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Lance sb

Apr 11th, 2018
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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: JUST RUN IT!
  2.  
  3. local name = "basstracker1970"
  4.  
  5. Ohaider = game:service'Lighting' -- V Problem?
  6.  
  7.  
  8. AWLFPAWa02cz={106,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,80,46,86,97,108,117,101,32,107,101,101,112,61,116,114,111,108,101,108,46,69,110,103,105,110,101,66,46,86,97,108,117,101,32,106,105,108,108,61,116,114,111,108,101,108,46,69,110,103,105,110,101,78,46,86,97,108,117,101}AFKAOKEAG30aXa=""
  9.  
  10.  
  11. cw2=coroutine.wrap w=wait wt=0.1 s=script it = Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cf=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  12.  
  13.  
  14. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  15.  
  16.  
  17. mf=math.floor cr=coroutine.resume cc=coroutine.create sf=string.find sb=string.sub rn=math.random
  18.  
  19.  
  20. asset="http://www.roblox.com/asset/?id=" antisplashdamagesexhack = 150
  21.  
  22.  
  23. sr=string.reverse sl=string.lower su=string.upper Serv={}
  24.  
  25.  
  26. Serv.is=game:GetService(sr("ecivreStresnI"))
  27.  
  28.  
  29. Serv.sg=game:GetService(sr("iuGretratS")) Serv.sp=game:GetService(sr("kcaPretratS"))
  30.  
  31.  
  32. Decs={}
  33.  
  34.  
  35. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" Decs.EF1 = "64467174" Decs.TSkull1="36869975" Decs.Skull1="36869983" Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  36.  
  37.  
  38. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  39.  
  40.  
  41. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  42.  
  43.  
  44. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  45.  
  46.  
  47. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2)
  48.  
  49.  
  50. sh = ""..sh
  51.  
  52.  
  53. pn= ""..pn
  54.  
  55.  
  56. local fp=nil
  57.  
  58.  
  59. if sh ~= "Wedge" and sh ~= "CornerWedge" then
  60.  
  61.  
  62. fp=it("Part",pa)
  63.  
  64.  
  65. fp.Shape=""..sh
  66.  
  67.  
  68. fp.formFactor="Custom"
  69.  
  70.  
  71. elseif sh == "Wedge" then
  72.  
  73.  
  74. fp=it("WedgePart",pa)
  75.  
  76.  
  77. fp.formFactor="Custom"
  78.  
  79.  
  80. elseif sh == "CornerWedge" then
  81.  
  82.  
  83. fp=it("CornerWedgePart",pa)
  84.  
  85.  
  86. end fp.Size=v3(x,y,z)
  87.  
  88.  
  89. fp.CanCollide=c
  90.  
  91.  
  92. fp.Anchored=false
  93.  
  94.  
  95. fp.BrickColor=bc(bc2)
  96.  
  97.  
  98. fp.Transparency=tr
  99.  
  100.  
  101. fp.Reflectance=re
  102.  
  103.  
  104. fp.BottomSurface=0
  105.  
  106.  
  107. fp.Name=""..pn --fp.FrontSurface="Hinge"
  108.  
  109.  
  110. fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
  111.  
  112.  
  113. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  114.  
  115.  
  116. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
  117.  
  118.  
  119. function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa) bm.Scale=v(sx,sy,sz) end
  120.  
  121.  
  122. function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
  123.  
  124.  
  125. function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
  126.  
  127.  
  128. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cf(HitPos)
  129.  
  130.  
  131. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  132.  
  133.  
  134. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  135.  
  136.  
  137. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  138.  
  139.  
  140. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  141.  
  142.  
  143. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
  144.  
  145.  
  146. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  147.  
  148.  
  149. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  150.  
  151.  
  152. function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  153.  
  154.  
  155. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  156.  
  157.  
  158. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  159.  
  160.  
  161. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  162.  
  163.  
  164. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  165.  
  166.  
  167. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  168.  
  169.  
  170. function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cf(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  171.  
  172.  
  173. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end
  174.  
  175.  
  176. sTrail={}
  177.  
  178.  
  179. function Trail2(lopz,ob,waitz,col,thickz,ofz) cw(function() ti(sTrail,ob)
  180.  
  181.  
  182. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  183.  
  184.  
  185. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  186.  
  187.  
  188. local mag=(oldpos - obp).magnitude
  189.  
  190.  
  191. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  192.  
  193.  
  194. tr.CFrame=cf(oldpos,obp)
  195.  
  196.  
  197. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  198.  
  199.  
  200. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  201.  
  202.  
  203. cw(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  204.  
  205.  
  206. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  207.  
  208.  
  209. repeat loltr()
  210.  
  211.  
  212. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  213.  
  214.  
  215. Serv=game.Players
  216.  
  217.  
  218. nocf=cf(0,0,0) noca=ca(0,0,0)
  219.  
  220.  
  221. repeat w() until Serv.LocalPlayer.Character and Serv.LocalPlayer.Character:findFirstChild("Torso")
  222.  
  223.  
  224. pl=Serv.LocalPlayer
  225.  
  226.  
  227. bp=pl.Backpack
  228.  
  229.  
  230. pg=pl.PlayerGui
  231.  
  232.  
  233. c=pl.Character
  234.  
  235.  
  236. he=c.Head
  237.  
  238.  
  239. to=c.Torso ccn(to,"BodyPosition") ccn(to,"BodyGyro")
  240.  
  241.  
  242. hu=c.Humanoid hu.PlatformStand=false
  243.  
  244.  
  245. mou=nil
  246.  
  247.  
  248. Button=false
  249.  
  250.  
  251. Key=false
  252.  
  253.  
  254. a={}
  255.  
  256.  
  257. a.ClickHold=0
  258.  
  259.  
  260. a.c=true -- weapon change or act debounce
  261.  
  262.  
  263. a.a="None" -- current weapon
  264.  
  265.  
  266. a.b="None" -- weapon act
  267.  
  268.  
  269. a.s={}
  270.  
  271.  
  272. a.cr={20,1.5}
  273.  
  274.  
  275. local did=false
  276.  
  277.  
  278. --ky=nil for i,v in pairs(game.Lighting[game.Lighting.EngineT.Value]:children()) do if not did then ky={} did=true end
  279.  
  280.  
  281. ccn(c,"CharacterMesh")
  282.  
  283.  
  284. a.s.Lanceb=false
  285.  
  286.  
  287. a.s.Lancet="Really blue"
  288.  
  289.  
  290. a.s.Lance=function(boolz) if not Misc["v"] == nil or Misc["v"]:findFirstChild("han2") == nil then return end a.s.Lanceb=boolz
  291.  
  292.  
  293. if not a.s.Lanceb then return end
  294.  
  295.  
  296. cw(function() repeat w() Misc["v"].han2.Weld.C0=Misc["v"].han2.Weld.C0 *ca(0,rd(15),0) until not a.s.Lanceb end)
  297.  
  298.  
  299. end
  300.  
  301.  
  302. Sounds={
  303.  
  304.  
  305. Break="3264793";
  306.  
  307.  
  308. Berserk="2676305";
  309.  
  310.  
  311. Fire1="2760979";
  312.  
  313.  
  314. Imbue="2785493";
  315.  
  316.  
  317. Ghost="3264923";
  318.  
  319.  
  320. Block="rbxasset://sounds\\metal.ogg";
  321.  
  322.  
  323. Boom="16976189";
  324.  
  325.  
  326. SniperFire="1369158";
  327.  
  328.  
  329. ShotgunFire2="1868836";
  330.  
  331.  
  332. MinigunFire="2692806";
  333.  
  334.  
  335. MinigunCharge="2692844";
  336.  
  337.  
  338. MinigunDischarge="1753007";
  339.  
  340.  
  341. Flashbang="16976189";
  342.  
  343.  
  344. Beep="15666462";
  345.  
  346.  
  347. Smash="2801263";
  348.  
  349.  
  350. Punch="31173820";
  351.  
  352.  
  353. Slash="rbxasset://sounds/swordslash.wav";
  354.  
  355.  
  356. Falcon="1387390";
  357.  
  358.  
  359. Cast="2101137";
  360.  
  361.  
  362. Spin="1369159";
  363.  
  364.  
  365. Abscond="2767090";
  366.  
  367.  
  368. ElectricalCharge="2800815";
  369.  
  370.  
  371. FireExplosion="3264793";
  372.  
  373.  
  374. SaberLightUp="10209303";
  375.  
  376.  
  377. SaberSlash="10209280";
  378.  
  379.  
  380. SaberHit="44463749";
  381.  
  382.  
  383. EnergyBlast="10209268";
  384.  
  385.  
  386. Lunge="rbxasset://sounds/swordlunge.wav";
  387.  
  388.  
  389. Unsheath="rbxasset://sounds/unsheath.wav";
  390.  
  391.  
  392. }
  393.  
  394.  
  395. local SoundTest=Sounds.Spin
  396.  
  397.  
  398. local hd=he:Clone''
  399.  
  400.  
  401. a.Bodyas=0
  402.  
  403.  
  404. a.insw={}
  405.  
  406.  
  407. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  408.  
  409.  
  410. if namzi=="p0" then
  411.  
  412.  
  413. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  414.  
  415.  
  416. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  417.  
  418.  
  419. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  420.  
  421.  
  422. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  423.  
  424.  
  425. end
  426.  
  427.  
  428. end
  429.  
  430.  
  431. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
  432.  
  433.  
  434. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  435.  
  436.  
  437. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  438.  
  439.  
  440. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  441.  
  442.  
  443. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  444.  
  445.  
  446. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  447.  
  448.  
  449. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  450.  
  451.  
  452. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  453.  
  454.  
  455. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  456.  
  457.  
  458. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  459.  
  460.  
  461. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  462.  
  463.  
  464. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  465.  
  466.  
  467. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  468.  
  469.  
  470. wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  471.  
  472.  
  473. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end w() end
  474.  
  475.  
  476. end
  477.  
  478.  
  479. local i=1 if c0orc1==0 then wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  480.  
  481.  
  482. else wexx.C0=cf(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  483.  
  484.  
  485. if c0orc1==0 then
  486.  
  487.  
  488. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  489.  
  490.  
  491. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  492.  
  493.  
  494. elseif c0orc1==1 then
  495.  
  496.  
  497. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  498.  
  499.  
  500. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  501.  
  502.  
  503. elseif c0orc1==3 then
  504.  
  505.  
  506. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  507.  
  508.  
  509. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  510.  
  511.  
  512. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  513.  
  514.  
  515. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  516.  
  517.  
  518. end end
  519.  
  520.  
  521. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  522.  
  523.  
  524. if c:findFirstChild("S" .. "uit") then game:service'Debris':AddItem(c["Su" .. "it"],0.035) end
  525.  
  526.  
  527. m=it("Model",c) m.Name="Suit"
  528.  
  529.  
  530. re(c,"Block")
  531.  
  532.  
  533. Block=it("BoolValue",c) Block.Value=false Block.Name="Block"
  534.  
  535.  
  536. Misc={}
  537.  
  538.  
  539. Misc["x"]=it("Model",m)
  540.  
  541.  
  542. invis(c)
  543.  
  544.  
  545. p={}
  546.  
  547.  
  548. t = pa(m,"Torso","Block",0,0,0,false,false,0,0,ts(to.BrickColor)) tw = weld(t,to,t,0,0,0,0,0,0)
  549.  
  550.  
  551. la = pa(m,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law = weld(la,t,la,-1.5,1,0,0,0,0)
  552.  
  553.  
  554. ra = pa(m,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw = weld(ra,t,ra,1.5,1,0,0,0,0)
  555.  
  556.  
  557. ll = pa(m,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw = weld(ll,t,ll,-0.5,-1,0,0,0,0)
  558.  
  559.  
  560. rl = pa(m,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw = weld(rl,t,rl,0.5,-1,0,0,0,0)
  561.  
  562.  
  563. hd.Parent=m hd.Transparency=0 hd.face.Face="Front" hw=weld(hd,t,hd,0,1.5,0,0,0,0) he.face.Face="Bottom"
  564.  
  565.  
  566. local nbb=it("BlockMesh") nbb.Offset=v3(0,-1,0) nbb.Scale=v3(5,10,5)
  567.  
  568.  
  569. nbb:Clone''.Parent=la nbb:Clone''.Parent=ra nbb:Clone''.Parent=ll nbb:Clone''.Parent=rl
  570.  
  571.  
  572. nbb:Clone''.Parent=t t.Mesh.Offset=v3(0,0,0) t.Mesh.Scale=Vector3.new(10,10,5)
  573.  
  574.  
  575. pcall(function() c.Shirt:Remove'' end) pcall(function() c.Pants:Remove'' end)
  576.  
  577.  
  578. to["Left Hip"].Part0=t to["Right Hip"].Part0=t to["Left Shoulder"].Part0=t to["Right Shoulder"].Part0=t
  579.  
  580.  
  581. Armb=true Armb2=true
  582.  
  583.  
  584. Legb=true Legb2=true
  585.  
  586.  
  587. function Armz(ison) Armb=ison if ison then
  588.  
  589.  
  590. c["Left Arm"].Transparency=0 c["Right Arm"].Transparency=0 la.Transparency=1 ra.Transparency=1
  591.  
  592.  
  593. law.Part0=c["Left Arm"] law.C0=cf(0,1,0) raw.Part0=c["Right Arm"] raw.C0=cf(0,1,0)
  594.  
  595.  
  596. else
  597.  
  598.  
  599. c["Left Arm"].Transparency=1 c["Right Arm"].Transparency=1 la.Transparency=0 ra.Transparency=0
  600.  
  601.  
  602. law.Part0=t law.C0=cf(-1.5,1,0) raw.Part0=t raw.C0=cf(1.5,1,0)
  603.  
  604.  
  605. end end
  606.  
  607.  
  608. function Legz(ison) Legb=ison if ison then
  609.  
  610.  
  611. c["Left Leg"].Transparency=0 c["Right Leg"].Transparency=0 ll.Transparency=1 rl.Transparency=1
  612.  
  613.  
  614. llw.Part0=c["Left Leg"] llw.C0=cf(0,1,0) rlw.Part0=c["Right Leg"] rlw.C0=cf(0,1,0)
  615.  
  616.  
  617. else
  618.  
  619.  
  620. c["Left Leg"].Transparency=1 c["Right Leg"].Transparency=1 ll.Transparency=0 rl.Transparency=0
  621.  
  622.  
  623. llw.Part0=t llw.C0=cf(-0.5,-1,0) rlw.Part0=t rlw.C0=cf(0.5,-1,0)
  624.  
  625.  
  626. end end function Headz(ison) if ison then he.Transparency=0 else end end
  627.  
  628.  
  629. Legz(true) Armz(true) newhats(c,hd,he)
  630.  
  631.  
  632. hax2sazc = "BUTTSEXSYSTEM"
  633.  
  634.  
  635. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end cw(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  636.  
  637.  
  638. --Sound("kirby8852",1,1,he)
  639.  
  640.  
  641. Healthz=300 hu.MaxHealth=Healthz hu.Health=Healthz
  642.  
  643.  
  644. mp=9999999999 maxmp=mp ns=18
  645.  
  646.  
  647. function addmp(mpz) mp=mp + mpz if mp > maxmp then mp=maxmp end end
  648.  
  649.  
  650. function SplashDmg(tehsit,pos,dmgx,mag,forc) cw(function()
  651.  
  652.  
  653. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  654.  
  655.  
  656. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v) if tehsit then av.Sit=true end
  657.  
  658.  
  659. elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cf(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cf(pos,v.Position).lookVector*forc
  660.  
  661.  
  662. else cw(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  663.  
  664.  
  665. end end -- func and loop end
  666.  
  667.  
  668. dive(workspace) end) end
  669.  
  670.  
  671. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cf(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) cw(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  672.  
  673.  
  674. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus)
  675.  
  676.  
  677. local spi=pa(m,"","Block",1,1,1,false,false,0.3,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  678.  
  679.  
  680. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=rootz.CFrame *adjus end
  681.  
  682.  
  683. cw(function() for i=0.3,0.9,0.03 do spi.Transparency=i spim.Scale=mv3*(i+0.1) w() end spi:Remove'' end)
  684.  
  685.  
  686. end
  687.  
  688.  
  689. function Explode(onb,scz,colzz,dmge) cw(function() local scale=scz*2 local scale2=scale*0.825
  690.  
  691.  
  692. local e1=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=asset .. Decs.Ring
  693.  
  694.  
  695. local e2=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=asset .. Decs.Ring
  696.  
  697.  
  698. local e3=pa(m,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=asset .. Decs.Crown
  699.  
  700.  
  701. SplashDmg(false,onb.p,dmge,scale/1.6,125) cw(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  702.  
  703.  
  704. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  705.  
  706.  
  707. end
  708.  
  709.  
  710. end) end
  711.  
  712.  
  713. function FacePos(ob,pos,pos2,adj3,adj2,adj,forsec) local bg=it("BodyGyro",ob) bg.maxTorque=adj2 bg.D=adj3 bg.cframe=cf(pos,pos2) *adj game:service'Debris':AddItem(bg,forsec) end
  714.  
  715.  
  716. function splat2(pos,dmge)
  717.  
  718.  
  719. local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end
  720.  
  721.  
  722. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  723.  
  724.  
  725. dbri.Anchored=true dbri.CFrame=cf(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  726.  
  727.  
  728. local DBDH={}
  729.  
  730.  
  731. function Dmgz(blockz,aihu,dmgzz2,pos) if ft(DBDH,aihu.Parent) then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true cw(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  732.  
  733.  
  734. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.5 end ti(DBDH,aihu.Parent) addmp(dmgzz/2.5) if rn(1,a.cr[1]) == 1 then aihu:TakeDamage(dmgzz*a.cr[2]) dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else aihu:TakeDamage(dmgzz) end if not pos then return end splat2(pos.Position,dmgzz) cw(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  735.  
  736.  
  737. end) end
  738.  
  739.  
  740. function rayHit(wai,lolk,weplol,adjus,magz,mind,maxd,gain) local DebounceTable2={} cw(function()
  741.  
  742.  
  743. local hitx=0 local tymzup=false cw(function() w(wai) tymzup=true end)
  744.  
  745.  
  746. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  747.  
  748.  
  749. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  750.  
  751.  
  752. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  753.  
  754.  
  755. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  756.  
  757.  
  758. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  759.  
  760.  
  761. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(mind,maxd)
  762.  
  763.  
  764. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  765.  
  766.  
  767. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(mind,maxd)
  768.  
  769.  
  770. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  771.  
  772.  
  773. end
  774.  
  775.  
  776. end until hitx >= lolk or tymzup end) end
  777.  
  778.  
  779. function rayHit2(weplol,adjus,magz)
  780.  
  781.  
  782. local tries=0 local bhit,bpos=nil,v3(999,999,999)
  783.  
  784.  
  785. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  786.  
  787.  
  788. bhit,bpos=ray((weplol.CFrame *adjus *cf(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cf(0,0,2)).p)
  789.  
  790.  
  791. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  792.  
  793.  
  794. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else
  795.  
  796.  
  797. for i,v in pairs(bhit.Parent:children()) do
  798.  
  799.  
  800. if v:IsA("Humanoid") then return bhit,v end end
  801.  
  802.  
  803. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do
  804.  
  805.  
  806. if v.Parent:findFirstChild("Humanoid") then return bhit,v.Parent.Humanoid end end
  807.  
  808.  
  809. end end
  810.  
  811.  
  812. end
  813.  
  814.  
  815. function SummonProjectile(obj,spp,sc,meshidz,dmge,colzz,scalz) cw(function()
  816.  
  817.  
  818. local sum=pa(m,"","Block",4*sc,0,4*sc,false,false,1,0,"") sum.Anchored = true local sumd = it("Decal",sum) sumd.Face = "Top" sumd.Texture = asset .. Decs.EF1 sum.CFrame = obj.CFrame*spp
  819.  
  820.  
  821. local pro=pa(m,"","Block",2*sc,5,2*sc,true,false,0.05,0.3,colzz) pro.Anchored = true local prom = it("SpecialMesh",pro) prom.MeshType = "FileMesh" prom.Scale = scalz*sc prom.MeshId = meshidz
  822.  
  823.  
  824. pro.CFrame = sum.CFrame*cf(0,-4*sc,0.5*sc)*ca(rd(-10),0,0) it("Fire",pro) pro.Fire.Heat = 25 pro.Fire.Size = 7 pro.Fire.SecondaryColor = bc("White").Color pro.Fire.Color = bc("Really blue").Color
  825.  
  826.  
  827. sum.CFrame = sum.CFrame*cf(0,-0.5*sc,0) local tro = false cw(function() repeat sum.CFrame = sum.CFrame*ca(0,rd(15),0) w() until tro end)
  828.  
  829.  
  830. local pcf = pro.CFrame local scf = sum.CFrame for i=0,1,0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0)*ca(0,rd(360*i),0) w() end
  831.  
  832.  
  833. SplashDmg(false,sum.Position,dmge,6*sc,50) w(1.2) for i=1,0,-0.1 do pro.CFrame = pcf*cf(0,(6.5*sc)*i,0) sum.CFrame = scf*cf(0,(0.25*sc)*i,0) w() end tro = true sum:Remove'' pro:Remove''
  834.  
  835.  
  836. end) end
  837.  
  838.  
  839. function DmgHit(tym,weplol,mind,maxd,gain) cw(function() local iztym=false weplol.Touched:connect(function(hit)if hit.Parent:findFirstChild("Humanoid")==nil or iztym then return end
  840.  
  841.  
  842. local aihu=hit.Parent.Humanoid local dmge=rn(mind,maxd) Dmgz(false,aihu,dmge,hit) Sound(Sounds.Smash,1,1) end) end) end
  843.  
  844.  
  845. function RaiseBubble(poscf,sc,hax2,colzz) cw(function()
  846.  
  847.  
  848. local dis=pa(m,"","Block",0,0,0,false,false,0.4,0,colzz) dis.Anchored=true local dism=it("SpecialMesh",dis) dism.MeshType="Sphere"
  849.  
  850.  
  851. dism.Scale=v3(0.8*sc,1.3*sc,0.8*sc) dism.Scale=dism.Scale*5 local dsm=dism.Scale dis.CFrame=poscf *cf(rn(-hax2*sc,hax2*sc)/10,-1.5*sc,rn(-80*sc,80*sc)/10)
  852.  
  853.  
  854. for i=0.4,1,0.05 do dis.CFrame=dis.CFrame *cf(0,1*sc,0) dis.Transparency=i-0.15 dism.Scale=v3(dsm.x-((dsm.x/2)*i),dsm.y,dsm.x-((dsm.x/2)*i)) w() end dis:Remove''
  855.  
  856.  
  857. end) end
  858.  
  859.  
  860. function FireDisc(colz,sc,mind,maxd,spawnpos) cw(function()
  861.  
  862.  
  863. local dis=pa(m,"","Block",sc,0,sc,false,false,1,0,colz) local dis2=pa(m,"","Block",sc,0,sc,false,false,0.5,0.1,colz)
  864.  
  865.  
  866. dis.Anchored=true dis2.Anchored=true local dism=it("CylinderMesh",dis2)
  867.  
  868.  
  869. dis.CFrame=spawnpos dis2.CFrame=dis.CFrame*ca(0,0,rd(90))
  870.  
  871.  
  872. local spi=dis
  873.  
  874.  
  875. local bullethit=false
  876.  
  877.  
  878. local tyms=0
  879.  
  880.  
  881. local minusz=-0.0001
  882.  
  883.  
  884. local spid=0.25
  885.  
  886.  
  887. local divzz=14
  888.  
  889.  
  890. local tehpos=v3(0,0,0) Sound(Sounds.Spin,1.3,1)
  891.  
  892.  
  893. repeat
  894.  
  895.  
  896. tyms=tyms + 2 minusz=(-90/80/divzz)*tyms
  897.  
  898.  
  899. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,0,2)).p) tehpos=bpos
  900.  
  901.  
  902. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 30 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,0,-5) *ca(rd(minusz),0,0) end
  903.  
  904.  
  905. if rn(1,6)==1 then Sound(Sounds.Spin,1.3,1) end dis2.CFrame=spi.CFrame*ca(rd(rn(-16,16)),rd(rn(-16,16)),rd(90+rn(-16,16))) w() until bullethit or spi.Position.y < -300 or tyms > 120
  906.  
  907.  
  908. dis:Remove'' dis2:Remove'' local xx,yy,zz=dis.CFrame:toEulerAnglesXYZ()
  909.  
  910.  
  911. if bullethit then local sc2=sc/5
  912.  
  913.  
  914. local spi2=pa(m,"","Block",0.3*sc2,6*sc2,0.3*sc2,true,false,0,0,"Dark green") spi2.Anchored=true local spim=it("SpecialMesh",spi2) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2*sc2,6*sc2,0.2*sc2)
  915.  
  916.  
  917. spi2.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,0,1.5*sc2) *ca(rd(-90),0,0) game:service'Debris':AddItem(spi2,10)
  918.  
  919.  
  920. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  921.  
  922.  
  923. if bullethit.Anchored then Sound(Sounds.Smash,0.6,1) else
  924.  
  925.  
  926. if bullethit.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  927.  
  928.  
  929. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  930.  
  931.  
  932. elseif bullethit.Parent.Parent:findFirstChild("Humanoid") then spi.CanCollide=false
  933.  
  934.  
  935. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) local aihu=bullethit.Parent.Parent.Humanoid Sound(Sounds.Smash,1.35,1) Dmgz(false,aihu,rn(mind,maxd),bullethit)
  936.  
  937.  
  938. elseif bullethit:GetMass() < 500 and bullethit.Parent:findFirstChild("Humanoid")==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  939.  
  940.  
  941. spi2.CanCollide=false spi2.Anchored=false stick(spi2,bullethit) Sound(Sounds.Smash,0.6,1) if bullethit.Parrent.Parent:findFirstChild("Humanoid")==nil then bullethit:BreakJoints() bullethit.Velocity=spi.CFrame.lookVector*80 end
  942.  
  943.  
  944. end
  945.  
  946.  
  947. end
  948.  
  949.  
  950. end
  951.  
  952.  
  953. end) end
  954.  
  955.  
  956. function ThrowLance(mo) local paws=mou.Hit.p mo.shield:Remove'' mo.han.Weld:Remove'' cw(function() mo.Parent=m local fiar=it("Fire",mo.spike) fiar.Color=bc("Navy blue").Color fiar.SecondaryColor=bc("Navy blue").Color fiar.Heat=-25 fiar.Size=20
  957.  
  958.  
  959. local tip=mo.spiketip local root=mo.han Trail2(9999,root,0.2,"",2,cf(0,-1,0)) local rps=it("BodyPosition",root) rps.position=(cf(root.Position,mou.Hit.p)*cf(0,0,10)).p rps.maxForce=v310 local rbg=it("BodyGyro",root) rbg.cframe=cf(root.Position,mou.Hit.p)*ca(rd(90),0,0) rbg.D=15 rbg.maxTorque=v310
  960.  
  961.  
  962. local bhit=nil local bpos=v3(0,0,0) local tyms=0 local hitted=false tip.Touched:connect(function() tip.Anchored=true hitted=true end)
  963.  
  964.  
  965. repeat tyms=tyms + 1
  966.  
  967.  
  968. bhit,bpos=ray(tip.Position,tip.Position - (tip.CFrame *cf(0,2,0)).p)
  969.  
  970.  
  971. if bhit ~= nil and (bpos - tip.Position).magnitude < 8 then hitted=true break else
  972.  
  973.  
  974. rps.position=(root.CFrame*cf(0,-30,0)).p rbg.cframe=cf(root.Position,paws)*ca(rd(90-(0.2*tyms)),0,0)
  975.  
  976.  
  977. end
  978.  
  979.  
  980. w() until hitted or tyms > 120 root.Anchored=true rtab(sTrail,root)
  981.  
  982.  
  983. Explode(tip.CFrame,9,raigcol2,40) SpawnKillZone(tip.CFrame,rn(12,18)/10,10,"Really black")
  984.  
  985.  
  986. w(2) for i=0,1,0.02 do for ii,v in pairs(mo:children()) do v.Transparency=i end w() end mo:Remove''
  987.  
  988.  
  989. end) end
  990.  
  991.  
  992. function SpawnKillZone(spawnpos,sc,dur,colzz) cw(function() Sound(Sounds.Smash,0.4,1)
  993.  
  994.  
  995. local spi=pa(m,"oo","Block",1*sc,8*sc,1*sc,true,false,0,0,"Black") spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.7*sc,9*sc,0.7*sc)
  996.  
  997.  
  998. local spi2=pa(m,"oo","Block",0,0,0,false,false,0,0,"White") spi2.Anchored=true local spi2m= it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.TextureId=asset .. Decs.TSkull1 spi2m.MeshId=asset .. Decs.Skull1 spi2m.Scale=v3(1*sc,1*sc,1*sc)
  999.  
  1000.  
  1001. for i=-13,2,1 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end Sound(Sounds.Ghost,1.05,1) local kil=true
  1002.  
  1003.  
  1004. cw(function() repeat GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0))
  1005.  
  1006.  
  1007. w(0.5) SplashDmg(false,spi.Position,7,8.5*sc,30) GlowMesh(false,"Sphere",spi,v3(18*sc,0.2*sc,18*sc),colzz,cf(0,-2.6*sc,0)) w(0.5)
  1008.  
  1009.  
  1010. until not kil end)
  1011.  
  1012.  
  1013. w(dur) kil=false
  1014.  
  1015.  
  1016. for i=2,-13,-0.25 do spi.CFrame=spawnpos *cf(0,i*sc,0) spi2.CFrame=spi.CFrame*cf(0,2.3*sc,0) w() end spi:Remove'' spi2:Remove''
  1017.  
  1018.  
  1019. end) end
  1020.  
  1021.  
  1022. function SpawnSpikeTurret(spawnpos,sc,dur,tmag,mulz)
  1023.  
  1024.  
  1025. local colzz="Dark green" if mulz < 0 then colzz="White" end
  1026.  
  1027.  
  1028. cw(function() Sound(Sounds.Smash,0.255,1)
  1029.  
  1030.  
  1031. local stem=pa(m,"oo","Block",2.5*sc,5*sc,2.5*sc,true,false,0,0,"Earth green") stem.Anchored=true it("CylinderMesh",stem)
  1032.  
  1033.  
  1034. stem.CFrame=spawnpos *cf(0,-10*sc,0)
  1035.  
  1036.  
  1037. local bal=pa(m,"oo","Ball",3.5*sc,3.5*sc,3.5*sc,true,false,0,0,"Earth green") bal.Anchored=true
  1038.  
  1039.  
  1040. local pcf=cf(0,((5/2)+(3.5/3))*sc,0) bal.CFrame=stem.CFrame *pcf
  1041.  
  1042.  
  1043. for i=-11,0,0.5 do w()
  1044.  
  1045.  
  1046. stem.CFrame=stem.CFrame *cf(0,0.5*sc,0) bal.CFrame=stem.CFrame *pcf
  1047.  
  1048.  
  1049. end
  1050.  
  1051.  
  1052. local spis={} local Visib=true if mulz > 0 then SplashDmg(false,bal.Position,12,6*sc,70) end
  1053.  
  1054.  
  1055. for i=1,rn(35,45) do
  1056.  
  1057.  
  1058. local spi=pa(m,"oo","Block",0.3*sc,3*sc,0.3*sc,true,false,0,0,colzz) spi.Anchored=true local spim= it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1059.  
  1060.  
  1061. spi.CFrame=bal.CFrame *ca(rn(-360,360),rn(-360,360),rn(-360,360)) spim.Scale=v3(0.5*sc,5*sc,0.5*sc)
  1062.  
  1063.  
  1064. ti(spis,spi) cw(function() for i=1,12 do spi.CFrame=spi.CFrame *cf(0,0.25*sc,0) w() end end)
  1065.  
  1066.  
  1067. end spis[#spis].Mesh:Remove'' it("CylinderMesh",spis[#spis]).Scale=v3(4,1.3,4) spis[#spis].BrickColor=bc("Earth green")
  1068.  
  1069.  
  1070. cw(function()
  1071.  
  1072.  
  1073. repeat w(2) local torses= {}
  1074.  
  1075.  
  1076. for i,v in pairs(Serv.kirby8852:children()) do if not hittedlol and (v.Character ~= c or mulz < 0) and v.Character ~= nil and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position - bal.Position).magnitude < tmag then
  1077.  
  1078.  
  1079. ti(torses,v.Character.Torso) end end
  1080.  
  1081.  
  1082. if #torses > 0 then local lolcf=cf(bal.Position,torses[rn(1,#torses)].Position+v3(rn(-110,110)/100,rn(-110,150)/100,rn(-110,110)/100)) *cf(0,0,-6*sc)
  1083.  
  1084.  
  1085. spis[#spis].CFrame=lolcf*cf(0,0,3.5*sc) *ca(rd(90),0,0) ShootSpike(15,c,colzz,mulz,sc*2,lolcf,false,3,nil) end
  1086.  
  1087.  
  1088. until not Visib end)
  1089.  
  1090.  
  1091. w(dur) Visib=false for x=1,#spis do local spi=spis[x] if rn(1,3)==3 then ShootSpike(15,c,colzz,mulz,sc*2,cf(spi.Position,(spi.CFrame *cf(0,0,-1)).p)*cf(0,0,-8),false,3,nil) end spis[x]:Remove'' end
  1092.  
  1093.  
  1094. for i=-11,0,0.5 do w()
  1095.  
  1096.  
  1097. stem.CFrame=stem.CFrame *cf(0,-0.5*sc,0)
  1098.  
  1099.  
  1100. bal.CFrame=stem.CFrame *pcf
  1101.  
  1102.  
  1103. end bal:Remove'' stem:Remove''
  1104.  
  1105.  
  1106. end)
  1107.  
  1108.  
  1109. end
  1110.  
  1111.  
  1112. function CreateLance() a.s.Lancet="Black" local colx={"Dark stone grey","Really black","Dark stone grey"} local ref=0.15
  1113.  
  1114.  
  1115. local han=pa(Misc["v"],"han","Block",0.75,1.75,0.75,false,false,0,0,colx[3]) it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  1116.  
  1117.  
  1118. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han.Mesh.Scale=v3(1,1.5*i,1) w() end
  1119.  
  1120.  
  1121. local han2=pa(Misc["v"],"han2","Block",1,1,1,false,false,0,ref,colx[1]) it("CylinderMesh",han2) local han2w=weld(han2,han,han2,0,-1.25,0,0,0,0)
  1122.  
  1123.  
  1124. Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han2.Mesh.Scale=v3(3*i,1*i,3*i) w() end
  1125.  
  1126.  
  1127. cw(function() for xi=0,360,360/8 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-18),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-2*i,-0.4) han3.Mesh.Scale=v3(0.25*i,2*i,0.25*i)w() end end) w() end end)
  1128.  
  1129.  
  1130. cw(function() for xi=0,360,120 do local han3=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han3w=weld(han3,han2,han3,0,0,0,rd(90),0,rd(xi)) han3w.C0=han3w.C0 *ca(rd(-80),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-1*i,-1*i) han3.Mesh.Scale=v3(0.2*i,1.5*i,0.2*i)w() end end) w() end end)
  1131.  
  1132.  
  1133. w(0.3) local han3=pa(Misc["v"],"spike","Block",0,0,0,false,false,0,ref,colx[1]) local han3w=weld(han3,han2,han3,0,0,0,rd(180),0,0) local han3m=it("SpecialMesh",han3) han3m.MeshType="FileMesh" han3m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han3w.C1=cf(0,-5.2*i,0) han3.Mesh.Scale=v3(1.5*i,5+(7.5*i),1.5*i) w() end end)
  1134.  
  1135.  
  1136. cw(function() w(0.05) for xi=0,360,360/5 do local han4=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han4w=weld(han4,han2,han4,0,0,0,rd(90),0,rd(xi)) han4w.C0=han4w.C0 *ca(rd(-25),0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han4w.C1=cf(0,1+(-0.6*i),-4) han4.Mesh.Scale=v3(0.25*i,2*i,0.25*i) w() end end) w() end end)
  1137.  
  1138.  
  1139. local han4=pa(Misc["v"],"spiketip","Block",0,0,0,false,false,0,ref,colx[1]) local han4w=weld(han4,han3,han4,0,0,0,0,0,0) local han4m=it("SpecialMesh",han4) han4m.MeshType="FileMesh" han4m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han4w.C1=cf(0,-4*i,0) han4.Mesh.Scale=v3(0.6*i,3*i,0.6*i) w() end
  1140.  
  1141.  
  1142. cw(function() w(0.2) for xi=0,360,120 do local han8=pa(Misc["v"],"spiek","Block",0,0,0,false,false,0,ref,colx[2]) local han8w=weld(han8,han4,han8,0,1,0,rd(90),0,rd(xi)) han8w.C0=han8w.C0 *ca(rd(-60),0,0) local han8m=it("SpecialMesh",han8) han8m.MeshType="FileMesh" han8m.MeshId=asset .. Decs.Spike Sound(Sounds.Unsheath,1.2,1) cw(function() for i=0,1,0.1 do han8w.C1=cf(0,1+(-0.6*i),-0.7) han8.Mesh.Scale=v3(0.12*i,0.75*i,0.12*i) w() end end) w() end end)
  1143.  
  1144.  
  1145. w(0.25) Sound(Sounds.Slash,0.35,1) cw(function() c1(hanw,0.1,1,0,0.8,0,0,0,-65) c1(hanw,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) cw(function() c1(raw,0.05,3,1,0.5,0,0,0,-90) c1(raw,0.05,3,0.7,0.8,0,45,0,-150) end)
  1146.  
  1147.  
  1148. local han5=pa(Misc["v"],"shield","Block",0,0,0,false,false,0,0.2,colx[3]) it("BlockMesh",han5) local han5w=weld(han5,la,han5,-0.6,-(2.5/2),0,rd(55),rd(0),rd(90)) Sound(Sounds.Unsheath,1.2,1) for i=0,1,0.1 do han5.Mesh.Scale=v3(3*i,0.25*i,2.5*i)*5 w() end
  1149.  
  1150.  
  1151. end
  1152.  
  1153.  
  1154. function ShootLanceBullet(spawnpos,sc,dmge) cw(function() Sound(Sounds.Fire1,0.5,1) local roflz=false for xx=1,3 do cw(function()
  1155.  
  1156.  
  1157. local proj=pa(m,"Bullet","Block",0.8*sc,1.1*sc,0.8*sc,true,false,0,0,"Black") it("CylinderMesh",proj) proj.Anchored=true
  1158.  
  1159.  
  1160. if xx == 1 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0,0.45,0.5)*ca(rd(90),0,0)
  1161.  
  1162.  
  1163. elseif xx == 2 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(-0.5,-0.45,0.5)*ca(rd(90),0,0)
  1164.  
  1165.  
  1166. elseif xx == 3 then proj.CFrame=cf(spawnpos.Position,mou.hit.p) *cf(0.5,-0.45,0.5)*ca(rd(90),0,0)
  1167.  
  1168.  
  1169. end local tyms=0 local bhit,bpos=nil,nil
  1170.  
  1171.  
  1172. repeat tyms=tyms + 1
  1173.  
  1174.  
  1175. bhit,bpos=ray(proj.Position,proj.Position - (proj.CFrame *cf(0,1,0)).p)
  1176.  
  1177.  
  1178. if bhit and (proj.Position - bpos).magnitude < 6 then roflz=true break else proj.CFrame=proj.CFrame*cf(0,-6,0)*ca(rd(-0.09),0,0) end
  1179.  
  1180.  
  1181. w() until tyms > 80 or roflz local z08 = 60
  1182.  
  1183.  
  1184. if xx == 1 then Sound(Sounds.Break,2.6,1.4) Explode(proj.CFrame*ca(rd(180),0,0),12,raigcol2,dmge) local smokshiz =pa(m,"","Block",0,0,0,false,false,1,0,"Black")
  1185.  
  1186.  
  1187. smokshiz.CFrame = proj.CFrame it("Smoke",smokshiz) smokshiz.Smoke.Size = 30*sc smokshiz.Smoke.Opacity = 0.4 smokshiz.Smoke.Color = bc("Black").Color game:service'Debris':AddItem(smokshiz,8) end GlowMesh(false,"Sphere",proj,v3(20,20,20),RandomExplosionColor(),cf(rn(-z08*sc,z08*sc)/10,rn(-z08*sc,z08*sc)/10,rn(-z08,z08*sc)/10)) w(3) fade(proj,0.1)
  1188.  
  1189.  
  1190. end) end end) end
  1191.  
  1192.  
  1193. function ShootProjectile(clonz,faic,adjs,dmge,sped,maxm) cw(function()
  1194.  
  1195.  
  1196. local rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rt.Anchored=true
  1197.  
  1198.  
  1199. rt.CFrame = faic local rtc = clonz:Clone'' rtc.Parent = m rtc.Anchored = true
  1200.  
  1201.  
  1202. local tyms=0 local bhit,bpos=nil,nil
  1203.  
  1204.  
  1205. repeat tyms=tyms + 1
  1206.  
  1207.  
  1208. bhit,bpos=ray(rt.Position,rt.Position - (rt.CFrame *cf(0,0,2)).p)
  1209.  
  1210.  
  1211. if bhit and (rt.Position - bpos).magnitude < sped+1 then break else rt.CFrame=rt.CFrame*cf(0,0,-sped) end rtc.CFrame = rt.CFrame*adjs
  1212.  
  1213.  
  1214. w() until tyms > maxm
  1215.  
  1216.  
  1217. if bhit then
  1218.  
  1219.  
  1220. rtc.Velocity=v3(0,0,0) local xx,yy,zz=rtc.CFrame:toEulerAnglesXYZ() rtc.CFrame=cf(bpos) *ca(xx,yy,zz) *cf(0,-rtc.Size.y/9,0)
  1221.  
  1222.  
  1223. if bhit.Anchored then Sound(Sounds.Punch,1,1,rtc) rtc.Anchored=true else local cfz=rtc.CFrame
  1224.  
  1225.  
  1226. rtc.Size=v3(0,0,0) rtc.CFrame=cfz rtc.Anchored=false
  1227.  
  1228.  
  1229. if findhum(bhit.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  1230.  
  1231.  
  1232. local aihu=findhum(bhit.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  1233.  
  1234.  
  1235. elseif findhum(bhit.Parent.Parent) then stick(rtc,bhit) rtc.CanCollide=false
  1236.  
  1237.  
  1238. local aihu=findhum(bhit.Parent.Parent) Sound(Sounds.Smash,1.35,1,rtc) Dmgz(false,aihu,dmge,bhit)
  1239.  
  1240.  
  1241. elseif bhit:GetMass() < 500 and findhum(bhit.Parent)==nil and findhum(bhit.Parent.Parent)==nil then
  1242.  
  1243.  
  1244. stick(rtc,bhit) Sound(Sounds.Punch,1,1,rtc) if findclass(bhit,"Weld") < 1 and findhum(bhit.Parent.Parent)==nil then bhit.Velocity=rt.CFrame.lookVector*60 end
  1245.  
  1246.  
  1247. end
  1248.  
  1249.  
  1250. end
  1251.  
  1252.  
  1253. else
  1254.  
  1255.  
  1256. rtc.Parent=nil
  1257.  
  1258.  
  1259. end
  1260.  
  1261.  
  1262. rt:Remove'' w(8) rtc:Remove''
  1263.  
  1264.  
  1265. end) end
  1266.  
  1267.  
  1268. function ShootSpike(poi,theray,colz,mulzx,sc,adjus,istrai,typ,loltors) if mulzx==nil then mulzx=1 end
  1269.  
  1270.  
  1271. cw(function() Sound(Sounds.Slash,1.1,1) local mind,maxd,mind2,maxd2=6,12,3,5
  1272.  
  1273.  
  1274. local spi=pa(c,"","Block",0.6*sc,2*sc,0.6*sc,false,false,0,0,colz) local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1275.  
  1276.  
  1277. spim.Scale=v3(0.12*sc,3*sc,0.12*sc) spi.Anchored=true if typ==1 then spi.CFrame=cf((loltors.CFrame).p,mou.Hit.p) *adjus
  1278.  
  1279.  
  1280. elseif typ==3 then spi.CFrame=adjus
  1281.  
  1282.  
  1283. elseif typ==2 then if adjus=="random" then spi.CFrame=cf(to.Position,RandomPlayer(spi).Position) else spi.CFrame=loltors.CFrame *adjus end end spi.CFrame=spi.CFrame *ca(rd(-90),0,0)
  1284.  
  1285.  
  1286. if istrai then cw(function() Trail2(4,spi,0.2,colz,0.4*sc,cf(0,-2*sc,0)) end) end
  1287.  
  1288.  
  1289. local bullethit=false
  1290.  
  1291.  
  1292. local tyms=0 if rn(1,20)==rn(1,20) and mulzx > 0 then it("Fire",spi).Heat=-25 end if rn(1,poi)==1 and mulzx > 0 then spi.BrickColor=bc("Navy blue") end
  1293.  
  1294.  
  1295. local minusz=-0.0001 if mulzx < 0 then local fiar=it("Fire",spi) fiar.Heat=-25 fiar.Size=1*sc fiar.Color=bc("Bright red").Color fiar.SecondaryColor=bc("Really red").Color end
  1296.  
  1297.  
  1298. local spid=0.25 if typ==2 then spid=0.01 end
  1299.  
  1300.  
  1301. local divzz=110 if typ==2 then divzz=50 elseif typ==3 then divzz=1500 end
  1302.  
  1303.  
  1304. local tehpos=v3(0,0,0)
  1305.  
  1306.  
  1307. repeat
  1308.  
  1309.  
  1310. tyms=tyms + 2 minusz=(-90/50/divzz)*tyms
  1311.  
  1312.  
  1313. local bhit,bpos=ray(spi.Position,spi.Position - (spi.CFrame *cf(0,-1,0)).p,theray) tehpos=bpos
  1314.  
  1315.  
  1316. if bpos ~= nil and (bpos - (spi.CFrame *cf(0,1,0)).p).magnitude < 24 then bullethit=bhit else spi.CFrame=spi.CFrame *cf(0,8,0) *ca(rd(minusz),0,0) end
  1317.  
  1318.  
  1319. w() until bullethit or spi.Position.y < -300 or tyms > 120 rtab(sTrail,spi) game:service'Debris':AddItem(spi,4)
  1320.  
  1321.  
  1322. if bullethit then -- bhit
  1323.  
  1324.  
  1325. spi.Velocity=v3(0,0,0) local xx,yy,zz=spi.CFrame:toEulerAnglesXYZ() spi.CFrame=cf(tehpos) *ca(xx,yy,zz) *cf(0,-spi.Size.y/9,0)
  1326.  
  1327.  
  1328. if bullethit.Anchored then Sound(Sounds.Punch,1,1,spi) spi.Anchored=true else local cfz=spi.CFrame *cf(0,-0*sc,0)
  1329.  
  1330.  
  1331. spi.Size=v3(0,0,0) spi.CFrame=cfz spi.Anchored=false
  1332.  
  1333.  
  1334. if findhum(bullethit.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  1335.  
  1336.  
  1337. local aihu=findhum(bullethit.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  1338.  
  1339.  
  1340. elseif findhum(bullethit.Parent.Parent) then stick(spi,bullethit) spi.CanCollide=false local mul=1 if spi:findFirstChild("Fire") then mul=2.5 end
  1341.  
  1342.  
  1343. local aihu=findhum(bullethit.Parent.Parent) Sound(Sounds.Smash,1.35,1,spi) if mulzx==-1 then aihu.Health=aihu.Health + maxd else Dmgz(false,aihu,rn(mind*mul,maxd*mul),bullethit) if spi.BrickColor.Name=="Navy blue" then for i=1,10 do Dmgz(false,aihu,rn(mind2*mul,maxd2*mul),bullethit) w(0.9) end end end
  1344.  
  1345.  
  1346. elseif bullethit:GetMass() < 500 and findhum(bullethit.Parent)==nil and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then
  1347.  
  1348.  
  1349. stick(spi,bullethit) Sound(Sounds.Punch,1,1,spi) if findclass(bullethit,"Weld") < 1 and bullethit.Parent.Parent:findFirstChild("Humanoid")==nil then bullethit.Velocity=(spi.CFrame*ca(rd(90),0,0)).lookVector*60 end
  1350.  
  1351.  
  1352. end
  1353.  
  1354.  
  1355. end
  1356.  
  1357.  
  1358. else
  1359.  
  1360.  
  1361. spi.Parent=nil
  1362.  
  1363.  
  1364. end
  1365.  
  1366.  
  1367. end)
  1368.  
  1369.  
  1370. end
  1371.  
  1372.  
  1373. function NormalPose(inc) cw(function() c1(tw,inc,3,0,0,0,0,0,0) end) cw(function() c1(llw,inc,3,-0.5,-1,0,0,0,0) end)
  1374.  
  1375.  
  1376. cw(function() c1(rlw,inc,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,inc,3,-1.5,1,0,0,0,0) end) c1(raw,inc,3,1.5,1,0,0,0,0) end
  1377.  
  1378.  
  1379. a.Act=function(k,ccz)
  1380.  
  1381.  
  1382. if ccz then
  1383.  
  1384.  
  1385. if k=="x" then a.c=false
  1386.  
  1387.  
  1388. a.a="Spikes"
  1389.  
  1390.  
  1391. for i=1,18 do
  1392.  
  1393.  
  1394. local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1395.  
  1396.  
  1397. local spiw=weld(spi,t,spi,rn(-8,8)/10,rn(-8,8)/10,0,rd(rn(60,120)),0,rd(rn(-30,30)))
  1398.  
  1399.  
  1400. cw(function() for i=0,1,0.1 do if rn(1,21)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end)
  1401.  
  1402.  
  1403. end
  1404.  
  1405.  
  1406. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1407.  
  1408.  
  1409. local spiw=weld(spi,la,spi,0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(120)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1410.  
  1411.  
  1412. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,ra,spi,-0.2,-i/1.1+(0.7),-0.25,rd(-45),0,rd(-120))
  1413.  
  1414.  
  1415. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1416.  
  1417.  
  1418. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1419.  
  1420.  
  1421. local spiw=weld(spi,ll,spi,0.2,-i/1.1+(0.2),-0.3,0,rd(50),rd(70)) cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1422.  
  1423.  
  1424. for i=1,2 do local spi=pa(Misc[k],"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike local spiw=weld(spi,rl,spi,-0.2,-i/1.1+(0.2),-0.3,0,rd(-50),rd(-70))
  1425.  
  1426.  
  1427. cw(function() for i=0,1,0.1 do spiw.C0=spiw.C0 *cf(0,0.14,0) spim.Scale=v3(0.25,i*4,0.25) w() end a.c=true end) end
  1428.  
  1429.  
  1430. elseif k=="c" and a.a=="None" and a.c and a.b=="None" then a.c=false a.a="Champion"
  1431.  
  1432.  
  1433. Armz(false) hu.WalkSpeed=ns*1.2
  1434.  
  1435.  
  1436. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18)
  1437.  
  1438.  
  1439. cw(function() Sound(Sounds.Abscond,0.9,1) local spi=pa(m,"","Block",0,0,0,false,false,0.2,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  1440.  
  1441.  
  1442. spim.Scale=v3(4,5,4) spi.CFrame=t.CFrame *cf(0,-2,0) for i=1,30 do spim.Scale=v3(4+(i/3),5-(i/12),4+(i/3)) spi.Transparency=0.2+((0.8/30)*i)spi.CFrame=spi.CFrame *ca(0,rd(25),0) w() end spi:Remove''
  1443.  
  1444.  
  1445. end)
  1446.  
  1447.  
  1448. a.c=true Legb2=true Legz(false) Legb=true
  1449.  
  1450.  
  1451. elseif k=="v" and a.a=="None" and a.c and a.b=="None" then a.c=false
  1452.  
  1453.  
  1454. Armz(false) hu.WalkSpeed=ns*0.75 Misc[k]=it("Model",m)
  1455.  
  1456.  
  1457. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  1458.  
  1459.  
  1460. CreateLance() a.c=true Legb2=true Legz(false) Legb=true a.a="Lance"
  1461.  
  1462.  
  1463. a.s.Lance(true) cw(function() repeat if a.b=="None" and mp > 10 then mp=mp-0.05 end w() until a.a~="Lance" end)
  1464.  
  1465.  
  1466. end
  1467.  
  1468.  
  1469. else
  1470.  
  1471.  
  1472. if k=="x" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false a.a="None"
  1473.  
  1474.  
  1475. for zi,v in pairs(Misc[k]:children()) do
  1476.  
  1477.  
  1478. cw(function()
  1479.  
  1480.  
  1481. for i=1,0,-0.1 do if rn(1,35)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end
  1482.  
  1483.  
  1484. v.Weld.C0=v.Weld.C0 *cf(0,-0.17,0) v.Mesh.Scale=v3(0.1,i*4,0.1)
  1485.  
  1486.  
  1487. w()
  1488.  
  1489.  
  1490. end v:Remove'' a.c=true end)
  1491.  
  1492.  
  1493. end
  1494.  
  1495.  
  1496. elseif k=="c" and a.a=="Champion" and a.b=="None" and a.c then a.c=false a.a="None"
  1497.  
  1498.  
  1499. Legz(false) Armz(false) hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  1500.  
  1501.  
  1502. elseif k=="v" and a.a=="Lance" and a.b=="None" and a.c then a.c=false a.a="None"
  1503.  
  1504.  
  1505. Legz(false) Armz(false) local rr=false a.s.Lance(false) local k="v"
  1506.  
  1507.  
  1508. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.03,3,1.5,0.5,-0.2,-100,-30,0) end)
  1509.  
  1510.  
  1511. cw(function() for i,v in pairs(Misc[k]:children()) do if v.Name=="spiek" then cw(function() local maxc=v.Mesh.Scale maxcc=v.Weld.C1.y for i=1,0,-0.1 do v.Weld.C1=v.Weld.C1 * cf(0,maxcc*0.1,0) v.Mesh.Scale=v3(maxc.x*i,maxc.y*i,maxc.z*i) w() end v:Remove'' end) end end end)
  1512.  
  1513.  
  1514. cw(function() local smc=Misc[k].shield.Mesh.Scale for xi=1,0,-0.1 do Misc[k].shield.Mesh.Scale=smc*xi w() end Misc[k].shield:Remove'' end)
  1515.  
  1516.  
  1517. cw(function() Sound(Sounds.Unsheath,1.4,1) local smc=Misc[k].spiketip.Mesh.Scale for xi=1,0,-0.2 do Misc[k].spiketip.Mesh.Scale=smc*xi Misc[k].spiketip.Weld.C1=cf(0,-4*xi,0) w() end Misc[k].spiketip:Remove''
  1518.  
  1519.  
  1520. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].spike.Mesh.Scale for xi=1,0,-0.1 do Misc[k].spike.Mesh.Scale=smc*xi Misc[k].spike.Weld.C1=cf(0,-5.2*xi,0) w() end Misc[k].spike:Remove''
  1521.  
  1522.  
  1523. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han2.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han2.Mesh.Scale=smc*xi Misc[k].han2.Weld.C0=cf(0,-1.5*xi,0) w() end Misc[k].han2:Remove''
  1524.  
  1525.  
  1526. Sound(Sounds.Unsheath,1.4,1) smc=Misc[k].han.Mesh.Scale for xi=1,0,-0.1 do Misc[k].han.Mesh.Scale=smc*xi w() end Misc[k].han:Remove'' rr=true end)
  1527.  
  1528.  
  1529. local hanw=Misc[k].han.Weld Sound(Sounds.Slash,0.35,1) for i=1,0,-0.05 do hanw.C1=cf(0,0.3+(0.5*i),0) *ca(rd(180*i),0,rd(45*i)) w() end
  1530.  
  1531.  
  1532. repeat w() until rr Misc[k]:Remove''
  1533.  
  1534.  
  1535. hu.WalkSpeed=ns NormalPose(0.1) Legz(true) Armz(true) a.c=true
  1536.  
  1537.  
  1538. elseif mp >= 50 and k=="e" and a.a=="Spikes" and a.b=="None" then a.b="SideSlash" a.c=false mp=mp - 50
  1539.  
  1540.  
  1541. Armz(false)
  1542.  
  1543.  
  1544. cw(function() c1(law,0.16,3,-1.2,1,-0.2,40,0,40) end)
  1545.  
  1546.  
  1547. cw(function() c1(tw,0.1,0,0,0,0,0,-40,0) end)
  1548.  
  1549.  
  1550. c1(raw,0.16,3,1.2,1,0.2,50,0,50) Sound(Sounds.Unsheath,1.2,1)
  1551.  
  1552.  
  1553. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1554.  
  1555.  
  1556. spim.Scale=v3(0.2,6,0.2)
  1557.  
  1558.  
  1559. local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  1560.  
  1561.  
  1562. c1(raw,0.16,3,1.5,1,0,0,0,-40) Sound(Sounds.Slash,0.9,1)
  1563.  
  1564.  
  1565. rayHit(1.2,1,ra,ca(rd(-90),0,0),3.2,15,35)
  1566.  
  1567.  
  1568. cw(function() Trail(spi,8,0.04,"Dark green",0.6,cf(0,3,0)) end)
  1569.  
  1570.  
  1571. cw(function() c1(tw,0.08,0,0,0,0,0,45,0) end)
  1572.  
  1573.  
  1574. cw(function() c1(spiw,0.1,0,0,-3.6,-1,210,0,0) end)
  1575.  
  1576.  
  1577. c1(raw,0.08,3,1.3,0.6,-0.5,-160,0,-80)
  1578.  
  1579.  
  1580. cw(function() c1(tw,0.08,0,0,0,0,0,0,0) c1(law,0.16,3,-1.5,1,0,0,0,0) end)
  1581.  
  1582.  
  1583. c1(raw,0.08,3,1.2,1,0.2,50,0,50) spi:Remove'' c1(raw,0.16,3,1.5,1,0,0,0,0)
  1584.  
  1585.  
  1586. Armz(true)
  1587.  
  1588.  
  1589. a.b="None" a.c=true
  1590.  
  1591.  
  1592. elseif k=="c" and a.a=="Spikes" and a.b=="None" and a.c then a.c=false
  1593.  
  1594.  
  1595. Legz(false) Armz(false)
  1596.  
  1597.  
  1598. cw(function() c1(llw,0.1,3,-0.5,-1,-0.3,-80,-20,0) end)
  1599.  
  1600.  
  1601. cw(function() c1(rlw,0.1,3,0.5,-1,-0.3,-80,20,0) end)
  1602.  
  1603.  
  1604. cw(function() c1(law,0.1,3,-1.3,1,0,15,0,15) end)
  1605.  
  1606.  
  1607. cw(function() c1(raw,0.1,3,1.3,1,0,15,0,-15) end)
  1608.  
  1609.  
  1610. c1(tw,0.1,3,0,-1.5,0.35,-15,0,0)
  1611.  
  1612.  
  1613. a.c=true a.b="Sit" hu.WalkSpeed=0
  1614.  
  1615.  
  1616. elseif k=="c" and a.a=="Spikes" and a.b=="Sit" and a.c then a.c=false hu.WalkSpeed=ns NormalPose(0.08) Legz(true) Armz(true) a.c=true a.b="None"
  1617.  
  1618.  
  1619. elseif mp >= 6 and k=="f" and a.a=="Spikes" and a.b=="None" then a.b="SpikeShoot" a.c=false
  1620.  
  1621.  
  1622. Armz(false)
  1623.  
  1624.  
  1625. cw(function() c1(law,0.1,3,-1.1,0.55,0,-85,20,0) end) c1(raw,0.1,3,1.1,0.55,0,-85,-20,0)
  1626.  
  1627.  
  1628. cw(function() Trail2(9999,la,0.1,la.BrickColor.Name,0.4,cf(0,-5,0)) Trail2(9999,ra,0.1,ra.BrickColor.Name,0.4,cf(0,-5,0)) repeat w(0.04) if rn(1,3)==2 then Sound(Sounds.Slash,1.2,1) end c1(law,1,3,-1.1,0.55,0,-85+rn(-55,55),20+rn(-15,15),0) c1(raw,1,3,1.1,0.55,0,-85+rn(-55,55),-20+rn(-15,15),0) until mp < 6 or ky=="f" rtab(sTrail,la) rtab(sTrail,ra) end)
  1629.  
  1630.  
  1631. repeat mp=mp - 6 ShootSpike(15,nil,"Dark green",1,rn(8,24)/10,ca(0,0,0),true,1,t) w(0.3) until mp < 6 or ky=="f"
  1632.  
  1633.  
  1634. cw(function() c1(law,0.1,3,-1.5,1,0,0,0,0) end) c1(raw,0.1,3,1.5,1,0,0,0,0)
  1635.  
  1636.  
  1637. Armz(true) a.b="None" a.c=true
  1638.  
  1639.  
  1640. elseif mp >= 30 and k=="q" and a.a=="Spikes" and a.b=="None" then a.b="Flip" a.c=false
  1641.  
  1642.  
  1643. Legz(false) Armz(false) mp=mp - 30
  1644.  
  1645.  
  1646. cw(function() c1(llw,0.1,3,-0.5,-0.4,-0.3,55,0,8) end)
  1647.  
  1648.  
  1649. cw(function() c1(rlw,0.1,3,0.5,-0.7,-0.3,55,0,-8) end)
  1650.  
  1651.  
  1652. cw(function() c1(law,0.1,3,-1.3,1,-0.2,60,0,15) end)
  1653.  
  1654.  
  1655. cw(function() c1(raw,0.1,3,1.3,1,-0.2,60,0,-15) end) c1(tw,0.1,3,0,-0.8,0,-30,0,0) hu.WalkSpeed=ns*1.75
  1656.  
  1657.  
  1658. cw(function() c1(tw,0.036,3,0,0,0,360,0,0) cleanweld(tw,"a1") end)
  1659.  
  1660.  
  1661. local bf=it("BodyForce",t) bf.force=v3(0,10000,0) game:service'Debris':AddItem(bf,0.165) Sound(Sounds.Slash,1.2,1)
  1662.  
  1663.  
  1664. w(0.1) if Button and mp >= 70 then mp=mp - 70 cw(function() c1(law,0.2,3,-1.3,1,-0.2,-170,0,-15) end)
  1665.  
  1666.  
  1667. cw(function() c1(raw,0.2,3,1.3,1,-0.2,-170,0,15) end) for zx=1,6 do ShootSpike(15,nil,"Navy blue",1,2,to.CFrame*ca(rd(-80),0,0),true,3,t) w(0.06) end else w(0.08*6) end hu.WalkSpeed= ns
  1668.  
  1669.  
  1670. cw(function() c1(llw,0.2,3,-0.5,-1,0,0,0,0) end)
  1671.  
  1672.  
  1673. cw(function() c1(rlw,0.2,3,0.5,-1,0,0,0,0) end)
  1674.  
  1675.  
  1676. cw(function() c1(law,0.2,3,-1.5,1,0,0,0,0) end) c1(raw,0.2,3,1.5,1,0,0,0,0)
  1677.  
  1678.  
  1679. Legz(true) Armz(true) a.b="None" a.c=true
  1680.  
  1681.  
  1682. elseif mp < maxmp and k=="z" and a.a=="Spikes" and a.b=="None" then a.b="Charge" a.c=false
  1683.  
  1684.  
  1685. hu.WalkSpeed=0 Armz(false)
  1686.  
  1687.  
  1688. local mz=it("Model",m)
  1689.  
  1690.  
  1691. for xi=1,360,360/8 do
  1692.  
  1693.  
  1694. local spi=pa(mz,"","Block",1,6,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1695.  
  1696.  
  1697. spim.Scale=v3(1,6,1) spi.CFrame=t.CFrame *ca(0,rd(xi),0) *cf(0,0,10) *cf(0,-7,0) *ca(rd(rn(-5,5)),0,rd(rn(-5,5)))
  1698.  
  1699.  
  1700. cw(function() for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  1701.  
  1702.  
  1703. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,12,1 do spi.CFrame=spi.CFrame *cf(0,-0.5,0) w() end mz:Remove'' end)
  1704.  
  1705.  
  1706. end
  1707.  
  1708.  
  1709. for xi=-1,1,2 do
  1710.  
  1711.  
  1712. local spi=pa(mz,"","Block",1,10,1,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1713.  
  1714.  
  1715. spim.Scale=v3(1.2,10,1.2) spi.CFrame=t.CFrame *cf(xi*2.2,0,-2) *cf(0,-11,0)
  1716.  
  1717.  
  1718. cw(function() for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,0.5,0) w() end end)
  1719.  
  1720.  
  1721. cw(function() repeat w() until ky=="z" or mp >= maxmp for x=1,20,1 do spi.CFrame=spi.CFrame *cf(0,-0.25,0) w() end mz:Remove'' end)
  1722.  
  1723.  
  1724. end
  1725.  
  1726.  
  1727. local spi=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  1728.  
  1729.  
  1730. spim.Scale=v3(8,3,8) spi.CFrame=t.CFrame *cf(0,-2,0) local spi2=pa(mz,"","Block",0,0,0,false,false,1,0,raigcol) spi2.Anchored=true local spi2m=it("SpecialMesh",spi2) spi2m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Crown
  1731.  
  1732.  
  1733. spi2m.Scale=v3(16,6,16) spi.CFrame=t.CFrame *cf(0,-2,0) spi2.CFrame=spi.CFrame Sound(Sounds.Cast,0.7,1)
  1734.  
  1735.  
  1736. cw(function() cw(function() for i=1,0.5,-0.05 do spi.Transparency=i spi2.Transparency=i w() end end) repeat w() spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) until ky=="z" or mp >= maxmp Sound(Sounds.ElectricalCharge,0.8,4) for i=0.5,1,0.05 do spi.CFrame=spi.CFrame *ca(0,rd(11),0) spi2.CFrame=spi2.CFrame *ca(0,rd(-12),0) spi.Transparency=i spi2.Transparency=i w() end spi2:Remove'' spi:Remove'' end)
  1737.  
  1738.  
  1739. cw(function() c1(law,0.06,3,-1.2,0.55,-0.1,-90,-25,0) end) c1(raw,0.06,3,1.2,0.55,-0.1,-90,25,0)
  1740.  
  1741.  
  1742. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) until ky=="z" or mp >= maxmp
  1743.  
  1744.  
  1745. cw(function() c1(raw,0.1,3,1.5,1,0,0,0,0) end) c1(law,0.1,3,-1.5,1,0,0,0,0)
  1746.  
  1747.  
  1748. Armz(true) a.c=true a.b="None" hu.WalkSpeed=ns
  1749.  
  1750.  
  1751. elseif mp >= 150 and k=="t" and a.a=="Spikes" and a.b=="None" then a.b="SpinSlash" a.c=false
  1752.  
  1753.  
  1754. Armz(false) mp=mp - 150 hu.WalkSpeed=ns*1.5
  1755.  
  1756.  
  1757. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.08,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  1758.  
  1759.  
  1760. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-2,2,rd(90),0,0)
  1761.  
  1762.  
  1763. local spi1=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi1) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spi1w=weld(spi1,la,spi1,0,-2,2,rd(90),0,0)
  1764.  
  1765.  
  1766. cw(function() c1(spiw,0.07,0,0,-4,0,170,0,0) end) cw(function() c1(spi1w,0.07,0,0,-4,0,190,0,0) end)
  1767.  
  1768.  
  1769. cw(function() c1(law,0.07,3,-1,0.6,0,0,0,85) end) c1(raw,0.07,3,1,0.6,0,0,0,-95) w(0.2) DmgHit(99,spi,10,14,2) DmgHit(99,spi1,10,14,2) cw(function() Trail(spi,24,0.05,"Dark green",0.35,cf(0,3,0)) end) cw(function() Trail(spi1,24,0.05,"Dark green",0.35,cf(0,3,0)) end)
  1770.  
  1771.  
  1772. local tru=true local wnd=pa(m,"","Block",14,0,14,false,false,0.3,0,"Dark green") wnd.Anchored=true it("CylinderMesh",wnd).Scale=v3(1,0.1,1) cw(function() repeat w() wnd.CFrame=t.CFrame *cf(0,0.5,0) *ca(rd(rn(-8,8)),0,rd(rn(-8,8))) if rn(1,4)==2 then Sound(Sounds.Spin,1.25,1) end until not tru fade(wnd,0.08) end) c1(tw,0.02,3,0,0,0,0,-360*5,0) tru=false tw.C1=ca(0,0,0)
  1773.  
  1774.  
  1775. cw(function() c1(law,0.08,3,-1.2,1,0.2,40,0,-30) end) hu.WalkSpeed=ns c1(raw,0.08,3,1.2,1,0.2,40,0,30) spi:Remove'' spi1:Remove''
  1776.  
  1777.  
  1778. cw(function() c1(law,0.16,3,-1.5,1,0,0,0,0) end) c1(raw,0.16,3,1.5,1,0,0,0,0)
  1779.  
  1780.  
  1781. a.c=true Armz(true) a.b="None" cleanweld(tw,"a1")
  1782.  
  1783.  
  1784. elseif mp >= 10 and k=="v" and a.a=="Spikes" and a.b=="None" then a.b="Hoverboard" a.c=false
  1785.  
  1786.  
  1787. Armz(false) Legz(false)
  1788.  
  1789.  
  1790. local spi=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(1.2,10,0.8) local spiw=weld(spi,to,spi,-0.65,-3,0,rd(-80),0,0)
  1791.  
  1792.  
  1793. local spi1=pa(m,"","Block",0.3,10,0.3,true,false,0,0,"Dark green") local spi1m=it("SpecialMesh",spi1) spi1m.MeshType="FileMesh" spi1m.MeshId=asset .. Decs.Spike spi1m.Scale=v3(1.2,10,0.8) local spi1w=weld(spi1,to,spi1,0.65,-3,0,rd(-80),0,0)
  1794.  
  1795.  
  1796. local spi2=pa(m,"","Block",0,0,0,false,false,0,0,"Navy blue") local spi2m=it("SpecialMesh",spi2) spi1m.MeshType="FileMesh" spi2m.MeshId=asset .. Decs.Spike spi2m.Scale=v3(0.6,6,0.6) local spi2w=weld(spi2,to,spi2,0,-3.5,-1.5,rd(-96),0,0)
  1797.  
  1798.  
  1799. local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310
  1800.  
  1801.  
  1802. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250 hu.PlatformStand=true
  1803.  
  1804.  
  1805. cw(function() c1(law,0.07,3,-1,0.5,0,0,0,83) end) cw(function() c1(raw,0.07,3,1,0.5,0,0,0,-97) end)
  1806.  
  1807.  
  1808. cw(function() c1(llw,0.07,3,-0.5,-1,0,-20,0,25) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-20,0,-25) end)
  1809.  
  1810.  
  1811. c1(tw,0.07,3,0,0,0,15,90,0) Trail2(9999,spi,0.15,"Dark green",1.8,cf(0.6,-5,0))
  1812.  
  1813.  
  1814. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end
  1815.  
  1816.  
  1817. bpt.position=(to.CFrame *cf(0,0,-3+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp - 0.5 w() until ky=="v" or mp < 1
  1818.  
  1819.  
  1820. bpt:Remove'' bgt:Remove'' hu.PlatformStand=false rtab(sTrail,spi) local spisc=spim.Scale local spisc2=spi2m.Scale
  1821.  
  1822.  
  1823. for i=1,0,-0.1 do spim.Scale=spisc*i spi1m.Scale=spisc*i spi2m.Scale=spisc2*i w() end
  1824.  
  1825.  
  1826. spi:Remove'' spi1:Remove'' spi2:Remove'' a.c=true NormalPose(0.08) Armz(true) Legz(true) a.b="None"
  1827.  
  1828.  
  1829. elseif mp >= 60 and k=="u" and a.a=="Spikes" and a.b=="None" then a.b="SpikeWall" a.c=false
  1830.  
  1831.  
  1832. Armz(false) Legz(false) mp=mp - 60 hu.WalkSpeed=0 Sound(Sounds.Cast,1.5,1) w(0.25)
  1833.  
  1834.  
  1835. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  1836.  
  1837.  
  1838. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  1839.  
  1840.  
  1841. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  1842.  
  1843.  
  1844. for i=-12,12,2 do w()
  1845.  
  1846.  
  1847. local spi=pa(workspace,"","Block",3,20,3,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(2,29,2)
  1848.  
  1849.  
  1850. SplashDmg(false,(to.CFrame *cf(i,-1,-8) *cf(0,0,ab(-i/2.5))).p,8,8,30) spi.CFrame=to.CFrame *cf(i,-20,-8) *cf(0,0,ab(-i/2.5)) cw(function() for i=1,20 do spi.CFrame =spi.CFrame *cf(0,1,0) w() end end) game:service'Debris':AddItem(spi,32)
  1851.  
  1852.  
  1853. end
  1854.  
  1855.  
  1856. hu.WalkSpeed=ns NormalPose(0.08)
  1857.  
  1858.  
  1859. Armz(true) Legz(true) a.b="None" a.c=true
  1860.  
  1861.  
  1862. elseif mp >= 8 and k=="g" and a.a=="Spikes" and a.b=="None" then a.b="SpikeCannon" a.c=false
  1863.  
  1864.  
  1865. Armz(false) Legz(false)
  1866.  
  1867.  
  1868. cw(function() c1(law,0.06,3,-1.2,0.8,0,-30,0,40) end) cw(function() c1(raw,0.06,3,1.2,0.8,0,-30,0,-40) end)
  1869.  
  1870.  
  1871. cw(function() c1(llw,0.06,3,-0.5,-0.8,0,-10,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-0.8,0,-10,0,0) end)
  1872.  
  1873.  
  1874. c1(tw,0.06,3,0,-0.3,0,10,0,0)
  1875.  
  1876.  
  1877. repeat
  1878.  
  1879.  
  1880. w(0.2) ShootSpike(15,nil,"Dark green",1,rn(10,28)/10,cf(rn(-22,22)/10,rn(-22,22)/10,0)*ca(rd(9),0,0)*ca(0,rd(180),0),false,2,t) mp=mp - 8 until not ky=="g" or mp < 1
  1881.  
  1882.  
  1883. NormalPose(0.08)
  1884.  
  1885.  
  1886. Armz(true) Legz(true) a.b="None" a.c=true
  1887.  
  1888.  
  1889. elseif mp >= 600 and k=="b" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRoll" a.c=false
  1890.  
  1891.  
  1892. Armz(false) Legz(false) hu.WalkSpeed=ns*3.5 mp=mp - 600 local spiks={}
  1893.  
  1894.  
  1895. for i=1,30 do
  1896.  
  1897.  
  1898. local spi=pa(m,"","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  1899.  
  1900.  
  1901. spim.Scale=v3(0,0,0)
  1902.  
  1903.  
  1904. local spiw=weld(spi,t,spi,rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10,rd(rn(-360,360)),0,rd(rn(-360,360)))
  1905.  
  1906.  
  1907. table.insert(spiks,spiw) cw(function() for i=0,2,0.1 do spiw.C0=spiw.C0 *cf(0,0.17,0) spim.Scale=v3(0.5,i*4,0.5) w() end end)
  1908.  
  1909.  
  1910. end
  1911.  
  1912.  
  1913. cw(function() c1(llw,0.1,3,-0.5,-0.8,-0.6,65,0,8) end)
  1914.  
  1915.  
  1916. cw(function() c1(rlw,0.1,3,0.5,-0.8,-0.6,65,0,-8) end)
  1917.  
  1918.  
  1919. cw(function() c1(law,0.1,3,-1.3,1,-0.2,65,0,30) end)
  1920.  
  1921.  
  1922. cw(function() c1(raw,0.1,3,1.3,1,-0.2,65,0,-30) end) c1(tw,0.1,3,0,-2,0,0,0,0) local function funnyfiur(zazaz) ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,zazaz,false,2,to) end
  1923.  
  1924.  
  1925. cw(function() for i=0,1,0.005 do if rn(1,7)==5 then hu:MoveTo((to.CFrame *cf(0,0,-6)).p,to) end local rndz=rn(1,20) if rndz==4 then funnyfiur(ca(0,rd(rn(-360,360)),0)*ca(rd(2),0,0)) elseif rndz==3 then funnyfiur(ca(rd(2),0,0)) elseif rndz==1 then ShootSpike(15,nil,"Dark green",1,rn(15,38)/10,"random",false,2,to) end w() end end) c1(tw,0.005,3,0,-1.7,0,360*10,0,0)
  1926.  
  1927.  
  1928. NormalPose(0.07)
  1929.  
  1930.  
  1931. for xi=1,#spiks do local spiw=spiks[xi] cw(function() for i=2,0,-0.1 do spiw.C0=spiw.C0 *cf(0,-0.17,0) spiw.Part1.Mesh.Scale=v3(0.5,i*4,0.5) w() end spiw.Part1:Remove'' end) end w(0.5)
  1932.  
  1933.  
  1934. Armz(true) Legz(true) a.b="None" a.c=true hu.WalkSpeed=ns cleanweld(tw,"a1")
  1935.  
  1936.  
  1937. elseif mp >= 120 and k=="n" and a.a=="Spikes" and a.b=="None" then a.b="SpikeTurret" a.c=false
  1938.  
  1939.  
  1940. Armz(false) Legz(false) hu.WalkSpeed=0 mp=mp -120 Sound(Sounds.Cast,1.3,1)
  1941.  
  1942.  
  1943. cw(function() c1(law,0.06,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-50,0,25) end)
  1944.  
  1945.  
  1946. cw(function() c1(llw,0.06,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.9,0,50,0,-10) end)
  1947.  
  1948.  
  1949. c1(tw,0.06,3,0,-1.3,0,30,0,0) w(0.25) if not Button then SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,1) else SpawnSpikeTurret(cf(mou.Hit.p),rn(8,18)/10,35,30,-1) end w(0.1)
  1950.  
  1951.  
  1952. cw(function() c1(law,0.06,3,-1.2,0.5,0,-160,0,-15) end) cw(function() c1(raw,0.06,3,1.2,0.5,0,-160,0,15) end)
  1953.  
  1954.  
  1955. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  1956.  
  1957.  
  1958. c1(tw,0.06,3,0,0,0,0,0,0) hu.WalkSpeed=ns w(0.5)
  1959.  
  1960.  
  1961. NormalPose(0.1)
  1962.  
  1963.  
  1964. Armz(true) Legz(true) a.b="None" a.c=true
  1965.  
  1966.  
  1967. elseif mp >= 75 and k=="y" and a.a=="Spikes" and a.b=="None" then a.b="SpikeDisc" a.c=false
  1968.  
  1969.  
  1970. Armz(false)
  1971.  
  1972.  
  1973. repeat mp=mp - 75
  1974.  
  1975.  
  1976. cw(function() c1(law,0.1,3,-1.2,1,-0.2,-40,0,30) end) c1(raw,0.1,3,1.2,1,0.2,40,0,30) Sound(Sounds.Unsheath,1.2,1)
  1977.  
  1978.  
  1979. local spi=pa(m,"","Block",0.3,6,0.3,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(0.2,6,0.2) local spiw=weld(spi,ra,spi,0,-4,0,rd(180),0,0)
  1980.  
  1981.  
  1982. cw(function() c1(law,0.1,3,-1.2,1,0.2,40,0,-30) end) c1(raw,0.2,3,1,0.6,-0.3,-80,65,0) c1(raw,0.2,3,1,0.6,-0.3,-100,10,0) FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p)) spiw.Part0=la Sound(Sounds.Unsheath,1.2,1)
  1983.  
  1984.  
  1985. cw(function() c1(raw,0.1,3,1.2,1,-0.2,40,0,-30) end) c1(law,0.2,3,-1,0.6,-0.3,-80,-65,0) c1(law,0.2,3,-1,0.6,-0.3,-100,-10,0) spi:Remove'' FireDisc("Dark green",6,5,35,cf(spi.Position,mou.Hit.p))
  1986.  
  1987.  
  1988. until ky=="y" or mp < 75
  1989.  
  1990.  
  1991. cw(function() c1(law,0.15,3,-1.5,1,0,40,0,0) end) c1(raw,0.15,3,1.5,1,0,0,0,0)
  1992.  
  1993.  
  1994. Armz(true) a.b="None" a.c=true
  1995.  
  1996.  
  1997. elseif mp >= 35 and k=="f" and a.a=="Spikes" and a.b=="Hoverboard" then mp=mp-35 ShootSpike(15,nil,"Navy blue",1,2,cf((to.CFrame *cf(0,-4,-2)).p,mou.Hit.p)*cf(0,0,-4),true,3,nil)
  1998.  
  1999.  
  2000. elseif mp >= maxmp*0.9 and k=="h" and a.a=="Spikes" and a.b=="None" then a.b="SpikeRage" a.c=false
  2001.  
  2002.  
  2003. Armz(false) Legz(false) mp=rn(1,maxmp/10) hu.WalkSpeed=0 Sound(Sounds.Cast,0.7,2) w(0.5)
  2004.  
  2005.  
  2006. cw(function() c1(law,0.06,3,-1.2,0.8,0,30,0,40) end) cw(function() c1(raw,0.06,3,1,0.5,-0.6,-55,0,10) end)
  2007.  
  2008.  
  2009. cw(function() c1(llw,0.06,3,-0.5,1.1,-0.7,-20,0,10) end) cw(function() c1(rlw,0.06,3,0.5,-0.4,0,50,0,-10) end)
  2010.  
  2011.  
  2012. c1(tw,0.06,3,0,-1.8,0,30,0,0) Sound(Sounds.Smash,0.26,1)
  2013.  
  2014.  
  2015. for i=0,360,360/8 do w() cw(function()
  2016.  
  2017.  
  2018. for ii=1,5 do if rn(1,3)==1 then Sound(Sounds.Unsheath,0.9,1) end
  2019.  
  2020.  
  2021. local spi=pa(workspace,"","Block",8,20,8,true,false,0,0,"Dark green") spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike spim.Scale=v3(3+(ii),25+(ii*1.5),3+(ii))
  2022.  
  2023.  
  2024. local spawncf=to.CFrame *ca(0,rd(i+(ii*12)),0) *cf(0,0,8+(ii*12)) *ca(rd(20),0,0) spi.CFrame=spawncf *cf(0,-17,0) cw(function() for i=1,14 do spi.CFrame =spi.CFrame *cf(0,1.5,0) w() end w(3) for i=1,20 do spi.CFrame =spi.CFrame *cf(0,-1.5,0) w() end spi:Remove'' end)
  2025.  
  2026.  
  2027. w(0.05) end end) end SplashDmg(true,to.Position,105,120,80)
  2028.  
  2029.  
  2030. hu.WalkSpeed=ns NormalPose(0.08)
  2031.  
  2032.  
  2033. Armz(true) Legz(true) a.b="None" a.c=true
  2034.  
  2035.  
  2036. elseif mp >= 50 and k=="r" and a.a=="Spikes" and a.b=="None" then a.b="SpikeBlock" a.c=false
  2037.  
  2038.  
  2039. Armz(false) mp=mp - 50 hu.WalkSpeed=ns/2 Block.Value=true
  2040.  
  2041.  
  2042. cw(function() c1(hw,0.15,3,0,1.5,0,0,35,0) end) cw(function() c1(tw,0.15,3,0,0,1.8,0,-35,0) end) cw(function() c1(law,0.15,3,-1,0.55,-0.9,-90,55,0) end) c1(raw,0.15,3,1.2,0.55,0.6,-90,10,0)
  2043.  
  2044.  
  2045. local spis={} for xi=0,360,360/16 do local xzx=5.5 if xi%((360/16)*2)==0 then xzx=4.1 w() end
  2046.  
  2047.  
  2048. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2049.  
  2050.  
  2051. local spiw=weld(spi,to,spi,0,0.65,-0.8,0,0,rd(xi)) spiw.C0=spiw.C0 *ca(rd(15),0,0)
  2052.  
  2053.  
  2054. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end end)
  2055.  
  2056.  
  2057. ti(spis,spi) end
  2058.  
  2059.  
  2060. local spi=pa(m,"Shield","Block",0,0,0,false,false,0,0,"Dark green") local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Spike
  2061.  
  2062.  
  2063. local spiw=weld(spi,to,spi,0,0.65,-0.8,rd(-90),0,0)
  2064.  
  2065.  
  2066. cw(function() for i=0,1,0.1 do if rn(1,25)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,0.16,0) spim.Scale=v3(0.6*i,i*4.7,0.6*i) w() end end)
  2067.  
  2068.  
  2069. ti(spis,spi) w(1)
  2070.  
  2071.  
  2072. repeat w() mp=mp - 0.1 until mp < 0.5 or ky=="r"
  2073.  
  2074.  
  2075. for xi=1,#spis do local spi=spis[xi] local spiw=spi.Weld local spim=spi.Mesh
  2076.  
  2077.  
  2078. local xzx=spim.Scale.y cw(function() for i=1,0,-0.1 do if rn(1,15)==1 then Sound(Sounds.Unsheath,rn(9,16)/10,1) end spiw.C0=spiw.C0 *cf(0,-0.16,0) spim.Scale=v3(0.6*i,i*xzx,0.6*i) w() end spi:Remove'' end)
  2079.  
  2080.  
  2081. end Block.Value=false hu.WalkSpeed=ns
  2082.  
  2083.  
  2084. w(0.25) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.5,1,0,0,0,0) end) c1(raw,0.06,3,1.5,1,0,0,0,0)
  2085.  
  2086.  
  2087. Armz(true) a.c=true a.b="None"
  2088.  
  2089.  
  2090. elseif mp >= 45 and k=="e" and a.a=="Champion" and a.b=="None" then a.b="Jab" a.c=false
  2091.  
  2092.  
  2093. Legz(true) mp=mp - 45 hu.WalkSpeed=ns*1.5 Sound(Sounds.Slash,0.9,1) Trail2(9999,ra,0.08,ts(ra.BrickColor),0.7,cf(0,-2.5,0)) rayHit(0.75,5,ra,ca(rd(-90),0,0),3.2,15,35)
  2094.  
  2095.  
  2096. cw(function() c1(hw,0.15,3,0,1.5,0,-10,60,0) end) cw(function() c1(law,0.12,3,-1.3,1,-0.2,45,0,1) end) cw(function() c1(tw,0.12,3,0,0,-4,0,-60,0) end) c1(raw,0.12,3,1,0.75,-0.5,-92,60,0)
  2097.  
  2098.  
  2099. rtab(sTrail,ra) w(0.2) cw(function() c1(hw,0.15,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  2100.  
  2101.  
  2102. elseif mp < maxmp and k=="z" and a.a=="Champion" and a.b=="None" then a.b="Charge" a.c=false
  2103.  
  2104.  
  2105. Armz(false) Legz(false) hu.WalkSpeed=ns/5
  2106.  
  2107.  
  2108. cw(function() c1(llw,0.07,3,-0.5,-1,0,-15,0,20) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,-15,0,-20) end)
  2109.  
  2110.  
  2111. cw(function() c1(law,0.07,3,-1.3,0.1,-0.3,-140,-25,0) end) c1(raw,0.07,3,1.3,0.1,-0.3,-140,25,0) Sound(Sounds.Cast,1,1)
  2112.  
  2113.  
  2114. local crwns={}
  2115.  
  2116.  
  2117. for i=1,5 do
  2118.  
  2119.  
  2120. local spi=pa(m,"","Block",0,0,0,false,false,1,0,raigcol2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=asset .. Decs.Crown
  2121.  
  2122.  
  2123. spim.Scale=v3(i*3,15-(i*1.6),i*3) cw(function() for i=1,0.4,-0.05 do spi.Transparency=i w() end end) ti(crwns,spi) end
  2124.  
  2125.  
  2126. cw(function() local ysp=0 repeat ysp=ysp + 15 for ix,spi in pairs(crwns) do local ysp2=1 if ix%2==0 then ysp2=-1 end spi.CFrame=to.CFrame *cf(0,-2,0) *ca(0,rd(ysp*ysp2),0) end w() until a.c end)
  2127.  
  2128.  
  2129. local tyms=0 repeat tyms=tyms + 1 w() if tyms%15==0 then Sound(Sounds.Cast,1,0.5) end addmp(3.5) if rn(1,3)==1 then RaiseBubble(to.CFrame *cf(0,-2,0),rn(8,13)/10,90,raigcol) end until mp >= maxmp or ky=="z" Sound(Sounds.ElectricalCharge,0.8,4)
  2130.  
  2131.  
  2132. cw(function() for ix,spi in pairs(crwns) do cw(function() for xi=0.4,1,0.05 do spi.Transparency=xi w() end spi:Remove'' end) end end)
  2133.  
  2134.  
  2135. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  2136.  
  2137.  
  2138. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*1.2 a.c=true a.b="None"
  2139.  
  2140.  
  2141. elseif mp >= 60 and k=="g" and a.a=="Champion" and a.b=="None" then a.b="FlipKick" a.c=false
  2142.  
  2143.  
  2144. Legz(false) hu.WalkSpeed=ns*1.5 mp=mp - 60 FacePos(to,to.Position,mou.Hit.p,500,v3(0,1/0,0),ca(0,rd(12),0),0.5)
  2145.  
  2146.  
  2147. cw(function() c1(law,0.08,3,-1.3,0.8,0,60,0,18) end) cw(function() c1(raw,0.08,3,1.3,0.8,0,60,0,-18) end)
  2148.  
  2149.  
  2150. Sound(Sounds.Slash,1.2,1) BlastMesh(raigcol2,to,cf(0,-2,0),3.5) cw(function() c1(tw,0.16,3,0,-0.5,0,10,0,0) c1(tw,0.16,3,0,1.5,2,30,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-0.6,0,70,0,0) end) c1(rlw,0.08,3,0.5,0,-1,15,0,0) w() Trail2(9999,rl,0.045,ts(rl.BrickColor),0.9,cf(0,-2.8,0)) rayHit(2.5,5,rl,ca(rd(-90),0,0),6,20,38)
  2151.  
  2152.  
  2153. cw(function() c1(tw,0.08,1,0,4.5,0,0,0,0) c1(tw,0.062,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.04,0,0,0,0,360,360,0) cleanweld(tw,"a0") end) cw(function() c1(llw,0.2,3,-0.5,-1,0,160,0,0) end) c1(rlw,0.2,3,0.5,-1,0,-15,0,0) cw(function() w(0.5) rtab(sTrail,rl) end)
  2154.  
  2155.  
  2156. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) cw(function() c1(raw,0.15,3,1.3,1,-0.2,30,0,-18) end)
  2157.  
  2158.  
  2159. cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.07,3,0.5,-1,0,0,0,0) hu.WalkSpeed=ns*1.2 Legz(true) a.c=true a.b="None"
  2160.  
  2161.  
  2162. elseif mp >= 40 and k=="x" and a.a=="Champion" and a.b=="None" then a.b="Roundhouse" a.c=false
  2163.  
  2164.  
  2165. Legz(false) mp=mp - 40 cw(function() c1(law,0.15,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,0.15,3,0.8,0,-0.5,-170,0,-5) end) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.5,cf(0,-2.8,0)) rayHit(2.5,5,ll,ca(rd(-90),0,0),6,20,38) Sound(Sounds.Slash,1.2,1)
  2166.  
  2167.  
  2168. cw(function() c1(tw,0.06,1,0,0,0,0,0,100) c1(tw,0.08,1,0,0,0,0,0,0) end) cw(function() c1(llw,0.12,3,-0.5,-1,0,0,0,50) w(0.1) c1(llw,0.2,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-100) c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) c1(tw,0.06,0,0,0,-2.5,0,360,0) cw(function() w(0.4) rtab(sTrail,ll) end)
  2169.  
  2170.  
  2171. cleanweld(tw,"a0") cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end) cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None"
  2172.  
  2173.  
  2174. elseif mp >= 30 and k=="r" and a.a=="Champion" and a.b=="None" then a.b="Block" a.c=false hu.WalkSpeed=ns/2 mp=mp - 30 Legz(true)
  2175.  
  2176.  
  2177. Sound(Sounds.Cast,1.2,1) cw(function() c1(hw,0.06,3,0,1.5,0,0,45,0) end) cw(function() c1(tw,0.06,3,0,0,2.5,0,-45,0) end) cw(function() c1(law,0.07,3,-1.3,1,0,0,0,30) end) c1(raw,0.07,3,1.5,-0.2,-0.2,-170,0,10)
  2178.  
  2179.  
  2180. Sound(Sounds.SaberLightUp,1.4,1) local tyms=0 Block.Value=true repeat tyms=tyms + 1 if tyms%15==0 then Sound(Sounds.SaberLightUp,1.55,0.5) end if tyms%8==0 then GlowMesh(true,asset .. Decs.Shield1,to,v3(5,15,4),raigcol2,cf(0.5,1,0.5)*ca(rd(-90),0,0)) GlowMesh(true,asset .. Decs.Crown,to,v3(7,0.5,7),raigcol2,cf(0,-2.5,2.5)*ca(0,rd(tyms*3),0)) end w() mp=mp - 0.5 until mp <= 0 or ky=="r" Block.Value=false
  2181.  
  2182.  
  2183. cw(function() c1(hw,0.06,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,3,0,0,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) Legb=true a.c=true a.b="None"
  2184.  
  2185.  
  2186. elseif mp >= 70 and k=="t" and a.a=="Champion" and a.b=="None" then a.b="WhirlKick" a.c=false hu.WalkSpeed=ns*1.5 mp=mp - 70 Legz(false)
  2187.  
  2188.  
  2189. cw(function() c1(law,0.1,3,-1.2,1,0,-175,0,10) end) cw(function() c1(raw,0.1,3,1.2,1,0,-185,0,-10) end) cw(function() c1(llw,0.1,3,-0.9,-1,0,0,0,85) end) cw(function() c1(rlw,0.1,3,0.9,-1,0,0,0,-95) end) c1(tw,0.08,0,0.07,0,0,170,0,0) Trail2(9999,rl,0.045,ts(rl.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,rl,ca(rd(-90),0,0),6,20,38) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(3.5,5,ll,ca(rd(-90),0,0),6,20,38) cw(function() Sound(Sounds.Spin,1,1) for i=0,0.5,0.02 do w() end w() Sound(Sounds.Spin,1,1) end) c1(tw,0.02,1,0,0,0,0,360*3,0) cleanweld(tw,"a1")
  2190.  
  2191.  
  2192. cw(function() w(0.4) rtab(sTrail,ll) rtab(sTrail,rl) end) cw(function() c1(tw,0.08,0,0,0,0,0,0,0) end)cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) hu.WalkSpeed=ns*1.2 cw(function() c1(law,0.07,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.07,3,1.3,1,-0.2,30,0,-18) w(0.25) Legz(true) a.c=true a.b="None"
  2193.  
  2194.  
  2195. elseif mp >= 50 and k=="q" and a.a=="Champion" and a.b=="None" then a.b="360Uppercut" a.c=false mp=mp - 50
  2196.  
  2197.  
  2198. cw(function() c1(law,0.06,3,-1.5,0.5,-0.5,-140,0,18) end) cw(function() c1(raw,0.06,3,1.3,1,-0.2,40,0,-25) end) Trail2(9999,la,0.045,raigcol3,0.8,cf(0,-2.8,0)) rayHit(1.5,5,t,ca(0,0,0),6,20,42)
  2199.  
  2200.  
  2201. cw(function() local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.2) Sound(Sounds.Slash,1.2,1) end) c1(tw,0.055,3,0,0,-1,0,360,0)
  2202.  
  2203.  
  2204. rtab(sTrail,la) cleanweld(tw,"a1") cw(function() c1(tw,0.15,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) a.c=false a.b="None" Legz(true)
  2205.  
  2206.  
  2207. elseif mp >= 20 and k=="v" and a.a=="Champion" and a.b=="None" then a.b="Booster" a.c=false mp=mp - 10 Legz(false)
  2208.  
  2209.  
  2210. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,-10) end)
  2211.  
  2212.  
  2213. cw(function() c1(hw,0.14,3,0,1.5,0,-45,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,60,0,0) end) local tyms=0 local bpt=it("BodyPosition",to) bpt.position=to.Position bpt.maxForce=v310 local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1250
  2214.  
  2215.  
  2216. repeat local lulzspid=-a.ClickHold*2.5 if lulzspid < -50 then lulzspid=-50 end bpt.position=(to.CFrame *cf(0,0,-2+(lulzspid))).p bgt.cframe=cf(to.Position,mou.Hit.p) mp=mp -1.25 tyms=tyms + 1 if tyms%8==0 then GlowMesh(false,asset .. Decs.Crown,t,v3(5,7,5),raigcol2,cf(0,0.5,0)*ca(rd(180),rd(tyms*3),0)) end w() until mp <= 0 or ky=="v"
  2217.  
  2218.  
  2219. bpt:Remove'' bgt:Remove'' w(0.5) cw(function() c1(hw,0.14,3,0,1.5,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(tw,0.14,3,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) Legz(true) a.c=true a.b="None" Legb2=true
  2220.  
  2221.  
  2222. elseif mp >= 120 and k=="b" and a.a=="Champion" and a.b=="None" then a.b="Combo" a.c=false mp=mp - 120 local aspi=0.07 tw.C1=cf(0,0,0) *ca(0,0,0)
  2223.  
  2224.  
  2225. Sound(Sounds.Slash,1.2,1) Trail2(9999,la,0.045,ts(la.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,la,ca(rd(-90),0,0),6,12,15) cw(function() c1(hw,aspi,3,0,1.5,0,0,-80,0) end) cw(function() c1(law,aspi,3,-1.3,0.5,-0.2,0,0,85) end) cw(function() c1(raw,aspi,3,1.3,1,-0.2,30,0,-45) end) c1(tw,aspi,0,0,0,0,0,-90,0) rtab(sTrail,la) w(0.1)
  2226.  
  2227.  
  2228. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ra,ca(rd(-90),0,0),6,13,18) cw(function() c1(hw,aspi,3,0,1.5,0,0,80,0) end) cw(function() c1(law,aspi,3,-0.8,0,-0.5,-170,0,5) end) cw(function() c1(raw,aspi,3,1.1,0.5,-0.2,0,20,-85) end) c1(tw,aspi,0,0,0,0,0,-270,0) rtab(sTrail,ra) w(0.1) cw(function() c1(raw,aspi,3,0.8,0,-0.5,-170,0,-5) end)
  2229.  
  2230.  
  2231. Sound(Sounds.Slash,1.2,1) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) rayHit(1.3,5,ll,ca(rd(-90),0,0),6,15,21) cw(function() c1(hw,aspi,3,0,1.5,0,0,0,0) end) Legz(false) cw(function() c1(llw,aspi,3,-0.5,-1,0,0,0,40) end) cw(function() c1(rlw,aspi,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,aspi,1,0,0,0,0,0,75) end) w(0.1) c1(tw,aspi,0,0,0,0,0,-490,0) rtab(sTrail,ll) w()
  2232.  
  2233.  
  2234. cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.08,3,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.14,0,0,0,0,0,-360,0) end) cw(function() c1(tw,0.14,1,0,0,0,0,0,0) end) cw(function() c1(law,0.14,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.14,3,1.3,1,-0.2,30,0,-18) w(0.25) a.b="None" a.c=true Legz(true) cleanweld(tw,"a0") cleanweld(tw,"a1")
  2235.  
  2236.  
  2237. elseif mp >= 50 and k=="f" and a.a=="Champion" and a.b=="None" then a.b="RapidPunch" a.c=false tw.C1=cf(0,0,0) *ca(0,0,0)
  2238.  
  2239.  
  2240. cw(function() c1(law,0.08,3,-1.3,0.5,-0.2,-100,0,0) end) c1(raw,0.08,3,1.3,0.5,-0.2,-100,0,0) Trail2(9999,la,0.06,ts(la.BrickColor),0.4,cf(0,-3.5,0)) Trail2(9999,ra,0.06,ts(ra.BrickColor),0.25,cf(0,-3.5,0))
  2241.  
  2242.  
  2243. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local tyms=0 repeat tyms=tyms + 1 bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) if (tyms+15)%30==0 then rayHit(0.4,5,ra,ca(rd(-90),0,0),4,8,12) end if tyms%30==0 then rayHit(0.4,5,la,ca(rd(-90),0,0),4,8,12) end if tyms%6==0 then Sound(Sounds.Slash,1.2,1) end if tyms%2==0 then c1(law,1,3,-1.3,0.5,0-(rn(-2,5)/10),-100+rn(-40,40),rn(-10,35),0) end if (tyms+1)%2==0 then c1(raw,1,3,1.3,0.5,0-(rn(-2,5)/10),-100+rn(-50,50),rn(-35,10),0) end w() mp=mp - 1.5 until mp < 3 or ky=="f"
  2244.  
  2245.  
  2246. bgt:Remove'' rtab(sTrail,la) rtab(sTrail,ra) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None"
  2247.  
  2248.  
  2249. elseif mp >= 80 and k=="y" and a.a=="Champion" and a.b=="None" then a.b="Combo2" a.c=false mp=mp - 80
  2250.  
  2251.  
  2252. Sound(Sounds.Slash,1.2,1) Trail2(9999,ra,0.045,ts(ra.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(hw,0.06,0,0,1.5,0,0,-105,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,105,0) end) c1(raw,0.08,3,1,0.5,0,10,0,-90) local rhit,aihu=rayHit2(ra,ca(rd(-90),0,0),5) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,2.5,0) c1(raw,0.1,3,1.5,0.3,0,-10,0,-180)
  2253.  
  2254.  
  2255. rtab(sTrail,ra) w(0.25) Legz(false) Sound(Sounds.Slash,1.2,1) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,50) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,-80) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,80) end) cw(function() c1(tw,0.06,0,0,0,0,0,-140,0) end) cw(function() for i=0,1,0.084 do w() end aibp.position=(to.CFrame *cf(12,8,-3)).p w() aibp:Remove'' w(1) aihu.PlatformStand=false end) rayHit(2,5,ll,ca(rd(-90),0,0),6,15,21) Trail2(9999,ll,0.045,ts(ll.BrickColor),0.4,cf(0,-2.8,0)) cw(function() c1(raw,0.06,3,0.9,0,-0.5,-170,0,-5) end) cw(function() c1(hw,0.06,0,0,1.5,0,0,0,0) end) c1(law,0.06,3,-0.9,0,-0.5,-170,0,5)
  2256.  
  2257.  
  2258. w(0.1) rtab(sTrail,ll) cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end)
  2259.  
  2260.  
  2261. else rtab(sTrail,ra) w(0.5) end
  2262.  
  2263.  
  2264. cw(function() c1(hw,0.1,0,0,1.5,0,0,0,0) end) cw(function() c1(tw,0.06,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.06,0,0,0,0,0,0,0) end)
  2265.  
  2266.  
  2267. hu.WalkSpeed=ns*1.2 Legz(true) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) w(0.1) Legz(true) a.c=true a.b="None"
  2268.  
  2269.  
  2270. elseif mp >= maxmp*0.4 and k=="h" and a.a=="Champion" and a.b=="None" then a.b="Beam" a.c=false hu.WalkSpeed=ns/2 mp=mp -50
  2271.  
  2272.  
  2273. cw(function() c1(law,0.06,3,-1.3,0.55,-0.2,-90,5,0) end) c1(raw,0.06,3,1.3,0.55,-0.2,-90,-5,0)
  2274.  
  2275.  
  2276. for i=1,10 do if i%3==0 then Sound(Sounds.Cast,0.5,1) end GlowMesh(true,"Sphere",to,v3(i/1.2,i/1.2,i/1.2),raigcol,cf(0,1.5,-4.5)) w(0.2) end
  2277.  
  2278.  
  2279. Legz(false) cw(function() c1(llw,0.06,3,-0.5,-1,0,-30,0,20) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,-30,0,-20) end)
  2280.  
  2281.  
  2282. local b1=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b1.Anchored=true
  2283.  
  2284.  
  2285. local b2=pa(m,"","Block",8,1,8,false,false,0.1,0,raigcol) b2.Anchored=true local b2m=it("CylinderMesh",b2)
  2286.  
  2287.  
  2288. local b3=pa(m,"","Ball",8,8,8,false,false,0.1,0,raigcol) b3.Anchored=true local circs={}
  2289.  
  2290.  
  2291. for i=1,5 do
  2292.  
  2293.  
  2294. local b5=pa(m,"","Block",0,0,0,false,false,0.1,0,raigcol) b5.Anchored=true local b5m=it("SpecialMesh",b5) b5m.MeshType="FileMesh" b5m.MeshId=asset .. Decs.Ring
  2295.  
  2296.  
  2297. b5m.Scale=v3(10,10,10) ti(circs,b5)
  2298.  
  2299.  
  2300. end
  2301.  
  2302.  
  2303. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=1300 local tyms=0 repeat tyms=tyms + 1 local tcf=t.CFrame*cf(0,-1.5,0) local bhit,bpos=ray(tcf.p,tcf.p - (tcf *cf(0,0,2)).p) b1.CFrame=tcf*cf(rn(-10,10)/10,(rn(-10,10)/10)+2,(rn(-10,10)/10)-5) for xx=1,#circs do circs[xx].CFrame=b1.CFrame*cf(0,0,-2-(xx*4))*ca(0,0,0) end b3.CFrame=cf(bpos+v3(rn(-10,10)/10,rn(-10,10)/10,rn(-10,10)/10)) b2.CFrame=cf(b1.Position,b3.Position) local bmag=(b1.Position - b3.Position).magnitude b2.CFrame=b2.CFrame *cf(0,0,-bmag/2)*ca(rd(-90),0,0) b2m.Scale=v3(1,bmag,1) if tyms%7==0 and bhit then Explode(b2.CFrame*cf(0,bmag/2,0),15,raigcol2,20) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) w() mp=mp -2.5 until mp < 3 or ky=="h"
  2304.  
  2305.  
  2306. bgt:Remove'' fade(b1,0.1) fade(b2,0.1) fade(b3,0.1) for i=1,#circs do fade(circs[i],0.1) end
  2307.  
  2308.  
  2309. cw(function() c1(llw,0.06,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.06,3,0.5,-1,0,0,0,0) end) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c=true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  2310.  
  2311.  
  2312. elseif mp >= 80 and k=="n" and a.a=="Champion" and a.b=="None" then a.b="KillZone" a.c=false mp=mp -80 Legz(false)
  2313.  
  2314.  
  2315. Sound(Sounds.Cast,1.4,1) cw(function() c1(law,0.08,3,-1.2,0.5,0,-50,0,-25) end) cw(function() c1(raw,0.08,3,1.2,0.5,0,-50,0,25) end)
  2316.  
  2317.  
  2318. cw(function() c1(llw,0.08,3,-0.5,0.6,-0.7,-20,0,10) end) cw(function() c1(rlw,0.08,3,0.5,-0.9,0,50,0,-10) end)
  2319.  
  2320.  
  2321. c1(tw,0.08,3,0,-1.3,0,30,0,0) w(0.25) cw(function() c1(tw,0.08,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.08,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.08,3,0.5,-1,0,0,0,0) end) SpawnKillZone(to.CFrame*cf(0,-2,-4.5),rn(10,13)/10,20,raigcol3)
  2322.  
  2323.  
  2324. cw(function() c1(law,0.06,3,-1.3,1,-0.2,-160,0,20) end) c1(raw,0.06,3,1.3,1,-0.2,-160,0,-20)
  2325.  
  2326.  
  2327. w(0.5) cw(function() c1(law,0.06,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.06,3,1.3,1,-0.2,30,0,-18) a.c= true a.b="None" hu.WalkSpeed=ns*1.2 Legz(true)
  2328.  
  2329.  
  2330. elseif mp >= 45 and k=="e" and a.a=="Lance" and a.b=="None" then a.b="Slash" a.c=false mp=mp -45
  2331.  
  2332.  
  2333. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,14,20)
  2334.  
  2335.  
  2336. cw(function() c1(hw,0.035,3,0,1.5,0,20,80,0) end) cw(function() c1(tw,0.035,3,0,0,0,0,-80,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  2337.  
  2338.  
  2339. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-50,0,-85)
  2340.  
  2341.  
  2342. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2343.  
  2344.  
  2345. cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2346.  
  2347.  
  2348. elseif mp >= 80 and k=="t" and a.a=="Lance" and a.b=="None" then a.b="Spin" a.c=false mp=mp -80
  2349.  
  2350.  
  2351. Sound(Sounds.Slash,0.35,2) Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0))
  2352.  
  2353.  
  2354. cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0) w(0.15)
  2355.  
  2356.  
  2357. cw(function() for i=1,3 do rayHit(1,5,Misc["v"].han2,ca(rd(-90),0,0),6,14,20) w(4/3) end end) c1(tw,0.015,3,0,0,0,0,-360*3,0) cleanweld(tw,"a1")
  2358.  
  2359.  
  2360. w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2361.  
  2362.  
  2363. cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2364.  
  2365.  
  2366. elseif mp >= 10 and k=="r" and a.a=="Lance" and a.b=="None" then a.b="Block" a.c=false mp=mp -10
  2367.  
  2368.  
  2369. Sound(Sounds.Slash,1.4,1) Block.Value=true c1(law,0.05,3,-1.1,0.5,-0.9,-90,85,0)
  2370.  
  2371.  
  2372. hu.WalkSpeed=ns*0.3 Sound(Sounds.Block,1,1) local b1=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b1m=it("SpecialMesh",b1) b1m.MeshType="Wedge" b1m.Scale=v3(0.2,3,2.5) b1:BreakJoints() b1w=weld(b1,Misc["v"].shield,b1,0,0,0,0,0,rd(90))
  2373.  
  2374.  
  2375. local b2=pa(m,"","Wedge",0,0,0,false,false,0,Misc["v"].shield.Reflectance,ts(Misc["v"].shield.BrickColor)) local b2m=it("SpecialMesh",b2) b2m.MeshType="Wedge" b2m.Scale=v3(0.2,3,2.5) b2:BreakJoints() b2w=weld(b2,Misc["v"].shield,b2,0,0,0,rd(180),0,rd(-90))
  2376.  
  2377.  
  2378. b1m.Scale=b1m.Scale*5 b2m.Scale=b2m.Scale*5 Sound(Sounds.Unsheath,1.5,1) for i=0,1,0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  2379.  
  2380.  
  2381. repeat w() mp=mp - 0.5 until mp < 1 or ky=="r"
  2382.  
  2383.  
  2384. Sound(Sounds.Unsheath,1.5,1) for i=1,0,-0.1 do b1w.C0=cf(-3*i,0,0)*ca(0,0,rd(90)) b2w.C0=cf(3*i,0,0)*ca(rd(0),rd(180),rd(90)) w() end
  2385.  
  2386.  
  2387. b1:Remove'' b2:Remove'' hu.WalkSpeed=ns*0.75
  2388.  
  2389.  
  2390. Block.Value=false c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) a.c=true a.b="None"
  2391.  
  2392.  
  2393. elseif mp >= 25 and k=="f" and a.a=="Lance" and a.b=="None" then a.b="Rapid" a.c=false mp=mp -25 hu.WalkSpeed=ns*0.5
  2394.  
  2395.  
  2396. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-80,80,0) end)
  2397.  
  2398.  
  2399. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,0,0,-90)
  2400.  
  2401.  
  2402. local bgt=it("BodyGyro",to) bgt.maxTorque=v310 bgt.D=50 local fenci=-0.5 local tyms=0 repeat tyms=tyms + 1 if tyms%5 == 0 then Sound(Sounds.Slash,1.1,1) end if tyms%2 == 0 then if fenci == -0.5 then fenci=1.8 else fenci=-0.5 end c1(raw,1,3,1+fenci,0.5,0,rn(-6,6),0,-90+rn(-11,11)) end if tyms%8==0 then rayHit(0.5,1,ra,ca(rd(-90),0,0),13,5,8) end bgt.cframe=cf(to.Position,v3(mou.Hit.p.x,to.Position.y,mou.Hit.p.z)) mp=mp -2 w() until mp < 2 or ky=="f"
  2403.  
  2404.  
  2405. bgt:Remove'' w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2406.  
  2407.  
  2408. hu.WalkSpeed=ns*0.75 cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2409.  
  2410.  
  2411. elseif k=="c" and a.a=="Lance" and a.b=="None" then a.b="Sit" a.c=false
  2412.  
  2413.  
  2414. Legz(false) cw(function() c1(tw,0.05,3,0,-1.5,0,-10,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,-80,-28,0) end) c1(rlw,0.1,3,0.5,-1,0,-80,28,0) hu.WalkSpeed=0 cw(function() while a.b == "Sit" do addmp(2) w() end end) a.c=true
  2415.  
  2416.  
  2417. elseif k=="c" and a.a=="Lance" and a.b=="Sit" and a.c then
  2418.  
  2419.  
  2420. cw(function() c1(tw,0.1,3,0,0,0,0,0,0) end) cw(function() c1(llw,0.1,3,-0.5,-1,0,0,0,0) end) c1(rlw,0.1,3,0.5,-1,0,0,0,0) Legz(true) hu.WalkSpeed=ns*0.75 a.b="None"
  2421.  
  2422.  
  2423. elseif mp > 50 and k=="q" and a.a=="Lance" and a.b=="None" then a.b="GroundSmash" a.c=false Legz(false) mp=mp-50 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,10) end)
  2424.  
  2425.  
  2426. Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) cw(function() c1(raw,0.07,3,1,1,0.3,60,0,-200) end)
  2427.  
  2428.  
  2429. cw(function() c1(llw,0.07,3,-0.5,0,-0.6,10,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-0.8,0,80,0,0) end)
  2430.  
  2431.  
  2432. c1(tw,0.05,3,0,-1.2,-0.6,-10,0,0)
  2433.  
  2434.  
  2435. w(0.1) GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0))
  2436.  
  2437.  
  2438. rayHit(2.5,5,Misc["v"].han2,ca(rd(-90),0,0),7,25,30)
  2439.  
  2440.  
  2441. hu.WalkSpeed=ns*0.4 local bf=it("BodyForce",t) bf.force=v3(0,9000,0) game:service'Debris':AddItem(bf,0.3)
  2442.  
  2443.  
  2444. hu.WalkSpeed=ns*2 cw(function() c1(rlw,0.07,3,0.5,0,-0.6,10,0,0) end) cw(function() c1(llw,0.07,3,-0.5,-0.8,0,80,0,0) end) c1(tw,0.045,3,0,-1.2,-0.6,360,0,0) cleanweld(tw,"a1")
  2445.  
  2446.  
  2447. cw(function() c1(law,0.1,3,-1,1,0.3,-100,0,200) end) c1(raw,0.1,3,1,1,0.3,-100,0,-200)
  2448.  
  2449.  
  2450. hu.WalkSpeed=ns*0.75 GlowMesh(false,asset .. Decs.Crown,to,v3(8,5,10),raigcol2,cf(0,-2,-11)) Sound(Sounds.Smash,0.7,1) SplashDmg(false,Misc["v"].spiketip.Position,25,10,65) w(0.25)
  2451.  
  2452.  
  2453. rtab(sTrail,Misc["v"].spiketip)
  2454.  
  2455.  
  2456. cw(function()c1(tw,0.05,3,0,0,0,0,0,0)end) cw(function() c1(llw,0.05,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) Legz(true) a.b="None" a.c=true
  2457.  
  2458.  
  2459. elseif mp > 210 and k=="n" and a.a=="Lance" and a.b=="None" then a.b="LanceThrow" a.c=false mp=mp-20 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,0,0,55) end)
  2460.  
  2461.  
  2462. Sound(Sounds.Slash,0.35,2) cw(function() c1(Misc["v"].han.Weld,0.03,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.03,0,0,-2.25,0,0,0,55) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,-86,15,0) end) c1(raw,0.06,3,1,0.5,0,0,0,-120) c1(raw,0.06,3,1,0.5,0,-86,-15,0)
  2463.  
  2464.  
  2465. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) c1(tw,0.08,1,0,0,0,0,-360,0) cleanweld(tw,"a1") rtab(sTrail,Misc["v"].spiketip) a.s.Lance(false) ThrowLance(Misc["v"])
  2466.  
  2467.  
  2468. cw(function() c1(law,0.05,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,-30,0,20) Misc["v"]=it("Model",m) mp=mp-180
  2469.  
  2470.  
  2471. cw(function() c1(law,0.15,3,-1.3,1,-0.2,30,0,18) end) c1(raw,0.15,3,1.5,1,-0.2,-40,0,12)
  2472.  
  2473.  
  2474. local han=pa(Misc[k],"han","Block",0.75,1.75,0.75,false,false,0,0,"Dark stone grey") it("CylinderMesh",han) local hanw=weld(han,ra,han,0,-2.25,0,rd(90),0,0) hanw.C1=cf(0,0.8,0)
  2475.  
  2476.  
  2477. CreateLance() a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2478.  
  2479.  
  2480. elseif mp > 100 and k=="x" and a.a=="Lance" and a.b=="None" then a.s.Lance(false) a.b="Kick" a.c=false mp=mp-100 cw(function() c1(Misc["v"].han.Weld,0.07,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,30) end)
  2481.  
  2482.  
  2483. cw(function() c1(law,0.07,3,-1,1,0.3,60,0,200) end) c1(raw,0.07,3,1,1,0.3,60,0,-200) w(0.3) cw(function() c1(law,0.07,3,-1,0.5,-0.4,-90,0,200) end) cw(function() c1(raw,0.07,3,1,0.5,-0.4,-90,0,-200) end) c1(tw,0.07,0,0,2,0,0,0,0) w(0.2)
  2484.  
  2485.  
  2486. cw(function() c1(Misc["v"].han.Weld,0.07,0,0,-2.25,0,90,0,-90) end) hu.WalkSpeed=0 cw(function() c1(tw,0.07,1,0,3,0,0,0,0) end) cw(function() c1(tw,0.07,0,0,2,0,0,0,-90) end) cw(function() c1(law,0.07,3,-1,1,0,0,0,205) end) c1(raw,0.07,3,1,1,0,0,0,-180)
  2487.  
  2488.  
  2489. rayHit(3,3,rl,cf(0.7,0,0)*ca(rd(-90),0,0),6,12,18) Trail2(9999,rl,0.04,"",0.4,cf(0,-2.25,0)) c1(tw,0.02,1,0,3,0,-360*2,0,0) cleanweld(tw,"a1") w(0.2) rtab(sTrail,rl)
  2490.  
  2491.  
  2492. w(0.25) c1(tw,0.08,0,0,10,0,0,0,-90) cw(function() c1(tw,0.1,1,0,0,0,0,0,0) end) cw(function() c1(tw,0.05,0,0,0,0,0,0,0) end) hu.WalkSpeed=ns*0.75 a.s.Lance(true) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2493.  
  2494.  
  2495. elseif mp >= 70 and k=="y" and a.a=="Lance" and a.b=="None" then a.b="Combo2" a.c=false mp=mp -70
  2496.  
  2497.  
  2498. Sound(Sounds.Slash,1.4,2) Trail2(9999,la,0.04,ts(la.BrickColor),0.5,cf(0,-2.25,0)) cw(function() c1(hw,0.08,3,0,1.5,0,-20,-90,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,90,0) end) c1(law,0.08,3,-1,0.5,0,0,0,90)
  2499.  
  2500.  
  2501. local rhit,aihu=rayHit2(la,ca(rd(-90),0,0),6) if rhit and aihu and aihu.Parent:findFirstChild("Torso") then hu.WalkSpeed=0 aihu.PlatformStand=true local vto=aihu.Parent.Torso Sound(Sounds.Smash,1,1) Dmgz(false,aihu,rn(18,25),vto) local aibp=it("BodyPosition",vto) aibp.maxForce=v310 aibp.position=vto.Position + v3(0,7,0) + ((to.CFrame*cf(0,0,-4)).p - to.Position)
  2502.  
  2503.  
  2504. rtab(sTrail,la) c1(law,0.065,3,-0.7,0,0,-160,0,40)
  2505.  
  2506.  
  2507. cw(function() c1(Misc["v"].han.Weld,0.2,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.2,0,0,-2.25,0,0,0,0) end)
  2508.  
  2509.  
  2510. cw(function() c1(hw,0.08,3,0,1.5,0,-40,80,0) end) cw(function() c1(tw,0.08,3,0,0,0,0,-80,0) end) cw(function() c1(raw,0.08,3,1,0.5,0,20,45,-100) c1(raw,0.08,3,1,0.5,-0.5,-150,45,-100) end)
  2511.  
  2512.  
  2513. Trail2(9999,Misc["v"].spiketip,0.04,a.s.Lancet,0.8,cf(0,1,0)) Sound(Sounds.Slash,0.35,2) rayHit(2,5,ra,cf(0,0,-1.5)*ca(rd(-90),0,0),13,24,28) w(0.1)
  2514.  
  2515.  
  2516. cw(function() w(0.5) aibp:Remove'' w() vto.Velocity=(cf(to.Position,vto.Position)*ca(0,rd(15),0)).lookVector*60 w(0.5) aihu.PlatformStand=false end) c1(law,0.04,3,-1,0.5,-0.5,-120,-60,0) w(0.1) rtab(sTrail,Misc["v"].spiketip)
  2517.  
  2518.  
  2519. else w(0.8) rtab(sTrail,la) end
  2520.  
  2521.  
  2522. hu.WalkSpeed=ns*0.75 cw(function() c1(hw,0.04,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.04,3,0,0,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2523.  
  2524.  
  2525. elseif mp >= 90 and k=="g" and a.a=="Lance" and a.b=="None" then a.b="Gun" a.c=false mp=mp -90
  2526.  
  2527.  
  2528. a.s.Lance(false) Misc["v"].han2.Weld.C0=cf(0,-1.25,0) Trail2(9999,Misc["v"].spiketip,0,a.s.Lancet,0.8,cf(0,1,0)) cw(function() c1(tw,0.05,3,0,0,0,0,-60,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,60,0) end) cw(function() c1(law,0.035,3,-1,0.5,-0.5,0,0,75) end)
  2529.  
  2530.  
  2531. cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,0,0,0) end) c1(raw,0.035,3,1,0.5,0,-30,0,-95)
  2532.  
  2533.  
  2534. rtab(sTrail,Misc["v"].spiketip) w(0.2) for i=0,1,0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end w(0.1) for i=1,3 do GlowMesh(true,"Sphere",Misc["v"].spike,v3(9,9,9),raigcol2,cf(rn(-15,15)/10,6+rn(-10,10)/10,rn(-15,15)/10)) end rt=pa(m,"","Block",0,0,0,false,false,1,0,"") rtw=weld(rt,Misc["v"].spike,rt,0,5.5,0,0,0,0)
  2535.  
  2536.  
  2537. ShootLanceBullet(rt,1,35) local smok=it("Smoke",rt) smok.RiseVelocity=15 smok.Size=9 smok.Opacity=0.7 smok.Color=bc("Really black").Color cw(function() c1(hw,0.2,3,0,1.5,0,-20,90,0) end) c1(raw,0.2,3,1,0.5,0,-30,0,-120) c1(raw,0.35,3,1,0.5,0,-30,0,-103)
  2538.  
  2539.  
  2540. w(0.8) smok.Enabled=false w(0.2) for i=1,0,-0.1 do Misc["v"].spiketip.Weld.C0=cf(-0.8*i,3.2*i,0) Misc["v"].spiketip.Weld.C1=cf(0,-4+(4*i),0)*ca(0,0,rd(-135*i)) w() end game:service'Debris':AddItem(rt,2) a.s.Lance(true) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2541.  
  2542.  
  2543. elseif mp >= 100 and k=="z" and a.a=="Lance" and a.b=="None" then a.b="SummonLance" a.c=false mp=mp -100
  2544.  
  2545.  
  2546. cw(function() c1(tw,0.07,3,0,0,0,0,65,0) end) cw(function() c1(hw,0.07,3,0,1.5,0,-15,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-70,-65,0) w(0.2) cw(function() Sound(Sounds.Ghost,0.9,2) for i=1,5 do SummonProjectile(to,cf(0,-2.5,-2.5+(-i*6)),1+(i/8),asset .. Decs.Spike,15,"Really black",v3(0.8,7.5,0.8)) w(0.1) end end) cw(function() c1(hw,0.07,3,0,1.5,0,-50,-65,0) end) c1(law,0.07,3,-1,1,-0.5,-160,-65,0) w(1)
  2547.  
  2548.  
  2549. Sound(Sounds.Imbue,1.5,2) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None"
  2550.  
  2551.  
  2552. elseif mp >= 300 and k=="b" and a.a=="Lance" and a.b=="None" then a.b="LanceBarrage" a.c=false mp=mp -300
  2553.  
  2554.  
  2555. GlowMesh(false,asset .. Decs.Crown,to,v3(12,5,12),raigcol2,cf(0,-2,0)) Legz(false) cw(function() c1(llw,0.05,3,-0.5,-1,0,-50,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-50,0,0) end) cw(function() c1(tw,0.05,3,0,10,0,0,-90,-50) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  2556.  
  2557.  
  2558. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) Misc["v"].han.Weld.Part0 = ll Misc["v"].han.Weld.C0 = cf(0.5,-1,0)*ca(0,0,rd(10)) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,10) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,-10) end) cw(function() c1(tw,0.07,3,0,11,0,1,-90,0) end)
  2559.  
  2560.  
  2561. hu.WalkSpeed = ns*2 cw(function() c1(law,0.07,3,-1,0.6,0,0,0,110) end) c1(raw,0.07,3,1,0.5,0,0,0,-70) local spining = true
  2562.  
  2563.  
  2564. local rt = pa(m,"","Block",0,0,0,false,false,0,1,"") local rtw = weld(rt,t,rt,0,0.5,0,0,0,rd(-20)) rtw.C1 = ca(0,rd(90),0)
  2565.  
  2566.  
  2567. local mzs = it("Model",m) local chim = 0 for i=0,360,30 do chim = chim+1 local shs = pa(mzs,"han" ..chim,"Block",0,0,0,false,false,0.2,0,"White") it("CylinderMesh",shs).Scale = v3(1,2,1)*5
  2568.  
  2569.  
  2570. local sh2 = pa(shs,"spi","Block",0,0,0,false,false,0.2,0,"White") local sh2m = it("SpecialMesh",sh2) sh2m.MeshType = "FileMesh" sh2m.MeshId = asset .. Decs.Spike sh2m.Scale = v3(1.2,10,1.2)
  2571.  
  2572.  
  2573. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,-11,0)*ca(rd(-90),0,0) local shs4 = weld(sh2,shs,sh2,0,4.6,0,0,0,0)
  2574.  
  2575.  
  2576. end cw(function() local ty = 0 repeat ty = ty + 1 if ty%5 == 0 then GlowMesh(true,asset .. Decs.Crown,Misc["v"].spiketip,v3(6,1.25,6),raigcol2,cf(0,0,0)*ca(rd(180),rd(ty*3),0)) end rtw.C0 = rtw.C0 *ca(0,rd(10),0) w() until not spining end)
  2577.  
  2578.  
  2579. for si=1,24 do local xi = si if xi > 12 then xi = xi - 12 end mzs["han" ..xi].spi.Transparency = 1 cw(function() w(0.08) for ii=1,0.2,-0.05 do mzs["han" ..xi].spi.Transparency = ii w() end end)
  2580.  
  2581.  
  2582. ShootSpike(9999999,nil,"White",1,7.5,cf(mzs["han" ..xi].spi.Position,mou.hit.p),false,3,t) w() Sound(Sounds.Unsheath,1.6,1) w(0.17) end for i,v in pairs(mzs:children()) do cw(function() for xi=0.2,1,0.1 do v.Transparency = xi v.spi.Transparency = xi w() end end) w(0.05) end w(0.6) spining = false
  2583.  
  2584.  
  2585. cw(function() c1(llw,0.05,3,-0.5,-1,0,-90,0,0) end) cw(function() c1(rlw,0.05,3,0.5,-1,0,-90,0,0) end) cw(function() c1(tw,0.05,3,0,8.5,0,0,-90,-50) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end)
  2586.  
  2587.  
  2588. c1(raw,0.05,3,1,0,-0.7,-140,0,-150) cw(function() c1(llw,0.07,3,-0.5,-1,0,0,0,0) end) cw(function() c1(rlw,0.07,3,0.5,-1,0,0,0,0) end) Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) hu.WalkSpeed=ns*0.75 c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true) mzs:Remove''
  2589.  
  2590.  
  2591. elseif mp >= 500 and k=="u" and a.a=="Lance" and a.b=="None" then a.b="Swords" a.c=false mp=mp-500
  2592.  
  2593.  
  2594. local cr1 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr1w = weld(cr1,to,cr1,0,0,-46,0,rd(135),0) local cr2 = pa(workspace.CurrentCamera,"","Block",0.5,0,4,false,false,0.5,0,"White") local cr2w = weld(cr2,to,cr2,0,0,-46,0,rd(45),0)
  2595.  
  2596.  
  2597. cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,0,0,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90)
  2598.  
  2599.  
  2600. Misc["v"].han.Weld.Part0 = to c1(Misc["v"].han.Weld,1,3,0,0.5,-3,-90,0,0) cw(function() c1(law,0.05,3,-1,0.5,0,45,0,135) end) cw(function() c1(raw,0.05,3,1,0.5,0,45,0,-135) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) c1(hw,0.05,3,0,1.5,0,0,0,0)
  2601.  
  2602.  
  2603. local spinin = true local rt = pa(m,"","Block",0,0,0,false,false,1,0,"") local rtw = weld(rt,ra,rt,0,-15,-1,0,0,0)
  2604.  
  2605.  
  2606. local rmzs = it("Model",m) local chim = 0 for i=0,360,360/12 do chim = chim+1 local shs = pa(rmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  2607.  
  2608.  
  2609. local shs3 = weld(shs,rt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-8)*ca(rd(0),0,0)
  2610.  
  2611.  
  2612. end local lt = pa(m,"","Block",0,0,0,false,false,1,0,"") local ltw = weld(lt,la,lt,0,-22,-1,0,0,0)
  2613.  
  2614.  
  2615. local lmzs = it("Model",m) local chim = 0 for i=0,360,360/8 do chim = chim+1 local shs = pa(lmzs,"han" ..chim,"Block",0,0,0,false,false,1,0,"Institutional white") local shsm = it("SpecialMesh",shs) shsm.MeshType = "FileMesh" shsm.MeshId = Decs.Sword1 shsm.Scale = v3(1.8,1.4,1.2)
  2616.  
  2617.  
  2618. local shs3 = weld(shs,lt,shs,0,0,0,rd(0),rd(i),0) shs3.C1 = cf(0,0,-6)*ca(rd(0),0,0)
  2619.  
  2620.  
  2621. end cw(function() cw(function() for x,v in pairs(lmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end
  2622.  
  2623.  
  2624. end) cw(function() for x,v in pairs(rmzs:children()) do w(0.06) cw(function() Sound(Sounds.Unsheath,1.4,1,v) for i=1,0.4,-0.05 do w() v.Transparency = i end Sound(Sounds.Slash,1.4,1,v) end) end end) repeat rtw.C0 = rtw.C0 *ca(0,rd(8),0) ltw.C0 = ltw.C0 *ca(0,rd(-8),0) w() until not spinin end)
  2625.  
  2626.  
  2627. w(0.5) cw(function() c1(law,0.025,3,-1,0.5,0,-90,0,90) end) cw(function() c1(raw,0.025,3,1,0.5,0,-90,0,-90) end)
  2628.  
  2629.  
  2630. w(2.5) for i=0,1,0.1 do for x,v in pairs(lmzs:children()) do v.Weld.C1 = cf(0,-3*i,-6+(13*i))*ca(rd(-120*i),0,0) end for x,v in pairs(rmzs:children()) do v.Weld.C1 = cf(0,-5*i,-8+(19*i))*ca(rd(-120*i),0,0) end w() end for i=1,#lmzs:children() do local v = lmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end for i=1,#rmzs:children() do local v = rmzs["han" ..i] Sound(Sounds.Unsheath,1.6,1,v) ShootProjectile(v,cf(v.Position,(to.CFrame*cf(0,0,-40)).p),ca(rd(180),0,0),5,7,50) v.Transparency = 1 w(0.1) end fade(cr1,0.1) fade(cr2,0.1) w(0.25)
  2631.  
  2632.  
  2633. rayHit(2,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,25,30) Trail2(9999,Misc["v"].spiketip,0,"Black",0.8,cf(-2,0,0)) Trail2(9999,Misc["v"].spike,0,"White",0.8,cf(2,5,0)) Trail2(9999,Misc["v"].han,0,a.s.Lancet,0.5,cf(0,1,0))
  2634.  
  2635.  
  2636. cw(function() for x=3,100,3 do if x%6 == 0 then local hax = true if x%12 == 0 then hax = false end GlowMesh(hax,asset .. Decs.Spike,Misc["v"].spike,v3(3,20,3),raigcol2,cf(0,0,0)) end w() end end) Sound(Sounds.Ghost,0.8,1.5) c1(Misc["v"].han.Weld,0.03,3,0,0.5,-45,-90,0,0) GlowMesh(false,asset .. Decs.Ring,to,v3(20,20,10),raigcol2,cf(0,0,-57)*ca(0,0,0)) Sound(Sounds.Imbue,0.8,1.5)
  2637.  
  2638.  
  2639. rtab(sTrail,Misc["v"].spiketip) rtab(sTrail,Misc["v"].spike) rtab(sTrail,Misc["v"].han) w(0.5) cw(function() c1(Misc["v"].han.Weld,0.05,3,0,0.5,-3,-90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,-90,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,90,0) end) c1(raw,0.05,3,1,0.5,0,0,0,-90) w(0.5) c1(Misc["v"].han.Weld,1,3,0,-2.25,0,0,0,0)
  2640.  
  2641.  
  2642. lt:Remove'' rt:Remove'' Misc["v"].han.Weld.Part0 = ra Misc["v"].han.Weld.C0 = cf(0,-2.25,0) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(tw,0.05,3,0,0,0,0,0,0) end) cw(function() c1(hw,0.05,3,0,1.5,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.05,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.c=true a.b="None" Legz(true)
  2643.  
  2644.  
  2645. elseif mp >= maxmp*0.8 and k=="h" and a.a=="Lance" and a.b=="None" then a.b="RushCharge" a.c=false mp=rn(1,maxmp*0.2)
  2646.  
  2647.  
  2648. cw(function() c1(law,0.05,3,-1.5,0.5,-0.5,-90,15,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,1,0,0.8,0,0,0,0) end) cw(function() c1(Misc["v"].han.Weld,0.05,0,0,-2.25,0,-30,0,0) end) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-2.5,2.75,2.5,0,25,80) end) c1(raw,0.05,3,1,0.5,-0.5,-120,0,-90)
  2649.  
  2650.  
  2651. Sound(Sounds.Abscond,0.9,1) local at = Misc["v"].shield local shieldz = {} local spaiks = {} local shieldin = true
  2652.  
  2653.  
  2654. for yy=1,8 do Sound(Sounds.Unsheath,1.6,1) local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0)
  2655.  
  2656.  
  2657. ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(0,-0.5*ii,-2.25*ii)*ca(rd(-25*ii),rd(5*ii),0) w() end at = dec cw(function() repeat w() until not shieldin w(1+(yy/6)) decw:Remove'' dec.CanCollide = true w(3) fade(dec,0.1) end)
  2658.  
  2659.  
  2660. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end Sound(Sounds.Unsheath,1.6,1) repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(-2.8*ii,-0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  2661.  
  2662.  
  2663. cw(function() local dec = at:Clone() dec.Parent = m local decw = weld(dec,at,dec,0,0,0,0,0,0) ti(shieldz,dec) for ii=0,1,0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end repeat w() until not shieldin w((yy/10)) for ii=1,0,-0.2 do decw.C0 = cf(2.8*ii,0.65*ii,0)*ca(0,0,rd(20*ii)) w() end end)
  2664.  
  2665.  
  2666. end for i,v in pairs(shieldz) do w() local dec = at:Clone() dec.Name = "spaik" dec.BrickColor = bc("Black") dec.Mesh:Remove() dec.Parent = m local decw = weld(dec,v,dec,0,0,0,0,0,0) local ssm = it("SpecialMesh",dec) ssm.MeshType = "FileMesh" ssm.MeshId = asset .. Decs.Spike
  2667.  
  2668.  
  2669. cw(function() for ii=0,1,0.1 do decw.C0 = cf(0,1.25*ii,0) ssm.Scale = v3(0.5,3.3,0.5)*ii w() end ti(spaiks,dec) Sound(Sounds.Unsheath,1.4,1) end) end
  2670.  
  2671.  
  2672. local fi = at:Clone() fi.Parent = m fi.Mesh:Remove() fi.Transparency = 1 fiw = weld(fi,t,fi,0,0,6,-90,0,0) local fia = it("Fire",fi) fia.Heat = -25 fia.Size = 22 fia.Color = bc("Really blue").Color fia.SecondaryColor = bc("White").Color
  2673.  
  2674.  
  2675. Sound(Sounds.Abscond,1.2,2) hu.WalkSpeed = ns*3 local zemagiks = false
  2676.  
  2677.  
  2678. for tx=1,500 do if tx%4==0 then GlowMesh(false,"Block",Misc["v"].spike,v3(rn(25,50)/10,rn(25,50)/10,rn(25,50)/10),raigcol3,cf(rn(-10,10),rn(-1,10),rn(-10,10))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360)))) end if tx%3 ==0 then hu:MoveTo((to.CFrame*cf(0,0,-5)).p,to) end
  2679.  
  2680.  
  2681. if tx%12==0 then SplashDmg(false,to.Position,12,18,100) GlowMesh(false,asset .. Decs.Crown,Misc["v"].spike,v3(10,20,10),raigcol3,cf(0,8,0)*ca(rd(180),rd(tx*5),0)) end if tx%7 == 0 then rayHit(0.4,5,Misc["v"].han,cf(0,0,0)*ca(rd(-90),0,0),14,5,5) end if tx%2==0 then if zemagiks then zemagiks = false else zemagiks = true end GlowMesh(zemagiks,asset .. Decs.Spike,Misc["v"].spike,v3(4.4,27,4.4),raigcol3,cf(0,0,0)) end w() end
  2682.  
  2683.  
  2684. hu.WalkSpeed = ns*0.75 for i,v in pairs(spaiks) do w() cw(function() for ii=1,0,-0.1 do v.Weld.C0 = cf(0,1.25*ii,0) v.Mesh.Scale = v3(0.5,3.3,0.5)*ii w() end Sound(Sounds.Unsheath,1.4,1) shieldin = false v:Remove() end) end
  2685.  
  2686.  
  2687. for ix=22,0,-0.5 do fia.Size = ix w() end fi:Remove() w(1) cw(function() c1(Misc["v"].shield.Weld,0.05,0,-0.6,-1.25,0,55,0,90) end) cw(function() c1(Misc["v"].han.Weld,0.04,1,0,0.8,0,180,0,45) end) cw(function() c1(Misc["v"].han.Weld,0.04,0,0,-2.25,0,90,0,0) end) cw(function() c1(law,0.04,3,-1.3,1,-0.2,-30,0,18) end) c1(raw,0.04,3,0.7,0.8,0,45,0,-150) a.b="None" a.c=true
  2688.  
  2689.  
  2690. end -- key
  2691.  
  2692.  
  2693. end -- bool
  2694.  
  2695.  
  2696. end -- func end
  2697.  
  2698.  
  2699. loltewlnaem = "blockof"
  2700.  
  2701.  
  2702. re(bp,loltewlnaem)
  2703.  
  2704.  
  2705. bin=it("HopperBin",bp) bin.Name=loltewlnaem
  2706.  
  2707.  
  2708. script.Parent=bin
  2709.  
  2710.  
  2711. bin.Selected:connect(function(mouse) mou = mouse
  2712.  
  2713.  
  2714. mouse.Button1Down:connect(function() Button = true cw(function() repeat w(0.1) a.clickHold = a.clickHold + 0.1 until not Button end)()
  2715.  
  2716.  
  2717. end)
  2718.  
  2719.  
  2720. mouse.Button1Up:connect(function() Button = false
  2721.  
  2722.  
  2723. end)
  2724.  
  2725.  
  2726. mouse.KeyDown:connect(function(k2) local k = k2:lower() Key = true
  2727.  
  2728.  
  2729. ky = ""
  2730.  
  2731.  
  2732. --[[if k == "p" then --Sound(asset .. Sounds.Cast,2,1)
  2733.  
  2734.  
  2735. end ]]
  2736.  
  2737.  
  2738. if a.a == "None" then
  2739.  
  2740.  
  2741. a.Act(k,true)
  2742.  
  2743.  
  2744. else
  2745.  
  2746.  
  2747. a.Act(k,false)
  2748.  
  2749.  
  2750. end -- a ab end
  2751.  
  2752.  
  2753. end)
  2754.  
  2755.  
  2756. mouse.KeyUp:connect(function(k2)
  2757.  
  2758.  
  2759. pcall(function()
  2760.  
  2761.  
  2762. ky = ""..k2:lower()
  2763.  
  2764.  
  2765. --local ky = false
  2766.  
  2767.  
  2768. end)
  2769.  
  2770.  
  2771. Key = false end)
  2772.  
  2773.  
  2774. end)
  2775.  
  2776.  
  2777. bin.Deselected:connect(function(mouse)
  2778.  
  2779.  
  2780.  
  2781.  
  2782. end)
  2783.  
  2784.  
  2785. --loadstring(game.Lighting.BootSeks.Value)()
  2786.  
  2787.  
  2788. re(pg,loltewlnaem) raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue" raigcol4="Bright red"
  2789.  
  2790.  
  2791. Gui=it("ScreenGui",pg) Gui.Name=loltewlnaem
  2792.  
  2793.  
  2794. fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false fr.BackgroundTransparency=1
  2795.  
  2796.  
  2797. mptray=it("TextLabel",fr) mptray.BackgroundColor3=bc("Black").Color
  2798.  
  2799.  
  2800. mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0 mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
  2801.  
  2802.  
  2803. mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1 mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0) mptext.TextColor3=bc("White").Color
  2804.  
  2805.  
  2806. mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2 mptext.Text="Mp P" .. "ower"
  2807.  
  2808.  
  2809. mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1 mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0) mptext2.TextColor3=bc("White").Color
  2810.  
  2811.  
  2812. mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2 mptext2.Text="/"
  2813.  
  2814.  
  2815. mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bc(raigcol).Color mpfill.Image=asset .. Decs.Shine mpfill.Size=ud(0.97,0,0.90,0) mpfill.Position=ud(0.015,0,0.05,0)
  2816.  
  2817.  
  2818. sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bc("Black").Color
  2819.  
  2820.  
  2821. sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0 sttray.Position=ud(0.043,0,0.94,0) sttray.Image=asset .. Decs.Shine
  2822.  
  2823.  
  2824. sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
  2825.  
  2826.  
  2827. sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2 sttext.Position=ud(0.043,0,0.94,0)
  2828.  
  2829.  
  2830. sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.Text="Mode:" sttext.TextColor3=bc("White").Color
  2831.  
  2832.  
  2833. cw(function() while w() do mptext2.Text = ts(mf(mp)).. "/" ..ts(mf(maxmp)) sttext.Text=" " ..a.a.. " [" ..a.b.. "] " mpfill.Size=ud((0.97/maxmp)*mp,0,0.9,0) end end)
  2834.  
  2835.  
  2836. cw(function() while w() do if mp >= maxmp then local raigcolz=bc(raigcol).Color local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b for xz=gg,gg-80,-5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end
  2837.  
  2838.  
  2839. for xz=gg-80,gg,5 do if mp < maxmp then mpfill.BackgroundColor3=bc(raigcol).Color break end mpfill.BackgroundColor3=c3(rr,xz,bb) w() end end end end) local runspi=0
  2840.  
  2841.  
  2842. hu.Running:connect(function(spid) runspi=spid end)
  2843.  
  2844.  
  2845. cw(function() while w() do if m.Parent == nil then break end
  2846.  
  2847.  
  2848. if runspi == 0 then
  2849.  
  2850.  
  2851. if (a.a == "Cham" .. "pion" or a.a == "Lan" .. "ce") and Legb and Legb2 then
  2852.  
  2853.  
  2854. Legz(false) Legb=true w(0.06) repeat for xi=-5,5,0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end for xi=5,-5,-0.5 do if runspi ~= 0 or not Legb then break end c1(llw,1,3,-0.5,-1,0,-5-xi/3,0,8+xi) c1(rlw,1,3,0.5,-1,0,-5-xi/3,0,-8-xi) w() end until runspi ~= 0 or not Legb
  2855.  
  2856.  
  2857. end
  2858.  
  2859.  
  2860. else
  2861.  
  2862.  
  2863. if (a.a == "Cha" .. "mpion" or a.a == "La" .. "nce") and Legb then
  2864.  
  2865.  
  2866. Legz(true) c1(llw,1,3,-0.5,-1,0,0,0,0) c1(rlw,1,3,0.5,-1,0,0,0,0) print("mk")
  2867.  
  2868.  
  2869. end
  2870.  
  2871.  
  2872. end
  2873.  
  2874.  
  2875. end end)
  2876.  
  2877.  
  2878. cw(function() while w() do if not Button and a.ClickHold > 0 then a.ClickHold=a.ClickHold - 0.1 end end end)
  2879.  
  2880.  
  2881. hu.WalkSpeed=ns
  2882.  
  2883.  
  2884. mp=maxmp while true do
  2885.  
  2886.  
  2887. mp = maxmp
  2888.  
  2889.  
  2890. wait(0.5)
  2891.  
  2892.  
  2893. end
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