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- Equalizer
- ~ Restored kill icon
- Eyelander
- ~ Fixed tracking of decapitations
- Loch-n-Load
- ~ Fixed issue with reloading at once
- General fixes to weapons so they function properly
- Liberty Launcher
- - Added -10% explosion radius
- A slight nerf on the blast radius makes the faster firing and traveling rockets require more accuracy.
- Scorch Shot
- + Removed self damage force penalty
- This attribute was unnecessary in its current state. Without it, the pyro could setup some delayed jumps with the flare, distinct enough the Det's jumps
- Southern Hospitality
- + Increased dispenser range bonus to 450%
- + Added 25% metal reduction in building cost
- + Removed slower sentry build speed
- + Removed upgrade rate penalty
- - Removed increased metal from pickups
- - 75% max metal on wearer
- Prior stats for the weapons were rather excessive and somewhat at odds for the intended usage. The intent here is to make it better for more static holds centered around a boosted dispenser, with less metal capacity requiring the engineer to play around their dispenser and team more to take advantage of it.
- Buildings
- + Increased building speed of Dispensers & Teleporters by 100%
- Setting up support structures for the engineer was often very difficult in faster game modes, so simply matching the sentry build speed should help to allow engineers to keep up.
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