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Insanity_Mark

muek

Dec 14th, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://1463693364"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(1,1,1),Color3.fromRGB(0,0,0),Color3.fromRGB(1,1,1),Color3.fromRGB(0,0,0),Color3.fromRGB(1,1,1)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "IMAPUG3"
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("White")
  342. RightArm.BrickColor = BrickColor.new("White")
  343. LeftArm.BrickColor = BrickColor.new("White")
  344. Torso.BrickColor = BrickColor.new("Really black")
  345. RightLeg.BrickColor = BrickColor.new("White")
  346. LeftLeg.BrickColor = BrickColor.new("White")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364. for i,v in pairs(Character:children()) do
  365. if v:IsA("Shirt") then
  366. v:Destroy()
  367. end
  368. end
  369. for i,v in pairs(Character:children()) do
  370. if v:IsA("Pants") then
  371. v:Destroy()
  372. end
  373. end
  374. for i,v in pairs(Character:children()) do
  375. if v:IsA("Graphic Shirt") then
  376. v:Destroy()
  377. end
  378. end
  379. for i,v in pairs(Character:children()) do
  380. if v:IsA("GraphicShirt") then
  381. v:Destroy()
  382. end
  383. end
  384.  
  385. for _,v in pairs(Character:children()) do
  386. if v:IsA("Shirt") then
  387. v.ShirtTemplate = "rbxassetid://0"
  388. elseif v:IsA("Pants") then
  389. v.PantsTemplate = "rbxassetid://0"
  390. elseif v:IsA("ShirtGraphic") then
  391. v:Remove()
  392. wait(.1)
  393. Torso.roblox:Remove()
  394. elseif v:IsA("Accessory") then
  395. v:Remove()
  396. end
  397. end
  398. -------------------------------------------------------
  399. --Start Good Stuff--
  400. -------------------------------------------------------
  401. CF = CFrame.new
  402. angles = CFrame.Angles
  403. attack = false
  404. timetofly = true
  405. Euler = CFrame.fromEulerAnglesXYZ
  406. Rad = math.rad
  407. IT = Instance.new
  408. BrickC = BrickColor.new
  409. Cos = math.cos
  410. Acos = math.acos
  411. Sin = math.sin
  412. Asin = math.asin
  413. Abs = math.abs
  414. Mrandom = math.random
  415. Floor = math.floor
  416. random = math.random
  417. radian = math.rad
  418. Vec3 = Vector3.new
  419. cFrame = CFrame.new
  420. Euler = CFrame.fromEulerAnglesXYZ
  421. -------------------------------------------------------
  422. --End Good Stuff--
  423. -------------------------------------------------------
  424. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  425. RSH, LSH = nil, nil
  426. RW = Instance.new("Weld")
  427. LW = Instance.new("Weld")
  428. RH = tors["Right Hip"]
  429. LH = tors["Left Hip"]
  430. RSH = tors["Right Shoulder"]
  431. LSH = tors["Left Shoulder"]
  432. RSH.Parent = nil
  433. LSH.Parent = nil
  434. RW.Name = "RW"
  435. RW.Part0 = tors
  436. RW.C0 = CF(1.5, 0.5, 0)
  437. RW.C1 = CF(0, 0.5, 0)
  438. RW.Part1 = ra
  439. RW.Parent = tors
  440. LW.Name = "LW"
  441. LW.Part0 = tors
  442. LW.C0 = CF(-1.5, 0.5, 0)
  443. LW.C1 = CF(0, 0.5, 0)
  444. LW.Part1 = la
  445. LW.Parent = tors
  446. Effects = {}
  447.  
  448. BTAUNT = Instance.new("Sound", tors)
  449. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  450. BTAUNT.Volume = 10
  451. BTAUNT.Pitch = 1
  452. BTAUNT.Looped = false
  453. BTAUNT.TimePosition = 0.2
  454.  
  455. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  456.  
  457. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  458. bat.Size = Vector3.new(1, 1, 5)
  459. bat.CanCollide = false
  460. bat:BreakJoints()
  461.  
  462. LeDrink = it("Model")
  463. LeDrink.Parent = char
  464. LeDrink.Name = "LeDrink"
  465. RHe = it("Part")
  466. RHe.Parent = LeDrink
  467. RHe.BrickColor = BrickColor.new("Really black")
  468. RHe.Locked = true
  469. RHe.CanCollide = false
  470. RHe.Transparency = 1
  471. PMesh = it("SpecialMesh")
  472. RHe.formFactor = "Symmetric"
  473. PMesh.MeshType = "FileMesh"
  474. PMesh.MeshId = "rbxassetid://10470609"
  475. PMesh.TextureId = "rbxassetid://111405256"
  476. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  477. PMesh.Parent = RHe
  478. local RWeld = it("Weld")
  479. RWeld.Parent = RHe
  480. RWeld.Part0 = RHe
  481. RWeld.Part1 = ra
  482. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  483.  
  484. LeChips = it("Model")
  485. LeChips.Parent = char
  486. LeChips.Name = "LeChips"
  487. RHk = it("Part")
  488. RHk.Parent = LeChips
  489. RHk.BrickColor = BrickColor.new("Really black")
  490. RHk.Locked = true
  491. RHk.CanCollide = false
  492. RHk.Transparency = 1
  493. PMeshe = it("SpecialMesh")
  494. RHk.formFactor = "Symmetric"
  495. PMeshe.MeshType = "FileMesh"
  496. PMeshe.MeshId = "rbxassetid://19106014"
  497. PMeshe.TextureId = "rbxassetid://342435650"
  498. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  499. PMeshe.Parent = RHk
  500. local RWelds = it("Weld")
  501. RWelds.Parent = RHk
  502. RWelds.Part0 = RHk
  503. RWelds.Part1 = ra
  504. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  505.  
  506. local LeDrink = "wiplolnotyet"
  507. local LeChips = "wipaswelllol"
  508. local Sitt = false
  509.  
  510. -------------------------------------------------------
  511. --Start HeartBeat--
  512. -------------------------------------------------------
  513. ArtificialHB = Instance.new("BindableEvent", script)
  514. ArtificialHB.Name = "Heartbeat"
  515. script:WaitForChild("Heartbeat")
  516.  
  517. frame = 1 / 60
  518. tf = 0
  519. allowframeloss = false
  520. tossremainder = false
  521.  
  522.  
  523. lastframe = tick()
  524. script.Heartbeat:Fire()
  525.  
  526.  
  527. game:GetService("RunService").Heartbeat:connect(function(s, p)
  528. tf = tf + s
  529. if tf >= frame then
  530. if allowframeloss then
  531. script.Heartbeat:Fire()
  532. lastframe = tick()
  533. else
  534. for i = 1, math.floor(tf / frame) do
  535. script.Heartbeat:Fire()
  536. end
  537. lastframe = tick()
  538. end
  539. if tossremainder then
  540. tf = 0
  541. else
  542. tf = tf - frame * math.floor(tf / frame)
  543. end
  544. end
  545. end)
  546. -------------------------------------------------------
  547. --End HeartBeat--
  548. -------------------------------------------------------
  549.  
  550.  
  551. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  552. coroutine.resume(coroutine.create(function()
  553. local intensity = 1 * Intensity
  554. local rotM = 0.01 * Intensity
  555. for i = 0, Length, 0.1 do
  556. swait()
  557. intensity = intensity - 0.05 * Intensity / Length
  558. rotM = rotM - 5.0E-4 * Intensity / Length
  559. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  560. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  561. end
  562. Humanoid.CameraOffset = Vec3(0, 0, 0)
  563. end))
  564. end
  565.  
  566. local joyemoji = Instance.new('ParticleEmitter', tors)
  567. joyemoji.VelocitySpread = 2000
  568. joyemoji.Lifetime = NumberRange.new(1)
  569. joyemoji.Speed = NumberRange.new(40)
  570. joy= {}
  571. for i=0, 19 do
  572. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  573. end
  574. joyemoji.Size = NumberSequence.new(joy)
  575. joyemoji.Rate = 0
  576. joyemoji.LockedToPart = false
  577. joyemoji.LightEmission = 0
  578. joyemoji.Texture = "rbxassetid://2539659439"
  579. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  580.  
  581.  
  582. local LIT = Instance.new('ParticleEmitter', tors)
  583. LIT.VelocitySpread = 2000
  584. LIT.Lifetime = NumberRange.new(1)
  585. LIT.Speed = NumberRange.new(45)
  586. nani= {}
  587. for i=0, 19 do
  588. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  589. end
  590. LIT.Size = NumberSequence.new(nani)
  591. LIT.Rate = 0
  592. LIT.LockedToPart = false
  593. LIT.LightEmission = 0
  594. LIT.Texture = "rbxassetid://2539659439"
  595. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  596.  
  597. local toast = Instance.new('ParticleEmitter', tors)
  598. toast.VelocitySpread = 2000
  599. toast.Lifetime = NumberRange.new(1)
  600. toast.Speed = NumberRange.new(60)
  601. toasterstoasttoast= {}
  602. for i=0, 19 do
  603. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  604. end
  605. toast.Size = NumberSequence.new(toasterstoasttoast)
  606. toast.Rate = 0
  607. toast.LockedToPart = false
  608. toast.LightEmission = 0
  609. toast.Texture = "rbxassetid://2539659439"
  610. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  611.  
  612. local ok = Instance.new('ParticleEmitter', tors)
  613. ok.VelocitySpread = 4000
  614. ok.Lifetime = NumberRange.new(1)
  615. ok.Speed = NumberRange.new(50)
  616. cool= {}
  617. for i=0, 19 do
  618. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  619. end
  620. ok.Size = NumberSequence.new(cool)
  621. ok.Rate = 0
  622. ok.LockedToPart = false
  623. ok.LightEmission = 0
  624. ok.Texture = "rbxassetid://2539659439"
  625. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  626.  
  627. maincolor = BrickC("Really red")
  628. -------------------------------------------------------
  629. --Start Kyu's shitty stuff--
  630. -------------------------------------------------------
  631. function un_fun()
  632. attack = true
  633. hum.WalkSpeed = 0
  634. BTAUNT:Play()
  635. repeat
  636. swait()
  637. BTAUNT.Parent = tors
  638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  639. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  640. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  641. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  642. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  643. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  644. until BTAUNT.Playing == false
  645. attack = false
  646. hum.WalkSpeed = 40
  647. end
  648.  
  649. function Tauntmelon()
  650. attack = true
  651. hum.WalkSpeed = 0
  652. CreateSound("426760325", tors, 10, 1)
  653. for i = 0, 9, 0.1 do
  654. swait()
  655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  660. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  661. end
  662. attack = false
  663. hum.WalkSpeed = 40
  664. end
  665.  
  666. function fbiopenup()
  667. attack = true
  668. hum.WalkSpeed = 6
  669. CreateSound("2156386052", tors, 10, 1)
  670. Character.Head.face.Texture = "rbxassetid://12117740"
  671. for i = 0, 5.56, 0.1 do
  672. swait()
  673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  677. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  678. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  679. end
  680. for i = 0,1.57,0.1 do
  681. swait()
  682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  686. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  687. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  688. end
  689. for i = 0,1.2,0.1 do
  690. swait()
  691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  697. end
  698. for i = 0,1.2,0.1 do
  699. swait()
  700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  706. end
  707. for i = 0,1.2,0.1 do
  708. swait()
  709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  715. end
  716. for i = 0,1.2,0.1 do
  717. swait()
  718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  724. end
  725. for i = 0,1,0.1 do
  726. swait()
  727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  733. end
  734. for i = 0,1,0.1 do
  735. swait()
  736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  742. end
  743. attack = false
  744. Character.Head.face.Texture = "rbxassetid://620619801"
  745. hum.WalkSpeed = 40
  746. end
  747.  
  748. function FindNearestHead(Position, Distance, SinglePlayer)
  749. if SinglePlayer then
  750. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  751. end
  752. local List = {}
  753. for i, v in pairs(workspace:GetChildren()) do
  754. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  755. table.insert(List, v)
  756. end
  757. end
  758. return List
  759. end
  760.  
  761. function SoulSteal(dude)
  762. if dude.Name ~= char then
  763. local bgf = IT("BodyGyro", dude.Head)
  764. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  765. local val = IT("BoolValue", dude)
  766. val.Name = "IsHit"
  767. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  768. local soulst = coroutine.wrap(function()
  769. local soul = Instance.new("Part",dude)
  770. soul.Size = Vector3.new(1,1,1)
  771. soul.CanCollide = false
  772. soul.Anchored = false
  773. soul.Position = torso.Position
  774. soul.Transparency = 1
  775. local PartEmmit1 = IT("ParticleEmitter", soul)
  776. PartEmmit1.LightEmission = 1
  777. PartEmmit1.Texture = "rbxassetid://569507414"
  778. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  779. PartEmmit1.Rate = 250
  780. PartEmmit1.Lifetime = NumberRange.new(1.6)
  781. PartEmmit1.Size = NumberSequence.new({
  782. NumberSequenceKeypoint.new(0, 1, 0),
  783. NumberSequenceKeypoint.new(1, 0, 0)
  784. })
  785. PartEmmit1.Transparency = NumberSequence.new({
  786. NumberSequenceKeypoint.new(0, 0, 0),
  787. NumberSequenceKeypoint.new(1, 1, 0)
  788. })
  789. PartEmmit1.Speed = NumberRange.new(0, 0)
  790. PartEmmit1.VelocitySpread = 30000
  791. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  792. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  793. local BodPoss = IT("BodyPosition", soul)
  794. BodPoss.P = 3000
  795. BodPoss.D = 1000
  796. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  797. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  798. wait(1.6)
  799. soul.Touched:connect(function(hit)
  800. if hit.Parent == char then
  801. soul:Destroy()
  802. end
  803. end)
  804. wait(1.2)
  805. while soul do
  806. swait()
  807. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  808. BodPoss.Position = tors.Position
  809. end
  810. end)
  811. soulst()
  812. end
  813. end
  814. function FaceMouse()
  815. local Cam = workspace.CurrentCamera
  816. return {
  817. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  818. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  819. }
  820. end
  821.  
  822. function Eviscerate(dude)
  823. if dude.Name ~= char then
  824. local bgf = IT("BodyGyro", dude.Head)
  825. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  826. local val = IT("BoolValue", dude)
  827. val.Name = "IsHit"
  828. local ds = coroutine.wrap(function()
  829. dude:WaitForChild("Head"):BreakJoints()
  830. wait(0.5)
  831. target = nil
  832. coroutine.resume(coroutine.create(function()
  833. for i, v in pairs(dude:GetChildren()) do
  834. if v:IsA("Accessory") then
  835. v:Destroy()
  836. end
  837. if v:IsA("Humanoid") then
  838. v:Destroy()
  839. end
  840. if v:IsA("CharacterMesh") then
  841. v:Destroy()
  842. end
  843. if v:IsA("Model") then
  844. v:Destroy()
  845. end
  846. if v:IsA("Part") or v:IsA("MeshPart") then
  847. for x, o in pairs(v:GetChildren()) do
  848. if o:IsA("Decal") then
  849. o:Destroy()
  850. end
  851. end
  852. coroutine.resume(coroutine.create(function()
  853. v.Material = "Neon"
  854. v.CanCollide = false
  855. local PartEmmit1 = IT("ParticleEmitter", v)
  856. PartEmmit1.LightEmission = 1
  857. PartEmmit1.Texture = "rbxassetid://284205403"
  858. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  859. PartEmmit1.Rate = 150
  860. PartEmmit1.Lifetime = NumberRange.new(1)
  861. PartEmmit1.Size = NumberSequence.new({
  862. NumberSequenceKeypoint.new(0, 0.75, 0),
  863. NumberSequenceKeypoint.new(1, 0, 0)
  864. })
  865. PartEmmit1.Transparency = NumberSequence.new({
  866. NumberSequenceKeypoint.new(0, 0, 0),
  867. NumberSequenceKeypoint.new(1, 1, 0)
  868. })
  869. PartEmmit1.Speed = NumberRange.new(0, 0)
  870. PartEmmit1.VelocitySpread = 30000
  871. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  872. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  873. local BodPoss = IT("BodyPosition", v)
  874. BodPoss.P = 3000
  875. BodPoss.D = 1000
  876. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  877. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  878. v.Color = maincolor.Color
  879. coroutine.resume(coroutine.create(function()
  880. for i = 0, 49 do
  881. swait(1)
  882. v.Transparency = v.Transparency + 0.08
  883. end
  884. wait(0.5)
  885. PartEmmit1.Enabled = false
  886. wait(3)
  887. v:Destroy()
  888. dude:Destroy()
  889. end))
  890. end))
  891. end
  892. end
  893. end))
  894. end)
  895. ds()
  896. end
  897. end
  898.  
  899. function ragdoll(model)
  900. local char = model
  901. torso = char.HumanoidRootPart
  902. torso2 = char.Torso
  903. LW.Parent = nil
  904. RW.Parent = nil
  905. LH.Parent = nil
  906. RH.Parent = nil
  907. if hum ~= nil then
  908. hum.PlatformStand = true
  909. end
  910.  
  911. local Head = char:FindFirstChild("Head")
  912. if Head then
  913. local Neck = Instance.new("Weld")
  914. Neck.Name = "Neck"
  915. Neck.Part0 = torso
  916. Neck.Part1 = Head
  917. Neck.C0 = CFrame.new(0, 1.5, 0)
  918. Neck.C1 = CFrame.new()
  919. Neck.Parent = torso
  920. end
  921. local Limb = char:FindFirstChild("Right Arm")
  922. if Limb then
  923.  
  924. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  925. local Joint = Instance.new("Glue")
  926. Joint.Name = "RightShoulder"
  927. Joint.Part0 = torso
  928. Joint.Part1 = Limb
  929. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  930. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  931. Joint.Parent = torso
  932.  
  933. local B = Instance.new("Part")
  934. B.TopSurface = 0
  935. B.BottomSurface = 0
  936. B.formFactor = "Symmetric"
  937. B.Size = Vector3.new(1, 1, 1)
  938. B.Transparency = 1
  939. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  940. B.Parent = char
  941. local W = Instance.new("Weld")
  942. W.Part0 = Limb
  943. W.Part1 = B
  944. W.C0 = CFrame.new(0, -0.5, 0)
  945. W.Parent = Limb
  946.  
  947. end
  948. local Limb = char:FindFirstChild("Left Arm")
  949. if Limb then
  950.  
  951. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  952. local Joint = Instance.new("Glue")
  953. Joint.Name = "LeftShoulder"
  954. Joint.Part0 = torso
  955. Joint.Part1 = Limb
  956. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  957. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  958. Joint.Parent = torso
  959.  
  960. local B = Instance.new("Part")
  961. B.TopSurface = 0
  962. B.BottomSurface = 0
  963. B.formFactor = "Symmetric"
  964. B.Size = Vector3.new(1, 1, 1)
  965. B.Transparency = 1
  966. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  967. B.Parent = char
  968. local W = Instance.new("Weld")
  969. W.Part0 = Limb
  970. W.Part1 = B
  971. W.C0 = CFrame.new(0, -0.5, 0)
  972. W.Parent = Limb
  973.  
  974. end
  975. local Limb = char:FindFirstChild("Right Leg")
  976. if Limb then
  977.  
  978. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  979. local Joint = Instance.new("Glue")
  980. Joint.Name = "RightHip"
  981. Joint.Part0 = torso
  982. Joint.Part1 = Limb
  983. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  984. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  985. Joint.Parent = torso
  986.  
  987. local B = Instance.new("Part")
  988. B.TopSurface = 0
  989. B.BottomSurface = 0
  990. B.formFactor = "Symmetric"
  991. B.Size = Vector3.new(1, 1, 1)
  992. B.Transparency = 1
  993. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  994. B.Parent = char
  995. local W = Instance.new("Weld")
  996. W.Part0 = Limb
  997. W.Part1 = B
  998. W.C0 = CFrame.new(0, -0.5, 0)
  999. W.Parent = Limb
  1000.  
  1001. end
  1002. local Limb = char:FindFirstChild("Left Leg")
  1003. if Limb then
  1004.  
  1005. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1006. local Joint = Instance.new("Glue")
  1007. Joint.Name = "LeftHip"
  1008. Joint.Part0 = torso
  1009. Joint.Part1 = Limb
  1010. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1011. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1012. Joint.Parent = torso
  1013.  
  1014. local B = Instance.new("Part")
  1015. B.TopSurface = 0
  1016. B.BottomSurface = 0
  1017. B.formFactor = "Symmetric"
  1018. B.Size = Vector3.new(1, 1, 1)
  1019. B.Transparency = 1
  1020. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1021. B.Parent = char
  1022. local W = Instance.new("Weld")
  1023. W.Part0 = Limb
  1024. W.Part1 = B
  1025. W.C0 = CFrame.new(0, -0.5, 0)
  1026. W.Parent = Limb
  1027.  
  1028. end
  1029. --[
  1030. local Bar = Instance.new("Part")
  1031. Bar.TopSurface = 0
  1032. Bar.BottomSurface = 0
  1033. Bar.formFactor = "Symmetric"
  1034. Bar.Size = Vector3.new(1, 1, 1)
  1035. Bar.Transparency = 1
  1036. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1037. Bar.Parent = char
  1038. local Weld = Instance.new("Weld")
  1039. Weld.Part0 = torso
  1040. Weld.Part1 = Bar
  1041. Weld.C0 = CFrame.new(0, 0.5, 0)
  1042. Weld.Parent = torso
  1043. --]]
  1044.  
  1045. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1046.  
  1047. end
  1048.  
  1049. -------------------------------------------------------
  1050. --End Kyu's shitty stuff--
  1051. -------------------------------------------------------
  1052.  
  1053. -------------------------------------------------------
  1054. --Start Important Functions--
  1055. -------------------------------------------------------
  1056. function swait(num)
  1057. if num == 0 or num == nil then
  1058. game:service("RunService").Stepped:wait(0)
  1059. else
  1060. for i = 0, num do
  1061. game:service("RunService").Stepped:wait(0)
  1062. end
  1063. end
  1064. end
  1065. function thread(f)
  1066. coroutine.resume(coroutine.create(f))
  1067. end
  1068. function clerp(a, b, t)
  1069. local qa = {
  1070. QuaternionFromCFrame(a)
  1071. }
  1072. local qb = {
  1073. QuaternionFromCFrame(b)
  1074. }
  1075. local ax, ay, az = a.x, a.y, a.z
  1076. local bx, by, bz = b.x, b.y, b.z
  1077. local _t = 1 - t
  1078. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1079. end
  1080. function QuaternionFromCFrame(cf)
  1081. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1082. local trace = m00 + m11 + m22
  1083. if trace > 0 then
  1084. local s = math.sqrt(1 + trace)
  1085. local recip = 0.5 / s
  1086. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1087. else
  1088. local i = 0
  1089. if m00 < m11 then
  1090. i = 1
  1091. end
  1092. if m22 > (i == 0 and m00 or m11) then
  1093. i = 2
  1094. end
  1095. if i == 0 then
  1096. local s = math.sqrt(m00 - m11 - m22 + 1)
  1097. local recip = 0.5 / s
  1098. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1099. elseif i == 1 then
  1100. local s = math.sqrt(m11 - m22 - m00 + 1)
  1101. local recip = 0.5 / s
  1102. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1103. elseif i == 2 then
  1104. local s = math.sqrt(m22 - m00 - m11 + 1)
  1105. local recip = 0.5 / s
  1106. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1107. end
  1108. end
  1109. end
  1110. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1111. local xs, ys, zs = x + x, y + y, z + z
  1112. local wx, wy, wz = w * xs, w * ys, w * zs
  1113. local xx = x * xs
  1114. local xy = x * ys
  1115. local xz = x * zs
  1116. local yy = y * ys
  1117. local yz = y * zs
  1118. local zz = z * zs
  1119. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1120. end
  1121. function QuaternionSlerp(a, b, t)
  1122. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1123. local startInterp, finishInterp
  1124. if cosTheta >= 1.0E-4 then
  1125. if 1 - cosTheta > 1.0E-4 then
  1126. local theta = math.acos(cosTheta)
  1127. local invSinTheta = 1 / Sin(theta)
  1128. startInterp = Sin((1 - t) * theta) * invSinTheta
  1129. finishInterp = Sin(t * theta) * invSinTheta
  1130. else
  1131. startInterp = 1 - t
  1132. finishInterp = t
  1133. end
  1134. elseif 1 + cosTheta > 1.0E-4 then
  1135. local theta = math.acos(-cosTheta)
  1136. local invSinTheta = 1 / Sin(theta)
  1137. startInterp = Sin((t - 1) * theta) * invSinTheta
  1138. finishInterp = Sin(t * theta) * invSinTheta
  1139. else
  1140. startInterp = t - 1
  1141. finishInterp = t
  1142. end
  1143. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1144. end
  1145. function rayCast(Position, Direction, Range, Ignore)
  1146. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1147. end
  1148. local RbxUtility = LoadLibrary("RbxUtility")
  1149. local Create = RbxUtility.Create
  1150. local insta = true
  1151.  
  1152. -------------------------------------------------------
  1153. --Start Damage Function--
  1154. -------------------------------------------------------
  1155. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1156. if hit.Parent == nil then
  1157. return
  1158. end
  1159. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1160. for _, v in pairs(hit.Parent:children()) do
  1161. if v:IsA("Humanoid") then
  1162. h = v
  1163. end
  1164. end
  1165. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1166. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1167. end
  1168.  
  1169. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1170. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1171. if hit.Parent.DebounceHit.Value == true then
  1172. return
  1173. end
  1174. end
  1175. if insta == true then
  1176. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1177. end
  1178. local c = Create("ObjectValue"){
  1179. Name = "creator",
  1180. Value = game:service("Players").LocalPlayer,
  1181. Parent = h,
  1182. }
  1183. game:GetService("Debris"):AddItem(c, .5)
  1184. CreateSound("958257111", hit, 10, 1)
  1185. local Damage = math.random(minim, maxim)
  1186. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1187. local blocked = false
  1188. local block = hit.Parent:findFirstChild("Block")
  1189. if block ~= nil then
  1190. if block.className == "IntValue" then
  1191. if block.Value > 0 then
  1192. blocked = true
  1193. block.Value = block.Value - 1
  1194. end
  1195. end
  1196. end
  1197. if blocked == false then
  1198. h.Health = h.Health - Damage
  1199. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1200. else
  1201. h.Health = h.Health - (Damage / 2)
  1202. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1203. end
  1204. if Type == "Knockdown" then
  1205. local hum = hit.Parent.Humanoid
  1206. hum.PlatformStand = true
  1207. coroutine.resume(coroutine.create(function(HHumanoid)
  1208. swait(1)
  1209. HHumanoid.PlatformStand = false
  1210. end), hum)
  1211. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1212. local bodvol = Create("BodyVelocity"){
  1213. velocity = angle * knockback,
  1214. P = 5000,
  1215. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1216. Parent = hit,
  1217. }
  1218. local rl = Create("BodyAngularVelocity"){
  1219. P = 3000,
  1220. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1221. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1222. Parent = hit,
  1223. }
  1224. game:GetService("Debris"):AddItem(bodvol, .5)
  1225. game:GetService("Debris"):AddItem(rl, .5)
  1226. elseif Type == "Normal" then
  1227. local vp = Create("BodyVelocity"){
  1228. P = 500,
  1229. maxForce = Vector3.new(math.huge, 0, math.huge),
  1230. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1231. }
  1232. if knockback > 0 then
  1233. vp.Parent = hit.Parent.Torso
  1234. end
  1235. game:GetService("Debris"):AddItem(vp, .5)
  1236. elseif Type == "Up" then
  1237. local bodyVelocity = Create("BodyVelocity"){
  1238. velocity = Vector3.new(0, 20, 0),
  1239. P = 5000,
  1240. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1241. Parent = hit,
  1242. }
  1243. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1244. elseif Type == "DarkUp" then
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 0, 1, 0.1 do
  1247. swait()
  1248. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1249. end
  1250. end))
  1251. local bodyVelocity = Create("BodyVelocity"){
  1252. velocity = Vector3.new(0, 20, 0),
  1253. P = 5000,
  1254. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1255. Parent = hit,
  1256. }
  1257. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1258. elseif Type == "Snare" then
  1259. local bp = Create("BodyPosition"){
  1260. P = 2000,
  1261. D = 100,
  1262. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1263. position = hit.Parent.Torso.Position,
  1264. Parent = hit.Parent.Torso,
  1265. }
  1266. game:GetService("Debris"):AddItem(bp, 1)
  1267. elseif Type == "Freeze" then
  1268. local BodPos = Create("BodyPosition"){
  1269. P = 50000,
  1270. D = 1000,
  1271. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1272. position = hit.Parent.Torso.Position,
  1273. Parent = hit.Parent.Torso,
  1274. }
  1275. local BodGy = Create("BodyGyro") {
  1276. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1277. P = 20e+003,
  1278. Parent = hit.Parent.Torso,
  1279. cframe = hit.Parent.Torso.CFrame,
  1280. }
  1281. hit.Parent.Torso.Anchored = true
  1282. coroutine.resume(coroutine.create(function(Part)
  1283. swait(1.5)
  1284. Part.Anchored = false
  1285. end), hit.Parent.Torso)
  1286. game:GetService("Debris"):AddItem(BodPos, 3)
  1287. game:GetService("Debris"):AddItem(BodGy, 3)
  1288. end
  1289. local debounce = Create("BoolValue"){
  1290. Name = "DebounceHit",
  1291. Parent = hit.Parent,
  1292. Value = true,
  1293. }
  1294. game:GetService("Debris"):AddItem(debounce, Delay)
  1295. c = Create("ObjectValue"){
  1296. Name = "creator",
  1297. Value = Player,
  1298. Parent = h,
  1299. }
  1300. game:GetService("Debris"):AddItem(c, .5)
  1301. end
  1302. end
  1303. -------------------------------------------------------
  1304. --End Damage Function--
  1305. -------------------------------------------------------
  1306.  
  1307. -------------------------------------------------------
  1308. --Start Damage Function Customization--
  1309. -------------------------------------------------------
  1310. function ShowDamage(Pos, Text, Time, Color)
  1311. local Rate = (1 / 30)
  1312. local Pos = (Pos or Vector3.new(0, 0, 0))
  1313. local Text = (Text or "")
  1314. local Time = (Time or 2)
  1315. local Color = (Color or Color3.new(1, 0, 1))
  1316. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1317. EffectPart.Anchored = true
  1318. local BillboardGui = Create("BillboardGui"){
  1319. Size = UDim2.new(3, 0, 3, 0),
  1320. Adornee = EffectPart,
  1321. Parent = EffectPart,
  1322. }
  1323. local TextLabel = Create("TextLabel"){
  1324. BackgroundTransparency = 1,
  1325. Size = UDim2.new(1, 0, 1, 0),
  1326. Text = Text,
  1327. Font = "Bodoni",
  1328. TextColor3 = Color,
  1329. TextScaled = true,
  1330. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1331. Parent = BillboardGui,
  1332. }
  1333. game.Debris:AddItem(EffectPart, (Time))
  1334. EffectPart.Parent = game:GetService("Workspace")
  1335. delay(0, function()
  1336. local Frames = (Time / Rate)
  1337. for Frame = 1, Frames do
  1338. wait(Rate)
  1339. local Percent = (Frame / Frames)
  1340. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1341. TextLabel.TextTransparency = Percent
  1342. end
  1343. if EffectPart and EffectPart.Parent then
  1344. EffectPart:Destroy()
  1345. end
  1346. end)
  1347. end
  1348. -------------------------------------------------------
  1349. --End Damage Function Customization--
  1350. -------------------------------------------------------
  1351.  
  1352. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1353. for _, c in pairs(workspace:children()) do
  1354. local hum = c:findFirstChild("Humanoid")
  1355. if hum ~= nil then
  1356. local head = c:findFirstChild("Head")
  1357. if head ~= nil then
  1358. local targ = head.Position - Part.Position
  1359. local mag = targ.magnitude
  1360. if magni >= mag and c.Name ~= plr.Name then
  1361.  
  1362. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1363. end
  1364. end
  1365. end
  1366. end
  1367. end
  1368.  
  1369.  
  1370. CFuncs = {
  1371. Part = {
  1372. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1373. local Part = Create("Part")({
  1374. Parent = Parent,
  1375. Reflectance = Reflectance,
  1376. Transparency = Transparency,
  1377. CanCollide = false,
  1378. Locked = true,
  1379. BrickColor = BrickColor.new(tostring(BColor)),
  1380. Name = Name,
  1381. Size = Size,
  1382. Material = Material
  1383. })
  1384. RemoveOutlines(Part)
  1385. return Part
  1386. end
  1387. },
  1388. Mesh = {
  1389. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1390. local Msh = Create(Mesh)({
  1391. Parent = Part,
  1392. Offset = OffSet,
  1393. Scale = Scale
  1394. })
  1395. if Mesh == "SpecialMesh" then
  1396. Msh.MeshType = MeshType
  1397. Msh.MeshId = MeshId
  1398. end
  1399. return Msh
  1400. end
  1401. },
  1402. Mesh = {
  1403. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1404. local Msh = Create(Mesh)({
  1405. Parent = Part,
  1406. Offset = OffSet,
  1407. Scale = Scale
  1408. })
  1409. if Mesh == "SpecialMesh" then
  1410. Msh.MeshType = MeshType
  1411. Msh.MeshId = MeshId
  1412. end
  1413. return Msh
  1414. end
  1415. },
  1416. Weld = {
  1417. Create = function(Parent, Part0, Part1, C0, C1)
  1418. local Weld = Create("Weld")({
  1419. Parent = Parent,
  1420. Part0 = Part0,
  1421. Part1 = Part1,
  1422. C0 = C0,
  1423. C1 = C1
  1424. })
  1425. return Weld
  1426. end
  1427. },
  1428. Sound = {
  1429. Create = function(id, par, vol, pit)
  1430. coroutine.resume(coroutine.create(function()
  1431. local S = Create("Sound")({
  1432. Volume = vol,
  1433. Pitch = pit or 1,
  1434. SoundId = id,
  1435. Parent = par or workspace
  1436. })
  1437. wait()
  1438. S:play()
  1439. game:GetService("Debris"):AddItem(S, 6)
  1440. end))
  1441. end
  1442. },
  1443. ParticleEmitter = {
  1444. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1445. local fp = Create("ParticleEmitter")({
  1446. Parent = Parent,
  1447. Color = ColorSequence.new(Color1, Color2),
  1448. LightEmission = LightEmission,
  1449. Size = Size,
  1450. Texture = Texture,
  1451. Transparency = Transparency,
  1452. ZOffset = ZOffset,
  1453. Acceleration = Accel,
  1454. Drag = Drag,
  1455. LockedToPart = LockedToPart,
  1456. VelocityInheritance = VelocityInheritance,
  1457. EmissionDirection = EmissionDirection,
  1458. Enabled = Enabled,
  1459. Lifetime = LifeTime,
  1460. Rate = Rate,
  1461. Rotation = Rotation,
  1462. RotSpeed = RotSpeed,
  1463. Speed = Speed,
  1464. VelocitySpread = VelocitySpread
  1465. })
  1466. return fp
  1467. end
  1468. }
  1469. }
  1470. function RemoveOutlines(part)
  1471. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1472. end
  1473. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1474. local Part = Create("Part")({
  1475. formFactor = FormFactor,
  1476. Parent = Parent,
  1477. Reflectance = Reflectance,
  1478. Transparency = Transparency,
  1479. CanCollide = false,
  1480. Locked = true,
  1481. BrickColor = BrickColor.new(tostring(BColor)),
  1482. Name = Name,
  1483. Size = Size,
  1484. Material = Material
  1485. })
  1486. RemoveOutlines(Part)
  1487. return Part
  1488. end
  1489. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1490. local Msh = Create(Mesh)({
  1491. Parent = Part,
  1492. Offset = OffSet,
  1493. Scale = Scale
  1494. })
  1495. if Mesh == "SpecialMesh" then
  1496. Msh.MeshType = MeshType
  1497. Msh.MeshId = MeshId
  1498. end
  1499. return Msh
  1500. end
  1501. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1502. local Weld = Create("Weld")({
  1503. Parent = Parent,
  1504. Part0 = Part0,
  1505. Part1 = Part1,
  1506. C0 = C0,
  1507. C1 = C1
  1508. })
  1509. return Weld
  1510. end
  1511.  
  1512. -------------------------------------------------------
  1513. --Start Effect Function--
  1514. -------------------------------------------------------
  1515. EffectModel = Instance.new("Model", char)
  1516. Effects = {
  1517. Block = {
  1518. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1519. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1520. prt.Anchored = true
  1521. prt.CFrame = cframe
  1522. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1523. game:GetService("Debris"):AddItem(prt, 10)
  1524. if Type == 1 or Type == nil then
  1525. table.insert(Effects, {
  1526. prt,
  1527. "Block1",
  1528. delay,
  1529. x3,
  1530. y3,
  1531. z3,
  1532. msh
  1533. })
  1534. elseif Type == 2 then
  1535. table.insert(Effects, {
  1536. prt,
  1537. "Block2",
  1538. delay,
  1539. x3,
  1540. y3,
  1541. z3,
  1542. msh
  1543. })
  1544. else
  1545. table.insert(Effects, {
  1546. prt,
  1547. "Block3",
  1548. delay,
  1549. x3,
  1550. y3,
  1551. z3,
  1552. msh
  1553. })
  1554. end
  1555. end
  1556. },
  1557. Sphere = {
  1558. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1559. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1560. prt.Anchored = true
  1561. prt.CFrame = cframe
  1562. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1563. game:GetService("Debris"):AddItem(prt, 10)
  1564. table.insert(Effects, {
  1565. prt,
  1566. "Cylinder",
  1567. delay,
  1568. x3,
  1569. y3,
  1570. z3,
  1571. msh
  1572. })
  1573. end
  1574. },
  1575. Cylinder = {
  1576. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1577. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1578. prt.Anchored = true
  1579. prt.CFrame = cframe
  1580. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1581. game:GetService("Debris"):AddItem(prt, 10)
  1582. table.insert(Effects, {
  1583. prt,
  1584. "Cylinder",
  1585. delay,
  1586. x3,
  1587. y3,
  1588. z3,
  1589. msh
  1590. })
  1591. end
  1592. },
  1593. Wave = {
  1594. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1595. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1596. prt.Anchored = true
  1597. prt.CFrame = cframe
  1598. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1599. game:GetService("Debris"):AddItem(prt, 10)
  1600. table.insert(Effects, {
  1601. prt,
  1602. "Cylinder",
  1603. delay,
  1604. x3 / 60,
  1605. y3 / 60,
  1606. z3 / 60,
  1607. msh
  1608. })
  1609. end
  1610. },
  1611. Ring = {
  1612. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1613. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1614. prt.Anchored = true
  1615. prt.CFrame = cframe
  1616. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1617. game:GetService("Debris"):AddItem(prt, 10)
  1618. table.insert(Effects, {
  1619. prt,
  1620. "Cylinder",
  1621. delay,
  1622. x3,
  1623. y3,
  1624. z3,
  1625. msh
  1626. })
  1627. end
  1628. },
  1629. Break = {
  1630. Create = function(brickcolor, cframe, x1, y1, z1)
  1631. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1632. prt.Anchored = true
  1633. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1634. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1635. local num = math.random(10, 50) / 1000
  1636. game:GetService("Debris"):AddItem(prt, 10)
  1637. table.insert(Effects, {
  1638. prt,
  1639. "Shatter",
  1640. num,
  1641. prt.CFrame,
  1642. math.random() - math.random(),
  1643. 0,
  1644. math.random(50, 100) / 100
  1645. })
  1646. end
  1647. },
  1648. Spiral = {
  1649. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1650. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1651. prt.Anchored = true
  1652. prt.CFrame = cframe
  1653. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1654. game:GetService("Debris"):AddItem(prt, 10)
  1655. table.insert(Effects, {
  1656. prt,
  1657. "Cylinder",
  1658. delay,
  1659. x3,
  1660. y3,
  1661. z3,
  1662. msh
  1663. })
  1664. end
  1665. },
  1666. Push = {
  1667. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1668. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1669. prt.Anchored = true
  1670. prt.CFrame = cframe
  1671. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1672. game:GetService("Debris"):AddItem(prt, 10)
  1673. table.insert(Effects, {
  1674. prt,
  1675. "Cylinder",
  1676. delay,
  1677. x3,
  1678. y3,
  1679. z3,
  1680. msh
  1681. })
  1682. end
  1683. }
  1684. }
  1685. -------------------------------------------------------
  1686. --End Effect Function--
  1687. -------------------------------------------------------
  1688.  
  1689. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1690. local NSound = nil
  1691. coroutine.resume(coroutine.create(function()
  1692. NSound = Instance.new("Sound", PARENT)
  1693. NSound.Volume = VOLUME
  1694. NSound.Pitch = PITCH
  1695. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1696. swait()
  1697. NSound:play()
  1698. game:GetService("Debris"):AddItem(NSound, 10)
  1699. end))
  1700. return NSound
  1701. end
  1702.  
  1703.  
  1704. coroutine.resume(coroutine.create(function()
  1705. while text ~= nil do
  1706. swait()
  1707. text.Rotation = math.random(-1.8,1.8)
  1708. end
  1709. end))
  1710.  
  1711. angery = false
  1712.  
  1713.  
  1714. -------------------------------------------------------
  1715. --End Important Functions--
  1716. -------------------------------------------------------
  1717.  
  1718. lul = Instance.new("Sound", tors) --le musice
  1719. lul.Pitch = 1
  1720.  
  1721. local mu = math.random(1,14)
  1722. if mu == 1 then
  1723. lul.SoundId = "rbxassetid://193889412"
  1724. end
  1725. if mu == 2 then
  1726. lul.SoundId = "rbxassetid://274690929"
  1727. end
  1728. if mu == 3 then
  1729. lul.SoundId = "rbxassetid://1241998626"
  1730. end
  1731. if mu == 4 then
  1732. lul.SoundId = "rbxassetid://1878962648"
  1733. end
  1734. if mu == 5 then
  1735. lul.SoundId = "rbxassetid://185117072"
  1736. end
  1737. if mu == 6 then
  1738. lul.SoundId = "rbxassetid://295856024"
  1739. end
  1740. if mu == 7 then
  1741. lul.SoundId = "rbxassetid://2054013600"
  1742. end
  1743. if mu == 8 then
  1744. lul.SoundId = "rbxassetid://1463709693"
  1745. lul.Pitch = 1.4
  1746. end
  1747. if mu == 9 then
  1748. lul.SoundId = "rbxassetid://575705300"
  1749. end
  1750. if mu == 10 then
  1751. lul.SoundId = "rbxassetid://142924062"
  1752. end
  1753. if mu == 11 then
  1754. lul.SoundId = "rbxassetid://251072363"
  1755. end
  1756. if mu == 12 then
  1757. lul.SoundId = "rbxassetid://731061980"
  1758. end
  1759. if mu == 13 then
  1760. lul.SoundId = "rbxassetid://455682677"
  1761. end
  1762. if mu == 14 then
  1763. lul.SoundId = "rbxassetid://1283123885"
  1764. end
  1765.  
  1766. lul.Volume = 4.7
  1767. lul.TimePosition = 0
  1768. lul.Looped = true
  1769. lul:Play()
  1770.  
  1771. NEWS = Instance.new("Sound", tors) --O NO
  1772. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1773. NEWS.Volume = 100
  1774. NEWS.Pitch = 1
  1775. NEWS.Looped = false
  1776. NEWS.TimePosition = 1
  1777.  
  1778. AAAAA = Instance.new("Sound", tors) --aaa
  1779. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1780. AAAAA.Volume = 10
  1781. AAAAA.Pitch = 1
  1782. AAAAA.Looped = false
  1783. AAAAA.TimePosition = 1
  1784.  
  1785. MERKIO = Instance.new("Sound", tors) --why
  1786. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1787. MERKIO.Volume = 10
  1788. MERKIO.Pitch = 1
  1789. MERKIO.Looped = false
  1790. MERKIO.TimePosition = 0
  1791.  
  1792. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1793. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1794. MERKIO2.Volume = 10
  1795. MERKIO2.Pitch = 1
  1796. MERKIO2.Looped = false
  1797. MERKIO2.TimePosition = 0
  1798.  
  1799. thonks = Instance.new("Sound", tors) --wat?
  1800. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1801. thonks.Volume = 10
  1802. thonks.Pitch = 1
  1803. thonks.Looped = false
  1804. thonks.TimePosition = 0
  1805.  
  1806. gudsong = Instance.new("Sound", tors) --seizure time
  1807. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1808. gudsong.Volume = 10
  1809. gudsong.Pitch = 1
  1810. gudsong.Looped = true
  1811. gudsong.TimePosition = 6.6
  1812.  
  1813. -------------------------------------------------------
  1814. --Start Music Option--
  1815. -------------------------------------------------------
  1816. ;
  1817. -------------------------------------------------------
  1818. --End Music Option--
  1819. -------------------------------------------------------
  1820. --hi fat >:)
  1821. -------------------------------------------------------
  1822. --Start Attacks N Stuff--
  1823. -------------------------------------------------------
  1824.  
  1825. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1826. attack = true
  1827.  
  1828. hum.WalkSpeed = 40
  1829. lul:Pause()
  1830. Character.Head.face.Texture = "rbxassetid://620619801"
  1831. NEWS:Play()
  1832. repeat
  1833. NEWS.Parent = tors
  1834. swait()
  1835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1839. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1840. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1841. until NEWS.Playing == false
  1842. local S = Instance.new("Explosion",workspace)
  1843. S.Position = tors.Position
  1844. S.BlastPressure = 999
  1845. S.BlastRadius = 45
  1846. S.ExplosionType = 0
  1847. attack = false
  1848. hum.WalkSpeed = 40
  1849. lul:Resume()
  1850. Character.Head.face.Texture = "rbxassetid://620619801"
  1851. attack = false
  1852. hum.WalkSpeed = 40
  1853. end
  1854.  
  1855. function sneakonehundred()
  1856. attack = true
  1857. hum.WalkSpeed = 0.03
  1858. Character.Head.face.Texture = "rbxassetid://1667792"
  1859. CreateSound("1542642349", tors, 10, 1.05)
  1860. for i = 0,20,0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1867. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1868. end
  1869. CreateSound("753450324", tors, 10, 1.05)
  1870. wait(0.25)
  1871. Character.Head.face.Texture = "rbxassetid://1223903433"
  1872. for i = 0,7,0.1 do
  1873. swait()
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1879. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1880. end
  1881. Character.Head.face.Texture = "rbxassetid://620619801"
  1882. attack = false
  1883. hum.WalkSpeed = 40
  1884. end
  1885.  
  1886. function WRY() --WRYYYYYYY
  1887. attack = true
  1888. hum.WalkSpeed = 0.30
  1889. CreateSound("794081034", hed, 10, 1)
  1890. Character.Head.face.Texture = "rbxassetid://396389196"
  1891. for i = 0,2,0.1 do
  1892. swait()
  1893. CameraEnshaking(1, 2)
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1900. end
  1901. for i = 0,14.7,0.1 do
  1902. swait()
  1903. CameraEnshaking(1, 3)
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1910. end
  1911. attack = false
  1912. Character.Head.face.Texture = "rbxassetid://620619801"
  1913. hum.WalkSpeed = 40
  1914. end
  1915.  
  1916. function DANCEFORME()
  1917. attack = true
  1918. texth.Text = "Squɑƚing."
  1919. text.Text = ""
  1920. lul:Pause()
  1921. Character.Head.face.Texture = "rbxassetid://1676553712"
  1922. MERKIO:Play()
  1923. repeat
  1924. for i = 0,0.37,0.03 do
  1925. swait()
  1926. MERKIO.Parent = tors
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1929. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1930. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1931. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1933. end
  1934. for i = 0,0.37,0.03 do
  1935. swait()
  1936. MERKIO.Parent = tors
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1943. end
  1944. until MERKIO.Playing == false
  1945. MERKIO:Stop()
  1946. Character.Head.face.Texture = "rbxassetid://620619801"
  1947. attack = false
  1948. lul:Resume()
  1949. texth.Text = ""
  1950. text.Text = "Noti˅ɐ "
  1951. hum.WalkSpeed = 40
  1952. end
  1953.  
  1954. function takethat()
  1955. attack = true
  1956. hum.WalkSpeed = 0
  1957. CreateSound("1238240145", tors, 10, 1.05)
  1958. for i = 0,8.3,0.1 do
  1959. swait()
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1966. end
  1967. CreateSound("135165859", tors, 10, 1.05)
  1968. for i = 0,6,0.1 do
  1969. swait()
  1970. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1977. end
  1978. attack = false
  1979. Character.Head.face.Texture = "rbxassetid://620619801"
  1980. hum.WalkSpeed = 40
  1981. end
  1982. function thonki()
  1983. attack = true
  1984. text.Text = "Thinking..."
  1985. hum.WalkSpeed = 6.5
  1986. Character.Head.face.Texture = "rbxassetid://1528105298"
  1987. thonks:Play()
  1988. lul:Pause()
  1989. repeat
  1990. for i = 0,8.3,0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1998. end
  1999. until thonks.Playing == false
  2000. thonks:Stop()
  2001. attack = false
  2002. text.Text = "Noti˅ɐ "
  2003. Character.Head.face.Texture = "rbxassetid://620619801"
  2004. lul:Resume()
  2005. hum.WalkSpeed = 40
  2006. end
  2007. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2008. attack = true
  2009. Character.Head.face.Texture = "rbxassetid://266304560"
  2010. for i = 0,6,0.1 do
  2011. swait()
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2018. end
  2019. CreateSound("1093102664", hed, 10, 1)
  2020. CameraEnshaking(3, 8)
  2021. for i = 0,2,0.1 do
  2022. swait()
  2023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2027. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2028. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2029. end
  2030. Character.Head.face.Texture = "rbxassetid://30128383"
  2031. hum.MaxHealth = 0
  2032. ragdoll(char)
  2033. CreateSound("534269232", hed, 5, 1)
  2034. end
  2035.  
  2036. function dead()
  2037. attack = true
  2038. hum.WalkSpeed = 0.20
  2039. CreateSound("137225991", hed, 10, 1)
  2040. Character.Head.face.Texture = "rbxassetid://297512410"
  2041. for i = 0,1.1,0.1 do
  2042. swait()
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2049. end
  2050. for i = 0,1.1,0.1 do
  2051. swait()
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2058. end
  2059. for i = 0,1.1,0.1 do
  2060. swait()
  2061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2065. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2066. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2067. end
  2068. for i = 0,1.1,0.1 do
  2069. swait()
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2074. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2076. end
  2077. for i = 0,1.1,0.1 do
  2078. swait()
  2079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2083. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2084. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2085. end
  2086. for i = 0,1.1,0.1 do
  2087. swait()
  2088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2092. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2093. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2094. end
  2095. for i = 0,1.1,0.1 do
  2096. swait()
  2097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2101. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2102. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2103. end
  2104. for i = 0,1.1,0.1 do
  2105. swait()
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2112. end
  2113. for i = 0,1.1,0.1 do
  2114. swait()
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2121. end
  2122. Character.Head.face.Texture = "rbxassetid://273309187"
  2123. for i = 0,9,0.1 do
  2124. swait()
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2131. end
  2132. attack = false
  2133. Character.Head.face.Texture = "rbxassetid://620619801"
  2134. hum.WalkSpeed = 40
  2135. end
  2136.  
  2137. function ShutTheHellUp()
  2138. attack = true
  2139. hum.WalkSpeed = 2.01
  2140. CreateSound("336377340", hed, 10, 1)
  2141. for i = 0,3,0.1 do
  2142. swait()
  2143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2149. end
  2150. for i = 0,1.2,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2158. end
  2159. for i = 0,1.2,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2167. end
  2168. for i = 0,1.2,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2176. end
  2177. for i = 0,1.2,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2185. end
  2186. for i = 0,2,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2194. end
  2195. for i = 0,2,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2203. end
  2204. hum.WalkSpeed = 40
  2205. attack = false
  2206. end
  2207.  
  2208. function NO_U()
  2209. attack = true
  2210. hum.WalkSpeed = 4.01
  2211. Character.Head.face.Texture = "rbxassetid://304904077"
  2212. CreateSound("1543318456", hed, 10, 1)
  2213. for i = 0,6,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2221. end
  2222. for i = 0,3.2,0.1 do
  2223. swait()
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2230. end
  2231. hum.WalkSpeed = 40
  2232. Character.Head.face.Texture = "rbxassetid://620619801"
  2233. attack = false
  2234. end
  2235.  
  2236. function EndMySufferingV2()
  2237. attack = true
  2238. hum.WalkSpeed = 1.01
  2239. CreateSound("577475178", hed, 10, 1)
  2240. for i = 0,18,0.1 do
  2241. swait()
  2242. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2243. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2244. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2245. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2246. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2248. end
  2249. attack = false
  2250. hum.WalkSpeed = 40
  2251. end
  2252.  
  2253. function Victory()
  2254. attack = true
  2255. hum.WalkSpeed = 1.01
  2256. Character.Head.face.Texture = "rbxassetid://616284160"
  2257. Humanoid.Jump = true
  2258. CreateSound("130834939", hed, 10, 1)
  2259. for i = 0,3.7,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2267. end
  2268. Humanoid.Jump = true
  2269. for i = 0,3.7,0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2277. end
  2278. Humanoid.Jump = true
  2279. for i = 0,3.7,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2287. end
  2288. Humanoid.Jump = true
  2289. for i = 0,3.7,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2297. end
  2298. Humanoid.Jump = true
  2299. for i = 0,3.7,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2307. end
  2308. attack = false
  2309. Character.Head.face.Texture = "rbxassetid://620619801"
  2310. hum.WalkSpeed = 40
  2311. end
  2312.  
  2313. function WhatHuh()
  2314. attack = true
  2315. hum.WalkSpeed = 1.01
  2316. CreateSound("130766865", hed, 10, 1)
  2317. Character.Head.face.Texture = "rbxassetid://276732672"
  2318. for i = 0,4,0.1 do
  2319. swait()
  2320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2326. end
  2327. for i = 0,6.7,0.1 do
  2328. swait()
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2335. end
  2336. for i = 0,8.1,0.1 do
  2337. swait()
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2344. end
  2345. for i = 0,1,0.1 do
  2346. swait()
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2353. end
  2354. for i = 0,1,0.1 do
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2362. end
  2363. for i = 0,4,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2371. end
  2372. attack = false
  2373. Character.Head.face.Texture = "rbxassetid://620619801"
  2374. hum.WalkSpeed = 40
  2375. end
  2376.  
  2377. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2378. attack = true
  2379. Character.Head.face.Texture = "rbxassetid://266304560"
  2380. for i = 0,6,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2386. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2388. end
  2389. CreateSound("1093102664", hed, 10, 1)
  2390. CameraEnshaking(3, 8)
  2391. for i = 0,2,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2398. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2399. end
  2400. Character.Head.face.Texture = "rbxassetid://30128383"
  2401. hum.MaxHealth = 0
  2402. ragdoll(char)
  2403. CreateSound("534269232", hed, 5, 1)
  2404. end
  2405.  
  2406. function AnotherOne() --WhAT ANOTHER ONE
  2407. attack = true
  2408. hum.WalkSpeed = 1.01
  2409. local icri = CreateSound("1205111204", hed, 10, 1)
  2410. swait(165)
  2411. local FRAME = tors.CFrame
  2412. repeat
  2413. swait()
  2414. Character.Head.face.Texture = "rbxassetid://582931093"
  2415. CameraEnshaking(1, 10)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2421. tors.CFrame = FRAME * CF(0,1,0)
  2422. swait()
  2423. tors.CFrame = FRAME
  2424. until icri.Playing == false
  2425. Character.Head.face.Texture = "rbxassetid://620619801"
  2426. attack = false
  2427. hum.WalkSpeed = 40
  2428. end
  2429.  
  2430.  
  2431. function NEN()
  2432. attack = true
  2433. hum.WalkSpeed = 1.01
  2434. CreateSound("230292011", hed, 10, 1)
  2435. Character.Head.face.Texture = "rbxassetid://705269463"
  2436. for i = 0,4,0.1 do
  2437. swait()
  2438. CameraEnshaking(1, 3)
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2445. end
  2446. attack = false
  2447. Character.Head.face.Texture = "rbxassetid://620619801"
  2448. hum.WalkSpeed = 40
  2449. end
  2450.  
  2451. function Ashes() --Straight from... Whatever it was called.
  2452. attack = true
  2453. hum.WalkSpeed = 1.01
  2454. Character.Head.face.Texture = "rbxassetid://360687027"
  2455. CreateSound("290084602", tors, 10, 1)
  2456. for i = 0,6.2,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2464. end
  2465. for i = 0,6.2,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2473. end
  2474. attack = false
  2475. Character.Head.face.Texture = "rbxassetid://620619801"
  2476. hum.WalkSpeed = 40
  2477. end
  2478.  
  2479.  
  2480. function BOI()
  2481. attack = true
  2482. hum.WalkSpeed = 1.01
  2483. CreateSound("390901873", hed, 10, 1)
  2484. Character.Head.face.Texture = "rbxassetid://282463320"
  2485. for i = 0,4,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2493. end
  2494. for i = 0,4,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2502. end
  2503. attack = false
  2504. Character.Head.face.Texture = "rbxassetid://620619801"
  2505. hum.WalkSpeed = 40
  2506. end
  2507.  
  2508. function DrinkdaDrink()
  2509. attack = true
  2510. RHe.Transparency = 0
  2511. hum.WalkSpeed = 3
  2512. local Munch = CreateSound("554208103", hed, 5, 1)
  2513. swait(2)
  2514. repeat
  2515. for i = 0,6,0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2520. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2521. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2523. end
  2524. until Munch.Playing == false
  2525. hum.WalkSpeed = 40
  2526. RHe.Transparency = 1
  2527. attack = false
  2528. end
  2529.  
  2530. function EatdaChips()
  2531. attack = true
  2532. RHk.Transparency = 0
  2533. hum.WalkSpeed = 3
  2534. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2535. swait(2)
  2536. repeat
  2537. for i = 0,6,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2542. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2543. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2545. end
  2546. until Muncha.Playing == false
  2547. hum.WalkSpeed = 40
  2548. RHk.Transparency = 1
  2549. attack = false
  2550. end
  2551.  
  2552. function Sittyboi()
  2553. attack = true
  2554. lul:Pause()
  2555. text.Text = "MONTAGE!"
  2556. AAAAA.SoundId = "rbxassetid://239298966"
  2557. AAAAA.TimePosition = 0
  2558. AAAAA:Play()
  2559. hum.WalkSpeed = 0
  2560. repeat
  2561. swait()
  2562. for i = 0, 1, 0.1 do
  2563. swait()
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2566. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2567. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2570. end
  2571. until AAAAA.Playing == false
  2572. attack = false
  2573. AAAAA:Stop()
  2574. lul:Resume()
  2575. text.Text = "Noti˅ɐ "
  2576. hum.WalkSpeed = 40
  2577. end
  2578.  
  2579. function HELP()
  2580. attack = true
  2581. hum.WalkSpeed = 1.01
  2582. Character.Head.face.Texture = "rbxassetid://307972876"
  2583. CreateSound("1123321019", hed, 10, 1)
  2584. for i = 0,15,0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2592. end
  2593. CreateSound("198462271", hed, 10, 1)
  2594. for i = 0,8,0.1 do
  2595. Character.Head.face.Texture = "rbxassetid://341497730"
  2596. swait()
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2599. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2602. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2603. end
  2604. for i = 0,8,0.1 do
  2605. Character.Head.face.Texture = "rbxassetid://341497730"
  2606. swait()
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2613. end
  2614. CreateSound("948494432", hed, 10, 1)
  2615. for i = 0,7.5,0.1 do
  2616. Character.Head.face.Texture = "rbxassetid://249062487"
  2617. swait()
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2624. end
  2625. CreateSound("1542642349", hed, 10, 1)
  2626. for i = 0,10,0.1 do
  2627. Character.Head.face.Texture = "rbxassetid://270636807"
  2628. swait()
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2631. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2634. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635. end
  2636. CreateSound("269597232", hed, 10, 1)
  2637. for i = 0,6,0.1 do
  2638. Character.Head.face.Texture = "rbxassetid://265057155"
  2639. swait()
  2640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2642. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2643. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2645. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2646. end
  2647. attack = false
  2648. Character.Head.face.Texture = "rbxassetid://620619801"
  2649. hum.WalkSpeed = 40
  2650. end
  2651.  
  2652. danci = false
  2653.  
  2654. function dingidongo() --my head burns
  2655. attack = true
  2656. danci = true
  2657. hum.WalkSpeed = 27.6
  2658. texth.Text = "Having a Seizure."
  2659. text.Text = ""
  2660. gudsong:Play()
  2661. lul:Pause()
  2662. gudsong.TimePosition = 6.6
  2663. Character.Head.face.Texture = "rbxassetid://315792941"
  2664. repeat
  2665. for i = 0,1.87,0.23 do
  2666. swait()
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2669. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2670. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2671. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2673. end
  2674. if gudsong.TimePosition == 11.937 then
  2675. gudsong.TimePosition = 6.6
  2676. end
  2677. for i = 0,1.87,0.23 do
  2678. swait()
  2679. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2680. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2683. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2685. end
  2686. until danci == false
  2687. gudsong:Stop()
  2688. attack = false
  2689. lul:Resume()
  2690. texth.Text = ""
  2691. text.Text = "Noti˅ɐ "
  2692. attack = false
  2693. Character.Head.face.Texture = "rbxassetid://620619801"
  2694. hum.WalkSpeed = 40
  2695. end
  2696.  
  2697. function hap() --much hap
  2698. attack = true
  2699. hum.WalkSpeed = 0.10
  2700. CreateSound("363808674", hed, 10, 1)
  2701. Character.Head.face.Texture = "rbxassetid://315792941"
  2702. for i = 0,12,0.1 do
  2703. swait()
  2704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2710. end
  2711. CreateSound("151908665", hed, 10, 1)
  2712. Character.Head.face.Texture = "rbxassetid://315121051"
  2713. for i = 0,10,0.1 do
  2714. swait()
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2721. end
  2722. CreateSound("363808674", hed, 10, 1)
  2723. attack = false
  2724. Character.Head.face.Texture = "rbxassetid://620619801"
  2725. hum.WalkSpeed = 40
  2726. end
  2727.  
  2728. function Gumilol()
  2729. attack = true
  2730. hum.WalkSpeed = 0
  2731. local Senses = CreateSound("605297168", hed, 6, 1)
  2732. swait(2)
  2733. repeat
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2737. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2738. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2741. until Senses.TimePosition > 2.7
  2742. for i = 0, 3, 0.1 do
  2743. swait()
  2744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2745. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2746. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2747. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2748. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2749. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2750. end
  2751. root.Anchored = true
  2752. repeat
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2756. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2757. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2758. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2760. until Senses.Playing == false
  2761. hum.WalkSpeed = 40
  2762. attack = false
  2763. root.Anchored = false
  2764. end
  2765. function oofmyass()
  2766. attack = true
  2767. hum.WalkSpeed = 0
  2768. CreateSound("663306786", tors, 3, 1)
  2769. for i = 0, 12, 0.1 do
  2770. swait()
  2771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2773. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2774. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2777. end
  2778. CreateSound("663307468", tors, 6, 1)
  2779. for i = 0, 6, 0.1 do
  2780. swait()
  2781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2782. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2783. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2784. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2785. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2787. end
  2788. hum.WalkSpeed = 40
  2789. attack = false
  2790. end
  2791. function WoodyGotWood()
  2792. attack = true
  2793. hum.WalkSpeed = 0
  2794. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2795. swait(2)
  2796. repeat
  2797. swait()
  2798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2799. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2800. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2801. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2802. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2803. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2804. until Woodlenny.TimePosition > 3.6
  2805. root.Anchored = true
  2806. repeat
  2807. swait()
  2808. for i = 0, 2, 0.1 do
  2809. swait()
  2810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2811. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2812. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2813. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2814. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2815. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2816. end
  2817. for i = 0, 1.6, 0.1 do
  2818. swait()
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2820. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2821. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2822. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2823. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2824. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2825. end
  2826. until Woodlenny.Playing == false
  2827. hum.WalkSpeed = 40
  2828. attack = false
  2829. root.Anchored = false
  2830. end
  2831.  
  2832. function LeChange()
  2833. attack = true
  2834. hum.WalkSpeed = 40
  2835. lul.Pitch = 1
  2836. lul:Stop()
  2837. local mue = math.random(1,14)
  2838. if mue == 1 then
  2839. lul.SoundId = "rbxassetid://212675193"
  2840. end
  2841. if mue == 2 then
  2842. lul.SoundId = "rbxassetid://2573195476"
  2843. end
  2844. if mue == 3 then
  2845. lul.SoundId = "rbxassetid://2542072069"
  2846. end
  2847. if mue == 4 then
  2848. lul.SoundId = "rbxassetid://2267766578"
  2849. end
  2850. if mue == 5 then
  2851. lul.SoundId = "rbxassetid://544262888"
  2852. end
  2853. if mue == 6 then
  2854. lul.SoundId = "rbxassetid://1326552262"
  2855. end
  2856.  
  2857. hum.WalkSpeed = 40
  2858. lul:Play()
  2859. attack = false
  2860. root.Anchored = false
  2861. end
  2862.  
  2863. function SCREAM()
  2864. attack = true
  2865. hum.WalkSpeed = 70
  2866. lul:Pause()
  2867. Character.Head.face.Texture = "rbxassetid://1667792"
  2868. local A = math.random(1,83)
  2869. if A == 1 then
  2870. AAAAA.SoundId = "rbxassetid://580806904"
  2871. AAAAA.TimePosition = 0
  2872. end
  2873. if A == 2 then
  2874. AAAAA.SoundId = "rbxassetid://569124237"
  2875. AAAAA.TimePosition = 0
  2876. end
  2877. if A == 3 then
  2878. AAAAA.SoundId = "rbxassetid://824995694"
  2879. AAAAA.TimePosition = 0
  2880. end
  2881. if A == 4 then
  2882. AAAAA.SoundId = "rbxassetid://619398081"
  2883. AAAAA.TimePosition = 0
  2884. end
  2885. if A == 5 then
  2886. AAAAA.SoundId = "rbxassetid://561567000"
  2887. AAAAA.TimePosition = 0
  2888. end
  2889. if A == 6 then
  2890. AAAAA.SoundId = "rbxassetid://780544434"
  2891. AAAAA.TimePosition = 0
  2892. end
  2893. if A == 7 then
  2894. AAAAA.SoundId = "rbxassetid://1127778994"
  2895. AAAAA.TimePosition = 0
  2896. end
  2897. if A == 8 then
  2898. AAAAA.SoundId = "rbxassetid://2016152738"
  2899. AAAAA.TimePosition = 0
  2900. end
  2901. if A == 9 then
  2902. AAAAA.SoundId = "rbxassetid://1649268255"
  2903. AAAAA.TimePosition = 0
  2904. end
  2905. if A == 10 then
  2906. AAAAA.SoundId = "rbxassetid://318925857"
  2907. AAAAA.TimePosition = 0
  2908. end
  2909. if A == 11 then
  2910. AAAAA.SoundId = "rbxassetid://1231447409"
  2911. AAAAA.TimePosition = 0
  2912. end
  2913. if A == 12 then
  2914. AAAAA.SoundId = "rbxassetid://1173662546"
  2915. AAAAA.TimePosition = 0
  2916. end
  2917. if A == 13 then
  2918. AAAAA.SoundId = "rbxassetid://1731102335"
  2919. AAAAA.TimePosition = 0
  2920. end
  2921. if A == 14 then
  2922. AAAAA.SoundId = "rbxassetid://597084853"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 15 then
  2926. AAAAA.SoundId = "rbxassetid://255219578"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 16 then
  2930. AAAAA.SoundId = "rbxassetid://968042399"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 17 then
  2934. AAAAA.SoundId = "rbxassetid://2088388847"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 18 then
  2938. AAAAA.SoundId = "rbxassetid://1958305455"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 19 then
  2942. AAAAA.SoundId = "rbxassetid://1171758804"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 20 then
  2946. AAAAA.SoundId = "rbxassetid://1453459167"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 21 then
  2950. AAAAA.SoundId = "rbxassetid://2000897208"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 22 then
  2954. AAAAA.SoundId = "rbxassetid://841541884"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 23 then
  2958. AAAAA.SoundId = "rbxassetid://839044936"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 24 then
  2962. AAAAA.SoundId = "rbxassetid://520168377"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 25 then
  2966. AAAAA.SoundId = "rbxassetid://655669511"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 26 then
  2970. AAAAA.SoundId = "rbxassetid://1125711065"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 27 then
  2974. AAAAA.SoundId = "rbxassetid://482886779"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 28 then
  2978. AAAAA.SoundId = "rbxassetid://470406966"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 29 then
  2982. AAAAA.SoundId = "rbxassetid://363239413"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 30 then
  2986. AAAAA.SoundId = "rbxassetid://1183260037"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 31 then
  2990. AAAAA.SoundId = "rbxassetid://644321050"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 32 then
  2994. AAAAA.SoundId = "rbxassetid://962124783"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 33 then
  2998. AAAAA.SoundId = "rbxassetid://328782098"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 34 then
  3002. AAAAA.SoundId = "rbxassetid://1868475933"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 35 then
  3006. AAAAA.SoundId = "rbxassetid://606775826"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 36 then
  3010. AAAAA.SoundId = "rbxassetid://299132320"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 37 then
  3014. AAAAA.SoundId = "rbxassetid://153109732"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 37 then
  3018. AAAAA.SoundId = "rbxassetid://457506669"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 38 then
  3022. AAAAA.SoundId = "rbxassetid://335628150"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 39 then
  3026. AAAAA.SoundId = "rbxassetid://488032404"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 40 then
  3030. AAAAA.SoundId = "rbxassetid://1375131348"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 41 then
  3034. AAAAA.SoundId = "rbxassetid://1314602285"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 42 then
  3038. AAAAA.SoundId = "rbxassetid://744281932"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 43 then
  3042. AAAAA.SoundId = "rbxassetid://434976383"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 44 then
  3046. AAAAA.SoundId = "rbxassetid://1842306658"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 45 then
  3050. AAAAA.SoundId = "rbxassetid://643472343"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 46 then
  3054. AAAAA.SoundId = "rbxassetid://221258319"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 47 then
  3058. AAAAA.SoundId = "rbxassetid://1679015957"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 48 then
  3062. AAAAA.SoundId = "rbxassetid://567908972"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 49 then
  3066. AAAAA.SoundId = "rbxassetid://717014037"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 50 then
  3070. AAAAA.SoundId = "rbxassetid://744323533"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 51 then
  3074. AAAAA.SoundId = "rbxassetid://889774006"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 52 then
  3078. AAAAA.SoundId = "rbxassetid://167137736"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 53 then
  3082. AAAAA.SoundId = "rbxassetid://251074756"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 54 then
  3086. AAAAA.SoundId = "rbxassetid://977558364"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 55 then
  3090. AAAAA.SoundId = "rbxassetid://328728034"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 56 then
  3094. AAAAA.SoundId = "rbxassetid://1266243649"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 57 then
  3098. AAAAA.SoundId = "rbxassetid://964618925"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 58 then
  3102. AAAAA.SoundId = "rbxassetid://1803630339"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 59 then
  3106. AAAAA.SoundId = "rbxassetid://840189092"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 60 then
  3110. AAAAA.SoundId = "rbxassetid://1559029429"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 61 then
  3114. AAAAA.SoundId = "rbxassetid://1638542850"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 62 then
  3118. AAAAA.SoundId = "rbxassetid://803576871"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 63 then
  3122. AAAAA.SoundId = "rbxassetid://698882646"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 64 then
  3126. AAAAA.SoundId = "rbxassetid://1151976352"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 65 then
  3130. AAAAA.SoundId = "rbxassetid://406116544"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 66 then
  3134. AAAAA.SoundId = "rbxassetid://316022829"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 67 then
  3138. AAAAA.SoundId = "rbxassetid://171914461"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 68 then
  3142. AAAAA.SoundId = "rbxassetid://287491840"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 69 then
  3146. AAAAA.SoundId = "rbxassetid://430752531"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 70 then
  3150. AAAAA.SoundId = "rbxassetid://531023877"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 71 then
  3154. AAAAA.SoundId = "rbxassetid://271588868"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 72 then
  3158. AAAAA.SoundId = "rbxassetid://602958674"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 73 then
  3162. AAAAA.SoundId = "rbxassetid://899472110"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 74 then
  3166. AAAAA.SoundId = "rbxassetid://793986125"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 75 then
  3170. AAAAA.SoundId = "rbxassetid://317643401"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 76 then
  3174. AAAAA.SoundId = "rbxassetid://427265119"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 77 then
  3178. AAAAA.SoundId = "rbxassetid://318250043"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 78 then
  3182. AAAAA.SoundId = "rbxassetid://272135781"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 79 then
  3186. AAAAA.SoundId = "rbxassetid://302662929"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 80 then
  3190. AAAAA.SoundId = "rbxassetid://1441494988"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 81 then
  3194. AAAAA.SoundId = "rbxassetid://973891000"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 82 then
  3198. AAAAA.SoundId = "rbxassetid://1002843959"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 83 then
  3202. AAAAA.SoundId = "rbxassetid://1441494988"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. AAAAA:Play()
  3206. repeat
  3207. swait()
  3208. AAAAA.Parent = tors
  3209. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3210. until AAAAA.Playing == false
  3211. hum.WalkSpeed = 40
  3212. attack = false
  3213. lul:Resume()
  3214. Character.Head.face.Texture = "rbxassetid://620619801"
  3215. hum.WalkSpeed = 40
  3216. end
  3217.  
  3218. lolxdtest = false --dont remove or script wont work
  3219. MoreTaunts = false
  3220. mouse.KeyDown:connect(function(key)
  3221. if key == 'm' then
  3222. MERKIO:Stop()
  3223. AAAAA:Stop()
  3224. thonks:Stop()
  3225. danci = false
  3226. elseif key == 'n' and angery == true then
  3227. angery = false
  3228. MoreTaunts = false
  3229. print"Back to normal Taunts"
  3230. end
  3231. if attack == false then
  3232. if lolxdtest == false then
  3233. if key == 'q' then
  3234. THEBESTOVERUSEDJOKEEVER()
  3235. elseif key == 'e' then
  3236. SCREAM()
  3237. elseif key == 'b' and angery == false then
  3238. angery = true
  3239. MoreTaunts = true
  3240. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3241. elseif key == 'n' and angery == true then
  3242. angery = false
  3243. elseif key == 'r' then
  3244. sneakonehundred()
  3245. elseif key == 't' then
  3246. DANCEFORME()
  3247. elseif key == 'y' and MoreTaunts == false then
  3248. takethat()
  3249. elseif key == 'f' then
  3250. Tauntmelon()
  3251. elseif key == 'z' then
  3252. EndMySufferingV2()
  3253. elseif key == 'g' then
  3254. un_fun()
  3255. elseif key == 'p' then
  3256. HELP()
  3257. elseif key == 'u' and MoreTaunts == false then
  3258. BOI()
  3259. elseif key == 'o' then
  3260. NO_U()
  3261. elseif key == 'f' then
  3262. Ashes()
  3263. elseif key == 'h' and MoreTaunts == false then
  3264. NEN()
  3265. elseif key == 'g' then
  3266. AnotherOne()
  3267. elseif key == 'k' and MoreTaunts == false then
  3268. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3269. elseif key == 'j' and MoreTaunts == false then
  3270. WhatHuh()
  3271. elseif key == 'i' then
  3272. fbiopenup()
  3273. elseif key == 'l' and MoreTaunts == false then
  3274. Victory()
  3275. elseif key == 'z' then
  3276. EndMySufferingV2()
  3277. elseif key == 'x' and MoreTaunts == false then
  3278. ShutTheHellUp()
  3279. elseif key == 'v' then
  3280. dead()
  3281. elseif key == 'c' and MoreTaunts == false then
  3282. WRY()
  3283. elseif key == "y" and MoreTaunts == true then
  3284. thonki()
  3285. elseif key == "u" and MoreTaunts == true then
  3286. Gumilol()
  3287. elseif key == "j" and MoreTaunts == true then
  3288. WoodyGotWood()
  3289. elseif key == "h" and MoreTaunts == true then
  3290. oofmyass()
  3291. elseif key == "k" and MoreTaunts == true then
  3292. DrinkdaDrink()
  3293. elseif key == "l" and MoreTaunts == true then
  3294. EatdaChips()
  3295. elseif key == "x" and MoreTaunts == true then
  3296. Sittyboi()
  3297. elseif key == "c" and MoreTaunts == true then
  3298. LeChange()
  3299. end
  3300. end
  3301. end
  3302. end)
  3303.  
  3304. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3305. local Hitboxpart = Instance.new("Part", EffectModel)
  3306. RemoveOutlines(Hitboxpart)
  3307. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3308. Hitboxpart.CanCollide = false
  3309. Hitboxpart.Transparency = 1
  3310. Hitboxpart.Anchored = true
  3311. Hitboxpart.CFrame = Pose
  3312. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3313. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3314. end
  3315. wait2 = false
  3316. combo = 1
  3317.  
  3318.  
  3319.  
  3320.  
  3321. mouse.Button1Down:connect(function(key)
  3322. if attack == false then
  3323. attack = true
  3324. hum.WalkSpeed = 3.01
  3325. if combo == 1 then
  3326. for i = 0, 1.2, 0.1 do
  3327. swait()
  3328. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3331. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3332. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3333. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3334. end
  3335. CreateSound("608537390", ra, 3, .8)
  3336. local sude = Instance.new("Part", ra)
  3337. sude.Size = Vector3.new(1, 1, 1)
  3338. sude:BreakJoints()
  3339. sude.Transparency = 1
  3340. sude.CanCollide = false
  3341. local dmgweld = Instance.new("Weld", sude)
  3342. dmgweld.Part0 = ra
  3343. dmgweld.Part1 = sude
  3344. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3345. local function death(part)
  3346. local tor = part.Parent:findFirstChild("Torso")
  3347. if tor ~= nil then
  3348. CreateSound("1615641704", ra, 7, 1)
  3349. local heds = part.Parent:findFirstChild("Head")
  3350. local vel = Instance.new("BodyVelocity", tor)
  3351. vel.Velocity = tor.CFrame.lookVector * -754
  3352. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3353. local vels = Instance.new("BodyVelocity", heds)
  3354. vels.Velocity = heds.CFrame.lookVector * -546745
  3355. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3356. tor:BreakJoints()
  3357. if tor then
  3358. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3359. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3360. end
  3361. wait(1.4)
  3362. sude:destroy()
  3363. end
  3364. end
  3365. sude.Touched:connect(death)
  3366. for i = 0, 1.2, 0.1 do
  3367. swait()
  3368. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3370. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3371. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3372. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3373. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3374. end
  3375. end
  3376. hum.WalkSpeed = 40
  3377. wait2 = false
  3378. attack = false
  3379. end
  3380. end)
  3381.  
  3382. -------------------------------------------------------
  3383. --End Attacks N Stuff--
  3384. -------------------------------------------------------
  3385.  
  3386.  
  3387. while jumping do
  3388. Humanoid.Jump = true
  3389. wait(0.9)
  3390. end
  3391.  
  3392.  
  3393.  
  3394.  
  3395. -------------------------------------------------------
  3396. --Start Animations--
  3397. -------------------------------------------------------
  3398. local PlayerSize = 1
  3399. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3400. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3401. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3402. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3403. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3404. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3405.  
  3406.  
  3407. local equipped = false
  3408. local idle = 0
  3409. local change = 1
  3410. local val = 0
  3411. local toim = 0
  3412. local idleanim = 0.4
  3413. hum.Animator.Parent = nil
  3414. while true do
  3415. swait()
  3416. sine = sine + change
  3417. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3418. local velderp = root.Velocity.y
  3419. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3420. if equipped == true or equipped == false then
  3421. if attack == false then
  3422. idle = idle + 1
  3423. else
  3424. idle = 0
  3425. end
  3426. if 1 < root.Velocity.y and hitfloor == nil then
  3427. Anim = "Jump"
  3428. if attack == false then
  3429. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3433. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3434. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3435. end
  3436. elseif -1 > root.Velocity.y and hitfloor == nil then
  3437. Anim = "Fall"
  3438. if attack == false then
  3439. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3443. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3444. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3445. end
  3446. elseif torvel < 1 and hitfloor ~= nil then
  3447. Anim = "Idle"
  3448. change = .5
  3449. if attack == false then
  3450. if angery == false then
  3451. VALUE1 = false
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3458. if VALUE1 == false and math.random(1,200) == 1 then
  3459. coroutine.resume(coroutine.create(function()
  3460. VALUE1 = true
  3461. for i = 1, 25 do
  3462. swait()
  3463. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3464. end
  3465. VALUE1 = false
  3466.  
  3467. end))
  3468. end
  3469. elseif angery == true then
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3476. if VALUE1 == false and math.random(1,200) == 1 then
  3477. coroutine.resume(coroutine.create(function()
  3478. VALUE1 = true
  3479. for i = 1, 25 do
  3480. swait()
  3481. FT.Parent = tors
  3482. RA.Parent = ra
  3483. LA.Parent = la
  3484. RL.Parent = rl
  3485. LL.Parent = ll
  3486. for _,v in next, char:GetDescendants() do
  3487. if(v:IsA'DataModelMesh')then
  3488. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3489. end
  3490. end
  3491. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3492. end
  3493. VALUE1 = false
  3494. FT.Parent = nil
  3495. RA.Parent = nil
  3496. LA.Parent = nil
  3497. RL.Parent = nil
  3498. LL.Parent = nil
  3499. for _,v in next, char:GetDescendants() do
  3500. if(v:IsA'DataModelMesh')then
  3501. v.Offset = Vector3.new(0,0,0)
  3502. end
  3503. end
  3504.  
  3505. end))
  3506. end
  3507. end
  3508. end
  3509. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3510. Anim = "Walk"
  3511. change = 1
  3512. if attack == false then
  3513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3519. end
  3520. end
  3521. end
  3522. if 0 < #Effects then
  3523. for e = 1, #Effects do
  3524. if Effects[e] ~= nil then
  3525. local Thing = Effects[e]
  3526. if Thing ~= nil then
  3527. local Part = Thing[1]
  3528. local Mode = Thing[2]
  3529. local Delay = Thing[3]
  3530. local IncX = Thing[4]
  3531. local IncY = Thing[5]
  3532. local IncZ = Thing[6]
  3533. if 1 >= Thing[1].Transparency then
  3534. if Thing[2] == "Block1" then
  3535. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3536. local Mesh = Thing[1].Mesh
  3537. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3539. elseif Thing[2] == "Block2" then
  3540. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3541. local Mesh = Thing[7]
  3542. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3543. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3544. elseif Thing[2] == "Block3" then
  3545. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3546. local Mesh = Thing[7]
  3547. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3548. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3549. elseif Thing[2] == "Cylinder" then
  3550. local Mesh = Thing[1].Mesh
  3551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3553. elseif Thing[2] == "Blood" then
  3554. local Mesh = Thing[7]
  3555. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3558. elseif Thing[2] == "Elec" then
  3559. local Mesh = Thing[1].Mesh
  3560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3562. elseif Thing[2] == "Disappear" then
  3563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3564. elseif Thing[2] == "Shatter" then
  3565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3566. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3567. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3568. Thing[6] = Thing[6] + Thing[5]
  3569. end
  3570. else
  3571. Part.Parent = nil
  3572. table.remove(Effects, e)
  3573. end
  3574. end
  3575. end
  3576. end
  3577. end
  3578. end
  3579. -------------------------------------------------------
  3580. --End Animations And Script--
  3581. -------------------------------------------------------
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