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- me = Game.Players.GmodMoney
- function prop(part, color, Parent, x, y, z)
- local pp = part
- pp.CanCollide = false
- pp:BreakJoints()
- pp.formFactor = "Symmetric"
- pp.Size = Vector3.new(x, y, z)
- pp.BrickColor = BrickColor.new(color)
- pp.Parent = Parent
- end
- function weld(parent, a, b, c, d)
- local ww = Instance.new("Weld")
- ww.Parent = parent
- ww.Part0 = a
- ww.Part1 = b
- ww.C0 = c
- ww.C1 = d
- end
- function meshp(part, x, y, z)
- local mesh = Instance.new("CylinderMesh")
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- function mesh(part, type, x, y, z)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = type
- mesh.Parent = part
- mesh.Scale = Vector3.new(x, y, z)
- end
- pa = Instance.new("Part")
- prop(pa, "White", me.Character, 4, 4, 1)
- mesh(pa, "Brick", 0.7, 0.85, 0.15)
- weld(pa, pa, me.Character.Torso, CFrame.new(), CFrame.new(0, -0.5, 0.55) * CFrame.Angles(0, 0, 0))
- pb = Instance.new("Part")
- prop(pb, "White", me.Character, 1, 1, 1)
- mesh(pb, "Brick", 0.7, 0.25, 1.1)
- weld(pb, pb, me.Character.Torso, CFrame.new(), CFrame.new(1.1, 1.15, 0) * CFrame.Angles(0, 0, 0))
- pc = Instance.new("Part")
- prop(pc, "White", me.Character, 1, 1, 1)
- mesh(pc, "Brick", 0.7, 0.25, 1.1)
- weld(pc, pc, me.Character.Torso, CFrame.new(), CFrame.new(-1.1, 1.15, 0) * CFrame.Angles(0, 0, 0))
- pd = Instance.new("Part")
- prop(pd, "White", me.Character, 1, 2, 1)
- mesh(pd, "Brick", 0.7, 0.75, 0.15)
- weld(pd, pd, me.Character.Torso, CFrame.new(), CFrame.new(-1.1, 0.54, -0.55) * CFrame.Angles(0, 0, 0))
- pe = Instance.new("Part")
- prop(pe, "White", me.Character, 1, 2, 1)
- mesh(pe, "Brick", 0.7, 0.75, 0.15)
- weld(pe, pe, me.Character.Torso, CFrame.new(), CFrame.new(1.1, 0.54, -0.55) * CFrame.Angles(0, 0, 0))
- pf = Instance.new("Part")
- prop(pf, "White", me.Character, 2, 2, 1)
- mesh(pf, "Brick", 0.7, 0.85, 0.15)
- weld(pf, pf, me.Character.Torso, CFrame.new(), CFrame.new(0, -0.5, 0.6) * CFrame.Angles(0, 0, 0))
- pg = Instance.new("Part")
- prop(pg, "White", me.Character, 1, 4, 1)
- mesh(pg, "Brick", 0.7, 0.85, 0.15)
- weld(pg, pg, me.Character.Torso, CFrame.new(), CFrame.new(1.1, -0.5, 0.6) * CFrame.Angles(0, 0, 0))
- ph = Instance.new("Part")
- prop(ph, "White", me.Character, 1, 4, 1)
- mesh(ph, "Brick", 0.7, 0.85, 0.15)
- weld(ph, ph, me.Character.Torso, CFrame.new(), CFrame.new(-1.1, -0.5, 0.6) * CFrame.Angles(0, 0, 0))
- de = Instance.new("Decal")
- de.Parent = pf
- de.Name = "Defence"
- de.Face = "Back"
- de.Texture = "http://www.roblox.com/asset/?id=9939622"
- if de.Name == "HP" then
- pb.BrickColor = BrickColor.new("Bright red")
- pc.BrickColor = BrickColor.new("Bright red")
- pd.BrickColor = BrickColor.new("Bright red")
- pe.BrickColor = BrickColor.new("Bright red")
- pg.BrickColor = BrickColor.new("Bright red")
- ph.BrickColor = BrickColor.new("Bright red")
- end
- if de.Name == "Attack" then
- pb.BrickColor = BrickColor.new("Bright red")
- pc.BrickColor = BrickColor.new("Bright red")
- pd.BrickColor = BrickColor.new("Bright red")
- pe.BrickColor = BrickColor.new("Bright red")
- pg.BrickColor = BrickColor.new("Bright red")
- ph.BrickColor = BrickColor.new("Bright red")
- end
- if de.Name == "Defence" then
- pb.BrickColor = BrickColor.new("Bright blue")
- pc.BrickColor = BrickColor.new("Bright blue")
- pd.BrickColor = BrickColor.new("Bright blue")
- pe.BrickColor = BrickColor.new("Bright blue")
- pg.BrickColor = BrickColor.new("Bright blue")
- ph.BrickColor = BrickColor.new("Bright blue")
- end
- if de.Name == "Range" then
- pb.BrickColor = BrickColor.new("Bright green")
- pc.BrickColor = BrickColor.new("Bright green")
- pd.BrickColor = BrickColor.new("Bright green")
- pe.BrickColor = BrickColor.new("Bright green")
- pg.BrickColor = BrickColor.new("Bright green")
- ph.BrickColor = BrickColor.new("Bright green")
- end
- --attack: http://www.roblox.com/asset/?id=38335733
- --range: http://www.roblox.com/asset/?id=3188114
- --defence: http://www.roblox.com/asset/?id=9939622
- --hp: http://www.roblox.com/asset/?id=38952209
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