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- if AirHubV2Loaded or AirHubV2Loading or AirHub then
- return
- end
- getgenv().AirHubV2Loading = true
- --// Cache
- local game = game
- local loadstring, typeof, select, next, pcall = loadstring, typeof, select, next, pcall
- local tablefind, tablesort = table.find, table.sort
- local mathfloor = math.floor
- local stringgsub = string.gsub
- local wait, delay, spawn = task.wait, task.delay, task.spawn
- local osdate = os.date
- --// Launching
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Roblox-Functions-Library/main/Library.lua"))()
- local GUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/AirHub-V2/main/src/UI%20Library.lua"))()
- local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Exunys-ESP/main/src/ESP.lua"))()
- local Aimbot = loadstring(game:HttpGet("https://raw.githubusercontent.com/Exunys/Aimbot-V3/main/src/Aimbot.lua"))()
- --// Variables
- local MainFrame = GUI:Load()
- local ESP_DeveloperSettings = ESP.DeveloperSettings
- local ESP_Settings = ESP.Settings
- local ESP_Properties = ESP.Properties
- local Crosshair = ESP_Properties.Crosshair
- local CenterDot = Crosshair.CenterDot
- local Aimbot_DeveloperSettings = Aimbot.DeveloperSettings
- local Aimbot_Settings = Aimbot.Settings
- local Aimbot_FOV = Aimbot.FOVSettings
- ESP_Settings.LoadConfigOnLaunch = false
- ESP_Settings.Enabled = false
- Crosshair.Enabled = false
- Aimbot_Settings.Enabled = false
- local Fonts = {"UI", "System", "Plex", "Monospace"}
- local TracerPositions = {"Bottom", "Center", "Mouse"}
- local HealthBarPositions = {"Top", "Bottom", "Left", "Right"}
- --// Tabs
- local General, GeneralSignal = MainFrame:Tab("General")
- local _Aimbot = MainFrame:Tab("Aimbot")
- local _ESP = MainFrame:Tab("ESP")
- local _Crosshair = MainFrame:Tab("Crosshair")
- local Settings = MainFrame:Tab("Settings")
- --// Functions
- local AddValues = function(Section, Object, Exceptions, Prefix)
- local Keys, Copy = {}, {}
- for Index, _ in next, Object do
- Keys[#Keys + 1] = Index
- end
- tablesort(Keys, function(A, B)
- return A < B
- end)
- for _, Value in next, Keys do
- Copy[Value] = Object[Value]
- end
- for Index, Value in next, Copy do
- if typeof(Value) ~= "boolean" or (Exceptions and tablefind(Exceptions, Index)) then
- continue
- end
- Section:Toggle({
- Name = stringgsub(Index, "(%l)(%u)", function(...)
- return select(1, ...).." "..select(2, ...)
- end),
- Flag = Prefix..Index,
- Default = Value,
- Callback = function(_Value)
- Object[Index] = _Value
- end
- })
- end
- for Index, Value in next, Copy do
- if typeof(Value) ~= "Color3" or (Exceptions and tablefind(Exceptions, Index)) then
- continue
- end
- Section:Colorpicker({
- Name = stringgsub(Index, "(%l)(%u)", function(...)
- return select(1, ...).." "..select(2, ...)
- end),
- Flag = Index,
- Default = Value,
- Callback = function(_Value)
- Object[Index] = _Value
- end
- })
- end
- end
- --// General Tab
- local AimbotSection = General:Section({
- Name = "Aimbot Settings",
- Side = "Left"
- })
- local ESPSection = General:Section({
- Name = "ESP Settings",
- Side = "Right"
- })
- local ESPDeveloperSection = General:Section({
- Name = "ESP Developer Settings",
- Side = "Right"
- })
- AddValues(ESPDeveloperSection, ESP_DeveloperSettings, {}, "ESP_DeveloperSettings_")
- ESPDeveloperSection:Dropdown({
- Name = "Update Mode",
- Flag = "ESP_UpdateMode",
- Content = {"RenderStepped", "Stepped", "Heartbeat"},
- Default = ESP_DeveloperSettings.UpdateMode,
- Callback = function(Value)
- ESP_DeveloperSettings.UpdateMode = Value
- end
- })
- ESPDeveloperSection:Dropdown({
- Name = "Team Check Option",
- Flag = "ESP_TeamCheckOption",
- Content = {"TeamColor", "Team"},
- Default = ESP_DeveloperSettings.TeamCheckOption,
- Callback = function(Value)
- ESP_DeveloperSettings.TeamCheckOption = Value
- end
- })
- ESPDeveloperSection:Slider({
- Name = "Rainbow Speed",
- Flag = "ESP_RainbowSpeed",
- Default = ESP_DeveloperSettings.RainbowSpeed * 10,
- Min = 5,
- Max = 30,
- Callback = function(Value)
- ESP_DeveloperSettings.RainbowSpeed = Value / 10
- end
- })
- ESPDeveloperSection:Slider({
- Name = "Width Boundary",
- Flag = "ESP_WidthBoundary",
- Default = ESP_DeveloperSettings.WidthBoundary * 10,
- Min = 5,
- Max = 30,
- Callback = function(Value)
- ESP_DeveloperSettings.WidthBoundary = Value / 10
- end
- })
- ESPDeveloperSection:Button({
- Name = "Refresh",
- Callback = function()
- ESP:Restart()
- end
- })
- AddValues(ESPSection, ESP_Settings, {"LoadConfigOnLaunch", "PartsOnly"}, "ESPSettings_")
- AimbotSection:Toggle({
- Name = "Enabled",
- Flag = "Aimbot_Enabled",
- Default = Aimbot_Settings.Enabled,
- Callback = function(Value)
- Aimbot_Settings.Enabled = Value
- end
- })
- AddValues(AimbotSection, Aimbot_Settings, {"Enabled", "Toggle", "OffsetToMoveDirection"}, "Aimbot_")
- local AimbotDeveloperSection = General:Section({
- Name = "Aimbot Developer Settings",
- Side = "Left"
- })
- AimbotDeveloperSection:Dropdown({
- Name = "Update Mode",
- Flag = "Aimbot_UpdateMode",
- Content = {"RenderStepped", "Stepped", "Heartbeat"},
- Default = Aimbot_DeveloperSettings.UpdateMode,
- Callback = function(Value)
- Aimbot_DeveloperSettings.UpdateMode = Value
- end
- })
- AimbotDeveloperSection:Dropdown({
- Name = "Team Check Option",
- Flag = "Aimbot_TeamCheckOption",
- Content = {"TeamColor", "Team"},
- Default = Aimbot_DeveloperSettings.TeamCheckOption,
- Callback = function(Value)
- Aimbot_DeveloperSettings.TeamCheckOption = Value
- end
- })
- AimbotDeveloperSection:Slider({
- Name = "Rainbow Speed",
- Flag = "Aimbot_RainbowSpeed",
- Default = Aimbot_DeveloperSettings.RainbowSpeed * 10,
- Min = 5,
- Max = 30,
- Callback = function(Value)
- Aimbot_DeveloperSettings.RainbowSpeed = Value / 10
- end
- })
- AimbotDeveloperSection:Button({
- Name = "Refresh",
- Callback = function()
- Aimbot.Restart()
- end
- })
- --// Aimbot Tab
- local AimbotPropertiesSection = _Aimbot:Section({
- Name = "Properties",
- Side = "Left"
- })
- AimbotPropertiesSection:Toggle({
- Name = "Toggle",
- Flag = "Aimbot_Toggle",
- Default = Aimbot_Settings.Toggle,
- Callback = function(Value)
- Aimbot_Settings.Toggle = Value
- end
- })
- AimbotPropertiesSection:Toggle({
- Name = "Offset To Move Direction",
- Flag = "Aimbot_OffsetToMoveDirection",
- Default = Aimbot_Settings.OffsetToMoveDirection,
- Callback = function(Value)
- Aimbot_Settings.OffsetToMoveDirection = Value
- end
- })
- AimbotPropertiesSection:Slider({
- Name = "Offset Increment",
- Flag = "Aimbot_OffsetIncrementy",
- Default = Aimbot_Settings.OffsetIncrement,
- Min = 1,
- Max = 30,
- Callback = function(Value)
- Aimbot_Settings.OffsetIncrement = Value
- end
- })
- AimbotPropertiesSection:Slider({
- Name = "Animation Sensitivity (ms)",
- Flag = "Aimbot_Sensitivity",
- Default = Aimbot_Settings.Sensitivity * 100,
- Min = 0,
- Max = 100,
- Callback = function(Value)
- Aimbot_Settings.Sensitivity = Value / 100
- end
- })
- AimbotPropertiesSection:Slider({
- Name = "mousemoverel Sensitivity",
- Flag = "Aimbot_Sensitivity2",
- Default = Aimbot_Settings.Sensitivity2 * 100,
- Min = 0,
- Max = 500,
- Callback = function(Value)
- Aimbot_Settings.Sensitivity2 = Value / 100
- end
- })
- AimbotPropertiesSection:Dropdown({
- Name = "Lock Mode",
- Flag = "Aimbot_Settings_LockMode",
- Content = {"CFrame", "mousemoverel"},
- Default = Aimbot_Settings.LockMode == 1 and "CFrame" or "mousemoverel",
- Callback = function(Value)
- Aimbot_Settings.LockMode = Value == "CFrame" and 1 or 2
- end
- })
- AimbotPropertiesSection:Dropdown({
- Name = "Lock Part",
- Flag = "Aimbot_LockPart",
- Content = {"Head", "HumanoidRootPart", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "UpperTorso", "LeftUpperLeg", "RightFoot", "RightLowerLeg", "LowerTorso", "RightUpperLeg"},
- Default = Aimbot_Settings.LockPart,
- Callback = function(Value)
- Aimbot_Settings.LockPart = Value
- end
- })
- AimbotPropertiesSection:Keybind({
- Name = "Trigger Key",
- Flag = "Aimbot_TriggerKey",
- Default = Aimbot_Settings.TriggerKey,
- Callback = function(Keybind)
- Aimbot_Settings.TriggerKey = Keybind
- end
- })
- local UserBox = AimbotPropertiesSection:Box({
- Name = "Player Name (shortened allowed)",
- Flag = "Aimbot_PlayerName",
- Placeholder = "Username"
- })
- AimbotPropertiesSection:Button({
- Name = "Blacklist (Ignore) Player",
- Callback = function()
- pcall(Aimbot.Blacklist, Aimbot, GUI.flags["Aimbot_PlayerName"])
- UserBox:Set("")
- end
- })
- AimbotPropertiesSection:Button({
- Name = "Whitelist Player",
- Callback = function()
- pcall(Aimbot.Whitelist, Aimbot, GUI.flags["Aimbot_PlayerName"])
- UserBox:Set("")
- end
- })
- local AimbotFOVSection = _Aimbot:Section({
- Name = "Field Of View Settings",
- Side = "Right"
- })
- AddValues(AimbotFOVSection, Aimbot_FOV, {}, "Aimbot_FOV_")
- AimbotFOVSection:Slider({
- Name = "Field Of View",
- Flag = "Aimbot_FOV_Radius",
- Default = Aimbot_FOV.Radius,
- Min = 0,
- Max = 720,
- Callback = function(Value)
- Aimbot_FOV.Radius = Value
- end
- })
- AimbotFOVSection:Slider({
- Name = "Sides",
- Flag = "Aimbot_FOV_NumSides",
- Default = Aimbot_FOV.NumSides,
- Min = 3,
- Max = 60,
- Callback = function(Value)
- Aimbot_FOV.NumSides = Value
- end
- })
- AimbotFOVSection:Slider({
- Name = "Transparency",
- Flag = "Aimbot_FOV_Transparency",
- Default = Aimbot_FOV.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- Aimbot_FOV.Transparency = Value / 10
- end
- })
- AimbotFOVSection:Slider({
- Name = "Thickness",
- Flag = "Aimbot_FOV_Thickness",
- Default = Aimbot_FOV.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- Aimbot_FOV.Thickness = Value
- end
- })
- --// ESP Tab
- local ESP_Properties_Section = _ESP:Section({
- Name = "ESP Properties",
- Side = "Left"
- })
- AddValues(ESP_Properties_Section, ESP_Properties.ESP, {}, "ESP_Propreties_")
- ESP_Properties_Section:Dropdown({
- Name = "Text Font",
- Flag = "ESP_TextFont",
- Content = Fonts,
- Default = Fonts[ESP_Properties.ESP.Font + 1],
- Callback = function(Value)
- ESP_Properties.ESP.Font = Drawing.Fonts[Value]
- end
- })
- ESP_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "ESP_TextTransparency",
- Default = ESP_Properties.ESP.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.ESP.Transparency = Value / 10
- end
- })
- ESP_Properties_Section:Slider({
- Name = "Font Size",
- Flag = "ESP_FontSize",
- Default = ESP_Properties.ESP.Size,
- Min = 1,
- Max = 20,
- Callback = function(Value)
- ESP_Properties.ESP.Size = Value
- end
- })
- ESP_Properties_Section:Slider({
- Name = "Offset",
- Flag = "ESP_Offset",
- Default = ESP_Properties.ESP.Offset,
- Min = 10,
- Max = 30,
- Callback = function(Value)
- ESP_Properties.ESP.Offset = Value
- end
- })
- local Tracer_Properties_Section = _ESP:Section({
- Name = "Tracer Properties",
- Side = "Right"
- })
- AddValues(Tracer_Properties_Section, ESP_Properties.Tracer, {}, "Tracer_Properties_")
- Tracer_Properties_Section:Dropdown({
- Name = "Position",
- Flag = "Tracer_Position",
- Content = TracerPositions,
- Default = TracerPositions[ESP_Properties.Tracer.Position],
- Callback = function(Value)
- ESP_Properties.Tracer.Position = tablefind(TracerPositions, Value)
- end
- })
- Tracer_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "Tracer_Transparency",
- Default = ESP_Properties.Tracer.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.Tracer.Transparency = Value / 10
- end
- })
- Tracer_Properties_Section:Slider({
- Name = "Thickness",
- Flag = "Tracer_Thickness",
- Default = ESP_Properties.Tracer.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- ESP_Properties.Tracer.Thickness = Value
- end
- })
- local HeadDot_Properties_Section = _ESP:Section({
- Name = "Head Dot Properties",
- Side = "Left"
- })
- AddValues(HeadDot_Properties_Section, ESP_Properties.HeadDot, {}, "HeadDot_Properties_")
- HeadDot_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "HeadDot_Transparency",
- Default = ESP_Properties.HeadDot.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.HeadDot.Transparency = Value / 10
- end
- })
- HeadDot_Properties_Section:Slider({
- Name = "Thickness",
- Flag = "HeadDot_Thickness",
- Default = ESP_Properties.HeadDot.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- ESP_Properties.HeadDot.Thickness = Value
- end
- })
- HeadDot_Properties_Section:Slider({
- Name = "Sides",
- Flag = "HeadDot_Sides",
- Default = ESP_Properties.HeadDot.NumSides,
- Min = 3,
- Max = 30,
- Callback = function(Value)
- ESP_Properties.HeadDot.NumSides = Value
- end
- })
- local Box_Properties_Section = _ESP:Section({
- Name = "Box Properties",
- Side = "Left"
- })
- AddValues(Box_Properties_Section, ESP_Properties.Box, {}, "Box_Properties_")
- Box_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "Box_Transparency",
- Default = ESP_Properties.Box.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.Box.Transparency = Value / 10
- end
- })
- Box_Properties_Section:Slider({
- Name = "Thickness",
- Flag = "Box_Thickness",
- Default = ESP_Properties.Box.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- ESP_Properties.Box.Thickness = Value
- end
- })
- local HealthBar_Properties_Section = _ESP:Section({
- Name = "Health Bar Properties",
- Side = "Right"
- })
- AddValues(HealthBar_Properties_Section, ESP_Properties.HealthBar, {}, "HealthBar_Properties_")
- HealthBar_Properties_Section:Dropdown({
- Name = "Position",
- Flag = "HealthBar_Position",
- Content = HealthBarPositions,
- Default = HealthBarPositions[ESP_Properties.HealthBar.Position],
- Callback = function(Value)
- ESP_Properties.HealthBar.Position = tablefind(HealthBarPositions, Value)
- end
- })
- HealthBar_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "HealthBar_Transparency",
- Default = ESP_Properties.HealthBar.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.HealthBar.Transparency = Value / 10
- end
- })
- HealthBar_Properties_Section:Slider({
- Name = "Thickness",
- Flag = "HealthBar_Thickness",
- Default = ESP_Properties.HealthBar.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- ESP_Properties.HealthBar.Thickness = Value
- end
- })
- HealthBar_Properties_Section:Slider({
- Name = "Offset",
- Flag = "HealthBar_Offset",
- Default = ESP_Properties.HealthBar.Offset,
- Min = 4,
- Max = 12,
- Callback = function(Value)
- ESP_Properties.HealthBar.Offset = Value
- end
- })
- HealthBar_Properties_Section:Slider({
- Name = "Blue",
- Flag = "HealthBar_Blue",
- Default = ESP_Properties.HealthBar.Blue,
- Min = 0,
- Max = 255,
- Callback = function(Value)
- ESP_Properties.HealthBar.Blue = Value
- end
- })
- local Chams_Properties_Section = _ESP:Section({
- Name = "Chams Properties",
- Side = "Right"
- })
- AddValues(Chams_Properties_Section, ESP_Properties.Chams, {}, "Chams_Properties_")
- Chams_Properties_Section:Slider({
- Name = "Transparency",
- Flag = "Chams_Transparency",
- Default = ESP_Properties.Chams.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- ESP_Properties.Chams.Transparency = Value / 10
- end
- })
- Chams_Properties_Section:Slider({
- Name = "Thickness",
- Flag = "Chams_Thickness",
- Default = ESP_Properties.Chams.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- ESP_Properties.Chams.Thickness = Value
- end
- })
- --// Crosshair Tab
- local Crosshair_Settings = _Crosshair:Section({
- Name = "Crosshair Settings (1 / 2)",
- Side = "Left"
- })
- Crosshair_Settings:Toggle({
- Name = "Enabled",
- Flag = "Crosshair_Enabled",
- Default = Crosshair.Enabled,
- Callback = function(Value)
- Crosshair.Enabled = Value
- end
- })
- Crosshair_Settings:Toggle({
- Name = "Enable ROBLOX Cursor",
- Flag = "Cursor_Enabled",
- Default = UserInputService.MouseIconEnabled,
- Callback = SetMouseIconVisibility
- })
- AddValues(Crosshair_Settings, Crosshair, {"Enabled"}, "Crosshair_")
- Crosshair_Settings:Dropdown({
- Name = "Position",
- Flag = "Crosshair_Position",
- Content = {"Mouse", "Center"},
- Default = ({"Mouse", "Center"})[Crosshair.Position],
- Callback = function(Value)
- Crosshair.Position = Value == "Mouse" and 1 or 2
- end
- })
- Crosshair_Settings:Slider({
- Name = "Size",
- Flag = "Crosshair_Size",
- Default = Crosshair.Size,
- Min = 1,
- Max = 24,
- Callback = function(Value)
- Crosshair.Size = Value
- end
- })
- Crosshair_Settings:Slider({
- Name = "Gap Size",
- Flag = "Crosshair_GapSize",
- Default = Crosshair.GapSize,
- Min = 0,
- Max = 24,
- Callback = function(Value)
- Crosshair.GapSize = Value
- end
- })
- Crosshair_Settings:Slider({
- Name = "Rotation (Degrees)",
- Flag = "Crosshair_Rotation",
- Default = Crosshair.Rotation,
- Min = -180,
- Max = 180,
- Callback = function(Value)
- Crosshair.Rotation = Value
- end
- })
- Crosshair_Settings:Slider({
- Name = "Rotation Speed",
- Flag = "Crosshair_RotationSpeed",
- Default = Crosshair.RotationSpeed,
- Min = 1,
- Max = 20,
- Callback = function(Value)
- Crosshair.RotationSpeed = Value
- end
- })
- Crosshair_Settings:Slider({
- Name = "Pulsing Step",
- Flag = "Crosshair_PulsingStep",
- Default = Crosshair.PulsingStep,
- Min = 0,
- Max = 24,
- Callback = function(Value)
- Crosshair.PulsingStep = Value
- end
- })
- local _Crosshair_Settings = _Crosshair:Section({
- Name = "Crosshair Settings (2 / 2)",
- Side = "Left"
- })
- _Crosshair_Settings:Slider({
- Name = "Pulsing Speed",
- Flag = "Crosshair_PulsingSpeed",
- Default = Crosshair.PulsingSpeed,
- Min = 1,
- Max = 20,
- Callback = function(Value)
- Crosshair.PulsingSpeed = Value
- end
- })
- _Crosshair_Settings:Slider({
- Name = "Pulsing Boundary (Min)",
- Flag = "Crosshair_Pulse_Min",
- Default = Crosshair.PulsingBounds[1],
- Min = 0,
- Max = 24,
- Callback = function(Value)
- Crosshair.PulsingBounds[1] = Value
- end
- })
- _Crosshair_Settings:Slider({
- Name = "Pulsing Boundary (Max)",
- Flag = "Crosshair_Pulse_Max",
- Default = Crosshair.PulsingBounds[2],
- Min = 0,
- Max = 24,
- Callback = function(Value)
- Crosshair.PulsingBounds[2] = Value
- end
- })
- _Crosshair_Settings:Slider({
- Name = "Transparency",
- Flag = "Crosshair_Transparency",
- Default = Crosshair.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- Crosshair.Transparency = Value / 10
- end
- })
- _Crosshair_Settings:Slider({
- Name = "Thickness",
- Flag = "Crosshair_Thickness",
- Default = Crosshair.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- Crosshair.Thickness = Value
- end
- })
- local Crosshair_CenterDot = _Crosshair:Section({
- Name = "Center Dot Settings",
- Side = "Right"
- })
- Crosshair_CenterDot:Toggle({
- Name = "Enabled",
- Flag = "Crosshair_CenterDot_Enabled",
- Default = CenterDot.Enabled,
- Callback = function(Value)
- CenterDot.Enabled = Value
- end
- })
- AddValues(Crosshair_CenterDot, CenterDot, {"Enabled"}, "Crosshair_CenterDot_")
- Crosshair_CenterDot:Slider({
- Name = "Size / Radius",
- Flag = "Crosshair_CenterDot_Radius",
- Default = CenterDot.Radius,
- Min = 2,
- Max = 8,
- Callback = function(Value)
- CenterDot.Radius = Value
- end
- })
- Crosshair_CenterDot:Slider({
- Name = "Sides",
- Flag = "Crosshair_CenterDot_Sides",
- Default = CenterDot.NumSides,
- Min = 3,
- Max = 30,
- Callback = function(Value)
- CenterDot.NumSides = Value
- end
- })
- Crosshair_CenterDot:Slider({
- Name = "Transparency",
- Flag = "Crosshair_CenterDot_Transparency",
- Default = CenterDot.Transparency * 10,
- Min = 1,
- Max = 10,
- Callback = function(Value)
- CenterDot.Transparency = Value / 10
- end
- })
- Crosshair_CenterDot:Slider({
- Name = "Thickness",
- Flag = "Crosshair_CenterDot_Thickness",
- Default = CenterDot.Thickness,
- Min = 1,
- Max = 5,
- Callback = function(Value)
- CenterDot.Thickness = Value
- end
- })
- --// Settings Tab
- local SettingsSection = Settings:Section({
- Name = "Settings",
- Side = "Left"
- })
- local ProfilesSection = Settings:Section({
- Name = "Profiles",
- Side = "Left"
- })
- local InformationSection = Settings:Section({
- Name = "Information",
- Side = "Right"
- })
- SettingsSection:Keybind({
- Name = "Show / Hide GUI",
- Flag = "UI Toggle",
- Default = Enum.KeyCode.RightShift,
- Blacklist = {Enum.UserInputType.MouseButton1, Enum.UserInputType.MouseButton2, Enum.UserInputType.MouseButton3},
- Callback = function(_, NewKeybind)
- if not NewKeybind then
- GUI:Close()
- end
- end
- })
- SettingsSection:Button({
- Name = "Unload Script",
- Callback = function()
- GUI:Unload()
- ESP:Exit()
- Aimbot:Exit()
- getgenv().AirHubV2Loaded = nil
- end
- })
- local ConfigList = ProfilesSection:Dropdown({
- Name = "Configurations",
- Flag = "Config Dropdown",
- Content = GUI:GetConfigs()
- })
- ProfilesSection:Box({
- Name = "Configuration Name",
- Flag = "Config Name",
- Placeholder = "Config Name"
- })
- ProfilesSection:Button({
- Name = "Load Configuration",
- Callback = function()
- GUI:LoadConfig(GUI.flags["Config Dropdown"])
- end
- })
- ProfilesSection:Button({
- Name = "Delete Configuration",
- Callback = function()
- GUI:DeleteConfig(GUI.flags["Config Dropdown"])
- ConfigList:Refresh(GUI:GetConfigs())
- end
- })
- ProfilesSection:Button({
- Name = "Save Configuration",
- Callback = function()
- GUI:SaveConfig(GUI.flags["Config Dropdown"] or GUI.flags["Config Name"])
- ConfigList:Refresh(GUI:GetConfigs())
- end
- })
- InformationSection:Label("Made by Exunys")
- InformationSection:Button({
- Name = "Copy GitHub",
- Callback = function()
- setclipboard("https://github.com/Exunys")
- end
- })
- InformationSection:Label("AirTeam © 2022 - "..osdate("%Y"))
- InformationSection:Button({
- Name = "Copy Discord Invite",
- Callback = function()
- setclipboard("https://discord.gg/Ncz3H3quUZ")
- end
- })
- --[=[
- local MiscellaneousSection = Settings:Section({
- Name = "Miscellaneous",
- Side = "Right"
- })
- local TimeLabel = MiscellaneousSection:Label("...")
- local FPSLabel = MiscellaneousSection:Label("...")
- local PlayersLabel = MiscellaneousSection:Label("...")
- MiscellaneousSection:Button({
- Name = "Rejoin",
- Callback = Rejoin
- })
- delay(2, function()
- spawn(function()
- while wait(1) do
- TimeLabel:Set(osdate("%c"))
- PlayersLabel:Set(#Players:GetPlayers())
- end
- end)
- RunService.RenderStepped:Connect(function(FPS)
- FPSLabel:Set("FPS: "..mathfloor(1 / FPS))
- end)
- end)
- ]=]
- --//
- ESP.Load()
- Aimbot.Load()
- getgenv().AirHubV2Loaded = true
- getgenv().AirHubV2Loading = nil
- GeneralSignal:Fire()
- GUI:Close()
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