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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=1
- pathtrans=.7
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- cloak=false
- lightcolor='Bright blue'
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- --"http://www.roblox.com/asset/?id=168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- user=game.Players.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- m=Instance.new('Model',char)
- blocks = {}
- function Part(Type, Parent, Name, Transparency, Reflectance, Size, CFrame, Material, BrickColor3)
- prt = Instance.new(Type,Parent)
- prt.Name = Name
- prt.FormFactor = "Custom"
- prt.Transparency = Transparency
- prt.Reflectance = Reflectance
- prt.Size = Size
- prt.CFrame = CFrame
- prt.Material = Material
- prt.TopSurface = 'SmoothNoOutlines'
- prt.BottomSurface = 'SmoothNoOutlines'
- prt.LeftSurface = 'SmoothNoOutlines'
- prt.RightSurface = 'SmoothNoOutlines'
- prt.FrontSurface = 'SmoothNoOutlines'
- prt.BackSurface = 'SmoothNoOutlines'
- prt.BrickColor = BrickColor.new(tostring(BrickColor3))
- prt.Anchored = false
- prt.CanCollide = false
- table.insert(blocks, prt)
- return #blocks
- end
- function weldBetween(a, b)
- weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- return weld;
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Toothpaste")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Toothpaste")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local Handle = Instance.new("Part", m)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.Transparency = '0'
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.Size = Vector3.new(0.347999871, 0.696000099, 0.232000008)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = Character["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(0.987845421, -0.306541443, -0.0906600952, -1.08667452e-020, 0.999992371, -2.05761918e-011, 1.13746401e-010, -2.04624998e-011, -1, -0.99999249, -9.1779009e-021, -1.14058374e-010)
- Handleweld.Parent = Character["Right Arm"]
- local HandleMesh = Instance.new("CylinderMesh",Handle)
- HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(1, 1, 1)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.30000001192093'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.347999871, 2.204, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.115883589, -2.02999496, -0.0057220459, 0.999984741, -2.81582917e-012, -7.16509824e-021, 3.0434856e-012, 1, -1.32355987e-010, 1.59434039e-020, 1.32983319e-010, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.463999867, 0.232000053, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.637008905, -2.55199051, -0.00542831421, 0.999984741, -3.22502476e-011, 1.42107378e-014, 3.24776907e-011, 1, 4.27509764e-011, -7.10536002e-015, -4.21135973e-011, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Cyan")
- EnergyBlade.Size = Vector3.new(0.347999871, 2.204, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.232154608, -2.02999496, -0.00569915771, 0.999984741, -3.41856231e-012, -7.23384551e-021, 3.6462118e-012, 1, -8.98658647e-011, 1.50691127e-020, 9.04928563e-011, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.231999859, 0.232000053, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.405785561, -3.01598358, -0.00569915771, 0.999984741, -6.75242154e-012, 4.26322389e-014, 6.98006149e-012, 1, -1.3368967e-010, -3.55268454e-014, 1.34328382e-010, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.231999859, 0.232000053, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.405785561, -2.08798981, -0.00569915771, 0.999984741, -5.92108654e-012, 4.26322389e-014, 6.14873343e-012, 1, -1.31955946e-010, -3.55268488e-014, 1.32594657e-010, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local EnergyBlade = Instance.new("Part", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Cyan")
- EnergyBlade.Size = Vector3.new(0.463999867, 0.580000103, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.0576572418, -3.42163086, -0.00572967529, 0.999984741, -3.41856231e-012, -7.23384551e-021, 3.6462118e-012, 1, -8.98658647e-011, 1.50691127e-020, 9.04928563e-011, 0.99998498)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("BlockMesh",EnergyBlade)
- EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local Hitbox = Instance.new("Part", m)
- Hitbox:BreakJoints()
- Hitbox.TopSurface = "Smooth"
- Hitbox.Material = "SmoothPlastic"
- Hitbox.Transparency = '1'
- Hitbox.Name = 'Hitbox'
- Hitbox.BottomSurface = "Smooth"
- Hitbox.FormFactor = "Custom" Hitbox.CanCollide = false
- Hitbox.BrickColor = BrickColor.new("Toothpaste")
- Hitbox.Size = Vector3.new(1.39199984, 2.78399992, 0.200000003)
- local Hitboxweld = Instance.new("ManualWeld")
- Hitboxweld.Part0 = Handle Hitboxweld.Part1 = Hitbox Hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Hitboxweld.C1 = CFrame.new(-0.173881292, -2.78398895, -0.0057220459, 0.999984741, -2.81582917e-012, -7.16509824e-021, 3.0434856e-012, 1, -1.32355987e-010, 1.59434039e-020, 1.32983319e-010, 0.99998498)
- Hitboxweld.Parent = Hitbox
- local HitboxMesh = Instance.new("BlockMesh",Hitbox)
- HitboxMesh.Name = "Mesh"
- HitboxMesh.Offset = Vector3.new(0, 0, 0)
- HitboxMesh.Scale = Vector3.new(1, 1, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0.5'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.347999871, 0.232000083, 0.463999987)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000555276871, 1.27599716, 0.000175476074, 0.999984741, -9.42173162e-012, 6.34746155e-020, 9.64937852e-012, 1, 7.94176322e-011, -5.70437063e-020, -7.87930068e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.347999871, 0.348000079, 0.232000008)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000479221344, 0.521999359, 0.000118255615, 0.999984741, 1.34131739e-007, -2.7346955e-018, -1.34129465e-007, 1, 7.85025447e-011, 1.32724314e-017, -7.78780651e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.580000043, 0.232000008)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.465114594, 0.048664093, -0.00578308105, 0.583923936, 0.811801791, 5.05349096e-011, -0.811789036, 0.583932638, 6.63551367e-011, 2.43582585e-011, -7.91467031e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.347999871, 0.348000079, 0.232000008)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000507593155, 0.869998932, 0.00012588501, 0.999984503, 1.34133558e-007, -2.68759253e-018, -1.34131255e-007, 1, 8.30204516e-011, 1.38314673e-017, -8.23960414e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.347999871, 0.348000079, 0.232000008)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-4.72068787e-005, -0.521999359, -1.52587891e-005, 0.999984741, 1.02261602e-012, -5.88345014e-021, -7.94905808e-013, 1, -1.77614451e-011, 1.39408044e-020, 1.8387368e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.811999977, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.464137435, -1.33398819, -0.00573730469, 0.999984741, 4.12598775e-012, -6.37332645e-021, -3.89826366e-012, 1, -1.18157345e-010, 7.10538797e-015, 1.18781679e-010, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.34799999, 0.34799999, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000649213791, 1.37459946, 0.000183105469, 0.999984741, -5.89520099e-012, -2.52691724e-018, 6.1229008e-012, 1, 8.39504716e-011, 2.53063356e-018, -8.33259087e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.464072108, 0.243598938, -0.00573730469, 0.999984741, -1.23941309e-011, -1.74296799e-018, 1.26217274e-011, 1, 9.18617266e-011, 1.74603993e-018, -9.12373926e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1.04399991, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(7.74860382e-005, -0.869998932, -0.00573348999, 0.999984503, -1.97238059e-015, -2.50205131e-021, 2.29675653e-013, 1, -8.74495337e-011, 1.05936116e-020, 8.80765114e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.580000103, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Size = Vector3.new(0.232000008, 0.232000083, 0.232000008)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.00512361526, 1.27599716, 0.000205993652, 0.999984741, -1.28453255e-011, -2.6103748e-018, 1.30729186e-011, 1, 9.06156192e-011, 2.61342048e-018, -8.99911604e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.200000003, 1.04400003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.463974833, -0.290000916, -0.00576782227, 0.999984503, 2.97894065e-008, -2.86348202e-011, -2.97887173e-008, 1, 1.01521291e-010, 2.86348098e-011, -1.00897159e-010, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.347999871, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.000164270401, -0.753997803, -3.81469727e-005, 0.999984503, 3.06888716e-012, -1.38834606e-017, -2.8411544e-012, 1, -1.97783734e-011, 1.38918019e-017, 2.04043379e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.811999977, 0.463999987, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.116131306, -1.15999222, -0.00574874878, 0.999984741, 3.94835206e-012, -6.39358713e-021, -3.72062797e-012, 1, -1.16199814e-010, 7.10538797e-015, 1.16820581e-010, 0.99998498)
- Partweld.Parent = Part
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Transparency = '0'
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.34799999, 0.34799999, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000649213791, 1.14260101, 0.000183105469, 0.999984741, -5.89520099e-012, -2.52691724e-018, 6.1229008e-012, 1, 8.39504716e-011, 2.53063356e-018, -8.33259087e-011, 0.99998498)
- Partweld.Parent = Part
- local PartMesh = Instance.new("SpecialMesh",Part)
- PartMesh.MeshId = ""
- PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.00545501709, -2.78398895, 0.752885342, 1.0430734e-007, 9.23484151e-008, 0.99998498, -4.76255479e-008, 1, -9.2346383e-008, -0.999984741, -4.7626493e-008, 1.04307368e-007)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Cyan")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.580000043, 0.34800005)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.00572967529, -3.42163086, 0.348280907, 3.85203647e-010, -3.42899966e-007, -0.99998498, -5.29177049e-012, 1, -3.42894168e-007, 0.999984741, 5.5196854e-012, 3.85203758e-010)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Cyan")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.464000076, 0.464000016)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.00566864014, -3.94353485, -0.0578434467, 3.85203536e-010, -3.42944759e-007, -0.99998498, 1.11812989e-012, 1, -3.42938961e-007, 0.999984741, -8.90444023e-013, 3.85210752e-010)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Cyan")
- EnergyBlade.Size = Vector3.new(0.200000003, 2.204, 0.200000003)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.0057144165, 2.02999496, 0.464220524, 1.38043432e-009, 3.13060639e-007, 0.99998498, -3.24347216e-010, -1, 3.13055295e-007, 0.999984741, -3.24124921e-010, -1.38043454e-009)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.00545501709, 2.31999969, -0.520918846, 3.8519643e-010, 2.97935088e-007, 0.99998498, -3.43321933e-011, -1, 2.97929887e-007, 0.999984741, -3.41047642e-011, -3.85189436e-010)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.00545501709, 2.31999969, 0.752884865, 1.04307404e-007, -1.48921103e-007, -0.99998498, -4.7686104e-008, -1, 1.48918247e-007, -0.999984741, 4.76865942e-008, -1.04307446e-007)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.00545501709, -2.78398895, -0.52090168, 3.85210641e-010, -3.42831441e-007, -0.99998498, 2.68004976e-011, 1, -3.42825587e-007, 0.999984741, -2.65730112e-011, 3.85189436e-010)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(0.00572967529, 2.78398895, 0.405653715, 1.04307418e-007, -1.49098511e-007, -0.99998498, -4.76609436e-008, -1, 1.49095641e-007, -0.999984741, 4.76614339e-008, -1.0430746e-007)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.00572967529, -2.31999969, 0.405654192, 1.04307325e-007, 9.2525454e-008, 0.99998498, -4.76508113e-008, 1, -9.25234218e-008, -0.999984741, -4.76517563e-008, 1.04307354e-007)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local EnergyBlade = Instance.new("WedgePart", m)
- EnergyBlade:BreakJoints()
- EnergyBlade.TopSurface = "Smooth"
- EnergyBlade.Material = "SmoothPlastic"
- EnergyBlade.Transparency = '0.5'
- EnergyBlade.Name = 'EnergyBlade'
- EnergyBlade.BottomSurface = "Smooth"
- EnergyBlade.FormFactor = "Custom" EnergyBlade.CanCollide = false
- EnergyBlade.BrickColor = BrickColor.new("Toothpaste")
- EnergyBlade.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local EnergyBladeweld = Instance.new("ManualWeld")
- EnergyBladeweld.Part0 = Handle EnergyBladeweld.Part1 = EnergyBlade EnergyBladeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- EnergyBladeweld.C1 = CFrame.new(-0.00572967529, -3.24771881, 0.405654192, 1.04307325e-007, 9.25271877e-008, 0.99998498, -4.764998e-008, 1, -9.25251555e-008, -0.999984741, -4.7650925e-008, 1.04307354e-007)
- EnergyBladeweld.Parent = EnergyBlade
- local EnergyBladeMesh = Instance.new("SpecialMesh",EnergyBlade)
- EnergyBladeMesh.MeshId = ""
- EnergyBladeMesh.MeshType = Enum.MeshType.Wedge EnergyBladeMesh.Name = "Mesh"
- EnergyBladeMesh.Offset = Vector3.new(0, 0, 0)
- EnergyBladeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Transparency = '0'
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.347999871, 0.463999987, 0.232000008)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.00574874878, -1.15999222, 0.4057827, 5.96037637e-008, 4.00195148e-008, 0.99998498, 3.54902951e-008, 1, -4.00182927e-008, -0.999984741, 3.54906078e-008, 5.96037779e-008)
- Wedgeweld.Parent = Wedge
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Transparency = '0'
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.347999871, 0.812000036, 0.580000043)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.00572967529, -1.33398819, -0.116147518, 5.96037637e-008, 4.00212343e-008, 0.99998498, 3.54923806e-008, 1, -4.00200122e-008, -0.999984741, 3.54926932e-008, 5.96037779e-008)
- Wedgeweld.Parent = Wedge
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Transparency = '0.5'
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Toothpaste")
- Wedge.Size = Vector3.new(0.200000003, 0.232000098, 0.232000053)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.00572967529, 1.85600281, 0.405664921, 1.04307418e-007, -1.49096778e-007, -0.99998498, -4.76601052e-008, -1, 1.49093907e-007, -0.999984741, 4.76605955e-008, -1.0430746e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.579999983, 1, 1)
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(blocks) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(blocks) do
- if v.className=="Part" and v.Name~="Hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
- soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
- ['midas'] = 17385513;
- ['spark'] = 10756118;
- ['boom'] = 10730819;
- ['plank'] = 10548112;
- ['harmonica1'] = 33069371;
- ['harmonica2'] = 33069412;
- ['thump'] = 10730819;
- }
- cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee == 'wedge' then
- c = Instance.new("WedgePart",m)
- elseif typee == 'seat' then
- c = Instance.new("Seat",m)
- elseif typee == 'vseat' then
- c = Instance.new("VehicleSeat",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- elseif meshid == 'block' then
- mesh = Instance.new("BlockMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- end
- mesh = Instance.new("SpecialMesh",parent)
- if meshid == 'wedge' then
- mesh.MeshType = 'Wedge'
- elseif meshid == 'sphere' then
- mesh.MeshType = 3
- elseif type(meshid) == "number" then
- mesh.MeshId = "rbxassetid://"..meshid
- else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end,
- ["Dec"] = function(parent,face,id,transparency)
- c = Instance.new("Decal",parent)
- c.Face = face
- c.Texture = id
- if transparency then c.Transparency = transparency end
- return c
- end,
- ["S"] = function(id,pitch,volume,parent)
- cur = nil
- found = false
- if type(id) == 'string' then
- for i,v in pairs(char.Head:children()) do
- if v:IsA("Sound") and v.Name == id and not found then
- cur = v
- if parent then cur = v:Clone() cur.Parent = parent end
- cur.Pitch = pitch
- if volume then cur.Volume = volume end
- cur:Play()
- found = true
- return cur
- end
- end
- elseif type(id) == 'number' then
- local a = char.Head:FindFirstChild('exteo')
- a.SoundId = 'rbxassetid://'..id
- a.Pitch = pitch
- if volume then a.Volume = volume end
- a:Play()
- return a
- end
- end
- }
- function damage(hit,amount,delay)
- for i,v in pairs(hit:children()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- if delay then
- local found = v:FindFirstChild('tag')
- if not found then
- local a = Instance.new("StringValue",v)
- a.Name = 'tag ur it'
- game:service'Debris':AddItem(a,delay)
- v.Health = v.Health - amount
- end
- else v.Health = v.Health - amount
- end
- end
- end
- end
- function lightning(startpos,endpos,times,offse,livetime,col,dmg)
- local curpos = startpos
- for i = 1,times do
- local mag = (startpos-endpos).magnitude
- local offs = {-offse,offse}
- local offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
- laz = T.P(.1,.1,mag/times,col,0,false,true,m)
- laz.Parent=m
- laz.Transparency=.5
- if dmg then laz.Touched:connect(function(hit) dmgstart(laz,5) end) end
- local apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
- if times == i then
- local mag2 = (curpos-endpos).magnitude
- laz.Size = v3n(.1,.1,mag2)
- laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
- else
- laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
- end
- curpos = laz.CFrame*cfn(0,0,-mag/times/2).p game:service'Debris':AddItem(laz,livetime)
- pcall(function()
- dmgstop()
- end)
- end
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- Bash()
- end
- elseif k=='e' then
- if attack==false then
- Impulse()
- end
- end
- end)
- function Impulse()
- attack=true
- Humanoid.Jump=true
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
- LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
- end
- blcf=nil
- scfr=nil
- so("http://roblox.com/asset/?id=231917801",Hitbox,1,1)
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=1,2 do
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
- RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
- end
- end
- attack = false
- con1:disconnect()
- end
- function Bash()
- attack=true
- for i=0,1,0.1 do
- swait()
- --wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*200
- so("http://roblox.com/asset/?id=200632211",Torso,1,.8)
- hit=nil
- for i=1,20 do
- if hit==nil then
- swait()
- end
- end
- Torso.Velocity=RootPart.CFrame.lookVector*0
- Humanoid.WalkSpeed=0
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- --wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- so("http://roblox.com/asset/?id=200632136",Hitbox,1,0.9)
- blcf=nil
- scfr=nil
- for i=0,1,0.2 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- --wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
- RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
- LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
- end
- swait(50)
- Humanoid.WalkSpeed=16
- con1:disconnect()
- attack=false
- end
- function attackone()
- attack=true
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
- end
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.3 do
- swait()
- local blcf = Hitbox.CFrame
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- so("http://roblox.com/asset/?id=233856140",Hitbox,1,1)
- for i=0,1,0.2 do
- swait()
- local blcf = Hitbox.CFrame
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
- end
- attack=false
- con1:disconnect()
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=233856146",Hitbox,1,1)
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
- end
- attack=false
- con1:disconnect()
- end
- function attackthree()
- attack=true
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
- end
- so("http://roblox.com/asset/?id=233856140",Hitbox,1,0.9)
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
- end
- attack=false
- con1:disconnect()
- end
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- local idleanim=0
- Anim="Walk"
- if attack==false then
- change=3
- --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)]]--
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-.5,-.7)*angles(math.rad(-75),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- end
- --156434034
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