.Position,6,1,1,0,false)
  842. end
  843. wait(REGENRATE)
  844. PART.Transparency = 1
  845. wait(REGENRATE/5)
  846. REGENING.Enabled = true
  847. VALUE.Value = false
  848. end))
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855.  
  856. local b = IT("BodyForce",RootPart)
  857. b.Name = "LowGrav"
  858. b.force = Vector3.new(0,1500,0)
  859.  
  860. local SKILLTEXTCOLOR = C3(0,0,0)
  861. local SKILLFONT = "Fantasy"
  862. local SKILLTEXTSIZE = 7
  863.  
  864. local BACKATTACHMENT1 = IT("Attachment",Torso)
  865. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  866. local BACKATTACHMENT2 = IT("Attachment",Torso)
  867. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  868.  
  869. Humanoid.Died:Connect(FullBodyRegen)
  870.  
  871. --//=================================\\
  872. --|| DAMAGING
  873. --\\=================================//
  874.  
  875. function ApplyDamage(Humanoid,Damage)
  876. if Humanoid.Health == math.huge then
  877. Humanoid.Parent:BreakJoints()
  878. else
  879. local MULTIPLY = Humanoid.MaxHealth/100
  880. Damage = Damage * DAMAGEMULTIPLIER
  881. if Humanoid.Health ~= 0 then
  882. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  883. end
  884. end
  885. end
  886.  
  887. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  888. local CHILDREN = workspace:GetDescendants()
  889. for index, CHILD in pairs(CHILDREN) do
  890. if CHILD.ClassName == "Model" and CHILD ~= Character then
  891. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  892. if HUM then
  893. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  894. if TORSO then
  895. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  896. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  897. CHILD:BreakJoints()
  898. else
  899. local DMG = MRANDOM(MINDMG,MAXDMG)
  900. ApplyDamage(HUM,DMG)
  901. end
  902. if FLING > 0 then
  903. for _, c in pairs(CHILD:GetChildren()) do
  904. if c:IsA("BasePart") then
  905. local bv = Instance.new("BodyVelocity")
  906. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  907. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  908. bv.Parent = c
  909. Debris:AddItem(bv,0.05)
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919.  
  920. --//=================================\\
  921. --|| ATTACK FUNCTIONS AND STUFF
  922. --\\=================================//
  923.  
  924. function Fireball()
  925. ATTACK = true
  926. Rooted = true
  927. local GYRO = IT("BodyGyro",RootPart)
  928. GYRO.D = 20
  929. GYRO.P = 4000
  930. GYRO.MaxTorque = VT(40000,40000,40000)
  931. local POSITION = IT("BodyPosition",RootPart)
  932. POSITION.Position = RootPart.Position+VT(0,2,0)
  933. POSITION.D = 450
  934. POSITION.P = 40000
  935. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  936. CreateSound(CHARGE,RightArm,6,1,false)
  937. coroutine.resume(coroutine.create(function()
  938. repeat
  939. Swait()
  940. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. until ATTACK == false
  948. GYRO:remove()
  949. POSITION:remove()
  950. end))
  951. wait(1)
  952. repeat
  953. coroutine.resume(coroutine.create(function()
  954. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  955. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  956. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  957. for i = 1, 250 do
  958. Swait()
  959. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  960. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  961. if HIT then
  962. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  963. for i = 1, 3 do
  964. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  965. end
  966. for i = 1, 3 do
  967. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  968. end
  969. for i = 1, 5 do
  970. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  971. end
  972. break
  973. end
  974. end
  975. Debris:AddItem(FIREBALL,7)
  976. end))
  977. wait(0.1)
  978. until KEYHOLD == false
  979. wait(0.2)
  980. ATTACK = false
  981. Rooted = false
  982. end
  983.  
  984. function SearingOrb()
  985. ATTACK = true
  986. Rooted = true
  987. local POSITION = IT("BodyPosition",RootPart)
  988. POSITION.Position = RootPart.Position+VT(0,2,0)
  989. POSITION.D = 450
  990. POSITION.P = 40000
  991. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  992. CreateSound(CHARGE,Torso,6,1,false)
  993. local NEWANIM = false
  994. coroutine.resume(coroutine.create(function()
  995. repeat
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. until ATTACK == false or NEWANIM == true
  1004. if NEWANIM == true then
  1005. local GYRO = IT("BodyGyro",RootPart)
  1006. GYRO.D = 20
  1007. GYRO.P = 4000
  1008. GYRO.MaxTorque = VT(40000,40000,40000)
  1009. repeat
  1010. Swait()
  1011. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. until ATTACK == false
  1019. GYRO:remove()
  1020. end
  1021. POSITION:remove()
  1022. end))
  1023. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New yeller"), "Orb", VT(0,0,0), true)
  1024. MakeForm(ORB,"Ball")
  1025. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1026. local A = IT("Attachment",ORB)
  1027. local LOOP = 0
  1028. for i = 1, 500 do
  1029. Swait()
  1030. LOOP = LOOP + 1
  1031. if LOOP >= 30 then
  1032. LOOP = 0
  1033. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1034. end
  1035. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1036. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1037. end
  1038. wait(1)
  1039. if KEYHOLD == false then
  1040. coroutine.resume(coroutine.create(function()
  1041. ORB.Transparency = 1
  1042. Debris:AddItem(ORB,10)
  1043. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1044. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1045. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1046. for i = 1, 3 do
  1047. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1048. end
  1049. for i = 1, 3 do
  1050. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1051. end
  1052. for i = 1, 15 do
  1053. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1054. end
  1055. end))
  1056. else
  1057. for i = 1, 100 do
  1058. Swait()
  1059. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1060. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1061. end
  1062. ORB.Transparency = 1
  1063. Debris:AddItem(ORB,10)
  1064. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1065. for _, c in pairs(Character:GetChildren()) do
  1066. if c:IsA("BasePart") then
  1067. end
  1068. end
  1069. NEWANIM = true
  1070. wait(0.5)
  1071. for i = 1, 15 do
  1072. wait(0.1)
  1073. coroutine.resume(coroutine.create(function()
  1074. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1075. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1076. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1077. for i = 1, 250 do
  1078. Swait()
  1079. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1080. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1081. if HIT then
  1082. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1083. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("New yeller"), "Fire", VT(75,0,75), true)
  1084. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Deep orange"), "Fire", VT(75,0,75), true)
  1085. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1086. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 1, 15 do
  1089. wait(1)
  1090. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1091. end
  1092. Debris:AddItem(FIELD,5)
  1093. Debris:AddItem(FIELD2,5)
  1094. end))
  1095. break
  1096. end
  1097. end
  1098. Debris:AddItem(FIREBALL,7)
  1099. end))
  1100. end
  1101. end
  1102. wait(0.3)
  1103. ATTACK = false
  1104. Rooted = false
  1105. end
  1106.  
  1107. function Shroud()
  1108. if Mouse.Target ~= nil then
  1109. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1110. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1111. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1112. if TORSO and HUM.Health > 0 then
  1113. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1114. if DISTANCE < 100 then
  1115. ATTACK = true
  1116. POSEIDON = false
  1117. Rooted = true
  1118. local GYRO = IT("BodyGyro",RootPart)
  1119. GYRO.D = 20
  1120. GYRO.P = 4000
  1121. GYRO.MaxTorque = VT(40000,40000,40000)
  1122. local POSITION = IT("BodyPosition",RootPart)
  1123. POSITION.Position = RootPart.Position+VT(0,2,0)
  1124. POSITION.D = 450
  1125. POSITION.P = 40000
  1126. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1127. local TARGETTING = true
  1128. local HIT = false
  1129.  
  1130. CreateSound(CHARGE,Torso,6,1,false)
  1131. coroutine.resume(coroutine.create(function()
  1132. repeat
  1133. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. until TARGETTING == false
  1142. repeat
  1143. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1144. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1145. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. until HIT == true
  1154. POSITION:remove()
  1155. GYRO:remove()
  1156. end))
  1157. wait(0.5)
  1158. repeat wait() until HOLD == true
  1159. for _, c in pairs(Character:GetChildren()) do
  1160. if c:IsA("BasePart") then
  1161.  
  1162. end
  1163. end
  1164. for _, c in pairs(Character:GetChildren()) do
  1165. if c:IsA("BasePart") then
  1166. c.Transparency = 1
  1167. end
  1168. end
  1169. TARGETTING = false
  1170. for i = 1, 100 do
  1171. wait()
  1172. if DISTANCE < 5 or DISTANCE >= 200 then
  1173. break
  1174. end
  1175. end
  1176. HIT = true
  1177. end
  1178. for _, c in pairs(HUM.Parent:GetChildren()) do
  1179. end
  1180. end
  1181. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1182. RootPart.CFrame = TORSO.CFrame
  1183. local WELD = weldBetween(RootPart,TORSO)
  1184. repeat wait() until HOLD == true
  1185. CreateSound(416328540,Torso,6,1,false)
  1186. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1187. local bv = Instance.new("BodyVelocity")
  1188. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1189. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1190. bv.Parent = TORSO
  1191. for i = 1, 70 do
  1192. wait(0.1)
  1193. if TORSO.Parent == nil then
  1194. break
  1195. end
  1196. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1197. end
  1198. UNANCHOR = false
  1199. bv:remove()
  1200. wait(1)
  1201. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1202. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1203. UNANCHOR = true
  1204. local bv = Instance.new("BodyVelocity")
  1205. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1206. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1207. bv.Parent = TORSO
  1208. local LANDED = false
  1209. for i = 1, 500 do
  1210. wait()
  1211. Ignore = {Character,HUM.Parent}
  1212. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1213. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1214. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1215. if HITFLOOR or FULLREGEN == true then
  1216. LANDED = true
  1217. break
  1218. end
  1219. if TORSO.Parent == nil then
  1220. break
  1221. end
  1222. end
  1223. if TORSO.Parent ~= nil then
  1224. UNANCHOR = false
  1225. bv:remove()
  1226. wait(1)
  1227. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1229. UNANCHOR = true
  1230. local bv = Instance.new("BodyVelocity")
  1231. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1232. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1233. bv.Parent = TORSO
  1234. local LANDED = false
  1235. for i = 1, 500 do
  1236. wait()
  1237. Ignore = {Character,HUM.Parent}
  1238. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1239. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1240. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1241. if HITFLOOR or FULLREGEN == true then
  1242. LANDED = true
  1243. break
  1244. end
  1245. if TORSO.Parent == nil then
  1246. break
  1247. end
  1248. end
  1249. bv:remove()
  1250. if LANDED == true then
  1251. UNANCHOR = false
  1252. for i = 1, 10 do
  1253. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1254. end
  1255. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1256. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1257. for i = 1, 15 do
  1258. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,100,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1259. end
  1260. WELD:remove()
  1261. wait(0.3)
  1262. UNANCHOR = true
  1263. else
  1264. WELD:remove()
  1265. end
  1266. end
  1267. end
  1268. for _, c in pairs(Character:GetChildren()) do
  1269. if c:IsA("BasePart") and c ~= RootPart then
  1270. c.Transparency = 0
  1271. end
  1272. end
  1273. RootPart.Velocity = VT(0,0,0)
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277. end
  1278.  
  1279. function Spitter()
  1280. ATTACK = true
  1281. Rooted = true
  1282. local GYRO = IT("BodyGyro",RootPart)
  1283. GYRO.D = 20
  1284. GYRO.P = 4000
  1285. GYRO.MaxTorque = VT(40000,40000,40000)
  1286. local POSITION = IT("BodyPosition",RootPart)
  1287. POSITION.Position = RootPart.Position+VT(0,2,0)
  1288. POSITION.D = 450
  1289. POSITION.P = 40000
  1290. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1291. CreateSound(CHARGE,RightArm,6,0.8,false)
  1292. coroutine.resume(coroutine.create(function()
  1293. repeat
  1294. Swait()
  1295. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. until ATTACK == false
  1303. GYRO:remove()
  1304. POSITION:remove()
  1305. end))
  1306. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Orb", VT(0,0,0), true)
  1307. MakeForm(FIREBALL,"Ball")
  1308. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1309. local CORE = IT("Attachment",FIREBALL)
  1310. local LOOP = 0
  1311. repeat
  1312. Swait()
  1313. LOOP = LOOP + 1
  1314. if LOOP == 20 then
  1315. LOOP = 0
  1316. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1317. end
  1318. if FIREBALL.Size.X < 20 then
  1319. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1320. end
  1321. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1322. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1323. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1324. coroutine.resume(coroutine.create(function()
  1325. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1326. local RANGE = 75
  1327. for i = 1, 600 do
  1328. LOOP = LOOP + 1
  1329. if LOOP == 20 then
  1330. LOOP = 0
  1331. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1332. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1333. end
  1334. Swait()
  1335. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1336. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1337. if HIT then
  1338. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1339. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1340. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1341. for i = 1, 3 do
  1342. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1343. end
  1344. for i = 1, 3 do
  1345. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1346. end
  1347. for i = 1, 15 do
  1348. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1349. end
  1350. break
  1351. end
  1352. end
  1353. for i = 1, 10 do
  1354. Swait()
  1355. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1356. end
  1357. Debris:AddItem(FIREBALL,5)
  1358. end))
  1359. wait(0.5)
  1360. ATTACK = false
  1361. Rooted = false
  1362. end
  1363.  
  1364. function Devastor()
  1365. ATTACK = true
  1366. Rooted = true
  1367. local POSITION = IT("BodyPosition",RootPart)
  1368. POSITION.Position = RootPart.Position+VT(0,2,0)
  1369. POSITION.D = 450
  1370. POSITION.P = 40000
  1371. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1372. CreateSound(CHARGE,Torso,6,1,false)
  1373. local NEWANIM = false
  1374. coroutine.resume(coroutine.create(function()
  1375. repeat
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. until ATTACK == false or NEWANIM == true
  1384. if NEWANIM == true then
  1385. local GYRO = IT("BodyGyro",RootPart)
  1386. GYRO.D = 20
  1387. GYRO.P = 4000
  1388. GYRO.MaxTorque = VT(40000,40000,40000)
  1389. repeat
  1390. Swait()
  1391. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. until ATTACK == false
  1399. GYRO:remove()
  1400. end
  1401. POSITION:remove()
  1402. end))
  1403. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("New yeller"), "Orb", VT(0,0,0), true)
  1404. MakeForm(ORB,"Ball")
  1405. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1406. local A = IT("Attachment",ORB)
  1407. local LOOP = 0
  1408. for i = 1, 200 do
  1409. Swait()
  1410. LOOP = LOOP + 1
  1411. if LOOP >= 30 then
  1412. LOOP = 0
  1413. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1414. end
  1415. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1416. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1417. end
  1418. RightArm.Transparency = 1
  1419. LeftArm.Transparency = 1
  1420. for _, c in pairs(Character:GetChildren()) do
  1421. if c:IsA("BasePart") then
  1422. end
  1423. end
  1424. CreateSound(CHARGE,Torso,6,0.5,false)
  1425. for i = 1, 200 do
  1426. Swait()
  1427. LOOP = LOOP + 1
  1428. if LOOP >= 30 then
  1429. LOOP = 0
  1430. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1431. end
  1432. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1433. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1434. end
  1435. for _, c in pairs(Character:GetChildren()) do
  1436. if c:IsA("BasePart") then
  1437. c.Transparency = 1
  1438. end
  1439. end
  1440. for i = 1, 400 do
  1441. Swait()
  1442. LOOP = LOOP + 1
  1443. if LOOP >= 30 then
  1444. LOOP = 0
  1445. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1446. end
  1447. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1448. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1449. end
  1450. wait(0.5)
  1451. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1452. coroutine.resume(coroutine.create(function()
  1453. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1454. for i = 1, 1200 do
  1455. Swait()
  1456. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1457. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1458. if HIT then
  1459. break
  1460. end
  1461. end
  1462. for i = 1, 6 do
  1463. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1464. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1465. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1466. for i = 1, 3 do
  1467. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New yeller".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1468. end
  1469. for i = 1, 3 do
  1470. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1471. end
  1472. for i = 1, 15 do
  1473. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1474. end
  1475. wait(1)
  1476. end
  1477. for i = 1, 10 do
  1478. Swait()
  1479. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1480. end
  1481. Debris:AddItem(ORB,5)
  1482. end))
  1483. wait(1)
  1484. FullBodyRegen()
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488.  
  1489. --//=================================\\
  1490. --|| MISC
  1491. --\\=================================//
  1492.  
  1493. function Jupiter()
  1494. ATTACK = true
  1495. Rooted = true
  1496. local POSITION = IT("BodyPosition",RootPart)
  1497. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1498. POSITION.D = 450
  1499. POSITION.P = 40000
  1500. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1501. coroutine.resume(coroutine.create(function()
  1502. repeat
  1503. Swait()
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1510. until ATTACK == false
  1511. end))
  1512. wait(0.5)
  1513. repeat wait() until KEYHOLD == false
  1514. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1515. POSITION:remove()
  1516. RootPart.Velocity = VT(0,150,0)
  1517. ATTACK = false
  1518. Rooted = false
  1519. end
  1520.  
  1521. function Taunt()
  1522. ATTACK = true
  1523. Rooted = true
  1524. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1525. coroutine.resume(coroutine.create(function()
  1526. repeat
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1534. until ATTACK == false
  1535. end))
  1536. repeat wait() until TAUNT.Playing == false
  1537. ATTACK = false
  1538. Rooted = false
  1539. end
  1540.  
  1541. --//=================================\\
  1542. --|| ASSIGN THINGS TO KEYS
  1543. --\\=================================//
  1544.  
  1545. function MouseDown(Mouse)
  1546. HOLD = true
  1547. if ATTACK == false then
  1548. end
  1549. end
  1550.  
  1551. function MouseUp(Mouse)
  1552. HOLD = false
  1553. end
  1554.  
  1555. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1556.  
  1557. function KeyDown(Key)
  1558. KEYHOLD = true
  1559. if ATTACK == false and FULLREGEN == false then
  1560. if Key == "z" then
  1561. Fireball()
  1562. end
  1563.  
  1564. if Key == "r" and SEARING == false then
  1565. SearingOrb()
  1566. end
  1567.  
  1568. if Key == "q" and SEARING == false then
  1569. Shroud()
  1570. end
  1571.  
  1572. if Key == "m" and SEARING == false then
  1573. Jupiter()
  1574. wait(2)
  1575. Devastor()
  1576. end
  1577.  
  1578. if Key == "e" then
  1579. Spitter()
  1580. end
  1581.  
  1582. if Key == "t" then
  1583. Jupiter()
  1584. end
  1585.  
  1586. if Key == "y" and SEARING == false then
  1587. Taunt()
  1588. end
  1589.  
  1590. if Key == "f" then
  1591. if POSEIDON == false then
  1592. POSEIDON = true
  1593. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1594. else
  1595. POSEIDON = false
  1596. end
  1597. end
  1598. end
  1599.  
  1600. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1601. repeat
  1602. VALUE2 = true
  1603. Swait()
  1604. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1605. until KEYHOLD == false
  1606. VALUE2 = false
  1607. end
  1608.  
  1609. if string.byte(Key) == 50 and ATTACK == false then
  1610. if Speed == 16 then
  1611. Speed = 45
  1612. elseif Speed == 45 then
  1613. Speed = 16
  1614. end
  1615. end
  1616.  
  1617. if Key == "1" then
  1618. MUSIC:Play()
  1619. CHOSENSONG = CHOSENSONG + 1
  1620. if CHOSENSONG > #SONGS then
  1621. CHOSENSONG = 1
  1622. end
  1623. end
  1624. end
  1625.  
  1626. function KeyUp(Key)
  1627. KEYHOLD = false
  1628. end
  1629.  
  1630. Mouse.Button1Down:connect(function(NEWKEY)
  1631. MouseDown(NEWKEY)
  1632. end)
  1633. Mouse.Button1Up:connect(function(NEWKEY)
  1634. MouseUp(NEWKEY)
  1635. end)
  1636. Mouse.KeyDown:connect(function(NEWKEY)
  1637. KeyDown(NEWKEY)
  1638. end)
  1639. Mouse.KeyUp:connect(function(NEWKEY)
  1640. KeyUp(NEWKEY)
  1641. end)
  1642.  
  1643. --//=================================\\
  1644. --\\=================================//
  1645.  
  1646. function unanchor()
  1647. if UNANCHOR == true then
  1648. for _, c in pairs(Character:GetChildren()) do
  1649. if c:IsA("BasePart") then
  1650. c.Anchored = false
  1651. end
  1652. end
  1653. else
  1654. for _, c in pairs(Character:GetChildren()) do
  1655. if c:IsA("BasePart") then
  1656. c.Anchored = true
  1657. end
  1658. end
  1659. end
  1660. end
  1661.  
  1662. --//=================================\\
  1663. --|| WRAP THE WHOLE SCRIPT UP
  1664. --\\=================================//
  1665.  
  1666. Humanoid.Changed:connect(function(Jump)
  1667. if Jump == "Jump" and (Disable_Jump == true) then
  1668. Humanoid.Jump = false
  1669. end
  1670. end)
  1671.  
  1672. local LOOP = 0
  1673.  
  1674. while true do
  1675. Swait()
  1676. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1677. Humanoid = IT("Humanoid",Character)
  1678. end
  1679. Effects.Parent = Character
  1680. script.Parent = WEAPONGUI
  1681. ANIMATE.Parent = nil
  1682. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1683. v:Stop();
  1684. end
  1685. SINE = SINE + CHANGE
  1686. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1687. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1688. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1689. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1690. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1691. local WALKSPEEDVALUE = 5
  1692. if SEARING == false then
  1693. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1694. if Humanoid.WalkSpeed <= 20 then
  1695. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1696. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1697. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1698. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1699. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1700. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1701. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1702. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1703. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1704. end
  1705. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1706. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1707. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1708. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1709. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1710. end
  1711. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1712. ANIM = "Jump"
  1713. if ATTACK == false then
  1714. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. end
  1721. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1722. ANIM = "Fall"
  1723. if ATTACK == false then
  1724. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. end
  1731. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1732. ANIM = "Idle"
  1733. if ATTACK == false then
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1742. ANIM = "Walk"
  1743. if ATTACK == false then
  1744. if Humanoid.WalkSpeed <= 20 then
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1751. elseif Humanoid.WalkSpeed > 20 then
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1758. end
  1759. end
  1760. end
  1761. elseif SEARING == true then
  1762. if APPLYGYRO == true then
  1763. if VALUE2 == false and DIRECTTURN == false then
  1764. if GYRO ~= nil then
  1765. GYRO.MaxTorque = VT(0,40000,0)
  1766. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1767. end
  1768. else
  1769. if GYRO ~= nil then
  1770. GYRO.MaxTorque = VT(80000,40000,80000)
  1771. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1772. end
  1773. end
  1774. end
  1775. if VALUE2 == false and ATTACK == false then
  1776. ANIM = "IdleFlight"
  1777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. elseif VALUE2 == true and ATTACK == false then
  1784. ANIM = "Flight"
  1785. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. end
  1792. end
  1793. unanchor()
  1794. Humanoid.MaxHealth = "inf"
  1795. Humanoid.Health = "inf"
  1796. if Rooted == false then
  1797. Disable_Jump = false
  1798. Humanoid.WalkSpeed = Speed
  1799. elseif Rooted == true then
  1800. Disable_Jump = true
  1801. Humanoid.WalkSpeed = 0
  1802. end
  1803. Regen()
  1804. if Head:FindFirstChild("face") then
  1805. Head.face.Texture = "rbxassetid://608798717"
  1806. Head.face.Transparency = Head.Transparency
  1807. end
  1808. for _, c in pairs(Character:GetDescendants()) do
  1809. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  1810. c:remove()
  1811. end
  1812. if c and c.Parent then
  1813. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1814. local ACCESSORY = c.Parent
  1815. c.Parent = Character
  1816. local REGENVALUE = IT("BoolValue",c)
  1817. REGENVALUE.Name = "IsRegening"
  1818. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1819. if c then
  1820. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1821. local WELD = weldBetween(Head,c)
  1822. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1823. else
  1824. local WELD = weldBetween(Torso,c)
  1825. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1826. end
  1827. end
  1828. ACCESSORY:remove()
  1829. end
  1830. end
  1831. end
  1832. for _, c in pairs(Character:GetChildren()) do
  1833. if SEARING == true and c:IsA("BasePart") then
  1834. c.Transparency = 1
  1835. end
  1836. end
  1837. MUSIC.Parent = Character
  1838. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  1839. MUSIC.Pitch = 1
  1840. if CHOSENSONG ~= 5 then
  1841. MUSIC.Volume = 2
  1842. else
  1843. MUSIC.Volume = 4
  1844. end
  1845. MUSIC.Playing = true
  1846. if POSEIDON == true and FULLREGEN == false then
  1847. LOOP = LOOP + 1
  1848. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1849. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  1850. FLOOR.CanCollide = true
  1851. Debris:AddItem(FLOOR,0.2)
  1852. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1853. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  1854. FLOOR.CanCollide = true
  1855. Debris:AddItem(FLOOR,0.2)
  1856. if LOOP >= 5 then
  1857. LOOP = 0
  1858. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1859. end
  1860. end
  1861. RootJoint.Parent = RootPart
  1862. Humanoid.DisplayDistanceType = "None"
  1863. Humanoid.Name = "Searing Emperor"
  1864. end
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. --//====================================================\\--
  1874. --|| END OF SCRIPT
  1875. --\\====================================================//--
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