Advertisement
jmgraven

Holy Wrench

Jan 14th, 2019
2,496
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. script.Parent = workspace.CurrentCamera
  89. local plr = owner
  90.  
  91. local tool = Instance.new("Tool",plr:WaitForChild("Backpack"))
  92. tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  93. tool.Name = "Heaven's Wrench"
  94.  
  95. local part = Instance.new("Part",tool)
  96. part.Name = "Handle"
  97. part.Size = Vector3.new(4,6,4)
  98. part.TopSurface = "Smooth"
  99. part.BottomSurface = "Smooth"
  100. part.CanCollide = false
  101. part:BreakJoints()
  102.  
  103. local mesh = Instance.new("SpecialMesh",part)
  104. mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499"
  105. mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421"
  106. mesh.Scale = Vector3.new(2,2,2)
  107.  
  108. local sound = Instance.new("Sound",part)
  109. sound.SoundId = "rbxassetid://511340819"
  110. sound.Volume = 3
  111.  
  112. local sound2 = Instance.new("Sound",part)
  113. sound2.SoundId = "rbxassetid://280667448"
  114. sound2.Volume = 5
  115.  
  116. local sound3 = Instance.new("Sound",part)
  117. sound3.SoundId = "rbxassetid://139100774"
  118. sound3.Volume = 10
  119.  
  120. local sound4 = Instance.new("Sound",part)
  121. sound4.SoundId = "rbxassetid://258057783"
  122. sound4.Volume = 10
  123.  
  124. local sound5 = Instance.new("Sound",part)
  125. sound5.SoundId = "rbxassetid://130932305"
  126. sound5.Volume = 10
  127.  
  128. local sound6 = Instance.new("Sound",part)
  129. sound6.SoundId = "rbxassetid://906084456"
  130. sound6.Volume = 10
  131. sound6.TimePosition = 2
  132.  
  133. function firstHum(target)
  134. for i,v in pairs(target:GetChildren()) do
  135. if v:IsA("Humanoid") then
  136. return v
  137. end
  138. end
  139. return nil
  140. end
  141.  
  142. local slap = false
  143. local cd = false
  144.  
  145. plr:GetMouse().Button1Down:connect(function()
  146. if tool.Parent == plr.Character then
  147. if slap == false then
  148. slap = true
  149. sound2:Play()
  150. local str = Instance.new("StringValue")
  151. str.Name = "toolanim"
  152. str.Value = "Slash"
  153. str.Parent = tool
  154. wait(1)
  155. slap = false
  156. end
  157. end
  158. end)
  159.  
  160. part.Touched:connect(function(hit)
  161. if slap == true then
  162. if cd == false then
  163. if not hit:IsDescendantOf(plr.Character) then
  164. if hit.Parent:IsA("Model") then
  165. local fhum = firstHum(hit.Parent)
  166. if fhum then
  167. cd = true
  168. fhum.PlatformStand = true
  169. sound:Play()
  170. local con1
  171. con1 = game:GetService("RunService").Heartbeat:connect(function()
  172. fhum.PlatformStand = true
  173. end)
  174. wait(0.1)
  175. local vel = Instance.new("BodyVelocity",hit)
  176. vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50
  177. vel.MaxForce = Vector3.new(10000000,10000000,10000000)
  178. wait(1)
  179. cd = false
  180. vel:Destroy()
  181. local vel2 = Instance.new("BodyVelocity",hit)
  182. vel2.Velocity = Vector3.new(0,12.5,0)
  183. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  184. local p2 = Instance.new("Part",hit)
  185. p2.Anchored = true
  186. p2.Transparency = 0.6
  187. p2.CanCollide = false
  188. p2.Size = Vector3.new(0.2,0.2,0.2)
  189. p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  190. p2.BrickColor = BrickColor.new("New Yeller")
  191. p2.Material = "Neon"
  192. local m2 = Instance.new("CylinderMesh",p2)
  193. m2.Scale = Vector3.new(60,10000,60)
  194. local scln = sound3:Clone()
  195. scln.Parent = hit
  196. scln:Play()
  197. local con2
  198. con2 = game:GetService("RunService").Heartbeat:connect(function()
  199. p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  200. end)
  201. wait(7)
  202. vel2.Velocity = Vector3.new(0,0,0)
  203. wait(0.5)
  204. scln:Stop()
  205. local scln3 = sound5:Clone()
  206. scln3.Parent = hit
  207. scln3:Play()
  208. wait(1)
  209. local bav = Instance.new("BodyAngularVelocity",hit)
  210. bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360))
  211. vel2.Velocity = Vector3.new(0,-250,0)
  212. p2.BrickColor = BrickColor.new("Really red")
  213. local scln6 = sound6:Clone()
  214. scln6.Parent = hit
  215. scln6:Play()
  216. local continue = false
  217. local htc
  218. htc = hit.Touched:connect(function(hitp)
  219. if not hitp:IsDescendantOf(hit.Parent) then
  220. continue = true
  221. scln6:Stop()
  222. vel2:Destroy()
  223. con2:Disconnect()
  224. con1:Disconnect()
  225. htc:Disconnect()
  226. p2:Destroy()
  227. end
  228. end)
  229. repeat wait() until continue == true
  230. local ctab = {}
  231. for i=1,4 do
  232. local p = Instance.new("Part",hit)
  233. p.Size = Vector3.new(30,30,30)
  234. p.Anchored = true
  235. p.CanCollide = false
  236. p.TopSurface = "Smooth"
  237. p.BottomSurface = "Smooth"
  238. p.Color = Color3.fromRGB(255,math.random(0,255),0)
  239. p.CFrame = hit.CFrame
  240. local con
  241. con = game:GetService("RunService").Heartbeat:connect(function()
  242. p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  243. p.Transparency = p.Transparency + 0.01
  244. if p.Transparency >= 1 then
  245. con:Disconnect()
  246. end
  247. end)
  248. table.insert(ctab,con)
  249. end
  250. Instance.new("Explosion",workspace).Position = hit.Position
  251. local scln2 = sound4:Clone()
  252. scln2.Parent = hit
  253. scln2:Play()
  254. vel2:Destroy()
  255. hit.Parent:BreakJoints()
  256. repeat wait() until not hit:IsDescendantOf(workspace)
  257. con2:Disconnect()
  258. end
  259. end
  260. end
  261. end
  262. end
  263. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement